text stringlengths 13 6.01M |
|---|
using W3ChampionsStatisticService.CommonValueObjects;
namespace W3ChampionsStatisticService.PersonalSettings
{
public class RaceToMaxPicture
{
public Race Race { get; }
public long Max { get; }
public RaceToMaxPicture(Race race, long max)
{
Race = race;
... |
/**
*
* Copyright (c) SEIKO EPSON CORPORATION 2016 - 2018. All rights reserved.
*
*/
using MoverioARInfrastructure.Type;
using MoverioARScript;
using UnityEngine;
using UnityEngine.UI;
public class ModeSwitcher2D : MonoBehaviour {
public GameObject MoverioARCamera;
private CameraController cameraController = n... |
using KRF.Core.Entities.AccessControl;
using System.Collections.Generic;
namespace KRF.Core.DTO.Master
{
/// <summary>
/// This class does not have database table. This class acts as a container for below products classes
/// </summary>
public class RolePermissionDTO
{
public IList<Role> Ro... |
using System;
using System.Collections.ObjectModel;
using System.IO;
namespace Jamie.Model
{
/* IngredientItem ist ein (Quanity, Unit, Ingredient) Triple, welches einem Rezept zugeordnet ist
*/
public class RecipeIngredient //: ObservableObject
{
//Variables
private long? _ID;
pr... |
using IronMan.Core;
namespace IronMan.Weapons.Missiles
{
public class LaserGuidedMissile : IMissile
{
}
} |
using System.Data.Entity.Migrations;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Web.Data;
using Web.Identity;
using Web.Models;
using Web.Services;
namespace Web.Migrations
{
public sealed class Configuration : DbMigrationsConfiguration<ApplicationDbContext>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using NetCode.Synchronisers.Entities;
namespace NetCode
{
public class NetDefinitions
{
internal EntityDescriptorCache entityGenerator;
public NetDefinitions(string[] tags = null)
{
if (tags ... |
using UnityEngine;
using System.Collections;
[AddComponentMenu("Image Effects/Density")]
public class Density : ImageEffectBase
{
public Texture2D density;
public Vector4 position;
public float scale;
public float size;
public float ratio;
public float angle;
void OnRenderImage (RenderTextu... |
using Plus.HabboHotel.Cache.Type;
namespace Plus.Communication.Packets.Outgoing.Messenger
{
internal class NewBuddyRequestComposer : MessageComposer
{
public UserCache UserCache { get; }
public NewBuddyRequestComposer(UserCache habbo)
: base(ServerPacketHeader.NewBuddyReq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents
{
public interface IDoWorkR<T>
{
T DoWork();
}
public interface IDoWorkR<TResult, T>
{
TResult DoWork(T p);
}
public interface... |
using System;
using System.ComponentModel.DataAnnotations;
using ManagementStocks.Core.Entities;
namespace ManagementStocks.MVC.Models
{
public class StockViewModel
{
public Guid Id { get; set; }
[DataType(DataType.Date)]
[Display(Name = "Operation time")]
public DateTime Oper... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Management;
namespace p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MidiPlayerTK;
public class PlayerMusicStream : MonoBehaviour
{
public MidiFilePlayer music;
public MusicNotesReader musicNotes;
public int notesMissed;
MidiStreamPlayer midiStreamPlayer;
public PlayerMovement play... |
using Accounting.DataAccess;
using CustomDropDown;
using System;
using System.Data;
using System.Text.RegularExpressions;
using System.Web;
namespace AccSys.Web.DbControls
{
public class AccountDropDownListChosen : DropDownListChosen
{
private string _NullItemValue = null;
public string NullI... |
using MonoGame.Extended.Input.InputListeners;
using MonoGame.Extended;
using System;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended.Input;
namespace MonoGame.Extended.NuclexGui.Controls.Desktop
{
[Flags]
public enum ResizingSides
{
None = 0,
Top = 1,
Right = 2,
... |
using Common.Data;
using Models.DDD.TimeSheets.Entries;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TimeKeep.Data;
using TimeKeep.TimeSheets;
namespace TimeKeep.Services
{
[Export]
public cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kernetics.messenger.model.Mail
{
public class MailingList
{
private IEnumerable<Member> members;
public Guid Id { get; set; }
public string Name { get; set; }
... |
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Project.Converter
{
class IDtoStageNameConverter : IValueConverter
{
Stage _stage = null;
public ob... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using POG.Forum;
using POG.Database;
using System.Diagnostics;
namespace ThreadMonitor
{
public partial class frmThreadMonitor : F... |
namespace Dotnet.Script.NuGetMetadataResolver
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using Microsoft.Extensions.Logging;
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Service;
namespace MKService.MessageHandlers
{
internal interface IServerMessageHandlerResolver
{
/// <summary>
/// Gets the handlers.
