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using System; using System.Globalization; class MainClass { static CultureInfo provider = CultureInfo.InvariantCulture; static DateTime evening = DateTime.ParseExact ("01:00 PM", "hh:mm tt", provider); static DateTime morning = DateTime.ParseExact ("03:00 AM", "hh:mm tt", provider); public static void Main () {...
using System.Linq; using Shouldly; using Xunit; namespace Howff.Navigation.Tests { public class NavigationFakeTests { [Fact] public void Constructor_NavigationFakesAsConstructorArgument_CorrectChildProperties() { var fakes = new NavigationItemFakes(); var navigationFake = new NavigationFake(fakes); n...
using MCC.Core.Manager; using MCC.Utility; using MultiCommentCollector.Helper; using MultiCommentCollector.ViewModels; using MultiCommentCollector.Views; using System.Linq; using System.Windows; namespace MultiCommentCollector.Models { public static class WindowManager { public static void ShowLogWind...
using Entidades.Exceptions; using System; using System.Text; namespace Entidades { /// <summary> /// Clase base desde la que se generaran los usuarios de esta aplicacion. No puede instanciarse /// </summary> public abstract class Persona { /// <summary> /// Id autoincremental ...
using Hybrid.Extensions; using RazorEngine; using RazorEngine.Templating; using Swashbuckle.AspNetCore.Swagger; using System.IO; using System.Reflection; namespace Hybrid.Swagger.Helpers { /// <summary> /// /// </summary> public class T4Helper { /// <summary> /// /// </s...
using DotNetNuke.Common; using DotNetNuke.Entities.Users; using DotNetNuke.Security.Membership; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace QLSC { public partial class NGUOIDUNG_CN : DotNetN...
using System; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using Microsoft.SqlServer.Server; public partial class StoredProcedures { [Microsoft.SqlServer.Server.SqlProcedure] public static void getStoryInfo() { SqlConnection conn = new SqlConnection("Con...
using System; using System.Text; using System.Collections.Generic; class GSM { private List<Call> callHistory = new List<Call>(); public List<Call> CallHistory { get { return this.callHistory; } private set { this.callHistor...
 using System; namespace JetBrains.Annotations { /// <summary> /// A ReSharper annotation attribute that aids in code analysis. See ReSharper code annotation documentation for details. /// </summary> [AttributeUsage(AttributeTargets.Parameter)] internal class NoEnumerationAttribute : Attribute ...
using System.Collections.Generic; namespace Infrastructure.ExternalServiceCaller { internal class CoinmarketCapConfig { public string ApiKey { get; set; } public List<string> Quotes { get; set; } public string CoinmarketCapBaseUrl { get; set; } public string CryptocurrencyQuote...
using UnityEngine; public class CircleMovement : MonoBehaviour { private static CircleMovement instance; public static CircleMovement Instance { get { if(instance == null) { instance = FindObjectOfType<CircleMovement>(); if(instance...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace Key_Revolver { class Program { static void Main(string[] args) { int bulletPrice = int.Parse(Console.ReadLine()); int sizeGunBarrel = int.Parse(Console.ReadLine()); ...
using LogicBuilder.RulesDirector; using System; using System.Collections.Generic; using System.Text; namespace Enrollment.Bsl.Flow { public class FlowActivityFactory { public FlowActivityFactory() { } #region Variables #endregion Variables public IFlowActivity...
using System; using System.ComponentModel.DataAnnotations; using SSW.DataOnion.Sample.Entities; namespace SSW.DataOnion.Sample.WebUI.Model { public class StudentModel { public Guid? Id { get; set; } [Required(ErrorMessage = "First name is required")] public string FirstName { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebApiApp.Models; using WebApiApp.ViewModels; namespace WebApiApp.Controllers { [Route("api/[controller]")] public class...
using System; using System.Windows.Forms; using quanlysinhvien.Models.DAO; using quanlysinhvien.Models.EF; namespace quanlysinhvien.DTO.UIDashBroad { public partial class UCDashboard : UserControl { public int counterSv = 0; public int counterCourses = 0; public UCDashboard() ...
using System; using System.Collections.Generic; using System.Text; namespace familyTree { class Mother: Member { public List<Member> Children; public Mother(string rank, int age, string name) : base(rank, age, name) { this.Children = new List<Member>(); } ...
