text stringlengths 13 6.01M |
|---|
using System;
using System.Globalization;
class MainClass
{
static CultureInfo provider = CultureInfo.InvariantCulture;
static DateTime evening = DateTime.ParseExact ("01:00 PM", "hh:mm tt", provider);
static DateTime morning = DateTime.ParseExact ("03:00 AM", "hh:mm tt", provider);
public static void Main ()
{... |
using System.Linq;
using Shouldly;
using Xunit;
namespace Howff.Navigation.Tests {
public class NavigationFakeTests {
[Fact]
public void Constructor_NavigationFakesAsConstructorArgument_CorrectChildProperties() {
var fakes = new NavigationItemFakes();
var navigationFake = new NavigationFake(fakes);
n... |
using MCC.Core.Manager;
using MCC.Utility;
using MultiCommentCollector.Helper;
using MultiCommentCollector.ViewModels;
using MultiCommentCollector.Views;
using System.Linq;
using System.Windows;
namespace MultiCommentCollector.Models
{
public static class WindowManager
{
public static void ShowLogWind... |
using Entidades.Exceptions;
using System;
using System.Text;
namespace Entidades
{
/// <summary>
/// Clase base desde la que se generaran los usuarios de esta aplicacion. No puede instanciarse
/// </summary>
public abstract class Persona
{
/// <summary>
/// Id autoincremental
... |
using Hybrid.Extensions;
using RazorEngine;
using RazorEngine.Templating;
using Swashbuckle.AspNetCore.Swagger;
using System.IO;
using System.Reflection;
namespace Hybrid.Swagger.Helpers
{
/// <summary>
///
/// </summary>
public class T4Helper
{
/// <summary>
///
/// </s... |
using DotNetNuke.Common;
using DotNetNuke.Entities.Users;
using DotNetNuke.Security.Membership;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace QLSC
{
public partial class NGUOIDUNG_CN : DotNetN... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using Microsoft.SqlServer.Server;
public partial class StoredProcedures
{
[Microsoft.SqlServer.Server.SqlProcedure]
public static void getStoryInfo()
{
SqlConnection conn = new SqlConnection("Con... |
using System;
using System.Text;
using System.Collections.Generic;
class GSM
{
private List<Call> callHistory = new List<Call>();
public List<Call> CallHistory
{
get
{
return this.callHistory;
}
private set
{
this.callHistor... |
using System;
namespace JetBrains.Annotations
{
/// <summary>
/// A ReSharper annotation attribute that aids in code analysis. See ReSharper code annotation documentation for details.
/// </summary>
[AttributeUsage(AttributeTargets.Parameter)]
internal class NoEnumerationAttribute : Attribute
... |
using System.Collections.Generic;
namespace Infrastructure.ExternalServiceCaller
{
internal class CoinmarketCapConfig
{
public string ApiKey { get; set; }
public List<string> Quotes { get; set; }
public string CoinmarketCapBaseUrl { get; set; }
public string CryptocurrencyQuote... |
using UnityEngine;
public class CircleMovement : MonoBehaviour
{
private static CircleMovement instance;
public static CircleMovement Instance
{
get
{
if(instance == null)
{
instance = FindObjectOfType<CircleMovement>();
if(instance... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace Key_Revolver
{
class Program
{
static void Main(string[] args)
{
int bulletPrice = int.Parse(Console.ReadLine());
int sizeGunBarrel = int.Parse(Console.ReadLine());
... |
using LogicBuilder.RulesDirector;
using System;
using System.Collections.Generic;
using System.Text;
namespace Enrollment.Bsl.Flow
{
public class FlowActivityFactory
{
public FlowActivityFactory()
{
}
#region Variables
#endregion Variables
public IFlowActivity... |
using System;
using System.ComponentModel.DataAnnotations;
using SSW.DataOnion.Sample.Entities;
namespace SSW.DataOnion.Sample.WebUI.Model
{
public class StudentModel
{
public Guid? Id { get; set; }
[Required(ErrorMessage = "First name is required")]
public string FirstName { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using WebApiApp.Models;
using WebApiApp.ViewModels;
namespace WebApiApp.Controllers
{
[Route("api/[controller]")]
public class... |
using System;
using System.Windows.Forms;
using quanlysinhvien.Models.DAO;
using quanlysinhvien.Models.EF;
namespace quanlysinhvien.DTO.UIDashBroad
{
public partial class UCDashboard : UserControl
{
public int counterSv = 0;
public int counterCourses = 0;
public UCDashboard()
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace familyTree
{
class Mother: Member
{
public List<Member> Children;
public Mother(string rank, int age, string name) : base(rank, age, name)
{
this.Children = new List<Member>();
}
... |
