text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WFadeOut : MonoBehaviour
{
float time = 0;
float fades = 1;
Text text;
public bool isPush;
WFadeIn wfi;
private void Start()
{
isPush = false;
text = GetCompone... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Excel2Binary
{
class Global
{
public const string VERSION = "1.0.0";
// 기타 등록정보
}
}
|
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using... |
using FluentNHibernate.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Models.Mapping
{
public class TitelMap : ClassMap<Titel>
{
public TitelMap()
{
Id(x => x.TitelID).GeneratedBy.HiLo("1... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MineSweeper.forms
{
public partial class Options : Form
{
private int kolomme... |
namespace TomsToolbox.Wpf
{
using System.Diagnostics.Contracts;
using System.Windows.Input;
using JetBrains.Annotations;
/// <summary>
/// Routed commands for window management.
/// </summary>
public static class WindowCommands
{
[NotNull] private static readonly R... |
namespace VehiclesInfoModels.NonMotorVihicle
{
public class PassengerCarriage : Carriage
{
public int StandingPassengersCapacity { get; set; }
}
} |
using System;
namespace FeriaVirtual.Domain.Models.Users.Exceptions
{
public class InvalidSignInException
: Exception
{
public InvalidSignInException(string message)
: base(message) { }
}
}
|
using System;
using System.IO;
using System.Linq;
namespace Day1
{
class Program
{
static void Main()
{
static int FuelRequired(int mass)
{
var fuel = mass / 3 - 2;
if (fuel <= 0)
return 0;
else
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Trivia
{
public class Players
{
private IList<Player> players;
private IEnumerator<Player> playerEnumerator;
public int Count
{
get
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace ProjetoAutoEscola
{
public partial class Login : Form
{
Princi... |
using System.Xml.Serialization;
namespace Appnotics.PCBackupLib
{
public class BackupDirectory
{
public string path { get; set; }
[XmlIgnore]
public string name { get; set; }
}
}
|
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Mapping.Contractual
{
/// <summary>
/// Implementación del mapeo de la entidad Contrato Parrafo Variable
/// </summary>
/// <rema... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.Kanban
{
/// <summary>
/// IRAP树视图节点信息
/// </summary>
public class IRAPTreeViewNode
{
public int NodeID { get; set; }
public int TreeViewType { get; set; }
... |
using geographymaster.Models;
using geographymaster.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Script.Serialization;
using System.Web.Security;
namespace geographymaster.Controllers
{
public class AdminContr... |
using System.Threading.Tasks;
using CustomServiceRegistration.Models;
using Microsoft.AspNetCore.Mvc.ModelBinding;
namespace CustomServiceRegistration.Services.Users
{
public interface IUserService
{
Task<bool> CreateAsync(RegistrationModel model);
ModelStateDictionary ModelState { get; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
public class sphereScript : MonoBehaviour {
[Range(0,2000)]
public float forcex;
[Range(0,2000)]
public float forcey;
public bool Shoot;
Rigidbody rb;
public float x=0f,y=0f;
public Vec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace System
{
/// <summary>
/// Object对象的扩展类。
/// </summary>
public static class ObjectExtension
{
/// <summary>
/// 类型转换。
/// </summary>
/// <typepar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class eventInformationitem : MonoBehaviour {
public Image Image;
public GameObject EventInformationGO;
public Text Title, Description;
public Button CompleteButton;
// Use this for initialization
void Star... |
/* 作者: 盛世海
* 创建时间: 2012/7/19 10:36:31
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.ComponentModel;
using MODEL.ViewModel;
using Common;
using Common.Attributes;
using IBLLService;
using ShengUI.Helper;
using MODEL;... |
//Here is an example of how to controll your MySQL database from C# code. BE CAREFUL this is not secured.
