text stringlengths 13 6.01M |
|---|
using GalaSoft.MvvmLight;
namespace BlackPearl.Xamarin
{
public class MainViewModel : ViewModelBase
{
private readonly BlackPearlApp _app;
public MainViewModel(BlackPearlApp app)
{
_app = app;
}
private Image _image;
public Image Image
{
... |
namespace ComputerBuilderSystem.Contracts
{
public interface ICentralProcessingUnit
{
int BitSize { get; }
byte NumberOfCores { get; }
int SquareNumber(int data);
int Rand(int minValue, int maxValue);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BAKKAL_BOL.Entities
{
[Table("TBorc")]
public class TBorc
{
public int ID { ... |
namespace Test
{
using System;
using System.IO;
public class KeyGenerator
{
private readonly Random rand = new Random();
public void GenerateKey(String s)
{
byte[] arr = new byte[32];
rand.NextBytes(arr);
FileStream fs = new... |
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace Binocle.Processors
{
public class ComponentTypeManager
{
private static Dictionary<Type, int> _componentTypesMask = new Dictionary<Type, int>();
public static void Initialize()
{
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace langben
{
public class CheckPerson
{
public string CheckNumber(string pnr)
{
if(pnr != "130229")
return pnr;
else
{
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Resolution : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Resolution resolution = default(Resolution);
LuaObject.pushValue(l, true);
Lu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Task : MonoBehaviour
{
public bool started { get; protected set; }
public bool completed;
public Type type;
public enum Type
{
Task,
Subtask
}
protected Task task;
public IL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 14
namespace Sum_Many_Times
{
class Program
{
static void Main(string[] args)
{
float n1 = 0.000001F;
float sumFloat = 0F;
for (int i... |
namespace EpamTask4.BL.Models
{
using System;
using System.Collections.Generic;
public class Item
{
public Guid Id { get; set; }
public string Name { get; set; }
public int Cost { get; set; }
public virtual ICollection<Order> Orders { get; set; }
public Item()... |
using App1.Renderers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
//using Xamd.ImageCarousel.Forms.Plugin.Abstractions;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
pub... |
using System;
using Microsoft.AspNet.Mvc;
using Microsoft.AspNet.Http.Authentication;
using Microsoft.AspNet.Authentication.Facebook;
using Microsoft.AspNet.Authentication.Cookies;
public class HomeController : Controller {
public ViewResult Index() {
return View();
}
public async System.Threading.Tasks.Task<IA... |
using Guna.UI.WinForms;
using System;
using System.Windows.Forms;
using BLL_DAL;
using System.Collections.Generic;
using System.Drawing;
using clb_QLNHAHANG;
using System.Globalization;
using System.Threading;
namespace QLNHAHANG
{
public partial class frmOrder : Form
{
SanPham_BLL_DAL sp_bll = new Sa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EstudoConsole.Unicamp.Lista_1.Classes.Questao_4
{
public class Gabarito
{
private char[] respostas = new char[15];
public Gabarito()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
// Json helpers
using System.Runtime.Serialization;
using System.Web;
using System.Runtime.Serialization... |
using GraphQL;
using GraphQL.Server;
using GraphQL.Types;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TicketingSystem.API.GraphQl.Mutations;
using TicketingSyste... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sliding_Game
{
public partial class GameScr... |
using System.Web.Security;
using AutoMapper;
using Umbraco.Core.Models;
using Umbraco.Web.Models.ContentEditing;
namespace Umbraco.Web.Models.Mapping
{
/// <summary>
/// A converter to go from a <see cref="MembershipUser"/> to a <see cref="MemberDisplay"/>
/// </summary>
internal class MembershipUserT... |
using Contoso.Utils;
using Contoso.XPlatform.ViewModels.Validatables;
using System;
using System.Globalization;
using Microsoft.Maui.Controls;
namespace Contoso.XPlatform.Converters
{
public class StringFormatConverter : IValueConverter
{
public object Convert(object value, Type targetType, object par... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using TasksWeb.Model;
namespace SimpleWeb
