text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceLayer { internal class ValidationService : IValidationService { public bool IsValidRequestInformationFormSubmission( ...
namespace RosPurcell.Web.ViewModels.Pages.Interfaces { public interface IHeader { } }
namespace Assets.Scripts { public class ReceiptPayloadData { public string json; public string signature; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UseFul.Uteis { public class ValidacaoData { public static string VerificaData(string Data) { string retorno = ""; string mes = Data; string dia = Data; ...
using System; using System.Collections.Generic; using System.Text; namespace CSharp.Enums.LikeJava { /// <summary> /// https://www.codeproject.com/Articles/38666/Enum-Pattern.aspx /// https://stackoverflow.com/questions/469287/c-sharp-vs-java-enum-for-those-new-to-c /// </summary> public class Pl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hospital_Management_System { public partial class Show_User_Info : Form {...
using RtsProject.Assets.Scripts.Common.Utility.Touch; using UnityEngine; using RtsProject.Assets.Scripts.Data; namespace RtsProject.Assets.Scripts.Scene.TileMapSample { /// <summary> /// タイルマップサンプルのシーン管理 /// </summary> public sealed class SceneManager : MonoBehaviour { /// <summary> ...
using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using Quark.Targeting; namespace Quark { public class TargetCollection : IEnumerable<TargetUnion> { List<Vector3> _points = new List<Vector3>(); List<Targetable> _targetables = ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Media; using System.Text; namespace RaceManager.UI { public class SoundHelper { public static void PlaySound(string filePath, SystemSound altSound = null) { ...
// ScoreHandler script: can save scores onto a binary file to disk. // Use in conjunction with CntScores which renders scores to screen from file. using System; public class ScoreHandler { // Initialise the saving process from outside this class here // E.g. ScoreHandler scoreHandler = new ScoreHandler(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.Kanban { public class TVCtrlParam { public int IRAPTreeID { get; set; } public int TreeViewType { get; set; } public int EntryNode { get; set; } public int De...
namespace GraphDataStructure.Models { public class Edge { public long Id { get; set; } public Vertex VertexA { get; set; } public Vertex VertexB { get; set; } } }
namespace Shipwreck.TypeScriptModels.Expressions { // 4.2 public sealed class ThisExpression : Expression { public override ExpressionPrecedence Precedence => ExpressionPrecedence.Grouping; /// <inheritdoc /> /// <summary> /// This method always calls <see cref=...
using SocialMedia.Data; using SocialMedia.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialMedia.Services { //CODING HATES ME public class PostService { private readonly Guid _userId; public PostServ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using MakingThings; namespace CPUMonitor { public partial class CPUMonitorWindow : Form { public CPUMonito...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement Caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ServiceDeskSVC.DataAccess.Models.Mapping { public class AssetManager_AssetStatusMap : EntityTypeConfiguration<AssetManager_AssetStatus> { public AssetManager_AssetStatusMap() { ...
namespace UseFul.ClientApi.Dtos { public class DepartamentoUsuario: BaseDto<DepartamentoUsuario> { public int IdDepartamento { get; set; } public string UserId { get; set; } public DepartamentoUsuario() { } } }
using Autofac; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using NetCoreEntityFramework.Context; using NetCoreEntityFramework.Rep...
namespace chat.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Conversation { [Key] [Column(Order = 0)] [D...
using Parse; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DoGoService.Models { public class DogOwner { public int userId { get; set; } public string address { get; set; } public string city { get; set; } public bool isComfortabl...
using System; using System.Runtime.InteropServices; using System.Windows.Forms; using NVRCsharpDemo; using twpx.Model; using twpx; using System.IO; namespace NVRCsharpDemo { class Camera { private string lid;//设备编号 private string lname;//设备名称 private string ip; //设备IP地址或者域名 Device IP ...
using UnityEngine; using System.IO; using System.Text; using System.Collections.Generic; namespace AssemblyCSharp { public class Texto : MonoBehaviour { public string nombreFichero; private const string PATH = "Assets/Textos/"; public List<string> GetTextos () { List<string> textos; textos = new List...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation; using Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces; using Fingo.Auth.Domain.CustomData.Factories.Implementation; using Fingo.Auth.Domain.CustomData.Factories.Interfaces; using Fingo.Auth.D...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Xml.Serialization; using KartObjects; namespace KartLib.Special { [Serializable] public class ImportDocumentFromExlParamSettings : Entity { [XmlIgnore] public override string FriendlyName ...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; using CSConsoleRL.Entities; using CSConsoleRL.Components; namespace CSConsoleRL.Helpers { public static class DependencyInjectionHelper { private static readonly IDictionary<Type, object> _typeInstances = new Dictionary...
using gView.Framework.Sys.UI.Extensions; using gView.Framework.UI; using System; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.MapTools.Dialogs { internal partial class FormLegend : Form { private IMapDocument _doc; public FormLegend(IMapDocument mapDocument...
