text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using Igorious.StardewValley.ShowcaseMod.Constants;
using Igorious.StardewValley.ShowcaseMod.Data;
namespace Igorious.StardewValley.ShowcaseMod.ModConfig
{
[DebuggerDisplay("[{Type}] {Rows}x{Columns}")]
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace WebApiDemo.Tests
{
[TestClass]
public class DemoRepoUnitTest
{
[TestMethod]
public void Test_Get_Pass()
{
const int ID_RESULT = 1;
// Arrange
var _Repo = new Repositories.DemoReposito... |
// <copyright file="TableOfGSUB.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System.Collections.Generic;
using WaterTrans.GlyphLoader.Internal.OpenType;
using WaterTrans.GlyphLoader.Internal.OpenType.GSUB;
namespace WaterTrans.GlyphLoader.Internal
{
/// <summary>
/// Table of GSUB.
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
namespace MindManagerTags.Common
{
interface IFilesManager
{
Task<StorageFile> BrowseMapAsync();
/// <summary>
/// Refresh the last loaded map from storage
/... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Problem._03.LongestSubsequence
{
class Program
{
static void Main(string[] args)
{
List<int> inputInts = Console.ReadLine()
?.Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntries)
.Select(int.Parse).ToList();
Li... |
using System;
using System.Collections.Generic;
using System.Data.Linq.Mapping;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace upSight.CartaoCorp.Identificacao.ACSOIDTSC_R
{
public class IdentificacaoSimplifRetornoEN : DetalheRetornoBaseEN
{
#region Propried... |
namespace Hz.Infrastructure.DB
{
public class TCDbConfig
{
public DbType DbType { get; set; }
public string ConnectString { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FinalProject_AltaherAl_Dulaimi
{
class User: Tools
{
private string firstname;
private string lastname;
private string username;
private string password... |
using DSG东莞路测客户端.Helper;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using 电磁信息云服务CSharp;
using static Conver... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct FurnitureDimensionSet
{
public Furniture target;
public int breadth;
public FurnitureDimensionSet(Furniture target, int breadth)
{
this.target = target;
this.breadth = breadth;
}
}
public static cla... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace 校园卡管理系统
{
public partial class Form30 : Form
{
public static string account;
public Form30()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using System.Xml;
namespace DotNetNuke.MSBuild.Tasks
{
using System.Xml.XPath;
using System.IO;
using System.Xml.Linq;
public class ProcessProjectFil... |
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Security.Cryptography;
namespace Crypt
{
/// <summary>
/// Extension methods applied to the <see cref="object"/> type.
/// </summary>
public static class HashingUtility
{
/// <summary>
/// Gets ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using FoodApp.Models;
using FoodApp.ViewModels;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System.IO;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovePaddle : MonoBehaviour
{
private Vector3 pos;
// Use this for initialization
void Start()
{
Input.multiTouchEnabled = true;
//pos = new Vector3(this.transform.position.x, this.transform.posit... |
using gView.Framework.Carto.Rendering.UI;
using gView.Framework.Data;
using gView.Framework.Data.Filters;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.Network;
using gView.Framework.Symbology;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Collecti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Constant property drawer of type `Collision2D`. Inherits from `AtomDrawer<Collision2DConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomProperty... |
using System;
using System.Collections.ObjectModel;
using Windows.Storage;
using System.Linq;
namespace CortanaTimeTrack.ViewModels {
public class MainViewModel : BaseViewModel {
public MainViewModel() {
this.Items = new ObservableCollection<TrackItem>();
}
/// <summary>
/// The tracked items.
