text stringlengths 13 6.01M |
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using Microsoft.EntityFrameworkCore.Migrations;
namespace DAL.Migrations
{
public partial class sampleAnswers : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.InsertData(
table: "Answers",
columns: new[] ... |
using System;
using System.Collections.Generic;
using zoologico.Interfaces;
using zoologico.Models;
namespace zoologico.Models
{
public class Chimpanze : Animais , IEscalador
{
public string Andar()
{
return this.GetType().Name+ "Consegue andar";
}
public string Esc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gallows_OIS12
{
class Word
{
string word;
public Word(string word)
{
this.word = word;
}
public int getCharIndex(char guessedChar)... |
using UnityEngine;
namespace TypingGameKit
{
/// <summary>
/// Toggles the active status of two objects depending on if an object is targeted or not.
/// </summary>
public class InputSequenceToggle : MonoBehaviour
{
[SerializeField] private InputSequence _sequence = null;
... |
using UnityEngine;
using System.Collections;
public class PickupObject : MonoBehaviour {
GameObject pickedUp;
float pickedUpSize;
GameObject GetMouseHoverObject(float range)
{
Vector3 possition = gameObject.transform.position;
RaycastHit rayHit;
Vector3 target = possition + ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UserAuthenticationMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------... |
using System;
namespace Shango.CommandProcessor
{
/// <summary>
/// Summary description for CommandFactory.
/// </summary>
public interface ICommandFactory
{
ICommand
GetCommand( string CommandName, ICommandProcessor CommandProcessor );
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
using System.Linq;
using UnityEngine.SceneManagement;
public class PopulationController : MonoBehaviour
{
//create singleton - This means that there can only be one of this in the sce... |
using System;
using System.Diagnostics.CodeAnalysis;
namespace Alpaca.Markets
{
/// <summary>
/// Encapsulates timestamps information from Polygon REST API.
/// </summary>
[SuppressMessage("ReSharper", "UnusedMemberInSuper.Global")]
public interface ITimestamps
{
/// <summary>
... |
using System;
using System.Collections.Generic;
namespace OdmNet.Domains
{
public partial class ProductCategories
{
public ProductCategories()
{
InverseParent = new HashSet<ProductCategories>();
ProductModels = new HashSet<ProductModels>();
Products = new Ha... |
using System;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using System.Collections.Generic;
namespace DotCom.Tests
{
[TestFixture]
public class ProviderSearchProceduralTest
{
private IWebDriver driver;
[SetUp]
public void SetUpBrowser()
{
... |
using Newtonsoft.Json;
namespace Migration.Common.Config
{
public class Link
{
[JsonProperty("target", Required = Required.Always)]
public string Target { get; set; }
[JsonProperty("source", Required = Required.Always)]
public string Source { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Microsoft.DataStudio.Diagnostics
{
// TODO rskumar: Just need this for spitting traces to VS output window, how do I conditionally compile?
