text stringlengths 13 6.01M |
|---|
using System;
namespace VH.Core.Middleware.UnitTests.TestEntities
{
public class LoggingTestEntity
{
public LoggingTestEntity(Guid hearingRefId, string caseType, DateTime scheduledDateTime, string caseNumber,
string caseName, string hearingVenueName, bool audioRecordingRequired, string ing... |
/*
* Experimental script. This scripts creates a Generate Skeletons button in the Experimental scene.
*/
using UnityEngine;
using UnityEditor;
namespace Riggingtools.Skeletons
{
[CustomEditor(typeof(PluginLoaderEditor))]
public class SpawnSkeletons : Editor
{
public override void OnInspecto... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using senai.inlock.webApi.Domains;
using senai.inlock.webApi.Interfaces;
using senai.inlock.webApi.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai.inlock.webApi.Controllers
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ammo_Replenish : MonoBehaviour
{
// Ben Soars
public string GunType = "ALL"; // the type of the gun
public int AmmoWorth; // the amount of ammo that pack is worth
void OnTriggerEnter(Collider other)
{
... |
using SLua;
using System;
using System.Collections.Generic;
namespace RO
{
[CustomLuaClass]
public class LuaWorker : IDisposable
{
protected string _LuaFile;
protected string _LuaClassName;
protected Dictionary<string, LuaFunction> _cachedFunc;
public Action<LuaTable> DoInit;
protected bool _isLuaRead... |
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using System.Collections.Generic;
using DataAccess.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using DataAccess.Repositories.Interfaces;
using iQuest.VendingMachine.UseCases.Reports.UseCaseList;
using iQuest.VendingMachine.UseCases.Reports... |
using System.Collections.Generic;
using AgeBaseTemplate.Core.Models;
namespace AgeBaseTemplate.Core.Services
{
public interface IThemeService
{
IEnumerable<Theme> GetAllThemes();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MCCOWeb.SMSG.Models
{
class InitData
{
public List<string> DisabledDate { get; set; }
public List<object> Industry { get; set; }
public List<object> Business { ... |
using BAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Web;
using System.Web.Http;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
namespace WebAPI.Security
{
public cla... |
using Newtonsoft.Json;
using stottle_shop_api.Categories.Models;
using System.Net;
using tests.Extensions;
using tests.TestingFixtures;
using Xunit;
namespace tests.Server
{
public class Categories : IClassFixture<CategoryTestingFixture>
{
private readonly CategoryTestingFixture _fixture;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Assets.Scripts.RobinsonCrusoe_Game.Cards.IslandCards;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ItemCards.C... |
namespace Bindable.Linq.SampleApplication.Resources
{
using System.Windows;
public partial class ContactTemplateResources : ResourceDictionary {}
} |
using System;
using NetPayroll.Guides.Common;
namespace NetPayroll.Guides.Interfaces
{
public interface IContractEmploy
{
uint DayFromOrdinal(Period period, DateTime? dateFrom);
uint DayEndsOrdinal(Period period, DateTime? dateEnds);
Int32[] TimesheetWeekSchedule(Period period, Int32 secondsWeekly, In... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
extern alias pcl;
using System;
using System.Globalization;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.Cashbag
{
public class ScoreAccountDto
{
/// <summary>
/// 理财账户积分
/// </summary>
public decimal FinancialScore { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Circuit 6 first trigger for AICAR1
public class firsttrig : MonoBehaviour
{
public circuit6end Trigger;
public C6jumpstart Trigger1;
public GameObject Car1;
public void OnTriggerEnter(Collider other)
... |
using System;
using System.Collections.Generic;
using System.Data.Linq;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI.WebControls;
using DataAccessLayer.basis;
using Uxnet.Web.Module.Common;
using Uxnet.Web.Module.DataModel;
using System.ComponentModel;
using System.Web.Scrip... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bll;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Model;
namespace Bll.Tests
{
[TestClass()]
public class UserBLLTests
{
[TestMethod()]
public void GetList... |
// <copyright file="IAnonymousFtpUser.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
using JetBrains.Annotations;
namespace FubarDev.FtpServer.AccountManagement
{
/// <summary>
/// The anonymous FTP interface.