{
public class TaskClientContext
{
public async Task<IEnumerable<TaskModel>> GetTasks()
{
using (var client = new Task... |
using System;
using System.Collections.Generic;
namespace MLApiClientTestApp.Models
{
public class DeploymentParameters
{
public string ResourceManagerToken { get; set; }
public Guid SubscriptionId { get; set; }
public string StorageAccountName { get; set; }
public string St... |
namespace Contoso.Forms.Configuration
{
public class FormGroupTemplateDescriptor
{
public string TemplateName { get; set; }
}
}
|
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FacultyV3.Core.Ioc
{
using System.Web.Mvc;
using Data.Context;
using Interfaces.IServices;
using Services;
using Interfaces;
using Unity;
using Unity.Lifetime;
... |
using JumpAndRun.API;
namespace JumpAndRun.TerrainGeneration
{
public interface ILandscapeObject
{
IBlock[,] Blocks { get; }
bool Overwrite { get; }
int MaxHeight { get; }
int MinHeight { get; }
LandscapeObjectSpawnRange SpawnRange { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace transGraph
{
public partial class viewBill : Form
{
dbFacade db = new dbFacade();
string uin;
string globalSta... |
using DevExpress.XtraEditors;
using MetroFramework;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.PDV;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Windows.Forms;
using Sequence = PDV.DAO.DB.Utils.Sequence;
namespace PDV.VIEW.FRENTE... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ProjectHelper.Utils
{
public static class EnumHelper
{
public static List<KeyValuePair<dynamic, string>> GetEnumKeyValues(Type... |
using Assets.Scripts.Weapons.Enums;
using UnityEngine;
namespace Assets.Scripts.Weapons.Interfaces {
public interface IWeaponController {
WeaponState State { get; }
Vector2 CurrentPosition { get; }
bool IsReceivingInput { get; set; }
float FiringCoefficient { get; }
bool ... |
namespace assignmentpractice.Models
{
public class Contact
{
public int Contactid{get;set;}
public string Contactname{get;set;}
public int ContactPhone{get;set;}
}
} |
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace ComWithoutRegisteringExample
{
internal static class ComHelper
{
private delegate int DllGetClassObject(ref Guid clsid, ref Guid iid, [Out, MarshalAs(UnmanagedType.Interface)] out IClassFactory classFactory);
internal sta... |
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game1
{
public class BlockType
{
public static readonly BlockType GREEN = new BlockType("Green","... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LeetCodeQuestions
{
class RomanToInteger
{
public int romanToInt(String s)
{
if (s == null || s.Length == 0)
{
return 0;
}
Map<Character, Integer> romanV... |
using LazyVocabulary.Common.Entities;
using LazyVocabulary.DataAccess.EF;
using LazyVocabulary.DataAccess.Interfaces;
using LazyVocabulary.DataAccess.Repositories;
using System;
using System.Threading.Tasks;
namespace LazyVocabulary.DataAccess.UnitOfWork
{
public class UnitOfWork : IUnitOfWork
{
priva... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Events;
public class ControllerScreenControl : MonoBehaviour
{
public UnityEvent southPress, eastPress, northPress, westPress, startPress;
// Start is called before the first frame u... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Craft", menuName = "Craft/Crafts/New Craft")]
public class CraftCreator : CraftScriptableObject
{
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Kinect;
using System.Windows;
using ServerKinect.DataSource;
namespace ServerKinect.SKDMicrosoft
{
public class SDKDepthImageDataSource ... |
using System;
using BackEnd.Objects;
namespace FrontEnd
{
class Program
{
static void Main(string[] args)
{
Player Player1 = new Player();
Player Player2 = new Player();
Game game = new Game();
game.Round = 1;
Player1.Name = AskName.... |
namespace human
{
public class Human
{
public string name;
public int strength = 3;
public int dexterity = 3;
public int intelligence = 3;
public int health = 100;
public Human(string newName)
{
name = newName;
}
publ... |
using AmazingCo.Dtos;
namespace AmazingCo.Services
{
public interface ICompanyStructureService
{
bool TryGetNode(int id, out NodeInformation node);
bool TryUpdateNode(int id, int parentId, out NodeInformation modifiedNode);
}
} |