//-----------------------------------------------------------------------
// <copyright >
// Copyright 2013 Ken Faulkner
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Galleriet.Model;
using System.IO;
namespace Galleriet
{
public partial class Default : System.Web.UI.Page
{
private Gallery _gallery;
/* Hämtar Galle... |
using Microsoft.DataStudio.Solutions.Model;
namespace Microsoft.DataStudio.SolutionDeploymentWorker.Models
{
public class DeploymentParameter
{
public Parameter<string> storageAccountName;
public Parameter<string> namespaceName;
public Parameter<string> ingestEventHubName;
publ... |
using log4net;
using OpenTK.Graphics.OpenGL;
using RendererTest.Shaders.Elements;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace RendererTest.Shaders.Loader
{
public class ShaderLoader
{
... |
using System;
using Microsoft.Extensions.Logging;
using Polly;
using SFA.DAS.Notifications.Domain.Http;
namespace SFA.DAS.Notifications.Infrastructure.ExecutionPolicies
{
[PolicyName(Name)]
public class SendMessageExecutionPolicy : ExecutionPolicy
{
public const string Name = "Send message policy";... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace VinarishLib.Models
{
public class Site
{
public Site()
{
this.Reports = new List<Report>();
}
public virtual int SiteId { get; set; }
[System.Compone... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using UnityEngine;
using YourCommonTools;
using YourNetworkingTools;
namespace YourRemoteAssistance
{
/******************************************
*
* NetworkItemView
*
* Base class for all network items
*
* @author Esteban Gallardo
*/
public class NetworkItemView : BaseItemView, IBasicView
{
//... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Http;
namespace LearningEnglishWeb.Models.WordSet
{
public class WordSetAddModel
{
public int Id { get; set; }
public string Title { get; set; }
public int WordsCount { get; set; }
public IFormFile Image { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using M32COM_CW.Models;
using Microsoft.AspNetCore.Identity;
namespace M32COM_CW.Models
{
public class M32COM_CWContext : I... |
using Sandbox;
using System.Collections.Generic;
public partial class BallSpawner : Prop
{
public static List<Prop> Balls = new();
[Net, Predicted]
public static int BallsCount { get; set; }
public override void Spawn()
{
base.Spawn();
SetModel( "models/ball/ball.vmdl" );
SetupPhysicsFromModel( PhysicsMo... |
using System;
using System.Diagnostics;
using Windows.Networking.Connectivity;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace MusicServer
{
public sealed partial class MainPage : Page
{
private Stora... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.Estoque.Suprimentos;
using PDV.DAO.Enum;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Vendas.NFe;
using System;
using System.Collections.Generic;
using System.Data... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace userManager
{
public class userService
{
public List<user> users;
public List<reply> replies;
public void deleteUser(int msid)
{
}
publi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using DownloadLib;
using HapLib;
using Infrastructure.Interfaces;
using Infrastructure.Models;
using Polly;
usin... |
using System.Linq;
using System.Threading.Tasks;
using IdentityServer4.Extensions;
using IdentityServer4.Models;
using IdentityServer4.Services;
namespace DDDSouthWest.IdentityServer.Framework
{
// https://github.com/IdentityServer/IdentityServer4/blob/75ac815e744051d8150274743cdd8588eb68abb0/src/IdentityServer4/... |
using BarberShop.Infraestructure.Interfaces;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
namespace BarberShopAPI.Common
{
public abstract class BaseCRUDController<T> : ControllerBase
{
private readonly IRepository<T> _repo;
public BaseCRUDController(IRepository<T> repo)
... |
namespace E09_TraverseDirectories
{
using System;
using System.IO;
using System.Text;
using System.Xml;
public class TraverseDirectories
{
public static void Main(string[] args)
{
string folderLocation = "../../";
string outpitFile = "../../directory.xml... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
OutCredit();
}
static int TakeCred()
{
Console.W... |
using ItSolutionExpert.DataAccessLayer.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ItSolutionExpert.Controllers
{
public class BaseController : Controller
{
protected DataContext _dataContext;
public Base... |
using System;
using CoreGraphics;
using UIKit;
namespace App1
{
public sealed class SimpleScrollView : UIScrollView
{
public SimpleScrollView()
