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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace eIVOGo.Module.UI { public partial class PopupModalMessage : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { ...
namespace PRGTrainer.Core.TelegramHandler.MessageProcessing { using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Model.ReferenceBook; using ReferenceBookStorage; using StatesController; using Telegram.Bot; using Telegram.Bot.Args; using Telegram...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TErreur { public int ErrId { get; set; } public int? AgId { get; set; } public string ErrObjet { get; set; } public string ErrProjet { get; set; } public string ErrMethod...
namespace Switch.Devices { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Threading; using Identity; using Packets; using Par...
using loggerApp.Consumers; using System; using System.Collections.Generic; using System.Data.Entity.Design.PluralizationServices; using System.Data.SqlClient; using System.Globalization; using System.Linq; namespace loggerApp.Producers { /// <summary> /// ❏Cache実装 /// APIasC は16bit アクセスなので、そこをTargetとする ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Collections; using FurnitureRentalSystem.Model; using FurnitureRentalSystem.Con...
using System.Collections.Generic; using Politicizer.Api.Models; namespace Politicizer.Api.Abstract.Services { public interface ILegislationService { IEnumerable<Bill> GetBills(); Bill GetBill(string id); } }
namespace MonitorJob { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ToolProcess { public int Id { get; set; } public string ToolName { get; set; } public ToolProcessStatus Status { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Task1; namespace Task1Console { public class ElementChangedListener { public void Register<T>(Matrix<T> matrix) { if (matrix == null) throw new ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace COMP476Proj { public class Trigger : Entity { private bool triggered; private int id; public int ID { get { return id; } } private static ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Templates")] [assembly: AssemblyDescription("Provides contructs that aid in T4 Templating.")] [assembly: AssemblyProduct("Templates")] [assembly: AssemblyCopyright("Copyright © 2019")] [as...
using System; using System.Collections.Generic; using System.Text; using System.Web.Security; using System.Security.Cryptography; using CYQ.Data; namespace Aries.Core.Helper { /// <summary> /// 密码加密助手类 /// </summary> public static class EncrpytHelper { internal static byte[] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoffeeMachineProject { /* * The Machine class simulates machine attributes and actions, while only pretending to * hold code to actually control the brewing, change counting, and...
using System; using System.Collections.Generic; using System.Linq; namespace ZeroFormatter { public interface IKeyTuple { string ToString(); } public static class KeyTuple { public static KeyTuple<T1, T2, T3, T4, T5, T6, T7, KeyTuple<T8>> Create<T1, T2, T3, T4, T5, T6, T7, T8> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; namespace AdoDemo { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object s...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ClassLibrary.Model { public class Local { public int LocalID { get; set; } [Required(ErrorMessage = "No Name was chosen.")] public string Nome { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UserManagement.Repository { public interface ILoginRepository<T> where T : class { int Login(T t); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Anim_gain : MonoBehaviour { // Start is called before the first frame update void Start() { StartCoroutine(WaitForAnim()); } // Update is called once per frame void Update() { ...
using Robust.Shared.GameObjects; namespace Content.Shared.Game { public partial class GameSystem : EntitySystem { public void StartGame(GameComponent game) { game.State = GameState.Start; var args = new GameStartedEvent(game); EntityManager.EventBus.RaiseLo...
using System; using System.IO; using UnityEngine; public class Pathing { public static string AppDataPath { get { return Application.dataPath; // gets app install path... } } // gets streaming assets raw path... public static string AppContentDataUri { get { if(Application.platform...
using System.Diagnostics; using System.Threading.Tasks; using Android; using Android.OS; using CoffeeFinder.Droid.Services; using CoffeeFinder.Models; using CoffeeFinder.Services; using Java.Lang; using Plugin.Permissions; using Plugin.Permissions.Abstractions; using Xamarin.Forms; [assembly: Xamarin.Forms.Dependency(...
using System; using System.Collections.Generic; namespace Ecommerce.Dto { public class OrderDto { public Guid OrderId { get; set; } public DateTime CreatedDate { get; set; } public OrderStatuses Status { get; set; } public string StatusText => Status.ToString(); public d...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Web; using System.Xml; using System.Xml.Serialization; /// <summary> /// /// </summary> static public class Extensions { /// <summary> /// Ge...
