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using Infra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AmazonQuestion.cs { public class _003_RebuildTree { /* * 用pre-order in-order sequence重构binary tree. * I have to assume in pre order and in order ...
using System; using UnityEngine; using UnityEngine.Assertions; namespace ReadyGamerOne.Utility { public static class ComponentExtension { public static T GetComponent<T>(this Component self, string transformPath) where T : Component { if (!self) return nu...
namespace System.Collections.Immutable { using System; internal interface ISecurePooledObjectUser { Guid PoolUserId { get; } } }
using AppDuoXF.Models; using Xamarin.Forms; using AppDuoXF.Enums; using AppDuoXF.ContentViews; namespace AppDuoXF.Templates { public class StoreItemDataTemplate : DataTemplateSelector { private readonly DataTemplate _sell; private readonly DataTemplate _ads; private readonly DataTempla...
using BenchmarkDotNet.Attributes; using Goop; using System; using System.Text; namespace GoopBenchmark { public class StringBuilderFormatting { private int a = 1; private float b = 2; private string c = "3"; private object d = new Exception("ex"); private DateTime e = DateTime.Now; [Benchmark] public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Binding.ControlWrappers; using System.Web.UI; using System.Web.UI.WebControls; namespace ASPBinding.ControlWrappers { public class WebformControl<T> : WebformControl, IBindingTarget<T> where T: class { public...
using JKMServices.DAL.CRM.common; using JKMServices.DTO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net; using System.Text; using Utility; using Utility.Logger; namespace JKMServices.DAL.CRM { public class PaymentDetails : IPaymentDetails { ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // namespace Microsoft.PowerShell.EditorServices.CodeLenses { /// <summary> /// Represents data expected back in an LSP CodeLens response. /// </summary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NgTs.DataAccess { public delegate void RepositoryEventsHandler(RepositoryEventsArgs e); public enum DBActions { Create = 0, Read = 1, Update = 2, ...
using UnityEngine; using System.Collections; public class FunctionViewer : MonoBehaviour { public int n; public float upperBound = 10; public int nDrawPoints = 100; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnDrawGizmos() { ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookPaymentOptions { /// <summary> /// Whether the business ...
using HaloSharp.Exception; using HaloSharp.Model; using HaloSharp.Query.Metadata; namespace HaloSharp.Validation.Metadata { public static class GetMapVariantValidator { public static void Validate(this GetMapVariant getMapVariant) { var validationResult = new ValidationResult(); ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Query; using Microsoft.EntityFrameworkCore.TestUtilities; using Xun...
using System; using System.Collections.Generic; using System.Text; namespace DataAccess.Operations { public class DBBase { protected static DateTime MinSQLDate = new DateTime(1753, 1, 1); public int GetInt32(object dataRowObject) { return GetInt32(dataRowObject, 0); ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Tuna.Helpers; using Tuna.Models; namespace Tuna.Controllers { [ApiController] public class HouseholdController : ControllerBase {...
using Android.App; using Android.Content; using Android.Content.PM; using Android.Graphics; using Android.OS; using Android.Preferences; using Android.Support.V4.Widget; using Android.Support.V7.App; using Android.Util; using Android.Views; using Android.Widget; using Java.Lang; using JKMAndroidApp.Common; using JKMAn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace demoframework.Utilities { public static class RandomString { public static string GenerateRandomString(int length, Random random) { string characters = "012...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace AddToFilterValue.Entities { [Table("tblFilterNameHW3")] public class FilterName { [Key] public int Id { get; set; } ...
using System; using NUnit.Framework; namespace Radex.Tsp.UnitTest { [TestFixture] public class RouteTests { #region Helpers private static readonly Random rnd = new Random((int)DateTime.Now.ToBinary()); public static void AssignRandomRoute(Route route, NodeList nodeList) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace RNC.Couches { public class CoucheEntree:CoucheBase { public CoucheEntree() { } public CoucheEntree(String label, Size kernel) { Label = labe...
using SQLite.Net; using SQLite.Net.Platform.WinRT; using System.Collections.ObjectModel; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; // The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238 namespace SQLite { /// <summary> /// An empty page that can...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL; using BUS; using ControlLocalizer; using System.IO; using System.Data.SqlClient; using DevExpr...
using StackExchange.Redis; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Utils.Redis { public class RemoteSemaphore { public class SemaphoreTakeResult { public bool IsSuccess { get; internal set; } public Guid...
namespace System.Linq { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static partial class FastLinq { internal static ArraySkipTakeReverseList<T> Reverse<T>( this T[] source) { ...
