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using System; using Xunit; namespace Account.Company.Sut { public class TestGetGroupEnpoint { //private readonly TestServer _server; //private readonly HttpClient _client; //public TestGetGroupEnpoint() //{ // // Arrange // _server = new TestServer(new WebH...
using ProBuilder2.Common; using ProBuilder2.Math; using ProBuilder2.Serialization; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; [AddComponentMenu(""), ExecuteInEditMode, RequireComponent(typeof(pb_Entity)), RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFil...
using System; using System.Collections.Generic; using Microsoft.Extensions.Logging; using PaymentService.Infrastructure.Common; namespace PaymentService.Infrastructure.Contracts { public interface IApplicationLogger<T> where T : class { void LogInformation(string eventCode, string message, params (stri...
using UnityEngine; using System.Linq; using System.Collections.Generic; public class GoblinCombatStrategy : BasicSteeringStrategy { public static GoblinCombatStrategy Instance() { if (s_strategy == null) s_strategy = new GoblinCombatStrategy(); return s_strategy; } ...
using System; using Whale.DAL.Abstraction; namespace Whale.DAL.Models { public class MeetingScript : BaseEntity { public Guid MeetingId { get; set; } public Meeting Meeting { get; set; } public string Script { get; set; } } }
using PrjFinal.Entities; using System; using System.Collections.Generic; using System.Text; namespace PrjFinal.Contracts { interface IEmployeeService { void AddEmployee(Employee employee); void ListEmail(double value); void SalarySum(); } }
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201411121024 : DbMigration { public override void Up() { CreateTable( "dbo.PlatformPointGroupRule", c => n...
 namespace Yeasca.Metier { public enum TypeUtilisateur { Administrateur, Huissier, Secrétaire, Superviseur, Inconnu } }
using System; using System.Collections.Generic; using System.Text.RegularExpressions; class Program { static void Main() { var nullRegex = @"((%20|\+)+)"; while (true) { var input = Console.ReadLine(); if (input == "END") { break; ...
using System; namespace Lab13 { class Program { static void Main(string[] args) { Random rockpaperscissor = new Random(); Console.WriteLine("Enter your name: \n"); string userName = Console.ReadLine(); Console.WriteLine("\n"); Consol...
using System.Collections.Generic; using System.Linq; namespace SGDE.ReadingCertifications.Models { public class CertificarionXLS { public List<Partida> Partidas { get; } = new List<Partida>(); public List<Partida> Capitulos { get; } = new List<Partida>(); public List<Partida> SubCapitu...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.EntityFrameworkCore.ChangeTracking; namespace Microsoft.EntityFrameworkCore.Diagnostics { /// <s...
using System; namespace _9_human_samurai_wizard{ class Human{ public string name; public int health; public int strength; public int intelligence; public int dexterity; public Human(){ } public void attack(object obj){ Human enemy = obj as Human; if(enemy == null){ Console.WriteLine("Atta...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; namespace MyCore { public class PanelMain : UIBase { Text m_touchScreenText; protected override void Start() { base.Start(); m_touchScreenTe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Simulation { public interface IWeatherController { int WindDegrees { get; } } }
using System; namespace Swiddler.Common { public class ValueException : Exception { public ValueException(string propertyName, string message) : base(message) { PropertyName = propertyName; } public string PropertyName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using KnowledgeTester.Ninject; using KT.ServiceInterfaces; namespace KnowledgeTester.Code { public static class Utils { public static string GetFullName(this string username) { var user = ServicesFactory.GetService<IKtUsersS...
using Alarmy.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Alarmy.Tests.Utils { internal abstract class FakeAlarmService : IAlarmService { private readonly List<IAlarm> alarms = new List<IAlarm>(); public event EventHandler<AlarmEventA...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Syndication; using System.ServiceModel.Web; using System.Text; using Nest; using DataLoader; using System.Configuration; usin...
using System.IO; using System.Linq; namespace Breezy.Sdk.Console { internal class Program { private static void Main(string[] args) { const string apiClientKey = ""; const string apiClientSecret = ""; const string mdmAuthKey = ""; const string us...
using System; using System.Collections.Generic; using System.Text; namespace System.IO.Compression { internal static partial class Library { internal const string BrotliEnc = "libbrotlienc.dylib.1.0.0"; internal const string BrotliDec = "libbrotlidec.dylib.1.0.0"; } }
 using System; using System.Data; using System.Text; using System.Data.SqlClient; using System.Collections.Generic; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:RISK_TYPE_INFO /// </summary> public partial class RISK_TYPE_INFO { public RISK_TYPE_INFO() {}...