// <copyright file="CachedConnection{TMessage,TAddress}.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> namespace IndiePortable.Communication.Core.Devices.Connections.Decorators { using System; using System.Threading.Tasks; public class CachedConnection<TMess...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class Enemy : MonoBehaviour { [Tooltip("The amount of health the enemy has")] public float Health = 10; [Tooltip("The amount of credits the enemy gives on death")] public int CreditsValue; public f...
using System; using NLog; namespace DokanNet { public class DokanOptions { public ushort Version; public ushort ThreadCount; public bool DebugMode; public bool UseStdErr; public bool UseAltStream; public bool UseKeepAlive; public bool NetworkDrive; public bool Remo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class wskaznikPaliwa : MonoBehaviour { public Slider slider; float odliczanie; public float dlugosc = 20f; public GameObject SliderOgranicznik; // Use this for initialization void Start () {...
using System; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Tou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Collections_and_Generics_Assignment { public class Customer { public int customerID { get; set; } public string customerName { get; set; } public int contact { ...
 using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Raiwan.Classes { abstract class Packet { public string GetPacket() { return JsonConvert.SerializeObject(this) + "***"; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; namespace Orka { class StatsViewModel { public ObservableCollection<DrinkData> DrinkCollection { get; set; } public StatsViewModel() ...
using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { /// <summary> /// Home界面右上角金币和钻石信息 /// </summary> public class ItemBar : MonoBehaviour { public Button iconBtn; public Text countText; public void SetValue(int value) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawFromTheCameraToWorld : MonoBehaviour { public float distance; void Update() { /* ScreenPointToRay returns a ray going from camera through a screen point. Because we use the mouse posit...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Kiosk.Models.ViewModel { public class POSDeviceViewModel { public String company_id { get; set; } public int? quantity { get; set; } public String SellerID { get ...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using System; using Renting.Domain.Apartments; namespace Renting.Domain.Offers { public class OfferFactory { public static Offer Create(Apartment apartment, OwnerId ownerId, Period period, Price pricePerDay, Price deposit) { var offerId = OfferId.From(Guid.NewGuid().ToString()); ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AvaliacaoFinalCSharp.Features.Scrape; using Newtonsoft.Json; namespace AvaliacaoFinalCSharp.Features.Country { public class CountryService : ICountryService { private const string DefaultCountryService = "http://e...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using NuGet.Frameworks; using NuGet.Packaging; using NuGet.Packaging.Core; using NuG...
using System; using System.Collections.Generic; using System.Text; class Path { //Create a class Path to hold a sequence of points in the 3D space. private List<Point3D> path = new List<Point3D>(); //For a path to exist it needs at least 2 points public Path(Point3D start, Point3D finish...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("Gryphon")] public class Gryphon : MonoBehaviour { public Gryphon(IntPtr address) : this(address, "Gryphon") { } public Gryphon(IntPtr address,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class usualCutsomAnimation : MonoBehaviour { public Sprite[] sprites; private float delay = 0.08f; private int current = 0; void Awake() { } private void Start() { StartCoroutine("animateJ...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using static Tmds.Linux.LibC; namespace IoUring { /// <summary> /// Exception thrown on errors during a syscall /// </summary> public class ErrnoException : IOException { private static re...
using UnityEngine; using UnityEngine.AI; public class Bot : MonoBehaviour { private enum state { Idle, Movement } private NavMeshAgent meshAgent; [SerializeField] private Transform target; private state botState = state.Movement; private void Awake() { mesh...
using System; using System.Collections.Generic; using System.Linq; namespace NetCode { /// <summary> /// Delares a synchronisable field, and the target type to synchronised. /// </summary> public class EnumerateSyncEntityAttribute : Attribute { public string Tag { get; private s...
using UnityEngine; using System.Collections; public class PickupHandler : MonoBehaviour { public playerController player; void Gem1Action() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ServiceHost.Models { public class Transaction { [Key] public Guid Id { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementController : MonoBehaviour { // Transforms to act as start and end markers for the journey. public Transform startMarker; public Transform endMarker; // Movement speed in units/sec. public float s...
using nmct.ba.cashlessproject.model.Web; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace nmct.ssa.webapp.PresentationModels { public class LogboekPM { public Kassa kassa { get; set; } public Logboek logboek { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets._2D; public class SetupLocalPlayer : NetworkBehaviour { [SyncVar] public string pname = "player"; [SyncVar] public Color playerColor = Color.white; private Platf...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.EF { public class SubNotification { public int ID { get; set; } [DisplayName("OC")] public string Name { get; set; } ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace MCCForms { public class GridNumberPad : Grid { public List<ButtonNumberPad> Buttons { get; set; } public GridNumberPad () { Buttons = new List<ButtonNumberPad> (); for (int number = 0; number <= 11; number++) { Buttons...
