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using UnityEngine; using System.Collections; using System.Linq; public class SortingButton : MonoBehaviour { Button button = new Button(); void Update () { if (Camera.main.GetComponent<StateKeeper>().inHeroCollection) { if (button.ButtonClicked(gameObject)) { ...
using System; namespace Christmas { class Program { static void Main(string[] args) { Random random = new Random(); string[] presents = {"lod", "auto", "mobil", "pocitac", "letadlo", "pc hru"}; string[] names = {"Marek", "Filip", "Michal"}; for...
using System; namespace CourseHunter_26_Array { class Program { static void Main(string[] args) { int[] array1; //задекларировали переменную array1 = new int [10]; //инициализировали массив int[] array2 = new int[5]; int[] array3 = new int[5] {...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace MageTwinstick { /// <summary> /// Stores information on all GameObjects, adds and removes Gameobjects /// </summary> internal class GameWorld { //Fields private Graphics dc; ...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Se...
using System; using System.Linq; using Microsoft.EntityFrameworkCore; namespace Shared.DbInit { public class DataContext : DbContext { public DataContext() { } public DataContext(DbContextOptions<DataContext> options) : base(options) { } protected override void OnConfigur...
using System; using System.Collections.Generic; using System.Linq; namespace Search_for_a_number { class Program { static void Main(string[] args) { var numbers = Console.ReadLine().Split().Select(int.Parse).ToList(); int[] controlNums = Console.ReadLine().Split().Selec...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using ParrisConnection.DataLayer.DataAccess; using ParrisConnection.DataLayer.Entities.Wall; using ParrisConnection.DataLayer.Repositories; using ParrisConnection.ServiceLayer.Data; using ParrisConnection.ServiceLayer.Services.Status.Queries; using System....
namespace DFC.ServiceTaxonomy.CustomFields.Settings { public class AccordionFieldSettings {} }
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Data; namespace EmberCore.KernelServices.UI.View.Configuration.Converts { public class IntValueConverter : CastToConverter<int> { public override int Cast(object value) => int.Parse(valu...
using Sentry.Extensibility; namespace Sentry.Protocol.Envelopes; /// <summary> /// Represents an object serializable in JSON format. /// </summary> internal sealed class JsonSerializable : ISerializable { /// <summary> /// Source object. /// </summary> public IJsonSerializable Source { get; } ///...
using System; using System.Threading; using System.Threading.Tasks; using AgentR.Server; using FakeItEasy; using MediatR; using Microsoft.AspNetCore.SignalR; using NUnit.Framework; namespace UnitTests { public class ServerTests { IHubContext<AgentHub> hub; IRequestCallbackCordinator storage; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIFrameWork { public abstract class UIModule : MonoBehaviour { protected Dictionary<UIType, BaseUI> baseUIDic = new Dictionary<UIType, BaseUI>(); protected Dictionary<string, BaseItem> baseItemDic = new Di...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navig...
namespace Uintra.Features.Notification.Settings { public class NotificationSettings { public int ItemsPerPage { get; set; } } }
using UnityEngine; using System.Collections; public class FourWD : MonoBehaviour { //reference to the wheel joints WheelJoint2D[] wheelJoints; //center of mass of the car public Transform centerOfMass; //reference tot he motor joint JointMotor2D motorBack; JointMotor2D motorFront; //horizontal movement key...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Calculator; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Calculator.Tests { [TestClass()] public class CalculatorTests { [TestMethod()] ...
using P1.Data; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace ObjectWCF { [ServiceContract] public interface InterfaceMedia { [OperationContract] Media G...
using Newtonsoft.Json; using NoticiasWeb.Models; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Windows; namespace NoticiasWeb { /// <summary> /// Interação lógica para MainWindow.xam /// </summary> public partial class MainWindow : Window { ...
using Seguim.Netcore.Store.Domain.StoreContext.ValueObjects; using Xunit; using System.Linq; using System; namespace Seguim.Netcore.Store.Tests.ValueObjects { public class DocumentTests { [Fact(DisplayName="Should return notification when document is invalid")] public void DocumentIsInvalid() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ajuda { class Program { static void Main(string[] args) { Console.WriteLine("############## MENU AJUDA (?) #################"); ...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.UI; using System; using System.Collections.Generic; namespace gView.Framework.Snapping.Core { public class Globals { public const string ModuleGuidString = "2E50D579-766B-4ed9-A6F9-A4F3472F77AC"; static public Guid M...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { /// <summary> /// 国家 /// </summary> [ClassProperty(Name = "国家")] public enum Country : long { /// <summary> /// 默认 /// </summary> [Labe...
