text
stringlengths
13
6.01M
using Microsoft.EntityFrameworkCore.Migrations; namespace DAL.Migrations { public partial class sampleAnswers : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.InsertData( table: "Answers", columns: new[] ...
using System; using System.Collections.Generic; using zoologico.Interfaces; using zoologico.Models; namespace zoologico.Models { public class Chimpanze : Animais , IEscalador { public string Andar() { return this.GetType().Name+ "Consegue andar"; } public string Esc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gallows_OIS12 { class Word { string word; public Word(string word) { this.word = word; } public int getCharIndex(char guessedChar)...
using UnityEngine; namespace TypingGameKit { /// <summary> /// Toggles the active status of two objects depending on if an object is targeted or not. /// </summary> public class InputSequenceToggle : MonoBehaviour { [SerializeField] private InputSequence _sequence = null; ...
using UnityEngine; using System.Collections; public class PickupObject : MonoBehaviour { GameObject pickedUp; float pickedUpSize; GameObject GetMouseHoverObject(float range) { Vector3 possition = gameObject.transform.position; RaycastHit rayHit; Vector3 target = possition + ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserAuthenticationMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------...
using System; namespace Shango.CommandProcessor { /// <summary> /// Summary description for CommandFactory. /// </summary> public interface ICommandFactory { ICommand GetCommand( string CommandName, ICommandProcessor CommandProcessor ); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System; using System.Linq; using UnityEngine.SceneManagement; public class PopulationController : MonoBehaviour { //create singleton - This means that there can only be one of this in the sce...
using System; using System.Diagnostics.CodeAnalysis; namespace Alpaca.Markets { /// <summary> /// Encapsulates timestamps information from Polygon REST API. /// </summary> [SuppressMessage("ReSharper", "UnusedMemberInSuper.Global")] public interface ITimestamps { /// <summary> ...
using System; using System.Collections.Generic; namespace OdmNet.Domains { public partial class ProductCategories { public ProductCategories() { InverseParent = new HashSet<ProductCategories>(); ProductModels = new HashSet<ProductModels>(); Products = new Ha...
using System; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System.Collections.Generic; namespace DotCom.Tests { [TestFixture] public class ProviderSearchProceduralTest { private IWebDriver driver; [SetUp] public void SetUpBrowser() { ...
using Newtonsoft.Json; namespace Migration.Common.Config { public class Link { [JsonProperty("target", Required = Required.Always)] public string Target { get; set; } [JsonProperty("source", Required = Required.Always)] public string Source { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; namespace Microsoft.DataStudio.Diagnostics { // TODO rskumar: Just need this for spitting traces to VS output window, how do I conditionally compile? class DebugListener : BaseListener { public DebugListener(SourceLevels lev...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using Microsoft.Phone.BackgroundAudio; namespace AudioBookBeta { public partial class Player { public ObservableCollection<Book> books = n...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class blood : MonoBehaviour { //血条扣减和扣血淡出动画 public Slider slider; public Slider shengming; public Slider lingqi; private int bloodline; private int shengmingline; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Windows.Forms; namespace ProyectoIntegrado { class ReservaMesa { private int id; private DateTime dia; private int numComensale...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace XRTTicket.Models.Ticket { public class TicketType { [Key] public int TicketTypeId { get; set; } public string TicketTypeName { get; set; } } ...
using FuelSupervisorSetting.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; public enum ApplicationPage { Station, Tank, Interpolation, } namespace FuelSupervisorSetting { class ApplicationControlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Count_Substring_Occurrences { class CountSubstringOccurrences { static void Main(string[] args) { //var for input string; var inputStr = Console...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HotFix_Project { class RegisterEvent_Logic { public static void Register(EventManager mgr) { var disp = mgr.GetDispatcher(); //mgr.RegWrapInterf...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dish : MonoBehaviour { public bool isDirty; public bool isUnderSink; public bool isCurrentlyBeingCleaned; public bool isDone; public void CleanUpDish() { Destroy(transform.GetChild(0).gameObject); } // Start is...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DownhillAnimationOff : MonoBehaviour { private Animator animator; private float playerSpeed; public void OnTriggerEnter (Collider other) { if (other.CompareTag("Player")) { animator = other.GetComponent<Animator>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_Tools.Entity { public class Categories { public Categories(){ images = new List<Picture>(); languageCode = "VI"; } public int categoryId; public string cat...
using Insurance.Model.Poco; namespace Insurance.Model.App.Osago { public class OsagoGroup { public int Id { get; set; } public string Name { get; set; } public string Text { get; set; } public string Mode { get; set; } public static explicit operator OsagoGroup(Group g...
