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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WFadeOut : MonoBehaviour { float time = 0; float fades = 1; Text text; public bool isPush; WFadeIn wfi; private void Start() { isPush = false; text = GetCompone...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Excel2Binary { class Global { public const string VERSION = "1.0.0"; // 기타 등록정보 } }
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models.Mapping { public class TitelMap : ClassMap<Titel> { public TitelMap() { Id(x => x.TitelID).GeneratedBy.HiLo("1...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MineSweeper.forms { public partial class Options : Form { private int kolomme...
namespace TomsToolbox.Wpf { using System.Diagnostics.Contracts; using System.Windows.Input; using JetBrains.Annotations; /// <summary> /// Routed commands for window management. /// </summary> public static class WindowCommands { [NotNull] private static readonly R...
namespace VehiclesInfoModels.NonMotorVihicle { public class PassengerCarriage : Carriage { public int StandingPassengersCapacity { get; set; } } }
using System; namespace FeriaVirtual.Domain.Models.Users.Exceptions { public class InvalidSignInException : Exception { public InvalidSignInException(string message) : base(message) { } } }
using System; using System.IO; using System.Linq; namespace Day1 { class Program { static void Main() { static int FuelRequired(int mass) { var fuel = mass / 3 - 2; if (fuel <= 0) return 0; else ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Trivia { public class Players { private IList<Player> players; private IEnumerator<Player> playerEnumerator; public int Count { get { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace ProjetoAutoEscola { public partial class Login : Form { Princi...
using System.Xml.Serialization; namespace Appnotics.PCBackupLib { public class BackupDirectory { public string path { get; set; } [XmlIgnore] public string name { get; set; } } }
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Mapping.Contractual { /// <summary> /// Implementación del mapeo de la entidad Contrato Parrafo Variable /// </summary> /// <rema...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.Kanban { /// <summary> /// IRAP树视图节点信息 /// </summary> public class IRAPTreeViewNode { public int NodeID { get; set; } public int TreeViewType { get; set; } ...
using geographymaster.Models; using geographymaster.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using System.Web.Security; namespace geographymaster.Controllers { public class AdminContr...
using System.Threading.Tasks; using CustomServiceRegistration.Models; using Microsoft.AspNetCore.Mvc.ModelBinding; namespace CustomServiceRegistration.Services.Users { public interface IUserService { Task<bool> CreateAsync(RegistrationModel model); ModelStateDictionary ModelState { get; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.UIElements; public class sphereScript : MonoBehaviour { [Range(0,2000)] public float forcex; [Range(0,2000)] public float forcey; public bool Shoot; Rigidbody rb; public float x=0f,y=0f; public Vec...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace System { /// <summary> /// Object对象的扩展类。 /// </summary> public static class ObjectExtension { /// <summary> /// 类型转换。 /// </summary> /// <typepar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class eventInformationitem : MonoBehaviour { public Image Image; public GameObject EventInformationGO; public Text Title, Description; public Button CompleteButton; // Use this for initialization void Star...
/* 作者: 盛世海 * 创建时间: 2012/7/19 10:36:31 * */ using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.ComponentModel; using MODEL.ViewModel; using Common; using Common.Attributes; using IBLLService; using ShengUI.Helper; using MODEL;...
//Here is an example of how to controll your MySQL database from C# code. BE CAREFUL this is not secured. //Every data, string etc. could be get from a form, from console or whatever, DO NOT HARDCODE THE QUERIES AND DATABASE DATAS //I only wrote the CRUD operations and the Backup/Restore method, but every other query...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_004 { public partial class Form1 : Form { public Form1() { ...
