text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Sunny.Lib;
using UploadBatch.Entities;
using DataGenerator;
namespace UploadBatch
{
public class UploadBatchFil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp24
{
class List<T>
{
T[] list = new T[0];
int cur = 0;
public void Add(T data)
{
Array.Resize(ref list, list.Length + 1);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MsgBoxBase=System.Windows.Forms.MessageBox;
using WinForms=System.Windows.Forms;
public class d : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using BiPolarTowerDefence.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace BiPolarTowerDefence.Entities
{
public class Level:Ga... |
/*
* OpenAPI definition
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* The version of the OpenAPI document: v0
*
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using Xunit;
using System;
using System.Linq;
using S... |
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Data;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using ViceCode.Analyzers.Utils;
namespace V... |
using BenchmarkDotNet.Running;
using BenchmarkDotNet.Attributes;
using SteamDatabase.ValvePak;
namespace ValvePak.Benchmark;
public class Program
{
public static void Main()
{
BenchmarkRunner.Run(typeof(Program).Assembly);
}
[MemoryDiagnoser(true)]
public class Vpk
{
readonly Package package = new();
rea... |
using Entities.Abstract;
using System;
using System.Collections.Generic;
using System.Text;
namespace Entities.Concrete
{
public class Depo: IEntity
{
public int DepoId { get; set; }
public int BinaId { get; set; }
public int DepoFiyatı { get; set; }
public int DepoM2 { get; se... |
using System;
using backend.models;
namespace backend.services
{
public class CalculoMinimoTemporadaServico
{
public int CalcularMinimoTemporada(Jogo jogo, int quantidadeJogadas, int placarMinimo, int recordMinimo)
{
if (quantidadeJogadas == 0 || jogo.Placar < placarMinimo)... |
namespace Devices.Adafruit.LSM9DS1.Accelerometer
{
public static class AccelRegisters
{
public const int ORIENT_CFG_G = 0x13;
public const int WHO_AM_I_XG = 0x0F;
public const int CTRL_REG1_G = 0x10;
public const int CTRL_REG2_G = 0x11;
public const int CTRL_REG3_G = 0x1... |
using Harmony;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using System.Threading;
using Terraria;
using Terraria.Utilities;
namespace MechScope
{
internal static class SuspendableWireManager
{
public enum SuspendMode
{
... |
using System;
namespace CfpExchange.Functions
{
public abstract class BaseFunction
{
protected static string GetEnvironmentVariable(string name)
{
return Environment.GetEnvironmentVariable(name, EnvironmentVariableTarget.Process);
}
}
}
|
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using Nop.Core.Domain.Users;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Text;
namespace Nop.Web.Framework.Security
{
/// <summary>
/// Jwt
... |
using System;
using System.Collections.Generic;
namespace WebAPI.Models{
public class Departamento{
public int id { get; set; }
public string nome { get; set; }
public string sigla { get; set; }
public IEnumerable<Funcionario> Funcionarios { get; set; }
public Departamento(){ }
public Departamento(... |
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects;
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.AppServices.DataContracts.TPos;
using BPiaoBao.AppService... |
using System;
namespace ResxEditor.Core.Views
{
public class AddResourceButton : Gtk.Button
{
static readonly Gtk.Label label = new Gtk.Label("Add Resource");
public AddResourceButton(): base(label) {}
}
public class RemoveResourceButton : Gtk.Button
{
static readonly Gtk.Label label = new Gtk.Label("Rem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
namespace PO.Types.CustomTypes
{
public class CDataSetMetaData
{
public string dataSetTypeName;
public string fullTableName;
public string autoIncrementColumnN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.CompilerServices;
using Microsoft.VisualBasic;
using Microsoft.VisualBasic.CompilerServices;
namespace PowerShapeDotNet.Macros
{
/// <summary>
/// Connect to COM Object
/// </summary>
public clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Security.Cryptography;
namespace PIT_Server
{
public static class Encryption
{
static Aes aes;
public static void GenerateAES()
{
aes = Aes.Create();
... |
using System;
namespace ArteVida.Dominio.Entidades
{
public class Pessoa : Entidade
{
public Pessoa()
{
this.Tipo = "PessoaFisica";
}
public int PessoaId { get; set; }
public string NumeroFicha { get; set; }
public string Nome { get; set; }
... |
using Assets.blackwhite_side_scroller;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
private CharacterController2D _controller;
private SlidingCharacterController2D _slidingController;
