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using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreditLogic : MonoBehaviour { public GameObject collectionParticles; private void OnCollisionEnter(Collision other) { GameManager.instance.credits += 1; Instantiate(collectionParticles, transform.position, collectionPar...
using AlgorithmProblems.Heaps; using AlgorithmProblems.Heaps.HeapHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs.ShortestPathAlgos { /// <summary> /// Given a directed/undirected graphs with weighted...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Biz.Services; using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models.UiModels; namespace Fiii...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Healing { public class SearedHoneyfin : ModItem { public override void SetStaticDefault...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { public class AlcoLicenseRecord:SimpleDbEntity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { get { return "Алкоголь...
using AutoMapper; using DgKMS.Cube.CubeCore; using DgKMS.Cube.CubeCore.Dtos; namespace DgKMS.Cube.CustomDtoAutoMapper { /// <summary> /// 配置EvernoteTag的AutoMapper映射 /// 前往 <see cref="CubeApplicationModule"/>的AbpAutoMapper配置方法下添加以下代码段 /// EvernoteTagDtoAutoMapper.CreateMappings(configuration); /// </sum...
using System; using System.Collections.Generic; using System.Text; namespace EQS.AccessControl.Application.ViewModels.Output.Register { public class RegisterPersonOutput { public RegisterPersonOutput() { Roles = new HashSet<RegisterRoleOutput>(); } public int Id { ...
// The MIT License (MIT) // // Copyright (c) 2014-2017, Institute for Software & Systems Engineering // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerScienceFinal { public static class ArrayListFinal { public class ArrayList { int[] arr; int len = 0; public ArrayList(int[] ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class RotateModeUI : MonoBehaviour { public Toggle strafeButton; public Toggle rotateButton; public CAVE2WandNavigator navController; // Use this for initialization void Start () { navController = Get...
using System; using System.Linq; namespace VideoMigrations { class Program { static void Main(string[] args) { SalesContext context = new SalesContext(); Console.WriteLine(context.Products.First().Name); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Map : MonoBehaviour { public GameObject Track; // Use this for initialization void Start () { } // Update is called once per frame void Update () { gameObject.tansform.psition = new Vectoe3(track...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MapPosition.Map { [Serializable] public class Piecearea:ChinaArea { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Miniprojet.Administrateur { public partial class Administrateur : Form { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fare { class Amenities { public bool Equipment { get; set; } public int NumberOfPeople { get; set; } public bool AirConditioning { get; set; } public bo...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BaseEnemyAttack { public BaseAttack attack; public int addedEffectChance; }
using System; namespace SumatraPDF { [Obsolete("Please use \"SumatraPDF\" instead.")] public class SumatraPDFWrapper : SumatraPDFPrinter { public SumatraPDFWrapper( IProcessFactory processFactory = null) : base(processFactory) { } public SumatraPDFW...
using YourContacts.Contracts; using YourContacts.Models; using YourContacts.Services.Database.Sql.Translators; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace YourContacts.Services.Database.Sql { public class SqlAdaptor : IDataStore { private readonly Con...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using FiiiChain.Framework; namespace Fii...
using capacited_facility_location_problem.model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace capacited_facility_location_problem { class FacilityProblemData { public Facility[] Facilities { get; private set; } pu...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class Restart : MonoBehaviour { public TextMesh HST; public void RestartGame(){ SceneManager.LoadScene ("First", LoadSceneMode.Single); } public void BackToStart(){ SceneManager.LoadScene ("Start", LoadSceneMode.Single...
using System; namespace Membership.Data { [Serializable] public class AdminMenuItemGroup : BaseEntity { public AdminMenuItemGroup ParentAdminMenuItemGroup { get; set; } public int? ParentAdminMenuItemGroupId { get; set; } public string Name { get; set; } public st...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Security; public partial class MasterPage : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { if(!Syst...
using System; namespace SoftUniStore.App.ViewModels { public class GameEditViewModel { public int Id { get; set; } public string Title { get; set; } public string Trailer { get; set; } public string ImageThumbnail { get; set; } public float Size { get; set; } ...
