text stringlengths 13 6.01M |
|---|
using System;
using System.ComponentModel;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
namespace SqlServerRunnerNet.Infrastructure.Commands
{
public class AwaitableDelegateCommand : AwaitableDelegateCommand<object>, IAsyncCommand
{
public AwaitableDelegateCommand(Func<Task> e... |
namespace Swan.Ldap
{
using System;
using System.Collections.Generic;
/// <summary>
/// The class performs token processing from strings.
/// </summary>
internal class Tokenizer
{
// The tokenizer uses the default delimiter set: the space character, the tab character, the newline c... |
using System;
using MonoTouch.UIKit;
namespace iPadPos
{
public class LoadInvoiceViewController : UIViewController
{
public Action<Invoice> InvoiceSelected {get;set;}
protected readonly ObservableTableView TableView;
public LoadInvoiceViewController ()
{
Title = "Load Invoice";
NavigationItem.RightBar... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Problem_01
{
class Program
{
static void Main()
{
var dictionary = new Dictionary<string, List<string>>();
while (true)
{
var lines = Console.ReadLine... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace OpenApiSample
{
class PostCalculateBody
{
[Required]
public int Num1 { get; set; }
[Required]
public int Num2 { get; set; }
public int calculate()
... |
using ArkSavegameToolkitNet.Exceptions;
using ArkSavegameToolkitNet.Structs;
using ArkSavegameToolkitNet.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Property
{
public class PropertyStruct : PropertyBase<... |
using DevilDaggersCore.Leaderboards.History.Completions;
using NetBase.Utils;
using Newtonsoft.Json;
using System;
using System.Reflection;
namespace DevilDaggersCore.Leaderboards
{
[JsonObject(MemberSerialization.OptIn)]
public class Entry
{
[CompletionProperty]
[JsonProperty]
public int Rank { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using System.Xml.Serialization;
namespace AxiReports
{
public class ProfitReportSettings:Entity
{
[XmlIgnore]
public override string FriendlyName
{
get { return "Настрой... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HomeWorkOOP3
{
/*Задание:
* Создайте класс Printer.
* В теле класса создайте метод void Print(string value), который выводит на экран значение аргумента.
*Реализуйте возможн... |
using UnityEngine;
using UnityEngine.Events;
namespace MVC
{
public class PlayerModel
{
public UnityAction OnDead;
public Vector3 Position
{
get => _position;
set => _position = value;
}
public int Health
{
get => _health;
set
{
int temp = value;
if (temp >= 100)
_heal... |
using EasyHarmonica.BLL.DTO;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace EasyHarmonica.BLL.Interfaces
{
public interface INotificationService
{
Task CreateNotification(NotificationDTO notificationDto);
IEnumerable<NotificationDTO> GetAllNotifications();
No... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Web;
using System.Data;
/// <summary>
/// Summary description for RealEstateAgent
/// </summary>
public class RealEstateAgent
{
int realestateagentid;
string email;
string password;
int reale... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Threading.Tasks;
namespace InstituteOfFineArts.Models
{
public class EmailCofirm
{
public void SendMail(string receiveMail, string receiveName, string mailContent)
{
... |
#region Using directives
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using HBH.DoNet.DevPlatform.EntityMapping;
using UFSoft.UBF.Business;
using UFSoft.UBF.PL;
#endregion
namespace U9.VOB.Cus.HBHTianRiSheng {
public partial class VouchersLine{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using LoginForm.com.database;
namespace LoginForm.com.admin.userControl {
public partial class Profi... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Aquamonix.Mobile.Lib.Extensions;
namespace Aquamonix.Mobile.Lib.Domain
{
[DataContract]
public class DeviceFeature : IDomainObjectWithId, ICloneable<DeviceFeature>, IMergeable<DeviceFeature>
{
[DataMember(Name = PropertyNam... |
using Autofac;
using SampleProject.Repository;
using SampleProject.Services;
using Unity;
namespace SampleProject
{
public class RepositoryHandlerModule : Module
{
protected override void Load(ContainerBuilder builder)
{
var container = new UnityContainer();
container... |
namespace _03.WordsAppearance
{
using System;
using System.Linq;
class MainProgram
{
static void Main()
{
//You must create words.txt in D:\\ or set other path
string path = "D:\\words.txt";
WordCounter wordCounter = new WordCounter(path);
... |
namespace ServerCommonLibrary
{
public enum ResponseAction{
/// <summary>
/// Send the response data
/// </summary>
Send,
/// <summary>
/// Do nothing
/// </summary>
Skip,
/// <summary>
/// Disconnect the connection