using PuddingWolfLoader.Framework.Util; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using XQSimulator.Model; namespace PuddingWolfLoader.Framework.ViewModel { [PropertyChanged.AddINotifyPropertyChangedInt...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; //the Game Controller is a persistant class that exists in every room of the game and holds all kinds of important information. public class GameController : MonoBehaviour { public enum LightState {NOLIGHT, ROOMLIGHT, PLAYERLIGHT, TWOLIG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Data.Sql; using Master.Contract;...
using NtApiDotNet; using NtObjectManager.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Management.Automation; using System.Text; using System.Threading.Tasks; namespace NtObjectManager.Cmdlets.Object { /// <summary> /// <para type="synopsis">Write manual security audit...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace CRMebyas.Models { public class Customer { public int ID { get; set; } [Display(Name = "First Name"), Required] public string FirstName { get; set...
using System; namespace Micro.Net.Exceptions { public class MicroDispatcherException : MicroTransportException { public MicroDispatcherException() : this("An unspecified error with a Dispatcher component has occurred!", -1) { } public MicroDispatcherException(string message, i...
using M32COM_CW.Models; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace M32COM_CW.Data { public class Seed { public static async Task Initialize(M32COM_CWContext context, UserManager<Applic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ERP.Models.Entity { public class CustomerEntity { private static CustomerEntity _instance; public CustomerEntity() { } public static CustomerEntity GetInstance() { ...
namespace CryptoInvestor.Core.Exceptions { public static class ErrorCodes { public static string InvalidEmail => "invalid_email"; public static string InvalidPassword => "invalid_password"; public static string InvalidUsername => "invalid_username"; public static string InvalidF...
using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; using RDB_API.Models.ClienteModels; using RDB_API.Models.ClienteParams; using RDB_API.Models.Enums; using RDB_API.Services; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RDB_API.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Swashbuckle.Swagger; using AdventureWorks.Services.Common; namespace AdventureWorks.API.Controllers { public cla...
using OpenQA.Selenium; using System.Collections.Generic; using System; using DotCom.Pages.Util; namespace DotCom.Pages.ProviderSearch { /// <summary> /// Represents the Find a Doctor page. /// </summary> public class ProviderSearchPage { private const string url = "https://hmsa.com/search/...
namespace Cogent.IoC.Generators.Models { internal class TransientDependencyNode { public TransientDependencyNode(DependencyNode[] dependencies, string typeName) { Dependencies = dependencies; TypeName = typeName; } public DependencyNode[] Depen...
using WebDataDemo.Model; namespace WebDataDemo.Option_07_Repo; public interface IAuthorRepository { IQueryable<Author> List(); Task<Author> GetByIdAsync(int id); Task CreateAsync(Author newAuthor); Task UpdateAsync(Author author); Task DeleteAsync(Author author); }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shredder : MonoBehaviour { private void OnTriggerExit(Collider thingLeft) { GameObject hitPin = thingLeft.gameObject; if (hitPin.GetComponent<Pin>()) { Destroy(hitPin); } } }
namespace TestApplicationDomain.Entities { public class RoomFacility : Facility { public Room Room { get; set; } public RoomFacilityType FacilityType { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Yelemani { public partial class Fournisseur : Form { string Sele...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections.Generic; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities { public class ClientCapabilities : CapabilitiesBase, IClientCapabilities { /// <summary> //...
using GAP.Procesos.Model.Dao; using GAP.Seguros.Entities; using System.Collections.Generic; namespace GAP.Procesos.Model.Repository.Clientes { public class ClientesRepository : IClientesRepository { private readonly ClientesDao _clientesDao; public ClientesRepository() { ...
using System; using System.Collections.ObjectModel; using System.Collections.Generic; namespace tryfsharpforms { public class BrownianMotionViewModel { public ObservableCollection<DoubleIntDataPoint> PriceData { get; set; } ObservableCollection<DoubleIntDataPoint> data = new ObservableCollection<DoubleIntDataPo...
using UnityEngine; using System.Collections; public class Mover : MonoBehaviour { private Transform _target; public Transform Target { get { return _target; } set { _target = value; } } public float speed; // Use this for initialization void Update() { float step = speed * Time.deltaTime; if (this.Ta...
