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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WarMachines.Interfaces; namespace WarMachines.Machines { class Tank : Machine, ITank { private bool defenceMode; public Tank(string name, double attackPoints, double defen...
using System.Threading.Tasks; using WebAPI.Models; namespace WebAPI.Data{ public interface IRepository { //GERAL void Add<T>(T entity) where T : class; void Update<T>(T entity) where T : class; void Delete<T>(T entity) where T : class; Task<bool> SaveChangesAsync(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace DynamicListView { public class BaseViewModel : INotifyPropertyChanged { #regio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Entrada.GameDetail { public class EntradaMemoria { public int? CodMemoria { get; set; } public string NomeMemoria { get; set; } } }
using System; using System.Collections.Generic; using System.Windows.Forms; using System.Collections.ObjectModel; using System.IO; using System.Data.Entity; namespace EFAppExample { /// <summary> /// methods are being used for buttons clicks and other methods (controlling layer) /// </summary...
using Xunit; namespace DLOCRModel.Calculate.XUnitTest { public class UnitTest1 { [Fact] public void Test1() { } } }
using System.IO; namespace Retail { // These factories exist because Transformer uses a two-pass parsing strategy. // The unit-tests can read input from a string. // The factories allow the transformer to ingest the input a second time. public abstract class ReaderFactory { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace TP_WinForm { class ArticulosDatos { public List<Articulo> Listar() { List<Articulo> lista = new List<Articulo>(); S...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Karkas.Core.DataUtil; namespace Karkas.Ornek.Dal.Ornekler { public partial class StoredProcedures { public static DataTable MusteriSorgulaMusteriKeyIle ( Guid? @MusteriKey ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PoliciasController : MonoBehaviour { public float moveSpeed = 0.1f; public GameObject Duarte; void Update() { MoverHaciaElMouse(); } void MoverHaciaElMouse() { float step = moveS...
using System.Collections.Generic; using System.Linq; using Blog.Api.Models; using Microsoft.AspNetCore.Identity; using Newtonsoft.Json; namespace Blog.Api.Data { public static class Seed { public static void SeedData( UserManager<ApplicationUser> userManager, RoleManager<Applica...
using System; using System.IO; using System.Runtime.InteropServices; using System.Text; namespace Swiddler.Utils { public static class ShellApi { private const int SHGFI_SMALLICON = 0x1; private const int SHGFI_LARGEICON = 0x0; private const int SHIL_JUMBO = 0x4; private const ...
using AlienEngine.Core.Graphics.DevIL; using AlienEngine.Core.Graphics.DevIL.Unmanaged; using AlienEngine.Core.Resources; using System; using System.Drawing; using DevILImage = AlienEngine.Core.Graphics.DevIL.Image; namespace AlienEngine.Imaging { /// <summary> /// Load, manage, transform and convert image fi...
using Handelabra.Sentinels.Engine.Controller; using Handelabra.Sentinels.Engine.Model; using System; using System.Collections; using System.Linq; namespace Cauldron.TheWanderingIsle { public class TimedDetonatorCardController : CardController { public TimedDetonatorCardController(Card card, TurnTakerController tu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSBasicfile.Model; using SKT.WMS.Web.AjaxServices.WMSWareHouse; namespace SKT.MES.Web.WMSBasicfile { public partial class WMSWar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NugetHelperWinForm { /// <summary> /// 自定义方法实现版本号计算逻辑 /// </summary> public class CustomProvider : BaseVersionProvider { public CustomProvider(IList<string> dirs)...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; namespace FragmentNavigationExample.Fragments { public class FirstFragment : Fra...
using System; using System.Collections; using System.Collections.Generic; namespace FlightCheckingEmulator { /// <summary> /// Description of Graph. /// </summary> public class CityGraph<T,F> where T : IComparable<T>, ICloneable where F : ICloneable { private List<City<T,F>> citySet; public Ci...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="LandscapeMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------------...
using System; namespace AutoMapperError.Shared.Models { public class UserAssignment { public Guid UserId { get; set; } public User User { get; set; } public Guid AssignmentId { get; set; } public Assignment Assignment { get; set; } public DateTime StartedAt { get; set...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Sunny.Lib; namespace Sunny.Common { public class ConfigHelper { public static T LoadConfig<T>(ConfigFileType configFile, string xPath = "") where T : c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity.ModelConfiguration; namespace DominosPizza.Models { public class StatusHistory { public int StatusHistoryId { get; set; } public string StatusChangedTo { get; set; } public Da...
using System; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class Admin_DistrictNo : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["user"] != null) { if (!IsPos...
 using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System; namespace ORI_uvod { public static class MinMaxArraySwap { public static void MinMaxSwap(int[] input) { //TODO 5: Implementirati funkciju koja menja mesta MAX i MIN...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace IoTWebApi.Models { public class typeModel { public int typeID { get; set; } public string typeName { get; set; } public typeModel(int typeID , string typeName) { this.typ...