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace WebAppAdvocacia.Models
{
public class PessoaJuridica : Pessoa
{
[Required(ErrorMessage = "Cnpj é Obrigatório")]
[StringLength(18, ErrorMessage = "No Má... |
using BradescoPGP.Repositorio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BradescoPGP.Web.Areas.Portabilidade.Interfaces
{
public interface IStatusSubStatusService
{
List<Status> ObterStatus();
List<SubStatus> O... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ModelTransformationComponent
{
class EmptyParamsHandler
{
}
}
|
using System;
public interface IUnitOfWork : IDisposable
{
IRegionRepository Regions { get; }
ICategoryRepository Categorys { get; }
IShipperRepository Shippers { get; }
ITerritoryRepository Territorys { get; }
IEmployeeRepository Employees { get; }
IProductRepository Products { get... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SharedKnowledge
{
private static SharedKnowledge instance = null;
public static SharedKnowledge SharedInstance
{
get
{
if (instance == null)
{
i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GazeTargetTV : GazeTarget {
public override void Act() {
Debug.Log ("Act called on TV.");
}
public override string getInfoText() {
return "Watch TV";
}
}
|
using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
public class gameDriver : MonoBehaviour {
private Transform dungeon;
public int random_seed=1;
public int room_max_length=5,room_max_width=5,room_min_length=3,room_min_width=3,map_max_length=100,map_max_width=100,room_num=5,min_corrid... |
using UnityEngine;
using System.Collections;
public class DelaunayFix : MonoBehaviour {
public int num;
public float radius;
public float particlesize;
// PARTICLE SYSTEM
private ParticleSystem.Particle[] particles;
private Vector2[] particlePoss;
MeshFilter meshFilter;
void Start () {
particles = new Pa... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license.
//
// Microsoft Bot Framework: http://botframework.com
//
// Personality Chat based Dialogs for Bot Builder:
// https://github.com/Microsoft/BotBuilder-PersonalityChat
//
// Copyright (c) Microsoft Corporation
// All rights rese... |
using CC.Web.Model;
using CC.Web.Model.System;
using Microsoft.EntityFrameworkCore;
using System;
namespace CC.Web.Dao.Core
{
public class CCDbContext : DbContext
{
public CCDbContext(DbContextOptions<CCDbContext> options) : base(options)
{
}
protected override void OnModel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.Text.RegularExpressions;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.Html... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Accounts.Domain.Commands.Public;
using Accounts.Domain.Events.Private;
using Linedata.Foundation.Messaging;
using Linedata.Foundation.Messaging.Endpoints.Duplex;
using Microsoft.Extensions.Hos... |
using System.Configuration;
namespace Flipcards.DataAccess
{
public static class GlobalConfig
{
public static IDataConnection Connection { get; private set; }
public static void InitialiseConnection()
{
SqlConnector sql = new SqlConnector();
Connection = sql;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MongoDB.Bson;
using MongoDB.Driver;
using MongoDB.Bson.Serialization.Attributes;
namespace MongoUnivercityForDotNetDev
{
class Person
{
//Poco repeantation 1st way
... |
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Rightmove.Objects
{
public class RmrtdfResponseError
{
public string error_code { get; set; }
public string error_description { get; set; }
public string error_value { get; set; }
public string toString... |
using AutoMapper;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Careers;
using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels;
using Profiling2.Web.Mvc.Controllers;
using SharpArch.NHibernate.Web.Mvc;
using SharpArch.Web.Mvc.JsonNet;
using System.Collectio... |
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models;
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Types;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
using SFA.DAS.ProviderCommitments.Web.Services.Cache;
using Se... |
using System.Collections.Generic;
using System.Reflection;
namespace FKValidateModel
{
public class PropInfoWithValidte
{
public PropertyInfo PropInfo { get; set; }
public int Index { get; set; }
public List<IFKFormBase.IFormControl> ControlAttrList { get; set; }
}
} |
using System;
using System.Collections.Generic;
namespace WebApp.Data.Models
{
public partial class Contacts
{
public Contacts()
{
ContactsPhones = new HashSet<ContactsPhones>();
}
public Guid Id { get; set; }
public string Address { get; set; }
pub... |
using System;
using System.Windows;
using System.Windows.Controls;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Represents a label provider for <see cref="System.DateTime"/> ticks.