private float _horizontalMove;
... |
using kolokwium_pk.DTOs;
using System.Collections.Generic;
namespace kolokwium_pk.Services
{
public interface IFirefighterActionsService
{
public IEnumerable<FirefighterActionResponseDTO> GetActions(int IdFirefighter);
}
} |
using EmployeeMgmt.Application.Contracts;
using EmployeeMgmt.Domain.Contracts.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EmployeeMgmt.Application.Services
{
public abstract class AppBase<TEntity> : IAppBase<TEntity>
... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter02.Listing02_43
{
public class Program
{
public static void Main()
{}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class resultScript : MonoBehaviour {
public Text Score;
public Text HighScore;
public GameObject CongText;
public bool isUpdatedHighScore;
// Use this for initialization
void St... |
using UnityEngine;
using System.Collections;
using UnityStandardAssets.CrossPlatformInput;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
public class Player : MonoBehaviour {
public int life = 100;
public int maxLife = 100;
public int armor = 0;
public float speed = 0.5f;
public int baseD... |
using System.Threading.Tasks;
using JekossTest.Models;
namespace Jekoss.Interfaces
{
public interface IAccountService
{
Task<BaseResponse<TokenModel>> Login(LoginModel model);
Task<BaseResponse<TokenModel>> RegisterUser(RegisterUserModel model);
Task<BaseResponse<TokenModel>> GetTokenBy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace QuickDataDisplay.Model
{
public class DataTable
{
public string QueryName { get; set; }
public List<string> ColumnHeadings { get; set; }
public List<object[]> Lines { get; set; }
pub... |
using API.Models;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace API.Banco
{
public class BancoMaquina
{
private Conexao ObjBanco;
public BancoMaquina()
{
ObjBanco = new Conexao... |
/*
Copyright (c) 2013, Direct Project
All rights reserved.
Authors:
Joe Shook jshook@kryptiq.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BenDialog : MonoBehaviour {
public int status = 0;
private GameObject danBubble;
private GameObject benBubble;
private GameObject player;
private Animator playerAnim;
// Use this... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Benchmarks.Framework;
using Microsoft.Extensions.DependencyInjection;
namespace Microbenchmarks.Tests
{
public class DITests : BenchmarkTest... |
using FatCat.Nes.OpCodes.Loading;
using FluentAssertions;
using JetBrains.Annotations;
namespace FatCat.Nes.Tests.OpCodes.Loading
{
[UsedImplicitly]
public class LoadYRegisterTests : LoadingTests
{
protected override string ExpectedName => "LDY";
public LoadYRegisterTests() => opCode = new LoadYRegister(cpu, a... |
namespace Builder
{
internal interface IBuilder
{
void ConstruirMotor();
void ConstruirCarroceria();
void ConstruirRuedas();
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Test : MonoBehaviour {
//public GameObject cube;
private List<GameObject> ListCube = new List<GameObject>();
public Windows.Kinect.KinectSensor sensor;
private ushort[] RawData;
private Windows.Kinect.Camer... |
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using ObservationStudyTool.Models;
using ObservationStudyTool.ViewModels;
namespace ObservationStudyTool
{
/// <summary>
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowPlayer : MonoBehaviour
{
public float MaxZOffset;
public float MaxXOffset;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class FairRations
{
public void findBreadLoves()
{
int[] B = Array.ConvertAll(Console.ReadLine().Split(' '), BTemp => Convert.ToInt32(BTemp))
;
int noOfBrea... |
// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace assignment_net_core.Models
{
public class Challenge
{
public int Id { get; set; }
public string Name { get; set; }
public User... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Master.Contract;
using Master.BusinessFactory;
using LogiCon.Areas.Master.DTO;
namespace LogiCon.Areas.Master.Controllers
{
[RoutePrefix("api/Master/MerchantProfile")]
publ... |
using System.Collections.Generic;
namespace MvcMonitor.Models
{
public class PagedList<T> where T : class
{
public int Page { get; private set; }
public int PageSize { get; private set; }
public int TotalCount { get; private set; }
public IEnumerable<T> Items { get; private se... |
using System;
using System.Collections.Generic;
using System.Net;
using Newtonsoft.Json;
using RestSharp;
namespace TrafficControl.DAL.RestSharp
{
/// <summary>
/// en Connection klasse med wrapups til forbindelse til API kald, og til at få en token fra WEB API
/// </summary>
public class TCDataConne... |
using UnityEngine;
using System.Collections.Generic;
/*
Screen space canvases will appear ontop of the bars (camera space ones will not).
