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using DotLiquid; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; using System.Xml.Linq; using Dapper; using System.Dynamic; using System.Collections.Specialized; namespace ReportesCLIN2.Controllers { using Microsoft.Reporting....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadingUI : UnitySingleton<LoadingUI> { [Header("GameObjects")] public Text LoadingText; public CanvasGroup LoadingProgressBar; public CanvasGroup LoadingAnimation; public CanvasGroup ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SEGU_ENTI.Entidades { public class clsEN_USUARIO { public int ID_USUA { get; set; } public string CO_USUA { get; set; } public string PS_USUA { get; set; } ...
using FatCat.Nes.OpCodes.SettingFlags; namespace FatCat.Nes.Tests.OpCodes.SettingFlags { public class SettingCarryFlagTests : SettingFlagTests { protected override string ExpectedName => "SEC"; protected override CpuFlag Flag => CpuFlag.CarryBit; public SettingCarryFlagTests() => opCode = new SettingCarryFla...
using UnityEngine; using System.Collections; public class ScrollTexture : MonoBehaviour { public static float GlobalSpeed { get; set; } public static float GlobalAngle { get; set; } public bool _doAngle = true; public float _speed = 0.1f; public float _angle = 0.0f; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class MachineShop { public MachineShop() { JobQuote = new HashSet<JobQuote>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Football.API.Dto; using Football.API.Dto.QueryParams; using Football.API.Services; using Football.API.ViewModels; using Football.DAL; using Football.DAL.Entities; using Football.DAL.Repository; usin...
namespace GitVersionCore.Tests.IntegrationTests { using System; using System.Collections.Generic; using GitTools.Testing; using GitVersion; using GitVersion.Configuration; using LibGit2Sharp; using NUnit.Framework; using GitVersion.Extensions; [TestFixture] public class EasyScen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using BattleUtil; public class AttackArea : BattleAttack { [Header("攻擊選項(範圍)")] [Space(5)] public GameObject particleInArea; public GameObject particleOnHit; public override void Attack(GameObject attacker, Vector2 ta...
using LibGit2Sharp; using System; using System.IO; using UnityEditor; namespace HT.ModuleManager { /// <summary> /// 模块 /// </summary> [Serializable] internal sealed class Module : IDisposable { /// <summary> /// 模块名称 /// </summary> public string Name; /...
using System; using System.Collections.Generic; using System.Data; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using SFP.SIT.SERV.Model; using SFP.Persistencia.Model; using SFP.Persistencia.Servicio; using TableroControl.Dao; using TableroControl.Inject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ReadingWritingData { class Program { static void Main(string[] args) { string filePath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Assets.Scripts.Interfaces; using Assets.Scripts.Models; namespace Assets.Scripts.Managers { public class ControlManager : IControlManager, IUpdatable { IUpdateManager _updateManager; IObjectStorage _objectStor...
namespace Microsoft.DataStudio.UxMonitoring.WebRole.Contracts { public class LogEvent : EventBase { public LogLevel Level { get; set; } public string Message { get; set; } public string CorrelationId { get; set; } public string ClientRequestId { get; set; } } }
using Amazon.DynamoDBv2.DataModel; namespace NotesApp.Complete.Model { [DynamoDBTable("notes")] public class Note { [DynamoDBHashKey("id")] public int Id { get; set; } [DynamoDBPropertyAttribute("username")] public string Username { get; set; } [DynamoDBPropertyAt...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ImageFilter.ErrorDiffusionFilters { public class SierraFilter : ErrorDiffusionAlgorithm ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mover : MonoBehaviour { public GameObject player; float moveX = 0; float moveY = -1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { ...
using System; using System.Data.SqlClient; namespace WindowsCuotasApp.Clases { class Conectar { static string cadena = "Data Source=.;Initial Catalog=cuotasDB;Integrated Security=True"; public static string pCadena { get { return cadena; } } public stat...
using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Matches { public class OngoingMatchesHandler : IAsyncUpdatable { private readonly IMatchEventRepository _eventRepository; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class panelOpened : MonoBehaviour { public GameObject Panel, Panel2; public void OpenPanel() { if(Panel != null) { bool isActive = Panel.activeSelf; Panel....