namespace Infrostructure.Enums { public enum NewOrderStatus { NewOrder, AddOrder } }
using Mono.Cecil; using Nailhang.IndexBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nailhang.Processing.ModuleBuilder.Processing { class NailhangModuleBuilder : Base.IModuleBuilder { public IEnumerable<IndexBase.Module> CreateModules(AssemblyDefi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace ImplicitConversion { class Program { static void Main(string[] args) { Digit dig = new Digit(7, "svetlio"); WriteL...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Maze : MonoBehaviour { public int level; bool[][] field; public GameObject spawnObject, targetItem; public Material matWal; public Material[] matGemGroup; public Material[] matSky; public Transform man; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Empresa.Investimentos.Investimentos { public class Arrojado : Investimento { string Nome = "Arrojado"; public double Calcula(double valor) { var ra...
using IModels.Commons; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IInfra { public interface IPersonDataAccess { int Insert(IPerson person); bool Update(IPerson person); bool Delete(int id); IPers...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace CopyLogs.Models { public class AppError { [Column("id_appError")] public Guid Id { get; set; } [Column("errorText")] public string ErrorText {get; s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LabComparison { /// <summary> /// JT> This form in unneccessary as the URL to pull the...
using System; using System.Collections.Generic; using System.Linq; namespace Problem_01 { class Program { /* Write a program, which validates a parking place for an online service. Users can register to park and unregister to leave. The program receives 2 commands: "register {username} {li...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// A neater overview of some of the following behaviours can be found in the last section of the README.md /// </summary> public class Steerings { static public List <Vector3> RandomPositions = new List <Vector3>(); //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using Verse; namespace RimWorld_ModSyncNinja { public class Dialog_ModSync_Window : Window { private List<ModSyncModMetaData> _relevantMods; private st...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { [Obsolete("Use GetAudioOutputDeviceList instead")] public string GetAudioOutputDeviceLongName(string audioOutputDescriptionName, int deviceIndex) { ...
using System; using System.Collections.Generic; using System.Net; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Controllers; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Tests.Helper; namespace Properties.Tests.UnitTests.Controllers { [TestFixture]...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Szogun1987.EventsAndTasks.Callbacks; using Szogun1987.EventsAndTasks.Events; using Szogun1987.EventsAndTasks.Promises; using Xunit; namespace Szogun1987.EventsAndTasks.Tests { public class TaskAdaptersTests { [Theory] ...
using System; using System.ComponentModel.DataAnnotations; using System.Runtime.CompilerServices; namespace DanialProject.Models.Others { public class VerifyCodeViewModel { [Display(Name="Code")] [Required] public string Code { get; set; } [Required] public string Provider { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Global; namespace IRAP_MaterialRequestImport { static class Program { /// <summary> /// 应用程序的主入口点。 ///...
namespace ProjetctTiGr13.Domain.FicheComponent { public class Attaque { public string NomAttaque { get; set; } public byte BonusAuJet { get; set; } public string TypeDegat { get; set; } public byte BonusAuDegat { get; set; } public byte DeDega...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace MapArcGIS { public abstract class WorkSpace { internal struct Head { public Int32 dataOffset; public Int32 size; } internal WorkSpaceInfo wor...
using CapaDatos; using System; using System.Drawing; using System.Windows.Forms; using Tulpep.NotificationWindow; namespace CapaUsuario.Compras.Bienes_de_uso { public partial class FrmBienUso : Form { //private DUsuario usuarioLogueado; //public DUsuario UsuarioLogueado { get => usuarioLoguead...
using System.Windows; using GalaSoft.MvvmLight; namespace JeopardySimulator.Ui.Infrastructure { //Blend 4 buga resolution: http://mvvmlight.codeplex.com/discussions/82284 public class ViewModelLocatorHelper { public static void CreateStaticViewModelLocatorForDesigner(FrameworkElement control, object viewModelLoc...
