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using System; using System.ComponentModel; using System.Threading.Tasks; using AnimeViewer.Models; using MvvmHelpers; namespace AnimeViewer.ViewModels { public class AnimePageViewModel : BaseViewModel { private Anime _anime; private bool _hasConnectionIssue; private Episode _nextEpisod...
using System; using System.Data.SqlClient; using System.IO; using System.Reflection; using Catalog.Api.Models; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Micro...
using System; using System.Collections.Generic; using System.Linq; using Sitecore.Data.Items; namespace EMAAR.ECM.Foundation.SitecoreExtensions { public static class CommonUtility { public static string RemoveBreakTags(this string value) { return value.Replace("<br><br>", "<p></p>"...
using BaumbetExercise.Models; using System; using System.Collections.Generic; using System.Linq; namespace BaumbetExercise.Repository { public class FixtureRepository { public List<Fixture> GetMatchByIdOfLeagueAndDate(Fixture fixture) { var filteredList = GetAllFixtures().Where(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMouseFollow : MonoBehaviour { public bool showCursor = false; public float sensitivity; void Start() { //showCursor = false; } // Update is called once per frame void Update() { ...
//Problem 6. The Biggest of Five Numbers //• Write a program that finds the biggest of five numbers by using only five if statements. using System; namespace Problem06TheBiggestOfFiveNumbers { class TheBiggestOfFiveNumbers { static void Main() { Console.Write("a = "); ...
using System; namespace Calculadora { class operaciones { static void Main(string[] args) {5 suma(); } static void suma(){ int n1=10, n2=89; int suma=n1+n2; Console.WriteLine(suma); } { ...
using LeoESCTest.Components; using Leopotam.Ecs; using UnityEngine; namespace LeoESCTest.Systems { /// <summary> /// Destroys entities tagged with <see cref="DestroyTag"/> /// Also destroys paired <see cref="GameObject"/> if it is present /// </summary> public class DestroySystem : IEcsRunSystem ...
using Model.Models.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace eIVOGo.Models.ViewModel { public class InvoiceNumberApplyQueryViewModel: QueryViewModel { public string BusinessId { get; set; } = string.Empty; public DateTime ApplyUpd...
using Microsoft.EntityFrameworkCore; using organisationsapi.Entites; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace organisationsapi.Context { public class OrganisationContext : DbContext { public DbSet<Organisation> Organi...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Set a flag ...
using System; using System.Runtime.Serialization; namespace StratCorp.CorpSMS { [Serializable] public class SMSServiceException : Exception { public SMSServiceException() : base() { } public SMSServiceException(string message) : base(message) ...
using UnityEngine; using System.Collections; using System; using System.Net; using System.Net.Sockets; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; public class NetworkManager : MonoBehaviour { #region Singleton private static NetworkManager _instance; public s...
namespace AppBase.Services.Model { public interface IModelBase { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIController : MonoBehaviour { public Text agentsSelected; private AgentController script; void Update () { // agentsSelected.text = "Agents selected: "; // foreach (GameObject agent in Ga...
using System; using System.Collections.Generic; using System.IO; namespace Votos { class Program { static void Main(string[] args) { Dictionary<string, int> registros = new Dictionary<string, int>(); string path = @"c:\temp\votos\registros.csv"; using (Str...
namespace DefineClass { using System; public struct Owner { private string firstName; private string secondName; public Owner(string firstName, string secondName) : this() { this.FirstName = firstName; this.SecondName = secondName; ...
using System; using System.Collections.Generic; using System.Data; using System.Text; using MySql.Data.MySqlClient; using Models; namespace DAL { /// <summary> /// 员工数据访问类 /// </summary> public class perInfo { public perInfo() { } #region 成员方法 //tb_perInfo model = n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using UiCommon; namespace WebFormsUI { public abstract class PageBase : System.Web.UI.Page { private DataController m_DataController; public PageBase() { this.m_DataController = new DataCon...
using System; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using FinanceBot.Models.CommandsException; using FinanceBot.Models.CommandsExceptions; using FinanceBot.Models.EntityModels; using FinanceBot.Models.Repository; using FinanceBot.Views.Update; using Telegram.Bot; using ...
using CsvHelper; using CsvHelper.Configuration; using CsvHelper.TypeConversion; using AnnealingWPF.Common; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; namespace AnnealingWPF.Helpers { public sealed class ResultMap: ClassMa...
using mediateka.core; using mediateka.Entity; using mediateka.Entity.Player; using mediateka.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace mediateka { class Mediateka { IView view; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AccountManagerFrontend.BusinessLogic; using AccountManagerFrontend.DataModel; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace AccountManagerFrontend.Pages { public class User...
using System; using System.Collections; public class AStar { #region List fields public static PriorityQueue openList, closedList; #endregion //calculate estimated cost(heuristic) to the goal //We use Euclidean distance here public static float HeuristicEstimateCost(Node curNode, Node goalNod...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class PlayerController : MonoBehaviour, IFrequency { private float defaultSpeed; private float defaultAcceleration; public float maxDashTime = 1.0f; public float dashStoppingSpeed = 0....
