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using System; using System.ComponentModel; using System.Threading; using System.Threading.Tasks; using System.Windows.Input; namespace SqlServerRunnerNet.Infrastructure.Commands { public class AwaitableDelegateCommand : AwaitableDelegateCommand<object>, IAsyncCommand { public AwaitableDelegateCommand(Func<Task> e...
namespace Swan.Ldap { using System; using System.Collections.Generic; /// <summary> /// The class performs token processing from strings. /// </summary> internal class Tokenizer { // The tokenizer uses the default delimiter set: the space character, the tab character, the newline c...
using System; using MonoTouch.UIKit; namespace iPadPos { public class LoadInvoiceViewController : UIViewController { public Action<Invoice> InvoiceSelected {get;set;} protected readonly ObservableTableView TableView; public LoadInvoiceViewController () { Title = "Load Invoice"; NavigationItem.RightBar...
using System; using System.Collections.Generic; using System.Linq; namespace Problem_01 { class Program { static void Main() { var dictionary = new Dictionary<string, List<string>>(); while (true) { var lines = Console.ReadLine...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace OpenApiSample { class PostCalculateBody { [Required] public int Num1 { get; set; } [Required] public int Num2 { get; set; } public int calculate() ...
using ArkSavegameToolkitNet.Exceptions; using ArkSavegameToolkitNet.Structs; using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Property { public class PropertyStruct : PropertyBase<...
using DevilDaggersCore.Leaderboards.History.Completions; using NetBase.Utils; using Newtonsoft.Json; using System; using System.Reflection; namespace DevilDaggersCore.Leaderboards { [JsonObject(MemberSerialization.OptIn)] public class Entry { [CompletionProperty] [JsonProperty] public int Rank { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.Xml.Serialization; namespace AxiReports { public class ProfitReportSettings:Entity { [XmlIgnore] public override string FriendlyName { get { return "Настрой...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP3 { /*Задание: * Создайте класс Printer. * В теле класса создайте метод void Print(string value), который выводит на экран значение аргумента. *Реализуйте возможн...
using UnityEngine; using UnityEngine.Events; namespace MVC { public class PlayerModel { public UnityAction OnDead; public Vector3 Position { get => _position; set => _position = value; } public int Health { get => _health; set { int temp = value; if (temp >= 100) _heal...
using EasyHarmonica.BLL.DTO; using System.Collections.Generic; using System.Threading.Tasks; namespace EasyHarmonica.BLL.Interfaces { public interface INotificationService { Task CreateNotification(NotificationDTO notificationDto); IEnumerable<NotificationDTO> GetAllNotifications(); No...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Web; using System.Data; /// <summary> /// Summary description for RealEstateAgent /// </summary> public class RealEstateAgent { int realestateagentid; string email; string password; int reale...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Threading.Tasks; namespace InstituteOfFineArts.Models { public class EmailCofirm { public void SendMail(string receiveMail, string receiveName, string mailContent) { ...
 #region Using directives using System; using System.Collections; using System.Collections.Generic; using System.Text; using HBH.DoNet.DevPlatform.EntityMapping; using UFSoft.UBF.Business; using UFSoft.UBF.PL; #endregion namespace U9.VOB.Cus.HBHTianRiSheng { public partial class VouchersLine{ ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using LoginForm.com.database; namespace LoginForm.com.admin.userControl { public partial class Profi...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class DeviceFeature : IDomainObjectWithId, ICloneable<DeviceFeature>, IMergeable<DeviceFeature> { [DataMember(Name = PropertyNam...
using Autofac; using SampleProject.Repository; using SampleProject.Services; using Unity; namespace SampleProject { public class RepositoryHandlerModule : Module { protected override void Load(ContainerBuilder builder) { var container = new UnityContainer(); container...
 namespace _03.WordsAppearance { using System; using System.Linq; class MainProgram { static void Main() { //You must create words.txt in D:\\ or set other path string path = "D:\\words.txt"; WordCounter wordCounter = new WordCounter(path); ...
