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namespace Daren.Baker.Bjss.Assignment.Infrastructure.Providers { internal interface IJsonFileProvider<T> { T Get(string file, string section); } }
using Android.App; using Android.Content; using Firebase.Iid; using Plugin.Toasts; using System; using Xamarin.Forms; namespace StaffBusser.Droid { [Service] [BroadcastReceiver] [IntentFilter(new[] { "com.google.firebase.INSTANCE_ID_EVENT" })] public class MyFirebaseIIDService : FirebaseInstanceIdServ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sweepstakes { class MarketingFirm { private readonly ISweepstakesManager _sweepstakesManager; public bool stillWorking; public MarketingFirm(string st...
namespace Kit.Controls.CrossBrush { public abstract class Color { public abstract double R { get; set; } public abstract double G { get; set; } public abstract double B { get; set; } public abstract double A { get; set; } public static string Transparent => "#00F...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace solution1.Rapport { public partial class UserCrt_statistique : UserControl { public UserCrt_statistique() ...
using System; using System.Collections.Generic; using System.Reflection; using Epsagon.Dotnet.Core; using Jaeger; using Jaeger.Reporters; using Jaeger.Samplers; using Jaeger.Senders; using OpenTracing.Util; namespace Epsagon.Dotnet.Tracing.OpenTracingJaeger { public class JaegerTracer { public static In...
using BarcodeLib; using DataMatrix.net; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Etiqueta.NET.Core { public class CorreiosTag { #region Properties...
using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using AutoMapper.Execution; namespace AutoMapper { using System; public class NullReferenceExceptionSwallowingResolver : IMemberResolver { private readonly IMemberResolver _inner; private static readonly Ex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SMSEntities.SMSDBEntities { public class Incidents { //`incidents``incidentid``reportdate``natureofincident``dateofincident``locationid``particularsofpersons``briefdescription``remarksandactionstaken` ...
using Assets.Scripts.Enemies.Interfaces; using Assets.Scripts.Utilities; using Assets.Scripts.Weapons.Interfaces; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Weapons.ScatterSeeker { public class ScatterSeekerBehaviour : MonoBehaviour { GameObject bullet; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QA_Assignment1 { public class Rectangle { private int length; private int width; public Rectangle() { this.Length = 1; this.Wid...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Deployer2._0.Models.PowerCLIHelper { public class DeployableEnvironmentVM { public string Name { get; set; } public string CPUNum { get; set; } public string Memory { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; namespace MediCalcToGo.View { public partial class ABCD2View : StateSavin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using BarCrawl.Data; using BarCrawl.Models; using System.Security.Claims; namespace BarCrawl.Controllers { ...
using UnityEngine; using System.Collections; public class GoToLevelButtonScript : MonoBehaviour { public string NextLevel = ""; public Clickable cl = null; void Awake() { if(cl == null) cl = gameObject.GetComponent<Clickable>(); if(cl == null) cl = gameObject.AddComponent<Clickable>(); cl.action += ...
using Envision.MDM.Location.Domain.Common; using System; using System.Collections.Generic; using System.Text; namespace Envision.MDM.Location.Domain.AggregatesModel { public class CompanyInfo : Entity, IAggregateRoot { public int CompanyId { get; set; } public string CompanyName { get; set; } ...
using iTextSharp.text; namespace SVN.Pdf.Components { public class SvnBorder { public int? BorderWidth { get; } public int? BorderWidthTop { get; } public int? BorderWidthRight { get; } public int? BorderWidthBottom { get; } public int? BorderWidthLeft { get; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskMan.Domains.ViewModels { public class SaveProjectTaskViewModel { public int TaskId { get; set; } [Required] pub...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter01.Listing01_12 { class MiracleMax { static void Main() { // ... string requirements, max; requirements = max = "It would take a miracle."; // ... } } }
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ScoreDisplayer : MonoBehaviour { [SerializeField] TMPro.TextMeshProUGUI m_text; [SerializeField] string m_start = "Score : "; void Update() { m_text.text = m_start + GameStateManager.Insta...