namespace MessagingExampleApp.Interfaces { public enum MessageType { Create, Update } public interface IMessage<T> { MessageType Type { get; } T Item { get; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Minigame5 { public class ButtonToggle : MonoBehaviour { #region variables public Vector3 targetVector; public UISprite spriteDescription; public List<UISprite> listSpriteActive;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using System.Web.Security; namespace Leads { public class MvcApplication : System.Web.HttpApplication { protected void Application_Start()...
namespace CollegeCourses.Models { public class Course { public string PrerequisiteTitle { get; set; } public Course PrerequisiteCourse { get; set; } public string Title { get; set; } } }
using System; namespace ALM.Reclutamiento.Entidades { [Serializable] public class EFormas { private bool yaPintadoEnMenu = false; public int IdForma { get; set; } public string ClaveCodigo { get; set; } public string Nombre { get; set; } public bool EsOpcionMenu { g...
namespace WagahighChoices.Toa.X11 { public static class PredefinedAtoms { public const uint PRIMARY = 1; public const uint SECONDARY = 2; public const uint ARC = 3; public const uint ATOM = 4; public const uint BITMAP = 5; public const uint CARDINAL = 6; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleGenerator : MonoBehaviour { [SerializeField] private GameObject obstacle; [SerializeField] private float obstacleHeightOffset = 1f; [SerializeField] private float maxTimeToSpawnObstacles = 1.7f...
using System; using System.Collections.Generic; namespace Client.Simulation { public class World { public UInt64 Ticks { get; private set; } = 0; private readonly List<Player> _players = new List<Player>(); public IEnumerable<Player> Players => _players; private Player _player...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.IO; public class CharacterCollection : Singleton<CharacterCollection> { [System.Serializable] public class CharacterModel{ public int order; publi...
using System; namespace B01_03_Rechteck_OOProg { public class Rechteck { #region fields // Objektvariable private int _id; private double _breite; private double _hoehe; // Klassenvariable (Klassenvariable) private static int lfdNr = 1; #endregio...
using System; namespace Project_Stack { //A Stack is a data structure for storing a list of elements in a LIFO(last in, first out) fashion. //Design a class called Stack with three methods. //void Push(object obj) //object Pop() //void Clear() //The Push() method stores the given object on top...
using Microsoft.EntityFrameworkCore; namespace ProdsCategories.Models { public class ProdCateContext: DbContext { public ProdCateContext(DbContextOptions options) : base(options) { } public DbSet<Product> Products {get; set;} public DbSet<Category> Categories {get; set;} public...
using System; namespace KRF.Core.Entities.Customer { public class JobDocument { /// <summary> /// Unique Identifier /// </summary> public int ID { get; set; } /// <summary> /// JOB ID from Estimate class /// </summary> public int JobID { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Psub.DataService.DTO; using Psub.DataAccess.Abstract; using Psub.DataService.Abstract; using Psub.Domain.Entities; using psub.net.Shared.Abstract; namespace Psub.DataService.Concrete { public class PublicationService : IPub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FroggerHotSpot : MonoBehaviour { private float StoredValue; public float HeatValue; public bool playerInside; private GameObject player; private void OnTriggerEnter(Collider other) { if (oth...
 using ITQJ.Domain.DTOs; using ITQJ.WebClient.Models; using ITQJ.WebClient.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ITQJ.WebClient.Controllers { public class PersonalInfoController ...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections; using System.Da...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("MatchingPopupDisplay")] public class MatchingPopupDisplay : TransitionPopup { public MatchingPopupDisplay(IntPtr ...
using System; using System.Collections.Generic; using System.Text; namespace NavigationFinal { //this interface for bringing your native file path of database to your xamerin forms public interface ILocalFileHelper { String getLocalFilePath(String fileName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace Gensokyo.Xaml.ColorSpace { public static class HSBColorSpace { static double H(double r, double g, double b, double max, double delta) ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameLogic : MonoBehaviour { public float m_timeStart=60; private float m_timeLeft; public Text m_score; public Text m_time; public b...
namespace _04.TriangleSurface { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /*Write methods that calculate the surface of a triangle by given: Side and an altitude to it; Three sides; Two sides and an an...
using Exam_Online.Models.Question; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Exam_Online.Data { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions options) : ...