// ----------------------------------------------------------------------- // <copyright file="GraphicsCamera.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Microsoft.Sample...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Stock_Exchange_Analyzer; using Stock_Exchange_Analyzer.Exceptions; using System.Management; namespace SEATest { [TestClass] public class DataRetrieverTests { [TestMethod] public void RequestDataCorrectly() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Data; using System.Threading.Tasks; namespace Logic { public static class CompanyDataHandler { static public List<ProducedCompanyPower> GetTotalProducedPower(string företag = null) { return ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Cards; namespace Blackjack { public class BlackjackPlayer : Player { public BlackjackDecisionPolicy DecisionPolicy { get; set; } public BlackjackEarlySurrenderPolicy EarlyS...
using System; using System.Collections.Generic; using System.Linq; namespace Islands { public class IslandDetector { public int GetIslandCount(char[,] sea) { var countedCoordinates = new List<Coordinate>(); int result = 0; List<Coordinate> allCoordinates = ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Mappers { public class GenericResultSetMapper<T>:IResultSetMapper<T> { private readonly IRowMapper<T> _rowMapper;...
using System.Linq; namespace PasswordDll { public static class Encrypter { public static string Encrypt(string str, int key = 1) => new string(str.Select(c => (char)(c + key)).ToArray()); public static string Deencrypt(string str, int key = 1) => new string(str.Select(c => (char)(c - key)).T...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IncreaseCanvas : MonoBehaviour { void Start () { transform.localScale = new Vector3(0.4f, 0.4f, 0.4f); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Models.DbModels { public class Task { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Report_ClassLibrary { public class UserPermission { public int PerPK { get; set; } public string UserName { get; set; } public string Password { get; set; } public int UserPK { get; ...
using System; using System.Collections.Generic; namespace LoanSystem { class Program { public static List<string> ProductName = new List<string> { "IPHONE === ₱45,000","SMARTWATCH === ₱15,000","GOPRO === ₱20,000", "TOYOTA WIGO === ₱650,0...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.DTO { public class JiraWorklogSummaryWithSecondsDTO { public int timeSpentSeconds { get; private set; } public string comment { get; private set; } public string started { get; private set; } ...
using Microsoft.Xna.Framework.Graphics; namespace Entoarox.Framework { interface IProfession { /// <summary> /// The skill level required before this profession can be unlocked /// </summary> int SkillLevel { get; } /// <summary> /// The internal name of the pare...
using System; namespace UnityAtoms { /// <summary> /// Attribute that makes an Atom searchable. /// </summary> [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)] public class AtomsSearchable : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //.. using ETS.data; using ETS.logic; using ETS.logic.Domain; namespace ETS.service { public class LoginService { public static void ConnectionString() { // Encoded c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyDrop : MonoBehaviour { public Key key; private SpriteRenderer sprite; void Start() { sprite = GetComponent<SpriteRenderer>(); sprite.sprite = key.image; } private void OnTriggerEnte...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Uintra.Core.Feed.Models; using Uintra.Core.Feed.Settings; namespace Uintra.Core.Feed.Services { public interface IFeedItemService { Enum Type { get; } FeedSettings GetFeedSettings(); IEnumerable<IFeedIt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageProducts.Domain.Entities { public class Product { //prop + double tab : light version public int ProductId { get; set; } public int Quantity { get; set; }...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Personagens; namespace TerraMediaTests { [TestClass] public class OrcTest { [TestMethod] public void TestMethod1() { var orc = new Orc(); Assert.AreEqual(12, orc.Ataque); } ...
public class Solution { public int HammingWeight(uint n) { int res = 0; for (int i = 0; i < 32; i ++) { res += (int) (n & 1); n >>= 1; } return res; } }
using BehaviourTree; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class GuardAI : MonoBehaviour { public float TimeSinceLastStun = 0; public SwapSightConeColor swapSightConeColor; public int VisionAngle; public int VisionRange...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LMS.App_Code { public class ReturnData { public int status { get; set; } public string message { get; set; } public string para1 { get; set; } public string para2 { get; set; } ...
