text stringlengths 13 6.01M |
|---|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace DelftTools.Utils.Collections
{
public static class EnumerableExtensions
{
/// <summary>
/// Returns the type of the (first) element in the Enumerable. Returns null if the enumerable is empty.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DSG东莞路测客户端
{
class SignalDbSaveInfo
{
public double Freq { get; set; }
public double Value { get; set; }
public double ModuleValue { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.Entity
{
public class StocktakingItem:BaseEntity
{
/// <summary>
/// 盘点表编号
/// </summary>
public int StocktakingId { get; set; }
... |
using System.Globalization;
using System.Threading.Tasks;
using TradeProcessing.DataAceess;
using TradeProcessing.Model;
using TradeProcessing.Processor.Interfaces;
namespace TradeProcessing.Processor
{
public class JAOCsvProcessor : IJAOCsvProcessor
{
readonly HeliosContext _context;
readonly... |
using PizzaBox.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace PizzaBox.Domain.Interfaces
{
public interface IAddress: IRepository<Addressing>
{
}
}
|
using System.IO;
using MapTheState.Web.DataImport;
using MapTheState.Web.Repositories;
using NUnit.Framework;
using OfficeOpenXml;
namespace MapTheState.Tests
{
[TestFixture]
public class GivenExcelImporter
{
private ExcelPackage _package;
[SetUp]
public void Setup()
{
... |
namespace DataAccess
{
public interface IProduct : IEntity
{
int ProductId { get; set; }
string Name { get; set; }
string Category { get; set; }
string Description { get; set; }
decimal Price { get; set; }
}
} |
using Cs_Gerencial.Dominio.Entities;
using Cs_Gerencial.Dominio.Interfaces.Repositorios;
using Cs_Gerencial.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Servicos
{
public class Servic... |
namespace Sentry.Internal.Extensions;
internal static class EnumExtensions
{
public static T ParseEnum<T>(this string str) where T : struct, Enum =>
(T)Enum.Parse(typeof(T), str, true);
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net.Mail;
using System.Web.UI;
using System.Windows;
using System.Windows.Data;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using GalaSoft.M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PostProcessing;
public class PPController : MonoBehaviour {
[SerializeField] private PostProcessingProfile menu;
[SerializeField] private PostProcessingProfile game;
[SerializeField] private PostProcessingProfile blur... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApplication.Models;
using Microsoft.AspNet.Identity;
namespace WebApplication.Controllers
{
[Authorize]
public class SimulationsCon... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GesCMS.Application.Page.Queries
{
public class PageViewModel
{
public IList<PageDTO> Lists { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace CourseWork_CSaN
{
/// <summary>
/// Структура для хранения информации о файле или каталоге
/// </summary>
public struct FileStruct
{
... |
namespace Jypeli.Controls
{
/// <summary>
/// Hiiren sijainti, näppäinten tila sekä rullan asento.
/// </summary>
public unsafe struct MouseState
{
private fixed bool buttons[13]; // Silk.NET.Input.MouseButton määrän mukaan.
// fixed-"taulukon" käyttö on luultavasti ihan ok, tällee... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SpeedometerUpdate : MonoBehaviour {
public GameObject Speedometer;
private float speed;
void Start () {
Speedometer.GetComponent<TextMeshPro>().text = "0 Mph";
}
void FixedUpdate()
{... |
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.Network;
using gView.Framework.system;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace gView.Framework.UI.Dialogs.Network
{
public... |
using SnowBLL.Models.Geo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SnowBLL.Models
{
public class RouteGeometry
{
public IEnumerable<GeoPoint> Points { get; set; }
public int Id { get; set; }
}
}
|
namespace Andreys.Services
{
using Andreys.Data;
using Andreys.Models;
using Andreys.ViewModels.Products;
using System;
using System.Collections.Generic;
using System.Linq;
public class ProductsService : IProductsService
{
private readonly AndreysDbContext dbContext;
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab_036
{
public partial class Form1 : Form
{
public Form1()
{
... |
enum SceneType
{
SceneType_none = -1,
SceneType_World = 0,
