text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField] GameObject deathFX;
[SerializeField] Transform parent;
int scorePerKill = 1;
[SerializeField] int hitPoints = 10;
ScoreBoard scoreBoard;
// Start is call... |
#region License
// Copyright (C) 2017 AlienGames
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
//... |
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Rooms.AI;
namespace Plus.Communication.Packets.Outgoing.Pets
{
internal class RespectPetNotificationMessageComposer : MessageComposer
{
public Pet Pet { get; }
public RoomUser RoomUser { get; }
public RespectPetNotificationM... |
using System;
using DataDynamics.ActiveReports;
using DataDynamics.ActiveReports.Document;
namespace lianda.LD40
{
public class LD404030AR : ActiveReport
{
public LD404030AR(DateTime DateF,DateTime DateT)
{
InitializeReport();
RQF.Text=DateF.ToString("yyyy-MM-dd");
RQT.Text=DateT.ToString("y... |
namespace XShare.Data.DataSeed
{
public interface IDataSeeder
{
void Seed(XShareDbContext context);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace _07.UseTimer
{
public delegate void TimerDelegate(int ticks);
class Timer
{
private int ticksCount;
private int interval;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class TopicInfo
{
public Texture Icon;
public string Title;
public Texture Image;
public string Text;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TP1.Models
{
public class Hallazgo
{
public TimeSpan HoraHallazgo { get; set; }
public int CantidadHallazgo { get; set; }
public Defecto Defecto { get; set; }
public pie Pie { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace ReactRestChat.Data
{
public interface IRepository<TEntity> where TEntity: class, IEntity, new()
{
void Save();
void Create(TEntity item);
TEntity Rea... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class EqualityShouldBeCorrectlyImplementedAnalyzerMA0097Tests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
... |
using System.Collections.Generic;
using ETHotfix;
namespace ETModel
{
[ObjectSystem]
public class MatchRoomAwake:AwakeSystem<MatchRoom>
{
public override void Awake(MatchRoom self)
{
self.Awake();
}
}
public class MatchRoom : Entity
{
public bool IsI... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace POS_SYSTEM
{
public partial class ChartNetStock : Form
{
public ChartNetStock(string buyingAmt, string selli... |
using System;
using System.Threading.Tasks;
using SoftDeleteTest.Orders.Dtos;
using Volo.Abp.Application.Services;
namespace SoftDeleteTest.Orders
{
public interface IOrderAppService : IApplicationService
{
Task<OrderDto> ReplaceOrderItemTestAsync();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Babylips.DB;
using Babylips.Service.Models;
namespace Babylips.Service.Services
{
public class srvRecord : BaseService<Record>, IBaseService<Record>
{
public IEnumerabl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JIF.Pay.IPayments
{
public interface IJIFPayments
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace Facultate.Models
{
public class Professor
{
[Required]
[Display(Name = "First Name")]
[StringLength(30, ErrorMessage = "Limit first na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using vmware.vapi.bindings;
using vmware.vcenter;
namespace Deployer2._0.Models
{
public class NetworkHelper
{
public static string GetStandardNetworkBacking(
StubFactory stubFactory, StubConfiguration ses... |
using UnityEngine;
public static class Constants {
//Musics
public static int MENU_MUSIC = 0;
public static int LEVEL_1_MUSIC = 2;
public static int GAMEPLAY_MUSIC = 1;
//Sfx
public static string GAMEOVER_SFX = "GameOver";
public static string VICTORY_SFX = "Victory";
public static string SHOT_SFX = "... |
using UnityEngine;
namespace VavilichevGD.GameServices.Purchasing {
public abstract class ProductInfo : ScriptableObject, IProductInfo {
[SerializeField] private string m_id;
[SerializeField] private PaymentType m_paymentType;
[SerializeField] private bool m_isConsumable = true;
[SerializeField] private str... |
namespace GolfApp
{
class Program
{
static void Main(string[] args)
{
matrix Matrix = new matrix();
Matrix.writeWords();
//HomeScreen homeScreen = new HomeScreen();
//homeScreen.mainMenu();
}
}
}
|
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
public partia... |
using McMaster.Extensions.CommandLineUtils;
namespace VsmacHelper {
class Program {