using System; using System.Collections.Generic; using System.Text; using TanoApp.Data.EF.EF; using TanoApp.Data.Entities; using TanoApp.Data.IRepositories; namespace TanoApp.Data.EF.Repositories { public class PermissionRepository : EFRepository<Permission, int>, IPermissionRepository { public Permiss...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moonmile.XmlDom; namespace TestXmlDom { /// <summary> /// UnitTest1 の概要の説明 /// </summary> [TestClass] public class TestXmlDom { public TestXmlDom() { // // TO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringFindSmallestUniqueSequence { class Program { static void Main(string[] args) { } //First identify all of the unique characters ie the characters w...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace projekt0._1.Controllers { public class O_namaController : Controller { public ActionResult Index() { return View(); } public ActionResult knjigovods...
using Hybrid; using Hybrid.Application.Services; using Hybrid.Application.Services.Extensions; using Hybrid.Configuration; using Hybrid.IocFactory; using Hybrid.Localization; using Hybrid.Localization.Configuration; using Hybrid.Localization.Dictionaries; using Hybrid.Localization.Sources; using Hybrid.Localization.So...
using Hybrid.AspNetCore.Mvc.Views; namespace Hybrid.Quartz.Dashboard.Views { public abstract class QuartzRazorPage<TModel> : BaseRazorPage<TModel> { protected QuartzRazorPage() { LocalizationSourceName = QuartzConsts.LocalizationSourceName; } } }
using UnityEngine; using System.Collections; // リープモーション テスト public class TestLeap : MonoBehaviour { // 物理演算 Rigidbody rigi; // Use this for initialization void Start () { rigi = gameObject.GetComponent<Rigidbody>(); rigi.AddForce(new Vector3(30, 0)); } // Update is called once per frame void Update ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Zhouli.Common.Expansion; namespace ZhouliGenerateCode { public class CreateCode { private static List<string> listBLLClass; private static List<string> listDALClass; private sta...
using System; using System.Linq; using System.Reactive; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Joins; using System.Reactive.Linq; using System.Reactive.PlatformServices; using System.Reactive.Subjects; using System.Reactive.Threading; using Microsoft.Vis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PickUpObject : MonoBehaviour { float throwForce = 600; public bool canHold = true; GameObject player; AmbientLights al; Transform guide; Color objColor; public bool isHolding = false; floa...
using System; class Circle : Shape { public Circle(double radius) : base(radius, radius) { } public override double CalculateSurface() { double surface = Math.PI * this.Width * this.Width; return surface; } }
using UnityEngine; using System.Collections; using System; public class HpItem : IItem { [SerializeField] private int HealValue; protected override void Awake() { base.Awake(); } public override void UseItem(ICharacter owner) { SfxManager.Instance.Play(SfxType.Item_GetHp)...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Models; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; usin...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using UnityEngine.UI; //Controller for battle scenes public class BattleController : MonoBehaviour { //Singleton battle manager private static BattleController shared; //Configuration Values public float cursorSpeed = 10;...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; namespace EnhancedEditor.Editor { /// <summary> ...
using System; namespace Aqueduct.Presentation { public abstract class AbstractPresenter<TView> : AbstractPresenter where TView : IAbstractView { public new TView View { get { return (TView)base.View; } set { base.View = value; } } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpCalculator.BO { public static class CalculatorService { public static string ParseInput(string previousInput, string currentInput) { if (previousInput...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="InfoEdit.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------------...
using UnityEngine; using System.IO; using System.Runtime.Serialization.Formatters.Binary; /** * Script to save and load player and game progress data from disc */ public static class SaveSystem { // Function to save player progress data to disk public static void SavePlayer(PlayerController player) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { public class GSM { private const decimal pricePerMinute = 0.21M; private string model; private string manufacturer; private string owner;...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using MMSCAN; using System.Diagnostics; namespace ScannerWinMobile { public partial class MovingTypeAdditionalInfoFor...
namespace MonoGame.Extended.NuclexGui { /// <summary>Stores a size or location on one axis</summary> /// <remarks> /// <para> /// Any position or size in GUI uses a combined position consisting /// of a fraction and an offset. The fraction specifies the position or size as a ...
using LAP_PowerMining.Core.Authorization; using LAP_PowerMining.Core.Controllers; using LAP_PowerMining.Core.Enums; using LAP_PowerMining.Core.Services; using LAP_PowerMining.Models.ViewModels.Account; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace...
namespace SocialNetwork.Data { using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using SocialNetwork.Models; public class SocialNetworkContext : DbContext { public SocialNetworkContext() : base("SocialNetworkDb") { ...
using NetBattle.Structure; namespace NetBattle.Field.Entities { public class BombEntity : TemporaryEntity { public BombEntity(Owner owner, FieldEntity parent = null) : base(owner, parent) { } public override void RegistrationPhase() { } public override void ControlPhase() ...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using NUnit.Framework; using System; using System.Linq; using System.IO; using System.Collections.Generic; ...