using System; using System.Collections; using System.Collections.Generic; namespace EvilC { public class EvilCompiler { private TokenParser tk; private BinaryCode code; private Token t; private class Function { public int address; public int max_local_data_size; public List<DataType> parameters; ...
using Microsoft.Azure.Cosmos.Table; using System; using System.Collections.Generic; using System.Text; /// <summary> /// Structure of the Azure Table Storage /// </summary> namespace Storage { internal class TableTelemetryEntity : TableEntity { public TableTelemetryEntity() { } public ...
using System; using System.Collections.Generic; #nullable disable namespace API.Models { public partial class Khoa { public Khoa() { Nganhdaotaos = new HashSet<Nganhdaotao>(); } public string MaKhoa { get; set; } public string TenKhoa { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace CQRS_Write_Domain.Commands { public interface ICommandSender { void RegisterCommandHandlers(ICommandHandler commandHandler); void Send<T>(T command) where T : ICommand; } }
using ScribblersSharp; using System.Collections.Generic; using System.Text; using TMPro; using UnityEngine; using UnityEngine.Events; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad.Controllers { /// <summary> /// A class that describes a word hint controller scr...
using Hospital.Entity; using Microsoft.EntityFrameworkCore; namespace Hospital.Repository.Context { public class ApplicationDbContext:DbContext { public DbSet<Paciente> pacientes {get;set;} public DbSet<Consulta> consultas {get;set;} //Creador para que funcione public Applicati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayAgain : MonoBehaviour { // Start is called before the first frame update public void PlayAgainPin() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex ...
using Minecraft4Dev.Web.Models; using Minecraft4Dev.Web.Persistence; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Text.RegularExpressions; using System.Threading; namespace Minecraft4Dev.Web.Services { publ...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace Grundstrom.Pages { public class PdfPage : ContentPage { public PdfPage() { Padding = new Thickness(0, 20, 0, 0); Content = new StackLayout { ...
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace BPiaoBao.AppServices.ConsoContracts.SystemSetting { [ServiceContract] public interface IConsoNoticeService { ...
using System; namespace TaskHandler { public class User:Task { public String Name { get; set; } private int Id; public Task _Task { get; set; } public User() { } public User(String name, int id) { this.Name = name; this.I...
using System; using System.Collections.Generic; using System.Linq; using Blog.Application.Queries.Model; using Blog.Web.Models; namespace Blog.Web.Mappers { public class Mapper { public static IEnumerable<BlogViewModel> Map(IEnumerable<BlogDto> data) { var res = new List<BlogViewMo...
using Aqueduct.SitecoreLib.DataAccess; using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain; using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets; using Aqueduct.SitecoreLib.Examples.SampleApplication.DataAccess.Resolvers; namespace Aqueduct.SitecoreLib.Examples.SampleAp...
namespace E03_Enigmanation { using System; using System.Collections.Generic; using System.Linq; public class Enigmanation { public static void Main(string[] args) { string input = Console.ReadLine().Trim(); List<string> expression = new List<string>(); ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AssetBundleCreateRequest : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AssetBundleCreateRequest o = new AssetBundleCreateRequest(); LuaOb...
using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class DoNotThrow...
using VoxConnections.JWT.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VoxConnections.JWT.Context { public class VoxContext : DbContext { public VoxContext(DbContextOptions<VoxContext> options) : ...
/*Write a program that finds the most frequent number in an array. Example: * {4, 1, 1, 4, 2, 3, 4, 4, 1, 2, 4, 9, 3} > 4 (5 times) */ using System; using System.Collections.Generic; class MostFrequentNumberInArray { static void Main() { Console.Write("Please enter array lenght: "); ...
namespace Plus.Communication.Packets.Outgoing.Rooms.Furni { internal class UpdateMagicTileComposer : MessageComposer { public int ItemId { get; } public int Decimal { get; } public UpdateMagicTileComposer(int itemId, int @decimal) : base(ServerPacketHeader.UpdateMag...