using System; using Newtonsoft.Json; namespace RotateMssql { public class SecretsEvent { public string SecretId; public string ClientRequestToken; public string Step; } public class SecretString { [JsonProperty("username")] public string Username { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Meebey.SmartIrc4net; using System.Threading; using System.Xml.Serialization; using System.IO; using System.Text.RegularExpressions; using Gobiner.PugRanking.Extensions; using Gobiner.PugRanking.RankingAlgorithms; using System.T...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System; /* * Local database managment */ public class Repository : MonoBehaviour { public static Repository instance = null; public static float truckMaxSc...
using System; using UnityEngine; namespace Project.DialogueSystem { [Serializable] public class Sentence { public string name; public Sprite sprite; [TextArea(3, 10)] public string[] lines; } }
using System; namespace App.Data { // TODO: Get SSL mode from env variables too. public class PostgresConnectionParams { public string Host { get; set; } = "localhost"; public string Port { get; set; } = "5432"; public string Name { get; set; } = "webchat"; public string Use...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.MySql; namespace Upgrader.Test.MySql { [TestClass] public class UprgradeMySqlTest : UpgradeTest<MySqlDatabase> { public UprgradeMySqlTest() : base(new MySqlDatabase(AssemblyInitialize.MySqlConnectionString), Assembly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Domain.Entities { public class tbNotaFiscalInformacaoPagamento { public int nfp_codigo { get; set; } public int nfp_indPag { get; set; } public int...
namespace MySelf_Inherit { public class Apple : Product { public string Testy { get; set; } public Apple(int id, string name, string color, string size, string testy) : base(id, name, color, size) { Testy = testy; } } }
using System; using System.Threading.Tasks; namespace AddressBook.Core.Contacts { public interface IContactManager { Task<Contact> CreateAsync(string name, DateTime dateOfBirth, string address); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using TypeInThai.Models; using TypeInThai.Repositories; using TypeInThai.Controllers.API; using TypeInThai.ViewModels; using TypeInThai.Helpers; namespace TypeInThai.Areas.API.Controllers...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FoodGallery.Models; using System.Data.Entity; using System.Net; namespace FoodGallery.Controllers { public class ReviewController : Controller { EntityDB database = new EntityDB(); ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using BE.Empresa; namespace DA.Empresa { public interface IempresaDAO { String insertar(empresa empresa); void modificar(empresa empresa); List<Dictionary<String, Object>> getById(empresa empres...
// Utility.cs // using System; using System.Collections; using System.Html; using System.Runtime.CompilerServices; using jQueryApi; namespace SportsLinkScript.Shared { public delegate object jQuerySelectItemHandler(jQueryEvent ev, object data); public delegate object jQueryRenderItemHandler(Element element, ...
using GodaddyWrapper.Responses; using GodaddyWrapper.Requests; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using GodaddyWrapper.Helper; namespace GodaddyWrapper { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using WebSecurity = System.Web.Security; using System.Web.SessionState; using EasyDev.Security; using System.Collections; using System.Web.Security; namespace EasyDev.EPS { public class Authent...
using System; using Xunit; using WorkerService.Helpers; namespace Tests { public class WorkerTests { [Theory] [InlineData("8CE210B8-31B8-4D7B-8DA6-E62C47C7CB75", 19)] [InlineData("8CE210B8-31B8-4D7B-8DA6-ED2C47C7CB75", 18)] [InlineData("8CE210B8-31B8-4D7B-BDA6-ED2C4CC7CB75", 16)] public void ...
using Proyecto.Database; using Proyecto.Models; using Proyecto.Session; using System; using System.Linq; using System.Web; using System.Web.Mvc; namespace Proyecto.Controllers { public class HomeController : Controller { private DBEntities db; public HomeController() { db ...
public class TwoToOne { public string Longest(string s1, string s2) { // your code string tmpString = s1 + s2; string longest = string.Empty; foreach (var character in tmpString) { var isDuplicate = false; for (int i = 0; i < longest...