//------------------------------------------------------------------------------ // <copyright> // Copyright (c) Microsoft Corporation. All Rights Reserved. // </copyright> //------------------------------------------------------------------------------ using System; using System.Collections.Generic; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Entities; namespace Trettim.Sicredi.DocumentLibrary.Services { public static class Param { #region " Properties " public static string SiteURL ...
using System; using System.Collections; using System.Collections.Generic; using ObjectPooling; using UnityEngine; public class RoadIntitializer : MonoBehaviour { [SerializeField] private SOPoolableObject _PoolableSO; [SerializeField] private int _RoadPlacementLimit = 20; [SerializeField] private...
namespace RestApi.Controllers { using RestApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using RestApi.Repository.Abstract; public class UsersController : ApiController { private IRepository<User> _userRepo...
namespace ProductShop.Client { using Data; using Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; class Startup { #region Startup static void Main(string[] args) { ProductShopConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public Arms arms; #region Borland's code public enum Status { Stand, Walk, Run } [SerializeField] private AudioClip soundFirstLeg; [SerializeFiel...
using Volo.Abp.Http.Client.IdentityModel; using Volo.Abp.Modularity; namespace SoftDeleteTest.HttpApi.Client.ConsoleTestApp { [DependsOn( typeof(SoftDeleteTestHttpApiClientModule), typeof(AbpHttpClientIdentityModelModule) )] public class SoftDeleteTestConsoleApiClientModule : AbpModule...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Recycle_level : MonoBehaviour, ILevel { // Use this for initialization [SerializeField] private float timerDuration = 1; [SerializeField] private float subtractAmount = 0.03f; //The step the ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data; using System.Data.SqlClient; namespace Kursovay { public partial class Form2 : Fo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Web; using System.Web.Hosting; using System.Web.Mvc; using System.Web.Mvc.Html; using System.Web.Routing; using ZiZhuJY.Common.Extensions; using ZiZhuJY.Core; namespace ZiZ...
namespace JiraExtractor.Migrations { using System; using System.Data.Entity.Migrations; public partial class JiraExtractor : DbMigration { public override void Up() { CreateTable( "dbo.Assignees", c => new { ...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.Administration.Models { public class KhuyenMaiViewModel { public int Id { get; set; } public string Ten { get; set; } public DateTime NgayBD ...
namespace TelesalesSchedule.Models.ViewModels { public class MonthlyView { public string Month { get; set; } } }
namespace Discovery.Core.Enums { /// <summary> /// 表示一个性别 /// </summary> public enum Sex { /// <summary> /// 男 /// </summary> Male, /// <summary> /// 女 /// </summary> Female, /// <summary> /// 保密 /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FuckMe : MonoBehaviour { public Transform m_direction; public Vector3 m_euleurRotation; public Vector3 m_positionLocal; void Update() { DrawLineAndSQuare(); } private void DrawLineAndSQuare...
using System; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; namespace Model { [ObjectEvent] public class MatchComponentEvent : ObjectEvent<MatchComponent>, IAwake { public void Awake() { this.Get().Awake(); } } public class M...
 using System; using System.Configuration; using System.Linq; using System.Text; using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings; using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement; using NopSolutions.NopCommerce.BusinessLogic.Infrastructure; using NopSolutions.NopCommerce.Bu...
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { private Animator animator; public GameObject pistol, rifle; public GameObject uiManager; private float speed = 3.0f; private float crawlDirection = 0.0f; private float turningDirection = 0.0f; private bool walkForw...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using Sunny.Lib; using Sunny.Lib.Extension; namespace MultipleThreads { public class Helper { public static bool StartWo...
using System; using Android.App; using Android.Content.PM; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using System.IO; using System.Threading.Tasks; namespace Directions.Droid { [Activity(Label = "Directions", Icon = "@mipmap/icon", Theme = "@style/MainTheme"...