using System; using System.Linq; using SMARTplanner.Data.Contracts; using SMARTplanner.Entities.Domain; using SMARTplanner.Entities.Helpers; using SMARTplanner.Logic.Business; using SMARTplanner.Logic.Contracts; namespace SMARTplanner.Logic.Exact { public class WorkItemService : IWorkItemService { pri...
using UnityEngine; using System.Collections.Generic; using System; public delegate void GameEventCallback(GameEventTypes eventType, object[] args); public class GameEventManager : ManagerTemplateBase<GameEventManager> { class GameEvent : IPoolableObject { public GameEventTypes eventType; public object[]...
using System.Collections.Generic; using System.Linq; using Uintra.Core.Feed.Models; namespace Uintra.Features.CentralFeed.Models { public class CountableLatestActivities { public IEnumerable<IFeedItem> Activities = Enumerable.Empty<IFeedItem>(); public int TotalCount { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { [Serializable] public partial class MrpReceivePlan : EntityBase { #region O/R Mapping Properties public int Id { get; set; } pub...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Alabo.Helpers { public static class StringHelper { #region 截取字符串的后部分 /// <summary> /// 截取字符串中间的部分 /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Lab3.Models.FlightsViewModels { public class FlightViewModel { public int Id { get; set; } [Display(Name = "Company")] public int AviaCo...
using MyMovies.Domain.Enums; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MyMovies.Domain.Entities { public class User : Entity { public string UserName { get; set; } [Required] public string Login { get; set; } [Required] pub...
namespace RosPurcell.Web.Constants.Search { public static class TagGroups { public const string Courses = "Courses"; public const string Cuisines = "Cuisines"; public const string Ingredients = "Ingredients"; } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class MainMenue : MonoBehaviour { GuiHelper guiHelper; private bool wasDownLastFrame = false; public static string GAME_TITLE = "Dark Space Conquest"; /*~~ STATUS ~~*/ enum Menue{Main, Settings}; ...
using Fbtc.Application.Helper; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using prmToolkit.Validation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fbtc.Application.Services { ...
/** * 自然框架之信息管理类项目的页面基类 * http://www.natureFW.com/ * * @author * 金洋(金色海洋jyk) * * @copyright * Copyright (C) 2005-2013 金洋. * * Licensed under a GNU Lesser General Public License. * http://creativecommons.org/licenses/LGPL/2.1/ * * 自然框架之信息管理类项目的页面基类 is free software. You are allowed to download, modify and...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerScienceFinal { public static class HashTableFinal { class HashNode { public object key; public object value; HashNo...
using System; using System.Configuration; namespace hello.world { public static class Program { public static void Main(string[] arguments) { Console.WriteLine(ConfigurationManager.AppSettings["hello-world"]); int[] numbers = {4, 7, 11, 19, 23, 28, 31}; foreach (int number in number...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerInput : MonoBehaviour { [SerializeField] private Player _Player; [SerializeField] private InputButton _LeftMoveButton, _RightMoveButton; public void ToPlayMode() { gameO...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControlCube : MonoBehaviour { // Start is called before the first frame update private Rigidbody player; void Start() { player = GetComponent<Rigidbody>(); } pu...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class DockingRequestedEvent : Event { public const string NAME = "Docking requested"; public const string DESCRIPTION = "Triggered when your ship requests docking at a station or outpost"; ...
using System.Data.SqlTypes; using System.IO; namespace gView.Framework.Geometry { internal class GeometrySerialization { internal delegate void serializeDelegate(BinaryWriter bw, IGeometryDef gd); static public SqlBytes GeometryToSqlBytes(IGeometry geometry) { GeometryDef g...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using Kadastr.View.Forms; namespace Kadastr.View.UserControls { public...
using System; using Microsoft.AspNetCore.SignalR.Client; using System.Threading.Tasks; using MediatR; using System.Threading; using Microsoft.Extensions.Logging; namespace AgentR.Client.SignalR { public static class HubConnectionExtensions { public static void HandleRequest<TRequest, TRespo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScreenMovement : MonoBehaviour { public Camera camara; private GameObject reference; private void Start() { reference = GameObject.Find("Personaje"); } void Update() ...
using System; using System.Collections.Generic; using System.Text; namespace PatronBuilder { interface IMotor { string especificacionesMotor(); } class MotorBasico : IMotor { public string especificacionesMotor() { return "motor de 4 cilindros"; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; public partial class zjkxinzeng : System.Web.UI.Page { public stati...
using System; namespace FeriaVirtual.App.Desktop.Services.SignIn { public class InvalidAccessException : Exception { public InvalidAccessException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Xml; namespace gView.Framework.UI.Dialogs { public partial class FormCommandParameters : Form { private XmlNode _commandDef; private List<Control> _controls; ...
