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using System; namespace VH.Core.Middleware.UnitTests.TestEntities { public class LoggingTestEntity { public LoggingTestEntity(Guid hearingRefId, string caseType, DateTime scheduledDateTime, string caseNumber, string caseName, string hearingVenueName, bool audioRecordingRequired, string ing...
/* * Experimental script. This scripts creates a Generate Skeletons button in the Experimental scene. */ using UnityEngine; using UnityEditor; namespace Riggingtools.Skeletons { [CustomEditor(typeof(PluginLoaderEditor))] public class SpawnSkeletons : Editor { public override void OnInspecto...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using senai.inlock.webApi.Domains; using senai.inlock.webApi.Interfaces; using senai.inlock.webApi.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai.inlock.webApi.Controllers {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ammo_Replenish : MonoBehaviour { // Ben Soars public string GunType = "ALL"; // the type of the gun public int AmmoWorth; // the amount of ammo that pack is worth void OnTriggerEnter(Collider other) { ...
using SLua; using System; using System.Collections.Generic; namespace RO { [CustomLuaClass] public class LuaWorker : IDisposable { protected string _LuaFile; protected string _LuaClassName; protected Dictionary<string, LuaFunction> _cachedFunc; public Action<LuaTable> DoInit; protected bool _isLuaRead...
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using System.Collections.Generic; using DataAccess.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using DataAccess.Repositories.Interfaces; using iQuest.VendingMachine.UseCases.Reports.UseCaseList; using iQuest.VendingMachine.UseCases.Reports...
using System.Collections.Generic; using AgeBaseTemplate.Core.Models; namespace AgeBaseTemplate.Core.Services { public interface IThemeService { IEnumerable<Theme> GetAllThemes(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MCCOWeb.SMSG.Models { class InitData { public List<string> DisabledDate { get; set; } public List<object> Industry { get; set; } public List<object> Business { ...
using BAL; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Web; using System.Web.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace WebAPI.Security { public cla...
using Newtonsoft.Json; using stottle_shop_api.Categories.Models; using System.Net; using tests.Extensions; using tests.TestingFixtures; using Xunit; namespace tests.Server { public class Categories : IClassFixture<CategoryTestingFixture> { private readonly CategoryTestingFixture _fixture; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Assets.Scripts.RobinsonCrusoe_Game.Cards.IslandCards; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ItemCards.C...
namespace Bindable.Linq.SampleApplication.Resources { using System.Windows; public partial class ContactTemplateResources : ResourceDictionary {} }
using System; using NetPayroll.Guides.Common; namespace NetPayroll.Guides.Interfaces { public interface IContractEmploy { uint DayFromOrdinal(Period period, DateTime? dateFrom); uint DayEndsOrdinal(Period period, DateTime? dateEnds); Int32[] TimesheetWeekSchedule(Period period, Int32 secondsWeekly, In...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using System.Globalization; using Microsoft.VisualStudio.TestTools.UnitTesting; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { public class ScoreAccountDto { /// <summary> /// 理财账户积分 /// </summary> public decimal FinancialScore { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; // Circuit 6 first trigger for AICAR1 public class firsttrig : MonoBehaviour { public circuit6end Trigger; public C6jumpstart Trigger1; public GameObject Car1; public void OnTriggerEnter(Collider other) ...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI.WebControls; using DataAccessLayer.basis; using Uxnet.Web.Module.Common; using Uxnet.Web.Module.DataModel; using System.ComponentModel; using System.Web.Scrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Bll; using Microsoft.VisualStudio.TestTools.UnitTesting; using Model; namespace Bll.Tests { [TestClass()] public class UserBLLTests { [TestMethod()] public void GetList...
