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using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DelftTools.Utils.Collections { public static class EnumerableExtensions { /// <summary> /// Returns the type of the (first) element in the Enumerable. Returns null if the enumerable is empty....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSG东莞路测客户端 { class SignalDbSaveInfo { public double Freq { get; set; } public double Value { get; set; } public double ModuleValue { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Entity { public class StocktakingItem:BaseEntity { /// <summary> /// 盘点表编号 /// </summary> public int StocktakingId { get; set; } ...
using System.Globalization; using System.Threading.Tasks; using TradeProcessing.DataAceess; using TradeProcessing.Model; using TradeProcessing.Processor.Interfaces; namespace TradeProcessing.Processor { public class JAOCsvProcessor : IJAOCsvProcessor { readonly HeliosContext _context; readonly...
using PizzaBox.Models; using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Domain.Interfaces { public interface IAddress: IRepository<Addressing> { } }
using System.IO; using MapTheState.Web.DataImport; using MapTheState.Web.Repositories; using NUnit.Framework; using OfficeOpenXml; namespace MapTheState.Tests { [TestFixture] public class GivenExcelImporter { private ExcelPackage _package; [SetUp] public void Setup() { ...
namespace DataAccess { public interface IProduct : IEntity { int ProductId { get; set; } string Name { get; set; } string Category { get; set; } string Description { get; set; } decimal Price { get; set; } } }
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Servicos { public class Servic...
namespace Sentry.Internal.Extensions; internal static class EnumExtensions { public static T ParseEnum<T>(this string str) where T : struct, Enum => (T)Enum.Parse(typeof(T), str, true); }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Net.Mail; using System.Web.UI; using System.Windows; using System.Windows.Data; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using GalaSoft.M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PostProcessing; public class PPController : MonoBehaviour { [SerializeField] private PostProcessingProfile menu; [SerializeField] private PostProcessingProfile game; [SerializeField] private PostProcessingProfile blur...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApplication.Models; using Microsoft.AspNet.Identity; namespace WebApplication.Controllers { [Authorize] public class SimulationsCon...
using System; using System.Collections.Generic; using System.Text; namespace GesCMS.Application.Page.Queries { public class PageViewModel { public IList<PageDTO> Lists { get; set; } } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text.RegularExpressions; namespace CourseWork_CSaN { /// <summary> /// Структура для хранения информации о файле или каталоге /// </summary> public struct FileStruct { ...
namespace Jypeli.Controls { /// <summary> /// Hiiren sijainti, näppäinten tila sekä rullan asento. /// </summary> public unsafe struct MouseState { private fixed bool buttons[13]; // Silk.NET.Input.MouseButton määrän mukaan. // fixed-"taulukon" käyttö on luultavasti ihan ok, tällee...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class SpeedometerUpdate : MonoBehaviour { public GameObject Speedometer; private float speed; void Start () { Speedometer.GetComponent<TextMeshPro>().text = "0 Mph"; } void FixedUpdate() {...
using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.Network; using gView.Framework.system; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace gView.Framework.UI.Dialogs.Network { public...
using SnowBLL.Models.Geo; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Models { public class RouteGeometry { public IEnumerable<GeoPoint> Points { get; set; } public int Id { get; set; } } }
namespace Andreys.Services { using Andreys.Data; using Andreys.Models; using Andreys.ViewModels.Products; using System; using System.Collections.Generic; using System.Linq; public class ProductsService : IProductsService { private readonly AndreysDbContext dbContext; p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_036 { public partial class Form1 : Form { public Form1() { ...
enum SceneType { SceneType_none = -1, SceneType_World = 0, SceneType_Level = 1, } enum eStopFlag { eStopFlag_noMove, eStopFlag_Count, } enum eMoveFlag { eMoveFlag_RequestServer = 1 << 0, }
using System; using System.Collections.Generic; using Timeclock.Core.Domain; using TimeClock.Data.Models; namespace TimeClock.Data { public interface ITimeReportDaily { DateTime Date { get; set; } IEnumerable<TimePunch> TimePunches { get; set; } double TimeWorked { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace TC_Github_test { [TestFixture] public class NUnitTest { [Test] [Category("NUnit")] public void MyFirstNUnitTest() { Assert.True(true); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Data.SqlClient; namespace Dentistry { public partial class FrmTarifMohtari : DevExpress....
