text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarMachines.Interfaces;
namespace WarMachines.Machines
{
class Tank : Machine, ITank
{
private bool defenceMode;
public Tank(string name, double attackPoints, double defen... |
using System.Threading.Tasks;
using WebAPI.Models;
namespace WebAPI.Data{
public interface IRepository
{
//GERAL
void Add<T>(T entity) where T : class;
void Update<T>(T entity) where T : class;
void Delete<T>(T entity) where T : class;
Task<bool> SaveChangesAsync();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using System.Windows.Input;
using Xamarin.Forms;
namespace DynamicListView
{
public class BaseViewModel : INotifyPropertyChanged
{
#regio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MGL_API.Model.Entrada.GameDetail
{
public class EntradaMemoria
{
public int? CodMemoria { get; set; }
public string NomeMemoria { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Collections.ObjectModel;
using System.IO;
using System.Data.Entity;
namespace EFAppExample
{
/// <summary>
/// methods are being used for buttons clicks and other methods (controlling layer)
/// </summary... |
using Xunit;
namespace DLOCRModel.Calculate.XUnitTest {
public class UnitTest1 {
[Fact]
public void Test1() {
}
}
} |
using System.IO;
namespace Retail
{
// These factories exist because Transformer uses a two-pass parsing strategy.
// The unit-tests can read input from a string.
// The factories allow the transformer to ingest the input a second time.
public abstract class ReaderFactory
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace TP_WinForm
{
class ArticulosDatos
{
public List<Articulo> Listar()
{
List<Articulo> lista = new List<Articulo>();
S... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using Karkas.Core.DataUtil;
namespace Karkas.Ornek.Dal.Ornekler
{
public partial class StoredProcedures
{
public static DataTable MusteriSorgulaMusteriKeyIle
(
Guid? @MusteriKey
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PoliciasController : MonoBehaviour
{
public float moveSpeed = 0.1f;
public GameObject Duarte;
void Update()
{
MoverHaciaElMouse();
}
void MoverHaciaElMouse()
{
float step = moveS... |
using System.Collections.Generic;
using System.Linq;
using Blog.Api.Models;
using Microsoft.AspNetCore.Identity;
using Newtonsoft.Json;
namespace Blog.Api.Data
{
public static class Seed
{
public static void SeedData(
UserManager<ApplicationUser> userManager,
RoleManager<Applica... |
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Swiddler.Utils
{
public static class ShellApi
{
private const int SHGFI_SMALLICON = 0x1;
private const int SHGFI_LARGEICON = 0x0;
private const int SHIL_JUMBO = 0x4;
private const ... |
using AlienEngine.Core.Graphics.DevIL;
using AlienEngine.Core.Graphics.DevIL.Unmanaged;
using AlienEngine.Core.Resources;
using System;
using System.Drawing;
using DevILImage = AlienEngine.Core.Graphics.DevIL.Image;
namespace AlienEngine.Imaging
{
/// <summary>
/// Load, manage, transform and convert image fi... |
using Handelabra.Sentinels.Engine.Controller;
using Handelabra.Sentinels.Engine.Model;
using System;
using System.Collections;
using System.Linq;
namespace Cauldron.TheWanderingIsle
{
public class TimedDetonatorCardController : CardController
{
public TimedDetonatorCardController(Card card, TurnTakerController tu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.WMSBasicfile.BLL;
using SKT.WMS.WMSBasicfile.Model;
using SKT.WMS.Web.AjaxServices.WMSWareHouse;
namespace SKT.MES.Web.WMSBasicfile
{
public partial class WMSWar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NugetHelperWinForm
{
/// <summary>
/// 自定义方法实现版本号计算逻辑
/// </summary>
public class CustomProvider : BaseVersionProvider
{
public CustomProvider(IList<string> dirs)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
namespace FragmentNavigationExample.Fragments
{
public class FirstFragment : Fra... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace FlightCheckingEmulator
{
/// <summary>
/// Description of Graph.