/// </summary>
/// ... |
using System;
namespace FatCat.Nes
{
[Flags]
public enum CpuFlag
{
None = 0,
CarryBit = 1,
Zero = 2,
DisableInterrupts = 4,
DecimalMode = 8,
Break = 16,
Unused = 32,
Overflow = 64,
Negative = 128
}
} |
/* Aaron's Help Me! File
*
* How do event-based systems work again?
*
* I'm glad you asked!
*
* An event is something that scripts can listen for in order to activate functionality.
*
* A class (that is, a script) "subscribes" to an event call with the += operator
* and unsubscribes to an event call with ... |
using System;
using System.Globalization;
using System.Xml.Serialization;
using GrandCloud.CS.Util;
namespace GrandCloud.CS.Model
{
/// <summary>
/// Represents an CS Bucket.
/// Contains a Bucket Name which is the name of the CS Bucket.
/// And a Creation Date which is the date that ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxTileDetector : MonoBehaviour
{
private MapManager mapManager;
public BoxMovement BoxMovement;
public DetectionBox detectionBox;
public bool up;
public bool down;
public bool left;
public bool righ... |
using System;
using System.Threading.Tasks;
namespace Emanate.Vso
{
public interface IVsoConnection
{
Task<ProjectCollection> GetProjects(bool forceRefresh = false);
Task<BuildDefinitionCollection> GetBuildDefinitions(Guid projectId, bool forceRefresh = false);
Task<Build> GetBuild(Gui... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Uxnet.Web.WebUI;
namespace eIVOGo.Module.SAM
{
public partial class ShowTimeModal2 : System.Web.UI.UserControl
{
protected void Page_Load(object sender, Eve... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Xml;
namespace JasonJimenez.ClassicReport.Common.Widgets
{
internal class FunctionWidget : BaseWidget
{
FunctionEnum m_function = FunctionEnum.PageEx;
string m_format = "";
publ... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using Navigation.Models;
namespace Navigation.DAL
{
public class NaviContext:DbContext
{
public NaviContext() : base("NaviContext")
{
}
public DbSet<Admin> Admins { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LWRP;
using TMPro;
using System;
///<summary>
///
///<\summary>
public class EventController : MonoBehaviour
{
public Light2D global;
public TextMeshProUGUI message;
public GameObject bul... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace downloader
{
class Program
{
private static string preurl = "http://www.nasdaq.com/earnings/report/";
static void Main(string[] args... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebApplication3
{
public partial class _default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
namespace Lab1Lib {
public struct Person {
string Name { get; set; }
string Surname { get; set; }
int Age { get; set; }
public Person(string name, string surname, int age) {
Name = name;
Surname = surname;
Age = age;
}
... |
using ExamPetrushenko2019.Models;
using Microsoft.EntityFrameworkCore;
using System;
namespace ExamPetrushenko2019.Infrastructure
{
public class ApplicationDbContext : DbContext
{
public DbSet<FileModel> Files { get; set; }
public ApplicationDbContext(DbContextOptions<ApplicationDbContext> op... |
using MvvmCross.Core.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EsMo.MvvmCross.Support
{
public class MvxModelNotifyPropertyChanged<T>: MvxNotifyPropertyChanged where T:class
{
public T Model { get; private set; }
public MvxModel... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;
using TableTopCrucible.Domain.Models.Sources;
using TableTopCrucible.Domain.Models.ValueTypes;
using TableTopCrucible.Domain.Models.ValueTypes.IDs;
namespace TableTopCrucible.Data.SaveFile.DataTransferObjects
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ECommerceSite
{
public class CartItem
{
public int Id { get; set; }
public int ProductId { get; set; }
public string ProductName { get; set; }
public int Quantity{ get; se... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
namespace _10.TextFilter
{
using System;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
var banList = Console.ReadLine()
.Trim()
.Split(new string[] {", "}, StringSplitOptions.RemoveEmptyEntries)
... |
using UnityEngine;
using System.Collections;
public abstract class IDisplayManager : MonoBehaviour {
public bool timeDriven = true;
