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using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using Igorious.StardewValley.ShowcaseMod.Constants; using Igorious.StardewValley.ShowcaseMod.Data; namespace Igorious.StardewValley.ShowcaseMod.ModConfig { [DebuggerDisplay("[{Type}] {Rows}x{Columns}")] ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace WebApiDemo.Tests { [TestClass] public class DemoRepoUnitTest { [TestMethod] public void Test_Get_Pass() { const int ID_RESULT = 1; // Arrange var _Repo = new Repositories.DemoReposito...
// <copyright file="TableOfGSUB.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; using WaterTrans.GlyphLoader.Internal.OpenType; using WaterTrans.GlyphLoader.Internal.OpenType.GSUB; namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Table of GSUB. ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Windows.Storage; namespace MindManagerTags.Common { interface IFilesManager { Task<StorageFile> BrowseMapAsync(); /// <summary> /// Refresh the last loaded map from storage /...
using System; using System.Collections.Generic; using System.Linq; namespace Problem._03.LongestSubsequence { class Program { static void Main(string[] args) { List<int> inputInts = Console.ReadLine() ?.Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse).ToList(); Li...
using System; using System.Collections.Generic; using System.Data.Linq.Mapping; using System.Linq; using System.Text; using System.Threading.Tasks; namespace upSight.CartaoCorp.Identificacao.ACSOIDTSC_R { public class IdentificacaoSimplifRetornoEN : DetalheRetornoBaseEN { #region Propried...
namespace Hz.Infrastructure.DB { public class TCDbConfig { public DbType DbType { get; set; } public string ConnectString { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProject_AltaherAl_Dulaimi { class User: Tools { private string firstname; private string lastname; private string username; private string password...
using DSG东莞路测客户端.Helper; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using 电磁信息云服务CSharp; using static Conver...
using System.Collections; using System.Collections.Generic; using UnityEngine; public struct FurnitureDimensionSet { public Furniture target; public int breadth; public FurnitureDimensionSet(Furniture target, int breadth) { this.target = target; this.breadth = breadth; } } public static cla...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace 校园卡管理系统 { public partial class Form30 : Form { public static string account; public Form30() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using System.Xml; namespace DotNetNuke.MSBuild.Tasks { using System.Xml.XPath; using System.IO; using System.Xml.Linq; public class ProcessProjectFil...
using System; using System.IO; using System.Runtime.Serialization; using System.Security.Cryptography; namespace Crypt { /// <summary> /// Extension methods applied to the <see cref="object"/> type. /// </summary> public static class HashingUtility { /// <summary> /// Gets ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using FoodApp.Models; using FoodApp.ViewModels; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.IO; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovePaddle : MonoBehaviour { private Vector3 pos; // Use this for initialization void Start() { Input.multiTouchEnabled = true; //pos = new Vector3(this.transform.position.x, this.transform.posit...
using gView.Framework.Carto.Rendering.UI; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Network; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collecti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Constant property drawer of type `Collision2D`. Inherits from `AtomDrawer&lt;Collision2DConstant&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomProperty...
using System; using System.Collections.ObjectModel; using Windows.Storage; using System.Linq; namespace CortanaTimeTrack.ViewModels { public class MainViewModel : BaseViewModel { public MainViewModel() { this.Items = new ObservableCollection<TrackItem>(); } /// <summary> /// The tracked items. /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de Payer /// </summary> public class Payer { private decimal pourcentageEtape; private bool statutPaiement; private DateTime dateEcheance; private DateTime datePaiement; priva...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PlayNGoCoffee { public class RecipeIngredientDataModel { [Required] public int RecipeId { get; set; } [Required] public int IngredientId { get; set; } [R...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text.RegularExpressions; using Calculator.Operators; using CSharpFunctionalExtensions; namespace Calculator.ExpressionsParser { public class ExpressionsParser : IExpressionsParser { private readonly IOperatorParser _o...
using HHY.Models; using HHY.Models; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; namespace HHY_NETCore.Provider { public class TokenProv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FamineOrbController : OrbitingFirerer { // Use this for initialization protected override void Start() { base.Start(); SetAccelerationOfProjectiles(9f); SetHealth(3); SetTimeP...
using System.Collections.Generic; using System.Globalization; namespace GatewayEDI.Logging.Factories { /// <summary> A base class for factories which created named log instance. </summary> /// <typeparam name="TLog"> The type of log which this factory creates </typeparam> public abstract class NamedLogFac...
using FacebookClone.Models.Data; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FacebookClone.Models.ViewModels.Profile { public class WallViewModel { public WallViewModel() { } public WallViewModel(WallDto dto) { ...