 namespace ServerCommonLibrary { public enum ResponseAction{ /// <summary> /// Send the response data /// </summary> Send, /// <summary> /// Do nothing /// </summary> Skip, /// <summary> /// Disconnect the connection //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace WebAppAdvocacia.Models { public class PessoaJuridica : Pessoa { [Required(ErrorMessage = "Cnpj é Obrigatório")] [StringLength(18, ErrorMessage = "No Má...
using BradescoPGP.Repositorio; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BradescoPGP.Web.Areas.Portabilidade.Interfaces { public interface IStatusSubStatusService { List<Status> ObterStatus(); List<SubStatus> O...
using System; using System.Collections.Generic; using System.Text; namespace ModelTransformationComponent { class EmptyParamsHandler { } }
using System; public interface IUnitOfWork : IDisposable { IRegionRepository Regions { get; } ICategoryRepository Categorys { get; } IShipperRepository Shippers { get; } ITerritoryRepository Territorys { get; } IEmployeeRepository Employees { get; } IProductRepository Products { get...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SharedKnowledge { private static SharedKnowledge instance = null; public static SharedKnowledge SharedInstance { get { if (instance == null) { i...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GazeTargetTV : GazeTarget { public override void Act() { Debug.Log ("Act called on TV."); } public override string getInfoText() { return "Watch TV"; } }
using UnityEngine; using System.Collections; using System; using UnityEngine.UI; public class gameDriver : MonoBehaviour { private Transform dungeon; public int random_seed=1; public int room_max_length=5,room_max_width=5,room_min_length=3,room_min_width=3,map_max_length=100,map_max_width=100,room_num=5,min_corrid...
using UnityEngine; using System.Collections; public class DelaunayFix : MonoBehaviour { public int num; public float radius; public float particlesize; // PARTICLE SYSTEM private ParticleSystem.Particle[] particles; private Vector2[] particlePoss; MeshFilter meshFilter; void Start () { particles = new Pa...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Personality Chat based Dialogs for Bot Builder: // https://github.com/Microsoft/BotBuilder-PersonalityChat // // Copyright (c) Microsoft Corporation // All rights rese...
using CC.Web.Model; using CC.Web.Model.System; using Microsoft.EntityFrameworkCore; using System; namespace CC.Web.Dao.Core { public class CCDbContext : DbContext { public CCDbContext(DbContextOptions<CCDbContext> options) : base(options) { } protected override void OnModel...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text.RegularExpressions; using System.Web.UI.WebControls.WebParts; using System.Web.UI.Html...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; using Accounts.Domain.Commands.Public; using Accounts.Domain.Events.Private; using Linedata.Foundation.Messaging; using Linedata.Foundation.Messaging.Endpoints.Duplex; using Microsoft.Extensions.Hos...
using System.Configuration; namespace Flipcards.DataAccess { public static class GlobalConfig { public static IDataConnection Connection { get; private set; } public static void InitialiseConnection() { SqlConnector sql = new SqlConnector(); Connection = sql; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Bson.Serialization.Attributes; namespace MongoUnivercityForDotNetDev { class Person { //Poco repeantation 1st way ...
// ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfResponseError { public string error_code { get; set; } public string error_description { get; set; } public string error_value { get; set; } public string toString...
using AutoMapper; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Careers; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch.NHibernate.Web.Mvc; using SharpArch.Web.Mvc.JsonNet; using System.Collectio...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Services.Cache; using Se...
using System.Collections.Generic; using System.Reflection; namespace FKValidateModel { public class PropInfoWithValidte { public PropertyInfo PropInfo { get; set; } public int Index { get; set; } public List<IFKFormBase.IFormControl> ControlAttrList { get; set; } } }
using System; using System.Collections.Generic; namespace WebApp.Data.Models { public partial class Contacts { public Contacts() { ContactsPhones = new HashSet<ContactsPhones>(); } public Guid Id { get; set; } public string Address { get; set; } pub...
