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using System; using System.Globalization; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using cms.Models; using System.Collections.Generic; usin...
using System; using PascalTriangle.Classes; namespace PascalTriangle { class Program { static void Main(string[] args) { Console.WriteLine("Hello Pascal's Triangle World!"); Console.WriteLine(""); // 1 // 1 1 /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class Epithewrisi { private string sort; private string description; private string possibleDate; private string date...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SCT_BL.SCT { public class SCT_UpdateInputEntity { public SCT_UpdateInputEntity() { // TODO: Add constructor logic here } string _EmpNo = string.Empty; int...
using UnityEngine; using System.Collections; public class ExitController : MonoBehaviour { public string nextLevel; LevelFinishedController levelFinishedController; TimeController timeController; // Use this for initialization void Start () { this.timeController = FindObjectOfType<TimeController> (); this...
/* * Copyright 2013-Present Two Big Ears Limited * All rights reserved. * http://twobigears.com */ using UnityEngine; using System.Collections; namespace TBE { public class EventListener : NativeEventListener { public delegate void EventDelegate(TBE.Event e); public EventDelegate ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ex00 { class Cigale : Insecte { public Cigale (int x, int y) : base (5,x,y) { } public override void Deplacer() { _abscisse += 2; // provient de la classe Insect...
using Microsoft.Extensions.Options; using SearchEngine.Core.Configurations; using SearchEngine.Core.Models; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; using SearchEngine.Core.Exte...
using System; using System.Collections.Generic; using System.Text; namespace StockData.Repository { public class WarehouseMockDataProvider : IWarehouseDataProvider { public IEnumerable<string> ProvideRawData() { var sb = new StringBuilder(); sb.AppendLine("# Productinve...
using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class ImageProfileFileFolderService { private readonly UnitOfWork _uow; public ImageProfileFileFolderService() { _uow = new UnitOfWork(); ...
using System; namespace Catalog.Api.Models { /// <summary> /// Catalog travel DTO. /// </summary> public class CatalogTravel { /// <summary> /// Identifier. /// </summary> public int? Id { get; set; } /// <summary> /// Name. /// </summary> ...
using FPS.Service.Models; using HelperFoundation.ErrorHandler; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FPS.Service.Interface { public interface IResidentService { ProcessResult<List<ResidentServiceModel>> GetResident...
using System; using System.Configuration.Provider; using System.Collections; using System.Collections.Specialized; using System.IO; using System.Security.Permissions; using System.Web; using System.Xml; namespace Uxnet.Com.Providers { [AspNetHostingPermission(SecurityAction.Demand, Level = AspNetHostingPermissio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VictimApplication.Core.Models { //TODO Use Authentication Tools instead of saving password as string public class TypeOfCrimeToReturnDto { public string CrimeDescription{get;set;} }...
using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { [StructLayout(LayoutKind.Auto)] public struct PredicatePredicateCombinationIn<TPredicate1, TPredicate2, TSource> : IFunctionIn<TSource, bool> where TPredicate1 : struct, IFunctionIn<TSource, bool> where TPredicate2 :...
using UnityEngine; using System.Collections; public class Minimap : MonoBehaviour { public Transform posicionActor; // Use this for initialization void Start () { } // Update is called once per frame void LateUpdate () { transform.position=new Vector3(posicionActor.position.x,posicionActor.position.y+50,...
using ChatApp.Lib.Users.Model; using ChatApp.Lib.Users.Persistence; using Xunit; namespace ChatApp.Lib.Tests.Users { public class UserTableEntityTests { [Fact] public void UserTableEntity_ValuesSetFromUserCorrectly() { var user = new User { Id = ...
using UnityEngine; public class Drag : Force { #region Members public float dragCoefficient; #endregion #region Methods private void Start() { physicsObject = GetComponent<PhysicsObject>(); } public override void ApplyForce() { physicsObject.AddForce(-dragCoefficient * physicsObject....