/// </summary>
/// <p... |
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector.Demos;
using UnityEngine;
public class RandomTest : MonoBehaviour
{
private MapGenerator mapGenerator;
private ObjectPlacer element_1;
private ObjectPlacer element_2;
private ObjectPlacer monsters;
private Ite... |
using System;
namespace BuilderExample
{
class Program
{
static void Main(string[] args)
{
var defaultSchrank = new Schrank.Builder(5).Build();
var customSchrank = new Schrank.Builder(3)
.MitOberfläche(Oberfläche.Unbehandelt)
.MitBöden(3... |
namespace E12_FallingRocks
{
using System;
public class Dwarf : AbstractGameObject, IPrintable
{
private readonly int WINDOW_WIDTH_START;
private readonly int WINDOW_WIDTH_END;
public Dwarf(int x, int y, ConsoleColor color, string objectForm)
: base(x, y, color, object... |
namespace XShare.WebForms.Controls.Notificator
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
public enum MessageType
{
Suc... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Asset.Models.Library.EntityModels.AssetsModels.AssetSetups
{
public class AssetGroup
{
[Required]
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; ... |
using System;
using UnityEngine;
public class Ball: MonoBehaviour
{
public static event Action<Ball> OnBallDeath;
private Rigidbody2D rb;
public void Die()
{
OnBallDeath?.Invoke(this);
Destroy(gameObject, 1);
}
private void Awake()
{
rb = GetComponent<Rigidbody2D>(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HangMan
{
public class Hangman
{
IWordGenerator wordGenerator;
//declare vars
private string wrongGuesses;
private... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:
*│ 作 者:lw
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-06-03 16:58:39
*└... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class HighlightedObjectView : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI text;
[SerializeField]
private ObjectHighlighter highlighter;
private void OnEnable()
{
highlighter.... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
/*
* Copyright © 2019 GGG KILLER <gggkiller2@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the “Software”), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modif... |
using Microsoft.AspNetCore.Mvc.RazorPages.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using BarberShop.Domains;
using System.Threading.Tasks;
namespace BarberShop.Models
{
public class Booking
{
public Booking()
{
Id = Guid.NewGuid();
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BarycentricCoordinates : MonoBehaviour
{
// w - triangle index; x, y, z - positions
public List<Vector4> positions = new List<Vector4> ();
}
|
using System;
using System.Collections.Generic;
using System.Linq;
/*using System.Text;
using System.Threading.Tasks;*/
using System.IO;
using System.Text.RegularExpressions;
namespace TopologicalSorting
{
struct MataKuliah {
public string kodeKuliah;
public string[] listOfPrasyarat;
}
cl... |
namespace ConsoleWebServer.Framework.ActionResults.ContentActions
{
using System.Collections.Generic;
public class WithCors : Decorator
{
public WithCors(string corsSettings, IActionResult actionResult)
: base(actionResult)
{
actionResult.ResponseHeaders.Add(new Key... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public abstract class Unit : MonoBehaviour
{
public GameObject HealthBar;
float HealthBarStartingScale { get; set; }
public GameObject ArmorBar;
float ArmorBarStartingScale { get; set; } = 1;
public float Movementspee... |
namespace NDDDSample.Interfaces.PathfinderRemoteService.Common
{
#region Usings
using System.ServiceModel;
#endregion
public class NDDDRemotePathfinderException : FaultException
{
private readonly string message;
public NDDDRemotePathfinderException(string reason)
: b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using radl_pps.domain;
namespace radl_pps.repository
{
public static class OutputRepo
{
public static List<Verkaufswunsch> wuensche;
public static List<Direktverkauf> verkaeufe;
public static List<Auf... |
using System;
using System.Net.Http;
using System.Threading.Tasks;
using Checkout.Payment.Processor.Seedwork.Models;
using Microsoft.Extensions.Logging;
using Checkout.Payment.Processor.Seedwork.Extensions;