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de Payer
/// </summary>
public class Payer
{
private decimal pourcentageEtape;
private bool statutPaiement;
private DateTime dateEcheance;
private DateTime datePaiement;
priva... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace PlayNGoCoffee
{
public class RecipeIngredientDataModel
{
[Required]
public int RecipeId { get; set; }
[Required]
public int IngredientId { get; set; }
[R... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text.RegularExpressions;
using Calculator.Operators;
using CSharpFunctionalExtensions;
namespace Calculator.ExpressionsParser
{
public class ExpressionsParser : IExpressionsParser
{
private readonly IOperatorParser _o... |
using HHY.Models;
using HHY.Models;
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
namespace HHY_NETCore.Provider
{
public class TokenProv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FamineOrbController : OrbitingFirerer {
// Use this for initialization
protected override void Start() {
base.Start();
SetAccelerationOfProjectiles(9f);
SetHealth(3);
SetTimeP... |
using System.Collections.Generic;
using System.Globalization;
namespace GatewayEDI.Logging.Factories
{
/// <summary> A base class for factories which created named log instance. </summary>
/// <typeparam name="TLog"> The type of log which this factory creates </typeparam>
public abstract class NamedLogFac... |
using FacebookClone.Models.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FacebookClone.Models.ViewModels.Profile
{
public class WallViewModel
{
public WallViewModel()
{
}
public WallViewModel(WallDto dto)
{
... |
using ServiceStack.DataAnnotations;
namespace SsWkPdf.Model
{
public interface IHasFile : IHasFileMetadata
{
[Required]
byte[] File { get; set; }
}
} |
namespace BettingSystem.Application.Teams.Commands.Delete
{
using System.Threading;
using System.Threading.Tasks;
using Application.Common;
using Domain.Teams.Repositories;
using MediatR;
public class DeleteTeamCommand : EntityCommand<int>, IRequest<Result>
{
public class DeleteTea... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using DelftTools.Functions.Filters;
using DelftTools.Functions.Generic;
using DelftTools.Utils;
using DelftTools.Utils.Collections;
using DelftTools.Utils.Collections.Extensions;
using DelftTools.U... |
using Backend.Model.Pharmacies;
namespace IntegrationAdaptersTests.DataFactory
{
public class CreatePharmacy
{
public static PharmacySystem CreateValidTestObject()
{
return new PharmacySystem()
{
Id = 1,
Name = "Successful Pharmacy",
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Focuswin.SP.Base.Utility;
using Microsoft.SharePoint;
using YFVIC.DMS.Model.Models.Settings;
using YFVIC.DMS.Model.Models.Common;
namespace YFVIC.DMS.Model.Models.WorkFlow
{
public class WFNod... |
using System;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Routing;
using Microsoft.Owin;
using Owin;
using ReactMusicStore.Core.IoC;
using ReactMusicStore.WebApi.Framework.Mapping;
[assembly: OwinStartup(typeof(ReactMusicStore.WebApi.Startup))]
namespace ReactMusicStore.WebApi
{
public p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController2D controller;
float runSpeed = 150f;
float horizontalMove = 0;
bool jump = false;
Rigidbody2D rb;
// Use this for initializatio... |
namespace MySurveys.Models
{
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Data.Common;
public class Survey : DeletableEntity
{
private ICollection<Question> questions;
private ICollection<Response> responses;
public Survey()
... |
using System;
using System.Windows;
using CODE.Framework.Wpf.Mvvm;
namespace CODE.Framework.Wpf.TestBench
{
/// <summary>
/// Interaction logic for AsyncTest.xaml
/// </summary>
public partial class AsyncTest : Window
{
public AsyncTest()
{
InitializeComponent();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System;
public class EditorUI : MonoBehaviour
{
// Singleton //
public static EditorUI instance { get; protected set;}
void Awake () {
if (instance == null) {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaceOffOrOnScreen : MonoBehaviour
{
[SerializeField] private bool startOffScreen = false;
private Vector3 originalPosition;
Vector3 offScreenPos = new Vector3(-100, -100, -20);
void Awake()
{
orig... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio21
{
class Inversaofrase
{
static string InversaoFrase(string X, int N)
{
{
if (N == 0)
return X;
e... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class ColorFrame : MonoBehaviour
{
private Image image;
private void Awake()
{
image = GetComponent<Image>();
}
public void SetColor(RGBType rgbT... |
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
... |
using System;
using Newtonsoft.Json;
using SecureNetRestApiSDK.Api.Enums;
namespace SecureNetRestApiSDK.Api.Models
{
public class Encryption
{
#region Properties
[JsonProperty("encryptionMode")]
public String EncryptionMode = EncryptionModeType.NONE.ToString(); // default to no encryp... |
