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using GalaSoft.MvvmLight; namespace BlackPearl.Xamarin { public class MainViewModel : ViewModelBase { private readonly BlackPearlApp _app; public MainViewModel(BlackPearlApp app) { _app = app; } private Image _image; public Image Image { ...
namespace ComputerBuilderSystem.Contracts { public interface ICentralProcessingUnit { int BitSize { get; } byte NumberOfCores { get; } int SquareNumber(int data); int Rand(int minValue, int maxValue); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BAKKAL_BOL.Entities { [Table("TBorc")] public class TBorc { public int ID { ...
 namespace Test { using System; using System.IO; public class KeyGenerator { private readonly Random rand = new Random(); public void GenerateKey(String s) { byte[] arr = new byte[32]; rand.NextBytes(arr); FileStream fs = new...
using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace Binocle.Processors { public class ComponentTypeManager { private static Dictionary<Type, int> _componentTypesMask = new Dictionary<Type, int>(); public static void Initialize() { ...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace langben { public class CheckPerson { public string CheckNumber(string pnr) { if(pnr != "130229") return pnr; else { ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Resolution : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Resolution resolution = default(Resolution); LuaObject.pushValue(l, true); Lu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Task : MonoBehaviour { public bool started { get; protected set; } public bool completed; public Type type; public enum Type { Task, Subtask } protected Task task; public IL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 14 namespace Sum_Many_Times { class Program { static void Main(string[] args) { float n1 = 0.000001F; float sumFloat = 0F; for (int i...
namespace EpamTask4.BL.Models { using System; using System.Collections.Generic; public class Item { public Guid Id { get; set; } public string Name { get; set; } public int Cost { get; set; } public virtual ICollection<Order> Orders { get; set; } public Item()...
using App1.Renderers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; //using Xamd.ImageCarousel.Forms.Plugin.Abstractions; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] pub...
using System; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Http.Authentication; using Microsoft.AspNet.Authentication.Facebook; using Microsoft.AspNet.Authentication.Cookies; public class HomeController : Controller { public ViewResult Index() { return View(); } public async System.Threading.Tasks.Task<IA...
using Guna.UI.WinForms; using System; using System.Windows.Forms; using BLL_DAL; using System.Collections.Generic; using System.Drawing; using clb_QLNHAHANG; using System.Globalization; using System.Threading; namespace QLNHAHANG { public partial class frmOrder : Form { SanPham_BLL_DAL sp_bll = new Sa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EstudoConsole.Unicamp.Lista_1.Classes.Questao_4 { public class Gabarito { private char[] respostas = new char[15]; public Gabarito() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; // Json helpers using System.Runtime.Serialization; using System.Web; using System.Runtime.Serialization...
using GraphQL; using GraphQL.Server; using GraphQL.Types; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketingSystem.API.GraphQl.Mutations; using TicketingSyste...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sliding_Game { public partial class GameScr...
using System.Web.Security; using AutoMapper; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; namespace Umbraco.Web.Models.Mapping { /// <summary> /// A converter to go from a <see cref="MembershipUser"/> to a <see cref="MemberDisplay"/> /// </summary> internal class MembershipUserT...
using Contoso.Utils; using Contoso.XPlatform.ViewModels.Validatables; using System; using System.Globalization; using Microsoft.Maui.Controls; namespace Contoso.XPlatform.Converters { public class StringFormatConverter : IValueConverter { public object Convert(object value, Type targetType, object par...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading.Tasks; using TasksWeb.Model; namespace SimpleWeb { public class TaskClientContext { public async Task<IEnumerable<TaskModel>> GetTasks() { using (var client = new Task...
using System; using System.Collections.Generic; namespace MLApiClientTestApp.Models { public class DeploymentParameters { public string ResourceManagerToken { get; set; } public Guid SubscriptionId { get; set; } public string StorageAccountName { get; set; } public string St...
namespace Contoso.Forms.Configuration { public class FormGroupTemplateDescriptor { public string TemplateName { get; set; } } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FacultyV3.Core.Ioc { using System.Web.Mvc; using Data.Context; using Interfaces.IServices; using Services; using Interfaces; using Unity; using Unity.Lifetime; ...
using JumpAndRun.API; namespace JumpAndRun.TerrainGeneration { public interface ILandscapeObject { IBlock[,] Blocks { get; } bool Overwrite { get; } int MaxHeight { get; } int MinHeight { get; } LandscapeObjectSpawnRange SpawnRange { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class viewBill : Form { dbFacade db = new dbFacade(); string uin; string globalSta...
