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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { [SerializeField] GameObject deathFX; [SerializeField] Transform parent; int scorePerKill = 1; [SerializeField] int hitPoints = 10; ScoreBoard scoreBoard; // Start is call...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Rooms.AI; namespace Plus.Communication.Packets.Outgoing.Pets { internal class RespectPetNotificationMessageComposer : MessageComposer { public Pet Pet { get; } public RoomUser RoomUser { get; } public RespectPetNotificationM...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; namespace lianda.LD40 { public class LD404030AR : ActiveReport { public LD404030AR(DateTime DateF,DateTime DateT) { InitializeReport(); RQF.Text=DateF.ToString("yyyy-MM-dd"); RQT.Text=DateT.ToString("y...
namespace XShare.Data.DataSeed { public interface IDataSeeder { void Seed(XShareDbContext context); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace _07.UseTimer { public delegate void TimerDelegate(int ticks); class Timer { private int ticksCount; private int interval; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class TopicInfo { public Texture Icon; public string Title; public Texture Image; public string Text; }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TP1.Models { public class Hallazgo { public TimeSpan HoraHallazgo { get; set; } public int CantidadHallazgo { get; set; } public Defecto Defecto { get; set; } public pie Pie { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace ReactRestChat.Data { public interface IRepository<TEntity> where TEntity: class, IEntity, new() { void Save(); void Create(TEntity item); TEntity Rea...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class EqualityShouldBeCorrectlyImplementedAnalyzerMA0097Tests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() ...
using System.Collections.Generic; using ETHotfix; namespace ETModel { [ObjectSystem] public class MatchRoomAwake:AwakeSystem<MatchRoom> { public override void Awake(MatchRoom self) { self.Awake(); } } public class MatchRoom : Entity { public bool IsI...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace POS_SYSTEM { public partial class ChartNetStock : Form { public ChartNetStock(string buyingAmt, string selli...
using System; using System.Threading.Tasks; using SoftDeleteTest.Orders.Dtos; using Volo.Abp.Application.Services; namespace SoftDeleteTest.Orders { public interface IOrderAppService : IApplicationService { Task<OrderDto> ReplaceOrderItemTestAsync(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Babylips.DB; using Babylips.Service.Models; namespace Babylips.Service.Services { public class srvRecord : BaseService<Record>, IBaseService<Record> { public IEnumerabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JIF.Pay.IPayments { public interface IJIFPayments { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Facultate.Models { public class Professor { [Required] [Display(Name = "First Name")] [StringLength(30, ErrorMessage = "Limit first na...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using vmware.vapi.bindings; using vmware.vcenter; namespace Deployer2._0.Models { public class NetworkHelper { public static string GetStandardNetworkBacking( StubFactory stubFactory, StubConfiguration ses...
using UnityEngine; public static class Constants { //Musics public static int MENU_MUSIC = 0; public static int LEVEL_1_MUSIC = 2; public static int GAMEPLAY_MUSIC = 1; //Sfx public static string GAMEOVER_SFX = "GameOver"; public static string VICTORY_SFX = "Victory"; public static string SHOT_SFX = "...
using UnityEngine; namespace VavilichevGD.GameServices.Purchasing { public abstract class ProductInfo : ScriptableObject, IProductInfo { [SerializeField] private string m_id; [SerializeField] private PaymentType m_paymentType; [SerializeField] private bool m_isConsumable = true; [SerializeField] private str...
namespace GolfApp { class Program { static void Main(string[] args) { matrix Matrix = new matrix(); Matrix.writeWords(); //HomeScreen homeScreen = new HomeScreen(); //homeScreen.mainMenu(); } } }
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partia...
using McMaster.Extensions.CommandLineUtils; namespace VsmacHelper { class Program { static void Main(string[] args) { using var app = new CommandLineApplication(); app.Name = "vsmachelper"; app.HelpOption(inherited: true); app.UsePagerForHelpText = false; ...