{
TranslatesAutoresizingMaskIntoConstraints = false;
BackgroundColor = UIColor.Gray;
ShowsVerticalScrollIndicator ... |
using System;
using System.Collections.Generic;
using LoanStreet.LoanServicing.Model;
namespace LoanStreet.LoanServicing.Examples.FixedPaymentFacility
{
/// <summary>
/// Sample Data used to construct a Fixed Payment Single Draw Facility
/// </summary>
public static class FixedPaymentExampleData
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EuropAssistance.Portugal.DRSA.Missioning.Models
{
public class VehicleLocationModel
{
public PositionModel position { get; set; }
public AddressModel address { get; set; }
public bool coveredGarage {... |
/*
This files demos the below concept:
- If control flow
- For loop
- For each loop
- While loop
- Do while loop
*/
using System;
using System.Collections.Generic;
namespace CSBasic
{
public class FlowAndLoop
{
public FlowAndLoop()
{
numbers = new List<double> { 1.1, 2.2, 3.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chest : MonoBehaviour {
private GameObject player;
public IUnityEvent reward;
[SerializeField] private int level =1;
private bool isShow = true;
public GameObject changeBox;
public AudioClip ac;
v... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Revature_Project1.Data;
using Revature_Project1.Models;
using System.Security.Claims;
using Microsoft.EntityFrameworkCore;
namespace Revature_Project1.Views.Shared.Components
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml;
using System.IO;
using System.Threading;
using System.Globalization;
using SKT.MES.User.Model;
namespace SKT.MES.Web.Framework
{
public partial class MsgCent... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("Alerts")]
public partial class Alert : EntityBase<Alert>
{
#region Properties
public ov... |
namespace LINQuistics
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Program
{
public static void Main(string[] args)
{
//dictioany for result;
var result = new Dicti... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Alword.Algoexpert.Tier1
{
public class LongestPeakTask
{
public static int LongestPeak(int[] array)
{
int i = 0;
int max = 0;
while (i < array.Length - 1)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TableTopCrucible.Core.Attributes
{
class ScopedAttribute
{
}
}
|
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Server.Core
{
public class Community : Entity
{
public int Id { get; set; }
[StringLength(128), Required]
public string Name { get; set; }
public virtual IEnumerable<User> Users { ... |
using UnityEngine;
using System.Collections;
using UnityEngine.Audio;
using UnityEngine.UI;
public class MainMenu_OptionsManager : MonoBehaviour {
[SerializeField]
AudioMixer masterMixer;
[SerializeField]
Slider masterSlider;
[SerializeField]
Slider musicSlider;
[SerializeField]
S... |
using DocumentManagementLogger;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
namespace DocumentManagementAPIs
{
public class LogRequestAndResponseHandler : DelegatingHandler
{
private readonly ILogger logger;
public LogRequestAndResponseHandler(ILogger logger)
... |
using UnityEngine;
namespace Assets.Components
{
public class I3DTransform : MonoBehaviour
{
public string Name;
public int Id;
public string IndexPath;
//public Vector3 Translation;
//public Vector3 Rotation;
//public Vector3 Scale;
public bool Visibili... |
using System.Collections;
using UnityEngine;
using System;
using System.Collections.Generic;
public class LevelManager : Singleton<LevelManager> {
[SerializeField]
private GameObject[] tilePrefabs;
[SerializeField]
private CameraMovement cameraMovement;
[SerializeField]
private Transform map;
[Serial... |
using DNI.Shared.Contracts;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using TaskMan.Contracts.Services;
using TaskMan.Domains.Data;
namespace TaskMan.Services
{
public class Proje... |
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kwik_E_Mart
{
public partial class FrmProductos : Form
{
Prod... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IES.G2S.Resource.DAL;
using IES.Resource.Model;
using IES.AOP.G2S;
using IES.G2S.Resource.IBLL;
namespace IES.G2S.Resource.BLL
{
public class FileBLL : IFileBLL
{
#region 文件夹操作
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
public class tb_learninfo
{
public tb_learninfo()
{ }
#region Models
private int _id;
private string _employeeid;
private string _degree;
private string _starttime;
... |
using UnityEngine;
using System.Collections;
/// <summary>
/// A frame of data about the song.