//Every data, string etc. could be get from a form, from console or whatever, DO NOT HARDCODE THE QUERIES AND DATABASE DATAS
//I only wrote the CRUD operations and the Backup/Restore method, but every other query... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab_004
{
public partial class Form1 : Form
{
public Form1()
{
... |
// -----------------------------------------------------------------------
// <copyright file="GraphicsCamera.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Microsoft.Sample... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Stock_Exchange_Analyzer;
using Stock_Exchange_Analyzer.Exceptions;
using System.Management;
namespace SEATest
{
[TestClass]
public class DataRetrieverTests
{
[TestMethod]
public void RequestDataCorrectly()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Data;
using System.Threading.Tasks;
namespace Logic
{
public static class CompanyDataHandler
{
static public List<ProducedCompanyPower> GetTotalProducedPower(string företag = null)
{
return ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cards;
namespace Blackjack
{
public class BlackjackPlayer : Player
{
public BlackjackDecisionPolicy DecisionPolicy { get; set; }
public BlackjackEarlySurrenderPolicy EarlyS... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Islands
{
public class IslandDetector
{
public int GetIslandCount(char[,] sea)
{
var countedCoordinates = new List<Coordinate>();
int result = 0;
List<Coordinate> allCoordinates = ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using Microsoft.Practices.EnterpriseLibrary.Data;
namespace Docller.Core.Repository.Mappers
{
public class GenericResultSetMapper<T>:IResultSetMapper<T>
{
private readonly IRowMapper<T> _rowMapper;... |
using System.Linq;
namespace PasswordDll
{
public static class Encrypter
{
public static string Encrypt(string str, int key = 1) => new string(str.Select(c => (char)(c + key)).ToArray());
public static string Deencrypt(string str, int key = 1) => new string(str.Select(c => (char)(c - key)).T... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IncreaseCanvas : MonoBehaviour {
void Start () {
transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Models.DbModels
{
public class Task
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Report_ClassLibrary
{
public class UserPermission
{
public int PerPK { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public int UserPK { get; ... |
using System;
using System.Collections.Generic;
namespace LoanSystem
{
class Program
{
public static List<string> ProductName = new List<string> { "IPHONE === ₱45,000","SMARTWATCH === ₱15,000","GOPRO === ₱20,000",
"TOYOTA WIGO === ₱650,0... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HBPonto.Kernel.DTO
{
public class JiraWorklogSummaryWithSecondsDTO
{
public int timeSpentSeconds { get; private set; }
public string comment { get; private set; }
public string started { get; private set; }
... |
using Microsoft.Xna.Framework.Graphics;
namespace Entoarox.Framework
{
interface IProfession
{
/// <summary>
/// The skill level required before this profession can be unlocked
/// </summary>
int SkillLevel { get; }
/// <summary>
/// The internal name of the pare... |
using System;
namespace UnityAtoms
{
/// <summary>
/// Attribute that makes an Atom searchable.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public class AtomsSearchable : Attribute { }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//..
using ETS.data;
using ETS.logic;
using ETS.logic.Domain;
namespace ETS.service
{
public class LoginService
{
public static void ConnectionString()
{
// Encoded c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyDrop : MonoBehaviour
{
public Key key;
private SpriteRenderer sprite;
void Start()
{
sprite = GetComponent<SpriteRenderer>();
sprite.sprite = key.image;
}
private void OnTriggerEnte... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Uintra.Core.Feed.Models;
using Uintra.Core.Feed.Settings;
namespace Uintra.Core.Feed.Services
{
public interface IFeedItemService
{
Enum Type { get; }
FeedSettings GetFeedSettings();
IEnumerable<IFeedIt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManageProducts.Domain.Entities
{
public class Product
{
//prop + double tab : light version
public int ProductId { get; set; }
public int Quantity { get; set; }... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Personagens;
namespace TerraMediaTests
{
[TestClass]
public class OrcTest
{