/// </summary>
public class DateTimeLabelProvider : DateTimeLabelProviderBase
{
/// <summary>
/// Initializes a ... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Assets.Scripts.InventoryFolder.CraftFolder
{
public class CraftSettings
{
private Canvas _canvas;
private GetCraftComponent _getCraftComponent;
pr... |
using System;
using System.Threading;
using System.Windows.Forms;
namespace UseFul.Uteis
{
public class CustomException : ApplicationException
{
public CustomException()
{
Inner = InnerException;
}
public CustomException(string message)
: base(message)
... |
using System;
using AppStore.Domain.Orders;
using AppStore.Infra.CrossCutting.Notifications;
namespace AppStore.Domain.Notifications
{
public class NotificationService : INotificationService
{
private readonly IMessageService _messageService;
public NotificationService(IMessageService message... |
namespace NfePlusAlpha.Infra.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InsertsTbZTeste : DbMigration
{
public override void Up()
{
Sql("INSERT INTO tbZTeste(tes_descricao, tes_valor, tes_status) values('Teste teste teste', ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ProjectCore.Ultility.Loging
{
public class SystemLog
{
public static void WriteLog(string LogMessage)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Windows.Forms;
namespace BeaufortCipher
{
public class BeaufortCipher
{
//Dritarja e udhezimeve-informatave
public void shfaqdritaren_informat... |
using UnityEngine;
using System.Collections;
public class Builder : MonoBehaviour {
enum addState{
add,
none
};
public float dist;
public KeyCode addKey;
public MeshRenderer addObject;
MeshRenderer addIndicator;
addState currentAddState;
// Use this for initialization
void Start () {
currentAddState... |
namespace myBOOK.data.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using static Books;
internal sealed class Configuration : DbMigrationsConfiguration<myBOOK.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data;
using System.Data.SqlClient;
using OlvinerBrodcast.Models;
using OlvinerBrodcast.BAL.Query;
using OlvinerBrodcast.BAL.Query.AdminQueries;
using OlvinerBrodcast.DAL.Models;
using OlvinerBrodcast... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using NUnit.Framework;
namespace MergeSort
{
public class OddOccurrencesService : IBaseService
{
public void ConsoleRun()
{
var line = string.Empty;
while (line.ToLower() != "exit")
... |
using EasyWebApp.Data.Entities.AuthenticationEnties;
using EasyWebApp.Data.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EasyWebApp.API.Services.UserSrv
{
public interface IUserSrv
{
Task<ApplicationUser> CreateAsync(ApplicationU... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/* Tarea 5: Crea un programa que contenga un bucle sin fin que escriba "Hola" en pantalla
sin avanzar de linea*/
namespace Tarea_5_Modulo_3.cs
{
class Program
{
static void Main(str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kadastr.Data.Model
{
class Contour
{
public int Id { get; set; }
public object[] Contours { get; set; }
}
}
|
//#define saveParamAssembly
using Dapper;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PartialClasses
{
partial class Animal4
{
public string animalColor;
public string animalName;
public void GetName()
{
Console.WriteLine("My... |
using CEMAPI.DAL;
using CEMAPI.Models;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Web;
namespace CEMAPI.BAL
{
public class CustomerEmailTemplatesBAL
{
TETechuvaDBContext context = new TETechuvaDBContext();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OneDayInOutset002
{
public class World
{
public Loc CurrentLoc;
public World(Loc loc)
{
CurrentLoc = loc;
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TroopDB : MonoBehaviour
{
public List<BaseTroop> troops = new List<BaseTroop>();
#region Singleton
public static TroopDB instance; //call instance to get the single active TroopDB for the game
private void Aw... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using SObject = StardewValley.Object;
namespace ConfigureMachineOutputs.Framework.Patches
{
internal class PerformObjectDropInActionPatch
{
private static CmoConfig _config;
... |
namespace ConnelHooley.DirectoryBackupService.S3
{
internal static class Constants
{
internal static class WindowsService
{
public const string ServiceName = "DirectoryBackupService.S3";
public const string DisplayName = "Directory Backup Service (AWS S3 Bucket)";
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ProjectMini.src.debug
{
public static class Debug
{
private static string finalCaller = "";
public static void Log(string msg, string caller = "")