using System.Drawing; using System.Drawing.Drawing2D; namespace Shapes { interface IPaintable { void Paint(Graphics g); } }
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Coursera; using FSharp.Control; using Microsoft.Phone.Controls; using Microsoft.Phone.Tasks; namespace LearnOnTheGo { public partial class CoursePage : PhoneApplicationPage { public CoursePage() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestsGenerator.IO; namespace TestsGenerator.UnitTests { [TestClass] public class TestsG...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AmDmAnalogProject.Models.Entities; namespace AmDmAnalogProject.Models.Entities { public class Song { public Song() { Chords = new List<Chord>(); } public int Id { get; set; } ...
using System; using System.Collections; using fraction_calculator_dotnet.Entity; using fraction_calculator_dotnet.Operators; using fraction_calculator_dotnet.Render; namespace fraction_calculator_dotnet { public enum Mode { Standard, Builder } public class Calculator { public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class VirtualButton : MonoBehaviour, IVirtualButtonEventHandler { VirtualButtonBehaviour[] virtualButtonBehaviours; string vbName; public float rotateSpeed = 50f; public GameObject information,objek,po...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [ObjectEvent] public class UIGameSelectComponentEvent : ObjectEvent<UIGameSelectComponent>, IAwake { public vo...
using System.Windows.Forms.Design; namespace NaitonControls { public class FixedHeightUserControlDesigner : ParentControlDesigner { private static string[] _propsToRemove = new string[] { "Height"}; public override SelectionRules SelectionRules { get { return SelectionRules.LeftSizeable | Selec...
#region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using Microsoft...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql; using MySql.Data.MySqlClient; namespace Stok_Takip_Otomasyonu { public partial class Fr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Commands { class DataSource : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using UnityEngine.UI; public class GameUI : MonoBehaviour { public GameObject canvas; public void Play () { if (GameManager.gameOver) { SceneManager.LoadScene("Player Selection"); } else { Time.timeScale = 1f; canva...
namespace MyRoom.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("TRANSLATIONS")] public partial class Translations { public Translat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using QLTHPT.Models; namespace QLTHPT.Controllers { public class HockysController : Controller { ...
using System; namespace GaleService.DomainLayer.Managers.Exceptions { [Serializable] public class GaleTechnicalBaseException : GaleBaseException { public GaleTechnicalBaseException() { } public GaleTechnicalBaseException(string message) : base(message) { } ...
using Contoso.Utils; namespace Contoso.Bsl.Business.Responses.Json { public class ResponseConverter : JsonTypeConverter<BaseResponse> { public override string TypePropertyName => "TypeFullName"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using LuaInterface; using SLua; using System; using System.Collections.Generic; using System.Collections.ObjectModel; public class Lua_System_Collections_Generic_List_1_int : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDL...
using System.ComponentModel.DataAnnotations; namespace MyCashFlow.Web.ViewModels.Shared { public abstract class CreatorBaseViewModel : BaseViewModel { public CreatorBaseViewModel(string title, string header) : base(title, header) { } [ScaffoldColumn(false)] public int CreatorID { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnitObject : RUnit { private RGameController gameController; private UIController uiController; private RBoard board; //parameters used solely for game View (e.g. moving and selecting the piece) private float[] moveToC...
 using System; using System.IO; using System.Xml; using System.Xml.Serialization; namespace XmlConfig { public static class Config { public static dynamic Default = new ConfigObject(); public static string SavePath { get; set; } static Config() { try { ...
using DAL.Repo; using Entities.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BL.Services { public class ServiceDelegation { static public void addDelegation(Delegation delegation) ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for StandardRateInfo //</summary> namespace ENTITY { public class StandardRateInfo { private decimal _standardRateId; private DateTime _applicableFrom; ...
namespace Mitheti.Wpf.Models { public class NumberRangeSetting { public int Value { get; set; } public int Min { get; set; } public int Max { get; set; } public string SettingLabel { get; set; } public string ValueLabel { get; set; } } }
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved. // Licensed under the MIT license. See LICENSE in the project root for license information. using System.CommandLine; using System.CommandLine.Invocation; using System.IO; using System.Text.Json; using System.Threading.Tasks; namespace JsonWebToken.Tools.J...
using UnityEngine; using System.Collections; public class CameraPoint : MonoBehaviour { public FPSCamera currentCameraP; public FPSCamera currentCameraR; public Quaternion rotation; // Use this for initialization void Start () { } // Update is called once per frame ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Net; namespace DataAnonymiser { public class DataMapper { public Dictionary<string, string> Names { get; set; } = new Dictionary<string, string>(); public Dictionary<string, str...
