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 namespace Test { using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Net; using System.Text; using System.Security.Cryptography; using System.Threading; class Program { public static void Main(String[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QLThuVien.DATA; using QLThuVien.Model; namespace QLThuVien.BUS { class BUS_MuonSach { DATA_MuonSach m = new DATA_MuonSach(); public int BUS_ThemPM(DTO_MuonTraSach pm) ...
// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
using System.Collections; using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { public TextAsset text; public Text talk; public string[] tt; public int index; public int autoSec; ...
using Irony.Parsing; namespace Interprete_C3D.Sintactico { class Gramatica : Grammar { public Gramatica() { var num = TerminalFactory.CreateCSharpNumber("NUM"); var iden = TerminalFactory.CreateCSharpIdentifier("ID"); var temp = new RegexBasedTer...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class DoNotNaNInComparisonsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnalyzer<D...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。スプライト。 */ /** Render2D *...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharp_Assignment { public delegate bool Loan(LoanApplication lps); public class LoanApplication { public int LoanApplicationID { get; set; } public string Applican...
using System; using System.Data; namespace SingletonPattern.Context { public class Context : IContext { public void Commit() { throw new NotImplementedException(); } public void OpenConnection() { throw new NotImplementedException(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; [RequireComponent(typeof(ARRaycastManager))] [RequireComponent(typeof(ARReferencePointManager))] [RequireComponent(typeof(ARPlaneManager))] public ...
using AutoMapper; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LuizalabsWishesManager.Mappers { public class AutoMapperConfig { public static void RegisterMappings(IServiceCollection services)...
using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Events; [SelectionBase] [DisallowMultipleComponent] public sealed class ProjectileGun : Weapon { [SerializeField] private Projectile m_ProjectilePrefab; [SerializeField] private int m_ProjectilesPerShot; [SerializeField] private float m_Fi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Bai06.Models { public class HangHoa { //asp- là mã C# không phải thuộc tính html [Display(Name = "Mã hàng hóa ")] [Key] [Requi...
using Labs.WPF.Core; using Labs.WPF.Core.Handlers; using Labs.WPF.Core.Notifiers; using Labs.WPF.TorrentDownload.Events; using Labs.WPF.TorrentDownload.Model; using Labs.WPF.TorrentDownload.Views; using Labs.WPF.TvShowOrganizer.Data.DTO; using Labs.WPF.TvShowOrganizer.Data.Model; using Labs.WPF.TvShowOrganizer.Data.Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShoppingCartLib.Model { public class ShoppingCartReceipt { public double TotalCostPrice { get; set; } public double BasicSalesTax { get; set; } public double ImportDutyTax { get; set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations; public class PlayerController : MonoBehaviour { [SerializeField] private float jumpForce = 1; [SerializeField] private float gravityScale = 0.6f; [SerializeField] private int angleJump...
using RestaurantCMS.Models; using System.Collections.Generic; namespace RestaurantCMS.ViewModels { public class DishCategoryModel { public Category Category { get; set; } public Dish Dish { get; set; } public List<Dish> Dishes { get; set; } public List<Category> Categories { ge...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeatherContainer : MonoBehaviour { public GameObject[] tokens; public List<WeatherToken> TokenList = new List<WeatherToken>(); private int currentIndex = 0; public void PlaceToken(WeatherToken t...
namespace E09_Trapezoids { using System; public class Trapezoids { public static void Main(string[] args) { // Write an expression that calculates trapezoid's area by // given sides a and b and height h. // Examples: // // a ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ManagerStatus { Shutdown, Initializing, Started }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using FilmBLL; using FilmWebsite.Models; using PagedList; namespace FilmWebsite.Controllers { public class FilmController : Controller { private WebDa...
using Puppet.Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public interface IGameItemView : IView { void ShowImage(Texture2D texutre); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MediaManager.API { public class PluralsightParser : IParser { public VideoForCreationDTO video { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }...
using Quartz; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Peppy.Quartz { /// <summary> /// Quartz manage interface /// </summary> public interface IQuartzJobManager { Task RunJobAsync<TJob>(JobDataMap keyValues = null, string s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Shapes; namespace TestProjectGeometry { public interface IDrawController { Shape Draw(double size_a, dou...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mov_jefe : MonoBehaviour { private float Velocidad = 2; private float tiempo; private int tDisparo; public Transform Spawn_bala; public GameObject Disparo_M_Prefab; public GameObject Disparo_M_Prefab2; ...
using System.Collections.Generic; using Frontend.Core.Model.Preferences.Interfaces; namespace Frontend.Core.Model.Interfaces { /// <summary> /// A preference category defines a set of preferences by type or some other grouping. /// An example can be "Economy", "Military" or whatever else th...
namespace ObjectValidator { public class FailureData { public string ErrorMessage { get; } private readonly string _propertyName; private readonly string _propertyLocalizedName; public FailureData(string errorMessage, string propertyName = null, string propertyLocalizedName = null) { _pr...
using System; namespace RO.Config { [CustomLuaClass] public static class RolePoint { public const int CONNECT_HAIR = 1; public const int CONNECT_LEFT_HAND = 2; public const int CONNECT_RIGHT_HAND = 3; public const int CONNECT_HEAD = 4; public const int CONNECT_WING = 5; public const int CONNECT_FAC...