using System.ComponentModel.Composition;
using System.Windows.Controls;
namespace Torshify.Radio.Core.Views.Settings.General
{
[PartCreationPolicy(CreationPolicy.NonShared)]
public partial class GeneralSettingsView : UserControl
{
#region Constructors
public GeneralSettingsView()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.IO;
using UnityEditor;
public class bag_data
{
public int lianzi;
public int binglu;
public int fenghuangyu;
public int niuyangjinya;
}
public class bagdata {
public bag_data bag_Data;
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PageMesh : MonoBehaviour {
public float pageHeight = 1.0f;
public bool front = true;
LineRenderer line;
MeshRenderer mRenderer;
MeshFilter mFilter;
bool firstFrame = true;
// Use this for initia... |
/*
* Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless... |
namespace Infralution.Localization.Wpf
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Resources;
using System.Windows.Data;
public class ResourceEnumConverter : EnumConverter, IValueConverter
{
private Arr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Room {
public int xPos;
public int yPos;
public int width;
public int heigth;
public int left;
public int right;
public int top;
public int bottom;
public Dictionary<Vector2, TileType> roomPositions =
n... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Nm.Reservation
{
public class ReservationConditionConsts
{
public const int MaxItemNameLength = 50;
public const int MaxItemValueLength = 100;
public const int MaxScriptPostLength = 500;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using EDU_Rent.business_layer;
using Microsoft.VisualBasic;
namespace EDU_Rent.presentation_layer.contro... |
using System;
using RavenExample.Infrastructure.Entities;
using static RavenExample.Infrastructure.Storage.RavenSessionHelper;
namespace RavenExample.Infrastructure.Storage
{
public abstract class Repository<T> : IRepository<T>
where T : Entity
{
public T Get(string id) => Open(session => ses... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Azure.Functions.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace FunctionStoreData {
public class Startup : FunctionsStartup {
public override voi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UberFrba.Abm_Rol
{
public partial class ModificarRol : Form
{
private Rol rol... |
using SelfCheckout.Model;
using SelfCheckout.Repository;
namespace SelfCheckout.Kiosk.Controller
{
public static class SaleFactory
{
public static void CreateSale(string itemName, decimal salePrice, IRepository repository)
{
Sale sale = new Sale(itemName, salePrice);
r... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using DotNetNuke.Entities.Modules;
using DotNetNuke.Web.Components.Controllers.Models;
namespace DotNetNu... |
using System;
using System.Text;
namespace OpenSim.Store
{
public class Functions
{
public string encode(string msg)
{
byte[] bytes = Encoding.UTF8.GetBytes(msg);
string txt = Convert.ToBase64String(bytes);
string s = strrev(txt);
byte[] bytes2 = Encoding.UTF8.GetBytes(s);
return Convert.ToBase64St... |
using System.Linq;
using System.Security.Principal;
using OhSoSecure.Core.Domain;
namespace OhSoSecure.Core.Security
{
public static class IPrincipalExtensions
{
public static bool IsInRole(this IPrincipal user, AuthRole role)
{
return user.IsInRole(role.ToStrin... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Entities.Content.Workflow.Actions
{
/// <summary>
/// This enum represents the workflow action types
/// </summary>
p... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Waffles;
using Waffles.UserControls;
public partial class admin_dashboard : Sy... |
using System.Net.Http;
using System.Threading.Tasks;
namespace Whale.SignalR.Services
{
public class MeetingHttpService
{
private readonly HttpClient _client;
private readonly string _baseUrl;
public MeetingHttpService(string baseUrl)
{
_client = new HttpClient();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity.ModelConfiguration;
using K_Systems.Data.Core.Domain;
namespace K_Systems.Data.Persistance.Configuration
{
class DepartmentConfiguration:EntityTypeConfiguration<Department>
... |
using Xamarin.Forms;
namespace Workout.Models
{
public class HomePageItemData
{
/// <summary>
/// Label text.