static void Main(string[] args) {
using var app = new CommandLineApplication();
app.Name = "vsmachelper";
app.HelpOption(inherited: true);
app.UsePagerForHelpText = false;
... |
using System;
using System.Collections.Generic;
using MySql.Data.MySqlClient;
using System.Data;
using SMSEntities.SMSDBEntities;
namespace SMSDAL.SMSDB
{
public class EventMasterListDBA
{
public int InsertEventMaster(EventMaster p_EventMaster)
{
int result = 0;
MySqlParam... |
using ClientConsole.Tests;
namespace ClientConsole
{
internal class SampleApp
{
private static void Main(string[] args)
{
//new TransactionsTests().Run();
//new FreezeTests().Run();
new TeacherTests().Run();
}
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using CommonCore.UI;
using CommonCore.State;
namespace GameUI
{
public class GameOverMenuController : BaseMenuController
{
public override void Start()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using TLF.Framework.ExceptionHelper;
using TLF.Framework.Config;
using TLF.Framework.BaseFrame;
using DevExpress.XtraRichEdit.API.Nativ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WUIShared {
public static class StringUtils {
public static int CountBegin(this string str, string begin) {
int res = 0;
if (begin.Length == 0)
return 0;
while (str.StartsWith(... |
using System;
using Calcifer.Engine.Graphics;
using Calcifer.Engine.Graphics.Buffers;
using Calcifer.Utilities.Logging;
using OpenTK.Graphics.OpenGL;
namespace Calcifer.Engine.Scenegraph
{
public class VBONode: SceneNode, IDisposable
{
public VertexBuffer VBO { get; private set; }
public Verte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour {
public Animator anim;
public int ID;
public bool isFuel = false;
public AudioSource[] CollectCoinSounds;
// Use this for initialization
void Start ()
{
float sta... |
using System;
using System.Threading.Tasks;
using System.Windows;
namespace Wpf.Test.Framework
{
public class ViewProxy : ElementFinder, IViewProxy
{
public FrameworkElement Element { get; private set; }
protected override DependencyObject Scope => this.Element;
public ViewProxy(Fram... |
using System;
namespace DDDSouthWest.Domain.Features.Public.News.ListNews
{
public class NewsListModel
{
public int Id { get; set; }
public string Title { get; set; }
public string Filename { get; set; }
public string Body { get; set; }
public DateTime DatePosted { ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace monitor
{
public class KillProcessService
{
public bool Execute(int maxLifeTime, Process process)
{
TimeSpan execution_time = DateTime.Now.Subtr... |
using System.Text.Json.Serialization;
namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
internal sealed class JsonWinHatIncomingMessage : JsonPacket
{
[JsonPropertyName("season")]
public string Season { get; set; }
[JsonPropertyName("medals")]
public uint Medals { get; set; }
} |
using System;
using System.Net.Http.Formatting;
using System.Web.Http;
using System.Web.Http.Cors;
using System.Web.Http.Dispatcher;
using System.Web.Http.ExceptionHandling;
using System.Web.Http.Tracing;
using Microsoft.Owin.Extensions;
using Owin;
using Swashbuckle.Application;
using WebApi.OutputCache.Core.Cache;
u... |
using System;
using UnityEngine;
namespace UnityUIPlayables
{
[Serializable]
public class ImageAnimationValue : GraphicAnimationValue
{
[SerializeField] private float _fillAmount = 1.0f;
public float FillAmount => _fillAmount;
}
} |
using OCP.AppFramework.Http;
namespace OCP.AppFramework
{
/**
* Base class to inherit your controllers from that are used for RESTful APIs
* @since 8.1.0
*/
abstract class OCSController : ApiController {
/** @var int */
private int ocsVersion;
/**
* constructor of the controller
* @param string appName the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace helloworld
class Program
{
static void Main(string 10/03/16[] args)
isnt a year
keeping the door' close,>
}10/03/2016
i spend 5.45$ on 'cheeseburger'"
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.EventSystems;
public class Draggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler {
public Transform parentToReturnTo = null;
GameObject placeholder = null;
public bool played=false;
public strin... |
using UnityEngine;
using DG.Tweening;
public class ButtonSlideLR_2 : MonoBehaviour
{
RectTransform rectTransform;
void Awake()
{
rectTransform = GetComponent<RectTransform>();
