text stringlengths 13 6.01M |
|---|
using System;
using System.ComponentModel;
using System.Threading.Tasks;
using AnimeViewer.Models;
using MvvmHelpers;
namespace AnimeViewer.ViewModels
{
public class AnimePageViewModel : BaseViewModel
{
private Anime _anime;
private bool _hasConnectionIssue;
private Episode _nextEpisod... |
using System;
using System.Data.SqlClient;
using System.IO;
using System.Reflection;
using Catalog.Api.Models;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Micro... |
using System;
using System.Collections.Generic;
using System.Linq;
using Sitecore.Data.Items;
namespace EMAAR.ECM.Foundation.SitecoreExtensions
{
public static class CommonUtility
{
public static string RemoveBreakTags(this string value)
{
return value.Replace("<br><br>", "<p></p>"... |
using BaumbetExercise.Models;
using System;
using System.Collections.Generic;
using System.Linq;
namespace BaumbetExercise.Repository
{
public class FixtureRepository
{
public List<Fixture> GetMatchByIdOfLeagueAndDate(Fixture fixture)
{
var filteredList = GetAllFixtures().Where(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMouseFollow : MonoBehaviour
{
public bool showCursor = false;
public float sensitivity;
void Start()
{
//showCursor = false;
}
// Update is called once per frame
void Update()
{
... |
//Problem 6. The Biggest of Five Numbers
//• Write a program that finds the biggest of five numbers by using only five if statements.
using System;
namespace Problem06TheBiggestOfFiveNumbers
{
class TheBiggestOfFiveNumbers
{
static void Main()
{
Console.Write("a = ");
... |
using System;
namespace Calculadora
{
class operaciones
{
static void Main(string[] args)
{5
suma();
}
static void suma(){
int n1=10, n2=89;
int suma=n1+n2;
Console.WriteLine(suma);
}
{
... |
using LeoESCTest.Components;
using Leopotam.Ecs;
using UnityEngine;
namespace LeoESCTest.Systems
{
/// <summary>
/// Destroys entities tagged with <see cref="DestroyTag"/>
/// Also destroys paired <see cref="GameObject"/> if it is present
/// </summary>
public class DestroySystem : IEcsRunSystem
... |
using Model.Models.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace eIVOGo.Models.ViewModel
{
public class InvoiceNumberApplyQueryViewModel: QueryViewModel
{
public string BusinessId { get; set; } = string.Empty;
public DateTime ApplyUpd... |
using Microsoft.EntityFrameworkCore;
using organisationsapi.Entites;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace organisationsapi.Context
{
public class OrganisationContext : DbContext
{
public DbSet<Organisation> Organi... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Set a flag ... |
using System;
using System.Runtime.Serialization;
namespace StratCorp.CorpSMS
{
[Serializable]
public class SMSServiceException : Exception
{
public SMSServiceException()
: base()
{
}
public SMSServiceException(string message)
: base(message)
... |
using UnityEngine;
using System.Collections;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
public class NetworkManager : MonoBehaviour
{
#region Singleton
private static NetworkManager _instance;
public s... |
namespace AppBase.Services.Model
{
public interface IModelBase
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour {
public Text agentsSelected;
private AgentController script;
void Update () {
// agentsSelected.text = "Agents selected: ";
// foreach (GameObject agent in Ga... |
using System;
using System.Collections.Generic;
using System.IO;
namespace Votos
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, int> registros = new Dictionary<string, int>();
string path = @"c:\temp\votos\registros.csv";
using (Str... |
namespace DefineClass
{
using System;
public struct Owner
{
private string firstName;
private string secondName;
public Owner(string firstName, string secondName)
: this()
{
this.FirstName = firstName;
this.SecondName = secondName;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using MySql.Data.MySqlClient;
using Models;
namespace DAL
{
/// <summary>
/// 员工数据访问类
/// </summary>
public class perInfo
{
public perInfo()
{ }
#region 成员方法
//tb_perInfo model = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using UiCommon;
namespace WebFormsUI
