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using W3ChampionsStatisticService.CommonValueObjects; namespace W3ChampionsStatisticService.PersonalSettings { public class RaceToMaxPicture { public Race Race { get; } public long Max { get; } public RaceToMaxPicture(Race race, long max) { Race = race; ...
/** * * Copyright (c) SEIKO EPSON CORPORATION 2016 - 2018. All rights reserved. * */ using MoverioARInfrastructure.Type; using MoverioARScript; using UnityEngine; using UnityEngine.UI; public class ModeSwitcher2D : MonoBehaviour { public GameObject MoverioARCamera; private CameraController cameraController = n...
using KRF.Core.Entities.AccessControl; using System.Collections.Generic; namespace KRF.Core.DTO.Master { /// <summary> /// This class does not have database table. This class acts as a container for below products classes /// </summary> public class RolePermissionDTO { public IList<Role> Ro...
using System; using System.Collections.ObjectModel; using System.IO; namespace Jamie.Model { /* IngredientItem ist ein (Quanity, Unit, Ingredient) Triple, welches einem Rezept zugeordnet ist */ public class RecipeIngredient //: ObservableObject { //Variables private long? _ID; pr...
using IronMan.Core; namespace IronMan.Weapons.Missiles { public class LaserGuidedMissile : IMissile { } }
using System.Data.Entity.Migrations; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Web.Data; using Web.Identity; using Web.Models; using Web.Services; namespace Web.Migrations { public sealed class Configuration : DbMigrationsConfiguration<ApplicationDbContext> { ...
using System; using System.Collections.Generic; using System.Linq; using NetCode.Synchronisers.Entities; namespace NetCode { public class NetDefinitions { internal EntityDescriptorCache entityGenerator; public NetDefinitions(string[] tags = null) { if (tags ...
using UnityEngine; using System.Collections; [AddComponentMenu("Image Effects/Density")] public class Density : ImageEffectBase { public Texture2D density; public Vector4 position; public float scale; public float size; public float ratio; public float angle; void OnRenderImage (RenderTextu...
using Plus.HabboHotel.Cache.Type; namespace Plus.Communication.Packets.Outgoing.Messenger { internal class NewBuddyRequestComposer : MessageComposer { public UserCache UserCache { get; } public NewBuddyRequestComposer(UserCache habbo) : base(ServerPacketHeader.NewBuddyReq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents { public interface IDoWorkR<T> { T DoWork(); } public interface IDoWorkR<TResult, T> { TResult DoWork(T p); } public interface...
using System; using System.ComponentModel.DataAnnotations; using ManagementStocks.Core.Entities; namespace ManagementStocks.MVC.Models { public class StockViewModel { public Guid Id { get; set; } [DataType(DataType.Date)] [Display(Name = "Operation time")] public DateTime Oper...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using System.Management; namespace p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MidiPlayerTK; public class PlayerMusicStream : MonoBehaviour { public MidiFilePlayer music; public MusicNotesReader musicNotes; public int notesMissed; MidiStreamPlayer midiStreamPlayer; public PlayerMovement play...
using Accounting.DataAccess; using CustomDropDown; using System; using System.Data; using System.Text.RegularExpressions; using System.Web; namespace AccSys.Web.DbControls { public class AccountDropDownListChosen : DropDownListChosen { private string _NullItemValue = null; public string NullI...
using MonoGame.Extended.Input.InputListeners; using MonoGame.Extended; using System; using Microsoft.Xna.Framework.Input; using MonoGame.Extended.Input; namespace MonoGame.Extended.NuclexGui.Controls.Desktop { [Flags] public enum ResizingSides { None = 0, Top = 1, Right = 2, ...
using Common.Data; using Models.DDD.TimeSheets.Entries; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using TimeKeep.Data; using TimeKeep.TimeSheets; namespace TimeKeep.Services { [Export] public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kernetics.messenger.model.Mail { public class MailingList { private IEnumerable<Member> members; public Guid Id { get; set; } public string Name { get; set; } ...
using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace Project.Converter { class IDtoStageNameConverter : IValueConverter { Stage _stage = null; public ob...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using POG.Forum; using POG.Database; using System.Diagnostics; namespace ThreadMonitor { public partial class frmThreadMonitor : F...
namespace Dotnet.Script.NuGetMetadataResolver { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using Microsoft.Extensions.Logging; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Service; namespace MKService.MessageHandlers { internal interface IServerMessageHandlerResolver { /// <summary> /// Gets the handlers. /// </summary> /// <p...
using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector.Demos; using UnityEngine; public class RandomTest : MonoBehaviour { private MapGenerator mapGenerator; private ObjectPlacer element_1; private ObjectPlacer element_2; private ObjectPlacer monsters; private Ite...