using System; using System.Linq; using System.Runtime.InteropServices; using MassEffect.Exceptions; namespace MassEffect.Engine.Commands { using MassEffect.Interfaces; /* --Sovereign - Dreadnought -Location: Kepler-Verge -Health: 200 -Shields: 400 -Damage: 150 -Fuel: 900.0 -Enhancements: ExtendedFuelCel...
using System; namespace SchedulerAkka.FileService { public class RecordsReaderMessage { public RecordsReaderMessage(string filePath, Type recordType) { FilePath = filePath; RecordType = recordType; } public string FilePath { get; private set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Integer.Infrastructure.Criptografia; using System.Linq.Expressions; namespace Integer.Domain.Acesso { public interface UsuarioTokens { UsuarioToken Com(Expression<Func<UsuarioToken, bool>> condicao); vo...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.ServiceModel.Web; using System.Security.Cryptography; using System.IO; using System.Web; using System.ServiceModel.Activation; using...
using System.Collections.Generic; using Properties.Core.Interfaces; using Properties.Core.Objects; namespace Properties.Infrastructure { public class ApiAuthenticationSettings : IApiAuthenticationSettings { public IEnumerable<ApiCredential> AuthorisedApiCredentials { get; set; } } }
using System; using System.Collections.Generic; using System.Web.Mvc; using Meshop.Core.Models; using Meshop.Framework.Model; using Meshop.Framework.Module; using Meshop.Framework.Security; using Meshop.Framework.Services; using Meshop.Framework.ViewEngine; using Meshop.Framework.Widgets; namespace Meshop....
using Core.Utilities.Results; using Entities.Concreate; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Text; namespace Business.Abstract { public interface ICarImageService { IResult Add(IFormFile file, Photo carImage); IResult Update(IFormFile fi...
using Anywhere2Go.Library; using ClaimDi.Business.Master; using ClaimDi.DataAccess; using ClaimDi.DataAccess.Entity; using ClaimDi.DataAccess.Object.API; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.Business { ...
namespace TomsToolbox.Wpf.Converters { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; using System.Linq; using System.Windows.Data; u...
using System; using System.Linq; using iTextSharp.text.pdf; using iTextSharp.text.pdf.parser; namespace Framework.Core.Helpers.PDF { public static class PdfHelper { /// <summary> /// Determines whether or not the specified section exists within a pdf document /// </summary> ...
namespace _03._FirstName { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { string[] names = Console.ReadLine().Split(' '); SortedSet<string> letters = new SortedSet<string>(Console.ReadLin...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem05 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2017: 5"; } } public override string GetAnswer()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using WebAPI.Models; namespace WebAPITest.Test { public class Example : TestBase { public static void Ejercicio3() { //var rnd = new Random...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using MarkdownUtils.MdAnimated; using MarkdownUtils.Core; using CommonMark; using Microsoft.Win32; using Newtonsoft.Json; using System.Xml.Serialization; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.INV { public class OutMiscOrderSearchModel:SearchModelBase { public string MiscOrderNo { get; set; } public Int16? Status { get; set; } public string Region...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Dialog : MonoBehaviour { public void ShowInParent(Transform t) { transform.SetParent (t, false); } public void OnHidden() { transform.SetParent (null, false); Object.Destroy (gameObject); } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class EmployeeProfile : System.Web.UI.Page { ...
using Xamarin.Forms.Maps; namespace PFRCenterGlobal.ViewModels.Maps { public class Place { public string PlaceName { get; set; } public string Address { get; set; } public string Icon { get; set; } public string Distance { get; set; } public string OpenNow { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuController : MonoBehaviour { public GameObject Canvas; private bool toggleMenu = false; public void ToggleMenu() { toggleMenu = !toggleMenu; Canvas.SetActive(toggleMenu); } }
namespace Serilog.Tests.Core; public class SafeAggregateSinkTests { [Fact] public void AnExceptionThrownByASinkIsNotPropagated() { var thrown = false; var s = new SafeAggregateSink(new[] { new DelegatingSink(_ => { thrown = true; throw new("No go, pal."); })...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Media; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entidades; namespace PetShop { public partial class FrmAgregarProducto : F...