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server { public interface IDebugAdapterServerFacade : IDebugAdapterServerProxy { IDebugAdapterServerProgressManager ProgressManager { get; } } }
namespace Paydock.SDK.Services.Base { public interface IPaydockServices { ICustomerService CustomerService { get; } IGetwayService GetwayService { get; } INotificationService NotificationService { get; } IChargeService ChargeService { get; } } }
namespace ReCommand.API.IntergationEvents { public class ProjectCreatedIntergrationEvent : IntegrationEvent { public int UserId { get; set; } public string Company { get; set; } public int ProjectId { get; set; } public string Introduction { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FLS.Business { public interface ITankListDAL { /// <summary> /// Return all the persistent tanks /// </summary> List<TankListRecord> ...
using LogicBuilder.Attributes; namespace Contoso.Parameters.Expressions { public class MemberSelectorOperatorParameters : IExpressionParameter { public MemberSelectorOperatorParameters() { } public MemberSelectorOperatorParameters ( [ParameterEditorControl(ParameterControlType.ParameterSourcedPr...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace Locky.Droid { [Activity(Label = "DetailActivity")] public class DetailActivity : Ac...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files { /** * Interface IHomeStorage * * @package OCP\Files * @since 7.0.0 */ interface IHomeStorage { } }
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using Millo.Models; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web; namespace Millo.BLL { public class PasswordManager { MilloDbContext milloDb = new MilloDbContext(); priv...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class admin_modal_test_load : AdminModal { public override void Build() { int secon...
using System; namespace BuildAZoo { public abstract class Animal { // Properties public virtual int Legs { get; } = 2; public abstract bool HasFur { get; } // Methods public abstract string Eat(); public abstract string Movement(); public virtual st...
using System; using System.Collections.Generic; using System.Text; namespace Maydear.Extensions.Security { /// <summary> /// 密码算法 /// </summary> public enum CipherAlgorithm { AES, ARC4, BLOWFISH, CAMELLIA, CAST5, CAST6, DES, DESEDE, ...
using UnityEngine; public class ButtonCloseTowerList : MonoBehaviour { public void Close() { gameObject.transform.parent.gameObject.GetComponent<SocketControl>().currentlySocket = null; gameObject.transform.parent.gameObject.SetActive(false); //call some anim } }
using UnityEngine; using UnityEngine.UI; using System.Collections; // Require these components when using this script [RequireComponent(typeof(Animator))] [RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(Rigidbody))] public class Player : MonoBehaviour { [System.NonSerialized] public float...
using CareerCup150.Chapt2_LinkedList; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Infra; namespace CareerCupTest { /// <summary> ///This is a test class for _02_05_HeadofCircularTest and is intended ///to contain all _02_05_HeadofCircularTest Unit Tests ///</summa...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Image_processing.Processing; namespace Image_processing.Options { public class BrushOption : Option { private int r; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_062_Find3Index { /* * Given a array of integers , find 3 indexes i; j; k such that, i < j < k and a[i] < a[j] < a[k]. */ public List<int> Find3Inde...
namespace Devices.Adafruit.LSM9DS1.Gyroscope { public class GyroSettings { public bool Enabled { get; set; } = true; public bool EnableX { get; set; } = true; public bool EnableY { get; set; } = true; public bool EnableZ { get; set; } = true; public GyroScale Scale { get...
using System; using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { ...
using CoreFrameWork.Domain.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; using TestModularityAndEFCore.Events; namespace TestModularityAndEFCore.Entities { ...
 using Microsoft.Kinect; using ServerKinect.HandTracking.Visual; using ServerKinect.Skeleton; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using Ventuz....
using System; using System.Windows.Forms; namespace TransportAng.TransportAng { public partial class Setari : Form { public bool interflex; public Setari() { InitializeComponent(); } /*private void button1_Click(object sender, EventArgs e) { Form1.restart = "DA"; Set...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace CyberHacking { /// <summary> /// State of the game /// </summary> public enum State { Waiting, // Waiting to start Playing, // Playing the game Won, // Game is won ...