using gView.Framework.Geometry; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; namespace gView.Framework.OGC.GeoJson { public class GeoJsonFeature { [JsonProperty("oid", NullValueHandling = NullValueHandling.Ignore)] public string Oid { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio9 { class NotasEntre0e20 { static int LeValida(int I) { int N = 0; bool Valida = false; while (Valida == false) ...
using Dapper; using Microsoft.Data.SqlClient; using Microsoft.Extensions.Configuration; using RestApiWithDapper.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Threading.Tasks; namespace RestApiWithDapper.Models { public clas...
using Business.Services.Contracts; using Common; using Data.Models; using Globalization; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; namespace Business.Services { publi...
using System.Collections; using UnityEngine; using TMPro; public class DialogueManager : MonoBehaviour { public static DialogueManager instance; private TextMeshPro dialogueText; private int currentDialoguePriority = 0; private Coroutine showDialogueCorotine; private void Start() { dialog...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Dao; using Hayaa.Security.Service.Config; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service { public partial class AppInstanceTokenServer : ...
using System; namespace TexturePacker.Editor.Domain.Entities { [Serializable] public class FrameSize { public int w; public int h; } }
using System; namespace SortIntegers { class Program { static void Main(string[] args) { int temp = 0; Console.WriteLine("Enter number 1. : "); int number1 = int.Parse(Console.ReadLine()); Console.WriteLine("Enter number 2. : "); int ...
namespace _09._ListOfPredicates { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int number = int.Parse(Console.ReadLine()); int[] numbers = Console.ReadLine().Split(new []{' '}, StringSp...
using SharpDX; using SharpDX.Toolkit.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProtoCar { abstract class APickUp { protected BasicEffect effect; protected GeometricPrimitive model; public Boun...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace Mojang.Minecraft.Protocol.Providers { internal abstract class HandlerManager<TOwner, THandlerAttribute, THandlerKey> where THandlerAttribute : Attribute, IHandlerAttribute<TH...
using FeriaVirtual.Domain.SeedWork.Query; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FeriaVirtual.Domain.Models.Users.Interfaces { public interface IEmployeeRepository { Task<TResponse> SearchById<TResponse>(Guid userId) where TResponse : IQuery...
using Controller.ExaminationAndPatientCard; using Controller.UsersAndWorkingTime; using Model.Secretary; using Model.Users; using ProjekatZdravoKorporacija.ModelDTO; using ProjekatZdravoKorporacija.View; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtim...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using SAAS.FrameWork.Extensions; using System; namespace SAAS.FrameWork.Util.SsError { public partial class SsError { /// <summary> /// 100 系统出错 /// </summary> public static readonly SsError Err_SysErr = new SsError { errorC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _09._22 { class Program { static void Main(string[] args) { Console.ForegroundColor =ConsoleColor.Green; Console.WriteLine("Balogh Zoltán"); ...
using System; using Xunit; using ValidationServies = Service.ValidationService; namespace Tests { public class ValidationUnitTests { [Fact] public void CityValidationTest() { Assert.True(ValidationServies.ValidateCityName("St. Mark")); Assert.False(Va...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using WebApi.Services; using WebApi.Models; using Microsoft.AspNetCore.Http; using System; using AutoMapper; using WebApi.Dto; using WebApi.Entities; using WebApi.Helpers; namespace WebApi.Controllers { [Authorize] [ApiController] [R...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Data.OleDb; namespace can_yin_guan_li { public partial cla...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; public class ButtonScript : MonoBehaviour, ISelectHandler, IPointerEnterHandler, IPointerExitHandler { public AudioClip UISelect; public AudioClip UIMouseOver; // Use this for initialization void Start () { } ...
