text stringlengths 13 6.01M |
|---|
using Infra;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AmazonQuestion.cs
{
public class _003_RebuildTree
{
/*
* 用pre-order in-order sequence重构binary tree.
* I have to assume in pre order and in order ... |
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace ReadyGamerOne.Utility
{
public static class ComponentExtension
{
public static T GetComponent<T>(this Component self, string transformPath)
where T : Component
{
if (!self)
return nu... |
namespace System.Collections.Immutable
{
using System;
internal interface ISecurePooledObjectUser
{
Guid PoolUserId { get; }
}
}
|
using AppDuoXF.Models;
using Xamarin.Forms;
using AppDuoXF.Enums;
using AppDuoXF.ContentViews;
namespace AppDuoXF.Templates
{
public class StoreItemDataTemplate : DataTemplateSelector
{
private readonly DataTemplate _sell;
private readonly DataTemplate _ads;
private readonly DataTempla... |
using BenchmarkDotNet.Attributes;
using Goop;
using System;
using System.Text;
namespace GoopBenchmark
{
public class StringBuilderFormatting
{
private int a = 1;
private float b = 2;
private string c = "3";
private object d = new Exception("ex");
private DateTime e = DateTime.Now;
[Benchmark]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Binding.ControlWrappers;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ASPBinding.ControlWrappers
{
public class WebformControl<T> : WebformControl, IBindingTarget<T> where T: class
{
public... |
using JKMServices.DAL.CRM.common;
using JKMServices.DTO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using Utility;
using Utility.Logger;
namespace JKMServices.DAL.CRM
{
public class PaymentDetails : IPaymentDetails
{
... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
namespace Microsoft.PowerShell.EditorServices.CodeLenses
{
/// <summary>
/// Represents data expected back in an LSP CodeLens response.
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NgTs.DataAccess
{
public delegate void RepositoryEventsHandler(RepositoryEventsArgs e);
public enum DBActions
{
Create = 0,
Read = 1,
Update = 2,
... |
using UnityEngine;
using System.Collections;
public class FunctionViewer : MonoBehaviour {
public int n;
public float upperBound = 10;
public int nDrawPoints = 100;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnDrawGizmos() {
... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookPaymentOptions
{
/// <summary>
/// Whether the business ... |
using HaloSharp.Exception;
using HaloSharp.Model;
using HaloSharp.Query.Metadata;
namespace HaloSharp.Validation.Metadata
{
public static class GetMapVariantValidator
{
public static void Validate(this GetMapVariant getMapVariant)
{
var validationResult = new ValidationResult();
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.Query;
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xun... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DataAccess.Operations
{
public class DBBase
{
protected static DateTime MinSQLDate = new DateTime(1753, 1, 1);
public int GetInt32(object dataRowObject)
{
return GetInt32(dataRowObject, 0);
... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Tuna.Helpers;
using Tuna.Models;
namespace Tuna.Controllers
{
[ApiController]
public class HouseholdController : ControllerBase
{... |
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Graphics;
using Android.OS;
using Android.Preferences;
using Android.Support.V4.Widget;
using Android.Support.V7.App;
using Android.Util;
using Android.Views;
using Android.Widget;
using Java.Lang;
using JKMAndroidApp.Common;
using JKMAn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace demoframework.Utilities
{
public static class RandomString
{
public static string GenerateRandomString(int length, Random random)
{
