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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Sunny.Lib; using UploadBatch.Entities; using DataGenerator; namespace UploadBatch { public class UploadBatchFil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp24 { class List<T> { T[] list = new T[0]; int cur = 0; public void Add(T data) { Array.Resize(ref list, list.Length + 1); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MsgBoxBase=System.Windows.Forms.MessageBox; using WinForms=System.Windows.Forms; public class d : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } p...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using BiPolarTowerDefence.Interfaces; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace BiPolarTowerDefence.Entities { public class Level:Ga...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using Xunit; using System; using System.Linq; using S...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Data; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using ViceCode.Analyzers.Utils; namespace V...
using BenchmarkDotNet.Running; using BenchmarkDotNet.Attributes; using SteamDatabase.ValvePak; namespace ValvePak.Benchmark; public class Program { public static void Main() { BenchmarkRunner.Run(typeof(Program).Assembly); } [MemoryDiagnoser(true)] public class Vpk { readonly Package package = new(); rea...
using Entities.Abstract; using System; using System.Collections.Generic; using System.Text; namespace Entities.Concrete { public class Depo: IEntity { public int DepoId { get; set; } public int BinaId { get; set; } public int DepoFiyatı { get; set; } public int DepoM2 { get; se...
using System; using backend.models; namespace backend.services { public class CalculoMinimoTemporadaServico { public int CalcularMinimoTemporada(Jogo jogo, int quantidadeJogadas, int placarMinimo, int recordMinimo) { if (quantidadeJogadas == 0 || jogo.Placar < placarMinimo)...
namespace Devices.Adafruit.LSM9DS1.Accelerometer { public static class AccelRegisters { public const int ORIENT_CFG_G = 0x13; public const int WHO_AM_I_XG = 0x0F; public const int CTRL_REG1_G = 0x10; public const int CTRL_REG2_G = 0x11; public const int CTRL_REG3_G = 0x1...
using Harmony; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Reflection.Emit; using System.Threading; using Terraria; using Terraria.Utilities; namespace MechScope { internal static class SuspendableWireManager { public enum SuspendMode { ...
using System; namespace CfpExchange.Functions { public abstract class BaseFunction { protected static string GetEnvironmentVariable(string name) { return Environment.GetEnvironmentVariable(name, EnvironmentVariableTarget.Process); } } }
using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using Nop.Core.Domain.Users; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; namespace Nop.Web.Framework.Security { /// <summary> /// Jwt ...
using System; using System.Collections.Generic; namespace WebAPI.Models{ public class Departamento{ public int id { get; set; } public string nome { get; set; } public string sigla { get; set; } public IEnumerable<Funcionario> Funcionarios { get; set; } public Departamento(){ } public Departamento(...
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.AppServices.DataContracts.TPos; using BPiaoBao.AppService...
using System; namespace ResxEditor.Core.Views { public class AddResourceButton : Gtk.Button { static readonly Gtk.Label label = new Gtk.Label("Add Resource"); public AddResourceButton(): base(label) {} } public class RemoveResourceButton : Gtk.Button { static readonly Gtk.Label label = new Gtk.Label("Rem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; namespace PO.Types.CustomTypes { public class CDataSetMetaData { public string dataSetTypeName; public string fullTableName; public string autoIncrementColumnN...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using Microsoft.VisualBasic; using Microsoft.VisualBasic.CompilerServices; namespace PowerShapeDotNet.Macros { /// <summary> /// Connect to COM Object /// </summary> public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Security.Cryptography; namespace PIT_Server { public static class Encryption { static Aes aes; public static void GenerateAES() { aes = Aes.Create(); ...
using System; namespace ArteVida.Dominio.Entidades { public class Pessoa : Entidade { public Pessoa() { this.Tipo = "PessoaFisica"; } public int PessoaId { get; set; } public string NumeroFicha { get; set; } public string Nome { get; set; } ...
using Assets.blackwhite_side_scroller; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControls : MonoBehaviour { private CharacterController2D _controller; private SlidingCharacterController2D _slidingController; private float _horizontalMove; ...
using kolokwium_pk.DTOs; using System.Collections.Generic; namespace kolokwium_pk.Services { public interface IFirefighterActionsService { public IEnumerable<FirefighterActionResponseDTO> GetActions(int IdFirefighter); } }
using EmployeeMgmt.Application.Contracts; using EmployeeMgmt.Domain.Contracts.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmployeeMgmt.Application.Services { public abstract class AppBase<TEntity> : IAppBase<TEntity> ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter02.Listing02_43 { public class Program { public static void Main() {} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class resultScript : MonoBehaviour { public Text Score; public Text HighScore; public GameObject CongText; public bool isUpdatedHighScore; // Use this for initialization void St...