/// </summary>
public class CityGraph<T,F> where T : IComparable<T>, ICloneable where F : ICloneable
{
private List<City<T,F>> citySet;
public Ci... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="LandscapeMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------------------... |
using System;
namespace AutoMapperError.Shared.Models
{
public class UserAssignment
{
public Guid UserId { get; set; }
public User User { get; set; }
public Guid AssignmentId { get; set; }
public Assignment Assignment { get; set; }
public DateTime StartedAt { get; set... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sunny.Lib;
namespace Sunny.Common
{
public class ConfigHelper
{
public static T LoadConfig<T>(ConfigFileType configFile, string xPath = "")
where T : c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity.ModelConfiguration;
namespace DominosPizza.Models
{
public class StatusHistory
{
public int StatusHistoryId { get; set; }
public string StatusChangedTo { get; set; }
public Da... |
using System;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class Admin_DistrictNo : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (Session["user"] != null)
{
if (!IsPos... |
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System;
namespace ORI_uvod
{
public static class MinMaxArraySwap
{
public static void MinMaxSwap(int[] input)
{
//TODO 5: Implementirati funkciju koja menja mesta MAX i MIN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace IoTWebApi.Models
{
public class typeModel
{
public int typeID { get; set; }
public string typeName { get; set; }
public typeModel(int typeID , string typeName)
{
this.typ... |
using System.Collections.Generic;
namespace AmazingCo.Dtos
{
public class NodeInformation
{
public NodeInformation(
int id,
int? parentId,
string title,
int level,
IEnumerable<int> children
)
{
ParentId = paren... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor {
/// <summary>
/// Special drawer for fields with the at... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PersonPassportDialog
{
public class Global
{
public static PersonPassportDbContext ctx = new PersonPassportDbContext();
}
}
|
using System;
namespace PriorityQueueImplementation
{
public interface IBInaryHeap<T> where T : IComparable<T>
{
int Count { get; }
void Add(T element);
T Remove();
}
}
|
using EspionSpotify.Enums;
using EspionSpotify.Properties;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EspionSpotify.Extensions
{
internal static class SettingExtensions
{
internal static RecordRecordingsStatus GetRecord... |
using System;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
namespace CRVCManager
{
/// <summary>
/// Interaction logic for SuccessNotification.xaml
/// </summ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents
{
public sealed class SRandom : Random
{
public SRandom() : base()
{
}
public SRandom(int seed) : base(seed)
{
}
... |
namespace LiskovSubstitutionMovementBefore
{
using System;
public class RotatableObject : MovableObject
{
public override void Translate()
{
throw new NotImplementedException();
}
public override void Rotate()
{
// do rotation logic
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Newtonsoft.Json;
namespace WebApplication1
{
/// <summary>
/// Summary description for DataHandler
/// </summary>
public class DataHandler : IHttpHandler
{
string opr = string.E... |
using iQuest.VendingMachine.UseCases;
using iQuest.VendingMachine.UseCases.Interfaces;
using iQuest.VendingMachine.UseCases.UseCaseList;
using iQuest.VendingMachine.UseCases.Reports.Services;
using iQuest.VendingMachine.UseCases.Reports.Interfaces;
using iQuest.VendingMachine.PresentationLayer.Views;
using iQuest.Vend... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography.X509Certificates;
using Model.DataEntity ;
using DataAccessLayer.basis;
using Model.Properties;
using Model.Locale;
namespace Model.Security.MembershipManagement
{
public partial class UserPro... |
namespace AdvancedTeamCreation.Commands
{
using System;
using System.Linq;
using CommandSystem;
using Exiled.Permissions.Extensions;
using API;
using static AdvancedTeamCreation;
[CommandHandler(typeof(RemoteAdminCommandHandler))]
public class ForceNextTeam : ICommand
{
pub... |
using System;
using System.IO;
using System.Linq;
namespace programmersdigest.MT940Parser.Parsing
{
public class StatementParser
{
private StreamReader _reader;
private readonly BalanceParser _balanceParser = new BalanceParser();
private readonly StatementLineParser _statementLineParse... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewScene : MonoBehaviour
{
public bool button = false;
public bool quit;
public string newScene;
Button btn;
private void Start()
{
if(button)
GetButton();
... |
using System.Windows;
using System.Windows.Controls;
namespace Alfheim.GUI.Services
{