string characters = "012... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace AddToFilterValue.Entities
{
[Table("tblFilterNameHW3")]
public class FilterName
{
[Key]
public int Id { get; set; }
... |
using System;
using NUnit.Framework;
namespace Radex.Tsp.UnitTest
{
[TestFixture]
public class RouteTests
{
#region Helpers
private static readonly Random rnd = new Random((int)DateTime.Now.ToBinary());
public static void AssignRandomRoute(Route route, NodeList nodeList)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace RNC.Couches
{
public class CoucheEntree:CoucheBase
{
public CoucheEntree()
{
}
public CoucheEntree(String label, Size kernel)
{
Label = labe... |
using SQLite.Net;
using SQLite.Net.Platform.WinRT;
using System.Collections.ObjectModel;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace SQLite
{
/// <summary>
/// An empty page that can... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using BUS;
using ControlLocalizer;
using System.IO;
using System.Data.SqlClient;
using DevExpr... |
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Utils.Redis
{
public class RemoteSemaphore
{
public class SemaphoreTakeResult
{
public bool IsSuccess { get; internal set; }
public Guid... |
namespace System.Linq
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public static partial class FastLinq
{
internal static ArraySkipTakeReverseList<T> Reverse<T>(
this T[] source)
{
... |
namespace MessagingExampleApp.Interfaces
{
public enum MessageType
{
Create,
Update
}
public interface IMessage<T>
{
MessageType Type { get; }
T Item { get; }
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Minigame5
{
public class ButtonToggle : MonoBehaviour
{
#region variables
public Vector3 targetVector;
public UISprite spriteDescription;
public List<UISprite> listSpriteActive;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using System.Web.Security;
namespace Leads
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()... |
namespace CollegeCourses.Models
{
public class Course
{
public string PrerequisiteTitle { get; set; }
public Course PrerequisiteCourse { get; set; }
public string Title { get; set; }
}
} |
using System;
namespace ALM.Reclutamiento.Entidades
{
[Serializable]
public class EFormas
{
private bool yaPintadoEnMenu = false;
public int IdForma { get; set; }
public string ClaveCodigo { get; set; }
public string Nombre { get; set; }
public bool EsOpcionMenu { g... |
namespace WagahighChoices.Toa.X11
{
public static class PredefinedAtoms
{
public const uint PRIMARY = 1;
public const uint SECONDARY = 2;
public const uint ARC = 3;
public const uint ATOM = 4;
public const uint BITMAP = 5;
public const uint CARDINAL = 6;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleGenerator : MonoBehaviour
{
[SerializeField]
private GameObject obstacle;
[SerializeField]
private float obstacleHeightOffset = 1f;
[SerializeField]
private float maxTimeToSpawnObstacles = 1.7f... |
using System;
using System.Collections.Generic;
namespace Client.Simulation
{
public class World
{
public UInt64 Ticks { get; private set; } = 0;
private readonly List<Player> _players = new List<Player>();
public IEnumerable<Player> Players => _players;
private Player _player... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class CharacterCollection : Singleton<CharacterCollection> {
[System.Serializable]
public class CharacterModel{
public int order;
publi... |
using System;
namespace B01_03_Rechteck_OOProg {
public class Rechteck {
#region fields
// Objektvariable
private int _id;
private double _breite;
private double _hoehe;
// Klassenvariable (Klassenvariable)
private static int lfdNr = 1;
#endregio... |
using System;
namespace Project_Stack
{
//A Stack is a data structure for storing a list of elements in a LIFO(last in, first out) fashion.
//Design a class called Stack with three methods.