using UnityEngine;
using System.Collections;
using Frederick.ProjectAircraft;
public class MoveCameraByPath : MonoBehaviour {
public CameraPathCtrl [] CamPath = new CameraPathCtrl[9];
public CameraPathCtrl CamPathTest;
public static bool IsMovePlayer;
bool IsInitCamPathInfo;
int [] PathArray = new int[3];
in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Conarte.DataAccess.DataManagers
{
public class FotografiaDataMgr : Conarte.Entities.Interfaces.IFotografiaDataMgr
{
public List<Entities.Fotografia> GetByFondo(int Fondo_Id)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NfePlusAlpha.Domain.Entities
{
public class tbNotaFiscalEletronica
{
public tbNotaFiscalEletronica()
{
t... |
using AGCompressedAir.Windows.ViewModels;
namespace AGCompressedAir.Windows.Views
{
public sealed partial class ServiceListView
{
public ServiceListView()
{
InitializeComponent();
}
public ServiceListViewModel ViewModel => (ServiceListViewModel) DataContext;
}
... |
using System;
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class IsAlienSorted
{
public bool Check(string[] words, string order)
{
var dict = new Dictionary<char, int>();
for (int i = 0; i < order.Length; ++i)
{
di... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HpGauge : MonoBehaviour {
private Image curHp;
void Awake()
{
Init();
}
void Init()
{
curHp = GetComponent<Image>();
}
// Update is called once per fra... |
using System.Data.Entity;
namespace ReactMusicStore.Core.Data.Context.Utilities.Hooks
{
/// <summary>
/// A strongly typed PreActionHook.
/// </summary>
/// <typeparam name="TEntity">The type of entity this hook must watch for.</typeparam>
public abstract class PreActionHook<TEntity> : IPreActionH... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BikeDistributor.Data.Common;
namespace BikeDistributor.Data.Entities
{
public class Order: BaseEntity<int>
{
public virtual Dat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
public interface IDemandDocumentEditView : IDocumentEditView
{
/// <summary>
/// Идентификатор сессии
/// </summary>
long IdDemandSession
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InheritenceExample
{
public class BankAccount
{
public string AccountNo { get; set; }
public string CustomerName { get; set; }
public double Balance { get; priv... |
using System;
namespace Assets.scripts
{
public static class GameSettings
{
public static string gameDificult;
public static User user;
public static bool soundActive;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de ClientRepository
/// </summary>
public class ClientRepository
{
protected ContactClientRepository contactClientRepository;
public ClientRepository()
{
contactClientReposito... |
namespace Cs_Gerencial.Infra.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AdicionalAdd : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Adicional",
c => new
{
... |
using UnityEngine;
using UnityEngine.EventSystems;
public class EffectManager
{
private static EffectManager _instance;
public static EffectManager Instance
{
get
{
if (_instance == null)
{
_instance = new EffectManager();
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Models
{
[Serializable]
public class UserCredential
{
[StringLength(50)]
public string UserGroupID { get; set; }... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class AddEditCarrierRepairForm : Form
{
public AddE... |
using System;
using System.Threading;
namespace LazySequences
{
class Program
{
static ulong Fib(int m)
{
var n = 0;
ulong result = 0;
var seq = new Sequence();
foreach (ulong f in seq.Fibonacci())
{
n++;
... |
using System;
using System.Collections.Generic;
namespace TablesReady.Data.Domain
{
public partial class Phonebook
{
public int PhoneId { get; set; }
public string PhoneNumber { get; set; }
public string PhoneType { get; set; }
public int RestaurantId { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pairs_by_Difference
{
class Program
{
static void Main(string[] args)
{
int[] numbers = Console.ReadLine()
.Split(new char[] { ' ' }, String... |
using Puppeteer.Core;
using Puppeteer.Core.Action;
using UnityEngine;
using UnityEngine.AI;
public class AINavmeshMoveToAction : PuppeteerExecutableAction
{
public override void Cancel()
{
base.Cancel();
m_Animator.SetFloat(ANIMATOR_MOVE_SPEED_KEY, 0);
m_NavMeshAgent.isStopped = true;
}
public override vo... |
using System;
using System.IO;
using System.Text;
namespace EasyDev.Util
{
[Obsolete("此工具类中的方法都已经有对应的扩展方法实现")]
public class StreamUtil
{
/// <summary>
/// 快速流读取
/// </summary>
/// <param name="stream">包含数据的流对象</param>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SOP_IAA_DAL
{
[MetadataType(typeof(rutaMetaData))]
public partial class ruta
{
}
public class rut... |
namespace SharpStore
{
using Attributes;
using Contracts;
using System;
using System.Data.Entity;
using System.Linq;
using System.Reflection;
using SimpleHttpServer.Models;
using HandmadeHTTPServer.Data.Contracts;
public class HtmlProvider : IHtmlProvider
