text stringlengths 13 6.01M |
|---|
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Services;
namespace ProConstructionsManagment.Desktop.Managers
{
public class ShellManager : IShellManager
{
private readonly IMessengerService _messengerService;
public ShellManager(IMessengerService me... |
using System;
using UrTLibrary.Server.Queries.Game;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("rcon")]
public class RConCommand : ChatCommand
{
[ChatCommandParameter(ChatCommandParameterType.Sentence)]
public string Command { get; set; }
public ove... |
using AutoMapper;
using Core.Interfaces;
namespace Core.NUnitTest.Tests.LoadTests
{
/// <summary>
/// Мэппинг тестовой сущности в тестовую ДТО
/// </summary>
public class BankCardTestEntityProfile : Profile, IDependency
{
public BankCardTestEntityProfile()
{
CreateMap<... |
using Assets.Components;
using UnityEngine;
using Assets.FarmSim.I3D;
namespace Assets
{
public class Main : MonoBehaviour
{
public Entity GenericShape;
private I3DImporter _importer;
public Entity SpawnEntity(string file, Vector3 position)
{
Entity part = Instanti... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
namespace dk.via.ftc.businesslayer.Models
{
public class PurchaseOrder
{
public PurchaseOrder()
{
Orderlines = new HashSet<Orderline>();
}
[JsonPrope... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files.Notify
{
/**
* Represents a detected rename change
*
* @since 12.0.0
*/
public interface IRenameChange : IChange {
/**
* Get the new path of the renamed file relative to the storage root
*
* @return string
*
* @si... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using YGTool.Arquivo;
using YGTool.Compressao;
using YGTool.Imagem;
using YGTool.Som;
using YGTool.Texto;
using YGTool.Telas;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text.RegularExpr... |
namespace DDDSouthWest.IdentityServer.Framework
{
internal sealed class UserModelDataMap
{
public int Id { get; set; }
public string SubjectId => EmailAddress;
public string GivenName { get; set; }
public string FamilyName { get; set; }
public string EmailAddress { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
namespace YiXiangLibrary
{
public partial class Insert_Bingli : System.Web.UI.Page
{
public string did;
protected vo... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using ValidationExperiments.Core.Entities;
namespace ValidationExperiments.Core.Interfaces
{
public interface ICourseService
{
Task<List<Course>> GetCoursesAsync();
Task<Course> GetCourseAsync(int... |
using System.Linq;
using LosPollosHermanos.Data;
using LosPollosHermanos.Infrastructure;
using LosPollosHermanos.ServiceContracts;
using LosPollosHermanos.Web.Hubs;
using Microsoft.AspNet.SignalR;
namespace LosPollosHermanos.Web.Infrastructure
{
public class ProductsService : IProductsService
{
privat... |
using Castle.Core.Logging;
using Microsoft.AspNetCore.Mvc;
using Nop.Core;
using Nop.Core.Domain.Orders;
using Nop.Plugin.Payments.CardPay.Models;
using Nop.Services.Common;
using Nop.Services.Configuration;
using Nop.Services.Localization;
using Nop.Services.Messages;
using Nop.Services.Orders;
using Nop.Services.Pay... |
using System;
using System.Configuration;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MySql.Data.MySqlClient;
namespace gbwebapp
{
public partial class GBWebForm : System.Web.UI.Page
{
MySqlConnection connection, po... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class SaveDataManager {
private static SaveDataManager instance;
public static SaveDataManager Instance
{
get
{
if (instance == null)
{
instance = new SaveDataManager ();
}
return instance... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Orbital.Framework
{
public static class MeshHelper
{
/// <summary>
/// Calculates tangents for a mesh. The mesh must have normals calculated.
/// </summary>
/// <returns>The tangents.</returns>
/// <para... |
namespace IoUring
{
public enum RingOperation : byte
{
Nop,
ReadV,
WriteV,
Fsync,
ReadFixed,
WriteFixed,
PollAdd,
PollRemove,
SyncFileRange,
SendMsg,
RecvMsg,
Timeout,
TimeoutRemove,
Accept,
C... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
namespace EnhancedEditor {
/// <summary>
/// Use this attribute on any class to hide it from the EnhancedSystem p... |
using System;
using System.Windows.Forms;
using TruongDuongKhang_1811546141.ReportGenerator.CrystalReports;
using TruongDuongKhang_1811546141.BussinessLayer.Workflow;
namespace TruongDuongKhang_1811546141.PresentationLayer
{
public partial class PrintAccountList : Form
{
private bool isActive;
... |
using MessageLibrary;
using Xilium.CefGlue;
namespace SharedPluginServer
{
class WorkerCefJSDialogHandler : CefJSDialogHandler
{
private CefJSDialogCallback _currentCallback = null;
private CefWorker _mainWorker;
public WorkerCefJSDialogHandler(CefWorker mainCefWorker)
{
... |
// Copyright (c) MOSA Project. Licensed under the New BSD License.