//----------------------------------------------------------------------- // <copyright > // Copyright 2013 Ken Faulkner // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Galleriet.Model; using System.IO; namespace Galleriet { public partial class Default : System.Web.UI.Page { private Gallery _gallery; /* Hämtar Galle...
using Microsoft.DataStudio.Solutions.Model; namespace Microsoft.DataStudio.SolutionDeploymentWorker.Models { public class DeploymentParameter { public Parameter<string> storageAccountName; public Parameter<string> namespaceName; public Parameter<string> ingestEventHubName; publ...
using log4net; using OpenTK.Graphics.OpenGL; using RendererTest.Shaders.Elements; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace RendererTest.Shaders.Loader { public class ShaderLoader { ...
using System; using Microsoft.Extensions.Logging; using Polly; using SFA.DAS.Notifications.Domain.Http; namespace SFA.DAS.Notifications.Infrastructure.ExecutionPolicies { [PolicyName(Name)] public class SendMessageExecutionPolicy : ExecutionPolicy { public const string Name = "Send message policy";...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VinarishLib.Models { public class Site { public Site() { this.Reports = new List<Report>(); } public virtual int SiteId { get; set; } [System.Compone...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using UnityEngine; using YourCommonTools; using YourNetworkingTools; namespace YourRemoteAssistance { /****************************************** * * NetworkItemView * * Base class for all network items * * @author Esteban Gallardo */ public class NetworkItemView : BaseItemView, IBasicView { //...
using System.Collections.Generic; using Microsoft.AspNetCore.Http; namespace LearningEnglishWeb.Models.WordSet { public class WordSetAddModel { public int Id { get; set; } public string Title { get; set; } public int WordsCount { get; set; } public IFormFile Image { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using M32COM_CW.Models; using Microsoft.AspNetCore.Identity; namespace M32COM_CW.Models { public class M32COM_CWContext : I...
using Sandbox; using System.Collections.Generic; public partial class BallSpawner : Prop { public static List<Prop> Balls = new(); [Net, Predicted] public static int BallsCount { get; set; } public override void Spawn() { base.Spawn(); SetModel( "models/ball/ball.vmdl" ); SetupPhysicsFromModel( PhysicsMo...
using System; using System.Diagnostics; using Windows.Networking.Connectivity; using Windows.Storage; using Windows.Storage.Pickers; using Windows.Storage.Streams; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace MusicServer { public sealed partial class MainPage : Page { private Stora...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Vendas.NFe; using System; using System.Collections.Generic; using System.Data...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace userManager { public class userService { public List<user> users; public List<reply> replies; public void deleteUser(int msid) { } publi...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using DownloadLib; using HapLib; using Infrastructure.Interfaces; using Infrastructure.Models; using Polly; usin...
using System.Linq; using System.Threading.Tasks; using IdentityServer4.Extensions; using IdentityServer4.Models; using IdentityServer4.Services; namespace DDDSouthWest.IdentityServer.Framework { // https://github.com/IdentityServer/IdentityServer4/blob/75ac815e744051d8150274743cdd8588eb68abb0/src/IdentityServer4/...
using BarberShop.Infraestructure.Interfaces; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; namespace BarberShopAPI.Common { public abstract class BaseCRUDController<T> : ControllerBase { private readonly IRepository<T> _repo; public BaseCRUDController(IRepository<T> repo) ...
namespace E09_TraverseDirectories { using System; using System.IO; using System.Text; using System.Xml; public class TraverseDirectories { public static void Main(string[] args) { string folderLocation = "../../"; string outpitFile = "../../directory.xml...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { OutCredit(); } static int TakeCred() { Console.W...
using ItSolutionExpert.DataAccessLayer.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ItSolutionExpert.Controllers { public class BaseController : Controller { protected DataContext _dataContext; public Base...