using UnityEngine; using System.Collections.Generic; public class Immobilized : Constraint { #region Constraint implementation public void ChangeMove (List<Vector3> endPoints, Vector3 startPoint, Board[] boards) { endPoints.Clear (); } #endregion }
using MyStore.Helpers; using MyStore.Models; using MyStore.Views; using System.Windows.Input; namespace MyStore.ViewModels { public class MyMessageBoxViewModel { public delegate void Choose(int chosen); public event Choose ChooseHandler; public MyMessageBoxModel model { get; set; } ...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Reflection; using Atc.CodeDocumentation.Markdown; using Xunit; using Xunit.Abstractions; namespace Atc.Rest.FluentAssertions.Tests { public class CodeDocumentationTests { // ReSharper disable once NotAccessedField.Local...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class AnswerField : MonoBehaviour { InputField answerField; public static int answer; // Use this for initialization /*void Start () { answerField = GetComponent<InputField> (); answer = int.Parse(answerField.text); }*/ public voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwapSightConeColor : MonoBehaviour { public Material AlertMaterial; public Material SearchingMaterial; public Material PatrolMaterial; private MeshRenderer meshRenderer; // Use this for initialization void St...
using System; namespace Faker.ValueGenerator.PrimitiveTypes.FloatTypes { public class FloatGenerator : IPrimitiveTypeGenerator { private static readonly Random Random = new Random(); public Type GenerateType { get; set; } public object Generate() { GenerateType = t...
using Logger.Appenders; using Logger.Layouts; using Logger.Messages; using Logger.Loggers; using System; namespace Logger { class Program { static void Main(string[] args) { var XMLLayout = new XMLLayout(); var file = new LogFile(); var fileAppender = new Fi...
using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Business.Constants { public static class Messages { public static string CarAdded = "Araç eklendi"; public static string CarValueInvalid = "Araç minimum kiralama değeri çok düşük,Tekrar Deneyi...
using System.Text; namespace _040 { class Program { private static string ChampernownesConstant(int minLength) { var sb = new StringBuilder(minLength); for (int i = 1; sb.Length < minLength; i++) { sb.Append(i); } ret...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessEntity; using BusinessLogic; namespace PANEL.forms { public partial class frmSalidas : System.Web.UI.Page { protected void Page_Load(object sender, E...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FontAwesome5.Generator { class Program { static StringBuilder _content = new StringBuilder(); static Stack<string> _indent = new Stack<string>(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PROG1_PROYECTO_FINAL { public partial class Reporte_Entradas_Fecha : Form { pu...
using ISE.Framework.Common.Service.Message; using ISE.Framework.Server.Core.BussinessBase; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using ISE.SM.DataAccess; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespa...
using System; namespace Faker.ValueGenerator.PrimitiveTypes.FloatTypes { public class DoubleGenerator : IPrimitiveTypeGenerator { private static readonly Random Random = new Random(); public Type GenerateType { get; set; } public object Generate() { GenerateType = ...
using System.Diagnostics.CodeAnalysis; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace BinaryFog.NameParser.Tests { /// <summary> /// Tests for /// SR. John Henry William dela Vega, Jr Esq. /// MANUEL ESQUIPULAS SOHOM /// Maria Delores Esquivel-Moreno /// PHILIP DEHART ESQ /...
using System; using System.Collections.Generic; #nullable disable namespace rent_a_car { public partial class Adre { public Adre() { ArabaFirmas = new HashSet<ArabaFirma>(); } public int Id { get; set; } public string Ilce { get; set; } public stri...
using AkvelonTaskMilosBelic.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AkvelonTaskMilosBelic.Interfaces { public interface IProjectTaskRepository { IEnumerable<ProjectTask> GetAll(); IEnumerable<Project...