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace OCP { /** * Interface IGroup * * @package OCP * @since 8.0.0 */ public interface IGroup { /** * @return string * @since 8.0.0 */ string...
using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using ZeroFormatter.Formatters; using ZeroFormatter.Segments; namespace ZeroFormatter.Tests { [ZeroFormattable] public class DictionaryValueTest { [Index(0)] public virtual Dictionary<string, s...
using Dahomey.Json.Attributes; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; using System.Reflection; namespace SkillsGardenApi.Filters { public class SwaggerRequiredFilter : ISchemaFilter { private string GetPropertyName(string Name) { return $"{Name.Substring(0, 1)....
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using EPiServer.Events.Providers; namespace HansKindberg.EPiServer.Events { public class EventSubscriptionStore : IEventSubscriptionStore { #region Fields private readonly IList<string> _missedMessages = new List<str...
using System.Collections.Generic; namespace NMoSql { public interface IHelper { Options<string, object> Options { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JoveZhao.Framework.Auth { /// <summary> /// 存放用户登陆后的相关信息 /// </summary> public interface IUserInfo { string GetIdentity(); } }
#region Copyright /*--------------------------------------------------------------------------------- * Software Propietario de CARTIMEX * * basado en el frmScanning combo del * Honeywell SDK for Windows Embedded Handheld * -------------------------------------------------------------------------------*/ #endreg...
using System; using System.Reflection; using System.Text.RegularExpressions; using MargieBot.MessageProcessors; using MargieBot.Models; namespace MargieBot.UI.Infrastructure.BotResponseProcessors { public class WhatsNewResponseProcessor : IResponseProcessor { public bool CanRespond(ResponseContext con...
namespace BankAccounts { using System; using System.Collections.Generic; public class Program { static void Main(string[] args) { var mortgages = new List<Mortgage>(); mortgages.Add(new Mortgage(DateTime.Parse("16.12.2014"), Account.CustomerType.Individual, 1000...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 7 namespace Calculate_Factorials_2 { class Program { static void Main(string[] args) { Console.Write("Enter N: "); int N = int.Parse(Console.ReadL...
using NUnit.Framework; using RockPaperScissors; namespace RockPaperScissorsTest { [TestFixture] public class HumanTest { [SetUp] public void Setup() { } [Test] public void MatchMoveTest() { // Arrange var human = new Human("t...
namespace Simpler.Tests.Core.Mocks { [MockFirst, MockSecond] public class MockTaskThatThrowsWithAttributes : MockTaskWithAttributes { public override void Execute() { base.Execute(); throw new MockException(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Npgsql.CrateDb; namespace Npgsql.CrateDbTests { class CrateIntegrationTest : TestBase { protected void RegisterCrateDbDatabaseInfoFactory() { NpgsqlDatabaseInfo...
using System; namespace Zoolandia.Animals { class Wolf: Animal { public string dominance { get; set; } public string gender {get; set; } public override void description () { Console.WriteLine(" "); } } }
using UnityEngine; using System.Collections; using System.IO; [SLua.CustomLuaClass] public class PathUtil { #if UNITY_IOS public const string Platform="iOS"; #elif UNITY_ANDROID public const string Platform = "android"; #elif UNITY_WEBPLAYER public const string Platform ="WebPlayer"; #elif UNITY_WP8 publi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Diagnostics; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata.Internal; namespace Microsof...
using durable_functions_sample.Shared; using Microsoft.Azure.WebJobs; using System.Collections.Generic; using System.Threading.Tasks; namespace durable_functions_sample { public static class Activities { [FunctionName(nameof(CreateGithubRepoActivity))] public static async Task CreateGithubRepo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class catchbar : MonoBehaviour { public TextMeshPro jaildev; public GameObject qcomplete; void Start() { transform.GetChild(missionUI.questpoint).gameObject.SetActive(true); jaildev = GetC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace AuditAppPcl.CustomUI { public class AuditTabbedPage : TabbedPage { } }
using DevExpress.XtraTreeList.Localization; namespace TLF.Framework.ControlLocalization { /// <summary> /// TreeList Control을 한국어로 설정합니다. /// </summary> public class KoreanTreeLocalizer : DevExpress.XtraTreeList.Localization.TreeListLocalizer { #region :: 생성자 :: /// <summary> ...
using System; using System.Collections.Generic; namespace Currency.Client.Model.Entity { public class ExchangeRatesTable { public ExchangeRatesTable(string tableType, string tableNo, DateTime effectiveDateTime, List<Rate> rates) { TableType = tableType; TableNo = tableN...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace JOBTIND21.Dominio { public class Categoria { [Key] [DatabaseGenerated(DatabaseGeneratedOpt...