using System; namespace BuilderExample { class Program { static void Main(string[] args) { var defaultSchrank = new Schrank.Builder(5).Build(); var customSchrank = new Schrank.Builder(3) .MitOberfläche(Oberfläche.Unbehandelt) .MitBöden(3...
namespace E12_FallingRocks { using System; public class Dwarf : AbstractGameObject, IPrintable { private readonly int WINDOW_WIDTH_START; private readonly int WINDOW_WIDTH_END; public Dwarf(int x, int y, ConsoleColor color, string objectForm) : base(x, y, color, object...
namespace XShare.WebForms.Controls.Notificator { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; public enum MessageType { Suc...
 using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Asset.Models.Library.EntityModels.AssetsModels.AssetSetups { public class AssetGroup { [Required] [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; ...
using System; using UnityEngine; public class Ball: MonoBehaviour { public static event Action<Ball> OnBallDeath; private Rigidbody2D rb; public void Die() { OnBallDeath?.Invoke(this); Destroy(gameObject, 1); } private void Awake() { rb = GetComponent<Rigidbody2D>(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HangMan { public class Hangman { IWordGenerator wordGenerator; //declare vars private string wrongGuesses; private...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:lw *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-06-03 16:58:39 *└...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class HighlightedObjectView : MonoBehaviour { [SerializeField] private TextMeshProUGUI text; [SerializeField] private ObjectHighlighter highlighter; private void OnEnable() { highlighter....
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
/* * Copyright © 2019 GGG KILLER <gggkiller2@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the “Software”), to deal in the Software without * restriction, including without limitation the rights to use, copy, modif...
using Microsoft.AspNetCore.Mvc.RazorPages.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using BarberShop.Domains; using System.Threading.Tasks; namespace BarberShop.Models { public class Booking { public Booking() { Id = Guid.NewGuid(); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class BarycentricCoordinates : MonoBehaviour { // w - triangle index; x, y, z - positions public List<Vector4> positions = new List<Vector4> (); }
using System; using System.Collections.Generic; using System.Linq; /*using System.Text; using System.Threading.Tasks;*/ using System.IO; using System.Text.RegularExpressions; namespace TopologicalSorting { struct MataKuliah { public string kodeKuliah; public string[] listOfPrasyarat; } cl...
namespace ConsoleWebServer.Framework.ActionResults.ContentActions { using System.Collections.Generic; public class WithCors : Decorator { public WithCors(string corsSettings, IActionResult actionResult) : base(actionResult) { actionResult.ResponseHeaders.Add(new Key...
using UnityEngine; using System.Collections; using System.Collections.Generic; public abstract class Unit : MonoBehaviour { public GameObject HealthBar; float HealthBarStartingScale { get; set; } public GameObject ArmorBar; float ArmorBarStartingScale { get; set; } = 1; public float Movementspee...
namespace NDDDSample.Interfaces.PathfinderRemoteService.Common { #region Usings using System.ServiceModel; #endregion public class NDDDRemotePathfinderException : FaultException { private readonly string message; public NDDDRemotePathfinderException(string reason) : b...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using radl_pps.domain; namespace radl_pps.repository { public static class OutputRepo { public static List<Verkaufswunsch> wuensche; public static List<Direktverkauf> verkaeufe; public static List<Auf...
using System; using System.Net.Http; using System.Threading.Tasks; using Checkout.Payment.Processor.Seedwork.Models; using Microsoft.Extensions.Logging; using Checkout.Payment.Processor.Seedwork.Extensions; using Checkout.Payment.Processor.Domain.Models.PaymentCommand; using System.Text.Json; using Checkout.Payment.Pr...
using System; namespace Yeasca.Metier { public interface ISession { Guid ID { get; set; } DateTime DateConnexion { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Runtime.Serialization.Formatters.Binary; using System.IO; public class Save : MonoBehaviour { /// <summary> List of directories for the units in the players collection. </summary> public static List<stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HotelSimulator2019 { public class Pokoj { int numer; public string standard; public string przydzielonyklient; public...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ToyTwoToolbox { public class FileProcessor { F_Base File; public enum FileTypes { NULL = -1, NGN, Save } /// <summary> /// P...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // // using System; namespace commercio.sdk { // public class KeyPair<P, S> where P : PublicKey where S : PrivateKey public class KeyPair { public PublicKey publicKey { get; set; } ...
using System; using UnityEngine; namespace Test { public class PlayerManager : MonoBehaviour, IGameManager { public ManagerStatus status { get; private set; } public int Health { get; private set; } public bool HasLigth { get; set; } [SerializeField] private int maxHea...
using Soko.Misc; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace Soko.UI { public partial class AdminForm : Form { public Ad...
