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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestApp { class Program { static void Main(string[] args) { Random random = new Random(); var number = random.Next(1, ...
namespace _03.SubstringService { using System.Text.RegularExpressions; public class SubstringService : ISubstringService { public int GetOccurrencesCount(string substring, string text) { return Regex.Matches(text, substring).Count; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Cont...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NuGet.Packaging.Core; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class UIInteractionCanvas : MonoBehaviour { public static UIInteractionCanvas Instance; public TextMeshProUGUI text; public CanvasGroup canvasGroup; public CanvasGroup aimCanvas; ...
using ShogunOptimizer.ArtifactSources; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; namespace ShogunOptimizer { public abstract class BuildTarget { public abstract bool UpgradeArtifactsToLvl20 { get; } public abstract string EquippedT...
using Logs.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; namespace Logs.Authentication.Contracts { public interface IAuthenticationProvider { bool IsAuthenticated { get; } string CurrentUserId { get; } string CurrentUserUsername { get; } Iden...
/* http://www.codeproject.com/Tips/125573/Registry-Export-File-reg-Parser Registry Export File (.reg) Parser Henryk Filipowicz, 18 Dec 2014 */ using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Xml.Serialization; namespace CloneDe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RMS { public partial class train_filter : Form { ...
using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Classification; using Microsoft.VisualStudio.Utilities; using System.ComponentModel.Composition; namespace Color.Comment { [ Export(typeof(IClassifierProvider)), ContentType("C/C++") ] internal sealed class ClassifierProvider : IClassifie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.DDD; using Microsoft.Data.Entity; using Microsoft.Data.Entity.ChangeTracking; using Models.DDD.TimeSheets.Entries; using TimeKeep.TimeSheets; using Common.Data; namespace TimeKeep.Data { ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("UIBPopup")] public class UIBPopup : MonoBehaviour { public UIBPopup(IntPtr address) : this(address, "UIBPopup") { } public UIBPopup(IntPtr add...
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool Any<TSource>(this in ArraySegment<TSource> source) => source.Count is not 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RMS { public partial class CancelTicket : Form { ...
namespace D_API.Types.DataKeeper { public class UploadRequest { public byte[]? Data { get; set; } public bool Overwrite { get; set; } } }
using System; using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Generation; using OmniShar...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.Models.Responses { public class EmailResponse { public string id { get; set; } public string emailId { get; set; } public string sender { get; set; } = null; pu...
using System; using System.ComponentModel; namespace Alarmy.Infrastructure { internal class SoundPlayer : Component, IDisposable { private readonly System.Media.SoundPlayer soundPlayer; public bool IsPlaying { get; private set; } public string Path { get; private set; } publi...
using AutoMapper; using Enrollment.Forms.Configuration.Navigation; using Enrollment.XPlatform.ViewModels; namespace Enrollment.XPlatform.MappingProfiles { public class MeuItemProfile : Profile { public MeuItemProfile() { CreateMap<NavigationMenuItemDescriptor, FlyoutMenuItem>(); ...
 namespace OLinqProvider { public interface IOQuery { string CollectionName { get; } } }
using UnityEngine; using System.Collections; namespace Minigame22 { public class NoiseSensor : MonoBehaviour { #region variables public NoiseLevel noiseLevel { get { return _noiseLevel; } set { _noiseLevel = value; UpdateSprite(); } } public UI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Trigger : MonoBehaviour { public string hintColor; public GameObject linkedHint; public GameObject manager; SpriteRenderer hintRenderer; private PlatformManager.Colors type; private PlatformManager _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritanceExample { //Inheritance is feature and behavior acquiring in derived class from base class. //There are three type of inheritance //Single only one class is inherited ...
using System; using Entity; using System.Data.SqlClient; using System.Data; namespace DataAccess { public class KhoDA { public static ListKhoEntity SelectAll() { SqlCommand command = DUtils.GetCommand(); command.CommandType = System.Data.CommandType.StoredProcedure; command.CommandText = "...
using IoTWebApp.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using IoTWebApp.MessageStores; namespace IoTWebApp.Controllers { public clas...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberPunkRPG { class StrongEnemy : Enemy { public StrongEnemy(Vector2 pos, Player player, MapManager map...
using System; using System.IO; namespace ShootFile { class Program { static void Main(string[] args) { Console.CursorVisible = false; int choix = menu(); String host = null, file = null; Boolean stat = true; ConsoleKeyInf...