using ServiceStack.DataAnnotations; namespace SsWkPdf.Model { public interface IHasFile : IHasFileMetadata { [Required] byte[] File { get; set; } } }
namespace BettingSystem.Application.Teams.Commands.Delete { using System.Threading; using System.Threading.Tasks; using Application.Common; using Domain.Teams.Repositories; using MediatR; public class DeleteTeamCommand : EntityCommand<int>, IRequest<Result> { public class DeleteTea...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using DelftTools.Functions.Filters; using DelftTools.Functions.Generic; using DelftTools.Utils; using DelftTools.Utils.Collections; using DelftTools.Utils.Collections.Extensions; using DelftTools.U...
using Backend.Model.Pharmacies; namespace IntegrationAdaptersTests.DataFactory { public class CreatePharmacy { public static PharmacySystem CreateValidTestObject() { return new PharmacySystem() { Id = 1, Name = "Successful Pharmacy", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.Common; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFNod...
using System; using System.Threading.Tasks; using System.Web.Http; using System.Web.Routing; using Microsoft.Owin; using Owin; using ReactMusicStore.Core.IoC; using ReactMusicStore.WebApi.Framework.Mapping; [assembly: OwinStartup(typeof(ReactMusicStore.WebApi.Startup))] namespace ReactMusicStore.WebApi { public p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public CharacterController2D controller; float runSpeed = 150f; float horizontalMove = 0; bool jump = false; Rigidbody2D rb; // Use this for initializatio...
namespace MySurveys.Models { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Data.Common; public class Survey : DeletableEntity { private ICollection<Question> questions; private ICollection<Response> responses; public Survey() ...
using System; using System.Windows; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for AsyncTest.xaml /// </summary> public partial class AsyncTest : Window { public AsyncTest() { InitializeComponent(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System; public class EditorUI : MonoBehaviour { // Singleton // public static EditorUI instance { get; protected set;} void Awake () { if (instance == null) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaceOffOrOnScreen : MonoBehaviour { [SerializeField] private bool startOffScreen = false; private Vector3 originalPosition; Vector3 offScreenPos = new Vector3(-100, -100, -20); void Awake() { orig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio21 { class Inversaofrase { static string InversaoFrase(string X, int N) { { if (N == 0) return X; e...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class ColorFrame : MonoBehaviour { private Image image; private void Awake() { image = GetComponent<Image>(); } public void SetColor(RGBType rgbT...
using System; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; ...
using System; using Newtonsoft.Json; using SecureNetRestApiSDK.Api.Enums; namespace SecureNetRestApiSDK.Api.Models { public class Encryption { #region Properties [JsonProperty("encryptionMode")] public String EncryptionMode = EncryptionModeType.NONE.ToString(); // default to no encryp...
using UnityEngine; using System.Collections; using Frederick.ProjectAircraft; public class MoveCameraByPath : MonoBehaviour { public CameraPathCtrl [] CamPath = new CameraPathCtrl[9]; public CameraPathCtrl CamPathTest; public static bool IsMovePlayer; bool IsInitCamPathInfo; int [] PathArray = new int[3]; in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Conarte.DataAccess.DataManagers { public class FotografiaDataMgr : Conarte.Entities.Interfaces.IFotografiaDataMgr { public List<Entities.Fotografia> GetByFondo(int Fondo_Id) { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Domain.Entities { public class tbNotaFiscalEletronica { public tbNotaFiscalEletronica() { t...
using AGCompressedAir.Windows.ViewModels; namespace AGCompressedAir.Windows.Views { public sealed partial class ServiceListView { public ServiceListView() { InitializeComponent(); } public ServiceListViewModel ViewModel => (ServiceListViewModel) DataContext; } ...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class IsAlienSorted { public bool Check(string[] words, string order) { var dict = new Dictionary<char, int>(); for (int i = 0; i < order.Length; ++i) { di...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HpGauge : MonoBehaviour { private Image curHp; void Awake() { Init(); } void Init() { curHp = GetComponent<Image>(); } // Update is called once per fra...
using System.Data.Entity; namespace ReactMusicStore.Core.Data.Context.Utilities.Hooks { /// <summary> /// A strongly typed PreActionHook. /// </summary> /// <typeparam name="TEntity">The type of entity this hook must watch for.</typeparam> public abstract class PreActionHook<TEntity> : IPreActionH...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; using BikeDistributor.Data.Common; namespace BikeDistributor.Data.Entities { public class Order: BaseEntity<int> { public virtual Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public interface IDemandDocumentEditView : IDocumentEditView { /// <summary> /// Идентификатор сессии /// </summary> long IdDemandSession { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritenceExample { public class BankAccount { public string AccountNo { get; set; } public string CustomerName { get; set; } public double Balance { get; priv...
using System; namespace Assets.scripts { public static class GameSettings { public static string gameDificult; public static User user; public static bool soundActive; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de ClientRepository /// </summary> public class ClientRepository { protected ContactClientRepository contactClientRepository; public ClientRepository() { contactClientReposito...