{
public abstract class PageBase : System.Web.UI.Page
{
private DataController m_DataController;
public PageBase()
{
this.m_DataController = new DataCon... |
using System;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using FinanceBot.Models.CommandsException;
using FinanceBot.Models.CommandsExceptions;
using FinanceBot.Models.EntityModels;
using FinanceBot.Models.Repository;
using FinanceBot.Views.Update;
using Telegram.Bot;
using ... |
using CsvHelper;
using CsvHelper.Configuration;
using CsvHelper.TypeConversion;
using AnnealingWPF.Common;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace AnnealingWPF.Helpers
{
public sealed class ResultMap: ClassMa... |
using mediateka.core;
using mediateka.Entity;
using mediateka.Entity.Player;
using mediateka.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace mediateka
{
class Mediateka
{
IView view;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AccountManagerFrontend.BusinessLogic;
using AccountManagerFrontend.DataModel;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
namespace AccountManagerFrontend.Pages
{
public class User... |
using System;
using System.Collections;
public class AStar
{
#region List fields
public static PriorityQueue openList, closedList;
#endregion
//calculate estimated cost(heuristic) to the goal
//We use Euclidean distance here
public static float HeuristicEstimateCost(Node curNode, Node goalNod... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerController : MonoBehaviour, IFrequency {
private float defaultSpeed;
private float defaultAcceleration;
public float maxDashTime = 1.0f;
public float dashStoppingSpeed = 0.... |
//------------------------------------------------------------------------------
// <copyright>
// Copyright (c) Microsoft Corporation. All Rights Reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Trettim.Settings;
using Trettim.Sicredi.DocumentLibrary.Entities;
namespace Trettim.Sicredi.DocumentLibrary.Services
{
public static class Param
{
#region " Properties "
public static string SiteURL
... |
using System;
using System.Collections;
using System.Collections.Generic;
using ObjectPooling;
using UnityEngine;
public class RoadIntitializer : MonoBehaviour
{
[SerializeField] private SOPoolableObject _PoolableSO;
[SerializeField] private int _RoadPlacementLimit = 20;
[SerializeField] private... |
namespace RestApi.Controllers
{
using RestApi.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using RestApi.Repository.Abstract;
public class UsersController : ApiController
{
private IRepository<User> _userRepo... |
namespace ProductShop.Client
{
using Data;
using Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
class Startup
{
#region Startup
static void Main(string[] args)
{
ProductShopConte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public Arms arms;
#region Borland's code
public enum Status
{
Stand,
Walk,
Run
}
[SerializeField] private AudioClip soundFirstLeg;
[SerializeFiel... |
using Volo.Abp.Http.Client.IdentityModel;
using Volo.Abp.Modularity;
namespace SoftDeleteTest.HttpApi.Client.ConsoleTestApp
{
[DependsOn(
typeof(SoftDeleteTestHttpApiClientModule),
typeof(AbpHttpClientIdentityModelModule)
)]
public class SoftDeleteTestConsoleApiClientModule : AbpModule... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Recycle_level : MonoBehaviour, ILevel {
// Use this for initialization
[SerializeField]
private float timerDuration = 1;
[SerializeField]
private float subtractAmount = 0.03f; //The step the ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data;
using System.Data.SqlClient;
namespace Kursovay
{
public partial class Form2 : Fo... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Web;
using System.Web.Hosting;
using System.Web.Mvc;
using System.Web.Mvc.Html;
using System.Web.Routing;
using ZiZhuJY.Common.Extensions;
using ZiZhuJY.Core;
namespace ZiZ... |
namespace JiraExtractor.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class JiraExtractor : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Assignees",
c => new
{
... |
using CMS_Database.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CMS_ShopOnline.Areas.Administration.Models