namespace JogadoresFutebol.Classes { public class Meiocampo : Jogador { public override int CalcularAposentadoria(){ int tempoFalta; if (this.idade < 38) { tempoFalta = 38 - idade; } else{ tempoFalta = 0; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public abstract class Building : Unit { public AudioSource buildSound; public BuildingPlacer placerPrefab; public abstract int Cost { get; } public override void Init(Player owner) { ...
using System; using System.IO; using System.Text; using System.Collections; using System.ComponentModel; using System.Collections.Generic; using TouchScript; using UnityEngine; public class ftlSpeedGraph : ftlManager { public float AxisDivisions = 20; float axisSpacing; private float scrollingOffset = 0; Vector3...
using UnityEngine; using System.Collections; public class Eyewall : MonoBehaviour { public enum EyewallState {OPEN, CLOSED}; public EyewallState state; public Animator EyeController; Timer blinkTimer; bool newState = false; int startEye; float freq; int rot; // Use this for initialization void Start ()...
using System.Collections.Generic; namespace HCL.Academy.Model { public class TrainingPlanDocuments { // public List<WikiPolicies> ListOfWiki { get; set; } public List<TrainingPlan> ListOfWikiDoc { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Xunit.Abstractions; namespace aoc2019 { public class Day12 { private const int MaxIterations = 10000000; public int Solve(string input, int i) { var moons = Parse(...
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class VowelnWord { public int Position { set; get; } public double Timing { set; get; } public VowelnWord() { } } }
namespace Bridge.Renderers { public interface IRenderer { string Render(string key, string value); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataMunging { public class WeatherReader : Reader { public WeatherReader(string path, int startLine) : base(path, startLine) { } public int Find...
using System.Collections.Generic; using System.Threading.Tasks; using HacktoberfestProject.Web.Models.DTOs; using HacktoberfestProject.Web.Models.Helpers; namespace HacktoberfestProject.Web.Services { public interface IProjectService { Task<ServiceResponse<IEnumerable<Project>>> GetAllProjectsAsync(); Task<Serv...
using System.Windows.Controls; namespace LogUrFace.Views { /// <summary> /// Interaction logic for AddEditEmployee /// </summary> public partial class AddEditEmployee : UserControl { public AddEditEmployee() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using IMDB.Api.Services.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ResponseDto = IMDB.Api.Models.ResponseDto; using ViewModel =...
using System; using System.Collections.Generic; using System.Linq; namespace CombinatorialAlgorithms { class Permutations { private static int n = 5; private static int countOfPerm = 0; static void Main() { Console.Write("Permutations without repetitio...
using System.Threading.Tasks; using Micro.Net.Handling; namespace Micro.Net.Abstractions { public interface IHandle<TMessage> where TMessage : IContract { Task Handle(TMessage message, IHandlerContext context); } public interface IHandle<TRequest, TResponse> where TRequest : IContract<TResponse...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("NoGTAPPTransactionData")] public class NoGTAPPTransactionData : MonoClass { public NoGTAPPTransactionData(IntPtr address) : this(address, "NoGTAPPTransactionData") { } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.IO; using System.Web.Mvc; namespace DotNetNuke.Web.Mvc.Framework.ActionResults { public interface IDnnViewResult { void Exec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Threading; using System.Drawing; using NHibernate; using Soko.Data; using NHibernate.Context; using Bilten.Dao; using Soko.Domain; using Soko...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DotNetSample.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public ActionResult About() ...
using System; using Sunrise.CelestialObjects; namespace Sunrise { public static class Settings { public static Body ReferenceOrigin {get;set;} } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using DotNetNuke.ComponentModel.Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Claims; namespace Equinox.Domain.Interfaces { public interface IInternalUserElinPay { string Name { get; } Models.AgentInternalUsers AgentGlobalAdminUsersRoles { get; } b...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterController : Controller { private StateMachine<CharacterController> m_stateMachine; private CharacterDefaultState m_characterDefaultState; public override void OnStart() { m_characterDefaultState = new ...
using GAP.Procesos.Model.Context; using GAP.Seguros.Entities; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace GAP.Procesos.Model.Dao { internal class PolizasDao { internal List<Poliza> ObtenerPolizasPorCliente(int clienteId) { using (Seguros...
using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Text; using Dapper; using EWF.Data; using EWF.Data.Repository; using EWF.IRepository.SysManage; using EWF.Util.Options; using EWF.Util; using EWF.Entity; using EWF.Util.Page; namespace EWF.Repository { public class SY...
using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades.PDV; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PDV.VIEW.Forms.Vendas.NFe { publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CutsceneController : MonoBehaviour { public GameObject mainCamera; public GameObject timer; public GameObject player; public GameObject cutCam; public void Transitions () { mainCamera.SetActive...