using System.Collections.Generic; using Microsoft.Xna.Framework.Input; namespace InputHandlers.Keyboard { public interface IKeyboardInput { KeyboardState OldKeyboardState { get; } KeyboardState CurrentKeyboardState { get; } IList<Keys> UnmanagedKeys { get; } IStopwat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ConsoleOrganizer { class Program { [STAThread] static void Main(string[] args) { var source_path_dialog = new FolderBrow...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Entities.Urls; namespace Dnn.PersonaBar.Pages.Components { public class UrlRewriterUtilsWrapper : IUrlRewriterUtilsWrapper { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ContactMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SecondRoom : MonoBehaviour { [SerializeField] private Transform m_device; private bool m_isInRoom = false; private float m_swapThreshold = -0.05f; private bool m_EnterInStairesDoor = false; bo...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Urls; namespace Dnn.PersonaBar.Pages.Components { public class FriendlyUrlWrapper : IFri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace vivek { public partial class MCQ : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
/* Drink.cs * Author: Ben Hartman */ using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// Abstract class to represent any drink. /// </summary> public abstract class Drink : IMenuItem, INotifyPropertyChanged, IOr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary.Model { public class POIDTO { public int PoiID { get; set; } public string Nome { get; set; } public string Descricao { get; set; } public ...
using Microsoft.EntityFrameworkCore.Migrations; namespace DataAccess.EntityFramework.Migrations { public partial class ComplectationAdded : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Complectation...
using BLL; using Entidades; using Entidades.View; using ProyectoFinal.UI.Consultas.Reporte; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private Stat shield; private void Awake() { shield.Initialize(); } void Update() { if (Input.GetKeyDown(KeyCode.Q)) { ...
using System; using System.Diagnostics; using System.Linq; using VsDebugger.AppController; namespace VsDebugger { class Program { public static void Exit(string message, params object[] args) { Console.WriteLine(message, args); Environment.Exit(1); } st...
using System; using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Logs.Providers.Contracts; using Logs.Services.Contracts; namespace Logs.Services { public class CommentService : ICommentService { private readonly ILogService logService; private readonly IDateTimeProvider...
using System; namespace Factory.PrivateFactory { public class CarManufacturer { public Car MakeCar(Order order) { var car = CreateOrderedCar(order); // Some complicated logic that configured the car. // ... return car; } // Priva...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Juego_v3 { class Colores : ILogica { private string[] _validas = { "Rojo", "Verde", "Azul" }; public Colores() { } public int comprobar(string ...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace t4ccer.Noisy { /// <summary> /// Line is simple wrapper for 1D double array /// </summary> public class Line { public int width; readonly double[] values; public Line(double[...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlataformasMoveis : MonoBehaviour { public Transform Plat,P_A,P_B; // Pa= Ponto A, PB = Ponto b public float speed; //Varia o Ponto ----------------- IEnumerator Start(){ while (true) { yield return Repeting(Plat,P_A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PolymorphExampleEasy { class Program { static void Main(string[] args) { Enimal en = new Enimal(); //en.WhatTheEnimalSay(); Enimal ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore{ public partial class CountyEventPlanningUnit { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int Co...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; namespace FinalYearProject { /// <summary> /// Interaction logic for PatientResultWindow.xaml /// </summary> public partial class PatientResultWindow : Page { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; using UnityEngine.Networking; [ExecuteInEditMode] public class MapSaver : MonoBehaviour { [Header("Level Prefabs")] #r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace PayRoll.BLL { public interface PayrollDatabase { void AddEmployee(Employee employee); Employee GetEmployee(int id); void DeleteEmployee(int id); void AddUni...
using GithubRepository.Contracts; using System.Collections.Generic; using System.Threading.Tasks; using Language = GithubRepository.Contracts.Language; using Repository = GithubRepository.Contracts.Repository; namespace GithubRepository.Accessors { /// <summary> /// Interface IRepositoryAccessor ...
using Store.Books.Domain; using System.Threading.Tasks; namespace Store.Books.Infrastructure.Interfaces { public interface IOrderRepository : IGenericRepository<Order> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class second_event : MonoBehaviour { public ArrayList list = new ArrayList(); public Text answer_text; public int cipher_num; //정답 자리수 public string answer; //정답 public int last = -1; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ModeSelector : MonoBehaviour { public Toggle ARmode; public Toggle LazyMode; // Start is called before the first frame update void Start() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Scoutworks.Views.PitViews { public partial class PitPageTab5Notes : ContentPage { public PitPageTab5Notes() { ...
namespace Power_Plants { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class PowerPlants { public static void Main(string[] args) { //read the flowers; var flowers = Console...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; using UnityEngine.SceneManagement; //using UnityEngine.UI; public class Thanks : MonoBehaviour { public GameObject video; public UnityEngine.UI.Image negro; byte alp = 255; bool entrada = true; bool salida; ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; namespace FreeGoods.Web { public partial class MyCa...