using System; using CoreGraphics; using UIKit; namespace App1 { public sealed class SimpleScrollView : UIScrollView { public SimpleScrollView() { TranslatesAutoresizingMaskIntoConstraints = false; BackgroundColor = UIColor.Gray; ShowsVerticalScrollIndicator ...
using System; using System.Collections.Generic; using LoanStreet.LoanServicing.Model; namespace LoanStreet.LoanServicing.Examples.FixedPaymentFacility { /// <summary> /// Sample Data used to construct a Fixed Payment Single Draw Facility /// </summary> public static class FixedPaymentExampleData ...
using System; using System.Collections.Generic; using System.Text; namespace EuropAssistance.Portugal.DRSA.Missioning.Models { public class VehicleLocationModel { public PositionModel position { get; set; } public AddressModel address { get; set; } public bool coveredGarage {...
/* This files demos the below concept: - If control flow - For loop - For each loop - While loop - Do while loop */ using System; using System.Collections.Generic; namespace CSBasic { public class FlowAndLoop { public FlowAndLoop() { numbers = new List<double> { 1.1, 2.2, 3....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chest : MonoBehaviour { private GameObject player; public IUnityEvent reward; [SerializeField] private int level =1; private bool isShow = true; public GameObject changeBox; public AudioClip ac; v...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Revature_Project1.Data; using Revature_Project1.Models; using System.Security.Claims; using Microsoft.EntityFrameworkCore; namespace Revature_Project1.Views.Shared.Components { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml; using System.IO; using System.Threading; using System.Globalization; using SKT.MES.User.Model; namespace SKT.MES.Web.Framework { public partial class MsgCent...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("Alerts")] public partial class Alert : EntityBase<Alert> { #region Properties public ov...
namespace LINQuistics { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Program { public static void Main(string[] args) { //dictioany for result; var result = new Dicti...
using System; using System.Collections.Generic; using System.Text; namespace Alword.Algoexpert.Tier1 { public class LongestPeakTask { public static int LongestPeak(int[] array) { int i = 0; int max = 0; while (i < array.Length - 1) { ...
using System; using System.Collections.Generic; using System.Text; namespace TableTopCrucible.Core.Attributes { class ScopedAttribute { } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Server.Core { public class Community : Entity { public int Id { get; set; } [StringLength(128), Required] public string Name { get; set; } public virtual IEnumerable<User> Users { ...
using UnityEngine; using System.Collections; using UnityEngine.Audio; using UnityEngine.UI; public class MainMenu_OptionsManager : MonoBehaviour { [SerializeField] AudioMixer masterMixer; [SerializeField] Slider masterSlider; [SerializeField] Slider musicSlider; [SerializeField] S...
using DocumentManagementLogger; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace DocumentManagementAPIs { public class LogRequestAndResponseHandler : DelegatingHandler { private readonly ILogger logger; public LogRequestAndResponseHandler(ILogger logger) ...
using UnityEngine; namespace Assets.Components { public class I3DTransform : MonoBehaviour { public string Name; public int Id; public string IndexPath; //public Vector3 Translation; //public Vector3 Rotation; //public Vector3 Scale; public bool Visibili...
using System.Collections; using UnityEngine; using System; using System.Collections.Generic; public class LevelManager : Singleton<LevelManager> { [SerializeField] private GameObject[] tilePrefabs; [SerializeField] private CameraMovement cameraMovement; [SerializeField] private Transform map; [Serial...
using DNI.Shared.Contracts; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using TaskMan.Contracts.Services; using TaskMan.Domains.Data; namespace TaskMan.Services { public class Proje...
using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kwik_E_Mart { public partial class FrmProductos : Form { Prod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IES.G2S.Resource.DAL; using IES.Resource.Model; using IES.AOP.G2S; using IES.G2S.Resource.IBLL; namespace IES.G2S.Resource.BLL { public class FileBLL : IFileBLL { #region 文件夹操作 ...