using System; using System.Collections.Generic; using System.Text; namespace HCBot.Runner.Utils { public static class DateTimeHelper { public static DateTime MoscowNow { get { var mskTz = TimeZoneInfo.CreateCustomTimeZone("Msk", new TimeSpan(3, 0, 0), "Msk", "Msk"); var...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BadClickingCircle : MonoBehaviour { public float alertPerSecond = 5; public GameObject normalCircle; public GameObject bigCircle; public Vector3 initialScale; public float timeToClose = 1f; public fl...
using System; using System.Collections.Generic; using System.Text; namespace Course { // Para customizar um tipo struct "tipo valor" struct Point { public double X; public double Y; public override string ToString() { return "(" + X + ", " + Y + ")"; } ...
using NUnit.Framework; using System; namespace Library_Task.Tests { public class ArrayTwoDimensionalTests { [TestCase(1, -65)] [TestCase(2, -1)] [TestCase(3, -5)] public void FindMinimumElementOfArray2DTests(int mockNumber, int expected) { int[,] arr = Doubl...
namespace Ach.Fulfillment.Shared.Reflection { using System; using System.Reflection; internal class ReflectField<T> : ReflectMember<T> where T : Attribute { public ReflectField(T reflectAttribute, MemberInfo memberInfo) : base(reflectAttribute, memberInfo) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebAppWood.Models.JsonModels { public class ModelDashboard { public ModelCipres Cipres = new ModelCipres(); public ModelOtherWood GMelina = new ModelOtherWood(); public ModelOtherWood Pino = ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; namespace ApartmentApps.Data { public class IncidentReport : PropertyEntity, IImageContainer, IFeedItem, IBaseEntity { [ForeignKey("...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using System.Text; using Xamarin.Forms; namespace Hunger_Games_Mobile { public class slide_page : ContentPage { public slide_page(List<int> tributeCount) { //This is the primary page t...
namespace P10InfernoInfinity.Factories { using System; using Interfaces; using Interfaces.Factories; using Models.Gems.GemLevels; public class GemLevelFactory : IGemLevelFactory { public IGemLevelable CreateGemLevel(string type) { switch (type) { ...
[System.Serializable] public class Item { [System.Serializable] public enum ItemType { Usable = 1, Equipment, Etc } public int ItemID; public string ItemName; public ItemType itemType; public string ItemDescription; public int ItemPrice; public Item () { } public Item (int _id, st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { public class SurveyorDistance { public Guid accId { get; set; } public string firstName { get; set; } public string lastName { g...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.INV { public class PalletSearchModel : SearchModelBase { public String HuId { get; set; } public String Code { get; set; } public String Description { get; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI.CoroutineTween; public class BackpackUIDropdown : Dropdown { public bool CanUnBan = true; protected override GameO...
using System.Collections.Generic; using System.Data; namespace GIFU.Models { public class NotificationServices { private DataAccessTool dataAccessTool = new DataAccessTool(); public List<Notification> GetMessages() { DataTable dataTable; string sql = @"SELECT [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.GraphicsPlus { public class TriangleFactory : ITriangleFactory { public ITriangle Create() { return new Triangle(); } } } ...
namespace SingLife.FacebookShareBonus.Model { public class PolicyBonus { public string PolicyNumber { get; set; } public int BonusInPoints { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ManHinh : MonoBehaviour { public GameObject loadingScreen, fadeIn, fadeOut, blackScreen, fadeInWhite, fadeOutWhite, whiteScreen; }
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ReportController : DemoController { public ActionResult IListDataSourceReport() { return DemoView("IListDataSourceReport", "SampleViewer", ReportDemoHelper.CreateModel("IListDataSource")); } } }
using System.Collections.Generic; using MealTime; using MealTime.Domain; using MealTime.Factory; using MealTime.Interface; using NUnit.Framework; namespace Tests { [TestFixture] public class MultipleOrderDishRuleTestFixture { private IDictionary<int, string> map = null; private IList<int> ...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Interfaces { public interface IChangePasswordToUserFactory : IActionFactory { IChangePasswordToUser Create(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening;//DOTweenを使用するため using UnityEngine.UI;//UIをいじるため public class Score : MonoBehaviour { public int ScorePoint;//点数 Text TargetText; public AudioSource audio; public AudioClip sound; public int[] Ranking...