*/
public class AspectEnforcer : MonoBehaviour
{
public Color bars_color = Color.black;
public float aspect_ratio = 16.0f / 9.0f;
public bool show_bars_in_editor = f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameSetupController : MonoBehaviour {
private static float gridCol = 3f;
/// <summary>
/// The starting number of panels.
/// </summary>
public int startingNumberOfPanel... |
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ImageSelection : MonoBehaviour
{
public static LinkedList<int> selectedImages = new LinkedList<int>();
public static int selectedImage0 = PlayerInfo.NOT_SE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpLab
{
public class Bitwise
{
public static void Test1()
{
#region 位运算
/*一,二进制表示。
* 值为5的int类型整数,在计算机中表示:
* 000000... |
using ScribblersPad.Data;
using ScribblersSharp;
using System;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
using UnitySaveGame;
using UnitySceneLoaderManager;
/// <summary>
/// Scribble.rs Pad managers namespace
/// </summary... |
using System.Collections.Generic;
namespace UrTLibrary.Server
{
public class Map
{
public string Name { get; }
public MapInfo Info { get; set; }
public List<HOFInfo> HOFs { get; set; } = new List<HOFInfo>();
public Map(string name)
{
this.Name = name;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Domain.Entities {
public class Category {
public Guid IdCategory { get; set; }
public string CategoryName { get; set; }
public string ImageUrl { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.EntityFrameworkCore;
namespace xAPI.Models.LRSDbContext
{
public class LRSDbContext : DbContext
{
public LRSDbContext()
{
}
public LRSDbContext(DbContextOptions<LRSDbContext> opti... |
using Xunit;
using Zip.CreditInputs;
namespace CreditCalculatorTests.CreditInputTests
{
public class CreditScoreCalculatorTests
{
[Fact]
public void Constructor_Exception_TooLow()
{
Assert.Throws<CreditInputException>(() => new CreditScoreCalculator(-1));
}
... |
using System;
namespace console_b
{
public class Bll
{
public Bll()
{
}
public int Instance { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace RemoveDepthVideo
{
class Program
{
static void RemoveAllDepthVideo(string dir, int depth)
{
if (depth <= 0) return;
foreach (var file in Directory.GetFiles(dir)) ... |
using System;
using Microsoft.AspNetCore.Mvc;
using PrograLabPC1.Models;
using System.Linq;
namespace PrograLabPC1.Controllers
{
public class HomeController:Controller{
private readonly DatabaseContext _context;
public HomeController(DatabaseContext context)
{
_... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using Domain;
using Newtonsoft.Json;
namespace Infrastructure
{
public class ProductRepository
{
public IEnumerable<Product> Get()
{
Assembly assembly;
... |
using MrHai.Application;
using MrHai.BMS.Controllers.Base;
using MrHai.Core.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MrHai.BMS.Controllers
{
[Export]
[AllowAnonymous]
public class L... |
// Copyright 2016, 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Linq;
using System.Data.SqlClient;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Web;
using System.Web.... |
using UnityEngine;
public class MeleeWalkingAttackState : State
{
public MeleeWalkingAttackState(GameObject enemy, StateType state) : base(enemy, state) { }
Enemy enemyBehavior;
Vector2 direction;
Vector2? destination;
float attackSpeed = 0.65f;
public override void OnStateEnter()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.Attributes
{
public sealed class QerAlphaFuncType
{
public static readonly QerAlphaFuncType Greater = new QerAlphaFuncType("greater");
public static readonly QerAlphaFun... |
using Lycn.Common.Services;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ZeroMQ;
namespace ZeroMQTest.Common.Patterns
{
/// <summary>
/// Load-balancing broker in C#
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class TileInteractable : MonoBehaviour
{
public string interactableTag;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
vo... |
using Microsoft.EntityFrameworkCore;
using MyPage.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MyPage.Data.DAL
{
public class GraduacaoDAL
{
private readonly Contexto _contexto;
public GraduacaoDAL(Contexto contexto)
... |
using Busieness.Constrants;
using Busieness.ValidationRules.FluentValidation;
using Bussienes.Abstract;
using Core.Aspects.Autofac.Validation;
using Core.CrossCuttingConcerns.Validation;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities.Concreate;
using Entities.DTOs;