{
public class KhuyenMaiViewModel
{
public int Id { get; set; }
public string Ten { get; set; }
public DateTime NgayBD ... |
namespace TelesalesSchedule.Models.ViewModels
{
public class MonthlyView
{
public string Month { get; set; }
}
} |
namespace Discovery.Core.Enums
{
/// <summary>
/// 表示一个性别
/// </summary>
public enum Sex
{
/// <summary>
/// 男
/// </summary>
Male,
/// <summary>
/// 女
/// </summary>
Female,
/// <summary>
/// 保密
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FuckMe : MonoBehaviour
{
public Transform m_direction;
public Vector3 m_euleurRotation;
public Vector3 m_positionLocal;
void Update()
{
DrawLineAndSQuare();
}
private void DrawLineAndSQuare... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Threading.Tasks;
namespace Model
{
[ObjectEvent]
public class MatchComponentEvent : ObjectEvent<MatchComponent>, IAwake
{
public void Awake()
{
this.Get().Awake();
}
}
public class M... |
using System;
using System.Configuration;
using System.Linq;
using System.Text;
using NopSolutions.NopCommerce.BusinessLogic.Configuration.Settings;
using NopSolutions.NopCommerce.BusinessLogic.CustomerManagement;
using NopSolutions.NopCommerce.BusinessLogic.Infrastructure;
using NopSolutions.NopCommerce.Bu... |
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
private Animator animator;
public GameObject pistol, rifle;
public GameObject uiManager;
private float speed = 3.0f;
private float crawlDirection = 0.0f;
private float turningDirection = 0.0f;
private bool walkForw... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Sunny.Lib;
using Sunny.Lib.Extension;
namespace MultipleThreads
{
public class Helper
{
public static bool StartWo... |
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using System.IO;
using System.Threading.Tasks;
namespace Directions.Droid
{
[Activity(Label = "Directions", Icon = "@mipmap/icon", Theme = "@style/MainTheme"... |
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace ManipuladorDeXml.Model
{
[Serializable]
public class ObjParcelaAcordo
{
[XmlElement(ElementName = "ParcelasAcordo")]
public List<ParcelaAcordo> ParcelasAcordo { get; set; }
}
} |
// 01. Students have name and unique class number. Both teachers and students are people.
namespace SchoolClasses
{
public class Student : People
{
public Student(string name, int classNumber)
: base(name)
{
this.ClassNumber = classNumber;
}
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NicoLiveAlertTwitterWPF.ListViewClass
{
class AutoAddAutoAdmissionListViewData
{
public string CommunityName { get; set; }
public string ID { get; set; }
public... |
using System;
namespace Lab6.Entities.Task {
public class Task {
public Guid Id { get; }
public string Name { get; }
public string Description { get; set; }
public Guid Owner { get; set; }
public Status Status { get; set; }
public DateTime LastUpdate;
public... |
using System.Linq;
using Xamarin.Forms;
namespace UWCDemo
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
protected override void OnAppearing()
{
base.OnAppearing();
((MainViewModel)Bindi... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Globalization;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace MultipartPostC... |
namespace Aquariums.Tests
{
using NUnit.Framework;
using System;
using System.Text;
[TestFixture]
public class AquariumsTests
{
private Fish fish;
[SetUp]
public void Init()
{
this.fish = new Fish("Test");
}
[Test]
public void... |
using System;
using System.Collections.Generic;
namespace SANTI_WEB.Models
{
public partial class Prospects
{
public int PkProspects { get; set; }
public string Name { get; set; }
public string Telephone { get; set; }
public string Email { get; set; }
public string Comm... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace ApartmentManager
{
public partial class frmLayout : Form
{
public frmLayout()
{
InitializeComponent();
}
private void AddForm(Form frmCurrent)
{
//plContainer.Controls.Cle... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Grupo5_Hotel
{
public partial class Menu : Form
{
public Menu()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Projekt_1.Downloading
{
/// <summary>
/// Klasa do pobierania xml ze strony