using System; using System.Collections.Generic; using System.Text; namespace FpsProjectExtractor { class Record { public string Path { get; set; } public int Result1 { get; set; } public int Result2 { get; set; } public string Text { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteBanHang.ViewModels { public class StatistcOfMonth { public int month { get; set; } public decimal import { get; set; } public decimal export { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace P.Domain.Entities { public class WarrantyAssignment { [Key] [Column(Ord...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using KT.DTOs.Objects; namespace KnowledgeTester.Models { public class CategoryModel { public CategoryModel(CategoryDto cat) { Name = cat.Name; Id = cat.Id; } public Cate...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookParking { /// <summary> /// Whether lot parking is avail...
namespace AjLisp.Tests { using System; using System.Collections.Generic; using System.Linq; using System.Text; using AjLisp.Language; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class MachineTests { [TestMethod] public void Ma...
using System; namespace Eventos.IO.Services.Api.ViewModels { public class CategoriaViewModel { public Guid Id { get; set; } public string Nome { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using MediaManager.API.Services; namespace MediaManager.API.Helpers { /// <summary> /// A helper class to determine if a property is present on a type /// </summary> pu...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Content; using System.Xml; namespace SimplePlatformer { public class SimplePlatformerGame : Game { private GraphicsDeviceManager _graphics; private SpriteB...
using Everest.Common.Enums; using Everest.Services.Interfaces; using Everest.ViewModels; using Everest.ViewModels.Request; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Net; using System.Threading.Tasks; namespace Everest.AnunciosAlquiler.Controllers.v1 { ...
using System; using System.Configuration; using System.Linq; using System.Reflection; using MongoDB.Driver; using MongoDB.Driver.Linq; using Yeasca.Metier; namespace Yeasca.Mongo { public class FournisseurMongo : IFournisseur { private const string CHAINE_CONNEXION = "connexionBDD"; private co...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using Customer.Until.Chat; using Newtonsoft.Json.Linq; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Customer.Until { class IndexUtil { private String StartCont { get; set; } private Label label; private JObject JObjects { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraCinematique : MonoBehaviour { public static CameraCinematique instance; public enum AtelierType { Start, Tempête, Illusion, Mix } public AtelierType m_A...
using MonoGame.Extended.Sprites; using Xunit; namespace MonoGame.Extended.Entities.Tests { public class ComponentManagerTests { [Fact] public void GetMapperForType() { var componentManager = new ComponentManager(); var transformMapper = componentManager.GetMappe...
using System; using System.Threading.Tasks; using AutoMapper; using Entities.Identity; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Services.Descriptors; using Services.Services; using WeddingRental.Models.Product.From; using WeddingRental.Models.V...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cognitive_Metier { public class CalendarItem { public DateTime date { get; set; } public int nbCalls { get; set; } } }
using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Ladder { public class RankSyncHandler : IAsyncUpdatable { private readonly IRankRepository _rankRepository; private r...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace floodControl { public class FadingPiece : GamePiece { public float alphaLevel = 1.0f; public static float rate = 0.02f; public FadingPiece(string type, st...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit; namespace Microsoft.EntityFrameworkCor...
using System; using System.Threading; using System.Threading.Tasks; using Archimedes.Library.Domain; using Archimedes.Library.Message.Dto; using Archimedes.Service.Ui.Hubs; using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR.Client; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logg...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyVideoEdition.Model { class StoryBoardElement { #region Attributes private IFile _file; private string _filePath; pri...
using Microsoft.EntityFrameworkCore.Migrations; namespace Async_Inn.Migrations { public partial class updateSeeding : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.InsertData( table: "Room", columns: new...
// <copyright file="ModConfig.cs" company="rclim95 and Contributors"> // Copyright (c) rclim95 and Contributors. All rights reserved. // // Licensed under the MIT License. See LICENSE.md file in the project root // for full license information. // </copyright> namespace ContributionCounter { using System; usi...
using System; using AutoMapper; using RastreioFacil.Domain.Entities; using RastreioFacil.Web.Models; using RastreioFacil.Domain.DTO; namespace RastreioFacil.Web.Mappers { public class AutoMapperConfig { public static void RegisterMappings() { Mapper.Initialize(x => { ...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System.Data; using System.Windows.Forms; using System.IO; using System.Windows.Threading; using System.Runtime.CompilerServices; using Microsoft.VisualBasic; using Microsoft.VisualBasic.CompilerService...
// using System.Collections; // using System.Collections.Generic; // using UnityEngine; // using Unity.MLAgents; // using Unity.MLAgents.Actuators; // using Unity.MLAgents.Sensors; // public class ArcherAgent : Agent // { // private ClassBase classScript; // private ClassBase opponentClassScript; // priv...