using DevExpress.XtraEditors; using MetroFramework; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.DAO.Entidades.PDV; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Windows.Forms; using Sequence = PDV.DAO.DB.Utils.Sequence; namespace PDV.VIEW.FRENTE...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; namespace ProjectHelper.Utils { public static class EnumHelper { public static List<KeyValuePair<dynamic, string>> GetEnumKeyValues(Type...
using Assets.Scripts.Weapons.Enums; using UnityEngine; namespace Assets.Scripts.Weapons.Interfaces { public interface IWeaponController { WeaponState State { get; } Vector2 CurrentPosition { get; } bool IsReceivingInput { get; set; } float FiringCoefficient { get; } bool ...
namespace assignmentpractice.Models { public class Contact { public int Contactid{get;set;} public string Contactname{get;set;} public int ContactPhone{get;set;} } }
using System; using System.ComponentModel; using System.Runtime.InteropServices; namespace ComWithoutRegisteringExample { internal static class ComHelper { private delegate int DllGetClassObject(ref Guid clsid, ref Guid iid, [Out, MarshalAs(UnmanagedType.Interface)] out IClassFactory classFactory); internal sta...
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1 { public class BlockType { public static readonly BlockType GREEN = new BlockType("Green","...
using System; using System.Collections.Generic; using System.Text; namespace LeetCodeQuestions { class RomanToInteger { public int romanToInt(String s) { if (s == null || s.Length == 0) { return 0; } Map<Character, Integer> romanV...
using LazyVocabulary.Common.Entities; using LazyVocabulary.DataAccess.EF; using LazyVocabulary.DataAccess.Interfaces; using LazyVocabulary.DataAccess.Repositories; using System; using System.Threading.Tasks; namespace LazyVocabulary.DataAccess.UnitOfWork { public class UnitOfWork : IUnitOfWork { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Events; public class ControllerScreenControl : MonoBehaviour { public UnityEvent southPress, eastPress, northPress, westPress, startPress; // Start is called before the first frame u...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Craft", menuName = "Craft/Crafts/New Craft")] public class CraftCreator : CraftScriptableObject { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Kinect; using System.Windows; using ServerKinect.DataSource; namespace ServerKinect.SKDMicrosoft { public class SDKDepthImageDataSource ...
using System; using BackEnd.Objects; namespace FrontEnd { class Program { static void Main(string[] args) { Player Player1 = new Player(); Player Player2 = new Player(); Game game = new Game(); game.Round = 1; Player1.Name = AskName....
namespace human { public class Human { public string name; public int strength = 3; public int dexterity = 3; public int intelligence = 3; public int health = 100; public Human(string newName) { name = newName; } publ...
using AmazingCo.Dtos; namespace AmazingCo.Services { public interface ICompanyStructureService { bool TryGetNode(int id, out NodeInformation node); bool TryUpdateNode(int id, int parentId, out NodeInformation modifiedNode); } }
using System.ComponentModel.Composition; using System.Windows.Controls; namespace Torshify.Radio.Core.Views.Settings.General { [PartCreationPolicy(CreationPolicy.NonShared)] public partial class GeneralSettingsView : UserControl { #region Constructors public GeneralSettingsView() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; using System.IO; using UnityEditor; public class bag_data { public int lianzi; public int binglu; public int fenghuangyu; public int niuyangjinya; } public class bagdata { public bag_data bag_Data; /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PageMesh : MonoBehaviour { public float pageHeight = 1.0f; public bool front = true; LineRenderer line; MeshRenderer mRenderer; MeshFilter mFilter; bool firstFrame = true; // Use this for initia...
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless...
namespace Infralution.Localization.Wpf { using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Resources; using System.Windows.Data; public class ResourceEnumConverter : EnumConverter, IValueConverter { private Arr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room { public int xPos; public int yPos; public int width; public int heigth; public int left; public int right; public int top; public int bottom; public Dictionary<Vector2, TileType> roomPositions = n...
using System; using System.Collections.Generic; using System.Text; namespace Nm.Reservation { public class ReservationConditionConsts { public const int MaxItemNameLength = 50; public const int MaxItemValueLength = 100; public const int MaxScriptPostLength = 500; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EDU_Rent.business_layer; using Microsoft.VisualBasic; namespace EDU_Rent.presentation_layer.contro...
