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namespace Enrollment.XPlatform.ViewModels { public interface IFormField { string Name { get; set; } bool IsVisible { get; set; } object? Value { get; set; } void Clear(); } }
using Enrollment.Forms.Configuration; using Enrollment.Utils; using Enrollment.XPlatform.ViewModels.Validatables; using System; using System.Globalization; using Xamarin.Forms; namespace Enrollment.XPlatform.Converters { public class PickerItemDisplayPathConverter : IValueConverter { public object Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Okra.Core { public class DelegateCommand<T> : ICommand { // *** Events *** #pragma warning disable 0067 // Ignore CS0067 "The event 'CanExecuteChan...
using System; namespace Shango.Commands { using System.IO; using System.Net; using System.Text; using ConsoleProcessRedirection; using Shango.CommandProcessor; using System.Text.RegularExpressions; using System.Collections; /// <summary> /// Summary description for Msn. //...
using System; using System.ComponentModel.DataAnnotations; namespace esstp.Models.ViewModels { public class PortfolioHistoryViewModel { public int Id { get; set; } //portfolio public string Action { get; set; } //portfolio public string Position { get; set; } //portfolio public...
using System; using System.IO; namespace Emanate.Core.Configuration { public static class Paths { private static readonly string configDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "Emanate"); public static string ConfigFilePath { get; } = Path....
using System; using UnityEngine; namespace CanYouCount { public class UIManager : MonoBehaviour { [Header("UI Screens")] [SerializeField] private BaseScreen _mainMenuScreen = null; [SerializeField] private BaseScreen _leaderboardScreen = null; [SerializeField] private BaseScreen _inGameScreen = null; ...
using GameProj.View; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GameProj.Controller { class PausController { private PausScreenView view; private KeyboardState oldKeyboardState; private GameState ...
using Biblioteca.DataEnter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace Biblioteca.Model { public sealed class Funcionario : Pessoa { public string cargo { get; set; } public double salario { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.IServices { using Entity; public interface IPowerService { /// <summary> /// 权限接口 /// </summary> /// <returns></returns> ...
using System; using System.Collections.Generic; /* -Write a program that can solve these tasks: 1.Reverses the digits of a number 2.Calculates the average of a sequence of integers 3.Solves a linear equation a * x + b = 0 -Create appropriate methods. -Provide a simple text-based menu for the user to choo...
using System; using System.Management.Automation.Language; using PSPatcher.Core.AstExtensions.PS; namespace PSPatcher.Core.Storage { public class StringStorage : IStorage { public PSScriptAst Open(string text) { ParseError[] b; Token[] a; var scriptBlockAst...
using System.Globalization; namespace AgeBaseTemplate.Core.Wrappers { public interface ICultureInfo { CultureInfo CurrentCulture { get; } } }
using Rocket.Core.Plugins; using Rocket.Unturned; using Rocket.API; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rocket.Core.Logging; using Rocket.Unturned.Chat; using Rocket.Unturned.Player; using SDG.Provider; using SDG.Framewor...
using System; using Entities; using BusinessLayer; using System.Collections.Generic; using System.Threading.Tasks; namespace ProyectoMedico { class Program { static void Main(string[] args) { MainAsync().Wait(); } static async Task MainAsync() ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class UseRegexTimeoutAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnalyzer<RegexMe...
using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Models; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Models.Logs; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.EntriesControllerTests { [TestFixture] p...
using System.Collections; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class StorePanel : BasePanel { public AudioClip clip; [HideInInspector] public Text moneyText; [HideInInspector] public AudioSource source; [HideInInspector] private SelectPlayer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareEngineeringProject_1 { public class StatisticEvent { public string Gender { get; set; } public string Condition { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Odev5GameDemo.Abstract; using Odev5GameDemo.Entities; namespace Odev5GameDemo.Concrete { public class PersonManager:IPersonService { private IPersonCheckService _personCheckService...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Web; namespace Scaler.WinBT { public class Win { static object objWriter = n...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace AlquilerVideo.Models { public class Genero { [BsonId(IdGenerator = typeof(StringObjectIdGene...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Trettim.Framework.Utility; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Resources; using Trettim.Sicredi.DocumentLibrary.Services; using Entities = Trettim.S...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Ngachluong { public Ngachluong() { Thongtinluong = new HashSet<Thongtinluong>(); } public string NlMa { get; set; } public string NlTen { get; set; } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticleHitFollow : MonoBehaviour { public GameObject snowball; public ParticleSystem snowParticleHitGround; public bool triggered; // Start is called before the first frame update void Start() { ...