#region Namespaces using ContactsManager.Data.Models; using ContactsManager.Repository.Repository; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; #endregion namespace ContactsManager.Services { /// <summary> /// ContactsService /// </summary>...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using lianda.Component; using System.Data.SqlClient; namespac...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace StudentsAndCourses { public class StudentsAndCourses { public const string FileLocation = "..\\..\\students.txt"; public static void Main() { var studentsList =...
using System; using Diff.Generic.Algorithm; using Diff.Generic.Tests.Generators; using Xunit; using Xunit.Extensions; namespace Diff.Generic.Tests.Algorithm { public class EditLengthCalculatorTests { [Fact] public void Will_throw_if_arrays_are_null() { var ex =...
using UnityEngine; using System.Collections.Generic; using UnitySpriteCutter.Cutters; using UnitySpriteCutter.Tools; namespace UnitySpriteCutter { public class SpriteCutterInput { public Vector2 lineStart; public Vector2 lineEnd; /// <summary> /// GameObject to cut. Has to have SpriteRenderer or MeshRender...
namespace CarSelectorConsole { using System; using CarSelector.Model; using CarSelector.Services; using CarSelector.Tests.Utils; using CarSelector.Contracts; class Program { static void Main(string[] args) { RaceTrack _raceTrack = new RaceTrack { ...
namespace AbstractFactoryPattern.Models { public class Pot { } }
using CoreGraphics; using EsMo.MvvmCross.iOS.Support.Converter; using EsMo.Sina.SDK.Model; using Foundation; using MvvmCross.Binding.BindingContext; using MvvmCross.Binding.iOS.Views; using SDWebImage; using System; namespace EsMo.iOS.WeiBo.Entity { public partial class MenuProfileView : MvxTableViewCell { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; namespace MVCApplication.Models { public class Item { public string Code { get; set; }//project name [DisplayName("Employeer")] public string Subject { get; set; }//user na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Text.RegularExpressions; //Task 13 namespace WordsCount { class Program { static void Main(string[] args) { string wordsFileName = "wor...
/** * Created 12/12/2020 * By: Omer Farkhand * Last Modified 12/12/2020 * By: Omer Farkhand * * Contributors: Omer Farkhand */ using UnityEngine; /* * MusicLooper loops the part of music that is to be looped, ends once the trigger is passed through */ public class MusicLooper : MonoBehaviour { public A...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PleaseThem.Core; using PleaseThem.States; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PleaseThem.FX { class AnimatedParticle { private Animatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using InTheHand.Net; using InTheHand.Net.Sockets; using InTheHand.Net.Bluetooth; namespace BTScanner { public enum ScannerStatus { Connected, Disconnected }; ...
using Checkout.Payment.Processor.Domain.Models.PaymentCommand; using Checkout.Payment.Processor.Seedwork.Extensions; using System.Threading.Tasks; namespace Checkout.Payment.Processor.Domain.Interfaces { public interface IPaymentCommandHttpClientAdapter { Task<ITryResult<UpdatePaymentResponse>> TryUpd...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Quinelita.Data; namespace Quinelita.Api.Controllers { [Route("api/[controller]")] [ApiController] pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Prj_PracticeMidterm.BLL; using System.Windows; namespace Prj_PracticeMidterm.GUI { public partial class StudentForm : System.Web.UI.Page { protected void Pag...
using AutoMapper; using Core.Models; using WebApi.Dtos; namespace WebApi.Mappings { public class MappingProfile : Profile { public MappingProfile() { CreateMap<Crab, CrabDto>(); } } }
using System; namespace Rinsen.IdentityProvider.ExternalApplications { public class Token { public int ClusteredId { get; set; } public string TokenId { get; set; } public Guid ExternalApplicationId { get; set; } public DateTimeOffset Created { get; set; } public Guid I...
namespace Detectors { public partial interface ICheckupSettings { void start(); // начать замеры void stop(); // остановить замеры int[] transfer(); // передать результаты измерений датчика } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PelletCollection : MonoBehaviour { private GameObject ufo1; private GameObject ufo2; private GameObject ufo3; private GameObject ufo4; // Start is called before the first frame update void Start() { ...
namespace Azure.CosmosDB.Net.FluentAPI.Indexing { public interface ICosmosIndexing { } }
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace EnhancedEdit...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccessLayer.Assets { public class Database { public string constring = "server=127.0.0.1;database=pharmacydb;uid=root;pwd=khan61814;"; } }
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Runtime; using Mosa.Runtime.x86; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Mosa.Kernel.x86 { /// <summary> /// IDT /// </summary> public static class IDT { public delegate v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace EntidadesCocinas { public class DepositoDeCocinas { private int _capacidadMaxima; private List<Cocina> _lista; public DepositoDeCocinas(int capacidad) { ...