using UnityEngine; public class AttackState : State { public AttackState (Transform pTarget, StateMachine pStateMachine) : base (pTarget, pStateMachine) { _color = Color.black; } //TODO: Implement attack state (animator?) public override void Start () { _stateMachine.Anim.Set...
using System; namespace EsploraPulse.Model { /// <summary> /// This class contains data needed by the Pulse Sensor calculations. /// This class is based off the data variables found here: https://github.com/WorldFamousElectronics/PulseSensor_Amped_Arduino/blob/master/PulseSensorAmped_Arduino_1dot4/Interru...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using AppstoreAPI.Models; namespace AppstoreAPI.Controllers { [Route("api/[controller]")] [ApiController] p...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Results; using ZUS.Zeus.BikeService.Results; using ZUS.Zeus.Common; using ZUS.Zeus.Models; using ZUS.Zeus.Services; namespace ZUS.Zeus.BikeService.Controllers { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Zillow.Core.Constant; using Zillow.Data.DbEntity; namespace Zillow.Data.Constrains { public class RealEstateConstrains : IEntityTypeConfiguration<RealEstateDbEntity> { public void Configure(EntityTypeBuil...
// using System.Collections.Generic; // using Newtonsoft.Json; // namespace Doggo_Capstone_backEnd.Models // { // public class Size // { // public int Id { get; set; } // public string Selection { get; set; } // [JsonIgnore] // public List<User> Users { get; set; } // } // }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace XYZ { public class XYZEnumerations { public static Boolean IsNullOrEmpty(IEnumerable Enumerable) { return ((Enumerable != null)); } } }
using Abp.AspNetCore.Mvc.Views; namespace eForm.Web.Views { public abstract class eFormRazorPage<TModel> : AbpRazorPage<TModel> { protected eFormRazorPage() { LocalizationSourceName = eFormConsts.LocalizationSourceName; } } }
namespace EasyOR.MIgration.DTOOld { public class QueteDetails { public int ID { get; set; } public int IDQuete { get; set; } public string Nom { get; set; } public int Galaxie { get; set; } public int Systeme { get; set; } public int Planete { get; set; } } }...
using System; using Foundation; using UIKit; using MvvmCross.Binding.iOS.Views; using MvvmCross.Binding.BindingContext; using TwoWayScroll.iOS.ViewModels; namespace TwoWayScroll.iOS.Views { public partial class FirstCell : MvxCollectionViewCell { public static readonly NSString Key = new NSString("Fir...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Support.V7.Widget; using Android.Views; using Android.Widget; using Manager.Api.Response; using Manager.Fragments; using Manager.Listen...
namespace Problems { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; public class ProblemC { public static void Main() { var input = Console.ReadLine(); var didi = @"[^a-zA-Z\...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using Model.DataEntity; using Model.Security.MembershipManagement; using Business.Helper; using Model.Locale; namespace eIVOGo.Module.SAM.Business { ...
using ProConstructionsManagment.Core.Entities.Base; using ProConstructionsManagment.Core.Enums; using ProConstructionsManagment.Core.Interfaces; using System; namespace ProConstructionsManagment.Core.Entities { public class Project : BaseEntity, IEnumEntity<ProjectStatus> { public Guid ClientId { get;...
using System; using System.Linq; using System.Threading; using Unosquare.RaspberryIO.Gpio; namespace Devices._4tronix { public class PiconZeroBoard: IDisposable { public const int I2CAddress = 0x22; public I2CDevice Device { get; } private const int MOTORA = 0; public const in...
namespace Assets.I3DShapesTool { class I3DVector { public float X { get; } public float Y { get; } public float Z { get; } public I3DVector(BigEndianBinaryReader br) { X = br.ReadSingle(); Y = br.ReadSingle(); Z = br.ReadSingle(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Practice3 { public class OrderDetails { [Key,Column(Order=1)] public s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GameOfLife_AlexKing { public partial class RandomSeedDialog : Form { public in...