namespace Cs_Gerencial.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class AdicionalAdd : DbMigration { public override void Up() { CreateTable( "dbo.Adicional", c => new { ...
using UnityEngine; using UnityEngine.EventSystems; public class EffectManager { private static EffectManager _instance; public static EffectManager Instance { get { if (_instance == null) { _instance = new EffectManager(); } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Models { [Serializable] public class UserCredential { [StringLength(50)] public string UserGroupID { get; set; }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class AddEditCarrierRepairForm : Form { public AddE...
using System; using System.Threading; namespace LazySequences { class Program { static ulong Fib(int m) { var n = 0; ulong result = 0; var seq = new Sequence(); foreach (ulong f in seq.Fibonacci()) { n++; ...
using System; using System.Collections.Generic; namespace TablesReady.Data.Domain { public partial class Phonebook { public int PhoneId { get; set; } public string PhoneNumber { get; set; } public string PhoneType { get; set; } public int RestaurantId { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pairs_by_Difference { class Program { static void Main(string[] args) { int[] numbers = Console.ReadLine() .Split(new char[] { ' ' }, String...
using Puppeteer.Core; using Puppeteer.Core.Action; using UnityEngine; using UnityEngine.AI; public class AINavmeshMoveToAction : PuppeteerExecutableAction { public override void Cancel() { base.Cancel(); m_Animator.SetFloat(ANIMATOR_MOVE_SPEED_KEY, 0); m_NavMeshAgent.isStopped = true; } public override vo...
using System; using System.IO; using System.Text; namespace EasyDev.Util { [Obsolete("此工具类中的方法都已经有对应的扩展方法实现")] public class StreamUtil { /// <summary> /// 快速流读取 /// </summary> /// <param name="stream">包含数据的流对象</param> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SOP_IAA_DAL { [MetadataType(typeof(rutaMetaData))] public partial class ruta { } public class rut...
namespace SharpStore { using Attributes; using Contracts; using System; using System.Data.Entity; using System.Linq; using System.Reflection; using SimpleHttpServer.Models; using HandmadeHTTPServer.Data.Contracts; public class HtmlProvider : IHtmlProvider { private IDbS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JMusic.Helper { class Config { //public struct DC; } }
using System; namespace Cradiator.Services { public interface IWebClient { string DownloadString(string url, string userName, string password); } }
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using PlayerSoldier; using PlayerKindEnum; using PlayerSignOnBoardEnum; namespace Player { public class GamePlayer { private List<Soldier> m_Soldiers; private int m_AmountOfSoldiersValue = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Mvc_Web_App.Models { public class MyNews { public int NewsID { get; set; } [DisplayName("News Title")] [Req...
using System; using System.Collections.Generic; using System.Threading; namespace Juicy.WindowsService { /// <summary> /// A background task that runs periodically /// </summary> public abstract class PeriodicalTask : BaseTask { readonly static log4net.ILog Log = log4net.LogManager.GetLogger(Sy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(AmountCondition))] public class AmountContitionEditor : Editor { SerializedProperty script; SerializedProperty findByProp; SerializedProperty compareByProp; SerializedProperty check...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using CIPMSBC.DAL; namespace CIPMSBC.BLL { public static class SynagogueManager { public static DataTable GetWhoIsInSynagogue(FederationEnum fed) { ...
/* Smash object not yet tested if damaged is applied to player */ using DChild.Gameplay; using DChild.Gameplay.Combat; using DChild.Gameplay.Objects; using DChild.Gameplay.Physics; using DChild.Gameplay.Systems.Subroutine; using Sirenix.OdinInspector; using UnityEngine; public class Smasher : MonoBehaviour { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GeneratorConteiner", menuName = "ScriptableObjects/SpritesGenerator", order = 1)] public class SpritesGeneratorConteiner : ScriptableObject { public List<Sprite> SpritesList = new List<Sprite>(); }
using Common.Enums; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Windows.Data; namespace UI.Converters { class CategoryGroupsToDisplayNamesConverter : IValueConverter { public object Convert(object value, Type tar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Media; using System.IO; namespace TubesAI { class Music { public static SoundPlayer player = new SoundPlayer(); public static void PlayMusic(Stream filename ) { ...
namespace Submarines.Utilities.Extensions { /** * Extension methods for the Livemixin component. */ public static class LiveMixinExtensions { public static void PrintAllLiveMixinDetails(this LiveMixin liveMixin) { Log.Print("LiveMixin broadcastKillOnDeath: " + liveMixin....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; // dodato da bi se koristilo AuthorizeAttribute namespace Knjizara.Models { public class AutorizacijaAttribute : AuthorizeAttribute { public string Pogled { get; set; } public Autorizaci...