SceneType_Level = 1,
}
enum eStopFlag
{
eStopFlag_noMove,
eStopFlag_Count,
}
enum eMoveFlag
{
eMoveFlag_RequestServer = 1 << 0,
} |
using System;
using System.Collections.Generic;
using Timeclock.Core.Domain;
using TimeClock.Data.Models;
namespace TimeClock.Data
{
public interface ITimeReportDaily
{
DateTime Date { get; set; }
IEnumerable<TimePunch> TimePunches { get; set; }
double TimeWorked { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace TC_Github_test
{
[TestFixture]
public class NUnitTest
{
[Test]
[Category("NUnit")]
public void MyFirstNUnitTest()
{
Assert.True(true);
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using System.Data.SqlClient;
namespace Dentistry
{
public partial class FrmTarifMohtari : DevExpress.... |
using gView.Framework.Geometry;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
namespace gView.Framework.OGC.GeoJson
{
public class GeoJsonFeature
{
[JsonProperty("oid", NullValueHandling = NullValueHandling.Ignore)]
public string Oid { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio9
{
class NotasEntre0e20
{
static int LeValida(int I)
{
int N = 0;
bool Valida = false;
while (Valida == false)
... |
using Dapper;
using Microsoft.Data.SqlClient;
using Microsoft.Extensions.Configuration;
using RestApiWithDapper.Interfaces;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Threading.Tasks;
namespace RestApiWithDapper.Models
{
public clas... |
using Business.Services.Contracts;
using Common;
using Data.Models;
using Globalization;
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Text;
namespace Business.Services
{
publi... |
using System.Collections;
using UnityEngine;
using TMPro;
public class DialogueManager : MonoBehaviour
{
public static DialogueManager instance;
private TextMeshPro dialogueText;
private int currentDialoguePriority = 0;
private Coroutine showDialogueCorotine;
private void Start() {
dialog... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.DataAccess;
using Hayaa.BaseModel;
using Hayaa.Security.Service.Dao;
using Hayaa.Security.Service.Config;
/// <summary>
///代码效率工具生成,此文件不要修改
/// </summary>
namespace Hayaa.Security.Service
{
public partial class AppInstanceTokenServer : ... |
using System;
namespace TexturePacker.Editor.Domain.Entities
{
[Serializable]
public class FrameSize
{
public int w;
public int h;
}
} |
using System;
namespace SortIntegers
{
class Program
{
static void Main(string[] args)
{
int temp = 0;
Console.WriteLine("Enter number 1. : ");
int number1 = int.Parse(Console.ReadLine());
Console.WriteLine("Enter number 2. : ");
int ... |
namespace _09._ListOfPredicates
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main()
{
int number = int.Parse(Console.ReadLine());
int[] numbers = Console.ReadLine().Split(new []{' '}, StringSp... |
using SharpDX;
using SharpDX.Toolkit.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProtoCar
{
abstract class APickUp
{
protected BasicEffect effect;
protected GeometricPrimitive model;
public Boun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace Mojang.Minecraft.Protocol.Providers
{
internal abstract class HandlerManager<TOwner, THandlerAttribute, THandlerKey>
where THandlerAttribute : Attribute, IHandlerAttribute<TH... |
using FeriaVirtual.Domain.SeedWork.Query;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace FeriaVirtual.Domain.Models.Users.Interfaces
{
public interface IEmployeeRepository
{
Task<TResponse> SearchById<TResponse>(Guid userId)
where TResponse : IQuery... |
using Controller.ExaminationAndPatientCard;
using Controller.UsersAndWorkingTime;
using Model.Secretary;
using Model.Users;
using ProjekatZdravoKorporacija.ModelDTO;
using ProjekatZdravoKorporacija.View;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtim... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using SAAS.FrameWork.Extensions;
using System;
namespace SAAS.FrameWork.Util.SsError
{
public partial class SsError
{
/// <summary>
/// 100 系统出错
/// </summary>
public static readonly SsError Err_SysErr = new SsError { errorC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _09._22
{
class Program
{
static void Main(string[] args)
{
Console.ForegroundColor =ConsoleColor.Green;
Console.WriteLine("Balogh Zoltán");
... |
using System;
using Xunit;
using ValidationServies = Service.ValidationService;
namespace Tests
{
public class ValidationUnitTests
{
[Fact]
public void CityValidationTest()