using UnityEngine; using UnityEngine.SceneManagement; public class ButtonMainMenu : MonoBehaviour { public void CallMainMenu() { SceneManager.LoadScene(0); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 指示该属性不是数据库字段 /// </summary> [AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = false)] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LabProject { class Person { //Properties public string FirstName { get; set; } public string LastName { get; set; } public DateTime Birthday { get; set...
using System.Text.Json.Serialization; using PlatformRacing3.Common.Level; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonLevelListOutgoingMessage : JsonPacket { private protected override s...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using PdfSharpCore.Pdf; using PdfSharpCore.Pdf.Advanced; using PdfSharpCore.Pdf.Content; using PdfSharpCore.Pdf.Content.Objects; using PdfSharpCore.Pdf.IO; public class PdfSharpTextExtractor...
using System.Security.Cryptography; namespace Webshop.Data { public class ReviewDto { //Tárolt adatok public string Description { get; set; } public int Stars { get; set; } public int ReviewId { get; set; } //Egy review egy termékhez tartozik public int Prod...
namespace IBM.HybridRelayPlugin.MessageHandlers { using System; using System.Net.Http; using System.Runtime.Caching; using System.Threading; using System.Threading.Tasks; using IBM.HybridRelayPlugin.Config; using IBM.HybridRelayPlugin.Relay; public class HybridRelayHandler : Delegating...
using UnityEngine; using UnityEngine.UI; namespace HT.Framework { [CustomDebugger(typeof(Text))] internal sealed class DebuggerText : DebuggerComponentBase { private Text _target; public override void OnEnable() { _target = Target as Text; } public ove...
using Spa.Domain; using Spa.Models.Requests; using Spa.Service.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Spa.Service { public class ToDoService //: /*IToDoService*/ { //public int Insert(ToDoAddRequest model) //{ //} ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ProjectsDataInterchange.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root...
using DairyFarmWebApp.BusinessLayer; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DairyFarmWebApp.Data { public class DairyFarmDataContext : DbContext { public DairyFarmDataContext(DbContextOptions<Dairy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class ActionButton : MonoBehaviour { Button btn; [SerializeField] KeyCode keycode; private void Start() { btn = GetComponent<Button>(); } pr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Web.Api; namespace DotNetNuke.Modules.CoreMessaging.Services { public sealed class CoreMessagingRouteMapper : IServiceRouteMapper ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FormEsgi.Models { public class AnswerForm { public int AnswerFormId { get; set; } public string answer_form { get; set; } public int QuestionId { get; set; } public int In...
using System; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Query; namespace FakeItEasyTestPlugin365 { public class ExamplePlugin2 : IPlugin { private readonly string _unsecureConfig; private readonly string _secureConfig; public ExamplePlugin2(string unsecureConfig, string secureCo...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FixyNet { class ConexionDb { // Cadena de conexion. // public static ConnectionSt...
using System; using System.Numerics; namespace Factorial { class Program { private static BigInteger Factorial(int number) { var factorial = (BigInteger)1; for (int i = 2; i <= number; i++) { factorial *= i; } return ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace DevAndersen.WpfChromelessWindow { public class ChromelessWindowViewModel : INotifyProper...
using UnityEngine; using System.Collections; public class DrawSkeleton : MonoBehaviour { public Bone[] bones = new Bone[0]; [System.Serializable] public class Bone { public string label = ""; public Color color = Color.blue; public Joint joint1; public Joint joint2; } [System.Serializable] public cl...
using System; namespace CaseReportal.Model.Entities { public class Review { public virtual Int32 Id { get; set; } public virtual Article Article { get; set; } public virtual User Reviewer { get; set; } public virtual string Comment { get; set; } public virtual bool Appr...
using MVCAppAssignment2.Models.Data; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MVCAppAssignment2.Models.ViewModel { /// <summary> /// This is the data template model for the _ViewModel_ displaying the persons in the list. /// Fetch the data from the InMemory...
