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using UnityEngine; using System.Collections; /// <summary> /// Quit the game on click. /// </summary> public class QuitOnClick : MonoBehaviour { /// <summary> /// Returns to Unity editor if running within, otherwise the game's application is quit. /// </summary> public void quit(){ #if UNITY_EDITOR UnityEditor.E...
using System; using System.Collections.Generic; using System.Net; using Microsoft.AspNet.Mvc; using Socialease.Models; using Microsoft.Extensions.Logging; using AutoMapper; using Microsoft.AspNet.Authorization; using Socialease.ViewModels; namespace Socialease.Controllers.Api { [Authorize] [Route("api/people"...
using System; using System.Collections.Generic; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using Microsoft.Extensions.DependencyInjection; using NSubstitute; using OmniSharp.Extensions.JsonRpc.Testing; using OmniSharp...
using System; namespace OCP.FullTextSearch.Model { /** * Class IIndexDocument * * This is one of the main class of the FullTextSearch, used as a data transfer * object. An IIndexDocument is created to manage documents around FullTextSearch, * during an index and during a search. * The...
/* * DialMyCalls API * * The DialMyCalls API * * OpenAPI spec version: 2.0.1 * Contact: support@dialmycalls.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the Lice...
using InterviewCodings; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterviewUnitTests { [TestFixture] class IsStringsAnagramTest { [Test] public void AnagramWithDifferentWord() ...
using System; using System.Linq; using TreeStore.PsModule.PathNodes; using Xunit; namespace TreeStore.PsModule.Test.PathNodes { public class RootNodeTest : NodeTestBase { #region P2F node structure [Fact] public void RootNode_has_name_and_ItemMode() { // ACT ...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // // using System; using System.Text; using System.Collections.Generic; using System.Diagnostics; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace commercio.sdk { // *** This is inherited by...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TimerDisplay { public class StandardMessage { public void StartupMessage() { Console.WriteLine("Display current time in Human Friendly Text.\n"); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CoundowTutorialStep : FTUEStep { public float GameTime; public TMPro.TextMeshProUGUI Display; private CanvasGroup _canvasGroup; public override IEnumerator OnExecute() { Hasht...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UsecaseSwitcher : MonoBehaviour { private Transform currentSelected; private void Start() { for (var index = 0; index < transform.childCount; index++) transform.GetChild(index).gameObject.SetAc...
using System; using System.Data; using System.Text.RegularExpressions; namespace Utility { /// <summary> /// Class Name : Validations /// Author : Pratik SOni /// Creation Date : 12 Dec 2017 /// Purpose : Common class to contain all validation methods. /// Revision ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RockPaperScissors { public class Human : IPlayer { public int Input { get; set; } public string Name { get; set; } public int Score { get; set; } public...
using System.Collections; using System.Linq; namespace TypicalInterviewQuestions { //Write a function to count a total number of set bits in a 32 bit Integer? public static class CountBitsInInteger { public static int CountBits(this int input) { BitArray bitArray = new BitArray...
using System; using System.Collections.Generic; using System.Text; namespace LordG.Tools.Extensions.Classes { public abstract class SettingsBase { public abstract object this[string item] { get; set; } public abstract void Save(); public abstract void Reload(); public abstra...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TavernBrawlScene")] public class TavernBrawlScene : Scene { public TavernBrawlScene(IntPtr address) : this(address, "TavernBrawlScene") { } public TavernBrawlScene(IntPtr address, string classN...
using System; using System.Collections.Generic; using System.Linq; using Turnamentor.Core.Loading; using Turnamentor.Core.RoundSelecting; using Turnamentor.Interfaces; namespace Turnamentor.Core { public class TurnamentorBuilder<Contestant, Score, ScoreBoard> : ITurnamentorBuilder<Contestant, Score, ScoreBoard> w...