using System; using System.Collections.Specialized; using System.ServiceProcess; using FIMMonitoring.Common; using Quartz; using Quartz.Impl; namespace FIMMonitoring.Service { public partial class FIMMonitoringService : ServiceBase { private static IScheduler _importScheduler; private readonl...
using AI; using UnityEngine; namespace Controllers.Scene { public interface IGameController { void Pause(bool value); void Win(GameResult result); void Lose(GameResult result); Vector3 Coord2World(Vector2Int coord); void AddEnemy(EnemyLogic enemy); void AddSho...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace fileUpload.Models { public class File { [Key] public int ...
namespace P10InfernoInfinity.Interfaces.Factories { public interface IGemLevelFactory { IGemLevelable CreateGemLevel(string type); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.Business.DTOs.ApplicantDtos { public class ApplicantListDto { public int Id { get; set; } public DateTime ApplicationDate { get; set; } public int U...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Concurrent; namespace gView.Server.AppCode.Configuration { static public class ConfigurationExtensions { private static ConcurrentBag<IConfigParser> _parsers = new ConcurrentBag<IConfigParser>(); public static vo...
using Umbraco.Core.Models.PublishedContent; namespace Uintra.Core { public abstract class TabModelBase { public IPublishedContent Content { get; set; } public bool IsActive { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; namespace Obacher.CardGame.Core { public class Deck { private int _deckNumber; private Card[] _deck; public Deck() { Initialize(); } ...
using UnityEngine; using System.Collections; public class Finish : MonoBehaviour { GameObject Player; GameObject nextLevel; public string gameObjectname; Transform currentLevel; GameObject levels; public GameObject centre; GameObject fade; GameObject Fix; public int nextLevelfixSiz...
namespace Sentry; /// <summary> /// Terminal state of a session. /// </summary> public enum SessionEndStatus { /// <summary> /// Session ended normally. /// </summary> Exited, /// <summary> /// Session ended with an unhandled exception. /// </summary> Crashed, /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Dto.Dto.GetSettings { public class RailConfiguration { public bool Enabled { get; set; } public List<object> RailCard { get; set; } } }
using System; using System.Drawing; using System.Collections.Generic; using System.Text; using ComponentFactory.Krypton.Toolkit; using System.Reflection; namespace AC.ExtendedRenderer.Toolkit { public class Palette { public static KryptonPalette LoadKryptonPaletteStdCutom(Krypton...
using UnityEngine; using System.Collections; using Achievement; using System; namespace Mio.TileMaster { public class AchievementItemView : MonoBehaviour { public event Action<AchievementItemView> OnClaimAchievement; public const string MESSAGE_HIDDEN_ACHIEVEMENT = "Hidden. Continue playing, and ...
using System; namespace Alabo.Runtime { /// <summary> /// Class AuthenticationToken. /// </summary> public class AuthenticationToken { /// <summary> /// 是否认证通过 /// </summary> public bool IsAuthenticated { get; set; } /// <summary> /// 认证to...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-media-left")] public class MediaLeftTagHelper : TagHelper { [HtmlAttributeName("class")] public string MediaLeftClass { get; set; } public MediaLeftTagHelper()...
using MODEL; using MODEL.DataTableModel; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IMST_PRD_MANAGER : IBaseBLLService<MST_PRD> { DataTableGrid GetProductsForGrid(MODEL.DataTableModel.D...
using System; using System.Collections; using System.Collections.Generic; namespace clustering { public class OrderSeeds : PriorityQueue<Point> { #region Constructor public OrderSeeds () : base() { } #endregion public bool Empty() { return (base.Count() == 0); } public Point Next() { ret...
using System; using System.Collections.Generic; using UnityEngine; public class ConnectManager { /// <summary> /// 玩家列表 /// </summary> public static Dictionary<string, GameObject> players = new Dictionary<string, GameObject>(); /// <summary> /// 消息列表 /// </summary> public static List<...
using System; using System.Collections.Generic; using System.Text; namespace data_structure.DoubleLinkedList { public class Node <T> { public Node<T> PreviousNode; public Node<T> NextNode; public T Data; public Node(T data) { Data = data; } } }
using System; using PterodactylEngine; using Xunit; namespace UnitTestEngine { public class TestHeadingHelper : TheoryData<string, int, string> { public TestHeadingHelper() { Add("Lol nice heading tho", 1, "# Lol nice heading tho"); Add("Different level", 2, "## Differe...
using Application.Base; using Domain.Entities; using System; using System.Collections.Generic; using System.Text; namespace Application.Requests { public class AbonoRequest : IRequest<Abono> { public int CreditoId { get; set; } public double Monto { get; set; } public Abono ToEntity() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Auction_Kostishin { public class LotModel { public int Lot_Id { get; set; } public string Title { get; set; } public string Description { get; set; } p...