using System; using System.Collections.Generic; using MySql.Data.MySqlClient; using System.Data; using SMSEntities.SMSDBEntities; namespace SMSDAL.SMSDB { public class EventMasterListDBA { public int InsertEventMaster(EventMaster p_EventMaster) { int result = 0; MySqlParam...
using ClientConsole.Tests; namespace ClientConsole { internal class SampleApp { private static void Main(string[] args) { //new TransactionsTests().Run(); //new FreezeTests().Run(); new TeacherTests().Run(); } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using CommonCore.UI; using CommonCore.State; namespace GameUI { public class GameOverMenuController : BaseMenuController { public override void Start() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using TLF.Framework.ExceptionHelper; using TLF.Framework.Config; using TLF.Framework.BaseFrame; using DevExpress.XtraRichEdit.API.Nativ...
using System; using System.Collections.Generic; using System.Text; namespace WUIShared { public static class StringUtils { public static int CountBegin(this string str, string begin) { int res = 0; if (begin.Length == 0) return 0; while (str.StartsWith(...
using System; using Calcifer.Engine.Graphics; using Calcifer.Engine.Graphics.Buffers; using Calcifer.Utilities.Logging; using OpenTK.Graphics.OpenGL; namespace Calcifer.Engine.Scenegraph { public class VBONode: SceneNode, IDisposable { public VertexBuffer VBO { get; private set; } public Verte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Coin : MonoBehaviour { public Animator anim; public int ID; public bool isFuel = false; public AudioSource[] CollectCoinSounds; // Use this for initialization void Start () { float sta...
using System; using System.Threading.Tasks; using System.Windows; namespace Wpf.Test.Framework { public class ViewProxy : ElementFinder, IViewProxy { public FrameworkElement Element { get; private set; } protected override DependencyObject Scope => this.Element; public ViewProxy(Fram...
using System; namespace DDDSouthWest.Domain.Features.Public.News.ListNews { public class NewsListModel { public int Id { get; set; } public string Title { get; set; } public string Filename { get; set; } public string Body { get; set; } public DateTime DatePosted { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace monitor { public class KillProcessService { public bool Execute(int maxLifeTime, Process process) { TimeSpan execution_time = DateTime.Now.Subtr...
using System.Text.Json.Serialization; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; internal sealed class JsonWinHatIncomingMessage : JsonPacket { [JsonPropertyName("season")] public string Season { get; set; } [JsonPropertyName("medals")] public uint Medals { get; set; } }
using System; using System.Net.Http.Formatting; using System.Web.Http; using System.Web.Http.Cors; using System.Web.Http.Dispatcher; using System.Web.Http.ExceptionHandling; using System.Web.Http.Tracing; using Microsoft.Owin.Extensions; using Owin; using Swashbuckle.Application; using WebApi.OutputCache.Core.Cache; u...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class ImageAnimationValue : GraphicAnimationValue { [SerializeField] private float _fillAmount = 1.0f; public float FillAmount => _fillAmount; } }
using OCP.AppFramework.Http; namespace OCP.AppFramework { /** * Base class to inherit your controllers from that are used for RESTful APIs * @since 8.1.0 */ abstract class OCSController : ApiController { /** @var int */ private int ocsVersion; /** * constructor of the controller * @param string appName the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace helloworld class Program { static void Main(string 10/03/16[] args) isnt a year keeping the door' close,> }10/03/2016 i spend 5.45$ on 'cheeseburger'" ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.EventSystems; public class Draggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public Transform parentToReturnTo = null; GameObject placeholder = null; public bool played=false; public strin...
using UnityEngine; using DG.Tweening; public class ButtonSlideLR_2 : MonoBehaviour { RectTransform rectTransform; void Awake() { rectTransform = GetComponent<RectTransform>(); rectTransform.anchoredPosition = new Vector3(-1200, -100, 0); ShowWindow(); } void ShowWindow() ...