/// </summary>
public string Text { get; set; }
/// <summary>
/// Animation file path.
/// </summary>
public string File { get; set; }
... |
using ProManager.Entities.Base;
using ProManager.Entities.SystemAdmin;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ProManager.Entities.AgentAdmin
{
public class Agent_PropertyCategories : BaseTenantModel
{
[StringLength(30)]
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using System;
using System.Collections.Generic;
namespace CoundDoubleOccurences
{
public class CoundDoubleOccurences
{
public static void Main()
{
List<double> values = new List<double>()
{
3, 4, 4, -2.5, 3, 3, 4, 3, -2.5
};
Dict... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class VDashboardFacture
{
public int DashRecetteId { get; set; }
public int ZoneId { get; set; }
public DateTime? DashRecetteDate { get; set; }
public float? DashRecettePrevision { get... |
namespace RealEstate.Data.Models
{
using Common.Constants;
using System.ComponentModel.DataAnnotations;
public class CreateCommentRequestModel
{
[Required]
[MinLength(CommentConstants.CommentMinLength)]
[MaxLength(CommentConstants.CommentMaxLength)]
public string Conten... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using InvoiceClient.Properties;
using Model.Schema.EIVO;
using InvoiceClient.Agent;
using InvoiceClient.Agent.POSHelper;
namespace InvoiceClient.TransferManagement
{
public class In... |
using UnityEngine;
using System.Collections;
public static class HexProperties
{
public static float side;
public static float height;
public static float width;
public static float tileR;
public static float tileH;
public static Vector3[] vertPos;
public static float unityWidth;
p... |
using Alarmy.Common;
using Alarmy.Infrastructure;
using Castle.Core.Logging;
using System;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
namespace Alarmy.ViewModels
{
internal class MainViewModel
{
private readonly IAlarmManager alarmManager;
private readonl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BusinessManDemo : MonoBehaviour {
private float health;
private AudioSource loveSong;
private Animator anim;
//public variables
public GameObject heartParticle;
public bool isKissin... |
// XAML Map Control - http://xamlmapcontrol.codeplex.com/
// © 2016 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Net;
using System.Xml;
#if NETFX_CORE
using Windows.UI.Xaml;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NotebookAPI.Models
{
public class UserNoteModel
{
public int NoteId { get; set; }
public int UserId { get; set; }
public string Note { get; set; }
}
}
|
namespace eForm.EFlight.Dtos
{
public class GetTravelAgentForViewDto
{
public TravelAgentDto TravelAgent { get; set; }
}
} |
/// <summary>
/// Scribble.rs ♯ namespace
/// </summary>
namespace ScribblersSharp
{
/// <summary>
/// An interface that represents an internal player
/// </summary>
internal interface IInternalPlayer : IPlayer
{
/// <summary>
/// Updates player state internally
/// </summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Etiqueta.NET.Core
{
public class Person
{
protected String Name { get; set; }
protected String Address { get; set; }
protected String Complement { get; set; }
... |
using DebugTools;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SupercapController
{
public partial class FormMu... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEngine;
namespace EnhancedEditor {
/// <summary>
/// <see cref="ScriptableObject"/> database containi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
namespace AddressBook
{
internal class SetFields
{
/// <summary>
/// Sets private fields of PhoneNumber Class
/// </summary>
... |
namespace Frontend.Core.Converting.Operations
{
public interface IOperation
{
string Description { get; }
OperationResult Process();
bool CanRun();
}
} |
using Microsoft.AspNetCore.Mvc;
using Serilog;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Security.Claims;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Telegram.Bot.Types;
namespa... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("MonoBehaviour")]
public class MonoBehaviour : Behaviour
{
public MonoBehaviour(IntPtr address) : base(address, "MonoBehaviour")
{
}
public MonoBehaviour(IntPtr address, string className) : base... |
using System;
using System.Collections.Generic;
using System.Text;
using AgentStoryComponents.core;
namespace AgentStoryComponents
{
public class Groups
{
private utils ute = new utils();
private string _connectionString = null;
public Groups(string asConnectionString)
... |
// Copyright (c) 2021 Yann Crumeyrolle. All rights reserved.