rectTransform.anchoredPosition = new Vector3(-1200, -100, 0);
ShowWindow();
}
void ShowWindow()
... |
using System;
using Microsoft.Xna.Framework;
using SprintFour.Collisions;
using SprintFour.Player;
using SprintFour.Utilities;
namespace SprintFour.Blocks.BlockStates
{
public class ResetBlockState : BlockStateBase
{
public override Tuple<int, int>[] GetFrames()
{
return Utility.Hi... |
using System;
using System.Threading.Tasks;
namespace D_API.Lib.Components
{
public class UserManagement : Component
{
internal UserManagement(D_APIClient client) : base(client) { }
[Obsolete("This method is not implemented yet. Calling this method will immediately result in a NotImplementedE... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using greenlife1.BLL;
namespace greenlife1
{
public class Doctor
{
public int ID { set; get; }
public String Name { set; get; }
... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables
{
[Table("bcis.SiteManagers")]
public partial class SiteManager
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int SiteId { g... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace HardwareInventoryManager.Models
{
public class QuoteRequest: ModelEntity, ITenant
{
[Key]
[Display(Nam... |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: yadel_report.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::Sys... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
namespace ProvinceMapper
{
public struct Pixel
{
public Byte blue;
public Byte green;
public Byte red;
public Byte alpha;
}
public ... |
using Android.App;
using Android.Content.PM;
using Android.OS;
using AppBase.Droid;
using OrganizationOne.Core;
namespace OrganizationOne.Droid
{
[Activity(Label = "Organization.Droid", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | Config... |
using System.IO;
using DtoGenerator.DtoClass;
using Newtonsoft.Json;
namespace MPP.DtoGenerator.ClassReader
{
public class JsonClassFileReader : IDtoDescriptionFileReader
{
public DtoDescriptionDocument ReadDtoDescription(string filename)
{
DtoDescriptionDocument document =
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ERP_MODEL
{
public class MoneyModel
{
///薪资表
///... |
using UnityEngine;
namespace TypingGameKit.AlienTyping
{
/// <summary>
/// Handles player's the health, animations, and actions.
/// </summary>
public class Player : MonoBehaviour
{
[SerializeField] private Animator _animator = null;
[SerializeField] private LaserGun _gun... |
using FastSQL.Core;
using FastSQL.Core.UI.Interfaces;
using Prism.Events;
using Syncfusion.Windows.Tools.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Dat... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SDD.Events;
public abstract class Pattern : MonoBehaviour, IPattern,IEventHandler {
#region IPattern implementation
public abstract Enemy SpawnEnemy();
public abstract float NextWaitDurationBeforeSpawn { get; }
pu... |
namespace KRF.Core.Enums
{
public enum PageType
{
Prospect = 1,
Lead = 2,
Customer = 3,
Estimate = 4,
Item = 5,
Assembly = 6,
Inventory = 7,
Employee = 8,
Vendor = 9,
Fleet = 10,
Crew = 11,
Equipment = 12,
... |
using UnityEngine;
using System.Collections;
public class QuestController : MonoBehaviour {
public TextMesh descOne;
public TextMesh descTwo;
public TextMesh rewardOne;
public TextMesh rewardTwo;
public GameObject buttonOne;
public GameObject buttonTwo;
public ScreenData data;
public TextMesh completedOne;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using ElectricityMonitor.Domain;
namespace ElectricityMonitor.Service {
[ServiceContract]
public interface IPushSensorDataService {
[OperationContract]
void PutSens... |
namespace CloneDeploy_Common.DbUpgrades
{
public interface IDbScript
{
string Get();
}
}
|
using System;
namespace Account
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("************************Bank Management System***********************************\n");
Console.WriteLine("\nSavings: \n");
Savings s1 = new Savings(11456... |
using System.Collections.Generic;
using System.Xml.Serialization;
namespace QuizBuilderLib
{
public class Question
{
public QuestionType QuizType { get; set; }
public int AnswerAmount { get; set; }
public List<int> CorrectAnswerPlaces { get; set; }
public string MainQuestion { ... |
using ModuleReceiveOutput.Views;
using Prism.Ioc;
using Prism.Modularity;
using Prism.Regions;
namespace ModuleReceiveOutput
{