using Checkout.Payment.Processor.Domain.Models.PaymentCommand;
using System.Text.Json;
using Checkout.Payment.Pr... |
using System;
namespace Yeasca.Metier
{
public interface ISession
{
Guid ID { get; set; }
DateTime DateConnexion { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class Save : MonoBehaviour
{
/// <summary> List of directories for the units in the players collection. </summary>
public static List<stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HotelSimulator2019
{
public class Pokoj
{
int numer;
public string standard;
public string przydzielonyklient;
public... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace ToyTwoToolbox {
public class FileProcessor {
F_Base File;
public enum FileTypes {
NULL = -1,
NGN,
Save
}
/// <summary>
/// P... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Dec. 30, 2019
// BlockIt s.r.l.
//
//
using System;
namespace commercio.sdk
{
// public class KeyPair<P, S> where P : PublicKey where S : PrivateKey
public class KeyPair
{
public PublicKey publicKey { get; set; }
... |
using System;
using UnityEngine;
namespace Test
{
public class PlayerManager : MonoBehaviour, IGameManager
{
public ManagerStatus status { get; private set; }
public int Health { get; private set; }
public bool HasLigth { get; set; }
[SerializeField]
private int maxHea... |
using Soko.Misc;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Soko.UI
{
public partial class AdminForm : Form
{
public Ad... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FpsProjectExtractor
{
class Record
{
public string Path { get; set; }
public int Result1 { get; set; }
public int Result2 { get; set; }
public string Text { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebsiteBanHang.ViewModels
{
public class StatistcOfMonth
{
public int month { get; set; }
public decimal import { get; set; }
public decimal export { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace P.Domain.Entities
{
public class WarrantyAssignment
{
[Key]
[Column(Ord... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using KT.DTOs.Objects;
namespace KnowledgeTester.Models
{
public class CategoryModel
{
public CategoryModel(CategoryDto cat)
{
Name = cat.Name;
Id = cat.Id;
}
public Cate... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookParking
{
/// <summary>
/// Whether lot parking is avail... |
namespace AjLisp.Tests
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AjLisp.Language;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class MachineTests
{
[TestMethod]
public void Ma... |
using System;
namespace Eventos.IO.Services.Api.ViewModels
{
public class CategoriaViewModel
{
public Guid Id { get; set; }
public string Nome { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using MediaManager.API.Services;
namespace MediaManager.API.Helpers
{
/// <summary>
/// A helper class to determine if a property is present on a type
/// </summary>
pu... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
using System.Xml;
namespace SimplePlatformer
{
public class SimplePlatformerGame : Game
{
private GraphicsDeviceManager _graphics;
private SpriteB... |
using Everest.Common.Enums;
using Everest.Services.Interfaces;
using Everest.ViewModels;
using Everest.ViewModels.Request;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Net;
using System.Threading.Tasks;
namespace Everest.AnunciosAlquiler.Controllers.v1
{
... |
using System;
using System.Configuration;
using System.Linq;
using System.Reflection;
using MongoDB.Driver;
using MongoDB.Driver.Linq;
using Yeasca.Metier;
namespace Yeasca.Mongo
{
public class FournisseurMongo : IFournisseur
{
private const string CHAINE_CONNEXION = "connexionBDD";
private co... |
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
using Customer.Until.Chat;
using Newtonsoft.Json.Linq;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Customer.Until
{
class IndexUtil
{
private String StartCont { get; set; }
private Label label;
private JObject JObjects { g... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraCinematique : MonoBehaviour
{
public static CameraCinematique instance;
public enum AtelierType
{
Start,
Tempête,
Illusion,
Mix
}
public AtelierType m_A... |