public float cycleTime = 10f;
public bool readyToCycle = false;
public bool forceCycle = false;
protected int _displayId;
protected bool _displayOutFinished = false;
protected G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
namespace Desafio_Encode.SQL
{
class Consultas:ConexionBD
{
public Boolean UserExiste(string usuario)
{
string consulta = "select Nombr... |
using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//
//For handling local objects and sending data over the network
//
namespace Networking.Pun2
{
public class PersonalManager : MonoBehaviourPunCallbacks
{
... |
namespace Voronov.Nsudotnet.BuildingCompanyIS.DBClasses
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("bcis.Resources")]
public partial class Resourc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Zhouli.FileService.Models
{
public class FileUploadModel
{
/// <summary>
/// 存储方式:qiniuyun(七牛云存储),bendi(服务器本地存储);
/// </summary>
public string StorageMethod { set; get; }... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Navigation.Models
{
public class WorkHour
{
public int Id { get; set; }
public int ListingId { get; set; }
public string WeekNo { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Archive_newMsgInfo : System.Web.UI.Page
{
public string t_rand = "";
string msgId = "";
PDTech.OA.BLL.OA_ATTACHMENT_FILE fBll = new PDTech.OA.BLL.... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace OtelBilgiSistemi
{
public partial class FormMüşteriYorum : Form
{
DBİşlemleri ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
[System.Serializable]
public class Player
{
//Sanity check errors
//string negativeStatError = "A character with a negative stat is impossible.";
string nameNotSetError = "The character's name cannot ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace Config_with_Gui
{
class login_connector
{
private static string server = @"(LocalDB)\v11.0",
database = "Leave",... |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MyMod
{
public class StorytellerComp_Network: StorytellerComp
{
protected StorytellerCompProperties_MyCustom Props
{
get
{
return (StorytellerCompProperties_MyCustom)this.props;
}
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace JT7SKU.Lib.Twitch.Managers
{
public class BitsManager
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HeladacWeb.Models
{
public class PhoneMessage
{
protected string _id = Guid.NewGuid().ToString();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Idealize.VO
{
public class GrupoPermissao
{
[Required]
[Display(Name = "Grupo de Acesso")]
public int idGrupo { get; set; }
[Required]
[Display(Nam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/* based on code from http://answers.unity3d.com/questions/1329439/switch-between-cameras-in-c.html */
public class change_cam : MonoBehaviour {
public Camera Standard_Camera;
public KeyCode TKey;
public int camS... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using Athena.Data.Borrowings;
using Athena.Data.Categories;
using Athena.Data.PublishingHouses;
using Athena.Data.StoragePlaces;
using Athena.Properties;
namespace Athena.Data.Books {... |
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using AdvancedWorflow.Workflow.Attribute;
using AuthProject.WorkflowTest;
using Force;
using Force.Extensions;
using Microsoft.AspNetCore.Mvc;
namespace AuthProject.Controllers
{
[Route("api/[controller]/[action]")]
[ApiController]
pub... |
using System;
using System.Collections.Generic;
using Soko.Data;
using Soko.Data.QueryModel;
using NHibernate;
using NHibernate.Criterion;
using Iesi.Collections.Generic;
using System.Collections;
namespace Soko.Data.NHibernate
{
public class NHibernateDataContext : IDataContext, IDisposable
{
... |
using System.Collections.Generic;
namespace DataLayer.Models
{
public interface IRepository
{
List<Basket> getAllBaskets();
Basket getBasketById(string transactionId);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EvilC;
public class BotAI : MonoBehaviour {
public EvilRuntime aiRuntime = null;
private Rigidbody body;
private BotControl bot;
private LineRenderer[] rays;
private LineRenderer cameraScope;
public bool controlEnabled = tru... |
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Shunxi.Business.Enums;