using System.Collections.Generic; namespace Printer_Status.Helpers { /// <summary> /// Helper class for object identifiers. /// </summary> internal static class Oids { #region System Information Oids public static string SysDescr = "1.3.6.1.2.1.1.1.0"; public static string ...
using System; using System.Collections.Generic; using System.Net.Http; using NUnit.Framework; namespace CloudinaryDotNet.Test { [TestFixture] public partial class ApiTest { [Test] public void TestAgentPlatformHeaders() { HttpRequestMessage request = new HttpRequestMessa...
using Capacitacion.Services; using Capacitacion.WebApi.Models; using System.Collections.Generic; using System.Linq; using System.Web.Http; namespace Capacitacion.WebApi.Controllers { public class GenresController : ApiController { private readonly IGenresService _genresSvc; public GenresContr...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.DataStudio.Diagnostics; using MLApiClientTestApp.Models; namespace MLApiClientTestApp { class TextBoxLogger : ITestLogger { ...
using System; using Common; using Common.Input; using OpenTK; namespace Glass { public class Player { public Player() { } const float stepLen = 0.4f; public Vector3 DefaultTarget = new Vector3(100, 0, 0); protected Vector3 StepForward = new Vector3(stepLen, ...
using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal sealed class GetUserListIncomingMessage : MessageIncomin...
using ImpostoDeRenda.Domain; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ImpostoDeRenda.Repository { public class PessoaRepository { private static PessoaRepository instance; public RendimentoRepository RendimentoRepository { get; private set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab3_1 { class Program { static void Main(string[] args) { Console.Write("Write a number: "); string input = Console.ReadLine(); var...
namespace PurificationPioneer.View { public partial class DebugPanel { private DebugPanelScript script; partial void OnLoad() { //do any thing you want script = m_TransFrom.GetComponent<DebugPanelScript>(); script.InitSettings(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Vektorel.KalitimTekrar.App { public class Car : Vehicle { public int Seats { get; set; } public override string GetValues() { return ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Adrenaline : PowerUp { public Adrenaline(Sprite newIcon) { icon = newIcon; } public override void Use(Character plyrChar) { plyrChar.m_PlayerStats.m_Speed += (plyrChar.m_PlayerStats.m_Speed / 2)...
using LagoVista.ZigBee.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LagoVista.ZigBee { public interface IZigBeeComms { event EventHandler<Models.Frame> FrameReady; ev...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SocketIO; public class Network : MonoBehaviour { static SocketIOComponent socket; public GameObject playerPrefab; Dictionary<string, GameObject> players; // Use this for initialization void Start () { socket = GetComponent<...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; using DrBAE.Congress.Common; namespace DrBAE.Congress.Driver { public partial class DriverLogic ...
using System; namespace Selenite.Extensions { public static class TypeExtensions { internal static string GetCommandName(this Type type) { return type.Name.Replace("Command", String.Empty); } } }
using BPiaoBao.SystemSetting.Domain.Services.Auth; using JoveZhao.Framework; using JoveZhao.Framework.Auth; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Messaging; using System.ServiceModel; using System.ServiceModel.Dispatcher; using System.Text; using BPiaoBao.Comm...
using System.Linq; using Coolables; using UnityEngine; using UnityEngine.UI; namespace Submarine { public class CoolingUnit : CoolableComponent { public Text HeatText; private void FixedUpdate() { ApplyHeatChange(-GetMaxHeatTransfere()/5); Ui(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IncreaseJump : MonoBehaviour { private void OnTriggerEnter2D(Collider2D c) { if (c.GetComponent<Collider2D>().tag == "Player") { GameObject.Find("Player").GetComponent<PlayerController>().j...
 using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.Mvc; using Microsoft.IdentityModel.Clients.ActiveDirectory; namespace WebRole1.Controllers { public class AzureSQLController : Controller { // GET: AzureSQL public...
using System; using System.Collections.Generic; using System.Drawing; public class Circle : Ellipse { public Circle(){ } public override void draw(Graphics formGraphics) { int difX = Math.Abs(this.getCenter().X - this.Point.X); int difY = Math.Abs(this.getCenter().Y - this.Point.Y); ...