// Licensed under the MIT license. See LICENSE in the project root for license information.
using System;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace JsonWebToken.Tools.Jwk
{
internal cl... |
using ATS.DAL.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using test1.DAL;
using test1.Interfaces.BLL;
using test1.Interfaces.DAL;
using test1.Models;
namespace test1.BLL
{
public class TrainerManager : ITrainerManager
{
private ITrainerRepository _trainer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using StructureMap;
namespace Pes.Core.Impl
{
public class FriendService : IFriendService
{
private IAlertService _alertService;
public FriendService()
{
_alertService = Obj... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace TableData.Models
{
public class Seller
{
[Required]
[Key]
public int Key { get; set; }
[Required]
public string Name { get; s... |
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.ServiceModel;
using System.Data.SqlClient;
namespace BLL集团客运综合管理.VehicleManage
{
[ServiceContract]
class FRM_JiaShiYuanGuanLi
{
DALPublic.DALMethod myDALMethod = new DALPublic.DALMethod();
... |
using UnityEngine.UI;
using UnityEngine;
using DG.Tweening;
public class PreloadUI : MonoBehaviour
{
public GameObject preload;
public GameObject logo;
public Image bg;
public Sequence sequence;
private void Awake()
{
Intro().Play();
}
public Sequence Outro()
{
se... |
using ETLBox.Connection;
using ETLBox.Exceptions;
using ETLBox.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
namespace ETLBox.ControlFlow.Tasks
{
/// <summary>
/// Calculates a hash value of the database. It will use only the schemas given in the property SchemaName for the calcul... |
using System.Collections.Generic;
public class RecipeCommand : AbstractCommand
{
public RecipeCommand(IList<string> args, IHeroManager heroManager)
: base(args, heroManager)
{
}
public override string Excute()
{
return this.HeroManager.AddRecipeToHero(this.Args);
}
} |
using System.Linq;
using Hunabku.VSPasteResurrected.RTF;
using OpenLiveWriter.Api;
namespace Hunabku.VSPasteResurrected
{
public static class OptionsExtensions
{
private static readonly Options defaultOptions = new Options();
public static Options ToOptions(this IProperties source)
{
var optio... |
using RepositoryLogic.BaseEntity;
using System.ComponentModel.DataAnnotations.Schema;
namespace BusinessSpecificLogic.EF
{
public partial class Company : Document
{
[NotMapped]
public override int id { get { return CompanyKey; } }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum GameStateType { MainMenu, Play, Pause }
public abstract class GameState
{
public abstract void Enter();
public abstract void Exit();
public abstract void Update();
}
public class... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class gameConditions : MonoBehaviour
{
private int test = 0;
public Text score;
public Text gameOver;
// Start is called before the first frame update
void Start()
{
gameOver.gam... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public enum HandType
{
Left,
Right
}
public class XRHandController : MonoBehaviour
{
public HandType handType;
private Animator animator;
private InputDevice inputDevice;
public fl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class UiBox : MonoBehaviour {
[System.Serializable]
public class positioner : System.Object
{
public List<Vector3> position = new List<Vector3>
{
new Vector3(0,0,0),
new... |
using System;
using System.Collections.Generic;
namespace QLTHPT.Models
{
public partial class Canbo
{
public Canbo()
{
ChitietChucvu = new HashSet<ChitietChucvu>();
Thoikhoabieu = new HashSet<Thoikhoabieu>();
Thongtindaotao = new HashSet<Thongtindaotao>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StrategyCorps.CodeSample.Models
{
public class MovieTitleDto
{
public string CountryCode { get; set; }
public string Title { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthBar : MonoBehaviour
{
private CharactersController master;
private ShootingSystem master2;
public Transform fill;
public SpriteRenderer fillSR;
public SpriteRenderer bgSR;
private V... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class CasualSetupInitial : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.CasualPaymentSetups",
c => new
... |
//
// Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... |
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