using System; using Microsoft.Xna.Framework; using SprintFour.Collisions; using SprintFour.Player; using SprintFour.Utilities; namespace SprintFour.Blocks.BlockStates { public class ResetBlockState : BlockStateBase { public override Tuple<int, int>[] GetFrames() { return Utility.Hi...
using System; using System.Threading.Tasks; namespace D_API.Lib.Components { public class UserManagement : Component { internal UserManagement(D_APIClient client) : base(client) { } [Obsolete("This method is not implemented yet. Calling this method will immediately result in a NotImplementedE...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using greenlife1.BLL; namespace greenlife1 { public class Doctor { public int ID { set; get; } public String Name { set; get; } ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables { [Table("bcis.SiteManagers")] public partial class SiteManager { [Key] [DatabaseGenerated(DatabaseGeneratedOption.None)] public int SiteId { g...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HardwareInventoryManager.Models { public class QuoteRequest: ModelEntity, ITenant { [Key] [Display(Nam...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: yadel_report.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = global::Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; namespace ProvinceMapper { public struct Pixel { public Byte blue; public Byte green; public Byte red; public Byte alpha; } public ...
using Android.App; using Android.Content.PM; using Android.OS; using AppBase.Droid; using OrganizationOne.Core; namespace OrganizationOne.Droid { [Activity(Label = "Organization.Droid", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | Config...
using System.IO; using DtoGenerator.DtoClass; using Newtonsoft.Json; namespace MPP.DtoGenerator.ClassReader { public class JsonClassFileReader : IDtoDescriptionFileReader { public DtoDescriptionDocument ReadDtoDescription(string filename) { DtoDescriptionDocument document = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ERP_MODEL { public class MoneyModel { ///薪资表 ///...
using UnityEngine; namespace TypingGameKit.AlienTyping { /// <summary> /// Handles player's the health, animations, and actions. /// </summary> public class Player : MonoBehaviour { [SerializeField] private Animator _animator = null; [SerializeField] private LaserGun _gun...
using FastSQL.Core; using FastSQL.Core.UI.Interfaces; using Prism.Events; using Syncfusion.Windows.Tools.Controls; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Dat...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using SDD.Events; public abstract class Pattern : MonoBehaviour, IPattern,IEventHandler { #region IPattern implementation public abstract Enemy SpawnEnemy(); public abstract float NextWaitDurationBeforeSpawn { get; } pu...
 namespace KRF.Core.Enums { public enum PageType { Prospect = 1, Lead = 2, Customer = 3, Estimate = 4, Item = 5, Assembly = 6, Inventory = 7, Employee = 8, Vendor = 9, Fleet = 10, Crew = 11, Equipment = 12, ...
using UnityEngine; using System.Collections; public class QuestController : MonoBehaviour { public TextMesh descOne; public TextMesh descTwo; public TextMesh rewardOne; public TextMesh rewardTwo; public GameObject buttonOne; public GameObject buttonTwo; public ScreenData data; public TextMesh completedOne; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; using ElectricityMonitor.Domain; namespace ElectricityMonitor.Service { [ServiceContract] public interface IPushSensorDataService { [OperationContract] void PutSens...
namespace CloneDeploy_Common.DbUpgrades { public interface IDbScript { string Get(); } }
using System; namespace Account { class Program { static void Main(string[] args) { Console.WriteLine("************************Bank Management System***********************************\n"); Console.WriteLine("\nSavings: \n"); Savings s1 = new Savings(11456...
using System.Collections.Generic; using System.Xml.Serialization; namespace QuizBuilderLib { public class Question { public QuestionType QuizType { get; set; } public int AnswerAmount { get; set; } public List<int> CorrectAnswerPlaces { get; set; } public string MainQuestion { ...
using ModuleReceiveOutput.Views; using Prism.Ioc; using Prism.Modularity; using Prism.Regions; namespace ModuleReceiveOutput { public class ModuleReceiveOutput : IModule { private readonly IRegionManager _regionManager; public ModuleReceiveOutput(IRegionManager regionManager) { ...