using Mosa.Compiler.Common;
using Mosa.Compiler.Framework.Analysis;
using Mosa.Compiler.Framework.Linker;
using Mosa.Compiler.Framework.Trace;
using Mosa.Compiler.MosaTypeSystem;
using System.Collections.Generic;
using System.Diagnostics;
using static ... |
namespace TestCard
{
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Poker;
[TestClass]
public class TestCard
{
[TestMethod]
public void ToStringShouldPrintFaceAndSuit()
{
var card = new Card(CardFace.Ace, CardSuit.Clubs);
var expectedValue ... |
using Orchard.ContentManagement.Records;
namespace bookstore.Models
{
public class BookPartRecord : ContentPartRecord
{
public virtual string Arthor { get; set; }
public virtual string Language { get; set; }
public virtual decimal UnitPrice { get; set; }
public virtual string S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public abstract class Unit
{
protected string negativeStatError = "A character with a negative stat is impossible.";
// Primary Stats
public string Name
{
get
{
return _... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace Degree.Services.Utils
{
public static class FileHelper
{
public static async Task WriteFile(string filePath, string content)
{
using (StreamWriter writetext =... |
using UnityEngine;
using System.Collections;
public class DestroyByContact : MonoBehaviour
{
//Health
public int healthBonus = 20;
public GameObject explosion;
public GameObject playerExplosion;
public int scoreValue;
private GameController gameController;
private PauseMenuManager PauseMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LCode.Models
{
public class Categoria
{
public int Categoria_id { get; set; }
public string Categoria_nome { get; set; }
}
} |
using Accounting.DataAccess;
using Accounting.Utility;
using CustomDropDown;
using System;
using System.Data;
using System.Text.RegularExpressions;
using System.Web;
namespace AccSys.Web.DbControls
{
public class AccountByLedgerTypeDropDownListChosen : DropDownListChosen
{
private LedgerTypes _LedgerT... |
///<summury>
/// 스래드 우선순위
///</summury>
using System;
using System.Threading;
class Program
{
public static void doSomething()
{
Console.WriteLine("{0}", Thread.CurrentThread.Name);
}
public static void Main()
{
Thread thread1 = new Thread(new ThreadStart(doSomething));
Th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using DesiClothing4u.Common.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace DesiCloth... |
using System;
using System.Collections.Generic;
using System.Web.UI.WebControls;
public partial class SysManege_UserControls_usBaseList : System.Web.UI.UserControl
{
PDTech.OA.BLL.SYS_BASE_INFO sysBll = new PDTech.OA.BLL.SYS_BASE_INFO();
public string sysType = "";
public string tTitle = "";
public st... |
using System.Collections.Generic;
using System.Linq;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Options;
namespace ETModel
{
public class CardComponent : Component
{
[BsonElement]
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
private... |
using System;
using System.IO;
using NUnit.Framework;
namespace XorLog.Core.Tests
{
class RawFileReaderExTest : TestUtil
{
private RawFileReaderEx _sut;
[SetUp]
public void Setup()
{
ConfigureLogger();
_sut = new RawFileReaderEx();
Log.Debu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class AudioEventListener : MonoBehaviour
{
public string fileName;
private string path;
private List<float> songTimes;
private List<float> beatTimes;
void CreateText()
{
pa... |
using System;
using Language.Scan;
namespace Language.Analyzer
{
public class SemanticException : Exception
{
public SemanticException(string message, Lexema location, string reason = null) :
base($"{message} at {location.Line}:{location.Symbol}" +
(reason != null ? $", {r... |
namespace Forum.Server.WebApi
{
using System.Data.Entity;
using Forum.Data;
using Forum.Data.Migrations;
public class DatabaseConfig
{
public static void Initialize()
{
Database.SetInitializer(new MigrateDatabaseToLatestVersion<ForumDbContext, Configuration>());
... |
using System;
namespace iQuest.VendingMachine.PresentationLayer.Views.Interfaces
{
internal interface IReportsView
{
void TellFileFormat(string format);
void CreatedMessage(string option, string reportsFolder);
DateTime AskForADate(string dateTime);
}
} |
using FacultyV3.Core.Constants;
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using FacultyV3.Web.Common;
using FacultyV3.Web.ViewModels;
using System;
using System.Web.Mvc;
namespace FacultyV3.Web.Areas.Admin.Controllers
{
public class CountController : BaseController
{
... |
namespace MyCashFlow.Web.Infrastructure.Automapper
{
/// <summary>
/// Class that implements it declares TO which object will be mapped
/// </summary>
/// <typeparam name="T">Type of TO object</typeparam>
public interface IMapTo<T> { }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Helper
{
class String
{
public static string ToTitle(string text)
{
// Check for empty string.