using UnityEngine; using System.Collections; using UnityStandardAssets.CrossPlatformInput; using UnityEngine.UI; using System.Collections.Generic; using System; public class Player : MonoBehaviour { public int life = 100; public int maxLife = 100; public int armor = 0; public float speed = 0.5f; public int baseD...
using System.Threading.Tasks; using JekossTest.Models; namespace Jekoss.Interfaces { public interface IAccountService { Task<BaseResponse<TokenModel>> Login(LoginModel model); Task<BaseResponse<TokenModel>> RegisterUser(RegisterUserModel model); Task<BaseResponse<TokenModel>> GetTokenBy...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace QuickDataDisplay.Model { public class DataTable { public string QueryName { get; set; } public List<string> ColumnHeadings { get; set; } public List<object[]> Lines { get; set; } pub...
using API.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace API.Banco { public class BancoMaquina { private Conexao ObjBanco; public BancoMaquina() { ObjBanco = new Conexao...
/* Copyright (c) 2013, Direct Project All rights reserved. Authors: Joe Shook jshook@kryptiq.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BenDialog : MonoBehaviour { public int status = 0; private GameObject danBubble; private GameObject benBubble; private GameObject player; private Animator playerAnim; // Use this...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Benchmarks.Framework; using Microsoft.Extensions.DependencyInjection; namespace Microbenchmarks.Tests { public class DITests : BenchmarkTest...
using FatCat.Nes.OpCodes.Loading; using FluentAssertions; using JetBrains.Annotations; namespace FatCat.Nes.Tests.OpCodes.Loading { [UsedImplicitly] public class LoadYRegisterTests : LoadingTests { protected override string ExpectedName => "LDY"; public LoadYRegisterTests() => opCode = new LoadYRegister(cpu, a...
namespace Builder { internal interface IBuilder { void ConstruirMotor(); void ConstruirCarroceria(); void ConstruirRuedas(); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Test : MonoBehaviour { //public GameObject cube; private List<GameObject> ListCube = new List<GameObject>(); public Windows.Kinect.KinectSensor sensor; private ushort[] RawData; private Windows.Kinect.Camer...
using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using ObservationStudyTool.Models; using ObservationStudyTool.ViewModels; namespace ObservationStudyTool { /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { public float MaxZOffset; public float MaxXOffset; void Start() { } // Update is called once per frame void Update() { } ...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class FairRations { public void findBreadLoves() { int[] B = Array.ConvertAll(Console.ReadLine().Split(' '), BTemp => Convert.ToInt32(BTemp)) ; int noOfBrea...
// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace assignment_net_core.Models { public class Challenge { public int Id { get; set; } public string Name { get; set; } public User...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Master.Contract; using Master.BusinessFactory; using LogiCon.Areas.Master.DTO; namespace LogiCon.Areas.Master.Controllers { [RoutePrefix("api/Master/MerchantProfile")] publ...
using System.Collections.Generic; namespace MvcMonitor.Models { public class PagedList<T> where T : class { public int Page { get; private set; } public int PageSize { get; private set; } public int TotalCount { get; private set; } public IEnumerable<T> Items { get; private se...
using System; using System.Collections.Generic; using System.Net; using Newtonsoft.Json; using RestSharp; namespace TrafficControl.DAL.RestSharp { /// <summary> /// en Connection klasse med wrapups til forbindelse til API kald, og til at få en token fra WEB API /// </summary> public class TCDataConne...
using UnityEngine; using System.Collections.Generic; /* Screen space canvases will appear ontop of the bars (camera space ones will not). */ public class AspectEnforcer : MonoBehaviour { public Color bars_color = Color.black; public float aspect_ratio = 16.0f / 9.0f; public bool show_bars_in_editor = f...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameSetupController : MonoBehaviour { private static float gridCol = 3f; /// <summary> /// The starting number of panels. /// </summary> public int startingNumberOfPanel...
using UnityEngine; using System; using System.Collections.Generic; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class ImageSelection : MonoBehaviour { public static LinkedList<int> selectedImages = new LinkedList<int>(); public static int selectedImage0 = PlayerInfo.NOT_SE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpLab { public class Bitwise { public static void Test1() { #region 位运算 /*一,二进制表示。 * 值为5的int类型整数,在计算机中表示: * 000000...
using ScribblersPad.Data; using ScribblersSharp; using System; using System.Collections.Generic; using System.Net.WebSockets; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Events; using UnitySaveGame; using UnitySceneLoaderManager; /// <summary> /// Scribble.rs Pad managers namespace /// </summary...
using System.Collections.Generic; namespace UrTLibrary.Server { public class Map { public string Name { get; } public MapInfo Info { get; set; } public List<HOFInfo> HOFs { get; set; } = new List<HOFInfo>(); public Map(string name) { this.Name = name; ...
