text stringlengths 13 6.01M |
|---|
namespace Test
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Net;
using System.Text;
using System.Security.Cryptography;
using System.Threading;
class Program
{
public static void Main(String[] args)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QLThuVien.DATA;
using QLThuVien.Model;
namespace QLThuVien.BUS
{
class BUS_MuonSach
{
DATA_MuonSach m = new DATA_MuonSach();
public int BUS_ThemPM(DTO_MuonTraSach pm)
... |
// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
... |
using System.Collections;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
public TextAsset text;
public Text talk;
public string[] tt;
public int index;
public int autoSec;
... |
using Irony.Parsing;
namespace Interprete_C3D.Sintactico
{
class Gramatica : Grammar
{
public Gramatica()
{
var num = TerminalFactory.CreateCSharpNumber("NUM");
var iden = TerminalFactory.CreateCSharpIdentifier("ID");
var temp = new RegexBasedTer... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class DoNotNaNInComparisonsAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.WithAnalyzer<D... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 2D描画。スプライト。
*/
/** Render2D
*... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp_Assignment
{
public delegate bool Loan(LoanApplication lps);
public class LoanApplication
{
public int LoanApplicationID { get; set; }
public string Applican... |
using System;
using System.Data;
namespace SingletonPattern.Context
{
public class Context : IContext
{
public void Commit()
{
throw new NotImplementedException();
}
public void OpenConnection()
{
throw new NotImplementedException();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
[RequireComponent(typeof(ARRaycastManager))]
[RequireComponent(typeof(ARReferencePointManager))]
[RequireComponent(typeof(ARPlaneManager))]
public ... |
using AutoMapper;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LuizalabsWishesManager.Mappers
{
public class AutoMapperConfig
{
public static void RegisterMappings(IServiceCollection services)... |
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Events;
[SelectionBase]
[DisallowMultipleComponent]
public sealed class ProjectileGun : Weapon
{
[SerializeField] private Projectile m_ProjectilePrefab;
[SerializeField] private int m_ProjectilesPerShot;
[SerializeField] private float m_Fi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Bai06.Models
{
public class HangHoa
{
//asp- là mã C# không phải thuộc tính html
[Display(Name = "Mã hàng hóa ")]
[Key]
[Requi... |
using Labs.WPF.Core;
using Labs.WPF.Core.Handlers;
using Labs.WPF.Core.Notifiers;
using Labs.WPF.TorrentDownload.Events;
using Labs.WPF.TorrentDownload.Model;
using Labs.WPF.TorrentDownload.Views;
using Labs.WPF.TvShowOrganizer.Data.DTO;
using Labs.WPF.TvShowOrganizer.Data.Model;
using Labs.WPF.TvShowOrganizer.Data.Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShoppingCartLib.Model
{
public class ShoppingCartReceipt
{
public double TotalCostPrice { get; set; }
public double BasicSalesTax { get; set; }
public double ImportDutyTax { get; set; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
public class PlayerController : MonoBehaviour
{
[SerializeField]
private float jumpForce = 1;
[SerializeField]
private float gravityScale = 0.6f;
[SerializeField]
private int angleJump... |
using RestaurantCMS.Models;
using System.Collections.Generic;
namespace RestaurantCMS.ViewModels
{
public class DishCategoryModel
{
public Category Category { get; set; }
public Dish Dish { get; set; }
public List<Dish> Dishes { get; set; }
public List<Category> Categories { ge... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeatherContainer : MonoBehaviour
{
public GameObject[] tokens;
public List<WeatherToken> TokenList = new List<WeatherToken>();
private int currentIndex = 0;
public void PlaceToken(WeatherToken t... |
namespace E09_Trapezoids
{
using System;
public class Trapezoids
{
public static void Main(string[] args)
{
// Write an expression that calculates trapezoid's area by
// given sides a and b and height h.