using System; using System.Collections.Generic; using System.Text; namespace Models { public class tb_learninfo { public tb_learninfo() { } #region Models private int _id; private string _employeeid; private string _degree; private string _starttime; ...
using UnityEngine; using System.Collections; /// <summary> /// A frame of data about the song. /// </summary> public struct Frame{ public float magnitude; public float magnitudeSmooth; public float flux; public float threshold; public float onset; public int onsetRank; } //public class FrameAttribute : Proper...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace gb.Specs { public class Calculator { public int Add(int x, int y) { return x + y...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="GetCriticalTechnologiesCommand.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------...
using Contoso.Bsl.Business.Requests; using Contoso.Bsl.Business.Responses; using Contoso.Bsl.Flow; using Microsoft.AspNetCore.Mvc; namespace Contoso.Bsl.Controllers { [Produces("application/json")] [Route("api/Department")] public class DepartmentController : Controller { private readonly IFlo...
using AutoMapper; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.Bindings; using Enrollment.Forms.Configuration.Directives; using Enrollment.Forms.Configuration.DataForm; using Enrollment.Forms.Configuration.ListForm; using Enrollment.Forms.Configuration.Navigation; using Enrollment.Forms.C...
using ExemploMVC.Models; using ExemploMVC.View; namespace ExemploMVC.Controllers { public class ProdutoController { Produto produto = new Produto(); ProdutoView produtoView = new ProdutoView(); public void ListarProdutos(){ produtoView.Listar(produto.Ler()); } ...
using System; using System.Linq; using System.Text; namespace Array { class Program { static int height = 0; static int width = 0; static void Main() { int[,] myArray = new int[width, height]; Console.OutputEncoding = Encoding.UTF8;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class _Manager : MonoBehaviour { public GameObject Bton_1; public GameObject Bton_2; public GameObject Bton_3; public GameObject Bton_4; public GameObject Bton_5; public GameObject Bton_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace practica_final { /* -------------------------- Clase Pelicula , en la cual almacenamos toda la informacion de dicha entidad. */ public class Pelicula { publi...
using Microsoft.Web.WebView2.Core; using Microsoft.Web.WebView2.WinForms; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Printing; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using S...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFAppExample { /// <summary> /// additional class (not implemented yet) /// </summary> class Rewards { public int Id { get; set; } public int ...
using SandBoxRestApiUdemy.Model; using SandBoxRestApiUdemy.Model.Context; using SandBoxRestApiUdemy.Repository.Generic; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SandBoxRestApiUdemy.Repository.Implementattions { public class PersonRepository : Gener...
using System.Collections.Generic; using System.Linq; using Cards; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CardsTest { [TestClass] public class UnitTest1 { private readonly List<Card> unsortedCards = new List<Card>() { new Card("Копенгаген", "Казань"), ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Floor : MonoBehaviour { public LevelManager myLevelManager; void OnTriggerEnter (Collider trigger) { myLevelManager.LevelLoad ("GameOver"); } } /* public class PlayerDestroy : MonoBehaviour { v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sol_Select_Query_Linq { class Program { static void Main(string[] args) { #region IEnumerable // IEnumerable<ORD.Employee> List1 = new Employe...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace kolokwium_pk.Models { public class MainDbContext : DbContext { public DbSet<Firefighter> Firefighters { get; set; } public DbSet<FirefighterAction> Fi...
using UnityEngine; using System.Collections; public class WeaponController : MonoBehaviour { public Transform shotSpawn; public GameObject shot; public float fireRate; public float delay; private AudioSource audioSource; void Start () { audioSource = GetComponent<AudioSource>(); InvokeRepeating("EnemyFi...
namespace W3ChampionsStatisticService.Ladder { public class Season { public int Id { get; set; } public Season(int id) { Id = id; } } }
using System; using System.Collections.Generic; using System.Text; namespace OCP.Activity { /** * Interface IEvent * * @package OCP\Activity * @since 8.2.0 */ public interface IEvent { /** * Set the app of the activity * * @param string app * @return IEvent * @throws \InvalidArgumen...