//void Push(object obj)
//object Pop()
//void Clear()
//The Push() method stores the given object on top... |
using Microsoft.EntityFrameworkCore;
namespace ProdsCategories.Models
{
public class ProdCateContext: DbContext
{
public ProdCateContext(DbContextOptions options) : base(options) { }
public DbSet<Product> Products {get; set;}
public DbSet<Category> Categories {get; set;}
public... |
using System;
namespace KRF.Core.Entities.Customer
{
public class JobDocument
{
/// <summary>
/// Unique Identifier
/// </summary>
public int ID { get; set; }
/// <summary>
/// JOB ID from Estimate class
/// </summary>
public int JobID { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Psub.DataService.DTO;
using Psub.DataAccess.Abstract;
using Psub.DataService.Abstract;
using Psub.Domain.Entities;
using psub.net.Shared.Abstract;
namespace Psub.DataService.Concrete
{
public class PublicationService : IPub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FroggerHotSpot : MonoBehaviour
{
private float StoredValue;
public float HeatValue;
public bool playerInside;
private GameObject player;
private void OnTriggerEnter(Collider other)
{
if (oth... |
using ITQJ.Domain.DTOs;
using ITQJ.WebClient.Models;
using ITQJ.WebClient.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace ITQJ.WebClient.Controllers
{
public class PersonalInfoController ... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Collections;
using System.Da... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("MatchingPopupDisplay")]
public class MatchingPopupDisplay : TransitionPopup
{
public MatchingPopupDisplay(IntPtr ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NavigationFinal
{
//this interface for bringing your native file path of database to your xamerin forms
public interface ILocalFileHelper
{
String getLocalFilePath(String fileName);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace Gensokyo.Xaml.ColorSpace
{
public static class HSBColorSpace
{
static double H(double r, double g, double b, double max, double delta)
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameLogic : MonoBehaviour
{
public float m_timeStart=60;
private float m_timeLeft;
public Text m_score;
public Text m_time;
public b... |
namespace _04.TriangleSurface
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*Write methods that calculate the surface of a triangle by given:
Side and an altitude to it;
Three sides;
Two sides and an an... |
using Exam_Online.Models.Question;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Exam_Online.Data
{
public class ApplicationDbContext : DbContext
{
public ApplicationDbContext(DbContextOptions options) : ... |
using System;
using System.Collections.Generic;
using System.Text;
using TanoApp.Data.EF.EF;
using TanoApp.Data.Entities;
using TanoApp.Data.IRepositories;
namespace TanoApp.Data.EF.Repositories
{
public class PermissionRepository : EFRepository<Permission, int>, IPermissionRepository
{
public Permiss... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moonmile.XmlDom;
namespace TestXmlDom
{
/// <summary>
/// UnitTest1 の概要の説明
/// </summary>
[TestClass]
public class TestXmlDom
{
public TestXmlDom()
{
//
// TO... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringFindSmallestUniqueSequence
{
class Program
{
static void Main(string[] args)
{
}
//First identify all of the unique characters ie the characters w... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace projekt0._1.Controllers
{
public class O_namaController : Controller
{
public ActionResult Index()
{
return View();
}
public ActionResult knjigovods... |
using Hybrid;
using Hybrid.Application.Services;
using Hybrid.Application.Services.Extensions;
using Hybrid.Configuration;
using Hybrid.IocFactory;
using Hybrid.Localization;
using Hybrid.Localization.Configuration;
using Hybrid.Localization.Dictionaries;
using Hybrid.Localization.Sources;
using Hybrid.Localization.So... |
using Hybrid.AspNetCore.Mvc.Views;
namespace Hybrid.Quartz.Dashboard.Views
{
public abstract class QuartzRazorPage<TModel> : BaseRazorPage<TModel>
{
protected QuartzRazorPage()
{
LocalizationSourceName = QuartzConsts.LocalizationSourceName;
}
}
} |
using UnityEngine;
using System.Collections;
// リープモーション テスト
public class TestLeap : MonoBehaviour {
// 物理演算
Rigidbody rigi;
// Use this for initialization
void Start ()
{
rigi = gameObject.GetComponent<Rigidbody>();
rigi.AddForce(new Vector3(30, 0));
}
// Update is called once per frame
void Update ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Zhouli.Common.Expansion;
namespace ZhouliGenerateCode
{
public class CreateCode
{
private static List<string> listBLLClass;