[TestMethod]
public void TestMethod1()
{
var orc = new Orc();
Assert.AreEqual(12, orc.Ataque);
}
... |
public class Solution {
public int HammingWeight(uint n) {
int res = 0;
for (int i = 0; i < 32; i ++) {
res += (int) (n & 1);
n >>= 1;
}
return res;
}
} |
using BehaviourTree;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class GuardAI : MonoBehaviour {
public float TimeSinceLastStun = 0;
public SwapSightConeColor swapSightConeColor;
public int VisionAngle;
public int VisionRange... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LMS.App_Code
{
public class ReturnData
{
public int status { get; set; }
public string message { get; set; }
public string para1 { get; set; }
public string para2 { get; set; }
... |
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class VersionText : MonoBehaviour {
private void Awake() {
this.GetComponent<Text>().text = "version: " + Application.version;
}
}
|
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using System;
using System.Linq;
namespace DuckingAround.NPCs
{
public class DuckingAroundGlobalNPC : GlobalNPC
{
public override bool InstancePerEntity => true;
public static int[] enemySpawnList =
{
NPCID.ChaosE... |
using UnityEngine;
using System.Collections;
public class TransitionPointScript : MonoBehaviour
{
public int goToScene;
public bool goingBack;
GameObject freccia;
bool playerExited = true;
bool inside;
public bool shouldShowFrecccia = true;
public bool shouldPickUp = true;
LevelScrip... |
using Backend.Model;
using Backend.Model.Enums;
using Backend.Model.Exceptions;
using Backend.Model.Users;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Backend.Repository
{
public class MySqlActivePatientRepository : IActivePatientRepository
... |
using System;
using System.Collections.Generic;
using iSukces.Code.Interfaces;
using JetBrains.Annotations;
namespace iSukces.Code.Typescript
{
public sealed class TsReference : ITsCodeProvider, IEquatable<TsReference>
{
static TsReference()
{
#warning Only WINDOWS
Path... |
using Common.Contracts;
using Common.Enums;
using Common.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.DbTools
{
public class DbLocalController : IDbLocalController
{
public DbLocalController()
{
... |
using UnityEngine;
using System.Collections;
public class OrderlyBehavoiur : MonoBehaviour {
public Transform[] eventPositions;
public Transform[] resolutionWaypoints;
public Vector3 _Target = Vector3.zero;
public GameObject _Player = null;
public GameObject patient = null;
public bool triggerEvent = fal... |
using ClassLibrary1.Fundamentals;
using NUnit.Framework;
namespace ClassLibrary1.UnitTests
{
[TestFixture]
public class CustomerControllerTests
{
[Test]
public void GetCustomer_IdIsZero_ReturnNotFound()
{
var controller = new CustomerController();
var result... |
using System;
using System.Linq;
using System.Reflection;
namespace Aquamonix.Mobile.Lib.Utilities
{
/// <summary>
/// Weak references are to be used mainly for storing references to function wrappers; a weak reference will ensure
/// that those objects do not interfere with garbage collection.
/// <... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Get the current subtitle delay.
/// </summary>
[LibVlcFunction("libvlc_video_get_spu_delay")]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate long GetVide... |
using AbstractFactoryPattern.Abstractions;
namespace AbstractFactoryPattern.Ingredients
{
public class MarinaraSauce: ISauce
{
public string Name { get; } = "Marinara Sauce";
}
}
|
namespace Nan.Configuration.Notification
{
using System;
/// <summary>
/// 提供 <seealso cref="INotifyFieldOperated.FieldOperated"/> 事件的資料
/// </summary>
public class FieldOperatedEventArgs : EventArgs
{
/// <summary>
/// 初始化 <see cref="FieldOperatedEventArgs"/> 類別的新執行個體
... |
namespace PhonebookHost
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class PhonebookContacts : IComparable<PhonebookContacts>
{
private string contactName;
//private string contactNameToLower;
public string ContactName... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace DataAccess.Migrations
{
public partial class Initial002 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_PurchaseOrders_ApplicationUserId",
... |
using System.Security.Cryptography;
namespace NStandard.Security
{
public class AesProvider : SymmetricProvider<AesCipher>
{
public override byte[] EmptyIV => new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
/// <summary>
/// Create an AesProvider.