using Shunxi.Business.Models;
using Shunxi.Business.Protocols.SimDirectives;
using Shunxi.Common.Log;
using Shunxi.Infras... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class oMenu : Form
{
public oMenu()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputTest : MonoBehaviour
{
private MenuInputController m_input;
private void Start()
{
m_input = this.gameObject.GetComponent<MenuInputController>();
}
// Update is called once per frame
void... |
using nmct.ba.cashlessproject.api.Models;
using nmct.ba.cashlessproject.model.ASP.NET;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace nmct.ba.cashlessproject.api.Controllers.Company
{
[Authorize]
public class ErrorlogContro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OutroCutsceneController : MonoBehaviour
{
public float showDevDelay;
public float showTitleDelay;
public float startCameraDelay;
public float ldDelay;
public GameObject devText;
public GameObject titleT... |
using UnityEngine;
using UnityEngine.UI;
namespace ScribblersPad.Controllers
{
[RequireComponent(typeof(Image))]
public class SelectedColorImageControllerScript : MonoBehaviour
{
private Color32 lastDrawingToolColor = Color.white;
public Image SelectedColorImage { get; private set; }
... |
using Starcounter;
using Launchpad.ViewModels;
namespace Launchpad.Api
{
internal class MainHandlers
{
public void Register()
{
Application.Current.Use(new HtmlFromJsonProvider());
Application.Current.Use(new PartialToStandaloneHtmlProvider());
Handle.GET("... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateTowardsCamera : MonoBehaviour {
private GameObject mainCamera;
// Use this for initialization
void Start () {
mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
}
// Update is called once ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckpointInteractable : Interactable
{
public bool ActivateCheckpoint;
public Checkpoints CheckpointToActivate;
public InventoryItems requiredItem;
public string activationText = "activate checkpoint";
pub... |
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace ExpressionsSerialization
{
public class CompilationContext : ICompilationContext
{
public static ICompilationContext Create(IDictionary<string, object> parametersValues)
=> new CompilationContext(parametersVal... |
//#define CHECK
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace GomokuEngine
{
class Search
{
public delegate void ThinkingFinishedEvent(SearchInformation info);
public event ThinkingFinishedEvent ThinkingFinished;
public dele... |
namespace TicTacToe
{
public interface IPlayer
{
TicTacState State { get; set; }
void MakeTurn(IPlayerReceiver model);
}
} |
namespace SoSmartTv.TheMovieDatabaseApi
{
public static class Urls
{
public static string Api { get; } = "http://api.themoviedb.org/3/";
public static string MockApi { get; } = "http://private-0a2a7-themoviedb.apiary-mock.com/3/";
public static class Images
{
public static string Width500 { get; } = "ht... |
using System;
using log4net.Config;
using Ninject;
using Payment.Core.Configuration;
using Payment.Service.Bootstrap;
using Payment.Service.Ninject;
using Topshelf;
using Topshelf.Logging;
using Topshelf.Ninject;
namespace Payment.Service
{
public class Program
{
public static void Main(string[] args)... |
using System;
using System.Net;
using ETHotfix;
namespace ETModel
{
public class NetInnerSessionComponent : Component
{
public Session Get(AppType appType)
{
try
{
StartConfig startConfig;
switch (appType)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class ProjectileController_Network : MonoBehaviourPunCallbacks, IPunInstantiateMagicCallback
{
public float projectileSpeed = 1f;
public GameObject parentObject = null;
public Vect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Globalization;
namespace InstagramMVC.Globals
{
public class AppUtils
{
public static int ConvertToInteger(Object o, int DefaultValue = 0)
{
int res;
try
{
... |
using UnityEngine;
public class Die_re : MonoBehaviour
{
public int damage = 100;
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "player")
{
collision.gameObject.GetComponent<player>().Damage(damage);
}
}
}
|
using DevExpress.XtraGrid.Localization;
namespace TLF.Framework.ControlLocalization
{
/// <summary>
/// Grid Control Library를 한국어로 설정합니다.