private static List<string> listDALClass;
private sta... |
using System;
using System.Linq;
using System.Reactive;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Joins;
using System.Reactive.Linq;
using System.Reactive.PlatformServices;
using System.Reactive.Subjects;
using System.Reactive.Threading;
using Microsoft.Vis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PickUpObject : MonoBehaviour {
float throwForce = 600;
public bool canHold = true;
GameObject player;
AmbientLights al;
Transform guide;
Color objColor;
public bool isHolding = false;
floa... |
using System;
class Circle : Shape
{
public Circle(double radius)
: base(radius, radius)
{
}
public override double CalculateSurface()
{
double surface = Math.PI * this.Width * this.Width;
return surface;
}
}
|
using UnityEngine;
using System.Collections;
using System;
public class HpItem : IItem
{
[SerializeField]
private int HealValue;
protected override void Awake()
{
base.Awake();
}
public override void UseItem(ICharacter owner)
{
SfxManager.Instance.Play(SfxType.Item_GetHp)... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Managers;
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Models;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using Serilog;
usin... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
//Controller for battle scenes
public class BattleController : MonoBehaviour {
//Singleton battle manager
private static BattleController shared;
//Configuration Values
public float cursorSpeed = 10;... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace EnhancedEditor.Editor {
/// <summary>
... |
using System;
namespace Aqueduct.Presentation
{
public abstract class AbstractPresenter<TView>
: AbstractPresenter where TView : IAbstractView
{
public new TView View
{
get { return (TView)base.View; }
set { base.View = value; }
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpCalculator.BO
{
public static class CalculatorService
{
public static string ParseInput(string previousInput, string currentInput)
{
if (previousInput... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="InfoEdit.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------------... |
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
/**
* Script to save and load player and game progress data from disc
*/
public static class SaveSystem
{
// Function to save player progress data to disk
public static void SavePlayer(PlayerController player)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MobilePhone
{
public class GSM
{
private const decimal pricePerMinute = 0.21M;
private string model;
private string manufacturer;
private string owner;... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using MMSCAN;
using System.Diagnostics;
namespace ScannerWinMobile
{
public partial class MovingTypeAdditionalInfoFor... |
namespace MonoGame.Extended.NuclexGui
{
/// <summary>Stores a size or location on one axis</summary>
/// <remarks>
/// <para>
/// Any position or size in GUI uses a combined position consisting
/// of a fraction and an offset. The fraction specifies the position or size as a
... |
using LAP_PowerMining.Core.Authorization;
using LAP_PowerMining.Core.Controllers;
using LAP_PowerMining.Core.Enums;
using LAP_PowerMining.Core.Services;
using LAP_PowerMining.Models.ViewModels.Account;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace... |
namespace SocialNetwork.Data
{
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using SocialNetwork.Models;
public class SocialNetworkContext : DbContext
{
public SocialNetworkContext() :
base("SocialNetworkDb")
{
... |
using NetBattle.Structure;
namespace NetBattle.Field.Entities {
public class BombEntity : TemporaryEntity {
public BombEntity(Owner owner, FieldEntity parent = null) : base(owner, parent) {
}
public override void RegistrationPhase() {
}
public override void ControlPhase() ... |
/*
* ProWritingAid API V2
*
* Official ProWritingAid API Version 2
*
* OpenAPI spec version: v2
* Contact: hello@prowritingaid.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using NUnit.Framework;
using System;
using System.Linq;
using System.IO;
using System.Collections.Generic;
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Recall
{
public class Page
{
public int id;
public int number;
public string text;
public Page(int id, int number, string text)
{
this.id = id;
this.number = numb... |
using AutoMapper;
using KekManager.Data.Models;
using KekManager.Domain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KekManager.Data
{
public class DataMapperProfile : Profile
{
public DataMapperProfile()
{
CreateMap<LearningProgr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.DataModel