/// </summary>... |
using Abp.Authorization;
using Abp.NHibernate.EntityMappings;
namespace Abp.Zero.NHibernate.EntityMappings
{
public class PermissionMap : EntityMap<PermissionSetting, long>
{
public PermissionMap()
: base("AbpPermissions")
{
Map(x => x.RoleId);
Map(x => x.Use... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CMSWebsite
{
public partial class SiteMaster : MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
// set up navigati... |
using System;
using JetBrains.Annotations;
using SpeedSlidingTrainer.Core.Model;
namespace SpeedSlidingTrainer.Application.Events
{
public sealed class SolveCompleted
{
public SolveCompleted([NotNull] SolveStatistics statistics)
{
if (statistics == null)
{
... |
using Alabo.Framework.Core.Enums.Enum;
using System.Collections.Generic;
namespace Alabo.App.Asset.Pays.Dtos
{
/// <summary>
/// 支付结果返回
/// </summary>
public class PayOutput
{
/// <summary>
/// 账单处理状态
/// </summary>
public PayStatus Status { get; set; } = Pa... |
namespace EAN.GPD.Infrastructure.Database.SqlClient
{
public enum TypePersistence
{
Update,
Insert,
Delete
}
public interface IPersistenceEntity
{
void AddColumn(string name, object value);
void Execute();
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alphora.Dataphor.DAE;
using Alphora.Dataphor.DAE.NativeCLI;
using Alphora.Dataphor.DAE.Server;
using Newtonsoft.Json.Linq;
namespace Alphora.Dataphor.Dataphori... |
using System;
namespace MonitorBoletos.Util
{
public static class Tools
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProgrammingContest.Library
{
class Utility
{
/// <summary>
/// 配列一覧表示
/// </summary>
string EnumerableToString<T>(IEnumerable<T> enumerable, string sep ... |
// Copyright (c) 2020, mParticle, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or ag... |
using UnityEngine;
namespace Grandma.PF
{
public class PF : MonoBehaviour
{
[SerializeField]
private PFProjectile m_ProjectilePrefab;
[SerializeField]
private Transform m_BarrelTransform;
public SubscriptionValue<int> CurrentAmmo { get; } = new SubscriptionValue<int>()... |
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.UnifiedPlatform.Service.Common.Models;
namespace Microsoft.UnifiedPlatform.Service.Common.Configuration
{
public interface IClusterConfigurationProvider
{
Task<List<ClusterConfigurationDto>> GetAllClusters();
Task<... |
namespace Alabo.Domains.Entities.Extensions {
public interface IEntityExtension {
}
} |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FiiiChain.Framework;
using FiiiChain.IMo... |
using Certificates;
using Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Security.Cryptography.X509Certificates;
using System.Security.Principal;
using System.ServiceModel;
using System.ServiceModel.Security;
using System.Text;
using System.Threading.Task... |
using SteamKit2.GC.TF2.Internal;
namespace Titan.Meta
{
public class ReportInfo : TitanPayloadInfo
{
public ulong MatchID { get; set; }
public ulong GameServerID { get; set; } = 0;
public bool AbusiveText { get; set; } = true;
public bool AbusiveVoice { get; set; } = true;
... |
using Microsoft.AspNet.Identity;
using Microsoft.Owin.Security;
using System;
using System.Web;
using System.Web.UI;
using Medical_Consulting_AWP_F20;
public partial class Account_Login : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void LogIn... |
using System;
using System.Linq;
using TelegramFootballBot.Core.Helpers;
namespace TelegramFootballBot.Core.Models.CallbackQueries
{
public class PlayerSetCallback : Callback
{
public static string Name => "PlayersSetDetermination";
public DateTime GameDate { get; private set; }
publ... |
using P1.Data.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace P1.Data.UnitOfWork
{
public interface IUnitOfWork : IDisposable
{
IMediaRepository Media { get; }
ITagsRepository Tags { get; }
Medi... |
using Cafe.API.Models.Entities;
using Cafe.API.Models.Repository;
using Cafe.API.Models.SortingParams;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Cafe.API.Controllers
{
[Route("ap... |
namespace Assets.Scripts.Core.MVC
{
public class BaseModel
{
}
} |
using System;
using System.Reflection;
using System.Runtime.Loader;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere
{
public class AnyWhereConfigurationTypeSystem : IAnyWhereConfigurationTypeSystem
{
private class TypeSystemLoadContext : AssemblyLoadContext
{
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MDM
{
public class ProductSeriesTreeNode : TreeViewNode
{
public int T213LeafID { get; set; }
public string T213NodeName { get; set; }
public new ProductSeriesTreeNo... |