using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class Category { public Guid IdCategory { get; set; } public string CategoryName { get; set; } public string ImageUrl { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.EntityFrameworkCore; namespace xAPI.Models.LRSDbContext { public class LRSDbContext : DbContext { public LRSDbContext() { } public LRSDbContext(DbContextOptions<LRSDbContext> opti...
using Xunit; using Zip.CreditInputs; namespace CreditCalculatorTests.CreditInputTests { public class CreditScoreCalculatorTests { [Fact] public void Constructor_Exception_TooLow() { Assert.Throws<CreditInputException>(() => new CreditScoreCalculator(-1)); } ...
using System; namespace console_b { public class Bll { public Bll() { } public int Instance { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace RemoveDepthVideo { class Program { static void RemoveAllDepthVideo(string dir, int depth) { if (depth <= 0) return; foreach (var file in Directory.GetFiles(dir)) ...
using System; using Microsoft.AspNetCore.Mvc; using PrograLabPC1.Models; using System.Linq; namespace PrograLabPC1.Controllers { public class HomeController:Controller{ private readonly DatabaseContext _context; public HomeController(DatabaseContext context) { _...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using Domain; using Newtonsoft.Json; namespace Infrastructure { public class ProductRepository { public IEnumerable<Product> Get() { Assembly assembly; ...
using MrHai.Application; using MrHai.BMS.Controllers.Base; using MrHai.Core.Models; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Web; using System.Web.Mvc; namespace MrHai.BMS.Controllers { [Export] [AllowAnonymous] public class L...
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
using System; using System.Collections.Generic; using System.Data; using System.Data.Linq; using System.Data.SqlClient; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Web; using System.Web....
using UnityEngine; public class MeleeWalkingAttackState : State { public MeleeWalkingAttackState(GameObject enemy, StateType state) : base(enemy, state) { } Enemy enemyBehavior; Vector2 direction; Vector2? destination; float attackSpeed = 0.65f; public override void OnStateEnter() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.Attributes { public sealed class QerAlphaFuncType { public static readonly QerAlphaFuncType Greater = new QerAlphaFuncType("greater"); public static readonly QerAlphaFun...
using Lycn.Common.Services; using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ZeroMQ; namespace ZeroMQTest.Common.Patterns { /// <summary> /// Load-balancing broker in C# ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class TileInteractable : MonoBehaviour { public string interactableTag; // Use this for initialization void Start() { } // Update is called once per frame vo...
using Microsoft.EntityFrameworkCore; using MyPage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Data.DAL { public class GraduacaoDAL { private readonly Contexto _contexto; public GraduacaoDAL(Contexto contexto) ...
using Busieness.Constrants; using Busieness.ValidationRules.FluentValidation; using Bussienes.Abstract; using Core.Aspects.Autofac.Validation; using Core.CrossCuttingConcerns.Validation; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concreate; using Entities.DTOs; using System; using System.C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net; using System.Web.UI.DataVisualization.Charting; public partial class FeedCharting : System.Web.UI.Page { public string[] f_dates, f_ids, f_temp, f_air, f_soi...
using ETLBox.Exceptions; using System; using System.Text.RegularExpressions; namespace ETLBox.Helper { /// <summary> /// Applies database specific formatting to an object names. /// E.g. schema.ViewName would create [schema].[ViewName] for SqlServer and "schema"."ViewName" for Postgres /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SaleShop.Data.Infrastructure { //DbFactory để khởi tạo dbContext public class DbFactory : Disposable, IDbFactory { private SaleShopDbContext dbContext; public S...
using System; using Xunit; using Xunit.Abstractions; namespace DemoCode.Tests { public class MemoryCalculatorFixture : IDisposable { public MemoryCalculator Sut { get; private set; } public MemoryCalculatorFixture() { Sut = new MemoryCalculator(); } public...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using InvoiceClient.Agent; namespace InvoiceClient.TransferManagement { public class B2BInvoiceTransferManager : ITransferMa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public GameObject target; void Update() { transform.position = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z); //camera gets target...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RobotController_Unfinished : MonoBehaviour { Rigidbody rb; //カメラのスクリプト [SerializeField] CameraController cameraScript; //着地エフェクト [SerializeReference] ParticleSystem m_shockWave; //ジャンプの溜めゲージのスライダー ...
 using System.Collections.Generic; using Webshop.Data; public class CategoryDto { //Tárolt adatok public string Category_Name { get; set; } public int CategoryId { get; set; } public string ImageName { get; set; } }
using System; using System.IO; using System.Security.Cryptography; using System.Text; using MiHomeLibrary.Devices; namespace MiHomeLibrary.Communication { public class KeyGenerator : IKeyGenerator { private readonly byte[] _iv = {0x17, 0x99, 0x6d, 0x09, 0x3d, 0x28, 0xdd, 0xb3, 0xba, 0x69, ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Model.common { public interface ISettings { ConnectionStringSettings GetDatabaseConnectionStringSettings(); } }
using Logs.Authentication.Contracts; using Logs.Common; using Logs.Models; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Nutrition; using Moq; using NUnit.Framework; using System; using System.Web.Mvc; using Tes...