if (string.IsNullOrEmpty(text))
{
... |
using System;
using System.Collections.Generic;
#if! __MonoCS__
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
#endif
namespace Buffers.Utilities
{
#if! __MonoCS__
static class UnmanagedFileIO
{
public const short FILE_ATTRIBUTE_NORMAL = 0x80;
public const uint GENER... |
using DapperDB.Dal;
using DapperDB.Entities.Principal.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DapperDB.Entities.UserDap
{
public class DataImportDap: BaseDap
{
public ImportDataStateEntity DataImport() {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using Kers.Models.Contexts;
using Kers.Models.Data;
using Kers.Models.Entities.KERScore;
using Kers.Models.Repositories;
using Kers.Models.ViewModels;
using Microso... |
using System.Collections.Generic;
namespace Biggy.Interfaces
{
public interface IDataStore<T>
where T : new()
{
int Add(IEnumerable<T> items);
int Add(T item);
int Delete(IEnumerable<T> items);
int Delete(T item);
int DeleteAll();
int Update(IEnumerable<... |
using AlienEngine.Core.Game;
using AlienEngine.Core.Graphics;
using AlienEngine.Core.Graphics.Shaders;
using AlienEngine.Core.Graphics.Shaders.Samples;
namespace AlienEngine.Shaders
{
public class DiffuseShaderProgram : ShaderProgram
{
private static UBO _cameraUBO;
private static UBO _lightsU... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Simon_Says
{
public partial class MainScreen : UserControl
{
public MainScreen... |
namespace NotificationAPI.App.MessageBus.Consumers
{
using MassTransit;
using System.Threading.Tasks;
using MessageExchangeContract;
using NotificationAPI.App.Hubs.Interfaces;
public class EventNotificationConsumer : IConsumer<IEventNotificationMessage>
{
private readonly INotification... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Zelo.Management.Models
{
public class CityQueryByProvince:BaseParams
{
[Required(AllowEmptyStrings = false, ErrorMessage = "province为空")]
public String p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace View.Interfaces
{
/// <summary>
/// Интерфейс игры
/// </summary>
interface IGame
{
/// <summary>
/// Выдать карту игроку
/// </summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DataModel;
using WebMarket.Models.ViewModels;
namespace WebMarket.Models.Response
{
public class GetCategorityResponse : Response
{
public List<ViewCategoritys> Categoritys { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace HackerRank_HomeCode
{
public class RepeatedString
{
public void CounttheA()
{
string s = Console.ReadLine();
//no of repetation of the string
long n = Convert.ToI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using Rebus.Logging;
using Rebus.Messages;
using Rebus.Timeout;
namespace Rebus.Bus
{
class TimeoutRequestHandler : IHandleMessages<TimeoutRequest>
{
static ILog log;
static TimeoutRequestHandler()
{
RebusLoggerFactory.Changed += f => log = f.GetCurrentClassL... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using Radzen;
using Radzen.Blazor;
using Microsoft.AspNetCore.Components;
using CryptobotUi.Client.Model;
using CryptobotUi.Models.Cryptodb;
using CryptobotUi.Client.Model.Extensions;
namespace CryptobotUi.Pages
{
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
public class ButtonStageSelect : MonoBehaviour, ISelectHandler, IDeselectHandler
{
// Configurable Parameter
[SerializeField] string newSceneName = "";
[SerializeField] ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace JOBTIND21.Dominio
{
public class Anuncio
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOptio... |
using System.Collections.Generic;
using System.Net.Sockets;
public class GameRoom
{
public string RoomName;
private int CountOfGamers;
GamerPlace[] Spot;
public List<Gamer> Gamers = new List<Gamer>();
public Client RoomOwner;
public GameLogic Logic;
public GameRoom(Client _Roo... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Tcgv.QuantumSim.Data;
namespace Tcgv.QuantumSim.Operations
{
[TestClass()]
public class TeleportationTest
{
[TestMethod()]
public void Teleportation_FalseQubit_Test()
{
var sender = new Qubit(false);
... |
using System;
using System.Collections.Generic;
using zoologico.Interfaces;
using zoologico.Models;
namespace zoologico.Models
{
public class Animais
{
}
} |
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_SystemTime : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
SystemTime o = new SystemTime();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);
re... |
using Xamarin.Forms;
/// <summary>
/// Color themes.