using System.Collections.Generic; namespace AmazingCo.Dtos { public class NodeInformation { public NodeInformation( int id, int? parentId, string title, int level, IEnumerable<int> children ) { ParentId = paren...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Special drawer for fields with the at...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PersonPassportDialog { public class Global { public static PersonPassportDbContext ctx = new PersonPassportDbContext(); } }
using System; namespace PriorityQueueImplementation { public interface IBInaryHeap<T> where T : IComparable<T> { int Count { get; } void Add(T element); T Remove(); } }
using EspionSpotify.Enums; using EspionSpotify.Properties; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EspionSpotify.Extensions { internal static class SettingExtensions { internal static RecordRecordingsStatus GetRecord...
using System; using System.Windows; using System.Windows.Forms; using System.Windows.Input; using System.Windows.Media; using System.Windows.Threading; using MouseEventArgs = System.Windows.Input.MouseEventArgs; namespace CRVCManager { /// <summary> /// Interaction logic for SuccessNotification.xaml /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents { public sealed class SRandom : Random { public SRandom() : base() { } public SRandom(int seed) : base(seed) { } ...
namespace LiskovSubstitutionMovementBefore { using System; public class RotatableObject : MovableObject { public override void Translate() { throw new NotImplementedException(); } public override void Rotate() { // do rotation logic ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Newtonsoft.Json; namespace WebApplication1 { /// <summary> /// Summary description for DataHandler /// </summary> public class DataHandler : IHttpHandler { string opr = string.E...
using iQuest.VendingMachine.UseCases; using iQuest.VendingMachine.UseCases.Interfaces; using iQuest.VendingMachine.UseCases.UseCaseList; using iQuest.VendingMachine.UseCases.Reports.Services; using iQuest.VendingMachine.UseCases.Reports.Interfaces; using iQuest.VendingMachine.PresentationLayer.Views; using iQuest.Vend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography.X509Certificates; using Model.DataEntity ; using DataAccessLayer.basis; using Model.Properties; using Model.Locale; namespace Model.Security.MembershipManagement { public partial class UserPro...
namespace AdvancedTeamCreation.Commands { using System; using System.Linq; using CommandSystem; using Exiled.Permissions.Extensions; using API; using static AdvancedTeamCreation; [CommandHandler(typeof(RemoteAdminCommandHandler))] public class ForceNextTeam : ICommand { pub...
using System; using System.IO; using System.Linq; namespace programmersdigest.MT940Parser.Parsing { public class StatementParser { private StreamReader _reader; private readonly BalanceParser _balanceParser = new BalanceParser(); private readonly StatementLineParser _statementLineParse...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewScene : MonoBehaviour { public bool button = false; public bool quit; public string newScene; Button btn; private void Start() { if(button) GetButton(); ...
using System.Windows; using System.Windows.Controls; namespace Alfheim.GUI.Services { public static class TextBlockGenerator { public static TextBlock GeneratePropertyTextBlock(string propertyName) { TextBlock textBlock = new TextBlock(); textBlock.Text = (string)Appli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Number : MonoBehaviour { private NumberManager m_NumberManager; private bool LoadNewGame = false; private bool IsHit = false; private SurvivalHearts m_SurvivalHearts; private Checkbox m_Checkbox; priva...
namespace Bindable.Linq.Samples.MessengerClient.MessengerService.Simulator.Behaviors { using System; using Domain; internal interface IBehavior : IDisposable { void ApplyTo(Contact contact); } }
using System; using System.Threading.Tasks; using Models; using Neo4j.Driver; namespace BooxBox.DataAccess.Repositories { public class BoxRepository : BaseRepository, IBoxRepository { private readonly IUserRepository _userRepo; private readonly IBookRepository _bookRepo; public BoxRep...
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using Automatisation.Model; using GalaSoft.MvvmLight.CommandWpf; using System; namespace Automatisation.ViewModel { class AttenuatorUCVM : ObservableObject { privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Constructor_Example { public class StudentScholar : Student { private string sponsor; private double maintainingGrade; public StudentScholar(string sponsor, do...
using GetLabourManager.ActionFilters; using GetLabourManager.Helper; using GetLabourManager.Models; using GetLabourManager.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace GetLabourManager.Controllers { [A...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Monetization; public class Advertizement : MonoBehaviour { public string _placementId; private string _gameId = "2983149"; private GameManager _gameManager; void Start() { _gameManager = ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("HeroSkinInfoManager")] public class HeroSkinInfoManager : MonoBehaviour { public HeroSkinInfoManager(IntPtr address) : this(address, "HeroSkinInfoManager") { ...
using log4net; using log4net.Config; using log4net.Repository; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.StaticFiles; using Microsoft.EntityFram...