/// </summary>
public struct Frame{
public float magnitude;
public float magnitudeSmooth;
public float flux;
public float threshold;
public float onset;
public int onsetRank;
}
//public class FrameAttribute : Proper... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
namespace gb.Specs
{
public class Calculator
{
public int Add(int x, int y)
{
return x + y... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="GetCriticalTechnologiesCommand.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------... |
using Contoso.Bsl.Business.Requests;
using Contoso.Bsl.Business.Responses;
using Contoso.Bsl.Flow;
using Microsoft.AspNetCore.Mvc;
namespace Contoso.Bsl.Controllers
{
[Produces("application/json")]
[Route("api/Department")]
public class DepartmentController : Controller
{
private readonly IFlo... |
using AutoMapper;
using Enrollment.Forms.Configuration;
using Enrollment.Forms.Configuration.Bindings;
using Enrollment.Forms.Configuration.Directives;
using Enrollment.Forms.Configuration.DataForm;
using Enrollment.Forms.Configuration.ListForm;
using Enrollment.Forms.Configuration.Navigation;
using Enrollment.Forms.C... |
using ExemploMVC.Models;
using ExemploMVC.View;
namespace ExemploMVC.Controllers
{
public class ProdutoController
{
Produto produto = new Produto();
ProdutoView produtoView = new ProdutoView();
public void ListarProdutos(){
produtoView.Listar(produto.Ler());
}
... |
using System;
using System.Linq;
using System.Text;
namespace Array
{
class Program
{
static int height = 0;
static int width = 0;
static void Main()
{
int[,] myArray = new int[width, height];
Console.OutputEncoding = Encoding.UTF8;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class _Manager : MonoBehaviour
{
public GameObject Bton_1;
public GameObject Bton_2;
public GameObject Bton_3;
public GameObject Bton_4;
public GameObject Bton_5;
public GameObject Bton_... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace practica_final
{
/*
--------------------------
Clase Pelicula , en la cual almacenamos toda la informacion de dicha entidad.
*/
public class Pelicula
{
publi... |
using Microsoft.Web.WebView2.Core;
using Microsoft.Web.WebView2.WinForms;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Printing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using S... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFAppExample
{
/// <summary>
/// additional class (not implemented yet)
/// </summary>
class Rewards
{
public int Id { get; set; }
public int ... |
using SandBoxRestApiUdemy.Model;
using SandBoxRestApiUdemy.Model.Context;
using SandBoxRestApiUdemy.Repository.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SandBoxRestApiUdemy.Repository.Implementattions
{
public class PersonRepository : Gener... |
using System.Collections.Generic;
using System.Linq;
using Cards;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace CardsTest
{
[TestClass]
public class UnitTest1
{
private readonly List<Card> unsortedCards = new List<Card>()
{
new Card("Копенгаген", "Казань"),
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Floor : MonoBehaviour {
public LevelManager myLevelManager;
void OnTriggerEnter (Collider trigger) {
myLevelManager.LevelLoad ("GameOver");
}
}
/*
public class PlayerDestroy : MonoBehaviour {
v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sol_Select_Query_Linq
{
class Program
{
static void Main(string[] args)
{
#region IEnumerable
// IEnumerable<ORD.Employee> List1 = new Employe... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace kolokwium_pk.Models
{
public class MainDbContext : DbContext
{
public DbSet<Firefighter> Firefighters { get; set; }
public DbSet<FirefighterAction> Fi... |
using UnityEngine;
using System.Collections;
public class WeaponController : MonoBehaviour
{
public Transform shotSpawn;
public GameObject shot;
public float fireRate;
public float delay;
private AudioSource audioSource;
void Start ()
{
audioSource = GetComponent<AudioSource>();
InvokeRepeating("EnemyFi... |
namespace W3ChampionsStatisticService.Ladder
{
public class Season
{
public int Id { get; set; }
public Season(int id)
{
Id = id;
}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Activity
{
/**
* Interface IEvent
*
* @package OCP\Activity
* @since 8.2.0
*/
public interface IEvent
{
/**
* Set the app of the activity
*
* @param string app
* @return IEvent
* @throws \InvalidArgumen... |
// ----------------------------------------------------------------------------
// <copyright file="Program.cs" company="NanoTaboada">
// Copyright (c) 2013 Nano Taboada, http://openid.nanotaboada.com.ar
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and ... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
//NAME: JaJuan Webster
//INSTRUCTOR: Chris Cascioli
//MonoGame Basics
namespace MonoGameBasics
{
/// <summary>
/// This is the main type for your game.