// <copyright file="IAnonymousFtpUser.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> using JetBrains.Annotations; namespace FubarDev.FtpServer.AccountManagement { /// <summary> /// The anonymous FTP interface. /// </summary> /// ...
using System; namespace FatCat.Nes { [Flags] public enum CpuFlag { None = 0, CarryBit = 1, Zero = 2, DisableInterrupts = 4, DecimalMode = 8, Break = 16, Unused = 32, Overflow = 64, Negative = 128 } }
/* Aaron's Help Me! File * * How do event-based systems work again? * * I'm glad you asked! * * An event is something that scripts can listen for in order to activate functionality. * * A class (that is, a script) "subscribes" to an event call with the += operator * and unsubscribes to an event call with ...
using System; using System.Globalization; using System.Xml.Serialization; using GrandCloud.CS.Util; namespace GrandCloud.CS.Model { /// <summary> /// Represents an CS Bucket. /// Contains a Bucket Name which is the name of the CS Bucket. /// And a Creation Date which is the date that ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxTileDetector : MonoBehaviour { private MapManager mapManager; public BoxMovement BoxMovement; public DetectionBox detectionBox; public bool up; public bool down; public bool left; public bool righ...
using System; using System.Threading.Tasks; namespace Emanate.Vso { public interface IVsoConnection { Task<ProjectCollection> GetProjects(bool forceRefresh = false); Task<BuildDefinitionCollection> GetBuildDefinitions(Guid projectId, bool forceRefresh = false); Task<Build> GetBuild(Gui...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.WebUI; namespace eIVOGo.Module.SAM { public partial class ShowTimeModal2 : System.Web.UI.UserControl { protected void Page_Load(object sender, Eve...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Xml; namespace JasonJimenez.ClassicReport.Common.Widgets { internal class FunctionWidget : BaseWidget { FunctionEnum m_function = FunctionEnum.PageEx; string m_format = ""; publ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using Navigation.Models; namespace Navigation.DAL { public class NaviContext:DbContext { public NaviContext() : base("NaviContext") { } public DbSet<Admin> Admins { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.LWRP; using TMPro; using System; ///<summary> /// ///<\summary> public class EventController : MonoBehaviour { public Light2D global; public TextMeshProUGUI message; public GameObject bul...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace downloader { class Program { private static string preurl = "http://www.nasdaq.com/earnings/report/"; static void Main(string[] args...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication3 { public partial class _default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; namespace Lab1Lib { public struct Person { string Name { get; set; } string Surname { get; set; } int Age { get; set; } public Person(string name, string surname, int age) { Name = name; Surname = surname; Age = age; } ...
using ExamPetrushenko2019.Models; using Microsoft.EntityFrameworkCore; using System; namespace ExamPetrushenko2019.Infrastructure { public class ApplicationDbContext : DbContext { public DbSet<FileModel> Files { get; set; } public ApplicationDbContext(DbContextOptions<ApplicationDbContext> op...
using MvvmCross.Core.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EsMo.MvvmCross.Support { public class MvxModelNotifyPropertyChanged<T>: MvxNotifyPropertyChanged where T:class { public T Model { get; private set; } public MvxModel...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes; using TableTopCrucible.Domain.Models.ValueTypes.IDs; namespace TableTopCrucible.Data.SaveFile.DataTransferObjects { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ECommerceSite { public class CartItem { public int Id { get; set; } public int ProductId { get; set; } public string ProductName { get; set; } public int Quantity{ get; se...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
namespace _10.TextFilter { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var banList = Console.ReadLine() .Trim() .Split(new string[] {", "}, StringSplitOptions.RemoveEmptyEntries) ...
using UnityEngine; using System.Collections; public abstract class IDisplayManager : MonoBehaviour { public bool timeDriven = true; public float cycleTime = 10f; public bool readyToCycle = false; public bool forceCycle = false; protected int _displayId; protected bool _displayOutFinished = false; protected G...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; namespace Desafio_Encode.SQL { class Consultas:ConexionBD { public Boolean UserExiste(string usuario) { string consulta = "select Nombr...