using Google.Protobuf; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; namespace ModelLibrary.Data { public class ProtobufJsonConvertor : JsonConverter { public override bool CanConvert(Type objectType) { return typeof(IMessage).IsAssignableFrom(ob...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class RestQ : System.Web.UI.Page { TaskManager ts = new TaskManager(); TaskManager.QC qu; protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StockTracking.DAL.DTO { public class PermissionsStates { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace JoshMangoff_COMP2007_Assignment2.Models { public class SampleData : DropCreateDatabaseAlways<FoodStoreContext> { /// <summary> /// This method creates the data in the ...
namespace P08AllSubtreesWithGivenSum { using System; using System.Collections.Generic; using BasicTree.Trees.Tree; using CommonOperations; public class EntryPoint { private static readonly Dictionary<int, Tree<int>> nodeByValue = new Dictionary<int, Tree<int>>(); pr...
using Library.API.Entities; using Microsoft.EntityFrameworkCore; using System; namespace Library.API.Extensions { public static class ModelBuilderExtension { public static void SendData(this ModelBuilder modelBuilder) { modelBuilder.Entity<Author>().HasData( new Aut...
using BencodeNET.Objects; using BencodeNET.Parsing; using BencodeNET.Torrents; using System; using System.IO; using System.Windows.Forms; using TorrentDotNet.HTTP; using TorrentDotNet.Util; // This is the code for your desktop app. // Press Ctrl+F5 (or go to Debug > Start Without Debugging) to run your app. namespace...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace LivePerformance2016.CSharp { [DataContract] public class Project { [DataMember] public int ID { get; private set; } [Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DemoApp.Persistence.Common { public abstract class DesignerItemBase : PersistableItemBase { public DesignerItemBase(int id, double left, double top, double itemWidth, double itemHeight) : base(id) {...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
// Copyright 2013 Ralf Abramowitsch // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by app...
using System; using System.Collections.Generic; using System.Globalization; namespace Joqds.Tools.KpiExtractor.Contract { public class TimeBucket<TCalendar>:IComparable<TimeBucket<TCalendar>> where TCalendar:Calendar, new() { public static IEnumerable<TimeBucket<TCalendar>> GetBuckets(DateTime start, ...
using System.Collections.Generic; using System.Linq; using OnlineClinic.Data.Entities; namespace OnlineClinic.Data.Repositories { public class SpecializationRepository : Repository<Specialization>, ISpecializationRepository { public SpecializationRepository(OnlineClinicDbContext context): base(context)...
using System; using System.Collections.Generic; namespace CourseHunter_98_ModifyCollectionInForeach { class Program { static void Main(string[] args) { //RemoveInForeach(); //RemoveInFor(); //RemoveInForWromEnd(); RemoveAllDemo(); ...
 using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Behavioral.Observer { class _TestObserver { public void Run(int i) { Console.WriteLine($"\n{i}) Observer...
using System; using AGCompressedAir.Windows.Enums; namespace AGCompressedAir.Windows.Common { public sealed class SearchEventArgs : EventArgs { public string SearchTerm { get; set; } public SearchMode SearchMode { get; set; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameDataService : IGameDataService { private Dictionary<string, float> commonData = new Dictionary<string, float>() { {"CellCountWidth",10}, {"CellCountHeight",10}, {"CellSize",1} }; public float GetCommonData(stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommandPreprocessor { class CommandPreprocessorTest { static void Main(string[] args) { Console.WriteLine("***** BIENVENIDO AL TEST DEL PREPROCESADOR DE COMANDOS DE CNCmatic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using ApartmentApps.Forms; using ApartmentApps.Portal.Controllers; using Ninject...
using UnityEngine; public class PrefabManager : MonoBehaviour { //Houses prefabs that need to be instantiated in UI // Assign the prefab in the inspector public GameObject itemPrefab; //for the items in item list in battle, menu, and shop public GameObject magicPrefab; //for magic listed in menu ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Windows.Forms; using DevExpress.XtraEditors; using Phenix.Core; namespace Phenix.Windows { /// <summary> /// TextEdit管理组件 /// </summary> [Description("TextEdit管理...
using System.Collections.Generic; namespace ACO { public class Vertex { public List<int> EdgesIndexes { get; } = new List<int>(); } }
using System; using System.Collections.Generic; using System.Net; using System.Web.Mvc; using Modelos; using Servicos; using WEBTeste.Util; namespace WEBTeste.Controllers { [Authorize] public class ClienteController : Controller { ClienteServico serv = new ClienteServico(); TratarString tr...
using Citycykler.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CityCykler { public partial class produkt : System.Web.UI.Page { DataLinqDB db = new DataLinqDB(); protected void Page...