/** File Created Sept 11th 2017 - File name = MenuManager.cs Author: Gabriel Gaudreau Project: ShootingRangeGame */ using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { [SerializeField] Text highScoreText, hitAccuracyText, scoreAccuracyText, sc...
using System.Xml.Serialization; using System.IO; using System.Xml; namespace ShCore.Utility.Xml { /// <summary> /// Đọc file Config và đưa dữ liệu đọc được vào một biến kiểu dữ liệu là T /// </summary> /// <typeparam name="T"></typeparam> public class ReadConfig<T> where T : ConfigBase, new() {...
namespace BrainPunch.Models { using MySql.Data.Entity; using System; using System.Data.Entity; using System.Linq; [DbConfigurationType(typeof(MySqlEFConfiguration))] public class DatabaseContext : DbContext { // Your context has been configured to use a 'DatabaseContext' connection ...
using System; using System.Linq.Expressions; namespace Relocation.Data { public partial class relocatees_view { static public string GetPropName(Expression<Func<relocatees_view, object>> expr) { switch (expr.Body.NodeType) { case ExpressionType.MemberAccess: return ((MemberExpression)...
using System; using System.Buffers; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class AsyncValueEnume...
using System; using System.Collections.Generic; using System.Numerics; using System.Text; namespace Problems.EuclidAlgorithm { public class Euclid { //http://www.vcskicks.com/euclidean-gcd.php public int GCDRecursive(int a, int b) { if (a == 0) return b; ...
using UnityEngine; using System.Collections; public class ClickDiverterSwitch : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnMouseDown(){ if(gameObject.transform.parent.GetComponent<DiverterLeftC>().diverteron) { g...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using UnityEngine; using System.Collections; using UnityEngine.AI; public enum OffMeshLinkMoveMethod { Teleport, NormalSpeed, Parabola, Curve } [RequireComponent(typeof(NavMeshAgent))] public class AgentLinkMover : MonoBehaviour { [SerializeField] OffMeshLinkMoveMethod method = OffMeshLinkMov...
using Grupo5_Hotel.Entidades.Entidades; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grupo5_Hotel { public class ReservaWrapper { int codReserva; Cliente cliente; Habitacion habitacion; Hotel hotel...
using Columns.Types; using DataFrameLibrary; using Metrics; using NetworkLibrary; using System.Collections.Generic; using System.Linq; namespace VectorConversion.VectorDataConversion { public class EpsilonKNN : IVectorConversion { public double Radius { get; set; } public double K { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using TeamElem.Linq; namespace TeamElem.Data.Serialization { /// <summary> /// オブジェクトの標準シリアライズ処理に関する拡張子を提供します。 /// </summary> public static class SerializationExtensions { public static IEn...
using CoreASP.Interface.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreASP.Entity { public abstract class BaseEnity : IEntity { long version; int createdBy; DateTime createdDate; int changedBy; Date...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Scheduler : MonoBehaviour { Queue<Task> tasks; Stack<Task> repeatingTasksToAdd; static Scheduler s_instance; public delegate void TaskDelegate(); Dictionary<TaskDelegate, TaskData> taskTimes; [Syst...
using UnityEngine; public class PipePuzzleScript : MonoBehaviour { public PipeListData Pipes; public PipeEntrance Begin; private bool FlowsThroughAll; private int _currPipe; private int _prevPipe, temp; public int NumOfPipes; private int Num; private void Start() { Begin.p...
using Microsoft.EntityFrameworkCore.Migrations; namespace VoterSystem.Migrations { public partial class Fill : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Applicant", columns: table...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Runtime.Serialization; namespace Dnn.PersonaBar.Pages.Services.Dto { [DataContract] public class BulkPageResponseItem { ...
//Darren Joyner //CSCI 363 //Assignment 1 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace csci363DJoynerCalculator { pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SLAB_HID_TO_SMBUS; using System.Threading; namespace CP2112_CS_Template { public partial class...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Foundation.Diagnostics; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Con...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using firma_budowlana.Models; namespace firma_budowlana.Controllers { public class HomeController : Controller { public ActionResul...
using System.Collections.Generic; namespace Domain.Models { public class CryptoCurrency { public int Id { get; set; } public string Code { get; set; } public List<CurrencyQuote> CurrencyQuotes { get; set; } } }
using System.Collections.Generic; using System.Diagnostics; namespace MonoGame.Extended.Tiled { [DebuggerDisplay("{LocalTileIdentifier}: Type: {Type}, Properties: {Properties.Count}, Objects: {Objects.Count}")] public class TiledMapTilesetTile { public TiledMapTilesetTile(int localTileIdentifier, ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups; using Asset.Models.Library.EntityModels.OrganizationModels; namespace Asset.Models.Library.EntityModels.AssetsModels.AssetEntrys { public class AssetEn...