using Photon.Pun; using Photon.Realtime; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; // //For handling local objects and sending data over the network // namespace Networking.Pun2 { public class PersonalManager : MonoBehaviourPunCallbacks { ...
namespace Voronov.Nsudotnet.BuildingCompanyIS.DBClasses { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("bcis.Resources")] public partial class Resourc...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Zhouli.FileService.Models { public class FileUploadModel { /// <summary> /// 存储方式:qiniuyun(七牛云存储),bendi(服务器本地存储); /// </summary> public string StorageMethod { set; get; }...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Navigation.Models { public class WorkHour { public int Id { get; set; } public int ListingId { get; set; } public string WeekNo { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Archive_newMsgInfo : System.Web.UI.Page { public string t_rand = ""; string msgId = ""; PDTech.OA.BLL.OA_ATTACHMENT_FILE fBll = new PDTech.OA.BLL....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelBilgiSistemi { public partial class FormMüşteriYorum : Form { DBİşlemleri ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; [System.Serializable] public class Player { //Sanity check errors //string negativeStatError = "A character with a negative stat is impossible."; string nameNotSetError = "The character's name cannot ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Config_with_Gui { class login_connector { private static string server = @"(LocalDB)\v11.0", database = "Leave",...
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MyMod { public class StorytellerComp_Network: StorytellerComp { protected StorytellerCompProperties_MyCustom Props { get { return (StorytellerCompProperties_MyCustom)this.props; } } ...
using System; using System.Collections.Generic; using System.Text; namespace JT7SKU.Lib.Twitch.Managers { public class BitsManager { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.Models { public class PhoneMessage { protected string _id = Guid.NewGuid().ToString(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Idealize.VO { public class GrupoPermissao { [Required] [Display(Name = "Grupo de Acesso")] public int idGrupo { get; set; } [Required] [Display(Nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* based on code from http://answers.unity3d.com/questions/1329439/switch-between-cameras-in-c.html */ public class change_cam : MonoBehaviour { public Camera Standard_Camera; public KeyCode TKey; public int camS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Athena.Data.Borrowings; using Athena.Data.Categories; using Athena.Data.PublishingHouses; using Athena.Data.StoragePlaces; using Athena.Properties; namespace Athena.Data.Books {...
using System.Net; using System.Threading; using System.Threading.Tasks; using AdvancedWorflow.Workflow.Attribute; using AuthProject.WorkflowTest; using Force; using Force.Extensions; using Microsoft.AspNetCore.Mvc; namespace AuthProject.Controllers { [Route("api/[controller]/[action]")] [ApiController] pub...
using System; using System.Collections.Generic; using Soko.Data; using Soko.Data.QueryModel; using NHibernate; using NHibernate.Criterion; using Iesi.Collections.Generic; using System.Collections; namespace Soko.Data.NHibernate { public class NHibernateDataContext : IDataContext, IDisposable { ...
using System.Collections.Generic; namespace DataLayer.Models { public interface IRepository { List<Basket> getAllBaskets(); Basket getBasketById(string transactionId); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using EvilC; public class BotAI : MonoBehaviour { public EvilRuntime aiRuntime = null; private Rigidbody body; private BotControl bot; private LineRenderer[] rays; private LineRenderer cameraScope; public bool controlEnabled = tru...
using System; using System.Collections.Concurrent; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Shunxi.Business.Enums; using Shunxi.Business.Models; using Shunxi.Business.Protocols.SimDirectives; using Shunxi.Common.Log; using Shunxi.Infras...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class oMenu : Form { public oMenu() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InputTest : MonoBehaviour { private MenuInputController m_input; private void Start() { m_input = this.gameObject.GetComponent<MenuInputController>(); } // Update is called once per frame void...
using nmct.ba.cashlessproject.api.Models; using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; namespace nmct.ba.cashlessproject.api.Controllers.Company { [Authorize] public class ErrorlogContro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OutroCutsceneController : MonoBehaviour { public float showDevDelay; public float showTitleDelay; public float startCameraDelay; public float ldDelay; public GameObject devText; public GameObject titleT...