class DebugListener : BaseListener
{
public DebugListener(SourceLevels lev... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using Microsoft.Phone.BackgroundAudio;
namespace AudioBookBeta
{
public partial class Player
{
public ObservableCollection<Book> books = n... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class blood : MonoBehaviour {
//血条扣减和扣血淡出动画
public Slider slider;
public Slider shengming;
public Slider lingqi;
private int bloodline;
private int shengmingline;
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
namespace ProyectoIntegrado
{
class ReservaMesa
{
private int id;
private DateTime dia;
private int numComensale... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace XRTTicket.Models.Ticket
{
public class TicketType
{
[Key]
public int TicketTypeId { get; set; }
public string TicketTypeName { get; set; }
}
... |
using FuelSupervisorSetting.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
public enum ApplicationPage
{
Station,
Tank,
Interpolation,
}
namespace FuelSupervisorSetting
{
class ApplicationControlle... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Count_Substring_Occurrences
{
class CountSubstringOccurrences
{
static void Main(string[] args)
{
//var for input string;
var inputStr = Console... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HotFix_Project
{
class RegisterEvent_Logic
{
public static void Register(EventManager mgr)
{
var disp = mgr.GetDispatcher();
//mgr.RegWrapInterf... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Dish : MonoBehaviour
{
public bool isDirty;
public bool isUnderSink;
public bool isCurrentlyBeingCleaned;
public bool isDone;
public void CleanUpDish() {
Destroy(transform.GetChild(0).gameObject);
}
// Start is... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DownhillAnimationOff : MonoBehaviour {
private Animator animator;
private float playerSpeed;
public void OnTriggerEnter (Collider other)
{
if (other.CompareTag("Player"))
{
animator = other.GetComponent<Animator>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CMS_Tools.Entity
{
public class Categories
{
public Categories(){
images = new List<Picture>();
languageCode = "VI";
}
public int categoryId;
public string cat... |
using Insurance.Model.Poco;
namespace Insurance.Model.App.Osago
{
public class OsagoGroup
{
public int Id { get; set; }
public string Name { get; set; }
public string Text { get; set; }
public string Mode { get; set; }
public static explicit operator OsagoGroup(Group g... |
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Shapes
{
interface IPaintable
{
void Paint(Graphics g);
}
}
|
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Coursera;
using FSharp.Control;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Tasks;
namespace LearnOnTheGo
{
public partial class CoursePage : PhoneApplicationPage
{
public CoursePage()
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TestsGenerator.IO;
namespace TestsGenerator.UnitTests
{
[TestClass]
public class TestsG... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AmDmAnalogProject.Models.Entities;
namespace AmDmAnalogProject.Models.Entities
{
public class Song
{
public Song()
{
Chords = new List<Chord>();
}
public int Id { get; set; }
... |
using System;
using System.Collections;
using fraction_calculator_dotnet.Entity;
using fraction_calculator_dotnet.Operators;
using fraction_calculator_dotnet.Render;
namespace fraction_calculator_dotnet
{
public enum Mode {
Standard,
Builder
}
public class Calculator
{
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VirtualButton : MonoBehaviour, IVirtualButtonEventHandler
{
VirtualButtonBehaviour[] virtualButtonBehaviours;
string vbName;
public float rotateSpeed = 50f;
public GameObject information,objek,po... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using UnityEngine;
using UnityEngine.UI;
namespace Hotfix
{
[ObjectEvent]
public class UIGameSelectComponentEvent : ObjectEvent<UIGameSelectComponent>, IAwake
{
public vo... |
using System.Windows.Forms.Design;
namespace NaitonControls
{
public class FixedHeightUserControlDesigner : ParentControlDesigner
{
private static string[] _propsToRemove = new string[] { "Height"};
public override SelectionRules SelectionRules
{
get { return SelectionRules.LeftSizeable | Selec... |
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql;
using MySql.Data.MySqlClient;
namespace Stok_Takip_Otomasyonu
{
public partial class Fr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Commands
{
class DataSource : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class GameUI : MonoBehaviour
{
public GameObject canvas;
public void Play ()
{
if (GameManager.gameOver)
{