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class VersionText : MonoBehaviour { private void Awake() { this.GetComponent<Text>().text = "version: " + Application.version; } }
using Terraria; using Terraria.ID; using Terraria.ModLoader; using System; using System.Linq; namespace DuckingAround.NPCs { public class DuckingAroundGlobalNPC : GlobalNPC { public override bool InstancePerEntity => true; public static int[] enemySpawnList = { NPCID.ChaosE...
using UnityEngine; using System.Collections; public class TransitionPointScript : MonoBehaviour { public int goToScene; public bool goingBack; GameObject freccia; bool playerExited = true; bool inside; public bool shouldShowFrecccia = true; public bool shouldPickUp = true; LevelScrip...
using Backend.Model; using Backend.Model.Enums; using Backend.Model.Exceptions; using Backend.Model.Users; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; namespace Backend.Repository { public class MySqlActivePatientRepository : IActivePatientRepository ...
using System; using System.Collections.Generic; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.Typescript { public sealed class TsReference : ITsCodeProvider, IEquatable<TsReference> { static TsReference() { #warning Only WINDOWS Path...
using Common.Contracts; using Common.Enums; using Common.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.DbTools { public class DbLocalController : IDbLocalController { public DbLocalController() { ...
using UnityEngine; using System.Collections; public class OrderlyBehavoiur : MonoBehaviour { public Transform[] eventPositions; public Transform[] resolutionWaypoints; public Vector3 _Target = Vector3.zero; public GameObject _Player = null; public GameObject patient = null; public bool triggerEvent = fal...
using ClassLibrary1.Fundamentals; using NUnit.Framework; namespace ClassLibrary1.UnitTests { [TestFixture] public class CustomerControllerTests { [Test] public void GetCustomer_IdIsZero_ReturnNotFound() { var controller = new CustomerController(); var result...
using System; using System.Linq; using System.Reflection; namespace Aquamonix.Mobile.Lib.Utilities { /// <summary> /// Weak references are to be used mainly for storing references to function wrappers; a weak reference will ensure /// that those objects do not interfere with garbage collection. /// <...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get the current subtitle delay. /// </summary> [LibVlcFunction("libvlc_video_get_spu_delay")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate long GetVide...
using AbstractFactoryPattern.Abstractions; namespace AbstractFactoryPattern.Ingredients { public class MarinaraSauce: ISauce { public string Name { get; } = "Marinara Sauce"; } }
namespace Nan.Configuration.Notification { using System; /// <summary> /// 提供 <seealso cref="INotifyFieldOperated.FieldOperated"/> 事件的資料 /// </summary> public class FieldOperatedEventArgs : EventArgs { /// <summary> /// 初始化 <see cref="FieldOperatedEventArgs"/> 類別的新執行個體 ...
 namespace PhonebookHost { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class PhonebookContacts : IComparable<PhonebookContacts> { private string contactName; //private string contactNameToLower; public string ContactName...
using Microsoft.EntityFrameworkCore.Migrations; namespace DataAccess.Migrations { public partial class Initial002 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( name: "IX_PurchaseOrders_ApplicationUserId", ...
using System.Security.Cryptography; namespace NStandard.Security { public class AesProvider : SymmetricProvider<AesCipher> { public override byte[] EmptyIV => new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /// <summary> /// Create an AesProvider. /// </summary>...
using Abp.Authorization; using Abp.NHibernate.EntityMappings; namespace Abp.Zero.NHibernate.EntityMappings { public class PermissionMap : EntityMap<PermissionSetting, long> { public PermissionMap() : base("AbpPermissions") { Map(x => x.RoleId); Map(x => x.Use...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CMSWebsite { public partial class SiteMaster : MasterPage { protected void Page_Load(object sender, EventArgs e) { // set up navigati...
using System; using JetBrains.Annotations; using SpeedSlidingTrainer.Core.Model; namespace SpeedSlidingTrainer.Application.Events { public sealed class SolveCompleted { public SolveCompleted([NotNull] SolveStatistics statistics) { if (statistics == null) { ...