public static class TextBlockGenerator
{
public static TextBlock GeneratePropertyTextBlock(string propertyName)
{
TextBlock textBlock = new TextBlock();
textBlock.Text = (string)Appli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Number : MonoBehaviour
{
private NumberManager m_NumberManager;
private bool LoadNewGame = false;
private bool IsHit = false;
private SurvivalHearts m_SurvivalHearts;
private Checkbox m_Checkbox;
priva... |
namespace Bindable.Linq.Samples.MessengerClient.MessengerService.Simulator.Behaviors
{
using System;
using Domain;
internal interface IBehavior : IDisposable
{
void ApplyTo(Contact contact);
}
} |
using System;
using System.Threading.Tasks;
using Models;
using Neo4j.Driver;
namespace BooxBox.DataAccess.Repositories
{
public class BoxRepository : BaseRepository, IBoxRepository
{
private readonly IUserRepository _userRepo;
private readonly IBookRepository _bookRepo;
public BoxRep... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using Automatisation.Model;
using GalaSoft.MvvmLight.CommandWpf;
using System;
namespace Automatisation.ViewModel
{
class AttenuatorUCVM : ObservableObject
{
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Constructor_Example
{
public class StudentScholar : Student
{
private string sponsor;
private double maintainingGrade;
public StudentScholar(string sponsor, do... |
using GetLabourManager.ActionFilters;
using GetLabourManager.Helper;
using GetLabourManager.Models;
using GetLabourManager.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
namespace GetLabourManager.Controllers
{
[A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Monetization;
public class Advertizement : MonoBehaviour
{
public string _placementId;
private string _gameId = "2983149";
private GameManager _gameManager;
void Start()
{
_gameManager = ... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("HeroSkinInfoManager")]
public class HeroSkinInfoManager : MonoBehaviour
{
public HeroSkinInfoManager(IntPtr address) : this(address, "HeroSkinInfoManager")
{
... |
using log4net;
using log4net.Config;
using log4net.Repository;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.StaticFiles;
using Microsoft.EntityFram... |
namespace NopSolutions.NopCommerce.BusinessLogic.Products.Specs
{
/// <summary>
/// Represents a collection of specification attribute filter options
/// </summary>
public class SpecificationAttributeOptionFilterCollection : BaseEntityCollection<SpecificationAttributeOptionFilter>
{
}
}
|
using System;
using System.ComponentModel.DataAnnotations;
using System.Reflection;
namespace Core.Utils
{
/// <summary>
/// Класс с методами для перечислений
/// </summary>
public static class EnumExtensions
{
/// <summary>
/// Отображает имя свойства Name атрибута DisplayAttribut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using reverseJobsBoard.Auth;
using System.IdentityModel.Tokens.Jwt;
using System.IdentityModel.Tokens;
using Newtonsoft.Json;
using System.Security.Claims;
using System.Security.Prin... |
namespace StockData
{
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
public class StockGroup
{
private List<StockDataPoint> dataPoints;
private String name;
public StockGrou... |
using PICSimulator.Helper;
using System.Windows.Controls;
namespace PICSimulator.View
{
/// <summary>
/// Interaction logic for IORegisterGrid.xaml
/// </summary>
public partial class SpecialRegisterGrid : UserControl
{
private ChangeMarkTextBlock[] txtReg;
public bool[] reg { get; private set; }
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SurvivalModeManager : MonoBehaviour {
private bool _modeActivated;
private int _numOfLevelsCompleted;
private int _score;
public enum Difficulty
{
Easy,
Normal,
Hard
};
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UI : MonoBehaviour
{
public static UI instance;
public GameObject deathScreen;
public string sceneToLoad;
public Text coinText;
public Image fadeS... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class ArcArchiv
{
public ArcArchiv()
{
ArcLagerOrt = new HashSet<ArcLagerOrt>();
LiePaket = new HashSet<LiePaket>();
}
public int ArchivI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingsPanel : MonoBehaviour
{
[SerializeField]
private GameObject obj;
public void TogglePanel()
{
obj.SetActive(!obj.activeSelf);
}
}
|
using System;
using System.Collections.Generic;
using Infnet.Engesoft.SysBank.Model.Dominio;
using Infnet.Engesoft.SysBank.Model.Contratos;
namespace Infnet.Engesoft.SysBank.Model.Provider
{
public class ProviderOrdemJudicial : Provider<OrdemJudicial>
{
public ProviderOrdemJudicial()
... |
using System.ComponentModel.DataAnnotations;
namespace AuthProject.ViewModels
{
public class ResetPasswordDtoModel
{
[Required(AllowEmptyStrings = false)]
public string Email { get; set; }
}
public class LoginAndPasswordModel : ResetPasswordDtoModel