using System; using System.Collections.Generic; using System.Xml.Serialization; namespace ManipuladorDeXml.Model { [Serializable] public class ObjParcelaAcordo { [XmlElement(ElementName = "ParcelasAcordo")] public List<ParcelaAcordo> ParcelasAcordo { get; set; } } }
// 01. Students have name and unique class number. Both teachers and students are people. namespace SchoolClasses { public class Student : People { public Student(string name, int classNumber) : base(name) { this.ClassNumber = classNumber; } public int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NicoLiveAlertTwitterWPF.ListViewClass { class AutoAddAutoAdmissionListViewData { public string CommunityName { get; set; } public string ID { get; set; } public...
using System; namespace Lab6.Entities.Task { public class Task { public Guid Id { get; } public string Name { get; } public string Description { get; set; } public Guid Owner { get; set; } public Status Status { get; set; } public DateTime LastUpdate; public...
using System.Linq; using Xamarin.Forms; namespace UWCDemo { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); } protected override void OnAppearing() { base.OnAppearing(); ((MainViewModel)Bindi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Globalization; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace MultipartPostC...
namespace Aquariums.Tests { using NUnit.Framework; using System; using System.Text; [TestFixture] public class AquariumsTests { private Fish fish; [SetUp] public void Init() { this.fish = new Fish("Test"); } [Test] public void...
using System; using System.Collections.Generic; namespace SANTI_WEB.Models { public partial class Prospects { public int PkProspects { get; set; } public string Name { get; set; } public string Telephone { get; set; } public string Email { get; set; } public string Comm...
using System; using System.Drawing; using System.Windows.Forms; namespace ApartmentManager { public partial class frmLayout : Form { public frmLayout() { InitializeComponent(); } private void AddForm(Form frmCurrent) { //plContainer.Controls.Cle...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Grupo5_Hotel { public partial class Menu : Form { public Menu() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Projekt_1.Downloading { /// <summary> /// Klasa do pobierania xml ze strony /// </summary> class DownloadFromXml { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace NTier.UI.Models { public class CartProductVM { public Guid Id { get; set; } public string ProductName { get; set; } public string ImagePath { get; set; } public decimal UnitPrice { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace eIVOGo.Module.JsGrid { public partial class JsGridInitialization : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) ...
using CheckMySymptoms.Flow.ScreenSettings.Views; using CheckMySymptoms.Forms.View; using CheckMySymptoms.Forms.View.Common; using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Flow.Requests { public class SelectRequest : RequestBase { public MessageTemplateView...
using System; using System.Linq; using System.Text; namespace XCI_Organizer { public static class XCI { public class XCI_Header { public byte[] Data; public string Magic; public byte CardSize1; public long CardSize2; public long HFS0Of...
using System; using System.Xml; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace NGSTweaker { public partial class FormSettings : Form { priv...
using System; using System.Collections.Generic; using System.Xml; namespace SharpDL.Tiles { public class PropertyCollection : Dictionary<string, string> { public PropertyCollection() { } public PropertyCollection(XmlNode node) { Utilities.ThrowExceptionIfIs...
using BarinakProjesi.DATA.Context; using Microsoft.EntityFrameworkCore; namespace BarinakProjesi.DAL.Context { public class BarinakDbContext : DbContext { public BarinakDbContext(DbContextOptions<BarinakDbContext> options) : base(options) { } public DbSet<Asi> AsiTakvimi {...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Text; namespace DemoLinq.Models { public abstract class ModelObject { public int Id { get; set; } } }
static public bool CanConstruct(string ransomNote, string magazine) { Dictionary<char, int> d = new Dictionary<char, int>(); char[] mArr = magazine.ToCharArray(); int mArrLength = mArr.Length; for (int i = 0; i < mArrLength; i++) { char c = mArr[i]; int v = 0; if (d.TryGetValue(c...
using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tests { public class TestGame : Game { private readonly GraphicsDeviceManager _graphicsDeviceManager; public TestGame() { _graphicsDeviceManager = new GraphicsDeviceManager(this); RunOneFrame(); ...
using ProjectIris.Models; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Web; namespace ProjectIris.Utils { public class EncoderFactory { public static string EncodeIris(string Filename) { int ExitCode; ...
using innovation4austria.logic; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace innovation4austria.web.Models.Buchung { public class BuchungAnlegenModel { public int RaumID { get; set; } public int Fi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Net.Mail; using System.Runtime.InteropServices; using System.Drawing; using System.Drawing.Printing; namespace WebAppl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AmorePostaggioMatchBrain { public static class CoppieUtility { public static List<Coppia> VariMatch (CSVElement element) { List<Coppia> temporanea = new List<Coppia>(); ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // namespace EnhancedEditor { /// <summary> /// Use this on a <see cref="string"/> to make it a folder selection field. /// </s...