SceneManager.LoadScene("Player Selection");
}
else
{
Time.timeScale = 1f;
canva... |
namespace MyRoom.Model
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("TRANSLATIONS")]
public partial class Translations
{
public Translat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using QLTHPT.Models;
namespace QLTHPT.Controllers
{
public class HockysController : Controller
{
... |
using System;
namespace GaleService.DomainLayer.Managers.Exceptions
{
[Serializable]
public class GaleTechnicalBaseException : GaleBaseException
{
public GaleTechnicalBaseException()
{
}
public GaleTechnicalBaseException(string message) : base(message)
{
}
... |
using Contoso.Utils;
namespace Contoso.Bsl.Business.Responses.Json
{
public class ResponseConverter : JsonTypeConverter<BaseResponse>
{
public override string TypePropertyName => "TypeFullName";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using LuaInterface;
using SLua;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
public class Lua_System_Collections_Generic_List_1_int : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int num = LuaDL... |
using System.ComponentModel.DataAnnotations;
namespace MyCashFlow.Web.ViewModels.Shared
{
public abstract class CreatorBaseViewModel : BaseViewModel
{
public CreatorBaseViewModel(string title, string header)
: base(title, header) { }
[ScaffoldColumn(false)]
public int CreatorID { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnitObject : RUnit {
private RGameController gameController;
private UIController uiController;
private RBoard board;
//parameters used solely for game View (e.g. moving and selecting the piece)
private float[] moveToC... |
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
namespace XmlConfig
{
public static class Config
{
public static dynamic Default = new ConfigObject();
public static string SavePath { get; set; }
static Config()
{
try
{
... |
using DAL.Repo;
using Entities.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BL.Services
{
public class ServiceDelegation
{
static public void addDelegation(Delegation delegation)
... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for StandardRateInfo
//</summary>
namespace ENTITY
{
public class StandardRateInfo
{
private decimal _standardRateId;
private DateTime _applicableFrom; ... |
namespace Mitheti.Wpf.Models
{
public class NumberRangeSetting
{
public int Value { get; set; }
public int Min { get; set; }
public int Max { get; set; }
public string SettingLabel { get; set; }
public string ValueLabel { get; set; }
}
} |
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved.
// Licensed under the MIT license. See LICENSE in the project root for license information.
using System.CommandLine;
using System.CommandLine.Invocation;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
namespace JsonWebToken.Tools.J... |
using UnityEngine;
using System.Collections;
public class CameraPoint : MonoBehaviour {
public FPSCamera currentCameraP;
public FPSCamera currentCameraR;
public Quaternion rotation;
// Use this for initialization
void Start () {
}
// Update is called once per frame
... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
namespace DataAnonymiser
{
public class DataMapper
{
public Dictionary<string, string> Names { get; set; } = new Dictionary<string, string>();
public Dictionary<string, str... |
namespace InternetShop.Enums
{
public enum ShippingMethods : byte { None, Pickup, CourierDelivery, CashOnDelivery }
}
|
namespace Factory.Library.Ingredients.Sauces
{
public class MaranaraSauce:ISauce
{
}
}
|
using Athena.Data.Categories;
using Castle.Core.Internal;
namespace Athena.Import.Extractors {
public class CategoryExtractor {
public static Category Extract(string color) {
if (color.IsNullOrEmpty()) {
return null;
}
color = color.Substring(2);
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("Banner")]
public class Banner : MonoBehaviour
{
public Banner(IntPtr address) : this(address, "Banner")
{
}
public Banner(IntPtr address, string className) : base(address, className)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using HdmiExtenderLib;
using Fclp;
namespace HdmiExtenderService
{
public class ApplicationArguments
{
public bool cmd { get; set; }
public bool verb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace PointOfSalesV2.Entities
{
public class ExpensesPayment : CommonData
{
public Ex... |
namespace E06_PhoneBook
{
using System;
using System.IO;
using System.Linq;
public class StartUp
{
public static void Main(string[] args)
{
var phoneBook = new PhoneBook();
var input = new StreamReader("../../commands.txt");
using (input)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Manages triggers when the halfpoint of the race is reached