using System; using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents a label provider for <see cref="System.DateTime"/> ticks. /// </summary> public class DateTimeLabelProvider : DateTimeLabelProviderBase { /// <summary> /// Initializes a ...
using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; namespace Assets.Scripts.InventoryFolder.CraftFolder { public class CraftSettings { private Canvas _canvas; private GetCraftComponent _getCraftComponent; pr...
using System; using System.Threading; using System.Windows.Forms; namespace UseFul.Uteis { public class CustomException : ApplicationException { public CustomException() { Inner = InnerException; } public CustomException(string message) : base(message) ...
using System; using AppStore.Domain.Orders; using AppStore.Infra.CrossCutting.Notifications; namespace AppStore.Domain.Notifications { public class NotificationService : INotificationService { private readonly IMessageService _messageService; public NotificationService(IMessageService message...
namespace NfePlusAlpha.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class InsertsTbZTeste : DbMigration { public override void Up() { Sql("INSERT INTO tbZTeste(tes_descricao, tes_valor, tes_status) values('Teste teste teste', ...
using System; using System.Collections.Generic; using System.Text; namespace ProjectCore.Ultility.Loging { public class SystemLog { public static void WriteLog(string LogMessage) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Windows.Forms; namespace BeaufortCipher { public class BeaufortCipher { //Dritarja e udhezimeve-informatave public void shfaqdritaren_informat...
using UnityEngine; using System.Collections; public class Builder : MonoBehaviour { enum addState{ add, none }; public float dist; public KeyCode addKey; public MeshRenderer addObject; MeshRenderer addIndicator; addState currentAddState; // Use this for initialization void Start () { currentAddState...
namespace myBOOK.data.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.IO; using System.Linq; using System.Reflection; using System.Text; using static Books; internal sealed class Configuration : DbMigrationsConfiguration<myBOOK....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data; using System.Data.SqlClient; using OlvinerBrodcast.Models; using OlvinerBrodcast.BAL.Query; using OlvinerBrodcast.BAL.Query.AdminQueries; using OlvinerBrodcast.DAL.Models; using OlvinerBrodcast...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using NUnit.Framework; namespace MergeSort { public class OddOccurrencesService : IBaseService { public void ConsoleRun() { var line = string.Empty; while (line.ToLower() != "exit") ...
using EasyWebApp.Data.Entities.AuthenticationEnties; using EasyWebApp.Data.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EasyWebApp.API.Services.UserSrv { public interface IUserSrv { Task<ApplicationUser> CreateAsync(ApplicationU...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* Tarea 5: Crea un programa que contenga un bucle sin fin que escriba "Hola" en pantalla sin avanzar de linea*/ namespace Tarea_5_Modulo_3.cs { class Program { static void Main(str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { class Contour { public int Id { get; set; } public object[] Contours { get; set; } } }
//#define saveParamAssembly using Dapper; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PartialClasses { partial class Animal4 { public string animalColor; public string animalName; public void GetName() { Console.WriteLine("My...
using CEMAPI.DAL; using CEMAPI.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; namespace CEMAPI.BAL { public class CustomerEmailTemplatesBAL { TETechuvaDBContext context = new TETechuvaDBContext(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OneDayInOutset002 { public class World { public Loc CurrentLoc; public World(Loc loc) { CurrentLoc = loc; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TroopDB : MonoBehaviour { public List<BaseTroop> troops = new List<BaseTroop>(); #region Singleton public static TroopDB instance; //call instance to get the single active TroopDB for the game private void Aw...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewValley; using SObject = StardewValley.Object; namespace ConfigureMachineOutputs.Framework.Patches { internal class PerformObjectDropInActionPatch { private static CmoConfig _config; ...
namespace ConnelHooley.DirectoryBackupService.S3 { internal static class Constants { internal static class WindowsService { public const string ServiceName = "DirectoryBackupService.S3"; public const string DisplayName = "Directory Backup Service (AWS S3 Bucket)"; ...