using System; using System.Collections.Generic; using System.Linq; namespace Recall { public class Page { public int id; public int number; public string text; public Page(int id, int number, string text) { this.id = id; this.number = numb...
using AutoMapper; using KekManager.Data.Models; using KekManager.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KekManager.Data { public class DataMapperProfile : Profile { public DataMapperProfile() { CreateMap<LearningProgr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 数据模型的帮助方法 /// </summary> public static class DataModelHelpers { private static System.Collections.Concurren...
using Assets.Scripts.Utilities; using UnityEngine; namespace Assets.Scripts.Weapons.SeekerBeam { public class PivotBehaviour : MonoBehaviour { Transform rangeField; HingeJoint2D hingeJoint2D; void Start() { rangeField = GameObject.FindWithTag("SeekerBeamController").transfor...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookMailingAddress { /// <summary> /// The email address ID....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using FluentAssertions; using Moq; using Xunit; namespace Microsoft.CodeAnalysis.Sarif.Multitool { public class RewriteCommandTests { [Fact] ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Mime; using System.Web; using System.Web.Mvc; using RecipeWebRole.DataAccess; using RecipeWebRole.Models; namespace RecipeWebRole.Controllers { public class ImageController : Controller { private reado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; namespace PricingService { public class FileBasedProductRepository : IProductRepository { private List<Product> products; ...
namespace YouTubePlaylistsSystem.Data.Services.Contracts { using Models; public interface IRatingServices { Rate GetByAuthorIdAndArticledId(string userId, int articleId); void ChangeRate(string userId, int articleId); void CreateRate(Rate like); } }
using UnityEngine; using System.Collections; public class MyActionClick : IClick { public override void Click() { print("Click !"); } }
using System; using System.Collections; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; [SLua.CustomLuaClass] public class TileMapGraph : MonoBehaviour { [Serializable] public class TileTypeDictionary : SerializableDictionary<int, TileType> { } [SLua.DoNotT...
using System; using System.Collections.Generic; using System.Diagnostics.Eventing; using System.Dynamic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task3 { public static class Archive { public static List<string> Log {get; private set;} static Archive() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Net.Sockets; using System.Net; namespace SecretWordGameServer { public...
using System; using FluentAssertions; using Microsoft.Azure.Functions.Worker.Extensions.OpenApi.Core.Extensions.Tests.Fakes; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace Microsoft.Azure.Functions.Worker.Extensions.OpenApi.Tests { [TestClass] public class HttpRequestObjectTests ...
using Extension; using UnityEditor; using UnityEngine; using Zenject; namespace Lonely.Editor { /// <summary> /// Editor에서는 GameObject 생성으로 Inject하는 것이 안됨. 그래서 Inject없이 강제 생성 /// </summary> public class UIFactory : IFactory<Canvas> { #region Explicit Interface Canvas IFactory<Canv...
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Linq; using System.Text; using TacticalMaddiAdminTool.Helpers; using TacticalMaddiAdminTool.Services; using TacticalMaddiAdminTool.ViewModels; namespace TacticalMaddiAdminTool { public class Bootstrapper : BootstrapperBase { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using WebAppVue.M...
using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Flow.Options { public class InitialOptions { #region Properties public string InitialModule { get; set; } #endregion Properties } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Threading; using System.Net; using DotNetNuke.Common; using DotNetNuke.Entities.Portals; usi...
// // Class.cs: Represents a C++ class // // Author: // Alexander Corrado (alexander.corrado@gmail.com) // Andreia Gaita (shana@spoiledcat.net) // Zoltan Varga <vargaz@gmail.com> // // Copyright (C) 2011 Novell Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this soft...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using UnityEngine; using System.Collections; using System.IO; using System; public class PersistenceManager : MonoBehaviour { // FOR NOW NO NETWORK STUFF, STORED LOCALLY, //TODO HUGE TODO public delegate void PlayerBlobLoadedDelegate( PlayerBlob playerBlob ); private WWW _fileWWW = null; private PlayerBlobLo...
using System; using System.Globalization; using System.Windows.Data; namespace Shunxi.App.CellMachine.Converters { public class DateTimeToStringConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo language) { try ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.Storage.Pickers; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Win...
using System; namespace MODEL.SYSTEM { /// <summary> /// 实体类 AttachFilesModel /// 编写者: /// 日期:2015/2/7 星期六 1:25:15 /// </summary> public class AttachFilesModel { private int id=0; private int fkid=0; private string attachname=string.Empty; ...