public class HalfPointTrigger : MonoBehaviour
{
public GameObject LapCompleteTrigger;
public GameObject HalfCompleteTrigger;
void OnTriggerEnter ()
{
La... |
using System;
namespace AlgarismosRomanos
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Digite um número de 1 a 10 em algarismos romanos");
string algarismoRoma = Console.ReadLine().ToUpper();
switch (algarismoRoma)
{
... |
using System;
namespace LibraryA
{
public class Alpha
{
public string Api()
{
return "A 2";
}
public string Api_other()
{
return "A other";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using MiHomeLibrary.Communication;
using MiHomeLibrary.Communication.Responses;
using Newtonsoft.Json;
namespace MiHomeLibrary.Devices
{
public class TemperatureSensor : BaseDevice
{
public float Temperature { get; set; }
publi... |
namespace OnlineTrainTicketBooking
{
class TicketBookingPortal
{
static void Main()
{
//Directing to Home Page
HomePage homePage = new HomePage();
homePage.SelectActionToPerform();
}
}
}
|
using Fiap.Microservices.Pedidos.Api.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Fiap.Microservices.Pedidos.Api.Persistence.Repository
{
public class PedidoRepository : IPedidoRepository
{
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Service
{
public static class Splitter
{
public static List<List<T>> Split<T>(List<T> source)
{
int maxInBatch = Int32.Parse(Environment.GetEnvironmentVaria... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//RPG 설계용 인터페이스
namespace RPGInterface
{
//스텟용 인터페이스
public interface IStat
{
//체력
int HP { get; set; }
//마나
int MP { get; set; }
//힘
int STR { get; set; }
... |
using System;
namespace HansKindberg.EPiServer.Events.Remote.Communication.WebApplication.Models
{
public abstract class Model
{
#region Fields
private readonly LayoutModel _layoutModel;
#endregion
#region Constructors
protected Model(LayoutModel layoutModel)
{
if(layoutModel == null)
throw n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace BagBag.Models
{
[MetadataType(typeof(Promotion.PromotionMetaData))]
public partial class Promotion
{
internal sealed class PromotionMetaData
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Dependenc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using WebsiteBanHang.Helpers;
using Websit... |
using Microsoft.WindowsAzure;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using Microsoft.WindowsAzure.Storage.Queue;
using Microsoft.WindowsAzure.Storage.RetryPolicies;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tas... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using DotNetNuke.Common.Utilities;
using System;
using System.Data;
namespace DotNetNuke.Entities.Users.Membership
{
[Serializable]
public class ... |
using System.Collections.Generic;
using MvcPL.Infrastructure.Mappers;
using System.Net;
using System.Web.Mvc;
using MvcPL.Models;
using BLL.Interface.Services;
using System.Linq;
using BLL.Interface.Entities;
using System;
namespace MvcPL.Controllers
{
[Authorize(Roles = "admin")]
public class TestManagerCont... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace EnhancedEditor.Editor {
/// <summ... |
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Helper;
using BPiaoBao.Common.Enums;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Collections.Generi... |
using System;
using System.Collections.Generic;
public class NetDef
{
public enum ReceiveFunState
{
Ok,
Error,
SystemError,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics;
using PleaseThem.States;
using Microsoft.Xna.Framework;
using PleaseThem.Tiles;
namespace PleaseThem.Models
{
public class Resource : Sprite
{
public List... |
using System;
using Microsoft.Xna.Framework;
namespace DCL.Maths
{
public struct Quaternion
{
#region Fields
//Accessing fields is much faster than properties (!)
/// <summary>
/// The scalar (real) part of the quaternion.
/// </summary>
public float Re;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace MSSqlServerListener
{
public enum QuerryType
{
/// <summary>
/// Strored procedure Type
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace MVCTentaTest.Models
{
public class MusicDbContext : DbContext
{
public DbSet<Song> Songs { get; set; }
public DbSet<Artist> Artist { get; set; }
public MusicDbConte... |
using System;
using Microsoft.ComplexEventProcessing;
using Microsoft.ComplexEventProcessing.Adapters;
using SiDualMode.Base.Output;
namespace SiDualMode.OutputAdapter.ConsoleAdapter {
//This is the factory Class that initializes and creates an instance of the ConsoleDataConsumer object
//Rx-only model uses ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class LndConfig {