using System;
using System.C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Net;
using System.Web.UI.DataVisualization.Charting;
public partial class FeedCharting : System.Web.UI.Page
{
public string[] f_dates, f_ids, f_temp, f_air, f_soi... |
using ETLBox.Exceptions;
using System;
using System.Text.RegularExpressions;
namespace ETLBox.Helper
{
/// <summary>
/// Applies database specific formatting to an object names.
/// E.g. schema.ViewName would create [schema].[ViewName] for SqlServer and "schema"."ViewName" for Postgres
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SaleShop.Data.Infrastructure
{
//DbFactory để khởi tạo dbContext
public class DbFactory : Disposable, IDbFactory
{
private SaleShopDbContext dbContext;
public S... |
using System;
using Xunit;
using Xunit.Abstractions;
namespace DemoCode.Tests
{
public class MemoryCalculatorFixture : IDisposable
{
public MemoryCalculator Sut { get; private set; }
public MemoryCalculatorFixture()
{
Sut = new MemoryCalculator();
}
public... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using InvoiceClient.Properties;
using Model.Schema.EIVO;
using InvoiceClient.Agent;
namespace InvoiceClient.TransferManagement
{
public class B2BInvoiceTransferManager : ITransferMa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public GameObject target;
void Update()
{
transform.position = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z); //camera gets target... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RobotController_Unfinished : MonoBehaviour
{
Rigidbody rb;
//カメラのスクリプト
[SerializeField] CameraController cameraScript;
//着地エフェクト
[SerializeReference] ParticleSystem m_shockWave;
//ジャンプの溜めゲージのスライダー
... |
using System.Collections.Generic;
using Webshop.Data;
public class CategoryDto
{
//Tárolt adatok
public string Category_Name { get; set; }
public int CategoryId { get; set; }
public string ImageName { get; set; }
}
|
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using MiHomeLibrary.Devices;
namespace MiHomeLibrary.Communication
{
public class KeyGenerator : IKeyGenerator
{
private readonly byte[] _iv =
{0x17, 0x99, 0x6d, 0x09, 0x3d, 0x28, 0xdd, 0xb3, 0xba, 0x69, ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Paint.Model.common
{
public interface ISettings
{
ConnectionStringSettings GetDatabaseConnectionStringSettings();
}
}
|
using Logs.Authentication.Contracts;
using Logs.Common;
using Logs.Models;
using Logs.Providers.Contracts;
using Logs.Services.Contracts;
using Logs.Web.Controllers;
using Logs.Web.Infrastructure.Factories;
using Logs.Web.Models.Nutrition;
using Moq;
using NUnit.Framework;
using System;
using System.Web.Mvc;
using Tes... |
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using Assets._Src.Systems.Save_System;
using UnityEngine;
using UnityEngine.UI;
namespace Assets._Src.Systems.Level_Unlock
{
public class LevelSelector : MonoBehaviour
{
public Button[] levelButtons;
private void Start()
{
var progressSave = new SaveProgressS... |
using PluginStudy.EntityFramework;
using System;
using System.Linq;
using System.Web.Mvc;
using PluginStudy.Domain.Entity;
namespace PluginStudy.WebUi.Controllers
{
public class BootstrapTableController : Controller
{
// GET: BootstrapTable
public ActionResult Index()
{
ret... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using EntityFramework.Extensions;
using SO.Urba.Models.ValueObjects;
using SO.Urba.DbContexts;
using SO.Urba.Ma... |
using System;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Linq;
namespace TraverseDirectory
{
class Program
{
static void Main()
{
var root = "../../../../";
var document = TraverseDirectory(root);
document.Save("../../document.xm... |
using System.Collections.Generic;
using MadScientistLab.Laboratory.Cli;
using MadScientistLab.Laboratory.LabInventory.Animals;
namespace MadScientistLab.Laboratory.Commands
{
public class ListAnimalsCommand : ILaboratoryCommand
{
private readonly List<Animal> _animals;
private readonly IComman... |
using Registeration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Web;
namespace TicketSellingServer
{
public class HostingProgram
{
static void Main(string[] args)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using Microsoft.Samples.Kinect.WpfViewers;
namespace PreHands
{
/// <summary>
/// SettingsControl.xaml에 대한 상호 작용 논리
/// </summary>
///
public partial class SettingsControl
{
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Restaurant.cs" company="">
//
// </copyright>
// <summary>
// The restaurant.