using MonoGame.Extended.Sprites;
using Xunit;
namespace MonoGame.Extended.Entities.Tests
{
public class ComponentManagerTests
{
[Fact]
public void GetMapperForType()
{
var componentManager = new ComponentManager();
var transformMapper = componentManager.GetMappe... |
using System;
using System.Threading.Tasks;
using AutoMapper;
using Entities.Identity;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Services.Descriptors;
using Services.Services;
using WeddingRental.Models.Product.From;
using WeddingRental.Models.V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cognitive_Metier
{
public class CalendarItem
{
public DateTime date { get; set; }
public int nbCalls { get; set; }
}
}
|
using System.Linq;
using System.Threading.Tasks;
using W3ChampionsStatisticService.Ports;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.Ladder
{
public class RankSyncHandler : IAsyncUpdatable
{
private readonly IRankRepository _rankRepository;
private r... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace floodControl
{
public class FadingPiece : GamePiece
{
public float alphaLevel = 1.0f;
public static float rate = 0.02f;
public FadingPiece(string type, st... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xunit;
namespace Microsoft.EntityFrameworkCor... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Archimedes.Library.Domain;
using Archimedes.Library.Message.Dto;
using Archimedes.Service.Ui.Hubs;
using Microsoft.AspNetCore.SignalR;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logg... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EasyVideoEdition.Model
{
class StoryBoardElement
{
#region Attributes
private IFile _file;
private string _filePath;
pri... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Async_Inn.Migrations
{
public partial class updateSeeding : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.InsertData(
table: "Room",
columns: new... |
// <copyright file="ModConfig.cs" company="rclim95 and Contributors">
// Copyright (c) rclim95 and Contributors. All rights reserved.
//
// Licensed under the MIT License. See LICENSE.md file in the project root
// for full license information.
// </copyright>
namespace ContributionCounter
{
using System;
usi... |
using System;
using AutoMapper;
using RastreioFacil.Domain.Entities;
using RastreioFacil.Web.Models;
using RastreioFacil.Domain.DTO;
namespace RastreioFacil.Web.Mappers
{
public class AutoMapperConfig
{
public static void RegisterMappings()
{
Mapper.Initialize(x =>
{
... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Data;
using System.Windows.Forms;
using System.IO;
using System.Windows.Threading;
using System.Runtime.CompilerServices;
using Microsoft.VisualBasic;
using Microsoft.VisualBasic.CompilerService... |
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using Unity.MLAgents;
// using Unity.MLAgents.Actuators;
// using Unity.MLAgents.Sensors;
// public class ArcherAgent : Agent
// {
// private ClassBase classScript;
// private ClassBase opponentClassScript;
// priv... |
#region Namespaces
using ContactsManager.Data.Models;
using ContactsManager.Repository.Repository;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
#endregion
namespace ContactsManager.Services
{
/// <summary>
/// ContactsService
/// </summary>... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using lianda.Component;
using System.Data.SqlClient;
namespac... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace StudentsAndCourses
{
public class StudentsAndCourses
{
public const string FileLocation = "..\\..\\students.txt";
public static void Main()
{
var studentsList =... |
using System;
using Diff.Generic.Algorithm;
using Diff.Generic.Tests.Generators;
using Xunit;
using Xunit.Extensions;
namespace Diff.Generic.Tests.Algorithm
{
public class EditLengthCalculatorTests
{
[Fact]
public void Will_throw_if_arrays_are_null()
{
var ex =... |
using UnityEngine;
using System.Collections.Generic;
using UnitySpriteCutter.Cutters;
using UnitySpriteCutter.Tools;
namespace UnitySpriteCutter {
public class SpriteCutterInput {
public Vector2 lineStart;
public Vector2 lineEnd;
/// <summary>
/// GameObject to cut. Has to have SpriteRenderer or MeshRender... |
namespace CarSelectorConsole
{