using Alabo.Framework.Core.Enums.Enum; using System.Collections.Generic; namespace Alabo.App.Asset.Pays.Dtos { /// <summary> /// 支付结果返回 /// </summary> public class PayOutput { /// <summary> /// 账单处理状态 /// </summary> public PayStatus Status { get; set; } = Pa...
namespace EAN.GPD.Infrastructure.Database.SqlClient { public enum TypePersistence { Update, Insert, Delete } public interface IPersistenceEntity { void AddColumn(string name, object value); void Execute(); } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alphora.Dataphor.DAE; using Alphora.Dataphor.DAE.NativeCLI; using Alphora.Dataphor.DAE.Server; using Newtonsoft.Json.Linq; namespace Alphora.Dataphor.Dataphori...
using System; namespace MonitorBoletos.Util { public static class Tools { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProgrammingContest.Library { class Utility { /// <summary> /// 配列一覧表示 /// </summary> string EnumerableToString<T>(IEnumerable<T> enumerable, string sep ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using UnityEngine; namespace Grandma.PF { public class PF : MonoBehaviour { [SerializeField] private PFProjectile m_ProjectilePrefab; [SerializeField] private Transform m_BarrelTransform; public SubscriptionValue<int> CurrentAmmo { get; } = new SubscriptionValue<int>()...
using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Models; namespace Microsoft.UnifiedPlatform.Service.Common.Configuration { public interface IClusterConfigurationProvider { Task<List<ClusterConfigurationDto>> GetAllClusters(); Task<...
namespace Alabo.Domains.Entities.Extensions { public interface IEntityExtension { } }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Linq; using System.Text; using FiiiChain.Framework; using FiiiChain.IMo...
using Certificates; using Common; using System; using System.Collections.Generic; using System.Linq; using System.Security; using System.Security.Cryptography.X509Certificates; using System.Security.Principal; using System.ServiceModel; using System.ServiceModel.Security; using System.Text; using System.Threading.Task...
using SteamKit2.GC.TF2.Internal; namespace Titan.Meta { public class ReportInfo : TitanPayloadInfo { public ulong MatchID { get; set; } public ulong GameServerID { get; set; } = 0; public bool AbusiveText { get; set; } = true; public bool AbusiveVoice { get; set; } = true; ...
using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using System; using System.Web; using System.Web.UI; using Medical_Consulting_AWP_F20; public partial class Account_Login : Page { protected void Page_Load(object sender, EventArgs e) { } protected void LogIn...
using System; using System.Linq; using TelegramFootballBot.Core.Helpers; namespace TelegramFootballBot.Core.Models.CallbackQueries { public class PlayerSetCallback : Callback { public static string Name => "PlayersSetDetermination"; public DateTime GameDate { get; private set; } publ...
using P1.Data.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace P1.Data.UnitOfWork { public interface IUnitOfWork : IDisposable { IMediaRepository Media { get; } ITagsRepository Tags { get; } Medi...
using Cafe.API.Models.Entities; using Cafe.API.Models.Repository; using Cafe.API.Models.SortingParams; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; namespace Cafe.API.Controllers { [Route("ap...
namespace Assets.Scripts.Core.MVC { public class BaseModel { } }
using System; using System.Reflection; using System.Runtime.Loader; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public class AnyWhereConfigurationTypeSystem : IAnyWhereConfigurationTypeSystem { private class TypeSystemLoadContext : AssemblyLoadContext { private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { public class ProductSeriesTreeNode : TreeViewNode { public int T213LeafID { get; set; } public string T213NodeName { get; set; } public new ProductSeriesTreeNo...
using Fbtc.Domain.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace Fbtc.Application.Interfaces { public interface IPagSeguroApplication { // string GetNotificationCode(string notificationCode); /// <summary> /// Recebendo uma notificação de transaçã...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Kunai_Spawner_Controller : MonoBehaviour { public float TiempoEntreKunai; public GameObject KunaiPrefab; public bool puedeTirar; public Vector3 direccionATirar; public float CantidadKunaisSinPadre; p...