using System; using RavenExample.Infrastructure.Entities; using static RavenExample.Infrastructure.Storage.RavenSessionHelper; namespace RavenExample.Infrastructure.Storage { public abstract class Repository<T> : IRepository<T> where T : Entity { public T Get(string id) => Open(session => ses...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Azure.Functions.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace FunctionStoreData { public class Startup : FunctionsStartup { public override voi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UberFrba.Abm_Rol { public partial class ModificarRol : Form { private Rol rol...
using SelfCheckout.Model; using SelfCheckout.Repository; namespace SelfCheckout.Kiosk.Controller { public static class SaleFactory { public static void CreateSale(string itemName, decimal salePrice, IRepository repository) { Sale sale = new Sale(itemName, salePrice); r...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using DotNetNuke.Entities.Modules; using DotNetNuke.Web.Components.Controllers.Models; namespace DotNetNu...
using System; using System.Text; namespace OpenSim.Store { public class Functions { public string encode(string msg) { byte[] bytes = Encoding.UTF8.GetBytes(msg); string txt = Convert.ToBase64String(bytes); string s = strrev(txt); byte[] bytes2 = Encoding.UTF8.GetBytes(s); return Convert.ToBase64St...
using System.Linq; using System.Security.Principal; using OhSoSecure.Core.Domain; namespace OhSoSecure.Core.Security { public static class IPrincipalExtensions { public static bool IsInRole(this IPrincipal user, AuthRole role) { return user.IsInRole(role.ToStrin...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Content.Workflow.Actions { /// <summary> /// This enum represents the workflow action types /// </summary> p...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Waffles; using Waffles.UserControls; public partial class admin_dashboard : Sy...
using System.Net.Http; using System.Threading.Tasks; namespace Whale.SignalR.Services { public class MeetingHttpService { private readonly HttpClient _client; private readonly string _baseUrl; public MeetingHttpService(string baseUrl) { _client = new HttpClient(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity.ModelConfiguration; using K_Systems.Data.Core.Domain; namespace K_Systems.Data.Persistance.Configuration { class DepartmentConfiguration:EntityTypeConfiguration<Department> ...
using Xamarin.Forms; namespace Workout.Models { public class HomePageItemData { /// <summary> /// Label text. /// </summary> public string Text { get; set; } /// <summary> /// Animation file path. /// </summary> public string File { get; set; } ...
using ProManager.Entities.Base; using ProManager.Entities.SystemAdmin; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ProManager.Entities.AgentAdmin { public class Agent_PropertyCategories : BaseTenantModel { [StringLength(30)] ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System; using System.Collections.Generic; namespace CoundDoubleOccurences { public class CoundDoubleOccurences { public static void Main() { List<double> values = new List<double>() { 3, 4, 4, -2.5, 3, 3, 4, 3, -2.5 }; Dict...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class VDashboardFacture { public int DashRecetteId { get; set; } public int ZoneId { get; set; } public DateTime? DashRecetteDate { get; set; } public float? DashRecettePrevision { get...
namespace RealEstate.Data.Models { using Common.Constants; using System.ComponentModel.DataAnnotations; public class CreateCommentRequestModel { [Required] [MinLength(CommentConstants.CommentMinLength)] [MaxLength(CommentConstants.CommentMaxLength)] public string Conten...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using InvoiceClient.Agent; using InvoiceClient.Agent.POSHelper; namespace InvoiceClient.TransferManagement { public class In...
using UnityEngine; using System.Collections; public static class HexProperties { public static float side; public static float height; public static float width; public static float tileR; public static float tileH; public static Vector3[] vertPos; public static float unityWidth; p...
using Alarmy.Common; using Alarmy.Infrastructure; using Castle.Core.Logging; using System; using System.Globalization; using System.Linq; using System.Windows.Forms; namespace Alarmy.ViewModels { internal class MainViewModel { private readonly IAlarmManager alarmManager; private readonl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BusinessManDemo : MonoBehaviour { private float health; private AudioSource loveSong; private Animator anim; //public variables public GameObject heartParticle; public bool isKissin...
// XAML Map Control - http://xamlmapcontrol.codeplex.com/ // © 2016 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Net; using System.Xml; #if NETFX_CORE using Windows.UI.Xaml; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotebookAPI.Models { public class UserNoteModel { public int NoteId { get; set; } public int UserId { get; set; } public string Note { get; set; } } }
namespace eForm.EFlight.Dtos { public class GetTravelAgentForViewDto { public TravelAgentDto TravelAgent { get; set; } } }
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents an internal player /// </summary> internal interface IInternalPlayer : IPlayer { /// <summary> /// Updates player state internally /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Etiqueta.NET.Core { public class Person { protected String Name { get; set; } protected String Address { get; set; } protected String Complement { get; set; } ...