using Microsoft.AspNetCore.Http; using WebSim.Persistence.Core; namespace WebSim.Persistence { public class HttpUnitOfWork : UnitOfWork { public HttpUnitOfWork(DatabaseService context, IHttpContextAccessor httpAccessor) : base(context) { context.CurrentUserId = httpAccessor.HttpCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using OpenTK; using OpenTK.Graphics.OpenGL; namespace _3D_Tree_Generator { /// <summary> /// OUTDATED, USE MESH INSTEAD /// </summary> class Object { private...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Auction_Kostishin { public partial class Form1 : Form { public CustomerModel ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using System.Linq; using System.IO; public class BuildVersion { public static bool bLoadAB = false; [MenuItem("BuildAB/DeleteAllPref ")] public static void cleanPlayerPref() { PlayerPrefs.DeleteAll(); } [MenuI...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Soomla; using Soomla.Store; public class SoomlaStoreAssets: IStoreAssets { public static string BASIC_UPGRADE_ID = "soomla_basic_upgrade_id"; public SoomlaStoreAssets () { } public int GetVersion() { return 0; } // N...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class FacilityItemSetting { public FacilityItemSetting() { FacilitySettings = new HashSet<FacilitySettings>(); } public Guid Id { get; set; } public string Descripti...
using System; using WildFarm.Models; namespace WildFarm.Animals { public class Mouse : Mammal { public Mouse(string animalType, string animalName, double animalWeight, string livingRegion) : base(animalType, animalName, animalWeight, livingRegion) { } public overri...
using System; using System.Collections.Generic; using System.Text; namespace SFA.DAS.Tools.Support.Core.Models { public abstract class ResultBase { public bool HasError => !string.IsNullOrWhiteSpace(ErrorMessage); public string ErrorMessage { get; set; } } }
using UnityEngine; public class FoodGeneration : MonoBehaviour { private float xSize = 9f; private float zSize = 9f; public GameObject foodPrefab; public GameObject curFood; private Vector3 curPos; void RandomPos() { curPos = new Vector3(Random.Range(xSize*-1, xSize),0.25f, Rand...
using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LHRLA.LHRLA.DAL { public class CaseHistoryLogDataAccess { #region Insert public int AddCaseHistoryLog(tbl_Case_History_Log row) { try { ...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class RoleToRoleDto:BaseDto { public RoleToRoleDto() { this.PrimaryKeyName = "RrId"; } } }
using System; using UnityEngine; using UnityEditor; using Unity.Mathematics; using static Unity.Mathematics.math; using System.Linq; namespace IzBone.PhysCloth.Authoring { using Common; [CustomEditor(typeof(PlaneAuthoring))] [CanEditMultipleObjects] sealed class PlaneAuthoringInspector : BaseAuthoringInspector { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using System.Windows; namespace mvvm.Utils { public abstract class TreeViewBase : PropertyNotifier { protected ObservableCollection<TreeViewBase> ch...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Features.Folders { public class FolderRepository : IFolderRepository { private readonly Internal.ILogger _logger; private readonly DAL.IDBContext _dBContext; ...
using System.Collections; using System.Collections.Generic; using System.Data; using BP12; using Mono.Data.Sqlite; using UnityEngine; public static class SQLConnection { private static IDbConnection m_dbConnection; private static string path => "URI=file:" + Application.streamingAssetsPath + "/Database/DChild...
using System.ComponentModel.DataAnnotations; using AutoMapper; using Profiling2.Domain.Prf; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class PhotoViewModel { public int Id { get; set; } [Required(ErrorMessage = "A photo name is required.")] [StringLen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPMInterfaceModel; using Newtonsoft.Json; using System.IO; using Newtonsoft.Json.Linq; namespace BPMInterfaceToolkit { public class JsonAnalysis { public static object JsonAnalysisFunction(string json,...