public bool Neutrino;
public string Hostname;
public string Port;
public string TlsFile;
public string MacaroonFile;
}
|
using System;
namespace OCP.Files
{
/**
* Class ForbiddenException
*
* @package OCP\Files
* @since 9.0.0
*/
class ForbiddenException : Exception {
/** @var bool */
private bool retry;
/**
* @param string message
* @param bool retry
* @param \Exception|null ... |
using System.Linq;
using System.Collections.Generic;
using NUnit.Framework;
using Flow;
namespace TestFlow
{
[TestFixture]
public class TestKernel
{
[Test]
public void TestCoroutine()
{
var kernel = Create.NewKernel();
var coro = kernel.Factory.NewCoroutine(Coro1);
Assert.IsTrue(coro.Active);
A... |
using LearningEnglishWeb.Models;
using Newtonsoft.Json;
namespace LearningEnglishWeb.Areas.Training.Models.Shared
{
public class Question
{
[JsonConstructor]
protected Question()
{
}
public Question(int number, UserWord userWord)
{
Number = number;
... |
using UnityEngine;
using System.Collections;
//using System.IO;
//using System.Runtime.Serialization;
//using System.Runtime.Serialization.Formatters;
//using System.Runtime.Serialization.Formatters.Binary;
// a container class for cameraPositions that simplifies saving and loading from disk
public class CameraManag... |
namespace Enrollment.Parameters.Expressions
{
public class SubtractBinaryOperatorParameters : BinaryOperatorParameters
{
public SubtractBinaryOperatorParameters()
{
}
public SubtractBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, rig... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FibonacciEvenSum
{
class Program
{
static void Main(string[] args)
{
int firstNum = 1;
int secondNum = 0;
int totalSumEv... |
using gufi.webAPI.Domains;
using gufi.webAPI.Interfaces;
using gufi.webAPI.Repositories;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Threading.Tasks;
namespace gufi.webAPI.Contro... |
using System;
using System.Collections.Generic;
using IdentityServer4.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
using Rsk.Saml.Models;
using Rsk.Saml.Services;
namespace IdentityServer4.Quickstart.UI
{
[SecurityHeaders]
[Authorize]
pub... |
// Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using System;
using System.ComponentModel;
using System.IO;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using CallbackFS;
namespace CBFS
{
internal static class CBFSWinError
{
private static int HiWord(int number)
{
return ((number & 0x80000000) == 0x80000000) ? number >... |
using MZ.LWD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public interface IRendererSetup
{
void Setup(ScriptableRenderer renderer, ref RenderingData renderingData);
}
|
using ComputerBuilderClasses.Contracts;
using ComputerBuilderClasses.SystemComponents;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace ComputerBuilderTests.LaptopBatteryTests
{
[TestClass]
public class ChargeMethodTests
{
[TestMethod]
public void InitialBatteryChargeShouldBe5... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrCompetenceUnlocker : MonoBehaviour {
[Header("Locks")]
public bool lightningUnlocked;
public bool dashUnlocked;
public bool protectionSphereUnlocked;
public bool boostUnlocked;
public bool golemUnlo... |
using System;
using EPiServer.Data;
using EPiServer.Logging;
using RegionOrebroLan.EPiServer.Data;
namespace RegionOrebroLan.EPiServer.Initialization.Internal
{
public class DatabaseInitializer : IDatabaseInitializer
{
#region Constructors
public DatabaseInitializer(DataAccessOptions dataAccessOptions, IDatabas... |
namespace System.Linq
{
using System.Collections.Generic;
public static partial class FastLinq
{
/// <summary>
/// Casts with the knowledge that the result will be utilized in full.
/// This allows the cast to be optimized
/// </summary>
internal static TResult[] Ea... |
using System.Collections.Generic;
namespace Products_and_Categories.Models
{
public class ProductViewModel
{
public Product Product { get; set; }
public List<Category> CatsOfProd { get; set; }
public Association association { get; set; }
public List<Category> notMyCats { get; se... |
using Microsoft.AspNetCore.Mvc;
using SisbolApi.Models;
using Microsoft.AspNetCore.Authorization;
namespace SisbolApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class InspecaoSaudeController : ControllerBase
{
private readonly BDContext _context;
public InspecaoSa... |
using System.Collections;
using Microsoft.Dynamics365.UIAutomation.Api.UCI;
namespace Vantage.Automation.LegalFlowUITest.Context
{
public class UIContext
{
public WebClient WebClient;
public XrmApp XrmApp;
public Hashtable FilledFields;
public string SavedUrl;
public U... |
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