using ConsoleTasksbook.Entity; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleTasksbook.Repository { public class TaskHoursWorkedRepository { private readonly string filePath; public TaskHou...
using UnityEngine; using System.Collections; public class SolysAnimasjon : MonoBehaviour { /* Denn Classen kontrollerer animasjonen av slyset under faseskiftene * Sollyset er en Animasjon som er tatt opp og dette skriptet viser dermet til * En animator controller og sender variabler til parametere i denne contro...
using System.Collections.Generic; using System.Threading.Tasks; using PMA.Store_Domain.Masters.Entities; namespace PMA.Store_Domain.Masters.Repositories.Interface { public interface IMasterQueryRepository { List<Master> GetAll(); Task<List<Master>> GetAllAsync(); } }
namespace SkillsGardenApi.Security { public enum SecurityDefinition { WebJobsAuthLevel, Bearer, } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Exemplo03.Model { [Table("cidades")] public class Cidade { [Key] public int Id { get; set; } [ForeignKey("Estado")] [Required] public int IdEstado { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Vasily.Model; namespace Vasily { public interface IAttributesLogicalData { string[] Keys { get; set; } } public interface IAttributesLogicalOperator { string[] ...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using TwinkleStar.Common.ObjectId; using TwinkleStar.Data; namespace MrHai.Core.Models { /// <summary> /// 菜单 /// </summary> [Description("菜单")] public partial class Category : EntityBase { ...
using System; using System.Collections.Generic; using System.Text; namespace BuildAZoo { public abstract class Monkey : JungleAnimal { // Inherited Methods public override bool HasFur { get { return true; } } public override string Movement() { ...
using System; using System.ServiceModel; using Microsoft.ComplexEventProcessing; using Microsoft.ComplexEventProcessing.Linq; using Microsoft.ComplexEventProcessing.ManagementService; using SiDualMode; using SiDualMode.Base; using SiDualMode.InputAdapter.TestDataAdapter; using SiDualMode.InputAdapter.YahooFinanceAdap...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TruYum.DAO; using TruYum.Models; namespace TruYum.Controllers { [Route("api/[controller]")] ...
using MvcProjeKampi.BusinessLayer.Concrete; using MvcProjeKampi.DataAccessLayer.Concrete; using MvcProjeKampi.DataAccessLayer.EntityFramework; using MvcProjeKampi.EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MvcProjeKampi.We...
using System.Collections.Generic; namespace CheckMySymptoms.Forms.View.Common { public class RequestDetailsView { public string ModelType { get; set; } public string DataType { get; set; } public string DataSourceUrl { get; set; } public string GetUrl { get; set; } public string AddUrl { get; set; }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Interfaz_Triton { public partial class Form1 : Form { p...
using Caliburn.Micro; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Spreadsheet; using ExcelDataHandler.Models; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace ExcelDataH...
using ProBuilder2.Common; using ProBuilder2.Math; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace ProBuilder2.MeshOperations { public static class pbUVOps { public static bool SewUVs(this pb_Object pb, int[] indices, float delta) { int[] array = new int[indices....
using System; using System.Collections.Generic; using System.Linq; using Entitas; using TypeReferences; using UnityEngine; using Zenject; namespace Architecture.Entitas.Zenject { public class EntitasInstaller : MonoInstaller { [SerializeField] [Inherits(typeof(Systems), UseBuiltInNames = true, Include...
public static void Effects(Player player) { player.lifeRegen = 1; player.statManaMax2+=20; //player.potionDelayTime -= 900; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwordSoundPlayer : MonoBehaviour { public SwordTip tip; public float minSpeed = 40; public AudioClip[] clips; public float volume = 1; public bool isActive = true; void Update() { if (tip.speed > minSpeed) { if (!i...
using UnityEngine; using System.Collections; public class MenusControl : MonoBehaviour { public AudioClip popUpShare; private int id; bool isRight = false; Transform otherPlayer; Transform player; CameraDivisionEffect cam; Animator anim; AudioSource myAudio; bool previousActiveShare = false; Animator ...
using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro.Financeiro { public partial class FCA_CentroCusto : DevExpress.XtraEditors.XtraForm { pri...
namespace GildedRose.Console { class BackstagePassUpdateStrategy : IItemUpdateStrategy { public void Update(Item item) { item.IncreaseItemQualityByOne(); if (item.SellIn < 11) { item.IncreaseItemQualityByOne(); } if (...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Diagnostics; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Form1 :...