 namespace NopSolutions.NopCommerce.BusinessLogic.Products.Specs { /// <summary> /// Represents a collection of specification attribute filter options /// </summary> public class SpecificationAttributeOptionFilterCollection : BaseEntityCollection<SpecificationAttributeOptionFilter> { } }
using System; using System.ComponentModel.DataAnnotations; using System.Reflection; namespace Core.Utils { /// <summary> /// Класс с методами для перечислений /// </summary> public static class EnumExtensions { /// <summary> /// Отображает имя свойства Name атрибута DisplayAttribut...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using reverseJobsBoard.Auth; using System.IdentityModel.Tokens.Jwt; using System.IdentityModel.Tokens; using Newtonsoft.Json; using System.Security.Claims; using System.Security.Prin...
 namespace StockData { using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using System.Text; public class StockGroup { private List<StockDataPoint> dataPoints; private String name; public StockGrou...
using PICSimulator.Helper; using System.Windows.Controls; namespace PICSimulator.View { /// <summary> /// Interaction logic for IORegisterGrid.xaml /// </summary> public partial class SpecialRegisterGrid : UserControl { private ChangeMarkTextBlock[] txtReg; public bool[] reg { get; private set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SurvivalModeManager : MonoBehaviour { private bool _modeActivated; private int _numOfLevelsCompleted; private int _score; public enum Difficulty { Easy, Normal, Hard }; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UI : MonoBehaviour { public static UI instance; public GameObject deathScreen; public string sceneToLoad; public Text coinText; public Image fadeS...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class ArcArchiv { public ArcArchiv() { ArcLagerOrt = new HashSet<ArcLagerOrt>(); LiePaket = new HashSet<LiePaket>(); } public int ArchivI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SettingsPanel : MonoBehaviour { [SerializeField] private GameObject obj; public void TogglePanel() { obj.SetActive(!obj.activeSelf); } }
using System; using System.Collections.Generic; using Infnet.Engesoft.SysBank.Model.Dominio; using Infnet.Engesoft.SysBank.Model.Contratos; namespace Infnet.Engesoft.SysBank.Model.Provider { public class ProviderOrdemJudicial : Provider<OrdemJudicial> { public ProviderOrdemJudicial() ...
using System.ComponentModel.DataAnnotations; namespace AuthProject.ViewModels { public class ResetPasswordDtoModel { [Required(AllowEmptyStrings = false)] public string Email { get; set; } } public class LoginAndPasswordModel : ResetPasswordDtoModel { [Required(AllowEmptyS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace FilesAssignment25Jan2021 { class Program { static void WriteFile(string fileName,string str) { FileStream fs = null; try ...
using OmniSharp.Extensions.JsonRpc; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server { public interface IDebugAdapterServerRegistry : IJsonRpcHandlerRegistry<IDebugAdapterServerRegistry> { } }
namespace Lykke.Service.SmsSender.Core.Domain { public enum SmsDeliveryStatus { Delivered, Failed, Unknown } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using BookStore.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BookStore.DAL.Tests { [TestClass()] public class UserDALTests { [TestMethod()] public void ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entity; using LogicHandler; using Ultilities; using System.Globalization; namespace SightExam { ...
using System.ComponentModel.DataAnnotations; using XMLApiProject.Services.Models.PaymentService.Entities; using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses; namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request { public class BINLookupRequestMessage: Reque...
namespace Tensor.Test.BubbleGame { /// <summary> /// Абстрактный базовый класс для точек и пузырей /// </summary> public abstract class GameUnit { public double X { get; set; } public double Y { get; set; } public double Size { get; set; } public GameUnit() ...
using Capacitacion.Services; using Capacitacion.WebApi.Models; using System.Collections.Generic; using System.Linq; using System.Web.Http; using System; namespace Capacitacion.WebApi.Controllers { public class MoviesController : ApiController { private readonly IMoviesService _moviesSvc; publ...
using System; using System.Collections.Generic; using System.Reflection; using JoushuaMath; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace JoushuaMathTests { [TestClass] public class JAttributeTest { [TestMethod] public void Handle() { JAttribute testClas...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using biz.dfch.CS.LogShipper.Public; using System.Collections.Specialized; namespace biz.dfch.CS.LogShipper.Extensions { [Export(typeof(ILogShipperParser))] [ExportMetadata("Name", "D...
using System; using System.Data; using System.Text; using System.Configuration; using System.Diagnostics; using System.Xml.Serialization; using System.Collections.Generic; using Karkas.Core.TypeLibrary; using Karkas.Core.Onaylama; using Karkas.Core.Onaylama.ForPonos; namespace Karkas.Ornek.TypeLibrary.Ornek...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RigidbodyOnTouch : MonoBehaviour { /** I kinematic rigidbody collides with this, the isKinematic is set to false of the object that collided. */ public bool removeParent = true; // If true the parent of the rigidbody...