{
private IDbS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JMusic.Helper
{
class Config
{
//public struct DC;
}
}
|
using System;
namespace Cradiator.Services
{
public interface IWebClient
{
string DownloadString(string url, string userName, string password);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using PlayerSoldier;
using PlayerKindEnum;
using PlayerSignOnBoardEnum;
namespace Player
{
public class GamePlayer
{
private List<Soldier> m_Soldiers;
private int m_AmountOfSoldiersValue = 0;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Mvc_Web_App.Models
{
public class MyNews
{
public int NewsID { get; set; }
[DisplayName("News Title")]
[Req... |
using System;
using System.Collections.Generic;
using System.Threading;
namespace Juicy.WindowsService
{
/// <summary>
/// A background task that runs periodically
/// </summary>
public abstract class PeriodicalTask : BaseTask
{
readonly static log4net.ILog Log =
log4net.LogManager.GetLogger(Sy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(AmountCondition))]
public class AmountContitionEditor : Editor
{
SerializedProperty script;
SerializedProperty findByProp;
SerializedProperty compareByProp;
SerializedProperty check... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CIPMSBC.DAL;
namespace CIPMSBC.BLL
{
public static class SynagogueManager
{
public static DataTable GetWhoIsInSynagogue(FederationEnum fed)
{
... |
/*
Smash object
not yet tested if damaged is applied to player
*/
using DChild.Gameplay;
using DChild.Gameplay.Combat;
using DChild.Gameplay.Objects;
using DChild.Gameplay.Physics;
using DChild.Gameplay.Systems.Subroutine;
using Sirenix.OdinInspector;
using UnityEngine;
public class Smasher : MonoBehaviour
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "GeneratorConteiner", menuName = "ScriptableObjects/SpritesGenerator", order = 1)]
public class SpritesGeneratorConteiner : ScriptableObject
{
public List<Sprite> SpritesList = new List<Sprite>();
}
|
using Common.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Windows.Data;
namespace UI.Converters
{
class CategoryGroupsToDisplayNamesConverter : IValueConverter
{
public object Convert(object value, Type tar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Media;
using System.IO;
namespace TubesAI
{
class Music
{
public static SoundPlayer player = new SoundPlayer();
public static void PlayMusic(Stream filename ) {
... |
namespace Submarines.Utilities.Extensions
{
/**
* Extension methods for the Livemixin component.
*/
public static class LiveMixinExtensions
{
public static void PrintAllLiveMixinDetails(this LiveMixin liveMixin)
{
Log.Print("LiveMixin broadcastKillOnDeath: " + liveMixin.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc; // dodato da bi se koristilo AuthorizeAttribute
namespace Knjizara.Models
{
public class AutorizacijaAttribute : AuthorizeAttribute
{
public string Pogled { get; set; }
public Autorizaci... |
using System;
using System.Collections.Specialized;
using System.ServiceProcess;
using FIMMonitoring.Common;
using Quartz;
using Quartz.Impl;
namespace FIMMonitoring.Service
{
public partial class FIMMonitoringService : ServiceBase
{
private static IScheduler _importScheduler;
private readonl... |
using AI;
using UnityEngine;
namespace Controllers.Scene
{
public interface IGameController
{
void Pause(bool value);
void Win(GameResult result);
void Lose(GameResult result);
Vector3 Coord2World(Vector2Int coord);
void AddEnemy(EnemyLogic enemy);
void AddSho... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace fileUpload.Models
{
public class File
{
[Key]
public int ... |
namespace P10InfernoInfinity.Interfaces.Factories
{
public interface IGemLevelFactory
{
IGemLevelable CreateGemLevel(string type);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SocialWorld.Business.DTOs.ApplicantDtos
{
public class ApplicantListDto
{
public int Id { get; set; }
public DateTime ApplicationDate { get; set; }
public int U... |
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Concurrent;
namespace gView.Server.AppCode.Configuration
{
static public class ConfigurationExtensions
{
private static ConcurrentBag<IConfigParser> _parsers = new ConcurrentBag<IConfigParser>();
public static vo... |
using Umbraco.Core.Models.PublishedContent;
namespace Uintra.Core
{
public abstract class TabModelBase
{
public IPublishedContent Content { get; set; }
public bool IsActive { get; set; }
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Obacher.CardGame.Core
{
public class Deck
{
private int _deckNumber;
private Card[] _deck;
public Deck()
{
Initialize();
}
... |
using UnityEngine;
using System.Collections;
public class Finish : MonoBehaviour {
GameObject Player;
GameObject nextLevel;
public string gameObjectname;
Transform currentLevel;
GameObject levels;
public GameObject centre;
GameObject fade;
GameObject Fix;
public int nextLevelfixSiz... |
namespace Sentry;
/// <summary>
/// Terminal state of a session.