/// </summary>
public class KoreanGridLocalizer : DevExpress.XtraGrid.Localization.GridLocalizer
{
#region :: 생성자 ::
/// <summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Model
{
/// <summary>
///
/// </summary>
public class Sys_ModuleModel
{
#region
private string _Id;
[DisplayName("")]
public string Id
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DuaControl.Web.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace DuaControl.Web.Data.Helpers
{
public class RoleHelper : IRoleHelper
{
private readonly DataContext _dataContext;
public RoleHel... |
using System;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace Dietando
{
[Table("tbItemRefeicao")]
public class ItemRefeicao
{
[PrimaryKey]
public int id { get; set; }
public string item { get; set; }
public float quantidade { get; set; }
public string unidade { get; set; }
... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Enums;
using ProConstructionsManagment.Desktop.Managers;
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using Serilog;
using... |
namespace ns3
{
using GreyMagic;
using Hearthbuddy.Windows;
using log4net;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Inte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CoreASP.Entity;
using CoreASP.Interface.Service;
using Microsoft.AspNetCore.Mvc;
namespace CoreASP.Controllers
{
[Route("[controller]")]
[ApiController]
public class AuthenticationController : Controller... |
public static class ObjectTag
{
public const string Lounge = "Lounge";
public const string WaitingArea = "WaitingArea";
public const string Home = "Home";
public const string Door = "Door";
public const string Cubicle = "Cubicle";
public const string Reception = "Reception";
public const st... |
using mTransport.Fenetres;
using mTransport.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using Syste... |
// Copyright 2004-2008 Castle Project - http://www.castleproject.org/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
/... |
using System.Collections.Generic;
namespace catalog.merger.api.Features.CatalogMerger.Models
{
public class Company
{
public string CompanyName { get; set; }
public IEnumerable<CatalogItem> Catalog { get; set; }
public IEnumerable<SupplierItem> Suppliers { get; set; }
public IE... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Data;
using PetaPoco;
namespace DotNetNuke.Data.PetaPoco
{
public static class PetaPocoExt
{
public static ID... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SummaryDetails.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
using System;
namespace Swiddler.Security
{
public class SslAlertException : Exception
{
public int MajorVersion { get; set; }
public int MinorVersion { get; set; }
public int Level { get; set; } // warning(1), fatal(2)
public SslAlertDescription Description { get; set; }
... |
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using Tyba.App.Business.Interfaces.Services;
using Tyba.App.Business.Models;
using Tyba.App.Business.Models.Dtos;
using Tyba.App.Persistence.Entities;
using Tyba.App.Persistence.Interfaces.Brokers;
namespace Tyba.Ap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BPiaoBao.DomesticTicket.Domain.Models.Insurance;
using JoveZhao.Framework.DDD;
namespace BPiaoBao.DomesticTicket.EFRepository
{
public class InsuranceConfigRepository : BaseRepository<InsuranceConfig>, IInsuranceConfigRepo... |
using System;
namespace GARITS.Models
{
public class Customer
{
public string customerID { get; set; }
public string email { get; set; }
public DateTime registered { get; set; }
public string title { get; set; }
public string firstname { get; set; }
public strin... |
using System;
namespace EsayCare.MES
{
public class GlobalData : Object
{
//配置文件助手
public static ConfigHelper CfgHelper = null;
//日志助手对象
public static LogHelper Log = null;
//当前工序类型
public static string Process;
//当前工序类型
public static string Ma... |
// <copyright file="ExampleTest1.cs" company="Objectivity Bespoke Software Specialists">
// Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved.
// </copyright>
// <license>
// The MIT License (MIT)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// o... |
#region Copyright and License
// Copyright (c) 2013-2014 The Khronos Group Inc.
// Copyright (c) of C# port 2014 by Shinta <shintadono@gooemail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GSF;
using GSF.Concurrency;
using ProtocolCS;
using ProtocolCS.Constants;
namespace Server.MatchMaking
{
class MatchPlayer
{
public int userId { get; private set; }
publi... |
using UnityEngine;
using System.Collections;
public class FlyC: MonoBehaviour{
//The purpose of this script is to simulate Newtonian phy
private float maxThrust = 600; //The maximum Thrust provided by the thruster(s) at full throttle
private float rollWeight = 3; //This float and the next two... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using TacticalMaddiAdminTool.ViewModels;
namespace TacticalMaddiAdminTool.Converters
{
public class ItemTypeToIconStyleC... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuScipt : MonoBehaviour
{
public void SwitchScene(string sceneName)
{
ScoreTracker.GameTime = 120;
PlayerColour.BlueteamPlayers = 0;
PlayerColour.RedTeamPlayer... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using PWEB.Models;
namespace PWEB.Controllers
{
public class ReservasController : Controller
{
private readonly ApplicationDbContext db = new Applicat... |
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