{
Assert.True(ValidationServies.ValidateCityName("St. Mark"));
Assert.False(Va... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using WebApi.Services;
using WebApi.Models;
using Microsoft.AspNetCore.Http;
using System;
using AutoMapper;
using WebApi.Dto;
using WebApi.Entities;
using WebApi.Helpers;
namespace WebApi.Controllers
{
[Authorize]
[ApiController]
[R... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Data.OleDb;
namespace can_yin_guan_li
{
public partial cla... |
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ButtonScript : MonoBehaviour, ISelectHandler, IPointerEnterHandler, IPointerExitHandler
{
public AudioClip UISelect;
public AudioClip UIMouseOver;
// Use this for initialization
void Start () {
}
... |
using UnityEngine;
using System.Collections.Generic;
public class Immobilized : Constraint
{
#region Constraint implementation
public void ChangeMove (List<Vector3> endPoints, Vector3 startPoint, Board[] boards)
{
endPoints.Clear ();
}
#endregion
}
|
using MyStore.Helpers;
using MyStore.Models;
using MyStore.Views;
using System.Windows.Input;
namespace MyStore.ViewModels
{
public class MyMessageBoxViewModel
{
public delegate void Choose(int chosen);
public event Choose ChooseHandler;
public MyMessageBoxModel model { get; set; }
... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection;
using Atc.CodeDocumentation.Markdown;
using Xunit;
using Xunit.Abstractions;
namespace Atc.Rest.FluentAssertions.Tests
{
public class CodeDocumentationTests
{
// ReSharper disable once NotAccessedField.Local... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class AnswerField : MonoBehaviour {
InputField answerField;
public static int answer;
// Use this for initialization
/*void Start () {
answerField = GetComponent<InputField> ();
answer = int.Parse(answerField.text);
}*/
public voi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwapSightConeColor : MonoBehaviour {
public Material AlertMaterial;
public Material SearchingMaterial;
public Material PatrolMaterial;
private MeshRenderer meshRenderer;
// Use this for initialization
void St... |
using System;
namespace Faker.ValueGenerator.PrimitiveTypes.FloatTypes
{
public class FloatGenerator : IPrimitiveTypeGenerator
{
private static readonly Random Random = new Random();
public Type GenerateType { get; set; }
public object Generate()
{
GenerateType = t... |
using Logger.Appenders;
using Logger.Layouts;
using Logger.Messages;
using Logger.Loggers;
using System;
namespace Logger
{
class Program
{
static void Main(string[] args)
{
var XMLLayout = new XMLLayout();
var file = new LogFile();
var fileAppender = new Fi... |
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.Constants
{
public static class Messages
{
public static string CarAdded = "Araç eklendi";
public static string CarValueInvalid = "Araç minimum kiralama değeri çok düşük,Tekrar Deneyi... |
using System.Text;
namespace _040
{
class Program
{
private static string ChampernownesConstant(int minLength)
{
var sb = new StringBuilder(minLength);
for (int i = 1; sb.Length < minLength; i++)
{
sb.Append(i);
}
ret... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessEntity;
using BusinessLogic;
namespace PANEL.forms
{
public partial class frmSalidas : System.Web.UI.Page
{
protected void Page_Load(object sender, E... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FontAwesome5.Generator
{
class Program
{
static StringBuilder _content = new StringBuilder();
static Stack<string> _indent = new Stack<string>();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PROG1_PROYECTO_FINAL
{
public partial class Reporte_Entradas_Fecha : Form
{
pu... |
using ISE.Framework.Common.Service.Message;
using ISE.Framework.Server.Core.BussinessBase;
using ISE.SM.Common.DTO;
using ISE.SM.Common.DTOContainer;
using ISE.SM.DataAccess;
using ISE.SM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespa... |
using System;
namespace Faker.ValueGenerator.PrimitiveTypes.FloatTypes
{
public class DoubleGenerator : IPrimitiveTypeGenerator
{
private static readonly Random Random = new Random();
public Type GenerateType { get; set; }
public object Generate()
{
GenerateType = ... |
using System.Diagnostics.CodeAnalysis;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace BinaryFog.NameParser.Tests
{
/// <summary>
/// Tests for
/// SR. John Henry William dela Vega, Jr Esq.