using System.Collections.Generic; using System.Diagnostics; using System.Windows.Forms; namespace Bindable.Linq.Samples.WindowsForms { public partial class MainForm : Form { private static readonly Dictionary<int, ProcessWrapper> _cachedProcesses = new Dictionary<int, ProcessWrapper>(); ...
using IntegradorZeusPDV.App_Context; using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesContaReceber { ...
using System; using System.Collections.Generic; using Shakespokemon.Core; using Newtonsoft.Json.Linq; using System.Net.Http; namespace Shakespokemon.Etl.DataAccess.Http { internal class PokeApiClient : IPokemonNamesClient { private readonly static Uri PokemonUri = new Uri("https://pokeapi.co/api/v2/pok...
using AspNetCoreSample.Models.Defaut; using AspNetCoreSample.Models.Message; using AspNetCoreSample.Services; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Threading.Tasks; namespace AspNetCoreSample.Controllers { [Route("api/[controller]/[action]")] [ApiController] publi...
using GeniyIdiot.Common; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GeniyIdiotWinFormsApp { public partial class addNewQuestionForm :...
using Library.TypeLib; using PropertyChanged; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Windows.Input; namespace alpha { [AddINotifyPropertyChangedInterface] public class ArticleModel : INotifyPrope...
using UnityEngine; using UnityEngine.UI; public class UIUnitInfo : MonoBehaviour { [SerializeField] Text m_NameLabel; [SerializeField] Slider m_SliderHP; [SerializeField] Image m_SliderHPFill; [SerializeField] Text m_HPValue; [SerializeField] Text m_CountAmmo; Transform m_TF; public boo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Grisaia.Mvvm.Services { partial class IconCacheService { /// <summary> /// Destroys an icon and frees any memory the icon occupied....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SecondStageDemo : MonoBehaviour { public GameObject SliderOgranicznik; public GameObject showEndOfFuel; public GameObject timeChange; public Slider sliderOgranicznik; public Slider s...
using FubuMVC.Core.UI; namespace FUBUPROJECTNAME { public class FUBUPROJECTSHORTNAMEHtmlConventions:HtmlConventionRegistry { public FUBUPROJECTSHORTNAMEHtmlConventions() { //Add Html Conventions Here } } }
using System; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.PresentationLayer.DisplayConfiguration; namespace iQuest.VendingMachine.PresentationLayer.Views { internal class ManageMachineView : DisplayBase, IManageMachineView { public int AskOption() ...
namespace hilcoe.securityCourse { public static partial class AES { /// <summary> /// Shift Rows method. /// See http://csrc.nist.gov/publications/fips/fips197/fips-197.pdf, page 17 /// </summary> /// <param name="state"></param> internal static void ShiftRows(re...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("Games")] public partial class Game : EntityBase<Game> { #region Properties public override ...
using System.Data; using System.Collections.Generic; using Dapper; using EbsDomainObjects; namespace FileUploader { /// <summary> /// Uploads aggregated data rows into DB /// Assumes: 3 columns CurrencyPair, Date, Amount in Target Table /// </summary> public class FileDbUploader { ...
using System; using System.Configuration; using System.Reflection; using System.Web; using System.Web.Http; using Autofac; using Microsoft.Bot.Builder.Azure; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Dialogs.Internals; using Microsoft.Bot.Connector; namespace CustomStateBot { public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Google.Cloud.Speech.V1; using Google.Apis.Auth.OAuth2; using System.IO; using Grpc.Auth; using System.Threading; namespace APITests { class Launcher { static public void Main() ...
using WMPLib; namespace MinimalistMusicPlayer.Player { /// <summary> /// Wrapper around WindowsMediaPlayer class /// </summary> public class PlayerWrapper { // wrapper props public WindowsMediaPlayer InternalPlayer { get; private set; } public IWMPControls Controls { get; private set; } public IWMPSetti...