using System; using System.Collections.Generic; using System.Text; namespace ProjectMini.src.debug { public static class Debug { private static string finalCaller = ""; public static void Log(string msg, string caller = "") { if (caller != string.Empty) { ...
using System; using System.Windows; using System.Windows.Media; using System.Windows.Data; using System.Globalization; using Microsoft.Phone.UserData; namespace MyConferenceCalls.Converters { public class StatusConverter : IValueConverter { public object Convert(object value, Type targetType, object p...
using System; using Alps.Domain.Repository.Pattern.Infrastructure; namespace Alps.Domain.Repository.Pattern.DataContext { public interface IDataContext : IDisposable { int SaveChanges(); void SyncObjectState<TEntity>(TEntity entity) where TEntity : class,IEntity; void SyncObjectsStateP...
using FeedbackAndSurveyService.CustomException; using System; namespace FeedbackAndSurveyService.SurveyService.Model { public class Grade { public int Value { get; } public Grade(int value) { Value = value; Validate(); } public override bool Eq...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; namespace HAGJ2.Fleas { public class FleaReleaser : MonoBehaviour { [SerializeField] IntVariable fleasCollected = null; [SerializeField] Flea fleaPrefab = null; [Se...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using ApartmentApps.Client; using ApartmentApps.Client.Models; using MvvmCross.Co...
using System.Windows.Automation; using System.Drawing; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UIAFramework { public class UIDataGrid : ControlBase { public UIDataGrid() { } public UIDataGrid(string condition, string treescope, UIAEnums...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Pacman { public class Speedbar : GUIBox { public Texture2D speedCurrentTexture; public Texture2D speedCurrentTextureB; private int coinCounter; private double survivalCounter; private in...
// <copyright file="GSWriteStream.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Licens...
using CoreLocation; namespace Aquamonix.Mobile.IOS.Model { public class PivotAnnotation : AnnotationBase { public PivotAnnotation(string title, CLLocationCoordinate2D coord) : base(title, coord) { } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace MyNiceBlog.Models { public class Author { [Column("AuthorId")] [Key] [DatabaseGene...
using Backend.Model.PerformingExamination; using System.Collections.Generic; namespace Backend.Repository.EquipmentInExaminationRepository { public interface IEquipmentInExaminationRepository { EquipmentInExamination AddEquipmentInExamination(EquipmentInExamination equipmentInExamination); Lis...
using UnityEngine; using System; using System.Collections; namespace BanSupport { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)] public class IntEnumAttribute : PropertyAttribute { public string[] enumStrs; public int...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using DataAccess.Concrete.EntityFramework.Abstract; using Entities.Concrete; using Entities.DTOs; namespace DataAccess.Abstract { public interface ICarDal:IEntityRepos...
using Gdk; namespace test1.Draw.Object.State { public abstract class ObjectStateBase { public abstract void Draw(ObjectBase obj, Window window); public virtual void Select(ObjectBase obj) { } public virtual void Deselect(ObjectBase obj) { } } }
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows....
/* Description Script: Name: Date: Upgrade: */ using UnityEngine; using System.Collections; /// <summary> /// /// </summary> public class SpaceShipAttributesBehaviour : MonoBehaviour { /// <summary> /// Shields que a nave tem /// </summary> public Shield refAttributesShield; /// <summary> /// ...
using System.Data.Entity.ModelConfiguration; namespace Anywhere2Go.DataAccess.Entity { public class SpecialDay { public int SpecialDayID { get; set; } public string SpecialDayCode { get; set; } public double SpecialDayPrice { get; set; } public string SpecialDayType { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.NfTables { class NfTablesTable { private String _name; private String _type; public String Name { get { return _name; } } public String Typ...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class KPIScreenTests : ImagePopupTests { [SetUp] public void Login() { app.userHelper ...
using System.Collections.Generic; using System.IO; using System.Text; namespace WalletWasabi.Tests.NodeBuilding { public class NodeConfigParameters : Dictionary<string, string> { public void Import(NodeConfigParameters configParameters) { foreach (var kv in configParameters) { if (!ContainsKey(kv.Key)...