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
namespace BullsAndCows { public class Enums { public enum Tries { initialValue = 20, endValue = 0 } public enum WinnerScore { userWinScore = 50, computerWinScore = 0 } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogoDetectionFANET45 { public static class db { public static List<String> images = new List<String> { "LogoDetectionFANET45.Resources.91.jpg", ...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.CompilerServices; namespace Eventual.Common.Logging.DiagnosticsTraceSource { public class DiagnosticsTraceSourceLogger : ILogger { #region Private properties private TraceSource T...
using System; using System.Collections.Generic; using System.IO; namespace ClassesAndInterfaces { /// <summary> /// Интерфейс объекта, который умеет печатать текст. /// </summary> interface IPrinter { /// <summary> /// Метод, при вызове которого происходит печать. /// </sum...
using Contoso.XPlatform.Directives; using System.Collections.Generic; namespace Contoso.XPlatform.Services { public interface IConditionalDirectiveBuilder<TConditionBase, TModel> : IConditionalDirectiveBuilder where TConditionBase : ConditionBase<TModel>, new() { List<TConditionBase> GetConditions(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Transform")] public class Transform : Component { public Transform(IntPtr address) : base(address, "Transform") { } public Vector3 TransformPoint(Vector3 point) { Class272.E...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; namespace NewsAPI.Middleware { public class LoggingMiddleware { private readonly RequestDelegate _next; string logFilePath; Stopwa...
namespace Plus.HabboHotel.Catalog.Marketplace { public class MarketOffer { public int OfferId { get; } public int ItemType { get; } public int SpriteId { get; } public int TotalPrice { get; } public int LimitedNumber { get; } public int LimitedStack { ge...
using System; using System.Collections.Generic; using CTCT.Components; using CTCT.Components.EventSpot; namespace CTCT.Services { /// <summary> /// Interface for EventSpot class /// </summary> public interface IEventSpotService { /// <summary> /// View all existing events //...
using System; namespace RedLine.Models.WMI { [AttributeUsage(AttributeTargets.Property)] public class WmiResultAttribute : Attribute { public string PropertyName { get; } public WmiResultAttribute(string propertyName) { PropertyName = propertyName; } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Caliburn.Micro; using MahApps.Metro.Controls.Dialogs; using TacticalMaddiAdminTool.Events; namespace TacticalMaddiAdminTool.ViewModels { pub...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Superhero.Data; using Superhero.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Superhero.Controllers { public class HeroController : Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.unite { public partial class LinearMomentum { /// <summary> /// Implements the operator /. /// </summary> /// <param name="x"> The x. </para...
using System.Windows; using System.Windows.Controls; namespace Alfheim.GUI.Controls { /// <summary> /// Логика взаимодействия для TextBlockWithTitle.xaml /// </summary> public partial class TextBlockWithTitle : UserControl { public TextBlockWithTitle() { InitializeCompo...
/* * Created By: Evan Combs * Created On: 8/19/2015 * Modified On: 8/19/2015 * File Name: AdMob.cs * Full Namespace: DeadDodo.Ads.AdMob * Inherites: * Purpose: * Fields: * Delegates: * Methods: * ToDo: * Proposed Changes: */ using Android.Content; using Android.Gms.Ads; namespace DeadDod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MZ.LWD; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; public class RenderOpaqueForwardPass : ScriptableRenderPass { const string k_RenderOpaqueTag = "Render Opaques"; FilterR...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kolok2_2018_grpC { interface IPutanja { double DuzinaPutanje { get; } void sortirajPoNadmorskojVisini(); /...
using System; namespace ELearning { public class Lekcija { private String naziv; private String put; public Lekcija(String naziv, String put) { this.naziv = naziv; this.put = put; } } }
using NodeGraph.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NodeGraph.Model { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum, AllowMultiple = true)] public class NodeFlowPortA...
using KPI.Model.EF; using KPI.Model.helpers; using KPI.Model.ViewModel; using KPI.Model.ViewModel.EmailViewModel; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace KPI.Model.DAO ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace QDot.Infraestructure.Models { public class Developer { public string FirstName { get; set; } public string LastName { get; set; } public int Age { get; set; } public List<...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.IO; using System.Xml.XPath; using DotNetNuke.Common.Utilities; using DotNetNuke.Framework.JavaScriptLibraries; namespace DotN...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; using System.ServiceProcess; using System.Tex...
using System; using System.Net; using System.Net.Sockets; namespace TrafficDissector.PortScanning { internal class TcpConnectCall { #region Private Fields private Socket socket; private Exception connectFailureException; #endregion #region Constructor /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AkkaDemo.Actors.OnDemand { public sealed class Passivate { public static Passivate Instance { get; } = new Passivate(); private Passivate() { ...