// Examples:
//
// a ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum ManagerStatus
{
Shutdown, Initializing, Started
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using FilmBLL;
using FilmWebsite.Models;
using PagedList;
namespace FilmWebsite.Controllers
{
public class FilmController : Controller
{
private WebDa... |
using Puppet.Core.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public interface IGameItemView : IView
{
void ShowImage(Texture2D texutre);
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MediaManager.API
{
public class PluralsightParser : IParser
{
public VideoForCreationDTO video { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }... |
using Quartz;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Peppy.Quartz
{
/// <summary>
/// Quartz manage interface
/// </summary>
public interface IQuartzJobManager
{
Task RunJobAsync<TJob>(JobDataMap keyValues = null, string s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
namespace TestProjectGeometry
{
public interface IDrawController
{
Shape Draw(double size_a, dou... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mov_jefe : MonoBehaviour
{
private float Velocidad = 2;
private float tiempo;
private int tDisparo;
public Transform Spawn_bala;
public GameObject Disparo_M_Prefab;
public GameObject Disparo_M_Prefab2;
... |
using System.Collections.Generic;
using Frontend.Core.Model.Preferences.Interfaces;
namespace Frontend.Core.Model.Interfaces
{
/// <summary>
/// A preference category defines a set of preferences by type or some other grouping.
/// An example can be "Economy", "Military" or whatever else th... |
namespace ObjectValidator
{
public class FailureData
{
public string ErrorMessage { get; }
private readonly string _propertyName;
private readonly string _propertyLocalizedName;
public FailureData(string errorMessage, string propertyName = null, string propertyLocalizedName = null)
{
_pr... |
using System;
namespace RO.Config
{
[CustomLuaClass]
public static class RolePoint
{
public const int CONNECT_HAIR = 1;
public const int CONNECT_LEFT_HAND = 2;
public const int CONNECT_RIGHT_HAND = 3;
public const int CONNECT_HEAD = 4;
public const int CONNECT_WING = 5;
public const int CONNECT_FAC... |
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server
{
public interface IDebugAdapterServerFacade : IDebugAdapterServerProxy
{
IDebugAdapterServerProgressManager ProgressManager { get; }
}
} |
namespace Paydock.SDK.Services.Base
{
public interface IPaydockServices
{
ICustomerService CustomerService { get; }
IGetwayService GetwayService { get; }
INotificationService NotificationService { get; }
IChargeService ChargeService { get; }
}
}
|
namespace ReCommand.API.IntergationEvents
{
public class ProjectCreatedIntergrationEvent : IntegrationEvent
{
public int UserId { get; set; }
public string Company { get; set; }
public int ProjectId { get; set; }
public string Introduction { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FLS.Business
{
public interface ITankListDAL
{
/// <summary>
/// Return all the persistent tanks
/// </summary>
List<TankListRecord> ... |
using LogicBuilder.Attributes;
namespace Contoso.Parameters.Expressions
{
public class MemberSelectorOperatorParameters : IExpressionParameter
{
public MemberSelectorOperatorParameters()
{
}
public MemberSelectorOperatorParameters
(
[ParameterEditorControl(ParameterControlType.ParameterSourcedPr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace Locky.Droid
{
[Activity(Label = "DetailActivity")]
public class DetailActivity : Ac... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Files
{
/**
* Interface IHomeStorage
*
* @package OCP\Files
* @since 7.0.0
*/
interface IHomeStorage
{
}
}
|
#region License
// Copyright (C) 2017 AlienGames
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
//... |
using Millo.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Millo.BLL
{
public class PasswordManager
{
MilloDbContext milloDb = new MilloDbContext();
priv... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Microsoft.SharePoint;
using Waffles;
using Waffles.UserControls;
public partial class admin_modal_test_load : AdminModal
{
public override void Build()
{
int secon... |
using System;
namespace BuildAZoo
{
public abstract class Animal
{
// Properties
public virtual int Legs { get; } = 2;
public abstract bool HasFur { get; }
// Methods
public abstract string Eat();
public abstract string Movement();
public virtual st... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Maydear.Extensions.Security
{
/// <summary>
/// 密码算法
/// </summary>
public enum CipherAlgorithm
{
AES,
ARC4,
BLOWFISH,
CAMELLIA,
CAST5,
CAST6,
DES,
DESEDE,
... |
using UnityEngine;
public class ButtonCloseTowerList : MonoBehaviour {
public void Close()
{
gameObject.transform.parent.gameObject.GetComponent<SocketControl>().currentlySocket = null;
gameObject.transform.parent.gameObject.SetActive(false);
//call some anim
}
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
// Require these components when using this script
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(Rigidbody))]
public class Player : MonoBehaviour
{
[System.NonSerialized]
public float... |
using CareerCup150.Chapt2_LinkedList;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Infra;
namespace CareerCupTest
{
/// <summary>
///This is a test class for _02_05_HeadofCircularTest and is intended
///to contain all _02_05_HeadofCircularTest Unit Tests
///</summa... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Image_processing.Processing;
namespace Image_processing.Options
{
public class BrushOption : Option
{
private int r;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_062_Find3Index
{
/*
* Given a array of integers , find 3 indexes i; j; k such that, i < j < k and a[i] < a[j] < a[k].