using System.Web; using System.Web.Optimization; namespace Mvc5IdentityExample.Web { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { Register...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Caterative.Brick.Balls; public class DamageZone : Singleton<DamageZone> { public delegate void BallLossEvent(Ball whichBall); public static event BallLossEvent OnBallLoss; void OnTriggerEnter2D(Collider2D col) { ...
using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using SoSmartTv.VideoService.Dto; namespace SoSmartTv.VideoService { public class VideoDbContext : DbContext { public VideoDbContext(DbContextOptions options) : base(options) { } public virtual DbSet<VideoItem> VideoItems { get; s...
using System; namespace Task_2._1._ClassFigureWithReadonlyProperties { public abstract class Figure { public abstract void Draw(); public readonly int X, Y; public Figure() { X = 1; Y = 0; } } public class Square : Figure { pu...
namespace Yeasca.Commande { public interface ICreerConstatMessage : IMessageCommande { string IdClient { get; set; } } }
namespace GameCloud.Core { public delegate void RawDataHandler(PeerConnection sender, byte[] data); public delegate void ConnectionEventHandler(PeerConnection connection); public interface IServerImplementation { event ConnectionEventHandler ConnectionReceived; event ConnectionEventHa...
using Godot; using System; public class Tile : Panel { public Label content_text; public Label coord_text; public override void _Ready() { content_text = GetNode<Label>("Content"); coord_text = GetNode<Label>("Coord"); //SetFontSize(20); } public void SetFontSize(int size) { ((Font) content_text.Get("...
using UnityEngine; using System.Collections; public class FollowMouse : MonoBehaviour { public float speed = 10f; public float stopRange = 1; public GameObject ocean; public float oceanXWidth; public float oceanYWidth; // Use this for initialization void Start () { gameObject.GetCo...
namespace MovieBase.Migrations { using System; using System.Data.Entity.Migrations; public partial class codefirst1 : DbMigration { public override void Up() { AddColumn("dbo.MovieDbs", "Stars", c => c.Int(nullable: false)); } public override voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCase.Basics; using Xunit; namespace TestCaseTests { public class BasicsTest { [Fact] public void MapX_Set_WithNegativeNumber_ThrowsArgumentOutOfRangeException() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Configuration; using System.Linq; using System.Data.SqlClient; namespace solution1.gestion_utilisateur { p...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Server.Core; using Server.Model; using Server.Services; namespace Server.Controllers { ...
namespace InteractivePreGeneratedViews { using InteractivePreGeneratedViews.Helpers; using Moq; using System; using System.Data.Common; using System.Data.Entity.Core.Metadata.Edm; using System.Data.Entity.Infrastructure; using System.Data.SqlClient; using System.Linq; usin...
namespace iQuest.VendingMachine.UseCases.Reports.Interfaces { internal interface IFileService { void Save(string textToWrite, string format, string folderName, string name); } }
namespace Code.LightController { public class LightsOffSignal { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FantasyStore.Domain { public class Order { public int Id { get; set; } public User Owner { get; set; } public Cart Cart { get; set; } public DateTime...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ws_seta.Models { public class TaxaCartao { public string codigo { get; set; } public double taxaDebito { get; set; } public int parcela { get; set; } public double taxaCredito { get;...
using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namesp...
using Microsoft.EntityFrameworkCore.Metadata.Internal; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Proyecto_Final.Entidades { public class VentasDetalle { [Key] pub...
namespace iCopy.Model.Request { public class ApplicationUserSearch { public string Email { get; set; } public string Username { get; set; } public bool? Active { get; set; } } }
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class ArcVerarbeitungsStatus { public ArcVerarbeitungsStatus() { ArcAkte = new HashSet<ArcAkte>(); ArcAktenTransaktion = new HashSet<ArcAktenTransaktion>(...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game : MonoBehaviour { public static Game Instance { get { return _instance; } } private static Game _instance; [SerializeField] private GameObject _pau...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; using CustomCollection; namespace TestUtility { /// <summary> /// Integration Tests /// </summary> class Program { static void Main(string[] args) { #region [TEST #1: SEARCH BY REFERENCE] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Profile; using System.Web.Security; namespace MB.Models.Helpers { public class AccountProfile : ProfileBase { public string StaffName { get { return (string)GetPrope...
using System; using System.Collections.Generic; using System.Text; using Zhouli.DbEntity.Models; namespace Zhouli.BLL.Interface { public interface IBlogArticleBrowsingBLL : IBaseBLL<BlogArticleBrowsing> {} }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Configuration; using System.Data.SqlClient; using System.ComponentModel; using System.IO; public partial class Admin_TabelJenisBudaya : System.Web....