using System; namespace Tff.Panzer.Models.Battle { public enum VolleyOutcomeEnum { AttackerHurt_DefenderUnhurt = 0, AttackerHurt_DefenderHurt = 1, AttackerUnhurt_DefenderUnhurt = 2, AttackerUnhurt_DefenderHurt = 3, } }
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CORE2 { public interface ICommandHandler<in TCommand> where TCommand:Command { Task Handle(TCommand command); } public interface ICompanyCommandHandler<T> : ICommandHandler<T> where T:Co...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ABPPriject { public partial class Exception : Form { public st...
using System; namespace GameCloud.Core { public interface IRemoteConnectionImplementation { void SendRawData(byte[] data); } }
using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Forms.View.Common { public class FlowCompleteView : ViewBase { public string Caption { get; set; } public string Message { get; set; } public string TemplateName { get; set; } public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ModelMVPDataBasePart.IModels { public interface ILoginService { bool Login(string Username, string Pass, IDataConnection DBOperational); } }
using System; using System.Collections.Generic; using System.IO; namespace JumpAndRun { public class StatisticCollector { private static StatisticCollector _instance; public static StatisticCollector Instance => _instance ?? (_instance = new StatisticCollector()); private readonly D...
namespace Objects { public interface INotification<TMessage> where TMessage : IMessage { void Notify(TMessage message); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Domain.Entities { public class DTR { public int DTRID { get; set; } public ICollection<Log> Logs { get; set; } public DTR() { Lo...
using System; using System.Text; using Microsoft.Extensions.Options; using OptionsExampleApp.Models; /** * The difference between IOptionsSnapshot and IOptionsMonitor is that the IOptionsSnapshot will * just give you a snapshot of the options at the time the IOptionsSnapshot<T> object is being constructed. * * T...
namespace Stylelabs.MQA.Core { public static class Constants { public enum AvEnvironment { Google } public enum AvDriver { Chrome, Firefox, Edge, Safari } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; namespace NestedPrefabUtil { [InitializeOnLoad] public class Startup { static Startup() { Debug.Log("OnSceneLoaded"); PrefabUtility.prefabInstanceUpdated +...
namespace ns19 { using Newtonsoft.Json; using Newtonsoft.Json.Linq; using ns20; using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.CompilerServices; internal class Class88 { private int int_0; [CompilerGenerated] ...
using Service; using MKService.MessageHandlers; using MKService.Queries; namespace MKService.QueryHandlers { internal class GameQueryHandler : QueryHandlerBase<GameQuery> { public GameQueryHandler( IQueryContract queryContract, ICommandContract commandContract, ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_TextureScale : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { TextureScale o = new TextureScale(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Health : MonoBehaviour { public int _health; public int _numOfHearts; public Image[] hearts; public Sprite _fullHeart; public Sprite _halfHeart; public Sprite _emptyHeart; void ...
 using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; #nullable disable namespace dk.via.ftc.dataTier_v2_C { public partial class Dispensary { public Dispensary() { PurchaseOrders = new HashSet<PurchaseOrder>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class AdminView : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); protected void Page_Load(object sende...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; #pragma warning disable CS0162 // Unreachable code detected #pragma warning disable CS0414 // Var assigned but never used public partial class Menu { const bool bCutsceneDe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using prjSellor.Models; using prjSellor.Dal; using prjSellor.Controllers; using System.Web.Security; using System.Data.Entity.Validation; using System.Diagnostics; namespace prjSellor.Controllers { public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; using System.IO; using System; using Photon.Pun; using Photon.Voice.Unity; using Photon.Pun.UtilityScripts; using UnityEngine.Networking; using Photon.Voice.PUN; #if PLATFORM_ANDROID using Unity...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using ShareTradingModel; namespace Entities.Test { public class UserTest:EntityTest<User> { } }
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Resender")] [assembly: AssemblyDescriptio...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.IdentityModel.Protocols.OpenIdConnect; using Models; using SiteSubscription.Data; using SiteSubscriptionServe...
using System; using UnityEngine; using HutongGames.PlayMaker; namespace PixelCrushers.DialogueSystem.PlayMaker { [ActionCategory("Dialogue System")] [HutongGames.PlayMaker.TooltipAttribute("Pauses the Dialogue System.")] public class Pause : FsmStateAction { public override void OnEnter() { DialogueManage...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using DB; namespace UserInterface { public partial class frmMain : Form { public frmMain() { InitializeComponent(); labelDetector1.Text = heartRhythmDetector.Name; ...
namespace OptionsExampleApp.Services { public interface ISomeService { string PrintCurrentConfig(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SenderApp { public static class Throw { public static void IsNullOrWhiteSpace(string paramName, string paramValue) { if(String.IsNullOrWhiteSpace(paramValue)) { ...