using System; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Common; using Logs.Models; using Logs.Services.Contracts; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Profile; namespace Logs.Web.Controllers { public class ProfileController : Controller { private r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; //Task 18 namespace DateAndTimeParse { class Program { static void Main(string[] args) { Console.WriteLine("Enter 2 dates in format: day....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HandsOn27.Models; using HandsOn27.Filter; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Microsoft.EntityFrameworkCore.Internal; namespace...
using UnityEngine; using System.Collections; using System.Collections.Generic; public static class MiniGameHelper { /// <summary> /// Инстанциирует объект нужного типа /// </summary> /// <typeparam name="T">Тип объекта</typeparam> /// <param name="Path">Путь к префабу</param> /// <param name="...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookExperience { /// <summary> /// ID. /// </summar...
namespace Athena.Import.Extractors { public class CommentExtractor { public static string Extract(string text) { if (text == "'-" || text == "-" || string.IsNullOrEmpty(text)) { return null; } return text.Trim(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Deployer2._0.Models; using vmware.samples.common; using System.Web.UI.WebControls; using System.Threading.Tasks; namespace Deployer2._0 { public class ListVirtualMachines : SamplesBase { BulletedList bulletedLis...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; namespace QuestomAssets.AssetOps { public class AssetOpManager : IDisposable { private ConcurrentQueue<AssetOp> _opQueue = new Co...
 /// <summary> /// Token response. /// Used to parse values to an object when getting tokens from an OpenID Connect Identity Server /// </summary> using SQLite; using Newtonsoft.Json; namespace MCCForms { public class TokenResponse { [JsonIgnore] [PrimaryKey] public int Id { get; set; } [JsonPrope...
using mytry.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace mytry.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class EventVolunteerList...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace Athena.EnumLocalizations { public class EnumSorter { public static List<TEnum> GetSortedByDescriptions<TEnum>() where TEnum : Enum { return Enum.GetValues(typeof(TEnum)).Cast<TEnum>() ...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class CanvasGroupAnimationBehaviour : AnimationBehaviour { [SerializeField] private CanvasGroupAnimationValue _startValue; [SerializeField] private CanvasGroupAnimationValue _endValue; public Canvas...
using SharpPcap.Packets; using System; using System.Collections; using System.Net; using System.Windows.Forms; namespace TrafficDissector.UI.PacketHeadersUserControls { internal partial class IPv4HeaderUserControl : BaseHeaderUserControl { #region Constructor public IPv4HeaderUserControl() ...
using System.Threading.Tasks; using iCopy.ExternalServices.Model; namespace iCopy.ExternalServices.Mail { public interface IMailService { Task SendMailAsync(MailMessage message); } }
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Option<TSource> First<TList, TSource>(this TList ...
using ApiCatalogoJogos.Exceptions; using ApiCatalogoJogos.InputModel; using ApiCatalogoJogos.Services; using ApiCatalogoJogos.ViewModel; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; namespace ApiCatalogoJogos...
using JetBrains.Annotations; using System; using Volo.Abp.Domain.Entities; namespace Nm.Reservation { /// <summary> /// 时间段 /// </summary> public class ReservationPeriod : Entity<Guid> { /// <summary> /// 开始时间 /// </summary> public DateTime StartTime ...
using System; using System.Collections.Generic; namespace Tsu.CLI.Commands { /// <summary> /// The base command manager class. /// </summary> public abstract class BaseCommandManager { /// <summary> /// The commands registered in this command manager. /// </summary> ...
using System; using System.IO; using System.Reactive.Linq; namespace loggerApp.Extensions { public static class FileSystemWatcherExtensions // http://neue.cc/2011/07/06_332.html { public static IObservable<FileSystemEventArgs> CreatedAsObservable(this FileSystemWatcher watcher) { r...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class v10 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace Steganography { public class BMPEncoder : BMP { private byte[] data; private Quality quality; private byte[] encImage; public ...
using MooshakPP.Models.Entities; using System.Collections.Generic; namespace MooshakPP.Models.ViewModels { public class ManageCourseViewModel { public List<Course> courses{ get; set; } public Course newCourse { get; set; } //currently selected public Course currentCourse { get...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Xml; using System.Xml.Linq; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace WebStartProcess.Controllers { [Route("process/[action]/{id?}")] public class ProcessController : Controller...
namespace ns9 { using ns10; using System; internal interface Interface3 { void imethod_1(Enum5[] enum5_0, object[] object_0); } }
namespace XShare.Services.Data.Contracts { using System; using System.Linq; using XShare.Data.Models; public interface IAccidentService { IQueryable<Accident> AllAccident(); Accident CreateAccident( string location, string picture, string descri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EntidadesClase7;//agrego la biblioteca de clases que agregamos.(sirve para no escribir más codigo al...