public class ModuleReceiveOutput : IModule
{
private readonly IRegionManager _regionManager;
public ModuleReceiveOutput(IRegionManager regionManager)
{
... |
using CoreTodosMVC.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace CoreTodosMVC.Controllers
{
[Authorize()]
public class TodosViaApiController : Controller
{
public async Task<IActionResult> Index()
{
... |
using System;
using Microsoft.Practices.Unity;
using Serilog;
using Serilog.Sinks.Elasticsearch;
using Serilog.Sinks.MSSqlServer;
using Unity.Interception.Serilog.Tests.Support;
using Xunit;
namespace Unity.Interception.Serilog.Tests
{
public class PoCTests
{
[Fact(Skip = "PoC")]
public void S... |
using System.Collections.Generic;
using System.Linq;
namespace NameSearch.App.Factories
{
/// <summary>
/// Factory to Create Person Models from Person Entity with multiple Address records
/// </summary>
public static class PeopleFactory
{
/// <summary>
/// Gets the specified perso... |
using RuntimeUnitTestToolkit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ZeroFormatter.Tests
{
public static class UnitTestLoader
{
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
public sta... |
using UnityEngine;
using System.Collections;
public class ProjectileModel : MonoBehaviour
{
// The radius of any area of effect damage/
float aoeRadius = 0.0f;
// The damage done by this weapons.
float damage = 5.0f;
// The speed at which the projectile of this weapon travels.
float projectileS... |
using System.Runtime.CompilerServices;
namespace Roaring
{
//https://github.com/dotnet/corefx/blob/master/src/System.Reflection.Metadata/src/System/Reflection/Internal/Utilities/BitArithmetic.cs
internal static class BitUtils
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Algorithms.SortingAlgorithms;
using NUnit.Framework;
namespace UnitTests.SortingAlgorithms
{
[TestFixture]
public class QuickSortTests
{
[Test]
public void Test()
... |
using UnityEngine;
using UnityEngine.UI;
namespace UI
{
public class PlayerPanel : MonoBehaviour
{
public Image MovementFill;
public void UpdateMovementPie(float value) => MovementFill.fillAmount = value;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Collection.DAL;
using System.Data.Entity;
namespace Collection.Repository
{
public class CustomerRepo
{
private invoicesystemEntities context;
public CustomerRepo()
... |
using JKMPCL.Model;
using Newtonsoft.Json;
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace JKMPCL.Services.Payment
{
/// <summary>
/// Class Name : PaymentGateway
/// Author : Vivek Bhavsar
/// Creation Date : 25 Jan 2018
... |
using UnityEngine;
using System.Collections;
namespace PostProcess
{
[ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))]
public sealed class CameraMotionBlur : PostProcessBase
{
public enum MotionBlurFilter
{
CameraMotion = 0,
LocalBlur = 1,
Reconstruction = 2,
Reco... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GuessNumber
{
public class GameEngine
{
private readonly Random _random = new Random();
private int _secretNumber;
public void GenerateSecretNumber(int min, int max)
{
_secretNumber = _ran... |
using System;
using System.Collections.Generic;
namespace LOT.Model
{
/// <summary>
/// 推送实体模型
/// </summary>
[Serializable]
public partial class SnsRequest
{
public SnsRequest()
{
this.PushType = PushType.Else;
}
/// <sum... |
using Cinema.Data.Models;
using Cinema.Data.Services.Contracts;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter
{
[TestFixture]
public class GetUniqueBookersByScreeningIdShould
{
[Test]
... |
using System;
class Artist
{
public string FirstName {get; set;}
public string LastName {get; set;}
public string Email {get; set;}
public Artist(string fname, string lname)
{
FirstName = fname;
LastName = lname;
Email = "Unknown";
}
public void Display()
{
Console.WriteLine("Artist: " ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using LateOS.Models;
using LateOS.Filters;
namespace LateOS.Controllers
{
public class ClienteController : Controller
{
private Late... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EstudoConsole.Unicamp.Lista_1.Classes.Questão_2;
namespace EstudoConsole.Unicamp.Lista_1.Classes.Questao_4
{
class Principal
{
static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EasyVideoEdition.ViewModel
{
/// <summary>
/// Base interface needed to be implemented by all of the ViewModel to allow them to be show in the button list.