using System.Collections.Generic; using System.Linq; namespace Bjerner.LoremIpsum.Providers { public abstract class Provider { public abstract string PreText { get; } public abstract string[] Words { get; } public virtual string[] Fillers { get { return LoremIpsu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ladder : MonoBehaviour { PlayerMove m_player; private void OnTriggerEnter(Collider c) { if (c.transform.CompareTag("Ladder")) { m_player = c.transform.parent.GetComponent<PlayerMove>()...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace RESTcursos.Controllers { [Route("api/[controller]")] [ApiController] public class ProblemasController : ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LV4 { class Program { static void Main(string[] args) { Dataset testExample = new Dataset("TestFile.txt"); double[] rowsAvg, column...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EurekaQuiz { class Pergunta { private int idPergunta; private int idNivel; private String pergDescri; private String opc_a; private String opc_b; priv...
namespace JetBrains.Annotations { using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.Method, AllowMultiple=false, Inherited=true)] public sealed class NotifyPropertyChangedInvocatorAttribute : Attribute { [CompilerGenerated] private string string_...
using LuaInterface; using SLua; using System; using UnityEngine.Assertions; public class Lua_UnityEngine_Assertions_Assert : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int IsTrue_s(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { bool flag;...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Models; using Moq; using MoqTraining; using System; using System.Collections.Generic; using System.Text; namespace MSTestMock.Class { [TestClass] public class UserTest { [TestMethod] public void CheckSaveUserToDatabaseIsCalled() ...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class HowToPlayButton : MonoBehaviour { public GameObject HowToPlayParent; void OnPress(bool isDown) { if(!isDown) { NGUITools.SetActiveChildren(HowToPlayParent, true); } } } }
namespace MpZoneImport { using System.Collections.Generic; public class MsDnsZone { public string Name { get; set; } public MsDnsZoneSOA Soa { get; set; } public List<MsDnsZoneRecord> Records { get; set; } public MsDnsZone() { Records = new List<MsDnsZ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WindControlledEntity : MonoBehaviour { private void Start() { InitiateWind(); } [ContextMenu("Refresh Wind")] void InitiateWind() { if(TryGetComponent<Renderer>(out Renderer m_renderer)...
using Castle.DynamicProxy; using StackExchange.Profiling; using StackExchange.Profiling.Data; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Reflection; using System.Text; namespace Dapper_xTest { public class SqlLog : IInterceptor { public vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_PERFILMOD { public int perclave { set; get; } public int modclave { set; get; } public SIT_ADM_PERFILMOD () {} } }
using Migration.Common; using System; using System.Collections.Generic; using System.IO; using Migration.Common.Log; namespace WorkItemImport { public class ExecutionPlanBuilder { private readonly MigrationContext _context; public ExecutionPlanBuilder(MigrationContext context) { ...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class Dimension { public Int32 Width; public Int32 Depth; public Int32 Height; } }
using System; using System.Collections.Generic; namespace Football.DAL.Entities { public class Match :IEntityBase { public int Id { get; set; } public MatchLocation MatchLocation { get; set; } public int? MatchTournamentId { get; set; } public MatchTournament MatchTournament { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Students_and_Courses { class StudentCollection : IStudentCollection { private SortedDictionary<string, SortedSet<Person>> studentsByCourses = new Sorted...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Grisaia.SpriteViewer.Extensions { public static class DependencyObjectExtensions { public static bool IsValueUnset(this DependencyObject d, DependencyProperty dp) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WalkingAnimation : MonoBehaviour { Animator walk; private float timer; private float waitTime; private bool walking; private Vector3 currentLocation; private Vector3 previousLocation; ...
using Logic.Resource; using System; namespace Logic.PlayerClasses { [Serializable] public class ShipsFactory : IShipsFactory { private IMutableResources storage; public ShipsFactory(IMutableResources resources) { storage = resources; } public Colonizer GetColonize...
namespace Redback { public class HitTarget : ObjectTarget { public Enumerations HitType { get; set; } public string Name { get; set; } public override string ToString() { if (HitType == Enumerations.Member) { return string.Format(".{0}={1...
using Markdig; using Xunit; namespace FlipLeaf.Core.Text.MarkdigSpecifics { public class WikiLinkExtensionTests { [Fact] public void Integration_Test_01() { var p = new MarkdownPipelineBuilder() .Use<WikiLinkExtension>() .Build(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using U8PackageTools.code; using System.Collections; namespace U8PackageTools.Froms { public partial class SDKList : ...
using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using System.Windows.Input; using BazamWPF.UIHelpers; using BazamWPF.ViewModels; using MargieBot.MessageProcessors; using MargieBot.Models; using MargieBot.UI.Infrastructure.BotResponseProcessors; using MargieBot.UI....
using FindSelf.Domain.Entities.UserAggregate.ValueObjects; using FindSelf.Domain.SeedWork; using System; namespace FindSelf.Domain.Entities.UserAggregate { public class UserTranscation : Entity { public long Id { get; } public Guid PayerId { get; private set; } public Guid Uid { get; ...