// ----------------------------------------------------------------------- // <copyright file="BayesianOptimizerProxy.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // <...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace ConsoleTestProj { /// <summary> ///This is a test class for _073_WordSearchTest and is intended ///to contain all _073_WordSearchTest Unit Tests ///</summary> [Tes...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class WorldGenerator : MonoBehaviour { public bool removeIslands = true; public bool randomSeed = true; public int seed = 0; public int smoothCycles = 4; public enum worldTypes{Normal, Island, Smooth}; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlienEngine { /// <summary> /// Light Component. /// </summary> public class Light : Component { /// <summary> /// The type of this light. /// </sum...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Settings; public class ChangeLanguage : MonoBehaviour { int index = 0; bool init = false; // Start is called before the first frame update void Init() { index = 0; UnityEng...
using System.Reflection; namespace OmniGui { using System; using Zafiro.PropertySystem.Attached; using Zafiro.PropertySystem.Standard; public abstract class ExtendedObject : IPropertyHost { public void SetValue(AttachedProperty property, object value) { OmniGuiPlatform....
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Collections.Internal; using NUnit.Framework; namespace DotNetNuke.Tests.Core.Collections { [TestFixture] public class ReaderWri...
using System.Windows.Input; namespace Swiddler.Commands { public static class MiscCommands { public static RoutedCommand QuickConnect { get; } = new RoutedCommand(nameof(QuickConnect), typeof(MiscCommands)); public static RoutedCommand Send { get; } = new RoutedCommand(nameof(Send), typeof(Mis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 9 namespace Point_Inside_Circle_Outside_Triangle { class Program { static void Main(string[] args) { Console.Write("Enter x: "); int x = int.Parse...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NationContainer : MonoBehaviour { private Object[] natArray; public List<Nation> nationList = new List<Nation>(); private void Start() { natArray = Resources.LoadAll("Nations", typeof(Nation)); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public float abilityProbability = 0.5f; public SpriteRenderer sprite; public bool isFacingRight = false; public Animator animator; private Movement movement; private Ability abil...
using Objectivity.Test.Automation.Common.Types; namespace Objectivity.Test.Automation.Tests.Angular.PageObjects { using System.Globalization; using NLog; using Objectivity.Test.Automation.Common; using Objectivity.Test.Automation.Common.Extensions; using Objectivity.Test.Automation.Tests.PageObjec...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GameSimulationN.Models.ViewModel { public class GoldCoinViewModel { public int GoldCoins { get; set; } } }
using System; namespace Simpler.Tests.Core.Mocks { public class MockFirstAttribute : EventsAttribute { public override void BeforeExecute(Task task) { ((MockTaskWithAttributes)task).CallbackQueue.Enqueue("First.Before"); } public override void AfterExecute(Task task...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageManager : MonoBehaviour { public int damage; public GameObject dust; public GameObject drop1; public GameObject drop2; public int health; void OnTriggerEnter2D(Collider2D other) { i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test2._1._1 { class Program { static void Main(string[] args) { Console.WriteLine("梦想还是要有的,万一实现了呢!"); Console.WriteLine(" ...
using HacktoberfestProject.Web.Models.Enums; namespace HacktoberfestProject.Web.Models.DTOs { public class PullRequest { public int PrId { get; set; } public string Url { get; set; } public PrStatus? Status { get; set; } public PullRequest(int prId, string url, PrStatus? status = null) { P...