/// App color themes - Belastingdienst, Douane and Toeslagen
/// </summary>
namespace MCCForms
{
public static class ColorThemes
{
public static ColorTheme ThemeBelastingdienst
{
get {
return new ColorTheme {
ColorPincodePageTitleH1 = Color.FromR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoFinalParadigmas
{
[Serializable]
public class usuario_gral
{
public string nombre, domicilio;
public int dni;
public long telefono;
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.FileSystem
{
internal interface IIconController
{
string IconURL(string key);
string IconURL(string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excel = Microsoft.Office.Interop.Excel;
using Entities;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace ExcelParserLibrary
{
public class ExcelParser
{
pu... |
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
public class CustomMeshDefinition : BlockDefenition {
public string meshAssetName;
public string blockName = "custom block";
public Vector3 positionOffset;
public Vector3[] verts = new Vector3... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Jitter.LinearMath;
using OpenTK;
namespace Calcifer.Utilities
{
public static class MathUtils
{
public static float Clamp(float value, float min, float max)
{
return Math.Max(Math.M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Emiliano.Dalesio2C
{
class Numero
{
private double _numero;
public double getNumero()
{
return this._numero;
}
public Numero()
... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class UseArrayEmptyAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.WithAnalyzer<UseArrayE... |
using System;
namespace Mitheti.Core.Services
{
//TODO:add stop and start;
public interface ISavingService
{
void Save(string info, int duration, DateTime timestamp);
}
} |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using VendorsManage.Properties;
namespace VendorsManage.Models
{
#region Models
[PropertiesMustMatch("NewPassword", "ConfirmPassword", ErrorMessage = "两次输入的新密码不匹配")]
public class ChangePasswordModel
{
[Req... |
namespace Dealership.Engine.Factories
{
using Common.Enums;
using Contracts;
using Contracts.Factories;
using Models;
public class VehicleFactory : IVehicleFactory
{
public IVehicle CreateVehicle(
VehicleType type,
string make,
string model,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngredientsPickUp : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void On... |
using System;
namespace MsSqlProvider
{
public class ColumnInfo
{
public string ColumnName { get; set; }
public bool IsNullable { get; set; }
public string DataType { get; set; }
public int? Length { get; set; }
public int? NumericScale { get; set; }
public ... |
using Alfheim.FuzzyLogic.Rules.Model;
using Alfheim.FuzzyLogic.Rules.Services;
using Alfheim.FuzzyLogic.Variables.Model;
using Alfheim.FuzzyLogic.Variables.Services;
using Alfheim.GUI.Services;
using Alfheim.GUI.Windows;
using MahApps.Metro.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
u... |
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using GitlabManager.Enums;
using GitlabManager.Framework;
using GitlabManager.Model;
using GitlabManager.Notifications;
using GitlabManager.Services.Database.Model;
using Gitl... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using Ayende.NHibernateQueryAnalyzer.UserInterface.Controls;
using Ayende.NHibernateQueryAnalyzer.UserInterface.Interfaces;
using Ayende.NHibernateQueryAnalyzer.Utilities;
nam... |
using System;
using ConsoleTable.Core.Drawer;
using ConsoleTable.Settings;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace ConsoleTable.Core.Test.Drawer
{
[TestClass]
public class ConsoleTableDrawerTest
{
[TestMethod]
public void Test_Create_Drawer_Valid()
{
... |
namespace _8.RecursiveFibonacci
{
using System;
public class Startup
{
private static long[] fibNumbers;
public static void Main(string[] args)
{
int nthNumbers = int.Parse(Console.ReadLine());
fibNumbers = new long[nthNumbers];
long result = Get... |
using System.Threading.Tasks;
using eForm.Authorization.Users;
namespace eForm.WebHooks
{
public interface IAppWebhookPublisher
{
Task PublishTestWebhook();
}
}
|
namespace CloneDeploy_Common.DbUpgrades
{
public class _1400 : IDbScript
{
public string Get()
{
return
@"delete FROM `images`
WHERE `images`.`image_environment` = 'macOS';
delete FROM `admin_settings`
where `admin_settings`.`admin_setting_name` like 'Munki%';
delete FROM `admin_s... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace starkdev.spreadrecon.model.Enum
{
[DefaultValue(Desenvolvimento)]
public enum ConectorDataBaseEnum
{
[EnumM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PushoverQ
{
/// <summary>
/// The string extensions.