namespace InternetShop.Enums { public enum ShippingMethods : byte { None, Pickup, CourierDelivery, CashOnDelivery } }
namespace Factory.Library.Ingredients.Sauces { public class MaranaraSauce:ISauce { } }
using Athena.Data.Categories; using Castle.Core.Internal; namespace Athena.Import.Extractors { public class CategoryExtractor { public static Category Extract(string color) { if (color.IsNullOrEmpty()) { return null; } color = color.Substring(2); ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Banner")] public class Banner : MonoBehaviour { public Banner(IntPtr address) : this(address, "Banner") { } public Banner(IntPtr address, string className) : base(address, className) { ...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using HdmiExtenderLib; using Fclp; namespace HdmiExtenderService { public class ApplicationArguments { public bool cmd { get; set; } public bool verb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PointOfSalesV2.Entities { public class ExpensesPayment : CommonData { public Ex...
namespace E06_PhoneBook { using System; using System.IO; using System.Linq; public class StartUp { public static void Main(string[] args) { var phoneBook = new PhoneBook(); var input = new StreamReader("../../commands.txt"); using (input) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Manages triggers when the halfpoint of the race is reached public class HalfPointTrigger : MonoBehaviour { public GameObject LapCompleteTrigger; public GameObject HalfCompleteTrigger; void OnTriggerEnter () { La...
using System; namespace AlgarismosRomanos { class Program { static void Main(string[] args) { Console.WriteLine("Digite um número de 1 a 10 em algarismos romanos"); string algarismoRoma = Console.ReadLine().ToUpper(); switch (algarismoRoma) { ...
using System; namespace LibraryA { public class Alpha { public string Api() { return "A 2"; } public string Api_other() { return "A other"; } } }
using System; using System.Collections.Generic; using System.Text; using MiHomeLibrary.Communication; using MiHomeLibrary.Communication.Responses; using Newtonsoft.Json; namespace MiHomeLibrary.Devices { public class TemperatureSensor : BaseDevice { public float Temperature { get; set; } publi...
 namespace OnlineTrainTicketBooking { class TicketBookingPortal { static void Main() { //Directing to Home Page HomePage homePage = new HomePage(); homePage.SelectActionToPerform(); } } }
using Fiap.Microservices.Pedidos.Api.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Fiap.Microservices.Pedidos.Api.Persistence.Repository { public class PedidoRepository : IPedidoRepository { priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service { public static class Splitter { public static List<List<T>> Split<T>(List<T> source) { int maxInBatch = Int32.Parse(Environment.GetEnvironmentVaria...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //RPG 설계용 인터페이스 namespace RPGInterface { //스텟용 인터페이스 public interface IStat { //체력 int HP { get; set; } //마나 int MP { get; set; } //힘 int STR { get; set; } ...
using System; namespace HansKindberg.EPiServer.Events.Remote.Communication.WebApplication.Models { public abstract class Model { #region Fields private readonly LayoutModel _layoutModel; #endregion #region Constructors protected Model(LayoutModel layoutModel) { if(layoutModel == null) throw n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace BagBag.Models { [MetadataType(typeof(Promotion.PromotionMetaData))] public partial class Promotion { internal sealed class PromotionMetaData { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dependenc...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebsiteBanHang.Helpers; using Websit...
using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using Microsoft.WindowsAzure.Storage.Queue; using Microsoft.WindowsAzure.Storage.RetryPolicies; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tas...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Common.Utilities; using System; using System.Data; namespace DotNetNuke.Entities.Users.Membership { [Serializable] public class ...
using System.Collections.Generic; using MvcPL.Infrastructure.Mappers; using System.Net; using System.Web.Mvc; using MvcPL.Models; using BLL.Interface.Services; using System.Linq; using BLL.Interface.Entities; using System; namespace MvcPL.Controllers { [Authorize(Roles = "admin")] public class TestManagerCont...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace EnhancedEditor.Editor { /// <summ...
using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Helper; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.Generi...
using System; using System.Collections.Generic; public class NetDef { public enum ReceiveFunState { Ok, Error, SystemError, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Graphics; using PleaseThem.States; using Microsoft.Xna.Framework; using PleaseThem.Tiles; namespace PleaseThem.Models { public class Resource : Sprite { public List...
using System; using Microsoft.Xna.Framework; namespace DCL.Maths { public struct Quaternion { #region Fields //Accessing fields is much faster than properties (!) /// <summary> /// The scalar (real) part of the quaternion. /// </summary> public float Re; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace MSSqlServerListener { public enum QuerryType { /// <summary> /// Strored procedure Type /// </summary> ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace MVCTentaTest.Models { public class MusicDbContext : DbContext { public DbSet<Song> Songs { get; set; } public DbSet<Artist> Artist { get; set; } public MusicDbConte...