/// </summary>
public enum SessionEndStatus
{
/// <summary>
/// Session ended normally.
/// </summary>
Exited,
/// <summary>
/// Session ended with an unhandled exception.
/// </summary>
Crashed,
/// <summary>
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.Dto.GetSettings
{
public class RailConfiguration
{
public bool Enabled { get; set; }
public List<object> RailCard { get; set; }
}
}
|
using System;
using System.Drawing;
using System.Collections.Generic;
using System.Text;
using ComponentFactory.Krypton.Toolkit;
using System.Reflection;
namespace AC.ExtendedRenderer.Toolkit
{
public class Palette
{
public static KryptonPalette LoadKryptonPaletteStdCutom(Krypton... |
using UnityEngine;
using System.Collections;
using Achievement;
using System;
namespace Mio.TileMaster {
public class AchievementItemView : MonoBehaviour {
public event Action<AchievementItemView> OnClaimAchievement;
public const string MESSAGE_HIDDEN_ACHIEVEMENT = "Hidden. Continue playing, and ... |
using System;
namespace Alabo.Runtime {
/// <summary>
/// Class AuthenticationToken.
/// </summary>
public class AuthenticationToken {
/// <summary>
/// 是否认证通过
/// </summary>
public bool IsAuthenticated { get; set; }
/// <summary>
/// 认证to... |
using Microsoft.AspNetCore.Razor.TagHelpers;
using System.Threading.Tasks;
namespace Wee.UI.Core.TagHelpers
{
[HtmlTargetElement("bootstrap-media-left")]
public class MediaLeftTagHelper : TagHelper
{
[HtmlAttributeName("class")]
public string MediaLeftClass { get; set; }
public MediaLeftTagHelper()... |
using MODEL;
using MODEL.DataTableModel;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IBLLService
{
public partial interface IMST_PRD_MANAGER : IBaseBLLService<MST_PRD>
{
DataTableGrid GetProductsForGrid(MODEL.DataTableModel.D... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace clustering
{
public class OrderSeeds : PriorityQueue<Point>
{
#region Constructor
public OrderSeeds () : base()
{
}
#endregion
public bool Empty()
{
return (base.Count() == 0);
}
public Point Next()
{
ret... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class ConnectManager
{
/// <summary>
/// 玩家列表
/// </summary>
public static Dictionary<string, GameObject> players = new Dictionary<string, GameObject>();
/// <summary>
/// 消息列表
/// </summary>
public static List<... |
using System;
using System.Collections.Generic;
using System.Text;
namespace data_structure.DoubleLinkedList
{
public class Node <T>
{
public Node<T> PreviousNode;
public Node<T> NextNode;
public T Data;
public Node(T data)
{
Data = data;
}
}
}
|
using System;
using PterodactylEngine;
using Xunit;
namespace UnitTestEngine
{
public class TestHeadingHelper : TheoryData<string, int, string>
{
public TestHeadingHelper()
{
Add("Lol nice heading tho", 1, "# Lol nice heading tho");
Add("Different level", 2, "## Differe... |
using Application.Base;
using Domain.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace Application.Requests
{
public class AbonoRequest : IRequest<Abono>
{
public int CreditoId { get; set; }
public double Monto { get; set; }
public Abono ToEntity()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Auction_Kostishin
{
public class LotModel
{
public int Lot_Id { get; set; }
public string Title { get; set; }
public string Description { get; set; }
p... |
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