using AutoMapper; using Fundamentals.DomainModel; using Fundamentals.Models.Authorization; using Fundamentals.Models.DTO; using Microsoft.AspNet.Identity.EntityFramework; namespace Fundamentals { public class MappingProfile : Profile { public MappingProfile() { Mapper.CreateMap<Movi...
using System.Collections.Generic; using UnityEngine; namespace Unity_Dialogue { public class DialogueState : MonoBehavior { // Dict(npcName, dialogueTreeState) public Dictionary<string, string> stateDict; // TO DO: Add save/load methods (serialization) /* It saves on start now,...
using DataAccess.Entity; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess.Repository { public class TasksRepository : BaseRepository<Taask> { public TasksRepository(string filePath) : base(filePath...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using PROJECT.SERV.Model.Adm; namespace SERV.Dao.Adm { public class TCP_Adm_AreaNivelDao : BaseDa...
using System; namespace Publicon.Infrastructure.DTOs { public class PublicationFieldToManipulateDTO { public Guid FieldId { get; set; } public string Value { get; set; } } }
using Business.DataModel; using CommonLibrary.Helpers.WebAPIs; using System; using System.Collections.Generic; using System.Text; namespace Business.Services { public class SystemStatusManager : BaseWebAPI<SystemStatus> { public SystemStatusManager() : base() { isCollec...
using System; using System.Collections.Generic; using System.Text; using MySql.Data.MySqlClient; namespace RevisoHomework.model2 { public class DBconnector { public static DBconnector dBconnector = new DBconnector(); private DBconnector() { } public static DBconnector getInstance() { ...
using System.Linq; using System.Runtime.InteropServices; using FuzzyLogic.Operations; using FuzzyLogic.Sets; namespace FuzzyLogic.PropertiesOperations { public class CommutativityUnion : IBinaryProperty { public bool Operate(Set set1, Set set2) { var leftPart = Operation.Union(set...
using System; using System.Collections.Generic; using System.Net.Sockets; namespace Game.Network { public class BaseClient { protected DynamicBufferManager Handler; public DateTime ConnectDateTime { get; protected set; } public DateTime ActiveDateTime { get; protected set; } pub...
using AdventOfCode2019; using NUnit.Framework; namespace AdventOfCode2019Tests { public class Day01Tests { [SetUp] public void Setup() { } [Test] public void Part1() { var component = 100756; var fuel = Day01.GetFuelForModule(com...
namespace TridevLoader.EventBus { /// <summary> /// Standard non-cancellable event implementation. Suitable for most use cases. /// </summary> public class EventStandard : EventBase { public override bool IsCancellable() { return false; } public override bool IsCance...
 using System; using System.Collections.Generic; using System.Linq; using GraphQL.DataLoader; using GraphQL.Types; using Microsoft.AspNetCore.Identity; namespace app { public class AuthorType : ObjectGraphType<Author> { public AuthorType(ApplicationDbContext db, IDataLoaderContextAccessor accessor,...
using System.Web.Mvc; namespace Sayhi.Areas.FormalSysManagement { public class FormalSysManagementAreaRegistration : AreaRegistration { public override string AreaName { get { return "FormalSysManagement"; } } public overr...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Collision : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Collision o = new Collision(); LuaObject.pushValue(l, true); LuaObject.pushVal...
using System; using System.Collections.Generic; using System.Text; using PnrAnalysis.Model; namespace PnrAnalysis { /// <summary> /// Pnr实体信息 /// </summary> /// [Serializable] public class PnrModel { /// <summary> /// 传入编码 /// </summary> public string Pnr = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.Abstract { public class General : IGeneral { public General() { this.CreatedTime = DateTime.Now; } public int ID { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : Unit { float counter; Transform closestTarget = null; public override void Refresh() { counter -= Time.deltaTime; base.PhysicsRefresh(); if (counter <= 0 || closestTarget == null...
using System.Threading; using System.Threading.Tasks; using LubyClocker.Application.BoundedContexts.Developers.ViewModels; using LubyClocker.CrossCuting.Shared; using LubyClocker.CrossCuting.Shared.Exceptions; using LubyClocker.Infra.Data.Context; using MediatR; namespace LubyClocker.Application.BoundedContexts.Develo...