// ---------------------------------------------------------------------------- // <copyright file="Program.cs" company="NanoTaboada"> // Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; //NAME: JaJuan Webster //INSTRUCTOR: Chris Cascioli //MonoGame Basics namespace MonoGameBasics { /// <summary> /// This is the main type for your game. /// </sum...
 using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.Serialization; using log4net; using MKModel; using MKService.Updates; using ReDefNet; namespace MKService.Queries { [DataContract(Namespace = ServiceConstants.QueryNamespace)] public class UserQuery : Observ...
namespace MMSCAN.intrnl { public class MMSCANDBMetaData : Sybase.Reflection.DatabaseMetaData { /// <summary> /// Sybase internal use only. /// <summary> public MMSCANDBMetaData() { _init(); } protected void _init() { ...
namespace CallCenter.Client.ViewModel.Helpers { public enum ViewModelType { LoginWindow = 0, MainWindow = 1, ChatWindow = 2, SearchWindow = 3, OrderWindow = 4, SettingsWindow = 5, OperatorsWindow = 6 } }
using System; using System.Collections.Generic; using System.Text; namespace HomeWork.a4 { class Student { public string Name; public string Surname; public DateTime Birth; } }
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class PlayerStatus : MonoBehaviourPunCallbacks { public enum Status { Slow, Freeze, Boost, EnergyRegenerate, ...
using JT7SKU.Lib.Twitch; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Providers; using Services.Kirjasto.Unit.Twitch.Interfaces; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Services.Kirjasto.Unit.Twitch.Grains { [StorageProvider(Pr...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using FantasyStore.Domain; namespace FantasyStore.Infrastructure.Repositories { public class UserRepository { private readonly FantasyStoreDbContext _context; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.ADM; namespace SFP.SIT.SERV.Dao.ADM { public class SIT_ADM_AREANIVELDao : BaseDao { public SIT_ADM_AREANIVELDao(DbConnection cn, DbTra...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Pun.Demo.PunBasics; public class PlayerManager : MonoBehaviourPunCallbacks { public InventoryObject inventory; public GameObject energyBar; public float movePower = 10f; public float...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Application.Command; using Application.DTO; using Application.Exceptions; using Application.Searches; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace WebApp.Controllers { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 定义类型是数据库对象 /// </summary> [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)] public sea...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace BakerWebApp.Models { public class Registro { [Key] public int RegistroId { get; set; } //public int UsuarioId { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Betting_Manager : MonoBehaviour { public float StartingMoney = 100.00f; public float StartingBet = .25f; public float MainBet; public float PlayerMoney; publ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Bai08.Models { public class BirthDateCheckAttribute : ValidationAttribute { public override bool IsValid(object value) { DateTime data = (DateTime)value; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace streeplijst { public partial class Prices : Form { public Prices() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Achievement { public string Name { get; set; } public string Description { get; set; } public bool isUnlocked { get; set; } public Sprite Sprite { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Net; using System.IO; using System.Collections.Specialized; using Sunny.Lib; namespace HttpRequestServer { public class HttpRequestHandler : IHttpHandler { string requestMethod = ""; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SC601_Semana01.Views { public partial class CustomersAdd : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { }...
using System.Collections.Generic; using Assets.Scripts.Common.Enums; using Assets.Scripts.Common.Interfaces; using Assets.Scripts.Utilities; using UnityEngine; namespace Assets.Scripts.Common { public class SteeringManager { Vector2 steeringVector; ISteerable host; float wanderAngle = Ra...
using UnityEngine; using System.Collections; using UnityEngine.UI; //[RequireComponent (typeof(AudioSource))] //quando instancia esse script, um audio source será criado automaticamente public class VideoFuntions : MonoBehaviour { void Start () { Handheld.PlayFullScreenMovie ("BadBarryEp2_480.mov",Color.black...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp.Core.Interfaces { public interface IFenwicktree { double calculo1(int id); void constructBITree(int[] arr, int n); int getSum(int index); void updateBIT(int n, int index, int val); } ...