//----------------------------------------------------------------------- // <copyright file="QuitCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //-------------------------------------------------...
using FastSQL.App.Interfaces; using FastSQL.App.UserControls; using FastSQL.App.UserControls.Reporters; using FastSQL.Core; using FastSQL.Core.UI.Events; using FastSQL.Core.UI.Interfaces; using Prism.Events; using Syncfusion.Windows.Tools.Controls; using System; using System.Collections.Generic; using System...
using Microsoft.EntityFrameworkCore; namespace EFCoreDemo { internal class Program { static async Task Main(string[] args) { //using HelloDbContext ctx = new HelloDbContext(); //var b1 = new Book { AuthorName = "云文", Title = "零基础学编程", Price = 59.8, PubTime = new DateTi...
using ImpostoDeRenda.Domain; using ImpostoDeRenda.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ImpostoDeRenda.Service { public class ReportService { private static ReportService instance; public RendimentoService RendimentoService...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ExploringCards { public interface IExploringCard { bool HasDiscardOption(); } }
using Android.App; using Android.Telephony; using Android.Widget; using MySql.Data.MySqlClient; using SalaoG.Data; using SalaoG.Droid; using SalaoG.Models; using System; using System.Collections.Generic; [assembly: Xamarin.Forms.Dependency(typeof(Conexao))] namespace SalaoG.Droid { public class Conexao : IMysq...
using System; using System.Collections.Generic; using System.IO.Pipes; using System.Threading; using BukkitServiceAPI; using ConnorsNetworkingSuite; namespace BukkitService { static class Interface { private static readonly List<Thread> ClientThreads = new List<Thread>(); private static readonly S...
using System.Linq; using Plus.Communication.Packets.Outgoing.Inventory.Achievements; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Incoming.Inventory.Achievements { internal class GetAchievementsEvent : IPacketEvent { public void Parse(GameClient session, ClientPacket...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BankTwo_v2.Funcionarios { public abstract class FuncionarioAutenticavel : Funcionario, IAutenticavel // Classe abstrata que herda propriedades e métodos de 'Funcionario' e da Interface 'IAutenticavel' { pub...
namespace HiddenMarkovModelLab { using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; public abstract class HiddenMarkovModel<T> { private int numberOfStates; private SafeNumber[] initialLogLikelihoods; private SafeNumber[,] transiti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gitest_th1 { class Program { static void Main(string[] args) { Console.WriteLine("Hola mundo, che kompañero"); Console.WriteLine("Hoooolis"); ...
//Problem 13. Check a Bit at Given Position //Write a Boolean expression that returns if the bit at position p (counting from 0 , starting from the right) in given integer number n , has value of 1. using System; namespace Problem13CheckBitAtGivenPosition { class CheckBitAtGivenPosition { static ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed = 15.0f; public float padding = 1f; private float xmin; private float xmax; private readonly float bulletSpeed = 10.5f; public float firingRate...
using MKService.DefaultModel; using MKService.Messages; using MKService.ModelFactories; using MKService.Updates; namespace MKService.ModelUpdaters { internal class MageKnightCoordinatesChangedUpdater : ModelUpdaterBase<IUpdatableMageKnight, MageKnightCoordinatesChanged> { public MageKnightCoordinates...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Risk_Index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!CurrentAccount.ISHavePurview("riskAssessment")) ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace XamChat.Droid { [Activity (Label = "BaseActivity")] public class BaseActi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HouseParty.Client.Contracts.Questions { public enum QuestionType { Array, String, Matrix, LinkedList, Stack, Queue, Tree, Hashing, ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
/* 08. Modify the solution of the previous problem to replace only whole words (not substrings). */ using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; class ReplaceWholeWords { static void Main() { List<string> inputList = new List<string>(); ...
namespace SGDE.Domain.ViewModels { public class PromoterViewModel : BaseEntityViewModel { public string name { get; set; } public string cif { get; set; } public string phoneNumber { get; set; } public string address { get; set; } } }
namespace BlackPearl.Xamarin { public class Coin { public double CenterX { get; set; } public double CenterY { get; set; } public double Radius { get; set; } } }
using Ninject.Modules; using XamarinChat.Services; using XamarinChat.Services.Implements; namespace XamarinChat { public class ServiceModule : NinjectModule { public override void Load() { Bind<IChatService>().To<ChatService>().InSingletonScope(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CardinalInventoryWebApi.Data.Models { public class Floor { public Guid FloorId { get; set; } public string Description { get; set; } public Guid BuildingId { get; set; } p...