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using Assets._Src.Systems.Save_System; using UnityEngine; using UnityEngine.UI; namespace Assets._Src.Systems.Level_Unlock { public class LevelSelector : MonoBehaviour { public Button[] levelButtons; private void Start() { var progressSave = new SaveProgressS...
using PluginStudy.EntityFramework; using System; using System.Linq; using System.Web.Mvc; using PluginStudy.Domain.Entity; namespace PluginStudy.WebUi.Controllers { public class BootstrapTableController : Controller { // GET: BootstrapTable public ActionResult Index() { ret...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using System.Web; using System.Web.Mvc; using System.Web.Security; using EntityFramework.Extensions; using SO.Urba.Models.ValueObjects; using SO.Urba.DbContexts; using SO.Urba.Ma...
using System; using System.IO; using System.Text; using System.Xml; using System.Xml.Linq; namespace TraverseDirectory { class Program { static void Main() { var root = "../../../../"; var document = TraverseDirectory(root); document.Save("../../document.xm...
using System.Collections.Generic; using MadScientistLab.Laboratory.Cli; using MadScientistLab.Laboratory.LabInventory.Animals; namespace MadScientistLab.Laboratory.Commands { public class ListAnimalsCommand : ILaboratoryCommand { private readonly List<Animal> _animals; private readonly IComman...
using Registeration; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.ServiceModel; using System.ServiceModel.Web; using System.Web; namespace TicketSellingServer { public class HostingProgram { static void Main(string[] args) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using Microsoft.Samples.Kinect.WpfViewers; namespace PreHands { /// <summary> /// SettingsControl.xaml에 대한 상호 작용 논리 /// </summary> /// public partial class SettingsControl { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Restaurant.cs" company=""> // // </copyright> // <summary> // The restaurant. // </summary> // -------------------------------------------------------------------------------...
using System; using System.Linq; using model; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using OCP; using OCP.Accounts; using OCP.BackgroundJob; namespace OC.Accounts { /* * Class AccountManager * * Manage system accounts table * * @group DB * @package OC\Accounts */ ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using _8x8_Bitmap_Image_Builder.Help.Pi_Sense_HAT_Bitmap_Example; n...
using DynamicData; using System; using System.Linq; using System.Reactive.Linq; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes.IDs; using DynamicData.Alias; using System.Reactive.Subjects; using TableTopCrucible.Core.Services; using TableTopCrucible.Data.Models.Views; u...
using System; namespace LargestPrimeFactor { class Program { //Problem 3, Project Euler, Largest Prime Factor const long number = 600851475143; static public bool IsPrime(long x) { for (long i = 2; i < x; i++) { if(x % i == 0) ...
using System; using Foundation; using UIKit; using Lettuce.Core; using CoreGraphics; using System.Collections.Generic; namespace Lettuce.IOS { public partial class ODHomeVC : UIViewController { private DateCollectionSource confirmedDateSource; private DateCollectionSource applicantDataSource; private DateColl...
using System; using Server; using System.IO; using Server.Gumps; using Server.Network; using Server.Items; using Server.Mobiles; using Server.Accounting; using Server.Commands; using System.Collections; using System.Collections.Generic; namespace Server.Gumps { public class AccountLogin : Gump ...
using AgendaAPI.Servico.Interfaces; using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace AgendaAPI.Servico { public class CriptografiaServico : ICriptografiaServico { public string Criptografar(string stringDecriptografada) { ...
 using PDV.CONTROLER.FuncoesRelatorios; using System; namespace PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica { public partial class FechamentoCaixaDiario_TotaisVendasTermica : DevExpress.XtraReports.UI.XtraReport { public FechamentoCaixaDiario_TotaisVendasTermica() { Initializ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。マテリアルリスト。 */ /** Render2D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossStillStart : MonoBehaviour { //Holds if the boss has stopped yelling public static bool isStarted = false; //Holds the time to wait at startup [SerializeField] private float startTime; //...
namespace nuru.Palette { public class ConstBlackLookup : IRGBLookup { public RGB LookupRGB(byte index) { return new RGB(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApplication1 { static class status { // stan gry public static bool czypauza; // plik z użytkownikami - nazwa public static string pUzytk = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio { public class ReferenciaInformativoFiscal { public decimal CD_INFORMATIVO { get; set; } public string NU_REFERENCIA { get; set; } public DateTime DT_EN...