using ServiceQuotes.Domain.Entities.Enums; using System.ComponentModel.DataAnnotations; namespace ServiceQuotes.Application.DTOs.Quote { public class UpdateQuoteStatusRequest { [Required(ErrorMessage = "Status is required")] public Status Status { get; set; } } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using TestApp.Models; namespace TestApp.Services { public class CategoriesService { TestDBContext testDBContext; public CategoriesService() { testDBContext = n...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ConsoleApplication { internal class PathHelper { internal static IEnumerable<string> GetConfigPaths(IEnumerable<string> args) { IEnumerable<string> paths = P...
using System.Windows.Controls; namespace Crystal.Plot2D { /// <summary> /// <see cref="LegendItem"/> is a base class for item in legend, that represents some chart. /// </summary> public abstract class LegendItem : ContentControl { /// <summary> /// Initializes a new instance of the <see cref="...
using System; using System.Collections.Generic; using System.Linq; namespace _09._Pokemon_Don_t_Go { class Program { static void Main(string[] args) { List<int> pokemonDistances = Console.ReadLine() .Split() .Select(int.Parse) .ToList(); int sumO...
using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code { public sealed class IfCollector { public IfCollector(string condition, string inversed = null) : this(new ConditionsPair(condition, inversed)) { } public IfCollector(ConditionsPair conditio...
using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Pe.Stracon.Politicas.Aplicacion.Core.Factory; namespace Pe.Stracon.Politicas.Aplicacion.Core.Installers { /// <summary> /// Instalador persistencia /// </summary> /// <remarks> /// ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace lsc.Dal.Migrations { public partial class createAlltable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
using System; using System.Collections.Generic; using AGCompressedAir.Domain.Domains.Base; namespace AGCompressedAir.Domain.Domains { public class ClientDomain : Entity<Guid> { public string Name { get; set; } public string ContactName { get; set; } public string AddressLine1 { get; se...
using System; using System.Linq; using System.Threading.Tasks; using Airelax.Application.Account; using Airelax.Application.Houses.Dtos.Response; using Airelax.Domain.RepositoryInterface; using Lazcat.Infrastructure.DependencyInjection; namespace Airelax.Application.Trips { [DependencyInjection(typeof(ITripServic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SubtitlesParser { class StartTimeComparer : IComparer<SubtitleItem> { public int Compare(SubtitleItem x, SubtitleItem y) { return x.StartTime - y.StartTime;...
// Copyright 2012 Mike Caldwell (Casascius) // This file is part of Bitcoin Address Utility. // Bitcoin Address Utility is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or /...
using NUnit.Framework; using System.Linq; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators.Cohort; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Cohort { public class SelectCourseViewModelValidatorTests { [TestCase("", false)] ...
using System; using System.Windows; using System.Windows.Input; using System.Windows.Threading; using GymWorkout.Views; namespace GymWorkout { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { ...
using Harmony; using Microsoft.Xna.Framework; using Netcode; using StardewModdingAPI; using StardewValley; using StardewValley.TerrainFeatures; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace BetterRarecrows { c...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Net.Http; using Newtonsoft.Json.Linq; using Xamarin.Forms; namespace Wonderland { public class productItem { public string productTitle { get; set; } public string productPrice { get; set; } pub...
using System; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Text; using System.Threading; using System.Threading.Tasks; using ApiTemplate.Common.Markers.DependencyRegistrar; using ApiTemplate.Common.Resources; using ApiTemplate...
using Alabo.Domains.Entities; namespace Alabo.Domains.Services.Random { public interface IRandom<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { /// <summary> /// 从数据库中随机读取一条记录 /// 一般用于单元测试 /// 1:表示第一条记录 /// -1:表示最后一条记录 ///...
namespace Sales.Helpers { using Xamarin.Forms; using Interfaces; using Resources; public static class Languages { static Languages() { var ci = DependencyService.Get<ILocalize>().GetCurrentCultureInfo(); Resource.Culture = ci; DependencyService.G...
using CoreLib.Commons; using CoreLib.Models; using CoreLib.Utils; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatabaseDAL.DataAccess { public static class DatabaseGroup { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shooting : MonoBehaviour { public GameObject bullet; public GameObject pew; public GameObject rocket; public Vector3 firingOffset; public float bulletSpeed; public float rocketSpeed; public float ti...