using System.Collections; using System.Collections.Generic; using UnityEngine; public struct UserInfo { public string socketIp; public bool isLogin; public UserInfo(string _socketIp, bool _isLogin) { this.socketIp = _socketIp; this.isLogin = _isLogin; } } public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using EntityFramework.Extensions; using SO.Urba.Models.ValueObjects; using SO.Urba.DbContexts; using SO.Utility.Models.ViewModels; using SO.Utility; using SO.Utility.Helpers; usi...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ABClient { public struct MessageConsts { public const string ConnectionSuccess = "Соединение установлено"; public const string ConnectionFail = "Не удалось подключиться...
using System; using System.Collections.Generic; using Amesc.Dominio.Cursos.Turma; using Amesc.Dominio.Pessoas; using Amesc.Dominio._Base; namespace Amesc.Dominio.Cursos { public enum TipoDeCursoAberto { Nenhum, Publico, Fechado } public class CursoAberto : Entidade { ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using BarberShop.Core.Entities; using BarberShop.Infraestructure.Interfaces; using BarberShop.Infraestructure.DataAccess; using BarberShop.Infraestructure.Persistence; using Microsoft.EntityFrameworkCore; using Microsoft.Extensi...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using NorthwindReglasNegocio; using GeneralCodigoUsuario; using Entidades; namespace Demo01._1.Controllers { public class ProductoController : Controller { // GET: Producto public ActionResult Lista() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(PathFollowing))] public class Patrol : MonoBehaviour { private int currentPoint = 0; private PathFollowing pathFollowing; public List<Transform> patrolPoints; void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Noughts_and_Crosses { /// <summary> /// Contains a row and col value to be used for making moves. /// </summary> public class Move { public int row, col; } }
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Shunxi.App.CellMachine.Converters { public class EmptyStringToVisibilityConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo language) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //A dictionary is stored as a sequence of text lines containing words and their explanations. //Write a program that enters a word and translates it by using the dictionary. class Program { public static Dictionary<string, stri...
using System.Web.Mvc; namespace EnterpriseRequests.Web.Extensions { public static class HtmlHelperExtensions { public static MvcHtmlString SubmitLinkAndSpinner(this HtmlHelper htmlHelper, string text, string htmlId) { const string spinnerDiv = "<div id='spinner-div' class='spinner-...
namespace PDV.VIEW.Integração_Migrados.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("PessoaEmail")] public partial class PessoaEmail { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpaceGame { public class Menu { // Bool to let the game know you are stranded and put Game over to TRUE public static bool stranded = false; // Variables for c...
using MerlinTest.Tools.Diagnostic.Logging; using MT.APS100.Model; using MT.TesterDriver; using MT.TesterDriver.VNA; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KCT8526HW { public class ApplicationBaseMrk2 : ...
using ScribblersSharp; using UnityEngine; using UnityTranslator.Objects; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// AN interface that represents language selection data /// </summary> public interface ILanguageSelectionData { /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using PullStudentData.Models; using Newtonsoft.Json; namespace PullStudentData.Models { class StudentDataRequest { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Helper; using InvoiceClient.Properties; using Model.Schema.EIVO; using Model.Schema.TXN; using Utility; namespace InvoiceClient.Agent { public class...
using System; namespace BusinessRuleEngine { public abstract class PackingSlipRule : RuleEngine { public override void Pay() { Console.WriteLine("generating packing slip..."); } public virtual void GenerateAgentCommision() { Console.WriteLine("g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _043_ReverseInteger { /// <summary> /// Reverse digits of an integer. /// Example1: x = 123, return 321 /// Example2: x = -123, return -321 /// Discus...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Vinarish.Data; using Vinarish.Models; namespace Vinarish.Pages.St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CraneMonitor { public class SensorBoard { public SerialClient com; public string comPort; public int potMax; public int[] pot; //< potentiometer...
using ColossalFramework; using ColossalFramework.Math; using Harmony; using MoveIt; using System; using System.Collections.Generic; using UnityEngine; namespace MITE { [HarmonyPatch(typeof(MoveItTool))] [HarmonyPatch("RaycastHoverInstance")] class MIT_RaycastHoverInstance { static bool _stepP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Entity; public interface IErrQuestionService { /// <summary> /// 根据错题id删除错题 /// </summary> /// <param name="e...
using System; using System.Collections.Generic; namespace RailBot { public static class Commands { public static readonly string Start = "start"; public static readonly string Help = "help"; public static readonly string Station = "stazione"; public static readonly string Arrivals =...