using Autofac; using MediatR; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi...
using System; namespace BusPoa.Models { public class Localizacao { public string Id { get; set; } // public string Onibus { get; set; } public string Linha { get; set; } public double Latitude { get; set; } public double Longitude { get; set; } public DateTime D...
using API_Pets.Context; using API_Pets.Domains; using API_Pets.Interfaces; using Microsoft.Data.SqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace API_Pets.Repositories { public class RacaRepository : IRaca { //conectar com o banco com...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace ASantosSchedulingApp { public partial class Add...
namespace TheSlum.Items { public class Injection : Bonus { public new const int HealthEffect = 200; public new const int DefenseEffect = 0; public new const int AttackEffect = 0; public new const int Timeout = 3; public Injection(string id) : base(id, Health...
namespace ComputersApplication { public class HpComputersFactory : ComputersAbstractFactory { private Computer[] products; public HpComputersFactory() { this.products = GetProducts(); } public override Computer BuildPc() { retur...
using Fragenkatalog.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fragenkatalog.Datenhaltung { interface IDatenhaltung { // #bv001 : Benutzer anlegen Benutzer BenutzerAnlegen(string login_name, string email_...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Internal.Bind { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind']/class[@name='ObjectTypeAdapter']" [global::Android.Runtime.Register ("com/google/gson/internal/bind/Object...
using System; using com.Sconit.Entity; using com.Sconit.Entity.MasterData; using System.Collections.Generic; using com.Sconit.Facility.Entity; //TODO: Add other using statements here. namespace com.Sconit.Facility.Service { public interface IFacilityItemMgr : IFacilityItemBaseMgr { #region Customized ...
using System; namespace iSukces.Code.Interfaces { public class _PropertyInfoAttribute : Attribute { /// <summary> /// typ własności używany wewnętrznie (zwłaszcza jeśli udostępnianym typem jest interfejs) /// </summary> public Type PreferredRealType { get; set; } #regi...
#region License /** * Copyright (c) 2013 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file). * Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE */ #endregion using System; using System.Collections.Generic; using System.Linq; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; // TODO: Bonus - make this class a Singleton! [System.Serializable] public class BulletPoolManager : MonoBehaviour { public GameObject bullet; public int noOfBullets; public PlayerController playerController; //TODO: crea...
using BradescoPGP.Repositorio; using System.Globalization; namespace BradescoPGP.Web.Areas.Portabilidade.Models { public class TabelaStatusViewModel { public int Id { get; set; } public string NomeParticipante { get; set; } public string ConsultorPGP { get; set; } public int? A...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public enum ClashType : byte //make this more efficient { AD, AE, DA, DE, EA, ED, None } public class SpellSystem : MonoBehaviour { //Attributes List<TimedNote> m_playerNotes = new List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlunoISMAI { class Program { static void Main(string[] args) { Aluno aluno = new Aluno("João Loureiro", 12345, 1, "DJD"); Aluno aluno2 = new Al...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Project.Levels { public class LevelEventByAnimator : MonoBehaviour { public Animator anim; public UnityEvent LevelEvent; public void AnimationCompleted() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rozmieszczenie { public interface IFigura { void wprowadz_wymiary(); bool ustal_pozycje(Punkt p,Matryca m,int odstep); string przedstaw_sie(); // void ry...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.IO; using System.Threading.Tasks; using OpenTK.Graphics; using OpenTK; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using Sys...
using System; using System.ComponentModel; namespace DelftTools.Functions.Binding { class MultipleFunctionBindingListPropertyDescriptor : PropertyDescriptor { private readonly int index; private readonly string name; private readonly Type type; private readonly string displayNa...