using Master.Contract; using Master.DataFactory; using System.Collections.Generic; namespace Master.BusinessFactory { public class CompanyBO { private CompanyDAL companyDAL; public CompanyBO() { companyDAL = new CompanyDAL(); } public List<Company> GetList...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MageClass : ClassBase { public GameObject fireBallPrefab; public float fireBallSpeed; public GameObject magicBurst; public GameObject specialAbilityPrefab; public override void _normalAttack () { ...
using System; using UnityEngine; namespace RenderHeads.Media.AVProVideo.Demos { public class DemoInfo : MonoBehaviour { public string _title; [Multiline] public string _description; public MediaPlayer _media; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using Webservice.Repo; using System.Web.Script.Services; using Webservice.helper; using Webservice.Models; using System.Globalization; using System.Text; using System.Net.Http; using System.Net.Http.Headers;...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class healthScript : MonoBehaviour { public int maxHealth; public int currentHealth; Slider[] slider; Slider player1Slider; Slider player2Slider; // Use this for initialization void Start() { slider = Fi...
namespace Belot.Engine.Tests.Game { using System; using System.Linq; using Belot.Engine.Cards; using Belot.Engine.Game; using Belot.Engine.Players; using Xunit; public class AnnounceTests { [Theory] [InlineData(AnnounceType.FourJacks, CardSuit.Spade, CardType.Jack, An...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Minigame27 { public class Cell : MonoBehaviour { #region variables /// <summary> /// Позиция клетки на поле по координате X /// </summary> public int positionX { get ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CanWalk : MonoBehaviour { public enum MoveDirection : int { Left = -1, Right = 1, None = 0 } // Inspector fields public float unitsPerSecond = 1f; public float input...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Shooter { class MultiPlayer : IScreen { static List<FileInfo> _maps; public MultiPlayer() { _maps = new List<FileInfo>(); Console.Clear(); } public IScreen Start() ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media....
using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.States { /// <summary> /// 退款 /// </summary> [OrderState(EnumOrderStat...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_VersionUpdateManager : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int SetUI(IntPtr l) { int result; try { VersionUpdateManager versionUpdateManager = (VersionUpdateManager)LuaObject.ch...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GlobalDevelopment.SocialNetworks.Facebook.Models { public class FacebookEvent { /// <summary> /// The event ID. /// </s...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.UTIL; using PDV.VIEW.App_Context; using System; using System.Data; using System.Linq; using System.Windows.Forms; namespace PDV.VIEW.Forms.Vendas.NFe { public partial class GVEN_SeletorClientes : DevExpress.XtraEditors.XtraFo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraZoom : MonoBehaviour { public float defaultFOV; public float minFOV; public float maxFOV; public float foxSpeed = 10f; public moving camMovSys; public gridPlaceScript CursorManager; public flo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MidtermReview { class Program { static void Main(string[] args) { //concepts of OOP List<Course> CourseList = new List<Course>(); //array lis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MVP.UI.Base { public partial class BaseView : Form, IBaseView { public void ShowMessage(string message) { MessageBox.Show(messag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using RocksmithToolkitLib.Extensions; namespace RocksmithToolkitLib.DLCPackage.AggregateGraph { public abstract class ElementFile : Element { private Stream _data; public string File { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SupercapController { /// <summary> /// Is used for easy creating list of commands and then converting everything to message with protocol that charger can decode (message length and checksum are calculated and appe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputeAreas { class ComputeAreas { public static double squareArea() { return 1; } public static double rectangleArea() { ...
using FluentValidation; using MediatR; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using OrderSimulator.Commands; using OrderSimulator...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RMSKOT { public partial class ServerSettingView : FormBase { public ServerSett...