using System.Collections; using System.Linq; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; [Serializable] public class SoundBG : MonoBehaviour { //private AudioSource soundBG; public BackgroundMusic[] BackgroundMusics; private static BackgroundMusic[] _backgr...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class Irsoffice { public int IrsofficeId { get; set; } public string IrsofficeName { get; set; } } }
using System; using System.Collections.Generic; using Alabo.Industry.Shop.Orders.Domain.Enums; namespace Alabo.Industry.Shop.Orders.ViewModels { public class ViewBuyProduct { public long ProductId { get; set; } /// <summary> /// 商品Guid /// </summary> public Guid Pr...
using System.Drawing; namespace KdTreeLib.UserControls { // Line structure to hold points, pen and additional IsVertical parameter for KdTreeBuilder internal struct DrawingLine { public PointF Start { get; private set; } public PointF End { get; private set; } // TopLeft and Bottom...
using Domain.Models; namespace Business.Interfaces { public interface IApplication : IGeneric<Client> { } }
namespace csxsltproc { class XSLT { static void AbortIfFileNotExisting(string fileName) { if (!System.IO.File.Exists(fileName)) { System.Console.Error.WriteLine( "File \"{0}\" does not exist."); System.Environment.Exit(1...
using System; using Quark.Spell; using Quark.Utilities; using UnityEngine; namespace Quark.Buff { public class Buff : ITaggable, Identifiable { public string Name { get; set; } protected float Interval; protected float Duration; protected Character Possessor { get; private s...
using Microsoft.AspNetCore.Mvc.ModelBinding; using System; namespace EasyWebApp.Data.Exception { public class ModelStateException : RankException { public ModelStateDictionary ModelState { get; } public ModelStateException(string key, string errorMessage) { ModelState = ne...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Threading.Tasks; using System.Transactions; using Microsoft.VisualStudio.TestTools.UnitTesting; using NinjaStore.Common.Models; using NinjaStore.Common.Repositories; namespace NinjaStore.Common.UnitTest { [...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LimenawebApp.Models.Payments { public class Mdl_Banks { } public class GetBanks_api { public int code { get; set; } public string message { get; set; } public List<Banks_api> data...
using System.Collections.Generic; using buildingEnergyLoss.Model; namespace buildingEnergyLoss.Repository { public interface ITypeOfCountryRepository { List<TypeOfCountry> GetTypeOfCountries(); } }
using System; using System.Data.SqlClient; using System.Linq; using System.Threading; using System.Web.Mvc; using WebApi; using Welic.Dominio.Models.Menu.Servicos; using Welic.Dominio.Models.Users.Servicos; using WebApi.Helpers; namespace WebApi.Controllers { public class BaseController : Controller { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class hingeJointTestScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { //float angle; //Vector3 vecAxis; //transform...
 public enum ProductType { Gold, Silver, Diamond, }
using Alabo.App.Share.RewardRuless.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Share.RewardRuless.Domain.Repositories { public class RewardRuleRepository : RepositoryMongo<RewardRule, ObjectId>, IRewardRuleRepository { public...
namespace MySurveys.Services.Contracts { using System.Linq; using Models; public interface ISurveyService : IService { IQueryable<Survey> GetAll(); IQueryable<Survey> GetAllPublic(); Survey GetById(int id); Survey GetById(string id); Survey Add(Survey survey...
using UnityEngine; using System.Collections; namespace EventSystem { public class NewMonthEvent : GameEvent { public NewMonthEvent () {} } }
using Barker.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace Barker.Data.UserService { public class UserService : IUserService { HttpClient client; string uri = ...
using UnityEngine; using System.Collections; using GameVariables; public class CombatMenuManager : MonoBehaviour { // Use this for initialization void Start () { } public void StartCombat() { } public void EndCombat() { int randomTempExpObtained = Random.Range(100,1000); GameEvent.EndCombat(randomTe...
using System.ComponentModel; using System.Runtime.CompilerServices; namespace MainTool.WPF { public abstract class BindableBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// This method is called by the Set accessor of each prop...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace TYNMU.manger.News { public partial class SetNews : System.Web.UI.Page { protected void Page_Load(object se...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using System.IO; using Microsoft.Win32; namespace TRPO_labe_1.Model.FileHelpers { static class FileLoadHelper { public static string LoadInfoFromFile(string path) { string text = ""; OpenFileDialog dialog = new OpenFileDialog(); dialog.Filter = "txt|*.txt"; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Fader : MonoBehaviour { public Image fadeImage; private void Awake() { } // Start is called before the first frame update void Start() { } //...
namespace Business.Constants { public static class Messages { public static string CarIsNotAppropriate = "Araba kiranlanmış durumdadır."; public static string CarImageLimitExceeded="Bir arabanın en fazla 5 adet resmi olabilir."; public static string UserNotFound="Kullanıcı Bulunamadı"; ...