using Fbtc.Domain.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Fbtc.Application.Interfaces
{
public interface IPagSeguroApplication
{
// string GetNotificationCode(string notificationCode);
/// <summary>
/// Recebendo uma notificação de transaçã... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Kunai_Spawner_Controller : MonoBehaviour
{
public float TiempoEntreKunai;
public GameObject KunaiPrefab;
public bool puedeTirar;
public Vector3 direccionATirar;
public float CantidadKunaisSinPadre;
p... |
using System;
using System.Collections.Generic;
using System.Text;
namespace jaytwo.Common.Parse
{
public static partial class ParseUtility
{
public static bool ParseBoolean(string value)
{
return ParseBoolean(value, BoolStyles.Any);
}
public static bool ParseBoolean(string value, BoolStyles style... |
using RoleManagement.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoleManagement.EFDAL
{
public class MenuDal:BaseDal<Menu>
{
}
}
|
using Alabo.Domains.Dtos;
using Alabo.Domains.Entities;
using Alabo.Domains.UnitOfWork;
using Alabo.Validations.Aspects;
using System;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Alabo.Domains.Services.Update {
/// <summary>
/// 修改操作
/// </summary>
public interface IUpd... |
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using Domain.AbstractRepository;
using Infrastructure.FilterAttributes;
using Infrastructure.FlashMessages;
using Infrastructure.PasswordPolicies;
using Infrastructure.QueueMessages.RazorMailMessages;
using Infrastructure.Translations;
using MassTransi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace TableroComando.Formularios
{
public partial class Form_ModificarObjetivoDetall... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System;
using System.IO;
using System.Text;
public class StageData_Hard : MonoBehaviour
{
//piecenum為確認拿到的拼圖的位置
//puzzlenum為確認拿到的拼圖種類 目前1-6種
//puzzlecheck為確認拿到了幾塊... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IniFileLibrary
{
public class Monitor_Ini : IniFile
{
public int IntervalTime = 0;
public int IntervalMinute = 1;
public const int OneMinute = 60000;//1000ms * 60s = 1 min
public Monitor_Ini... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using LinqToSqlWrongDistinctClauseReproduction;
namespace LinqToSqlWrongDistinctClauseReproduction.Migrations
{
[DbCo... |
using System.Collections.Generic;
namespace Tests.Data.Van.Input
{
public class MiniVanExportData
{
public string ListName = "";
public string MiniVanFormat = "";
public string ContactedHow = "";
public Dictionary<string, bool> ScriptOptionsRadioButtonDictionary = ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
[Header("Shooting")]
[System.NonSerialized] public bool isCanShoot = true;
[SerializeField] float bulletSpeed = 5.0f;
[SerializeField] Transform bulletSpawnPos;
[SerializeField] GameObject bulletP... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Project3.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Project3.Controllers
{
public class AdminController : Controller
{
private readonly ProjectContext _context... |
using UnityEngine;
using System.Collections;
public class GameHUD : MonoBehaviour {
void OnGUI () {
float height = Screen.currentResolution.height;
float buttonSize = height / 8;
// Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
if(GUI.Button(new Rect(10,0,buttonSize,bu... |
using AGL.DeveloperTest.Contracts.DataProviders;
using AGL.DeveloperTest.Contracts.Services;
using AGL.DeveloperTest.DataProviders;
using AGL.DeveloperTest.Models;
using System.Collections.Generic;
using System.Linq;
namespace AGL.DeveloperTest.Services
{
/// <summary>
/// PeopleService class
/// </summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Vista_Inicio_avisos_generales : System.Web.UI.Page
{
private int iMODIFICAR = 1;
private int iCONSULTA = 2;
private int iSIN_ACCESO = 3;
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Basics
{
/// <summary>
/// 库房
/// </summary>
public class E_StorageRoom
{
/// <summary>
/// 库房ID
/// </summary>
public int id { get; s... |
namespace MySurveys.Web.ViewModels.Account
{
using System.Collections.Generic;
using System.Configuration;
using Newtonsoft.Json;
public class ReCaptcha
{
private string m_Success;
private List<string> m_ErrorCodes;
[JsonProperty("success")]
public string Success
... |
using System;
using System.ComponentModel;
using Spectre.Console;
using Spectre.Console.Cli;
namespace WitsmlExplorer.Console.ListCommands
{
public class ListRisksSettings : CommandSettings
{
[CommandOption("--uidWell")]
[Description("Well UID")]
[DefaultValue("")]
public string... |
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