/// </summary>
public static class StringExtensions
{
/// <summary>
/// Takes the specified number of c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//////////////////////////////////////////////////////////////////
//Created by: Daniel McCluskey
//Project: CT6024 - AI
//Repo: https://github.com/danielmccluskey/CT6024-AI
//Script Purpose: Makes the guard patrol its area
//////... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TQVaultAE.Domain.Exceptions
{
/// <summary>
/// Raised when game path is not found
/// </summary>
public class ExGamePathNotFound : ApplicationException
{
public ExGamePathNotFound() : base() { }
public ExGamePathNotFound(string mes... |
namespace Mercado.Model
{
public class Cidade
{
}
} |
using MoodCalculatorLibrary;
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
namespace Mordor_s_Cruel_Plan
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private string str;
... |
using UnityEngine;
using System.Collections;
public class DroppedPosessions : MonoBehaviour {
//Gehört zum gameObject das der Spieler aufsammeln muss um seine Seelen nach einem Tod zurückzuerhalten
//ist nur existent in der ersten Runde nach dem Spielertod und wird beim nächsten neu gesetzt mit den dann akkumulier... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Zbor
{
public partial class ZaZbor : Form
{
#region Konstruktor
public ZaZbor()
{
InitializeCompone... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System;
using Com.Itrus.Crypto;
using Org.BouncyCastle.Math.EC;
using Org.BouncyCastle.Math;
using Org.BouncyCastle.Crypto.Parameters;
using Org.BouncyCastle.Crypto.Generators;
using Org.BouncyCastle.Utilities.Enco... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.Exceptions
{
public class NotFoundDatabaseAdptorException : Exception
{
public NotFoundDatabaseAdptorException(string componentId) : base(string.Format(... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Flow;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
namespace Enrollment.Bsl.Controllers
{
[Produces("application/json")]
[Route("api/Person")]
public class PersonController : Controller
{
private readonly IFlowMa... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.IO;
using System.Linq;
using System.Reflection.PortableExecutable;
namespace LinqExamples
{
class Program
{
private static int[] intArray = { 11, 22, 33, 44, 55 };
private static int[] int... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ElementiRegistro
{
public class Votazione
{
public double Valutazione;
public DateTime Data { get; private set; }
private Studente Studente;
public Materia M { get; private set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExtensionMethod
{
static class StringExt
{
public static string GetFirstTwoChars(this string aString)
{
return aString.ToCharArray(0, 2).ToString();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using PropertyManager.Interfaces;
using PropertyManager.Models;
namespace PropertyManager.Data
{
public class SqlServerDatabaseRepo : ICommanderRepo
{
private readonly DBContext _context;
public SqlServerDatabaseRepo(DBContext... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
using System;
using System.IO;
using System.Reflection;
using Moq;
using System.Runtime.Serialization;
namespace Porta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Deathbox : MonoBehaviour
{
[SerializeField] private GameObject volleyball;
private void OnTriggerEnter2D(Collider2D collision)
{
volleyball.SetActive(false);
//Debug.Log("Restart");
}
}
|
// using System;
// using System.Collections.Generic;
// using System.Threading;
// using System.Threading.Tasks;
// using Discord;
// using Discord.Commands;
// using Discord.WebSocket;
// using Requestrr.WebApi.RequestrrBot.ChatClients.Discord;
// namespace Requestrr.WebApi
// {
// public class RequestrrModuleB... |
///<summary>
/// params 키워드
/// </summary>
using System;
public class MyClass
{
public static void UseParams(params int[] list)
{
for (int i = 0; i < list.Length; i++)
{
Console.Write(list[i] + " ");
}
Console.WriteLine();
}
static void Main()
{
... |
using System.Windows.Forms;
using ReactiveUI;
using Splat;
namespace FundManagerDashboard.Client.WindowsForms
{
public partial class MainForm : Form, IViewFor<IScreen>
{
public MainForm()
{
InitializeComponent();
ViewModel = (IScreen)Locator.CurrentMutable.GetService(ty... |
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