using Irony.Parsing; namespace ScriptServer { public class ScriptGrammar : Grammar { public ScriptGrammar() { //// 1. Terminals Terminal number = new NumberLiteral("number"); Terminal str = new StringLiteral("string", "\""); //// 2. Non-terminal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RGiesecke.DllExport; using System.Runtime.InteropServices; using System.Text.RegularExpressions; namespace re { public static partial class re { /// <summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test_sanity : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void SanityUp() { sanity_bar.UpdateSanity(10f); ...
namespace Distinct_List { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class DistinctList { public static void Main(string[] args) { //read the input, split and convert to integer list...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteBanHang.ViewModels { public class OrdersViewModel { public int OrderId { get; set; } public DateTime OrderDate { get; set; } public DateTime ShippedDate { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication4 { class Program { static void Main(string[] args) { List<long> Primes = new List<long>(); for (long i = 2; i < 2000000; i++...
using Newtonsoft.Json.Linq; using System.Collections.Generic; namespace NMoSql.Helpers { public class All : Helper, IQueryHelper { public string Fn(JToken @bool, IList<object> values, Query query) => ((IQueryHelper)this).Fn(@bool, values, query); string IQueryHelper.Fn(JToken value, IList<obj...
/* * Copyright (c) The Game Learner * https://connect.unity.com/u/rishabh-jain-1-1-1 * https://www.linkedin.com/in/rishabh-jain-266081b7/ * * created on - #CREATIONDATE# */ #define TGL_DEBUG using System.Collections; using System.Collections.Generic; using UnityEngine; using TGL.FSM; public class DummyState0...
using UnityEngine; using System.Collections; // By Anish Dhesikan public class IcosphereObjectPool : BetterObjectPool /* Make sure to inherit from BetterObjectPool */ { /* Set all your properties in the inspector */ /* Read more about what the properties are in BetterObjectPool.cs */ // - This is so that you ca...
using System; using System.Collections.Generic; using System.Text; namespace Dz10.Domain { public class Ticket : Entity { public int Price { get; set; } public Person Person { get; set; } public Airplane Airplane { get; set; } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Task4.cs" company=""> // // </copyright> // <summary> // The task 4. // </summary> // ----------------------------------------------------------------------------------------...
// // - PropertyTreeXmlWriter.PTXWriterState.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://...
using CMS_ShopOnline.Areas.CMS_Staff.Models; using System.Web.Mvc; namespace CMS_ShopOnline.Areas.CMS_Staff { public class StaffAreaRegistration : AreaRegistration { public override string AreaName { get { return "CMS_Staff"; } } ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Schotland.Models { public partial class gitosContext : DbContext { public virtual DbSet<Places> Places { get; set; } public virtual DbSet<Users> Users { get; set; } public gitosC...
using System; public class ChapterTargetAttribute : Attribute { }
using System; namespace Goop { public static class StringEx { public static int CompareToI (this string value, string? other) { return string.Compare(value, other, StringComparison.OrdinalIgnoreCase); } public static bool ContainsI (this string value, string other) { return value.Contains(other, St...
using NetUtilities; using System.Runtime.CompilerServices; using MethodImplementation = System.Runtime.CompilerServices.MethodImplAttribute; namespace System { public static class MathX { private const MethodImplOptions Inlined = MethodImplOptions.AggressiveInlining; /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Kraken : MonoBehaviour { public int health; public Water bossWater; public GameObject[] tentacles; // Use this for initialization void Start () { } // Update is called once per frame void Update () {...
using System.Collections.Generic; namespace RaspberryPi { public class Lights { public List<LED> AllLights { get; set; } public LED L1 { get; set; } public LED L2 { get; set; } public LED L3 { get; set; } public LED L4 { get; set; } public LED L5 { get; set; } public LED L6 { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace bossnotificationnamespace { public static class Constants { public const string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WindowsFormsApplication1 { public static class Usuario { private static string m_perfil = ""; public static string Perfil { get { return m_perfil; } set { m_perfil = ...
using MF.ApplicationSettings.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MF.ApplicationSettings.Validation.CustomAttributes { public interface ICheckableValueEntity { string Value { get; } SettingType Typ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shadow : MonoBehaviour { public float yOff; public GameObject parent; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.position = new Vector3 (...
using System; using System.ComponentModel.DataAnnotations; namespace JobsityChatroom.WebAPI.Models.Authentication { public class SignupViewModel : AuthViewModel { [Required, EmailAddress] public string Email { get; set; } } }