using UnityEngine; using UnityEngine.UI; namespace ScribblersPad.Controllers { [RequireComponent(typeof(Image))] public class SelectedColorImageControllerScript : MonoBehaviour { private Color32 lastDrawingToolColor = Color.white; public Image SelectedColorImage { get; private set; } ...
using Starcounter; using Launchpad.ViewModels; namespace Launchpad.Api { internal class MainHandlers { public void Register() { Application.Current.Use(new HtmlFromJsonProvider()); Application.Current.Use(new PartialToStandaloneHtmlProvider()); Handle.GET("...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateTowardsCamera : MonoBehaviour { private GameObject mainCamera; // Use this for initialization void Start () { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); } // Update is called once ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckpointInteractable : Interactable { public bool ActivateCheckpoint; public Checkpoints CheckpointToActivate; public InventoryItems requiredItem; public string activationText = "activate checkpoint"; pub...
using System.Collections.Generic; using System.Collections.ObjectModel; namespace ExpressionsSerialization { public class CompilationContext : ICompilationContext { public static ICompilationContext Create(IDictionary<string, object> parametersValues) => new CompilationContext(parametersVal...
//#define CHECK using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace GomokuEngine { class Search { public delegate void ThinkingFinishedEvent(SearchInformation info); public event ThinkingFinishedEvent ThinkingFinished; public dele...
namespace TicTacToe { public interface IPlayer { TicTacState State { get; set; } void MakeTurn(IPlayerReceiver model); } }
namespace SoSmartTv.TheMovieDatabaseApi { public static class Urls { public static string Api { get; } = "http://api.themoviedb.org/3/"; public static string MockApi { get; } = "http://private-0a2a7-themoviedb.apiary-mock.com/3/"; public static class Images { public static string Width500 { get; } = "ht...
using System; using log4net.Config; using Ninject; using Payment.Core.Configuration; using Payment.Service.Bootstrap; using Payment.Service.Ninject; using Topshelf; using Topshelf.Logging; using Topshelf.Ninject; namespace Payment.Service { public class Program { public static void Main(string[] args)...
using System; using System.Net; using ETHotfix; namespace ETModel { public class NetInnerSessionComponent : Component { public Session Get(AppType appType) { try { StartConfig startConfig; switch (appType) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class ProjectileController_Network : MonoBehaviourPunCallbacks, IPunInstantiateMagicCallback { public float projectileSpeed = 1f; public GameObject parentObject = null; public Vect...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Globalization; namespace InstagramMVC.Globals { public class AppUtils { public static int ConvertToInteger(Object o, int DefaultValue = 0) { int res; try { ...
using UnityEngine; public class Die_re : MonoBehaviour { public int damage = 100; private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "player") { collision.gameObject.GetComponent<player>().Damage(damage); } } }
using DevExpress.XtraGrid.Localization; namespace TLF.Framework.ControlLocalization { /// <summary> /// Grid Control Library를 한국어로 설정합니다. /// </summary> public class KoreanGridLocalizer : DevExpress.XtraGrid.Localization.GridLocalizer { #region :: 생성자 :: /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Model { /// <summary> /// /// </summary> public class Sys_ModuleModel { #region private string _Id; [DisplayName("")] public string Id ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DuaControl.Web.Data.Entities; using Microsoft.EntityFrameworkCore; namespace DuaControl.Web.Data.Helpers { public class RoleHelper : IRoleHelper { private readonly DataContext _dataContext; public RoleHel...
using System; using SQLite.Net.Attributes; using SQLiteNetExtensions.Attributes; namespace Dietando { [Table("tbItemRefeicao")] public class ItemRefeicao { [PrimaryKey] public int id { get; set; } public string item { get; set; } public float quantidade { get; set; } public string unidade { get; set; } ...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; using...