*/
public List<int> Find3Inde... |
namespace Devices.Adafruit.LSM9DS1.Gyroscope
{
public class GyroSettings
{
public bool Enabled { get; set; } = true;
public bool EnableX { get; set; } = true;
public bool EnableY { get; set; } = true;
public bool EnableZ { get; set; } = true;
public GyroScale Scale { get... |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
... |
using CoreFrameWork.Domain.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
using TestModularityAndEFCore.Events;
namespace TestModularityAndEFCore.Entities
{
... |
using Microsoft.Kinect;
using ServerKinect.HandTracking.Visual;
using ServerKinect.Skeleton;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using Ventuz.... |
using System;
using System.Windows.Forms;
namespace TransportAng.TransportAng
{
public partial class Setari : Form
{
public bool interflex;
public Setari()
{
InitializeComponent();
}
/*private void button1_Click(object sender, EventArgs e)
{
Form1.restart = "DA";
Set... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace CyberHacking
{
/// <summary>
/// State of the game
/// </summary>
public enum State
{
Waiting, // Waiting to start
Playing, // Playing the game
Won, // Game is won
... |
using System.Collections.Generic;
using System.Linq;
namespace Bjerner.LoremIpsum.Providers {
public abstract class Provider {
public abstract string PreText { get; }
public abstract string[] Words { get; }
public virtual string[] Fillers {
get { return LoremIpsu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ladder : MonoBehaviour {
PlayerMove m_player;
private void OnTriggerEnter(Collider c)
{
if (c.transform.CompareTag("Ladder"))
{
m_player = c.transform.parent.GetComponent<PlayerMove>()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace RESTcursos.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ProblemasController : ControllerBase
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LV4
{
class Program
{
static void Main(string[] args)
{
Dataset testExample = new Dataset("TestFile.txt");
double[] rowsAvg, column... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EurekaQuiz
{
class Pergunta
{
private int idPergunta;
private int idNivel;
private String pergDescri;
private String opc_a;
private String opc_b;
priv... |
namespace JetBrains.Annotations
{
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Method, AllowMultiple=false, Inherited=true)]
public sealed class NotifyPropertyChangedInvocatorAttribute : Attribute
{
[CompilerGenerated]
private string string_... |
using LuaInterface;
using SLua;
using System;
using UnityEngine.Assertions;
public class Lua_UnityEngine_Assertions_Assert : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int IsTrue_s(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l);
if (num == 1)
{
bool flag;... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Models;
using Moq;
using MoqTraining;
using System;
using System.Collections.Generic;
using System.Text;
namespace MSTestMock.Class
{
[TestClass]
public class UserTest
{
[TestMethod]
public void CheckSaveUserToDatabaseIsCalled()
... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class HowToPlayButton : MonoBehaviour
{
public GameObject HowToPlayParent;
void OnPress(bool isDown)
{
if(!isDown)
{
NGUITools.SetActiveChildren(HowToPlayParent, true);
}
}
}
} |
namespace MpZoneImport
{
using System.Collections.Generic;
public class MsDnsZone
{
public string Name { get; set; }
public MsDnsZoneSOA Soa { get; set; }
public List<MsDnsZoneRecord> Records { get; set; }
public MsDnsZone()
{
Records = new List<MsDnsZ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WindControlledEntity : MonoBehaviour
{
private void Start()
{
InitiateWind();
}
[ContextMenu("Refresh Wind")]
void InitiateWind()
{
if(TryGetComponent<Renderer>(out Renderer m_renderer)... |
using Castle.DynamicProxy;
using StackExchange.Profiling;
using StackExchange.Profiling.Data;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Reflection;
using System.Text;
namespace Dapper_xTest
{
public class SqlLog : IInterceptor
{
public vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.ADM
{
public class SIT_ADM_PERFILMOD
{
public int perclave { set; get; }
public int modclave { set; get; }
public SIT_ADM_PERFILMOD () {}
}
}
|
using Migration.Common;
using System;
using System.Collections.Generic;
using System.IO;
using Migration.Common.Log;
namespace WorkItemImport