using OpenTK; namespace Common { public class Particle { public Vector3 Place; public Vector3 Speed; } }
using AutoMapper; using MediatR; using Publicon.Core.Exceptions; using Publicon.Core.Repositories.Abstract; using Publicon.Infrastructure.DTOs; using Publicon.Infrastructure.Queries.Models.Publication; using System.Threading; using System.Threading.Tasks; namespace Publicon.Infrastructure.Queries.Handlers.Publication...
using System; using System.Collections.Generic; namespace AbstractFactoryPattern.Models { public class HotPot { public Pot Pot { get; set; } public Soup Soup { get; set; } public Protein Main { get; set; } public IEnumerable<Vegetable> Vegetables{ get; set; } public IEn...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lever : MonoBehaviour { public bool State { get; private set; } [Tooltip("The type of element the lever controls")] public ElementScriptable.ElementTypes ElementType; public LeverBox box; [Tooltip("The m...
using System; namespace Fairmas.PickupTracking.Shared.Models { /// <summary> /// This model represents the pickup figures that are delivered by the data backend service. /// All properties are optional and must not be included in responses. /// </summary> public class ResponseFiguresModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using jjs.Common; namespace jjs.Controllers { public class ImageUploadController : Controller { [HttpPost] public ActionResult Upload(HttpPostedFileBase upload) { va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Facturation.Shared { public class DashboardDto { public DashboardDto() { } public DashboardDto(IBusinessData from) { CA = from.CA; ...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using System.Threading; using Microsoft.VisualStudio.TestTools.UnitTesting; using Async...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Service { public class Result : IResult { private IMapCell _mapCell; private int _numberOfVisitedCells; private bool _success; public Re...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class final : MonoBehaviour { public Text life; private int wholehealth; public Object baozha; maincharacontrol c2 = null; // Use this for initialization void Start () { wholehealth = 20; life.text = "Y...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestionProjetForfait.Metier { public class Client { public int CodeClient { get; set; } public string RaisonSociale { get; set; } public string Adre...
using System.Linq; namespace PizzaLibrary.Validators { public class SliceValidator { private readonly int _minIngridients; private readonly int _maxPieces; public SliceValidator(int minIngridients, int maxPieces) { _minIngridients = minIngridients; _max...
 using ModernCSApp.Services; using ModernCSApp.Views.Controls; using GalaSoft.MvvmLight.Messaging; using SharpDX; using SharpDX.Direct3D11; using SharpDX.Toolkit.Graphics; using SumoNinjaMonkey.Framework.Controls; using SumoNinjaMonkey.Framework.Controls.DrawingSurface; using SumoNinjaMonkey.Framework.Controls.Innerti...
using UnityEngine; public class WirePuzzle : Interactable { public WireSourceInteraction[] wires; public bool playerInsideBounds; private float checkAccumulator; private bool solved; protected override void OnStart() { GameManager.OnReset += Reset; SetWiresEnabled(false);...
using MISA.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Core.Interfaces { /// <summary> /// Interface của country kế thừa ibase /// </summary> /// created by: DTHIEU(13/4/2021) public interface IC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JellyFish : MonoBehaviour { public int health = 3; public GameObject explosion; // [0] = shootSpeedBuff // [1] = movementSpeedBuff // [2] = twinShotBuff // [3] = shieldBuff public GameObject[] bu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrPlayerLookingDirection : MonoBehaviour { [Header("Looking Objects")] public Transform pivot; // Update is called once per frame void Update () { if(!GetComponent<scrPlayerPunchUpdate>().punching) ...
using UnityEngine; using System.Collections; namespace ViNoToolkit{ /// <summary> /// Trigger volume event data. /// </summary> public class TriggerVolumeEventData : ViNoEventData{ public Collider collider; } /// <summary> /// Trigger volume. please attach this script to a player. /// </summary> public cl...
using System.ComponentModel.DataAnnotations; using System.Web; namespace MVCPL.Models { public class RewardViewModel { [Required] public int Id { get; set; } [Required] [MaxLength(50)] [RegularExpression(@"^[a-zA-Z\d-]*$")] public string Title { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class GameManager : MonobehaviourSingleton<GameManager> { GameMode m_gameMode; public GameMode gameMode { get { return m_gameMode; } } public void Start() { Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestCommon { /// <summary> /// Test case priority const class /// </summary> public static class Pri { /// <summary> /// The BVT /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hastane.Entity { [Table("Doktorlar")] public class Doktor { [Key] p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PortalCinematic : MonoBehaviour { void OnTriggerEnter2D(Collider2D col) { if(col.CompareTag("Player")) { PlayerController playerController = col.GetComponent<PlayerController>(); pla...