/// MANUEL ESQUIPULAS SOHOM
/// Maria Delores Esquivel-Moreno
/// PHILIP DEHART ESQ
/... |
using System;
using System.Collections.Generic;
#nullable disable
namespace rent_a_car
{
public partial class Adre
{
public Adre()
{
ArabaFirmas = new HashSet<ArabaFirma>();
}
public int Id { get; set; }
public string Ilce { get; set; }
public stri... |
using AkvelonTaskMilosBelic.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AkvelonTaskMilosBelic.Interfaces
{
public interface IProjectTaskRepository
{
IEnumerable<ProjectTask> GetAll();
IEnumerable<Project... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HCBot.Runner.Utils
{
public static class DateTimeHelper
{
public static DateTime MoscowNow { get {
var mskTz = TimeZoneInfo.CreateCustomTimeZone("Msk", new TimeSpan(3, 0, 0), "Msk", "Msk");
var... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BadClickingCircle : MonoBehaviour
{
public float alertPerSecond = 5;
public GameObject normalCircle;
public GameObject bigCircle;
public Vector3 initialScale;
public float timeToClose = 1f;
public fl... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Course
{
// Para customizar um tipo struct "tipo valor"
struct Point
{
public double X;
public double Y;
public override string ToString()
{
return "(" + X + ", " + Y + ")";
}
... |
using NUnit.Framework;
using System;
namespace Library_Task.Tests
{
public class ArrayTwoDimensionalTests
{
[TestCase(1, -65)]
[TestCase(2, -1)]
[TestCase(3, -5)]
public void FindMinimumElementOfArray2DTests(int mockNumber, int expected)
{
int[,] arr = Doubl... |
namespace Ach.Fulfillment.Shared.Reflection
{
using System;
using System.Reflection;
internal class ReflectField<T> : ReflectMember<T> where T : Attribute
{
public ReflectField(T reflectAttribute, MemberInfo memberInfo)
: base(reflectAttribute, memberInfo)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebAppWood.Models.JsonModels
{
public class ModelDashboard
{
public ModelCipres Cipres = new ModelCipres();
public ModelOtherWood GMelina = new ModelOtherWood();
public ModelOtherWood Pino = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
namespace ApartmentApps.Data
{
public class IncidentReport : PropertyEntity, IImageContainer, IFeedItem, IBaseEntity
{
[ForeignKey("... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using Xamarin.Forms;
namespace Hunger_Games_Mobile
{
public class slide_page : ContentPage
{
public slide_page(List<int> tributeCount)
{
//This is the primary page t... |
namespace P10InfernoInfinity.Factories
{
using System;
using Interfaces;
using Interfaces.Factories;
using Models.Gems.GemLevels;
public class GemLevelFactory : IGemLevelFactory
{
public IGemLevelable CreateGemLevel(string type)
{
switch (type)
{
... |
[System.Serializable]
public class Item
{
[System.Serializable]
public enum ItemType
{
Usable = 1,
Equipment,
Etc
}
public int ItemID;
public string ItemName;
public ItemType itemType;
public string ItemDescription;
public int ItemPrice;
public Item () {
}
public Item (int _id, st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Object
{
public class SurveyorDistance
{
public Guid accId { get; set; }
public string firstName { get; set; }
public string lastName { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.INV
{
public class PalletSearchModel : SearchModelBase
{
public String HuId { get; set; }
public String Code { get; set; }
public String Description { get; ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI.CoroutineTween;
public class BackpackUIDropdown : Dropdown
{
public bool CanUnBan = true;
protected override GameO... |
using System.Collections.Generic;
using System.Data;
namespace GIFU.Models
{
public class NotificationServices
{
private DataAccessTool dataAccessTool = new DataAccessTool();
public List<Notification> GetMessages()
{
DataTable dataTable;
string sql = @"SELECT [... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Thingy.GraphicsPlus
{
public class TriangleFactory : ITriangleFactory
{
public ITriangle Create()
{
return new Triangle();
}
}
}
... |
namespace SingLife.FacebookShareBonus.Model
{
public class PolicyBonus
{
public string PolicyNumber { get; set; }
public int BonusInPoints { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ManHinh : MonoBehaviour
{
public GameObject loadingScreen, fadeIn, fadeOut, blackScreen, fadeInWhite, fadeOutWhite, whiteScreen;
}
|
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ReportController : DemoController {
public ActionResult IListDataSourceReport() {
return DemoView("IListDataSourceReport", "SampleViewer", ReportDemoHelper.CreateModel("IListDataSource"));
}
}
}
|
using System.Collections.Generic;
using MealTime;
using MealTime.Domain;
using MealTime.Factory;
using MealTime.Interface;
using NUnit.Framework;
namespace Tests
{
[TestFixture]
public class MultipleOrderDishRuleTestFixture
{
private IDictionary<int, string> map = null;
private IList<int> ... |