{
[Required(AllowEmptyS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace FilesAssignment25Jan2021
{
class Program
{
static void WriteFile(string fileName,string str)
{
FileStream fs = null;
try
... |
using OmniSharp.Extensions.JsonRpc;
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server
{
public interface IDebugAdapterServerRegistry : IJsonRpcHandlerRegistry<IDebugAdapterServerRegistry>
{
}
}
|
namespace Lykke.Service.SmsSender.Core.Domain
{
public enum SmsDeliveryStatus
{
Delivered,
Failed,
Unknown
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BookStore.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BookStore.DAL.Tests
{
[TestClass()]
public class UserDALTests
{
[TestMethod()]
public void ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entity;
using LogicHandler;
using Ultilities;
using System.Globalization;
namespace SightExam
{
... |
using System.ComponentModel.DataAnnotations;
using XMLApiProject.Services.Models.PaymentService.Entities;
using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Responses;
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request
{
public class BINLookupRequestMessage: Reque... |
namespace Tensor.Test.BubbleGame
{
/// <summary>
/// Абстрактный базовый класс для точек и пузырей
/// </summary>
public abstract class GameUnit
{
public double X { get; set; }
public double Y { get; set; }
public double Size { get; set; }
public GameUnit()
... |
using Capacitacion.Services;
using Capacitacion.WebApi.Models;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
using System;
namespace Capacitacion.WebApi.Controllers
{
public class MoviesController : ApiController
{
private readonly IMoviesService _moviesSvc;
publ... |
using System;
using System.Collections.Generic;
using System.Reflection;
using JoushuaMath;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace JoushuaMathTests
{
[TestClass]
public class JAttributeTest
{
[TestMethod]
public void Handle()
{
JAttribute testClas... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using biz.dfch.CS.LogShipper.Public;
using System.Collections.Specialized;
namespace biz.dfch.CS.LogShipper.Extensions
{
[Export(typeof(ILogShipperParser))]
[ExportMetadata("Name", "D... |
using System;
using System.Data;
using System.Text;
using System.Configuration;
using System.Diagnostics;
using System.Xml.Serialization;
using System.Collections.Generic;
using Karkas.Core.TypeLibrary;
using Karkas.Core.Onaylama;
using Karkas.Core.Onaylama.ForPonos;
namespace Karkas.Ornek.TypeLibrary.Ornek... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RigidbodyOnTouch : MonoBehaviour {
/** I kinematic rigidbody collides with this, the isKinematic is set to false of the object that collided. */
public bool removeParent = true; // If true the parent of the rigidbody... |
using System;
namespace Tff.Panzer.Models.Battle
{
public enum VolleyOutcomeEnum
{
AttackerHurt_DefenderUnhurt = 0,
AttackerHurt_DefenderHurt = 1,
AttackerUnhurt_DefenderUnhurt = 2,
AttackerUnhurt_DefenderHurt = 3,
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace CORE2
{
public interface ICommandHandler<in TCommand> where TCommand:Command
{
Task Handle(TCommand command);
}
public interface ICompanyCommandHandler<T> : ICommandHandler<T> where T:Co... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ABPPriject
{
public partial class Exception : Form
{
public st... |
using System;
namespace GameCloud.Core
{
public interface IRemoteConnectionImplementation
{
void SendRawData(byte[] data);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckMySymptoms.Forms.View.Common
{
public class FlowCompleteView : ViewBase
{
public string Caption { get; set; }
public string Message { get; set; }
public string TemplateName { get; set; }
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModelMVPDataBasePart.IModels
{
public interface ILoginService
{
bool Login(string Username, string Pass, IDataConnection DBOperational);
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace JumpAndRun
{
public class StatisticCollector
{
private static StatisticCollector _instance;
public static StatisticCollector Instance => _instance ?? (_instance = new StatisticCollector());
private readonly D... |
namespace Objects
{
public interface INotification<TMessage> where TMessage : IMessage
{
void Notify(TMessage message);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.Domain.Entities
{
public class DTR
{
public int DTRID { get; set; }
public ICollection<Log> Logs { get; set; }
public DTR()
{
Lo... |
using System;
using System.Text;
using Microsoft.Extensions.Options;
using OptionsExampleApp.Models;
/**
* The difference between IOptionsSnapshot and IOptionsMonitor is that the IOptionsSnapshot will
* just give you a snapshot of the options at the time the IOptionsSnapshot<T> object is being constructed.