/// </summary>
inter... |
using System;
using System.Configuration; //Web.config varten
using System.Data; //ADO.NET:in luokkia varten
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class HaeTyontekijat : System.Web.UI.Page
{
string xmlfile;
p... |
using System.Text.RegularExpressions;
using UnityEngine;
using System.Collections.Generic;
public class TextSplit : MonoBehaviour
{
public TextSplit(string str)
{
TextEffect = new Dictionary<string, SplittedText>();
Tags = new List<string>();
DivideWithTags(str);
TextWithoutTag... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Teleport Ability", menuName = "Custom/Ability/Teleport Ability", order = 1)]
public class TeleportAbility : Ability
{
[SerializeField] ParticleSystem particlePrefab;
public override void Cast(Vector3 p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Model;
using BussinessLogic;
using Utils;
namespace Presentation
{
public parti... |
#region Copyright and license
// <copyright file="NotEqualTests.cs" company="Oliver Zick">
// Copyright (c) 2016 Oliver Zick. All rights reserved.
// </copyright>
// <author>Oliver Zick</author>
// <license>
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file exc... |
using System;
namespace MetodosString
{
class Program
{
static void Main(string[] args)
{
string original = "abcde FGHIJ ABC abc DEFG";
Console.WriteLine("Original " + original);
Console.WriteLine();
string maiuscula = original.ToUpper();
... |
using ALM.Empresa.Entidades;
using ALM.Empresa.Negocio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ALM.Empresa.Interfaz.Controllers
{
public class SubCatalogoController : Controller
{
// GET: SubCatalogo
[CustomAuthorize... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ContactManagementApplication
{
public partial class ContactsList : BasePage
{
protected void Page_Load(object sender, EventArgs e)
{
}
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using SaleStore.Data;
using SaleStore.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SaleStore.Controllers
{
public class ControllerBase : Controller
{
protected ... |
namespace SGDE.DataEFCoreSQL.Repositories
{
#region Using
using System.Collections.Generic;
using Domain.Entities;
using System.Linq;
using SGDE.Domain.Repositories;
using System;
#endregion
public class SettingRepository : ISettingRepository, IDisposable
{
private readon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FriendlyDependency.Resolvers
{
public abstract class DependencyResolver
{
public abstract object Resolve(IFriendlyContainer container, Type type);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace DesiClothing4u.Common.Models
{
public class Cart
{
public int Id { get; set; }
public string Name { get; set; }
public decimal Price {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoteSequenceLockGroup : MonoBehaviour
{
public List<NoteSequenceLock> locks;
public NoteDoor[] door;
public bool isSwitch;
private bool used = false;
public int GetLockOrder(NoteSequenceLock sLock)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlexLabs.Glimpse.Linq2Sql
{
internal class LogItem
{
public DateTime Time = DateTime.Now;
public TimeSpan? Duration;
public String Command;
public IList... |
namespace E05_ConsoleClientIIS
{
using System;
using System.ServiceModel;
using System.ServiceModel.Description;
using E03_StringContainsService;
using StringOccurrencesService;
public class StartUp
{
public static void Main(string[] args)
{
var serviceAddress =... |
using GalaSoft.MvvmLight.Command;
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using S... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Xml;
using AllNameToTxt.Models;
using AllNameToTxt.Models.Audition;
using CueSharp;
using Word = Microsoft.Office.Interop.Word;
namespace AllNameToTxt... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Script.Serialization;
using UrbanScience.Si2.Mvc.InjectableServices;
namespace UrbanScience.Si2.Website.Module.InactiveCustomer.Handlers.PartsOpportunity
{
/// <summary... |
using System;
namespace MonoGame.Extended.Gui.Controls
{
public class ToggleButton : Button
{
public ToggleButton()
{
}
public event EventHandler CheckedStateChanged;
private bool _isChecked;
public bool IsChecked
{
get { return _isChecked;... |
using System;
namespace MCCForms
{
public interface IDeviceAndAppInformation
{
string GetOperationSystemVersionNumber();
string GetAppVersionNumber();
}
} |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace StoryGame.Services.Models
{
public class Game
{
public Guid Id { get; set; }
public DateTime CreateDate { get; set; }
}
public class GameDbContext : DbContext
... |
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