{
public class ExecutionPlanBuilder
{
private readonly MigrationContext _context;
public ExecutionPlanBuilder(MigrationContext context)
{
... |
using System.Collections.Generic;
using System.Text;
using System;
namespace LinnworksAPI
{
public class Dimension
{
public Int32 Width;
public Int32 Depth;
public Int32 Height;
}
} |
using System;
using System.Collections.Generic;
namespace Football.DAL.Entities
{
public class Match :IEntityBase
{
public int Id { get; set; }
public MatchLocation MatchLocation { get; set; }
public int? MatchTournamentId { get; set; }
public MatchTournament MatchTournament { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Students_and_Courses
{
class StudentCollection : IStudentCollection
{
private SortedDictionary<string, SortedSet<Person>> studentsByCourses =
new Sorted... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Grisaia.SpriteViewer.Extensions {
public static class DependencyObjectExtensions {
public static bool IsValueUnset(this DependencyObject d, DependencyProperty dp) {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WalkingAnimation : MonoBehaviour
{
Animator walk;
private float timer;
private float waitTime;
private bool walking;
private Vector3 currentLocation;
private Vector3 previousLocation;
... |
using Logic.Resource;
using System;
namespace Logic.PlayerClasses {
[Serializable]
public class ShipsFactory : IShipsFactory {
private IMutableResources storage;
public ShipsFactory(IMutableResources resources) {
storage = resources;
}
public Colonizer GetColonize... |
namespace Redback
{
public class HitTarget : ObjectTarget
{
public Enumerations HitType { get; set; }
public string Name { get; set; }
public override string ToString()
{
if (HitType == Enumerations.Member)
{
return string.Format(".{0}={1... |
using Markdig;
using Xunit;
namespace FlipLeaf.Core.Text.MarkdigSpecifics
{
public class WikiLinkExtensionTests
{
[Fact]
public void Integration_Test_01()
{
var p = new MarkdownPipelineBuilder()
.Use<WikiLinkExtension>()
.Build();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using U8PackageTools.code;
using System.Collections;
namespace U8PackageTools.Froms
{
public partial class SDKList : ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Windows.Input;
using BazamWPF.UIHelpers;
using BazamWPF.ViewModels;
using MargieBot.MessageProcessors;
using MargieBot.Models;
using MargieBot.UI.Infrastructure.BotResponseProcessors;
using MargieBot.UI.... |
using FindSelf.Domain.Entities.UserAggregate.ValueObjects;
using FindSelf.Domain.SeedWork;
using System;
namespace FindSelf.Domain.Entities.UserAggregate
{
public class UserTranscation : Entity
{
public long Id { get; }
public Guid PayerId { get; private set; }
public Guid Uid { get; ... |
function SlicerListener::onTouchDown(%this, %id, %pos, %clicks)
{
%object = ImageSlicer.pickit(%pos);
if(!%object) return;
%object.RemoteTouchDown(%pos);
}
function SlicerListener::onTouchDragged(%this, %id, %pos, %clicks)
{
%object = ImageSlicer.pickit(%pos);
if(!TMPDATA_OBJ.ExplicitMode)return;
if($EXPLICITMOD... |
using Nop.Core.Configuration;
using System;
using System.Collections.Generic;
using System.Text;
namespace Nop.Plugin.Payments.CardPay
{
public class CardPayPaymentSettings : ISettings
{
public string Mid { get; set; }
public string Key { get; set; }
public string ReturnUrl { get; set;... |
namespace RestaurantManager.Interfaces.Engine
{
public interface IRestaurantManagerEngine
{
void Start();
}
}
|
using System.Collections.Generic;
using System.Windows.Media;
namespace Torshify.Radio.Core.Models
{
public class ApplicationSettings
{
#region Constructors
public ApplicationSettings()
{
HotkeysEnabled = true;
Culture = "en";
TrackSources = new Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc;
namespace SANTI_WEB.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class UtilControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
namespace Fairmas.PickupTracking.TheUniversalApp.Helper
{
public static class ListViewExtensions
{
pub... |
namespace ETravel.Coffee.ServiceClient.Repositories
{
public abstract class Repository
{
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Visitor.Entities.Interfaces
{
public interface IJogo
{
void Visitante(IVisitor visitante);
}
}
|
// <copyright file="MessageConnection.cs" company="David Eiwen">
// Copyright (c) David Eiwen. All rights reserved.