using System;
using CarSelector.Model;
using CarSelector.Services;
using CarSelector.Tests.Utils;
using CarSelector.Contracts;
class Program
{
static void Main(string[] args)
{
RaceTrack _raceTrack = new RaceTrack
{
... |
namespace AbstractFactoryPattern.Models
{
public class Pot
{
}
} |
using CoreGraphics;
using EsMo.MvvmCross.iOS.Support.Converter;
using EsMo.Sina.SDK.Model;
using Foundation;
using MvvmCross.Binding.BindingContext;
using MvvmCross.Binding.iOS.Views;
using SDWebImage;
using System;
namespace EsMo.iOS.WeiBo.Entity
{
public partial class MenuProfileView : MvxTableViewCell
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Web;
namespace MVCApplication.Models
{
public class Item
{
public string Code { get; set; }//project name
[DisplayName("Employeer")]
public string Subject { get; set; }//user na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Text.RegularExpressions;
//Task 13
namespace WordsCount
{
class Program
{
static void Main(string[] args)
{
string wordsFileName = "wor... |
/**
* Created 12/12/2020
* By: Omer Farkhand
* Last Modified 12/12/2020
* By: Omer Farkhand
*
* Contributors: Omer Farkhand
*/
using UnityEngine;
/*
* MusicLooper loops the part of music that is to be looped, ends once the trigger is passed through
*/
public class MusicLooper : MonoBehaviour
{
public A... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PleaseThem.Core;
using PleaseThem.States;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PleaseThem.FX
{
class AnimatedParticle
{
private Animatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Threading;
using InTheHand.Net;
using InTheHand.Net.Sockets;
using InTheHand.Net.Bluetooth;
namespace BTScanner
{
public enum ScannerStatus
{
Connected,
Disconnected
};
... |
using Checkout.Payment.Processor.Domain.Models.PaymentCommand;
using Checkout.Payment.Processor.Seedwork.Extensions;
using System.Threading.Tasks;
namespace Checkout.Payment.Processor.Domain.Interfaces
{
public interface IPaymentCommandHttpClientAdapter
{
Task<ITryResult<UpdatePaymentResponse>> TryUpd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Quinelita.Data;
namespace Quinelita.Api.Controllers
{
[Route("api/[controller]")]
[ApiController]
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Prj_PracticeMidterm.BLL;
using System.Windows;
namespace Prj_PracticeMidterm.GUI
{
public partial class StudentForm : System.Web.UI.Page
{
protected void Pag... |
using AutoMapper;
using Core.Models;
using WebApi.Dtos;
namespace WebApi.Mappings
{
public class MappingProfile : Profile
{
public MappingProfile()
{
CreateMap<Crab, CrabDto>();
}
}
}
|
using System;
namespace Rinsen.IdentityProvider.ExternalApplications
{
public class Token
{
public int ClusteredId { get; set; }
public string TokenId { get; set; }
public Guid ExternalApplicationId { get; set; }
public DateTimeOffset Created { get; set; }
public Guid I... |
namespace Detectors
{
public partial interface ICheckupSettings
{
void start(); // начать замеры
void stop(); // остановить замеры
int[] transfer(); // передать результаты измерений датчика
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PelletCollection : MonoBehaviour
{
private GameObject ufo1;
private GameObject ufo2;
private GameObject ufo3;
private GameObject ufo4;
// Start is called before the first frame update
void Start()
{
... |
namespace Azure.CosmosDB.Net.FluentAPI.Indexing
{
public interface ICosmosIndexing
{
}
} |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace EnhancedEdit... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer.Assets
{
public class Database
{
public string constring = "server=127.0.0.1;database=pharmacydb;uid=root;pwd=khan61814;";
}
}
|
// Copyright (c) MOSA Project. Licensed under the New BSD License.
using Mosa.Runtime;
using Mosa.Runtime.x86;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Mosa.Kernel.x86
{
/// <summary>
/// IDT
/// </summary>
public static class IDT
{
public delegate v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace EntidadesCocinas
{
public class DepositoDeCocinas
{
private int _capacidadMaxima;
private List<Cocina> _lista;
public DepositoDeCocinas(int capacidad)
{
... |
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