using System; using System.Collections.Generic; using System.Text; namespace jaytwo.Common.Parse { public static partial class ParseUtility { public static bool ParseBoolean(string value) { return ParseBoolean(value, BoolStyles.Any); } public static bool ParseBoolean(string value, BoolStyles style...
using RoleManagement.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoleManagement.EFDAL { public class MenuDal:BaseDal<Menu> { } }
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.UnitOfWork; using Alabo.Validations.Aspects; using System; using System.Linq.Expressions; using System.Threading.Tasks; namespace Alabo.Domains.Services.Update { /// <summary> /// 修改操作 /// </summary> public interface IUpd...
using System.Web; using System.Web.Mvc; using System.Web.Security; using Domain.AbstractRepository; using Infrastructure.FilterAttributes; using Infrastructure.FlashMessages; using Infrastructure.PasswordPolicies; using Infrastructure.QueueMessages.RazorMailMessages; using Infrastructure.Translations; using MassTransi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace TableroComando.Formularios { public partial class Form_ModificarObjetivoDetall...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text.RegularExpressions; using System; using System.IO; using System.Text; public class StageData_Hard : MonoBehaviour { //piecenum為確認拿到的拼圖的位置 //puzzlenum為確認拿到的拼圖種類 目前1-6種 //puzzlecheck為確認拿到了幾塊...
using System; using System.Collections.Generic; using System.Text; namespace IniFileLibrary { public class Monitor_Ini : IniFile { public int IntervalTime = 0; public int IntervalMinute = 1; public const int OneMinute = 60000;//1000ms * 60s = 1 min public Monitor_Ini...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using LinqToSqlWrongDistinctClauseReproduction; namespace LinqToSqlWrongDistinctClauseReproduction.Migrations { [DbCo...
using System.Collections.Generic; namespace Tests.Data.Van.Input { public class MiniVanExportData { public string ListName = ""; public string MiniVanFormat = ""; public string ContactedHow = ""; public Dictionary<string, bool> ScriptOptionsRadioButtonDictionary = ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [Header("Shooting")] [System.NonSerialized] public bool isCanShoot = true; [SerializeField] float bulletSpeed = 5.0f; [SerializeField] Transform bulletSpawnPos; [SerializeField] GameObject bulletP...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Project3.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Project3.Controllers { public class AdminController : Controller { private readonly ProjectContext _context...
using UnityEngine; using System.Collections; public class GameHUD : MonoBehaviour { void OnGUI () { float height = Screen.currentResolution.height; float buttonSize = height / 8; // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed if(GUI.Button(new Rect(10,0,buttonSize,bu...
using AGL.DeveloperTest.Contracts.DataProviders; using AGL.DeveloperTest.Contracts.Services; using AGL.DeveloperTest.DataProviders; using AGL.DeveloperTest.Models; using System.Collections.Generic; using System.Linq; namespace AGL.DeveloperTest.Services { /// <summary> /// PeopleService class /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Vista_Inicio_avisos_generales : System.Web.UI.Page { private int iMODIFICAR = 1; private int iCONSULTA = 2; private int iSIN_ACCESO = 3; /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Basics { /// <summary> /// 库房 /// </summary> public class E_StorageRoom { /// <summary> /// 库房ID /// </summary> public int id { get; s...
namespace MySurveys.Web.ViewModels.Account { using System.Collections.Generic; using System.Configuration; using Newtonsoft.Json; public class ReCaptcha { private string m_Success; private List<string> m_ErrorCodes; [JsonProperty("success")] public string Success ...
using System; using System.ComponentModel; using Spectre.Console; using Spectre.Console.Cli; namespace WitsmlExplorer.Console.ListCommands { public class ListRisksSettings : CommandSettings { [CommandOption("--uidWell")] [Description("Well UID")] [DefaultValue("")] public string...