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "SpritesData", menuName = "ScriptableObjects/EnemySpritesData", order = 1)] public class EnemySprite : ScriptableObject { public Sprite[] sprites; }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace JCDLibrary { [DataContract] public class Station { private string name; [DataMember] public string Address { ...
 using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Asset.Models.Library.EntityModels.AssetsModels.AssetSetups { public class AssetManufacurer { [Required] [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RandNumbers { public class RandomFive { /// <summary> /// Classic method for random generation /// </summary> /// <param name="minInput"></param> /// <param name="maxInput"><...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace OnSale.Web.Data.Entity { public class Supplier_classification { public int Supplier_classificationID { get; set; } ...
using CoreFrameWork.EventBus.Storage; using CoreFrameWork.EventBus.Transaction; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EventBus.Mysql { public static clas...
using AutoMapper; namespace Athena.Data.PublishingHouses { public class PublishingHouseProfile : Profile { public PublishingHouseProfile() { CreateMap<PublishingHouse, PublishingHouseView>().ReverseMap(); } } }
using System; using System.Collections.Generic; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using Obout.ComboBox; using Obout.Grid; using OboutInc.Window; using Obout.SuperForm; using OboutInc.Calendar2; using Obout.Interface; using HSo...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace personal_site.Models { public class BlogPostComment { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.Rendering; namespace BigViews { public class User { public static ILi...
using System.Collections.Generic; namespace NMoSql { public class Options<TKey, TValue> : Dictionary<TKey, TValue> { public Options() : base() { } public Options(IDictionary<TKey, TValue> dictionary) : base(dictionary) { } public T Get<T>(TKey ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SecurityWebApp { public partial class downloadFile : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class StoreManager : MonoBehaviour { public TextMeshProUGUI goldText; public GameObject nukeLockObject; public GameObject freezeLockObject; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Sasarman_Andra_Proiect1.Data; using Sasarman_Andra_Proiect1.Models; namespace Sasarman_Andra_Proiect1.P...
using System; using System.Collections.Generic; using System.Text; namespace ImpostoDeRenda.Domain { public class TipoAliquota { private readonly double minRenda; private readonly double maxRenda; private readonly double aliquota; public static readonly List<TipoAliquota> ALIQ...
using System; using System.Text; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Exceptions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Stack; using Stack.Utility; using PexAPIWrapper; namespace Stack.Test { //[PexClass, TestClass] public part...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.CodeAnalysis.Sarif.Driver { public enum ExitReason { None, ExceptionCreatingLogFile, ExceptionWritingToLogFile, ...
using UnityEngine; using System.Collections; /// <summary> /// A class for the lockers that are used in the lobby of the RCH. /// </summary> public class Lockers : MonoBehaviour { /// <summary> /// Used in Lockers component of the GameObject children of Locker prefab to distinguish door colliders. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CustomerAgenda.Api.ViewModels { public class CustomerViewModel { public Guid Id { get; set; } public Guid HostelKey { get; set; } public string Name { get; set; } public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using OmniGui.Default; namespace OmniGui.Tests { public class TestingPlatform : Platform { public TestingPlatform() : base((IEventSource) new DefaultEventSource(), (IRenderSurface) new DefaultRenderSurface(), (ITextEngine) new DefaultTextEngine()) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Buttons : MonoBehaviour { public Sprite happy; public Sprite neutral; public Sprite sad; public Button resetBut; public void SetHappy() { this.resetBut.image.sprite = thi...
namespace RokasLog { public enum LogTarget { File, Database, EventLog, RabbitMq } }
using System; using System.Windows.Forms; using PADI_DSTM; namespace Client { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button3_Click(object sender, EventArgs e) { } private ...
namespace Eyefinity.PracticeManagement.Model.ViewModel { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class MergePatientsParameters { public int Patient1Id { get; set; } public int Pa...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class paypal : System.Web.UI.Page { public static double total = 0; protected void Page_Load(object sender, ...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes { public class IllegalOpCode : OpCode { public override string Name => "XXX"; public IllegalOpCode(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() => 0; } }
using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private float panSpeed = 30f; [SerializeField] private float scrollSpeed = 5f; [SerializeField] private float minimumY = 10f; [SerializeField] private float maximumY = 80f; [SerializeField] private float panBorderTh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sweepstakes { class Program { static void Main(string[] args) { UserInterface.InitialDisplay(); string stackOrQueue = UserInterface.GetManagerCh...