namespace Cogent.IoC.Generators.Models { internal class DelegateDependencyNode { public DelegateDependencyNode(DependencyNode[] dependencies, string delegateRegistrationTypeName, string typeName) { Dependencies = dependencies; DelegateRegistrationTypeName = delega...
using System; namespace UsingEventApp { // 메시지 받아서 처리하는 대리자 선언 delegate void EventHandler(string message); // 이벤트 선언, 사용하는 객체 class CustomNotifier { public event EventHandler SomethingHappend; public void DoSomething(int number) { int count = 0; // 박수 횟수 ...
using Microsoft.CodeAnalysis; using NetFabric.Assertive; using System.IO; using System.Linq; using System.Threading.Tasks; using Xunit; namespace NetFabric.Hyperlinq.SourceGenerator.UnitTests { public class CollectExtensionMethodsTests { public static TheoryData<string[], int> ExtensionMethods ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Drawing; using Console = Colorful.Console; namespace DT071G_project { class Api { //Class to get songs from spotify api public void GetData(string input) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using Photon.Pun; public class UpdateCombatCanvasInformation : MonoBehaviour { // Start is called before the first frame update [HideInInspector] public Pokemon pokemon; public GameObject pan...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Media; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ipodmusica { public partial class Form1 : Form { private i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PST_BL { public class PST_InputEntity { public PST_InputEntity() { // TODO: Add constructor logic here } int _index = 0; int _empNo = 0; string _n...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; public class DisableBoss : MonoBehaviour { public BossAI bossAi; private BossAnimations bossAnimations; private BossAttack bossAttack; private float maxY = -10f; private float speed = -0.9f; private AudioSystem audioSystem; private ScoreSystem scoreSystem; p...
using System; using System.Collections.Generic; using System.Text; namespace Alword.Algoexpert.Tier0 { public class NodeDepthsTask { public static int NodeDepths(BinaryTree root) { int sum = 0; Stack<BinaryTree> points = new Stack<BinaryTree>(); points.Push(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room { public int xPos; //Coordenada X del tile inferior izquierdo de la sala public int yPos; //Coordenada Y del tile inferior izquierdo de la sala public int roomWidth; public int roomHeight; public Dir...
using System; using System.IO; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.Extensions.Configuration; using Microsoft.EntityFrameworkCore.Design; using Finances.Core.Application.Interfaces; using Finances.Core...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class sc5875_Astart : AStarScript { protected GameObject[,] m_pos; protected List<Vector3> m_visited = new List<Vector3>(); protected override void InitAstar(Path path){ this.path = path; start = gridScript.start; goal = g...
using MongoDB.Bson; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace MelhoresCandidatos { public partial class Index : Form { ConexaoMatlab matlab; public MongoDBCl...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ColorobbiaPlataform.Areas.Admin.Filters; using DAL.Cadastros.Administracao.Menus; using DAL.DAOs.Admin; using Factorys.Admin; using Modelos.Admin; using Modelos.Admin.Acessos; namespace C...
using System.Collections.Generic; using System.Linq; using Plus.HabboHotel.Navigator; namespace Plus.Communication.Packets.Outgoing.Navigator { internal class NavigatorFlatCatsComposer : MessageComposer { public ICollection<SearchResultList> Categories { get; } public NavigatorFlatC...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Payroll.Data.Migrations { public partial class WorkHoursForeignKey : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_WorkHo...
using Xamarin.Forms.Platform.Android; using Xamarin.Forms; using App1; using App1.Droid; using Android.Graphics.Drawables.Shapes; using Android.Graphics.Drawables; using Android.Graphics; [assembly: ExportRenderer(typeof(MyEditor), typeof(MyEditorRenderer))] namespace App1.Droid { public class MyEditorRenderer : ...
using System; using Cysharp.Threading.Tasks; using Share; using UniRx; using UnityEngine; using UnityEngine.XR.ARFoundation; namespace Device { public sealed class PackedMessageSender : MonoBehaviour { [SerializeField] private UDPClientHolder udpClientHolder; [SerializeField] p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Seguridad { public interface IParametroDao: IGenericDao<crmParametro> { /// <summary> /// Obtiene un objeto de tipo SEG_PARAMETRO /// </summary...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; using System.Web.Mvc; using System.Web.Security; using CaseReporta...
/* * Title:"UIFW"项目框架 * 主题:语言管理 * Descriptions: * 根据默认设置或用户设置显示不同的语言 */ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIFW { public class LuaguageMgr ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("FriendListNearbyPlayerFrameBones")] public class FriendListNearbyPlayerFrameBones : MonoClass { public FriendListNearbyPlayerFrameBones(IntPtr address) : this(address, "FriendListNearbyPlaye...