using MyCashFlow.Web.Infrastructure.Filters; using Newtonsoft.Json.Serialization; using Newtonsoft.Json; using System.Web.Http; namespace MyCashFlow.Web { public static class WebApiConfig { public static void Register(HttpConfiguration config) { // Web API routes config.MapHttpAttributeRoutes(); confi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Data { public enum PrefferedRole { [Description("Trooper")] Trooper, [Description("RTO")] RTO, ...
using System.Threading; using System.Threading.Tasks; using MediatR; namespace Eventos.IO.Domain.Eventos.Events { public class EventoEventHandler : INotificationHandler<EventoRegistradoEvent>, INotificationHandler<EventoAtualizadoEvent>, INotificationHandler<EventoExcluidoEvent>, I...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CheckBoxConfigControlBuilder.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { class Program { static void ClassTaker(MyClass myClass) { myClass.change = "Изменено"; } static void StruktTaker(MySt...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Lite_Berry_Pi.Data; using Lite_Berry_Pi.Models; using Lite_Berry_Pi.Models.Interfaces; using Microsoft.AspNetCore....
using System; using UnityEditor; using UnityEngine; namespace HT.Framework { internal sealed class StepParameterWindow : HTFEditorWindow { public static void ShowWindow(StepEditorWindow stepEditorWindow, StepContentAsset contentAsset, StepContent content) { StepParameterWindow wind...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensio...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables { [Table("bcis.BuildingAttributeValues")] public partial class BuildingAttributeValue { [Key] [Column(Order = 0)] [D...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace ContarPersonas2 { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; namespace Belot { /// <summary> /// A manager that observes playing rules. /// </summary> public class PlayingManager { #region Fields private IList< Hand > _...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Almacen { public partial class _Default : Page { Consultas consultas = new Consultas(); protected void Page_Load(object sen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Domain.Entity { [Serializable] public class SystemUser { public virtual int ID { get; set; } public virtual string UserName { ...
using System; namespace Journal { public class FoundJournalsViewModel { public FoundJournalsViewModel() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Media; namespace GameProj { class CharacterMovemen...
using Moq; using NameSearch.App.Factories; using NameSearch.App.Helpers; using NameSearch.App.Services; using NameSearch.App.Tests.Mocks; using NameSearch.Models.Domain; using NameSearch.Repository; using NameSearch.Repository.Interfaces; using System.Collections.Generic; using Xunit; namespace NameSearch.App.Tests.H...
namespace Newtonsoft.Json.Linq { using ns20; using System; using System.ComponentModel; public class JPropertyDescriptor : PropertyDescriptor { private readonly Type type_0; public JPropertyDescriptor(string name, Type propertyType) : base(name, null) { Class20...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using DbLogic.Repositories.Interfaces; using Domain; using Domain.Entities; namespace DbLogic.Repositories.Implementations { public class ComputerRepository : IComputerRepository { public ComputerRepository(Db...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; using Controller; namespace CoreController { internal class Player { // --- - Classes private playerCamera _camera; priv...
using BlazorUtils.Dom.Storages; using BlazorUtils.Interfaces; using System.Threading.Tasks; using static BlazorUtils.Interfaces.Invokers.JsInvoke; // ReSharper disable InconsistentNaming namespace BlazorUtils.Dom { /// <summary> /// Dom Utilities box /// </summary> public static class DomUtils { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace JOBTIND21.Dominio { public class Usuario { [Key] [DatabaseGenerated(DatabaseGeneratedOptio...
using System; using System.Collections.Generic; /// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// A class used for converting between naming conventions /// </summary> internal static class Naming { /// <summary> /// Receive game...
using System; using System.IO; using System.Linq; using EPiServer; using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.Enterprise; using EPiServer.Framework; using EPiServer.Framework.Internal; using EPiServer.Logging; using EPiServer.Web; namespace RegionOrebroLan.EPiServer.Initialization.Internal ...