{
if (caller != string.Empty)
{
... |
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Data;
using System.Globalization;
using Microsoft.Phone.UserData;
namespace MyConferenceCalls.Converters
{
public class StatusConverter : IValueConverter
{
public object Convert(object value, Type targetType, object p... |
using System;
using Alps.Domain.Repository.Pattern.Infrastructure;
namespace Alps.Domain.Repository.Pattern.DataContext
{
public interface IDataContext : IDisposable
{
int SaveChanges();
void SyncObjectState<TEntity>(TEntity entity) where TEntity : class,IEntity;
void SyncObjectsStateP... |
using FeedbackAndSurveyService.CustomException;
using System;
namespace FeedbackAndSurveyService.SurveyService.Model
{
public class Grade
{
public int Value { get; }
public Grade(int value)
{
Value = value;
Validate();
}
public override bool Eq... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace HAGJ2.Fleas
{
public class FleaReleaser : MonoBehaviour
{
[SerializeField] IntVariable fleasCollected = null;
[SerializeField] Flea fleaPrefab = null;
[Se... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using ApartmentApps.Client;
using ApartmentApps.Client.Models;
using MvvmCross.Co... |
using System.Windows.Automation;
using System.Drawing;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UIAFramework
{
public class UIDataGrid : ControlBase
{
public UIDataGrid() { }
public UIDataGrid(string condition, string treescope, UIAEnums... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Pacman
{
public class Speedbar : GUIBox
{
public Texture2D speedCurrentTexture;
public Texture2D speedCurrentTextureB;
private int coinCounter;
private double survivalCounter;
private in... |
// <copyright file="GSWriteStream.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Licens... |
using CoreLocation;
namespace Aquamonix.Mobile.IOS.Model
{
public class PivotAnnotation : AnnotationBase
{
public PivotAnnotation(string title, CLLocationCoordinate2D coord) : base(title, coord)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace MyNiceBlog.Models
{
public class Author
{
[Column("AuthorId")]
[Key]
[DatabaseGene... |
using Backend.Model.PerformingExamination;
using System.Collections.Generic;
namespace Backend.Repository.EquipmentInExaminationRepository
{
public interface IEquipmentInExaminationRepository
{
EquipmentInExamination AddEquipmentInExamination(EquipmentInExamination equipmentInExamination);
Lis... |
using UnityEngine;
using System;
using System.Collections;
namespace BanSupport
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property |
AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)]
public class IntEnumAttribute : PropertyAttribute
{
public string[] enumStrs;
public int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using DataAccess.Concrete.EntityFramework.Abstract;
using Entities.Concrete;
using Entities.DTOs;
namespace DataAccess.Abstract
{
public interface ICarDal:IEntityRepos... |
using Gdk;
namespace test1.Draw.Object.State
{
public abstract class ObjectStateBase
{
public abstract void Draw(ObjectBase obj, Window window);
public virtual void Select(ObjectBase obj)
{
}
public virtual void Deselect(ObjectBase obj)
{
}
}
}
|
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.... |
/*
Description Script:
Name:
Date:
Upgrade:
*/
using UnityEngine;
using System.Collections;
/// <summary>
///
/// </summary>
public class SpaceShipAttributesBehaviour : MonoBehaviour
{
/// <summary>
/// Shields que a nave tem
/// </summary>
public Shield refAttributesShield;
/// <summary>
/// ... |
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.Entity
{
public class SpecialDay
{
public int SpecialDayID { get; set; }
public string SpecialDayCode { get; set; }
public double SpecialDayPrice { get; set; }
public string SpecialDayType { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IPTables.Net.NfTables
{
class NfTablesTable
{
private String _name;
private String _type;
public String Name
{
get { return _name; }
}
public String Typ... |
using System;
using KeepTeamAutotests;
using KeepTeamAutotests.Model;
using NUnit.Framework;
using KeepTeamAutotests.AppLogic;
namespace KeepTeamTests
{
[TestFixture()]
public class KPIScreenTests : ImagePopupTests
{
[SetUp]
public void Login()
{
app.userHelper
... |
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace WalletWasabi.Tests.NodeBuilding
{
public class NodeConfigParameters : Dictionary<string, string>
{
public void Import(NodeConfigParameters configParameters)
{
foreach (var kv in configParameters)
{
if (!ContainsKey(kv.Key)... |
using System;
using IRAPShared;
namespace IRAP.Entities.UTS
{
public class STB010