namespace ns3 { using GreyMagic; using Hearthbuddy.Windows; using log4net; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.Inte...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CoreASP.Entity; using CoreASP.Interface.Service; using Microsoft.AspNetCore.Mvc; namespace CoreASP.Controllers { [Route("[controller]")] [ApiController] public class AuthenticationController : Controller...
public static class ObjectTag { public const string Lounge = "Lounge"; public const string WaitingArea = "WaitingArea"; public const string Home = "Home"; public const string Door = "Door"; public const string Cubicle = "Cubicle"; public const string Reception = "Reception"; public const st...
using mTransport.Fenetres; using mTransport.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Syste...
// Copyright 2004-2008 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
using System.Collections.Generic; namespace catalog.merger.api.Features.CatalogMerger.Models { public class Company { public string CompanyName { get; set; } public IEnumerable<CatalogItem> Catalog { get; set; } public IEnumerable<SupplierItem> Suppliers { get; set; } public IE...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Data; using PetaPoco; namespace DotNetNuke.Data.PetaPoco { public static class PetaPocoExt { public static ID...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SummaryDetails.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
using System; namespace Swiddler.Security { public class SslAlertException : Exception { public int MajorVersion { get; set; } public int MinorVersion { get; set; } public int Level { get; set; } // warning(1), fatal(2) public SslAlertDescription Description { get; set; } ...
using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using AutoMapper; using Tyba.App.Business.Interfaces.Services; using Tyba.App.Business.Models; using Tyba.App.Business.Models.Dtos; using Tyba.App.Persistence.Entities; using Tyba.App.Persistence.Interfaces.Brokers; namespace Tyba.Ap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.DomesticTicket.Domain.Models.Insurance; using JoveZhao.Framework.DDD; namespace BPiaoBao.DomesticTicket.EFRepository { public class InsuranceConfigRepository : BaseRepository<InsuranceConfig>, IInsuranceConfigRepo...
using System; namespace GARITS.Models { public class Customer { public string customerID { get; set; } public string email { get; set; } public DateTime registered { get; set; } public string title { get; set; } public string firstname { get; set; } public strin...
using System; namespace EsayCare.MES { public class GlobalData : Object { //配置文件助手 public static ConfigHelper CfgHelper = null; //日志助手对象 public static LogHelper Log = null; //当前工序类型 public static string Process; //当前工序类型 public static string Ma...
// <copyright file="ExampleTest1.cs" company="Objectivity Bespoke Software Specialists"> // Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved. // </copyright> // <license> // The MIT License (MIT) // Permission is hereby granted, free of charge, to any person obtaining a copy // o...
#region Copyright and License // Copyright (c) 2013-2014 The Khronos Group Inc. // Copyright (c) of C# port 2014 by Shinta <shintadono@gooemail.com> // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and/or associated documentation files (the // "Materials"), to deal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSF; using GSF.Concurrency; using ProtocolCS; using ProtocolCS.Constants; namespace Server.MatchMaking { class MatchPlayer { public int userId { get; private set; } publi...
using UnityEngine; using System.Collections; public class FlyC: MonoBehaviour{ //The purpose of this script is to simulate Newtonian phy private float maxThrust = 600; //The maximum Thrust provided by the thruster(s) at full throttle private float rollWeight = 3; //This float and the next two...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using TacticalMaddiAdminTool.ViewModels; namespace TacticalMaddiAdminTool.Converters { public class ItemTypeToIconStyleC...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuScipt : MonoBehaviour { public void SwitchScene(string sceneName) { ScoreTracker.GameTime = 120; PlayerColour.BlueteamPlayers = 0; PlayerColour.RedTeamPlayer...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using Microsoft.AspNet.Identity; using PWEB.Models; namespace PWEB.Controllers { public class ReservasController : Controller { private readonly ApplicationDbContext db = new Applicat...