using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnitManager : MonoBehaviour { public Unit[] units; public int Rent { get { return units.Sum(u => u.Rent); } } public bool RepairNeeded { get { for (int i = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MentorAlgorithm.Helpers { public static class Helper { public static int Evaluate(string expression) { System.Data.DataTable table = new System.Data.DataTab...
namespace CS.EntityFramework.Models { public class Order { public Order () { } } }
using OpHomeSecurity.Web.Amazon; using OpHomeSecurity.Web.Models; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Web; namespace OpHomeSecurity.Web.Database { public class DatabaseService { private dboOpHomeSecurit...
using System; using System.Collections.Generic; using System.Linq; namespace More_Ex_1 { class Program { static void Main(string[] args) { Dictionary<string, string> contests = new Dictionary<string, string>(); Dictionary<string, Dictionary<string, int>> submissions = n...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; public class TouchInventory : MonoBehaviour { EventSystem eventSystem; PlayerInventory playerInventory; float touchBeganTime; float touchHoldTime = 1.0f; bool dragging = false; GameObject floatImage; // Use...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Plays animation, and sound with a delay public class JumpTrigger : MonoBehaviour { public AudioSource DoorBang; public AudioSource JumpTune; public GameObject Zombie; public GameObject Door; void OnTriggerEnter() ...
using System; using System.Collections; using System.Text; using HTB.Database; using HTBPdf; using HTBUtilities; using iTextSharp.text; using System.IO; using HTB.Database.Views; using HTBExtras; namespace HTBReports { public class TransferToClient : IReport { private int _col; private int _co...
using System; using System.Collections.Generic; using System.Composition; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Npgsql; using pract.Models; namespace pract.Controllers { [Route("api/Comp")] [...
namespace TellStoryTogether.Migrations { using System; using System.Data.Entity.Migrations; public partial class LanguageTableRightToLeftRemoved : DbMigration { public override void Up() { DropColumn("dbo.Language", "RightToLeft"); } public overr...
using System; using Vanara.PInvoke; using static Vanara.PInvoke.Kernel32; using static Vanara.PInvoke.User32_Gdi; namespace Vanara.Windows.Shell { /// <summary>Wraps the icon location string used by some Shell classes.</summary> public class IndirectString { /// <summary>Initializes a new instance of the <see cr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WinterIsComing.Contracts; using WinterIsComing.Models.CombatHandlers; using WinterIsComing.Models.Spells; namespace WinterIsComing.Models.Units { // Default stats: 150 attack points, 300 healt...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Menu { public class ControlCamera : MonoBehaviour { public float distanceMinToMovingNext = 25; public float speedMoving = 10; public float speedMovingToCar = 3; private Control...
using System; using System.Collections.Generic; using System.Text; using ToDo.Entities.Concrete; namespace ToDo.DataAccess.Interfaces { public interface IReportDal : IGenericDal<Report> { } }
using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.DataAccess.Abstract { public interface IMarkaDal:IEntityRepository<Marka>,IFilterMethods<Marka> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using HotelManagement.Controller; namespace HotelManagement.UserInterface { public partial class DatTiec : Form {...
using Newtonsoft.Json; using System; namespace EthereumChain { [Serializable] public sealed class EtherAddressTransactions { [JsonProperty] private readonly string status; [JsonProperty] private readonly string message; [JsonProperty] private readonly Ethe...
namespace TomKlonowski.DB.Migrations { using System; using System.Data.Entity.Migrations; public partial class Blogs_Description : DbMigration { public override void Up() { AddColumn("dbo.Blogs", "Description", c => c.String(maxLength: 256)); AlterColumn("dbo...
using AsyncRAT_Sharp.MessagePack; using AsyncRAT_Sharp.Sockets; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AsyncRAT_Sharp.Handle_Packet { public class HandleRecover...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Cards; namespace Blackjack { public class EventMessageArgs : EventArgs { public string Message { get; } public EventMessageArgs(string message) { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Web; using System.Web.Services.Protocols; namespace asmxTraceExtensionLog4Net { /// <summary> /// 在所有的SOAP接口上面增加这个属性就可以了 [TraceLog] /// Define a SOAP Extension that traces the SOAP re...
namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces { public interface IVideoIndexerServiceConfiguration : ICognitiveServiceConfiguration { string AccountId { get; set; } string Location { get; set; } } }
using Backend.Model.Manager; using Model.Manager; namespace GraphicalEditorServerTests.DataFactory { public class CreateEquipment { public Equipment CreateInvalidTestObject() { return new Equipment(-1, null); } public Equipment CreateValidTestObject(int equipmentQua...
using UnityEngine; public class LevelManager { private Level[] levels; private const int levelQtty = 10; private int starCounter; private static LevelManager instance; public static LevelManager Instance { get { if (instance == null) { ...
// Bedingungen // https://www.tutorialspoint.com/csharp/csharp_decision_making.htm bool duHast2Franken = true; duHast2Franken = !duHast2Franken; Console.WriteLine("Wenn du mir 2 Franken gibst, dann gib ich dir ein Weggli"); if (duHast2Franken) { Console.WriteLine("Ich gib dir ein Weggli!"); } else { Console.WriteLi...
namespace Allyn.Infrastructure.EfRepositories.Migrations { using System; using System.Data.Entity.Migrations; public partial class _2017822011626 : DbMigration { public override void Up() { AddColumn("dbo.FProduct", "ShopKey", c => c.Guid()); CreateIndex("dbo...
using System; using System.Collections.Generic; using System.Text; namespace OsuSqliteDatabase.Model { public class OsuDatabaseBeatmap { public int Id { get; set; } public int OsuDatabaseId { get; set; } public OsuDatabase OsuDatabase { get; set; } public int BytesOfBeatmapEntr...
using LeaveApplication.Dal.Models; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace LeaveApplication.Dal.Configuration { public class UserConfiguration : BaseEntityConfiguration<User> { public override void Configure(En...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Medi...
namespace Sentry.NLog.Tests; public class ConfigurationExtensionsTest { [Fact] public void AddSentry_Parameterless_DefaultTargetName() { var actual = new LoggingConfiguration().AddSentry(); Assert.Equal(ConfigurationExtensions.DefaultTargetName, actual.AllTargets[0].Name); } [Fact]...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TransferData.DataAccess.Entity.Mapping { public class MappingTitle : MappingBase { } public class MappingTitleConfig : EntityTypeCo...
namespace _04._AcademyGraduation { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int numberOfStudents = int.Parse(Console.ReadLine()); SortedDictionary<string, List<double>> students = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.IO; using System.IO.Compression; namespace 档案汇总 { class QzTcpClinet { TcpClient m_tcpClient; byte[] m_Buffer = new byte[8192]; MemoryStream m_memSt...
using System; using System.Collections; using System.Collections.Generic; using Castle.Facilities.NHibernateIntegration.Util; using NHibernate; using NHibernate.Collection; using NHibernate.Exceptions; using NHibernate.Proxy; using NHibernate.Type; namespace com.Sconit.Persistence { public class NHDao : NHQueryDa...
using UnityEngine; using System.Collections; public class PausedCanvasController : MonoBehaviour { public Canvas pausedCanvas; void Awake() { if (pausedCanvas != null && !pausedCanvas.isActiveAndEnabled) { pausedCanvas.gameObject.SetActive (true); } } // Use this for initialization void Start () { ...
//----------------------------------------------------------------------- // <copyright file="ApiPaginationNavigationModel.cs" company="<%= company %>"> // <%= copyrigthDate %>. All rights reserved. // </copyright> // <author>Adventiel</author> //--------------------------------------------------------------------...
using System; using System.Collections.Specialized; using System.Configuration; using System.Linq; namespace StarBastardCore.Website.Code { public interface IAppSettings { string this[string key] { get; set; } T Get<T>(string key, Func<T> defaultValue = null); } public class AppSettin...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public interface IState { BaseEnemy Parent { get;} void Enter(); void Execute(); void Leave(); void SetParent(BaseEnemy obj); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; /* * Name: Abubakir Myrzaly * Date: 8/15/2017 * Description: BMI Calculator * Version 0.2 - Stated SplashFormFirst */ namespace Assignment_5_1_ { static class Program { //...