using NServiceBus; using System; public class NextNumber : IMessage { public int Value { get; set; } public string SequenceId { get; set; } public int Thread { get; set; } }
using System; namespace DryRunTempBackend.API.Controllers { public class Transaction { public DateTime TimeStamp { get; set; } public string To { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Game1 { class Button : GUIElement { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GestureRecognizer; public class CreateInteractableObjectFromDrawing : MonoBehaviour { [SerializeField] private LocationManager m_LocationManager; [SerializeField] private DrawDetector m_DrawDetector; [SerializeF...
using System; namespace BinarySearch { public class Program { static void Main(string[] args) { //test array and value. Testested both values that exsist inside and not inside array int[] testArray = new int[12] { 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 }; ...
namespace physics2 { public interface IGoalManager { bool IsEnabled(); IEvent GetGoalEvent(double time, Collision collision); } }
using System; using System.Collections.Generic; using System.Text; namespace homeworkCSharp2020 { class nal3 { public static void func(double premer) { const double PI = 3.141592653589; double polmer = premer / 2; double o = (2 * PI) * polmer; ...
using System.Windows.Forms; namespace MH_Database.Classes.MultiLang { class MultiLangGroupBox { internal MultiLang displayText = new MultiLang(); internal GroupBox linkedGroupBox = new GroupBox(); internal MultiLangGroupBox(GroupBox groupBox) { linkedGroupBox = grou...
using System; using System.Collections; using System.Collections.Generic; using System.IO; namespace Tokenizer { public static class Tokenize { public static IEnumerable<Token> FromString(string content) { return new TokenEnumerableFromString(content); } class TokenEnumerableFromString : IEnumerable<Tok...
 using Service; using MKService.DefaultModel; using MKService.ModelFactories; using MKService.Queries; using MKService.Updates; namespace MKService.QueryFactories { /// <summary> /// The airplane query factory. /// </summary> /// <seealso cref="MKService.QueryFactories.QueryFactoryBase{MKService.Queri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnDisplayRender : MonoBehaviour { /// <summary> /// The fade out delay. /// </summary> public float fadeOutDelay = 1f; /// <summary> /// The time. /// </summary> private float time; ///...
namespace Objects { public sealed class SmsMessage : IMessage { public SmsMessage(string to, string body) { To = to; Body = body; } public string Body { get; private set; } public string To { get; private set; } } }
using System; namespace APIHealthChecker.Models { public class TestResult { public EndPoint EndPoint { get; set; } public bool IsWorking { get; set; } public string Details { get; set; } } }
 #region usings using System; using System.ComponentModel; using System.Data.Linq; using System.Data.Linq.Mapping; #endregion namespace Zengo.WP8.FAS.Models { [Table] public class UpdateCheckRecord : INotifyPropertyChanged, INotifyPropertyChanging { // Define ID: private field, public property,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Child : Parent { void Start() { ParentFunction(); } public override void FunctionA() { base.FunctionA(); } }
using Payment.Application.Service; using Payment.Domain.Payment; using Payment.Domain.Transfer; namespace Payment.Application.Deposit { public class PayDepositHandler { private readonly IPaymentRepository _paymentRepository; private readonly PaymentService _paymentService; public PayDe...
using System; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.Framework { public class HeaderInfo : NotificationObject { #region Fields private string _iconUri; private bool _isSelected; private string _title; private object _toolTip; ...
using EkwExplorer.Core; using EkwExplorer.Core.Models; namespace EkwExplorer.ChromeScraper; internal class BookInfoSeeker { public BookInfoSeeker(IClicker clicker) { Clicker = clicker; } public IClicker Clicker { get; } public bool ReadBookInfo(BookInfo bookInfo) { ...
namespace Timesheet.Domain.Models { public class StaffEmployee { public decimal Salary { get; set; } public string LastName { get; set; } } }
using NUnit.Framework; namespace Logs.Models.Tests.NutritionTests { [TestFixture] public class PropertiesTests { [TestCase(1)] [TestCase(999)] [TestCase(326)] [TestCase(1257)] [TestCase(73)] [TestCase(14)] public void TestNutritionId_ShouldInitialize...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using AgentStoryComponents; using AgentStoryC...