function SlicerListener::onTouchDown(%this, %id, %pos, %clicks) { %object = ImageSlicer.pickit(%pos); if(!%object) return; %object.RemoteTouchDown(%pos); } function SlicerListener::onTouchDragged(%this, %id, %pos, %clicks) { %object = ImageSlicer.pickit(%pos); if(!TMPDATA_OBJ.ExplicitMode)return; if($EXPLICITMOD...
using Nop.Core.Configuration; using System; using System.Collections.Generic; using System.Text; namespace Nop.Plugin.Payments.CardPay { public class CardPayPaymentSettings : ISettings { public string Mid { get; set; } public string Key { get; set; } public string ReturnUrl { get; set;...
namespace RestaurantManager.Interfaces.Engine { public interface IRestaurantManagerEngine { void Start(); } }
using System.Collections.Generic; using System.Windows.Media; namespace Torshify.Radio.Core.Models { public class ApplicationSettings { #region Constructors public ApplicationSettings() { HotkeysEnabled = true; Culture = "en"; TrackSources = new Li...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; namespace SANTI_WEB.Controllers { [Route("api/[controller]")] [ApiController] public class UtilControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace Fairmas.PickupTracking.TheUniversalApp.Helper { public static class ListViewExtensions { pub...
namespace ETravel.Coffee.ServiceClient.Repositories { public abstract class Repository { } }
using System; using System.Collections.Generic; using System.Text; namespace Visitor.Entities.Interfaces { public interface IJogo { void Visitante(IVisitor visitante); } }
// <copyright file="MessageConnection.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> namespace IndiePortable.Communication.Core.Devices.Connections.Decorators { using System; using System.Collections.Generic; using System.IO; using System.Net; using S...
using System.Collections.Generic; using MadScientistLab.Laboratory.Cli; using MadScientistLab.Laboratory.LabInventory.Animals; namespace MadScientistLab.Laboratory.Commands { public class DeleteAnimalCommand : ILaboratoryCommand { private readonly List<Animal> _animals; private readonly Animal...
using System.Collections.Generic; using UnityEngine; public class ElementSpawner : MonoBehaviour { private float _offsetZ = 10f; private float _offsetX = 0.2f; private float _rightPosition = 1.5f; private bool _isRight = true; private List<Vector3> _positionList = new List<Vector3>(); [Serial...
using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; using Dalamud.Game.ClientState.Actors; using Dalamud.Game.ClientState.Actors.Types; namespace Penumbra.Game { public static class RefreshActors { private const int RenderModeOffset = 0x0104; private cons...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace TinyVM { public class VirtualMachineMemory { public const int StackSize = 0x0100; public const int ProgramSize = 0x0400; p...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tracker.Models { public class SeedData { public static void Initialize(IServiceProvider serviceProvider) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class shadowCaster : MonoBehaviour { public static List<shadowCaster> casters = new List<shadowCaster>(pipeline_basic_asset.MAX_SHADOWCASTERS); static void CalcuShadowMatrices(Light l, Renderer r, out Matrix4x4 view, out M...
using BussinessLogic; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Utils; namespace Presentation { public partial class changePassword : Fo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace bank_account_ddd_studies.domain.command { public class CreateAccountCommand : ICommand { public string AccountId { get; } public string Operation => "CreateAccount"; ...
using System; using System.Collections.Generic; using System.Text; namespace Lab3 { public class DataChangedEventArgs { public DataChangedEventArgs(ChangeInfo change_, string info_) { Change = change_; info = info_; } public ChangeInfo Change { get; set; } ...
using UniRx; using UnityEngine; using DG.Tweening; using System; public class HealthBar : MonoBehaviour { [SerializeField] private SomewhatFancierExample2 _source; [SerializeField] private RectTransform _currentHealthBar; [SerializeField] private RectTransform _slowHealthBar; private void Start() { _source.N...
namespace Newtonsoft.Json.Converters { using Newtonsoft.Json; using Newtonsoft.Json.Bson; using Newtonsoft.Json.Serialization; using System; using System.Text.RegularExpressions; public class RegexConverter : JsonConverter { private const string string_0 = "Pattern"; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using DevExpress.Utils; using DevExpress.XtraEditors; namespace prjQLNK.Messages { public static class MessagesBox { public static DialogResult Error(string message) { ...
using System; using System.Text.RegularExpressions; using yamoc.stringEvaluator.value; namespace yamoc.stringEvaluator.decoder.token { public class ParamToken : IToken { public int getTokenEndIndex(string s) { var match = Regex.Match(s, @"^\s*param.[\[\].a-zA-Z0-9-_]+"); return ma...