{
/// <summary>
/// 数据模型的帮助方法
/// </summary>
public static class DataModelHelpers
{
private static System.Collections.Concurren... |
using Assets.Scripts.Utilities;
using UnityEngine;
namespace Assets.Scripts.Weapons.SeekerBeam {
public class PivotBehaviour : MonoBehaviour {
Transform rangeField;
HingeJoint2D hingeJoint2D;
void Start() {
rangeField = GameObject.FindWithTag("SeekerBeamController").transfor... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GlobalDevelopment.SocialNetworks.Facebook.Models
{
public class FacebookMailingAddress
{
/// <summary>
/// The email address ID.... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using FluentAssertions;
using Moq;
using Xunit;
namespace Microsoft.CodeAnalysis.Sarif.Multitool
{
public class RewriteCommandTests
{
[Fact]
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Mime;
using System.Web;
using System.Web.Mvc;
using RecipeWebRole.DataAccess;
using RecipeWebRole.Models;
namespace RecipeWebRole.Controllers
{
public class ImageController : Controller
{
private reado... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
namespace PricingService
{
public class FileBasedProductRepository : IProductRepository
{
private List<Product> products;
... |
namespace YouTubePlaylistsSystem.Data.Services.Contracts
{
using Models;
public interface IRatingServices
{
Rate GetByAuthorIdAndArticledId(string userId, int articleId);
void ChangeRate(string userId, int articleId);
void CreateRate(Rate like);
}
}
|
using UnityEngine;
using System.Collections;
public class MyActionClick : IClick
{
public override void Click()
{
print("Click !");
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
[SLua.CustomLuaClass]
public class TileMapGraph : MonoBehaviour
{
[Serializable]
public class TileTypeDictionary : SerializableDictionary<int, TileType> { }
[SLua.DoNotT... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Eventing;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task3
{
public static class Archive
{
public static List<string> Log {get; private set;}
static Archive()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Net.Sockets;
using System.Net;
namespace SecretWordGameServer
{
public... |
using System;
using FluentAssertions;
using Microsoft.Azure.Functions.Worker.Extensions.OpenApi.Core.Extensions.Tests.Fakes;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
namespace Microsoft.Azure.Functions.Worker.Extensions.OpenApi.Tests
{
[TestClass]
public class HttpRequestObjectTests
... |
using Extension;
using UnityEditor;
using UnityEngine;
using Zenject;
namespace Lonely.Editor
{
/// <summary>
/// Editor에서는 GameObject 생성으로 Inject하는 것이 안됨. 그래서 Inject없이 강제 생성
/// </summary>
public class UIFactory : IFactory<Canvas>
{
#region Explicit Interface
Canvas IFactory<Canv... |
using Caliburn.Micro;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TacticalMaddiAdminTool.Helpers;
using TacticalMaddiAdminTool.Services;
using TacticalMaddiAdminTool.ViewModels;
namespace TacticalMaddiAdminTool
{
public class Bootstrapper : BootstrapperBase
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using WebAppVue.M... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckMySymptoms.Flow.Options
{
public class InitialOptions
{
#region Properties
public string InitialModule { get; set; }
#endregion Properties
}
}
|
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Threading;
using System.Net;
using DotNetNuke.Common;
using DotNetNuke.Entities.Portals;
usi... |
//
// Class.cs: Represents a C++ class
//
// Author:
// Alexander Corrado (alexander.corrado@gmail.com)
// Andreia Gaita (shana@spoiledcat.net)
// Zoltan Varga <vargaz@gmail.com>
//
// Copyright (C) 2011 Novell Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this soft... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class PersistenceManager : MonoBehaviour {
// FOR NOW NO NETWORK STUFF, STORED LOCALLY,
//TODO HUGE TODO
public delegate void PlayerBlobLoadedDelegate( PlayerBlob playerBlob );
private WWW _fileWWW = null;
private PlayerBlobLo... |
using System;
using System.Globalization;
using System.Windows.Data;
namespace Shunxi.App.CellMachine.Converters
{
public class DateTimeToStringConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo language)
{
try
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Win... |
using System;
namespace MODEL.SYSTEM
{
/// <summary>
/// 实体类 AttachFilesModel
/// 编写者:
/// 日期:2015/2/7 星期六 1:25:15
/// </summary>
public class AttachFilesModel
{
private int id=0;
private int fkid=0;
private string attachname=string.Empty;
... |
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