// </copyright>
namespace IndiePortable.Communication.Core.Devices.Connections.Decorators
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using S... |
using System.Collections.Generic;
using MadScientistLab.Laboratory.Cli;
using MadScientistLab.Laboratory.LabInventory.Animals;
namespace MadScientistLab.Laboratory.Commands
{
public class DeleteAnimalCommand : ILaboratoryCommand
{
private readonly List<Animal> _animals;
private readonly Animal... |
using System.Collections.Generic;
using UnityEngine;
public class ElementSpawner : MonoBehaviour
{
private float _offsetZ = 10f;
private float _offsetX = 0.2f;
private float _rightPosition = 1.5f;
private bool _isRight = true;
private List<Vector3> _positionList = new List<Vector3>();
[Serial... |
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
namespace Penumbra.Game
{
public static class RefreshActors
{
private const int RenderModeOffset = 0x0104;
private cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace TinyVM
{
public class VirtualMachineMemory
{
public const int StackSize = 0x0100;
public const int ProgramSize = 0x0400;
p... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Tracker.Models
{
public class SeedData
{
public static void Initialize(IServiceProvider serviceProvider)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shadowCaster : MonoBehaviour {
public static List<shadowCaster> casters = new List<shadowCaster>(pipeline_basic_asset.MAX_SHADOWCASTERS);
static void CalcuShadowMatrices(Light l, Renderer r, out Matrix4x4 view, out M... |
using BussinessLogic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Utils;
namespace Presentation
{
public partial class changePassword : Fo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace bank_account_ddd_studies.domain.command
{
public class CreateAccountCommand : ICommand
{
public string AccountId { get; }
public string Operation => "CreateAccount";
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Lab3
{
public class DataChangedEventArgs {
public DataChangedEventArgs(ChangeInfo change_, string info_) {
Change = change_;
info = info_;
}
public ChangeInfo Change { get; set; }
... |
using UniRx;
using UnityEngine;
using DG.Tweening;
using System;
public class HealthBar : MonoBehaviour
{
[SerializeField] private SomewhatFancierExample2 _source;
[SerializeField] private RectTransform _currentHealthBar;
[SerializeField] private RectTransform _slowHealthBar;
private void Start()
{
_source.N... |
namespace Newtonsoft.Json.Converters
{
using Newtonsoft.Json;
using Newtonsoft.Json.Bson;
using Newtonsoft.Json.Serialization;
using System;
using System.Text.RegularExpressions;
public class RegexConverter : JsonConverter
{
private const string string_0 = "Pattern";
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.Utils;
using DevExpress.XtraEditors;
namespace prjQLNK.Messages
{
public static class MessagesBox
{
public static DialogResult Error(string message)
{
... |
using System;
using System.Text.RegularExpressions;
using yamoc.stringEvaluator.value;
namespace yamoc.stringEvaluator.decoder.token
{
public class ParamToken : IToken {
public int getTokenEndIndex(string s) {
var match = Regex.Match(s, @"^\s*param.[\[\].a-zA-Z0-9-_]+");
return ma... |
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