*
* T... |
namespace Stylelabs.MQA.Core
{
public static class Constants
{
public enum AvEnvironment
{ Google }
public enum AvDriver
{ Chrome, Firefox, Edge, Safari }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace NestedPrefabUtil
{
[InitializeOnLoad]
public class Startup
{
static Startup()
{
Debug.Log("OnSceneLoaded");
PrefabUtility.prefabInstanceUpdated +... |
namespace ns19
{
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ns20;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
internal class Class88
{
private int int_0;
[CompilerGenerated]
... |
using Service;
using MKService.MessageHandlers;
using MKService.Queries;
namespace MKService.QueryHandlers
{
internal class GameQueryHandler : QueryHandlerBase<GameQuery>
{
public GameQueryHandler(
IQueryContract queryContract,
ICommandContract commandContract,
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_TextureScale : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
TextureScale o = new TextureScale();
LuaObject.pushValue(l, true);
LuaObject.pushValue(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Health : MonoBehaviour
{
public int _health;
public int _numOfHearts;
public Image[] hearts;
public Sprite _fullHeart;
public Sprite _halfHeart;
public Sprite _emptyHeart;
void ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
#nullable disable
namespace dk.via.ftc.dataTier_v2_C
{
public partial class Dispensary
{
public Dispensary()
{
PurchaseOrders = new HashSet<PurchaseOrder>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace EBV
{
public partial class AdminView : System.Web.UI.Page
{
BLL.BLL obj = new BLL.BLL();
protected void Page_Load(object sende... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
#pragma warning disable CS0162 // Unreachable code detected
#pragma warning disable CS0414 // Var assigned but never used
public partial class Menu {
const bool bCutsceneDe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using prjSellor.Models;
using prjSellor.Dal;
using prjSellor.Controllers;
using System.Web.Security;
using System.Data.Entity.Validation;
using System.Diagnostics;
namespace prjSellor.Controllers
{
public cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
using System.IO;
using System;
using Photon.Pun;
using Photon.Voice.Unity;
using Photon.Pun.UtilityScripts;
using UnityEngine.Networking;
using Photon.Voice.PUN;
#if PLATFORM_ANDROID
using Unity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Entities;
using ShareTradingModel;
namespace Entities.Test
{
public class UserTest:EntityTest<User>
{
}
}
|
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Resender")]
[assembly: AssemblyDescriptio... |
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.IdentityModel.Protocols.OpenIdConnect;
using Models;
using SiteSubscription.Data;
using SiteSubscriptionServe... |
using System;
using UnityEngine;
using HutongGames.PlayMaker;
namespace PixelCrushers.DialogueSystem.PlayMaker {
[ActionCategory("Dialogue System")]
[HutongGames.PlayMaker.TooltipAttribute("Pauses the Dialogue System.")]
public class Pause : FsmStateAction {
public override void OnEnter() {
DialogueManage... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using DB;
namespace UserInterface
{
public partial class frmMain : Form
{
public frmMain()
{
InitializeComponent();
labelDetector1.Text = heartRhythmDetector.Name;
... |
namespace OptionsExampleApp.Services
{
public interface ISomeService
{
string PrintCurrentConfig();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SenderApp
{
public static class Throw
{
public static void IsNullOrWhiteSpace(string paramName, string paramValue)
{
if(String.IsNullOrWhiteSpace(paramValue))
{
... |
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