/// </summary>
class DownloadFromXml
{
/// <summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace NTier.UI.Models
{
public class CartProductVM
{
public Guid Id { get; set; }
public string ProductName { get; set; }
public string ImagePath { get; set; }
public decimal UnitPrice { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace eIVOGo.Module.JsGrid
{
public partial class JsGridInitialization : System.Web.UI.UserControl
{
protected void Page_Load(object sender, EventArgs e)
... |
using CheckMySymptoms.Flow.ScreenSettings.Views;
using CheckMySymptoms.Forms.View;
using CheckMySymptoms.Forms.View.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckMySymptoms.Flow.Requests
{
public class SelectRequest : RequestBase
{
public MessageTemplateView... |
using System;
using System.Linq;
using System.Text;
namespace XCI_Organizer {
public static class XCI {
public class XCI_Header {
public byte[] Data;
public string Magic;
public byte CardSize1;
public long CardSize2;
public long HFS0Of... |
using System;
using System.Xml;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NGSTweaker
{
public partial class FormSettings : Form
{
priv... |
using System;
using System.Collections.Generic;
using System.Xml;
namespace SharpDL.Tiles
{
public class PropertyCollection : Dictionary<string, string>
{
public PropertyCollection()
{
}
public PropertyCollection(XmlNode node)
{
Utilities.ThrowExceptionIfIs... |
using BarinakProjesi.DATA.Context;
using Microsoft.EntityFrameworkCore;
namespace BarinakProjesi.DAL.Context
{
public class BarinakDbContext : DbContext
{
public BarinakDbContext(DbContextOptions<BarinakDbContext> options)
: base(options)
{ }
public DbSet<Asi> AsiTakvimi {... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DemoLinq.Models
{
public abstract class ModelObject
{
public int Id { get; set; }
}
}
|
static public bool CanConstruct(string ransomNote, string magazine) {
Dictionary<char, int> d = new Dictionary<char, int>();
char[] mArr = magazine.ToCharArray();
int mArrLength = mArr.Length;
for (int i = 0; i < mArrLength; i++) {
char c = mArr[i];
int v = 0;
if (d.TryGetValue(c... |
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tests
{
public class TestGame : Game
{
private readonly GraphicsDeviceManager _graphicsDeviceManager;
public TestGame()
{
_graphicsDeviceManager = new GraphicsDeviceManager(this);
RunOneFrame();
... |
using ProjectIris.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Web;
namespace ProjectIris.Utils
{
public class EncoderFactory
{
public static string EncodeIris(string Filename)
{
int ExitCode;
... |
using innovation4austria.logic;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace innovation4austria.web.Models.Buchung
{
public class BuchungAnlegenModel
{
public int RaumID { get; set; }
public int Fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
using System.Net.Mail;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Printing;
namespace WebAppl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AmorePostaggioMatchBrain
{
public static class CoppieUtility
{
public static List<Coppia> VariMatch (CSVElement element)
{
List<Coppia> temporanea = new List<Coppia>();
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
namespace EnhancedEditor
{
/// <summary>
/// Use this on a <see cref="string"/> to make it a folder selection field.
/// </s... |
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System;
using GoogleMobileAds.Api;
public class GameControl : MonoBehaviour
{
public static GameControl instance;
public GameObject gameOver... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game.Mono;
[Attribute38("Asset")]
public class Asset : MonoClass
{
public Asset(IntPtr address) : this(address, "Asset")
{
}
public Asse... |
namespace Triton.Game
{
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using Triton.Common;
public static class Input
{
[CompilerGenerated]
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bombIsChainReaktion : MonoBehaviour
{
public bool isChainreaction;
void Start()
{
isChainreaction = false;
}
}
|
// Copyright (c) 2007 - Dave Kerr
// http://www.dopecode.co.uk
//
//
// This file is part of SharpGL.