using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System; using GoogleMobileAds.Api; public class GameControl : MonoBehaviour { public static GameControl instance; public GameObject gameOver...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("Asset")] public class Asset : MonoClass { public Asset(IntPtr address) : this(address, "Asset") { } public Asse...
namespace Triton.Game { using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; using Triton.Common; public static class Input { [CompilerGenerated] priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bombIsChainReaktion : MonoBehaviour { public bool isChainreaction; void Start() { isChainreaction = false; } }
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
using Microsoft.VisualStudio.TestTools.UnitTesting; using programmersdigest.MT940Parser.Parsing; using System; using System.IO; using System.Text; namespace MT940ParserTests { [TestClass] public class StreamReaderExtensionsTests { #region StreamReader_Find [TestMethod] public void ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TravellingBallControl : MonoBehaviour { float t = 120; float D = 0; Vector3 velocity = Vector3.zero, reflected = Vector3.zero; public GameObject P1, P2, P3, P4, projected, projected2, bigline; float lifeTi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using GoharSang.Models; using GoharSang.Models.SelectedProps; using GoharSang.Models.vmModel; namespace GoharSang.Controllers { public class ExitOrderController : Controller ...
using System.Linq; using System.Collections.Generic; using System.Text; using UnityEngine; namespace SOO { public static class Util { public static Vector3[] ToVector3(this Vector2[] vectors) => System.Array.ConvertAll<Vector2, Vector3>(vectors, v => v); public static Vector2 Centr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Chpoi.SuitUp.Service; using Chpoi.SuitUp.SSL; using Chpoi.SuitUp.Util; namespace Chpoi.SuitUp.ServiceImpl { class SslServiceImpl :SslService { public bool RunClient() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Reflection; namespace xy3d.tstd.lib.superTween{ public class SuperTweenScript : MonoBehaviour { private Dictionary<int,SuperTweenUnit> dic; private Dictionary<Action<float>,SuperTweenUnit> toDic; private...
using CQRS_Read_Infra.Persistence.Pessoa; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CQRS_Read_Application.Pessoas { public class PessoaService : IPessoaService { private readonly IPessoaRepository pessoaRepository; public PessoaService(IPes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; namespace QuanLiXe { class MY_DB { SqlConnection conn = new SqlConnection(@"Data Source=(LocalDB)\MSSQLLocalDB;AttachDbFilename=C:\Users\...
using System.Net; namespace PlatformRacing3.Server.Game.User.Identifiers; public interface IUserIdentifier { bool Matches(uint userId, uint socketId, IPAddress ipAddress); }
namespace Blorc.OpenIdConnect { using System; using System.Collections.Generic; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Components.Authorization; public class OpenIdConnectAuthenticationStateProvider : AuthenticationStateProvider { pri...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using DilemaPrisionero; namespace DilemaPrisionero { class Juego { private List<Jugador> Jugadores; private int Rondas; ILogica Llogica; IMostrar Mostrar; public Juego(List<Juga...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Moving : MonoBehaviour { public float speed; public float throwbackAmt; float moveX; float moveY; public float xMin; public float xMax; public float yMin; public float yMax; // Use...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MemoryGameProject { public class FeedbackModel { public int id { get; set; } public int userid { get; set; } public...
namespace Web.ViewModels.Videos { public class ShowViewModel { public string Name { get; set; } public int VideoId { get; set; } public string VideoFileName { get; set; } public int ParentId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lesson3Exemple4LinqWithLamda { class Program { static void Main(string[] args) { List<Persson> perssons = new List<Persson>() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; public partial class Employee_Home : System.Web.UI.Page { protected void Page_Load(object sender, E...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ChatFrames")] public class ChatFrames : MonoBehaviour { public ChatFrames(IntPtr address) : this(address, "ChatFrames") { } public ChatFrames(IntPtr address, string className) : base(address, c...
using System; using PADI_DSTM; internal class TenThousand { private static void Main(string[] args) { bool res = false; int aborted = 0, committed = 0; PadiDstm.Init(); try { if ((args.Length > 0) && (args[0].Equals("C"))) { ...
using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Add_Change_Fields_To_Table_Embargo : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Descri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuInGame : MonoBehaviour { private int perdeuGame; public GameObject telaGameOver; // Update is called once per frame void Update() { perdeuGame = PatinhoController.compartilhaPato.perdeu; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ex00 { class Fourmi : Insecte { public Fourmi (int x, int y) : base (7,x,y) { } public override void Deplacer() { _abscisse += 10; // provient de la classe Insec...
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents an object that can be validated /// </summary> public interface IValidable { /// <summary> /// Is object in a valid state /// </summary> ...