using CoreTodosMVC.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace CoreTodosMVC.Controllers { [Authorize()] public class TodosViaApiController : Controller { public async Task<IActionResult> Index() { ...
using System; using Microsoft.Practices.Unity; using Serilog; using Serilog.Sinks.Elasticsearch; using Serilog.Sinks.MSSqlServer; using Unity.Interception.Serilog.Tests.Support; using Xunit; namespace Unity.Interception.Serilog.Tests { public class PoCTests { [Fact(Skip = "PoC")] public void S...
using System.Collections.Generic; using System.Linq; namespace NameSearch.App.Factories { /// <summary> /// Factory to Create Person Models from Person Entity with multiple Address records /// </summary> public static class PeopleFactory { /// <summary> /// Gets the specified perso...
using RuntimeUnitTestToolkit; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ZeroFormatter.Tests { public static class UnitTestLoader { [UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)] public sta...
using UnityEngine; using System.Collections; public class ProjectileModel : MonoBehaviour { // The radius of any area of effect damage/ float aoeRadius = 0.0f; // The damage done by this weapons. float damage = 5.0f; // The speed at which the projectile of this weapon travels. float projectileS...
using System.Runtime.CompilerServices; namespace Roaring { //https://github.com/dotnet/corefx/blob/master/src/System.Reflection.Metadata/src/System/Reflection/Internal/Utilities/BitArithmetic.cs internal static class BitUtils { [MethodImpl(MethodImplOptions.AggressiveInlining)] internal st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Algorithms.SortingAlgorithms; using NUnit.Framework; namespace UnitTests.SortingAlgorithms { [TestFixture] public class QuickSortTests { [Test] public void Test() ...
using UnityEngine; using UnityEngine.UI; namespace UI { public class PlayerPanel : MonoBehaviour { public Image MovementFill; public void UpdateMovementPie(float value) => MovementFill.fillAmount = value; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Collection.DAL; using System.Data.Entity; namespace Collection.Repository { public class CustomerRepo { private invoicesystemEntities context; public CustomerRepo() ...
using JKMPCL.Model; using Newtonsoft.Json; using System; using System.IO; using System.Net; using System.Text; using System.Threading.Tasks; namespace JKMPCL.Services.Payment { /// <summary> /// Class Name : PaymentGateway /// Author : Vivek Bhavsar /// Creation Date : 25 Jan 2018 ...
using UnityEngine; using System.Collections; namespace PostProcess { [ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))] public sealed class CameraMotionBlur : PostProcessBase { public enum MotionBlurFilter { CameraMotion = 0, LocalBlur = 1, Reconstruction = 2, Reco...
using System; using System.Collections.Generic; using System.Text; namespace GuessNumber { public class GameEngine { private readonly Random _random = new Random(); private int _secretNumber; public void GenerateSecretNumber(int min, int max) { _secretNumber = _ran...
using System; using System.Collections.Generic; namespace LOT.Model { /// <summary> /// 推送实体模型 /// </summary> [Serializable] public partial class SnsRequest { public SnsRequest() { this.PushType = PushType.Else; } /// <sum...
using Cinema.Data.Models; using Cinema.Data.Services.Contracts; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter { [TestFixture] public class GetUniqueBookersByScreeningIdShould { [Test] ...
using System; class Artist { public string FirstName {get; set;} public string LastName {get; set;} public string Email {get; set;} public Artist(string fname, string lname) { FirstName = fname; LastName = lname; Email = "Unknown"; } public void Display() { Console.WriteLine("Artist: " ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using LateOS.Models; using LateOS.Filters; namespace LateOS.Controllers { public class ClienteController : Controller { private Late...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EstudoConsole.Unicamp.Lista_1.Classes.Questão_2; namespace EstudoConsole.Unicamp.Lista_1.Classes.Questao_4 { class Principal { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyVideoEdition.ViewModel { /// <summary> /// Base interface needed to be implemented by all of the ViewModel to allow them to be show in the button list. /// </summary> inter...