/* * -------------------------------------------------------------------------------- * <copyright file = "Person" Developer: Diogo Rocha @IPCA</copyright> * <author>Diogo Miguel Correia Rocha</author> * <email>a18855@alunos.ipca.pt</email> * <date>26/06/2020</date> * <description>Esta classe define um recuper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public class DetalleFactura { private int idFactura; private Producto producto; private int cantidad; private double subtotal; pri...
using System; namespace _27._break_и_continue { class Program { // break завершает любой цикл и выходит из него //continue лишь перепрыгивает вверх в начало цикла, упуская текущую итерацию static void Main(string[] args) { for (int i = 0; i < 5; i++) ...
using SelectionCommittee.BLL.DataTransferObject; using SelectionCommittee.BLL.Interfaces; using SelectionCommittee.DAL.Entities; using SelectionCommittee.DAL.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SelectionCommittee.BLL.Services { public class S...
using RabbitMQ.Client; using RabbitMQ.Client.Events; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RabbitMQReceiver { public class TopicReceiver { public TopicReceiver() { } //pub...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.Helpers.Jiras { public class JiraIssueTimeTracking { public string originalEstimate { get; set; } public string remainingEstimate { get; set; } public string timeSpent { get; set; } publ...
#if UNITY_EDITOR using System; using DChild.Gameplay.Objects.Characters.Enemies; using Sirenix.OdinInspector; using UnityEngine; namespace DChildDebug { public abstract class DebugMinionController<T> : MinionAttackDebugger where T : Minion { protected T m_minion; private Vector3 m_spawnPositio...
public class Solution { public int FindMin(int[] nums) { int left = 0, right = nums.Length - 1; while (left + 1 < right) { if (nums[left] < nums[right]) return nums[left]; while(left<nums.Length-1 && nums[left]==nums[left+1]) left++; while(right>left && nu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Threading.Tasks; using Microsoft.Data.SqlClient; using System.Xml.Serialization; using System.Net; using System.IO; namespace StoneX { public class Program { [Serializable, XmlRoot("Val...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Linq; namespace Taggart.ITunes { public class MusicLibrary { readonly static private Regex VideoRegex = new Regex("video", RegexOptions.IgnoreCase); pub...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; //********************************************************************** // // 文件名称(File Name):LoadNodeConfigRequest.CS // 功能描述(Description): // 作者(Author):Aministrator // 日...
body { margin: 0; padding: 0; font: 11px Verdana, Tahoma, Arial, Helvetica, sans-serif; } html, body { height: 100%; } .moduletable-spy img { filter: progid: DXImageTransform.Microsoft.Alpha(opacity=60); -moz-opacity: 0.6; /* Mozilla 1.6 */ -khtml-opacity: 0.6; /* Konqueror 3.1, Safari 1.1 */ opacity: 0.6; ...
using System; using System.Linq; using NSpec; using ServiceStack; using ServiceStack.Data; using ServiceStack.FluentValidation; using ServiceStack.Model; using ServiceStack.OrmLite; using SsWkPdf.Common; using SsWkPdf.ServiceModel; using SsWkPdf.ServiceModel.Type; namespace SsWkPdf.Specs.ServiceInterface { interna...
namespace DAL.Migrations { using System; using System.Data.Entity.Migrations; public partial class initialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Houses", c => new { ...
using System.Collections.Generic; using ApartmentApps.Data; using ApartmentApps.Portal.Controllers; namespace ApartmentApps.Api { public interface IIncidentsService : IService { int SubmitIncidentReport(ApplicationUser user, string comments, IncidentType incidentReportTypeId, List<byte[]> images, int? ...
using MinhasClasses; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WEP_Aula04 { public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { } ...
using GameFrame; /// <summary> /// 战斗属性,当进入副本战斗时,每个敌人、英雄都要有此属性 /// </summary> public class BattleAttributes : GameBehaviour { public float m_attackDistance = 0;//攻击距离 public int m_hp = 0;//血量 public int m_curHp = 0;//当前血量 public string m_name = "怪物"; public int m_speed = 0; //速度 public int m_a...