using Fingo.Auth.Domain.Infrastructure.Interfaces;
using Fingo.Auth.Domain.Users.Interfaces;
namespace Fingo.Auth.Domain.Users.Factories.Interfaces
{
public interface IChangePasswordToUserFactory : IActionFactory
{
IChangePasswordToUser Create();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;//DOTweenを使用するため
using UnityEngine.UI;//UIをいじるため
public class Score : MonoBehaviour
{
public int ScorePoint;//点数
Text TargetText;
public AudioSource audio;
public AudioClip sound;
public int[] Ranking... |
using Autofac;
using MediatR;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.OpenApi... |
using System;
namespace BusPoa.Models
{
public class Localizacao
{
public string Id { get; set; }
// public string Onibus { get; set; }
public string Linha { get; set; }
public double Latitude { get; set; }
public double Longitude { get; set; }
public DateTime D... |
using API_Pets.Context;
using API_Pets.Domains;
using API_Pets.Interfaces;
using Microsoft.Data.SqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace API_Pets.Repositories
{
public class RacaRepository : IRaca
{
//conectar com o banco com... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace ASantosSchedulingApp
{
public partial class Add... |
namespace TheSlum.Items
{
public class Injection : Bonus
{
public new const int HealthEffect = 200;
public new const int DefenseEffect = 0;
public new const int AttackEffect = 0;
public new const int Timeout = 3;
public Injection(string id)
: base(id, Health... |
namespace ComputersApplication
{
public class HpComputersFactory : ComputersAbstractFactory
{
private Computer[] products;
public HpComputersFactory()
{
this.products = GetProducts();
}
public override Computer BuildPc()
{
retur... |
using Fragenkatalog.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fragenkatalog.Datenhaltung
{
interface IDatenhaltung
{
// #bv001 : Benutzer anlegen
Benutzer BenutzerAnlegen(string login_name, string email_... |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace Com.Google.Gson.Internal.Bind {
// Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind']/class[@name='ObjectTypeAdapter']"
[global::Android.Runtime.Register ("com/google/gson/internal/bind/Object... |
using System;
using com.Sconit.Entity;
using com.Sconit.Entity.MasterData;
using System.Collections.Generic;
using com.Sconit.Facility.Entity;
//TODO: Add other using statements here.
namespace com.Sconit.Facility.Service
{
public interface IFacilityItemMgr : IFacilityItemBaseMgr
{
#region Customized ... |
using System;
namespace iSukces.Code.Interfaces
{
public class _PropertyInfoAttribute : Attribute
{
/// <summary>
/// typ własności używany wewnętrznie (zwłaszcza jeśli udostępnianym typem jest interfejs)
/// </summary>
public Type PreferredRealType { get; set; }
#regi... |
#region License
/**
* Copyright (c) 2013 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file).
* Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using Syst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// TODO: Bonus - make this class a Singleton!
[System.Serializable]
public class BulletPoolManager : MonoBehaviour
{
public GameObject bullet;
public int noOfBullets;
public PlayerController playerController;
//TODO: crea... |
using BradescoPGP.Repositorio;
using System.Globalization;
namespace BradescoPGP.Web.Areas.Portabilidade.Models
{
public class TabelaStatusViewModel
{
public int Id { get; set; }
public string NomeParticipante { get; set; }
public string ConsultorPGP { get; set; }
public int? A... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public enum ClashType : byte //make this more efficient
{
AD,
AE,
DA,
DE,
EA,
ED,
None
}
public class SpellSystem : MonoBehaviour
{
//Attributes
List<TimedNote> m_playerNotes = new List... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlunoISMAI
{
class Program
{
static void Main(string[] args)
{
Aluno aluno = new Aluno("João Loureiro", 12345, 1, "DJD");
Aluno aluno2 = new Al... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Project.Levels
{
public class LevelEventByAnimator : MonoBehaviour
{
public Animator anim;
public UnityEvent LevelEvent;
public void AnimationCompleted()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rozmieszczenie
{
public interface IFigura
{
void wprowadz_wymiary();
bool ustal_pozycje(Punkt p,Matryca m,int odstep);
string przedstaw_sie();
// void ry... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
using System.Threading.Tasks;
using OpenTK.Graphics;
using OpenTK;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using Sys... |
using System;
using System.ComponentModel;
namespace DelftTools.Functions.Binding
{
class MultipleFunctionBindingListPropertyDescriptor : PropertyDescriptor
{
private readonly int index;
private readonly string name;
private readonly Type type;
private readonly string displayNa... |
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