using System; using System.Configuration; //Web.config varten using System.Data; //ADO.NET:in luokkia varten using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class HaeTyontekijat : System.Web.UI.Page { string xmlfile; p...
using System.Text.RegularExpressions; using UnityEngine; using System.Collections.Generic; public class TextSplit : MonoBehaviour { public TextSplit(string str) { TextEffect = new Dictionary<string, SplittedText>(); Tags = new List<string>(); DivideWithTags(str); TextWithoutTag...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Teleport Ability", menuName = "Custom/Ability/Teleport Ability", order = 1)] public class TeleportAbility : Ability { [SerializeField] ParticleSystem particlePrefab; public override void Cast(Vector3 p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Model; using BussinessLogic; using Utils; namespace Presentation { public parti...
#region Copyright and license // <copyright file="NotEqualTests.cs" company="Oliver Zick"> // Copyright (c) 2016 Oliver Zick. All rights reserved. // </copyright> // <author>Oliver Zick</author> // <license> // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file exc...
using System; namespace MetodosString { class Program { static void Main(string[] args) { string original = "abcde FGHIJ ABC abc DEFG"; Console.WriteLine("Original " + original); Console.WriteLine(); string maiuscula = original.ToUpper(); ...
using ALM.Empresa.Entidades; using ALM.Empresa.Negocio; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ALM.Empresa.Interfaz.Controllers { public class SubCatalogoController : Controller { // GET: SubCatalogo [CustomAuthorize...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ContactManagementApplication { public partial class ContactsList : BasePage { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System....
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using SaleStore.Data; using SaleStore.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SaleStore.Controllers { public class ControllerBase : Controller { protected ...
namespace SGDE.DataEFCoreSQL.Repositories { #region Using using System.Collections.Generic; using Domain.Entities; using System.Linq; using SGDE.Domain.Repositories; using System; #endregion public class SettingRepository : ISettingRepository, IDisposable { private readon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FriendlyDependency.Resolvers { public abstract class DependencyResolver { public abstract object Resolve(IFriendlyContainer container, Type type); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace DesiClothing4u.Common.Models { public class Cart { public int Id { get; set; } public string Name { get; set; } public decimal Price {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoteSequenceLockGroup : MonoBehaviour { public List<NoteSequenceLock> locks; public NoteDoor[] door; public bool isSwitch; private bool used = false; public int GetLockOrder(NoteSequenceLock sLock) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FlexLabs.Glimpse.Linq2Sql { internal class LogItem { public DateTime Time = DateTime.Now; public TimeSpan? Duration; public String Command; public IList...
namespace E05_ConsoleClientIIS { using System; using System.ServiceModel; using System.ServiceModel.Description; using E03_StringContainsService; using StringOccurrencesService; public class StartUp { public static void Main(string[] args) { var serviceAddress =...
using GalaSoft.MvvmLight.Command; using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using S...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Xml; using AllNameToTxt.Models; using AllNameToTxt.Models.Audition; using CueSharp; using Word = Microsoft.Office.Interop.Word; namespace AllNameToTxt...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Script.Serialization; using UrbanScience.Si2.Mvc.InjectableServices; namespace UrbanScience.Si2.Website.Module.InactiveCustomer.Handlers.PartsOpportunity { /// <summary...
using System; namespace MonoGame.Extended.Gui.Controls { public class ToggleButton : Button { public ToggleButton() { } public event EventHandler CheckedStateChanged; private bool _isChecked; public bool IsChecked { get { return _isChecked;...
using System; namespace MCCForms { public interface IDeviceAndAppInformation { string GetOperationSystemVersionNumber(); string GetAppVersionNumber(); } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace StoryGame.Services.Models { public class Game { public Guid Id { get; set; } public DateTime CreateDate { get; set; } } public class GameDbContext : DbContext ...