// </summary>
// -------------------------------------------------------------------------------... |
using System;
using System.Linq;
using model;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OCP;
using OCP.Accounts;
using OCP.BackgroundJob;
namespace OC.Accounts
{
/*
* Class AccountManager
*
* Manage system accounts table
*
* @group DB
* @package OC\Accounts
*/
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using _8x8_Bitmap_Image_Builder.Help.Pi_Sense_HAT_Bitmap_Example;
n... |
using DynamicData;
using System;
using System.Linq;
using System.Reactive.Linq;
using TableTopCrucible.Domain.Models.Sources;
using TableTopCrucible.Domain.Models.ValueTypes.IDs;
using DynamicData.Alias;
using System.Reactive.Subjects;
using TableTopCrucible.Core.Services;
using TableTopCrucible.Data.Models.Views;
u... |
using System;
namespace LargestPrimeFactor
{
class Program
{
//Problem 3, Project Euler, Largest Prime Factor
const long number = 600851475143;
static public bool IsPrime(long x)
{
for (long i = 2; i < x; i++)
{
if(x % i == 0)
... |
using System;
using Foundation;
using UIKit;
using Lettuce.Core;
using CoreGraphics;
using System.Collections.Generic;
namespace Lettuce.IOS
{
public partial class ODHomeVC : UIViewController
{
private DateCollectionSource confirmedDateSource;
private DateCollectionSource applicantDataSource;
private DateColl... |
using System;
using Server;
using System.IO;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Accounting;
using Server.Commands;
using System.Collections;
using System.Collections.Generic;
namespace Server.Gumps
{
public class AccountLogin : Gump
... |
using AgendaAPI.Servico.Interfaces;
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace AgendaAPI.Servico
{
public class CriptografiaServico : ICriptografiaServico
{
public string Criptografar(string stringDecriptografada)
{
... |
using PDV.CONTROLER.FuncoesRelatorios;
using System;
namespace PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica
{
public partial class FechamentoCaixaDiario_TotaisVendasTermica : DevExpress.XtraReports.UI.XtraReport
{
public FechamentoCaixaDiario_TotaisVendasTermica()
{
Initializ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 2D描画。マテリアルリスト。
*/
/** Render2D... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossStillStart : MonoBehaviour
{
//Holds if the boss has stopped yelling
public static bool isStarted = false;
//Holds the time to wait at startup
[SerializeField]
private float startTime;
//... |
namespace nuru.Palette
{
public class ConstBlackLookup : IRGBLookup
{
public RGB LookupRGB(byte index)
{
return new RGB();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApplication1
{
static class status
{
// stan gry
public static bool czypauza;
// plik z użytkownikami - nazwa
public static string pUzytk = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dominio
{
public class ReferenciaInformativoFiscal
{
public decimal CD_INFORMATIVO { get; set; }
public string NU_REFERENCIA { get; set; }
public DateTime DT_EN... |
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