//
// SharpGL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the L... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using programmersdigest.MT940Parser.Parsing;
using System;
using System.IO;
using System.Text;
namespace MT940ParserTests
{
[TestClass]
public class StreamReaderExtensionsTests
{
#region StreamReader_Find
[TestMethod]
public void ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Sys... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TravellingBallControl : MonoBehaviour
{
float t = 120;
float D = 0;
Vector3 velocity = Vector3.zero, reflected = Vector3.zero;
public GameObject P1, P2, P3, P4, projected, projected2, bigline;
float lifeTi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using GoharSang.Models;
using GoharSang.Models.SelectedProps;
using GoharSang.Models.vmModel;
namespace GoharSang.Controllers
{
public class ExitOrderController : Controller
... |
using System.Linq;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace SOO
{
public static class Util
{
public static Vector3[] ToVector3(this Vector2[] vectors)
=> System.Array.ConvertAll<Vector2, Vector3>(vectors, v => v);
public static Vector2 Centr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Chpoi.SuitUp.Service;
using Chpoi.SuitUp.SSL;
using Chpoi.SuitUp.Util;
namespace Chpoi.SuitUp.ServiceImpl
{
class SslServiceImpl :SslService
{
public bool RunClient()
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Reflection;
namespace xy3d.tstd.lib.superTween{
public class SuperTweenScript : MonoBehaviour {
private Dictionary<int,SuperTweenUnit> dic;
private Dictionary<Action<float>,SuperTweenUnit> toDic;
private... |
using CQRS_Read_Infra.Persistence.Pessoa;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CQRS_Read_Application.Pessoas
{
public class PessoaService : IPessoaService
{
private readonly IPessoaRepository pessoaRepository;
public PessoaService(IPes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
namespace QuanLiXe
{
class MY_DB
{
SqlConnection conn = new SqlConnection(@"Data Source=(LocalDB)\MSSQLLocalDB;AttachDbFilename=C:\Users\... |
using System.Net;
namespace PlatformRacing3.Server.Game.User.Identifiers;
public interface IUserIdentifier
{
bool Matches(uint userId, uint socketId, IPAddress ipAddress);
} |
namespace Blorc.OpenIdConnect
{
using System;
using System.Collections.Generic;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components.Authorization;
public class OpenIdConnectAuthenticationStateProvider : AuthenticationStateProvider
{
pri... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using DilemaPrisionero;
namespace DilemaPrisionero
{
class Juego
{
private List<Jugador> Jugadores;
private int Rondas;
ILogica Llogica;
IMostrar Mostrar;
public Juego(List<Juga... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Moving : MonoBehaviour {
public float speed;
public float throwbackAmt;
float moveX;
float moveY;
public float xMin;
public float xMax;
public float yMin;
public float yMax;
// Use... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MemoryGameProject
{
public class FeedbackModel
{
public int id { get; set; }
public int userid { get; set; }
public... |
namespace Web.ViewModels.Videos
{
public class ShowViewModel
{
public string Name { get; set; }
public int VideoId { get; set; }
public string VideoFileName { get; set; }
public int ParentId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lesson3Exemple4LinqWithLamda
{
class Program
{
static void Main(string[] args)
{
List<Persson> perssons = new List<Persson>()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
public partial class Employee_Home : System.Web.UI.Page
{
protected void Page_Load(object sender, E... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("ChatFrames")]
public class ChatFrames : MonoBehaviour
{
public ChatFrames(IntPtr address) : this(address, "ChatFrames")
{
}
public ChatFrames(IntPtr address, string className) : base(address, c... |
using System;
using PADI_DSTM;
internal class TenThousand
{
private static void Main(string[] args)
{
bool res = false;
int aborted = 0, committed = 0;
PadiDstm.Init();
try
{
if ((args.Length > 0) && (args[0].Equals("C")))
{
... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace SGDE.DataEFCoreSQL.Migrations
{
public partial class Add_Change_Fields_To_Table_Embargo : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Descri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuInGame : MonoBehaviour
{
private int perdeuGame;
public GameObject telaGameOver;
// Update is called once per frame
void Update()
{
perdeuGame = PatinhoController.compartilhaPato.perdeu;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Ex00
{
class Fourmi : Insecte
{
public Fourmi (int x, int y) : base (7,x,y)
{
}
public override void Deplacer()
{
_abscisse += 10; // provient de la classe Insec... |
/// <summary>
/// Scribble.rs ♯ namespace
/// </summary>
namespace ScribblersSharp
{
/// <summary>
/// An interface that represents an object that can be validated
/// </summary>
public interface IValidable
{
/// <summary>
/// Is object in a valid state
/// </summary>
... |
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