{
[IRAPKey]
public long TransactNo { get; set; }
[IRAPKey]
public long PartitioningKey { get; set; }
public DateTime OperTime { get; set; }
public DateTime OkayTime {... |
using Puppeteer.Core;
public class AIFishAvailableSensor : PuppeteerExecutableSensor
{
public override void Initialise(PuppeteerAgent _owner)
{
m_Agent = _owner;
FishManager.Instance.OnFishSpawned += OnFishSpawnedOrClaimed;
FishManager.Instance.OnFishClaimed += OnFishSpawnedOrClaimed;
}
private void OnFis... |
using System;
namespace ArrayRotation
{
class Program
{
static void Main()
{
string[] array = Console.ReadLine()
.Split(' ', StringSplitOptions.RemoveEmptyEntries);
int rotations = int.Parse(Console.ReadLine());
for (int rotati... |
using UnityEngine;
using UnityEngine.UI;
using SimpleJSON;
using System.Collections;
using System;
public class Arena : MonoBehaviour {
public Text AR,notes;
public Text Gold;
public GameObject[] defenseSpawn;
public Text[] HantuName;
public Text[] Level;
public int grade1,grade2,grade3;
public string type1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recursion
{
class Loop
{
int Sum { get; set; }
void Loop1(int count = 0 )//рекурсия, подсчитывающая сумму чисел от 1 до 1000, которые делятся на 3 или на 5
... |
using HtmlAgilityPack;
using SDU.ObsApi.Client.Core;
using SDU.ObsApi.Client.Entities;
using SDU.ObsApi.Client.Helpers;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SDU.ObsApi.Client.Managers
{
public static class LessonManager
{
public static async Task... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoginScreensHandler : MonoBehaviour {
// Use this for initialization
void Start () {
TouchScreenKeyboard.hideInput = true;
}
// Update is called once per frame
void Update () {
}
//Login or Signup screen buttto... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class MeteorKnife : ModItem
{
public override void SetStaticDefaults()... |
using GitTFS_Migration.Domain.DataModels;
using GitTFS_Migration.Domain.Enums;
using System.Collections.Generic;
namespace GitTFS_Migration.Domain.Interfaces
{
public interface ICommandLibraryFactory
{
Dictionary<GitTFSCommandsEnum, string> GenerateGitTFSCommandDictionary(GitMigrationRow migrationRow)... |
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com)
* There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no
* guarantees about its correctness or robustness.
* This code is free to use as you please, as long as this header comment is left in all of the fil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Desideals.Models;
namespace Desideals.Controllers
{
public class HomeController : Controller
{
//
// GET: /Home/
readonly Engine _engine = new Engine();
readonly Em... |
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests
{
public class GetPriorLearningSummaryQueryRequest : IGetApiRequest
{
public long ProviderId { get; set; }
public long CohortId { get; set; }
public long DraftApprenticeshipId { get; set; }
public GetPriorL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using HotelReservationSystem.Models;
using HotelReservationSystem.DAL;
namespace HotelReservationSystem.Controllers
{
public class UserController : Controller
{
int totprice = 0;
private ... |
using System;
using Microsoft.EntityFrameworkCore;
namespace Courier_Management_System.Models
{
public class DataContext : DbContext
{
public DataContext() { }
public DataContext(DbContextOptions<DataContext> options)
: base(options)
{
}
public DbSet<Courie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.Interfaces
{
public interface IAppServicoCensec: IAppServicoBase<Censec>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CC.Mobile.Routing
{
public class Router:IRouter{
public NavItem HomeNav
{
get
{
return screenStack.First();
}
}
public bool Handles(object page)
{
return page is INavigationEnabledPag... |
namespace qbq.EPCIS.Repository.Custom.Entities
{
class EpcisEventQuantityElement
{
//-----------------------------------------------------------------
//-- Tabelle zum Zwischenspeichern der QuantityElements
//-----------------------------------------------------------------
//c... |
using AppLogic.Dto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Domain.InterfacesRepo;
using AppLogic.DtoCreate;
using DataAccess;
using DataAccess.Repositories;
using AppLogic.DtoUpdate;
using AppLogic.DtoConverter;
namespace AppLogic.Mana... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excel = Microsoft.Office.Interop.Excel;
using System.IO;
namespace TablesTest
{
class ExtractHouseholds
{
static public Excel.Application app { set; get; }
... |
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