using System; using Microsoft.ComplexEventProcessing; using Microsoft.ComplexEventProcessing.Adapters; using SiDualMode.Base.Output; namespace SiDualMode.OutputAdapter.ConsoleAdapter { //This is the factory Class that initializes and creates an instance of the ConsoleDataConsumer object //Rx-only model uses ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class LndConfig { public bool Neutrino; public string Hostname; public string Port; public string TlsFile; public string MacaroonFile; }
using System; namespace OCP.Files { /** * Class ForbiddenException * * @package OCP\Files * @since 9.0.0 */ class ForbiddenException : Exception { /** @var bool */ private bool retry; /** * @param string message * @param bool retry * @param \Exception|null ...
using System.Linq; using System.Collections.Generic; using NUnit.Framework; using Flow; namespace TestFlow { [TestFixture] public class TestKernel { [Test] public void TestCoroutine() { var kernel = Create.NewKernel(); var coro = kernel.Factory.NewCoroutine(Coro1); Assert.IsTrue(coro.Active); A...
using LearningEnglishWeb.Models; using Newtonsoft.Json; namespace LearningEnglishWeb.Areas.Training.Models.Shared { public class Question { [JsonConstructor] protected Question() { } public Question(int number, UserWord userWord) { Number = number; ...
using UnityEngine; using System.Collections; //using System.IO; //using System.Runtime.Serialization; //using System.Runtime.Serialization.Formatters; //using System.Runtime.Serialization.Formatters.Binary; // a container class for cameraPositions that simplifies saving and loading from disk public class CameraManag...
namespace Enrollment.Parameters.Expressions { public class SubtractBinaryOperatorParameters : BinaryOperatorParameters { public SubtractBinaryOperatorParameters() { } public SubtractBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, rig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FibonacciEvenSum { class Program { static void Main(string[] args) { int firstNum = 1; int secondNum = 0; int totalSumEv...
using gufi.webAPI.Domains; using gufi.webAPI.Interfaces; using gufi.webAPI.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Threading.Tasks; namespace gufi.webAPI.Contro...
using System; using System.Collections.Generic; using IdentityServer4.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using Rsk.Saml.Models; using Rsk.Saml.Services; namespace IdentityServer4.Quickstart.UI { [SecurityHeaders] [Authorize] pub...
// Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.ComponentModel; using System.IO; using System.Net.Sockets; using System.Runtime.InteropServices; using CallbackFS; namespace CBFS { internal static class CBFSWinError { private static int HiWord(int number) { return ((number & 0x80000000) == 0x80000000) ? number >...
using MZ.LWD; using System; using System.Collections.Generic; using System.Linq; using System.Text; public interface IRendererSetup { void Setup(ScriptableRenderer renderer, ref RenderingData renderingData); }
using ComputerBuilderClasses.Contracts; using ComputerBuilderClasses.SystemComponents; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ComputerBuilderTests.LaptopBatteryTests { [TestClass] public class ChargeMethodTests { [TestMethod] public void InitialBatteryChargeShouldBe5...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrCompetenceUnlocker : MonoBehaviour { [Header("Locks")] public bool lightningUnlocked; public bool dashUnlocked; public bool protectionSphereUnlocked; public bool boostUnlocked; public bool golemUnlo...
using System; using EPiServer.Data; using EPiServer.Logging; using RegionOrebroLan.EPiServer.Data; namespace RegionOrebroLan.EPiServer.Initialization.Internal { public class DatabaseInitializer : IDatabaseInitializer { #region Constructors public DatabaseInitializer(DataAccessOptions dataAccessOptions, IDatabas...
namespace System.Linq { using System.Collections.Generic; public static partial class FastLinq { /// <summary> /// Casts with the knowledge that the result will be utilized in full. /// This allows the cast to be optimized /// </summary> internal static TResult[] Ea...
using System.Collections.Generic; namespace Products_and_Categories.Models { public class ProductViewModel { public Product Product { get; set; } public List<Category> CatsOfProd { get; set; } public Association association { get; set; } public List<Category> notMyCats { get; se...
using Microsoft.AspNetCore.Mvc; using SisbolApi.Models; using Microsoft.AspNetCore.Authorization; namespace SisbolApi.Controllers { [Route("api/[controller]")] [ApiController] public class InspecaoSaudeController : ControllerBase { private readonly BDContext _context; public InspecaoSa...
using System.Collections; using Microsoft.Dynamics365.UIAutomation.Api.UCI; namespace Vantage.Automation.LegalFlowUITest.Context { public class UIContext { public WebClient WebClient; public XrmApp XrmApp; public Hashtable FilledFields; public string SavedUrl; public U...