using System; using IRAPShared; namespace IRAP.Entities.UTS { public class STB010 { [IRAPKey] public long TransactNo { get; set; } [IRAPKey] public long PartitioningKey { get; set; } public DateTime OperTime { get; set; } public DateTime OkayTime {...
using Puppeteer.Core; public class AIFishAvailableSensor : PuppeteerExecutableSensor { public override void Initialise(PuppeteerAgent _owner) { m_Agent = _owner; FishManager.Instance.OnFishSpawned += OnFishSpawnedOrClaimed; FishManager.Instance.OnFishClaimed += OnFishSpawnedOrClaimed; } private void OnFis...
using System; namespace ArrayRotation { class Program { static void Main() { string[] array = Console.ReadLine() .Split(' ', StringSplitOptions.RemoveEmptyEntries); int rotations = int.Parse(Console.ReadLine()); for (int rotati...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; using System; public class Arena : MonoBehaviour { public Text AR,notes; public Text Gold; public GameObject[] defenseSpawn; public Text[] HantuName; public Text[] Level; public int grade1,grade2,grade3; public string type1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recursion { class Loop { int Sum { get; set; } void Loop1(int count = 0 )//рекурсия, подсчитывающая сумму чисел от 1 до 1000, которые делятся на 3 или на 5 ...
using HtmlAgilityPack; using SDU.ObsApi.Client.Core; using SDU.ObsApi.Client.Entities; using SDU.ObsApi.Client.Helpers; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SDU.ObsApi.Client.Managers { public static class LessonManager { public static async Task...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoginScreensHandler : MonoBehaviour { // Use this for initialization void Start () { TouchScreenKeyboard.hideInput = true; } // Update is called once per frame void Update () { } //Login or Signup screen buttto...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class MeteorKnife : ModItem { public override void SetStaticDefaults()...
using GitTFS_Migration.Domain.DataModels; using GitTFS_Migration.Domain.Enums; using System.Collections.Generic; namespace GitTFS_Migration.Domain.Interfaces { public interface ICommandLibraryFactory { Dictionary<GitTFSCommandsEnum, string> GenerateGitTFSCommandDictionary(GitMigrationRow migrationRow)...
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Desideals.Models; namespace Desideals.Controllers { public class HomeController : Controller { // // GET: /Home/ readonly Engine _engine = new Engine(); readonly Em...
 namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests { public class GetPriorLearningSummaryQueryRequest : IGetApiRequest { public long ProviderId { get; set; } public long CohortId { get; set; } public long DraftApprenticeshipId { get; set; } public GetPriorL...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using HotelReservationSystem.Models; using HotelReservationSystem.DAL; namespace HotelReservationSystem.Controllers { public class UserController : Controller { int totprice = 0; private ...
using System; using Microsoft.EntityFrameworkCore; namespace Courier_Management_System.Models { public class DataContext : DbContext { public DataContext() { } public DataContext(DbContextOptions<DataContext> options) : base(options) { } public DbSet<Courie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.Interfaces { public interface IAppServicoCensec: IAppServicoBase<Censec> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CC.Mobile.Routing { public class Router:IRouter{ public NavItem HomeNav { get { return screenStack.First(); } } public bool Handles(object page) { return page is INavigationEnabledPag...
namespace qbq.EPCIS.Repository.Custom.Entities { class EpcisEventQuantityElement { //----------------------------------------------------------------- //-- Tabelle zum Zwischenspeichern der QuantityElements //----------------------------------------------------------------- //c...
using AppLogic.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Domain.InterfacesRepo; using AppLogic.DtoCreate; using DataAccess; using DataAccess.Repositories; using AppLogic.DtoUpdate; using AppLogic.DtoConverter; namespace AppLogic.Mana...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; using System.IO; namespace TablesTest { class ExtractHouseholds { static public Excel.Application app { set; get; } ...