using DebugTools; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace SupercapController { public partial class FormMu...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEngine; namespace EnhancedEditor { /// <summary> /// <see cref="ScriptableObject"/> database containi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace AddressBook { internal class SetFields { /// <summary> /// Sets private fields of PhoneNumber Class /// </summary> ...
namespace Frontend.Core.Converting.Operations { public interface IOperation { string Description { get; } OperationResult Process(); bool CanRun(); } }
using Microsoft.AspNetCore.Mvc; using Serilog; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Security.Claims; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Telegram.Bot.Types; namespa...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MonoBehaviour")] public class MonoBehaviour : Behaviour { public MonoBehaviour(IntPtr address) : base(address, "MonoBehaviour") { } public MonoBehaviour(IntPtr address, string className) : base...
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; namespace AgentStoryComponents { public class Groups { private utils ute = new utils(); private string _connectionString = null; public Groups(string asConnectionString) ...
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved. // Licensed under the MIT license. See LICENSE in the project root for license information. using System; using System.IO; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; namespace JsonWebToken.Tools.Jwk { internal cl...
using ATS.DAL.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using test1.DAL; using test1.Interfaces.BLL; using test1.Interfaces.DAL; using test1.Models; namespace test1.BLL { public class TrainerManager : ITrainerManager { private ITrainerRepository _trainer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using StructureMap; namespace Pes.Core.Impl { public class FriendService : IFriendService { private IAlertService _alertService; public FriendService() { _alertService = Obj...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace TableData.Models { public class Seller { [Required] [Key] public int Key { get; set; } [Required] public string Name { get; s...
using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.ServiceModel; using System.Data.SqlClient; namespace BLL集团客运综合管理.VehicleManage { [ServiceContract] class FRM_JiaShiYuanGuanLi { DALPublic.DALMethod myDALMethod = new DALPublic.DALMethod(); ...
using UnityEngine.UI; using UnityEngine; using DG.Tweening; public class PreloadUI : MonoBehaviour { public GameObject preload; public GameObject logo; public Image bg; public Sequence sequence; private void Awake() { Intro().Play(); } public Sequence Outro() { se...
using ETLBox.Connection; using ETLBox.Exceptions; using ETLBox.Helper; using System; using System.Collections.Generic; using System.Linq; namespace ETLBox.ControlFlow.Tasks { /// <summary> /// Calculates a hash value of the database. It will use only the schemas given in the property SchemaName for the calcul...
using System.Collections.Generic; public class RecipeCommand : AbstractCommand { public RecipeCommand(IList<string> args, IHeroManager heroManager) : base(args, heroManager) { } public override string Excute() { return this.HeroManager.AddRecipeToHero(this.Args); } }
using System.Linq; using Hunabku.VSPasteResurrected.RTF; using OpenLiveWriter.Api; namespace Hunabku.VSPasteResurrected { public static class OptionsExtensions { private static readonly Options defaultOptions = new Options(); public static Options ToOptions(this IProperties source) { var optio...
using RepositoryLogic.BaseEntity; using System.ComponentModel.DataAnnotations.Schema; namespace BusinessSpecificLogic.EF { public partial class Company : Document { [NotMapped] public override int id { get { return CompanyKey; } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public enum GameStateType { MainMenu, Play, Pause } public abstract class GameState { public abstract void Enter(); public abstract void Exit(); public abstract void Update(); } public class...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class gameConditions : MonoBehaviour { private int test = 0; public Text score; public Text gameOver; // Start is called before the first frame update void Start() { gameOver.gam...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public enum HandType { Left, Right } public class XRHandController : MonoBehaviour { public HandType handType; private Animator animator; private InputDevice inputDevice; public fl...
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif public class UiBox : MonoBehaviour { [System.Serializable] public class positioner : System.Object { public List<Vector3> position = new List<Vector3> { new Vector3(0,0,0), new...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Canbo { public Canbo() { ChitietChucvu = new HashSet<ChitietChucvu>(); Thoikhoabieu = new HashSet<Thoikhoabieu>(); Thongtindaotao = new HashSet<Thongtindaotao>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StrategyCorps.CodeSample.Models { public class MovieTitleDto { public string CountryCode { get; set; } public string Title { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthBar : MonoBehaviour { private CharactersController master; private ShootingSystem master2; public Transform fill; public SpriteRenderer fillSR; public SpriteRenderer bgSR; private V...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class CasualSetupInitial : DbMigration { public override void Up() { CreateTable( "dbo.CasualPaymentSetups", c => new ...
// // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...