using GameSimulationN.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GameSimulationN.Controllers { public class BuildingTypeController : Controller { //private IBuildingType _repo; //public BuildingType...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Cubes { /// <summary> /// Manages the score of the game. /// </summary> public class GameManager : MonoBehaviour { public static GameManager Instance { get; private set; } [Header("Game Setting...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Infra; namespace LeetCodeCSharp { public class _032_RestCodes { /* * http://leetcode.com/onlinejudge#question_89 */ public List<string> _033_GrayCode(int ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CardLib; namespace Durak_Game { public partial class CardBox : UserControl {...
using AutoMapper; using Lfs.Calculator; using Lfs.Calculator.Models; using Lfs.Persistense.Infrastructure; using Lfs.Web.Api.Models.Query; using Lfs.Web.Api.Services.Common; using Lfs.Web.Api.Services.Query; using Moq; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Xunit;...
using EatDrinkApplication.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EatDrinkApplication.Contracts { public interface IRecipeByIngredientsRequest { Task<List<JObject>> GetRecipesByIngredients(string ing...
using APIpoc.Data; using APIpoc.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIpoc.Controllers { [ApiController] [Route("api/product")] public class ProductController: ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_039_MySet { /* * 设计一个集合数据结构(set,只存unique的value)要求能在O(1)时间内insert,delete, * random query(比如目前set中有n个元素,给一个介于1到n的随机数k,可以在O(1)时间内返回第k个value) * Can no...
using AutoMapper; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.DataForm; using Enrollment.Forms.Configuration.ListForm; using Enrollment.Forms.Configuration.SearchForm; using Enrollment.Forms.Configuration.TextForm; using Enrollment.Forms.Parameters.DataForm; using Enrollment.Forms.Parame...
using System; using System.Net; using log4net; namespace ICOMSProvisioningService { public class CustomerInformationRequest : CRM4cInterfaceAccessManager { private static readonly ILog logger = LogManager.GetLogger(typeof(CustomerInformationRequest)); private string CustomerId = string.Empty;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetodCagirimlari { class Program { static void Main(string[] args) { //Normalde c#'ta referans tipler (object, string, class) //referansa göre ç...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace Metani.Models { public class MetaniContext { private MySqlConnec...
using System.Xml; using FluentAssertions; using FluentAssertions.Primitives; using JetBrains.Annotations; namespace SimpleMvcSitemap.Tests { public static class XmlAssertionExtensions { public static void BeXmlEquivalent(this StringAssertions assertions, [PathReference]string filename) { ...
using UnityEngine; using System.Collections; //This script is outdated. The jumping code is now inside the player controls script. //maybe delete? not sure. public class Jump : MonoBehaviour { // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(Key...
using System.Collections.Generic; using System.Threading.Tasks; using WebApi_1.DTO.Character; using WebApi_1.Models; namespace WebApi_1.Services { public interface ICharacterService { Task<ServiceResponse<List<GetCharacterDTO>>> GetAllCharacters(int userId); Task<ServiceResponse<GetCharacterDTO...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; using System.Collections; using lianda.Component; using System.Data.SqlClient; using System.Data; namespace lianda.REP { public class LDRPG5RP : ActiveReport { private string FKPZH = null; public LDRPG5RP(stri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using lauthai_api.DataAccessLayer.Data; using lauthai_api.Helpers; using lauthai_api.DataAccessLayer.Repository.Implements; using lauthai_api.DataAccessLayer.Repository.Interfaces; using Microsoft.AspNetCo...
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using AutoMapper; using Eventures.Data; using Eventures.Models; using Eventures.ViewModels; using Eventures.ViewModels.Users; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ikea { public interface IPartes { string[] GetPartes(); } }