/// </sum... |
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.Serialization;
using log4net;
using MKModel;
using MKService.Updates;
using ReDefNet;
namespace MKService.Queries
{
[DataContract(Namespace = ServiceConstants.QueryNamespace)]
public class UserQuery : Observ... |
namespace MMSCAN.intrnl
{
public class MMSCANDBMetaData
: Sybase.Reflection.DatabaseMetaData
{
/// <summary>
/// Sybase internal use only.
/// <summary>
public MMSCANDBMetaData()
{
_init();
}
protected void _init()
{
... |
namespace CallCenter.Client.ViewModel.Helpers
{
public enum ViewModelType
{
LoginWindow = 0,
MainWindow = 1,
ChatWindow = 2,
SearchWindow = 3,
OrderWindow = 4,
SettingsWindow = 5,
OperatorsWindow = 6
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace HomeWork.a4
{
class Student
{
public string Name;
public string Surname;
public DateTime Birth;
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class PlayerStatus : MonoBehaviourPunCallbacks
{
public enum Status {
Slow,
Freeze,
Boost,
EnergyRegenerate,
... |
using JT7SKU.Lib.Twitch;
using Microsoft.Extensions.Logging;
using Orleans;
using Orleans.Providers;
using Services.Kirjasto.Unit.Twitch.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Services.Kirjasto.Unit.Twitch.Grains
{
[StorageProvider(Pr... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FantasyStore.Domain;
namespace FantasyStore.Infrastructure.Repositories
{
public class UserRepository
{
private readonly FantasyStoreDbContext _context;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.ADM;
namespace SFP.SIT.SERV.Dao.ADM
{
public class SIT_ADM_AREANIVELDao : BaseDao
{
public SIT_ADM_AREANIVELDao(DbConnection cn, DbTra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Pun.Demo.PunBasics;
public class PlayerManager : MonoBehaviourPunCallbacks
{
public InventoryObject inventory;
public GameObject energyBar;
public float movePower = 10f;
public float... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Application.Command;
using Application.DTO;
using Application.Exceptions;
using Application.Searches;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace WebApp.Controllers
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare.DataModel
{
/// <summary>
/// 定义类型是数据库对象
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public sea... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace BakerWebApp.Models
{
public class Registro
{
[Key]
public int RegistroId { get; set; }
//public int UsuarioId { get; set; }
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Betting_Manager : MonoBehaviour
{
public float StartingMoney = 100.00f;
public float StartingBet = .25f;
public float MainBet;
public float PlayerMoney;
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Bai08.Models
{
public class BirthDateCheckAttribute : ValidationAttribute
{
public override bool IsValid(object value)
{
DateTime data = (DateTime)value;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace streeplijst
{
public partial class Prices : Form
{
public Prices()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Achievement {
public string Name { get; set; }
public string Description { get; set; }
public bool isUnlocked { get; set; }
public Sprite Sprite { get; set; }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Net;
using System.IO;
using System.Collections.Specialized;
using Sunny.Lib;
namespace HttpRequestServer
{
public class HttpRequestHandler : IHttpHandler
{
string requestMethod = "";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SC601_Semana01.Views
{
public partial class CustomersAdd : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}... |
using System.Collections.Generic;
using Assets.Scripts.Common.Enums;
using Assets.Scripts.Common.Interfaces;
using Assets.Scripts.Utilities;
using UnityEngine;
namespace Assets.Scripts.Common {
public class SteeringManager {
Vector2 steeringVector;
ISteerable host;
float wanderAngle = Ra... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
//[RequireComponent (typeof(AudioSource))] //quando instancia esse script, um audio source será criado automaticamente
public class VideoFuntions : MonoBehaviour {
void Start () {
Handheld.PlayFullScreenMovie ("BadBarryEp2_480.mov",Color.black... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApp.Core.Interfaces
{
public interface IFenwicktree
{
double calculo1(int id);
void constructBITree(int[] arr, int n);
int getSum(int index);
void updateBIT(int n, int index, int val);
}
... |
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