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 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace CleverDomeCommon { public static class StreamBuilder { private const string separator = "-----------------------------41184676334"; public static Stream Build(Stream data, string ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WordCounterAPI.Helpers; namespace _5_2_2019.Models.Interfaces { public class FileBase : IFile { public string FileUrl { get => throw new NotImplementedException(); set => throw new NotImplementedExce...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using FastSQL.Sync.Core.Enums; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace FastSQL.App.ViewModels { public class DependencyItemView...
using Paint.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Data.Interface { public interface IPartLogRepository { void Save(ref PartLog model); IEnumerable<PartLog> GetByBarcode(long barcodeId);...
using FastSQL.Core; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Sync.Core.Transformers { public abstract class BaseTransformer: ITransformer { protected readonly IOptionManager OptionManager; public BaseTransformer(IOptionManager optionManag...
public enum GameState { Start, Playing, Dead }
using System.Collections.Generic; namespace HaloSharp.Model.Stats.CarnageReport.Common { public interface IPlayer : IBasePlayerStat { List<OpponentDetails> KilledByOpponentDetails { get; set; } List<OpponentDetails> KilledOpponentDetails { get; set; } } }
 using System; using System.Collections.Generic; using System.Text; using GrandCloud.CS.Util; namespace GrandCloud.CS.Model { /// <summary> /// The CompleteMultipartUploadResponse contains all the information about the /// CompleteMultipartUpload method. /// </summary> public class C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TamagotchiBL.Models { public partial class Function { public override string ToString() { if (this.FunctionOfNavigation == null) return this.FunctionName; ret...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace PaganComputers.Controllers { public class TutorialsController : Controller { public ActionResult Index() { ViewBag.Title = "Tutorials"; ViewBag.Message =...
using gufi.webAPI.Contexts; using gufi.webAPI.Domains; using gufi.webAPI.Interfaces; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace gufi.webAPI.Repositories { public class EventoRepository : IEventoRepository { ...
 namespace AvaloniaDemo.Models.Tools { public class Tool8 { } }
using System; using System.Collections.Generic; using System.Web; namespace Ws2008.Common { public class JsMsgHelper { public static void JsMsg(string msg) { HttpContext.Current.Response.Write("<script>alert('" + msg + "')</script>"); } public static void JsMsg(string ...
using UnityEditor; using UnityEngine; class RenderingPluginOptions { [MenuItem("Rendering Plugin/Mesh")] private static void Apply () { string path = EditorUtility.OpenFilePanel( "Choose mesh to render", "/Assets/Meshes", "obj"); Debug.Log("Path:" + path); GameObj...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using CallCenter.Client.SqlStorage.Entities; using CallCenter.Common.DataContracts; using CallCenter.Common.Entities; using CallCenterRepository.Controllers; using NHibernate; namespace CallCenter.Client.SqlStorage.C...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PlankCooking.Models { public partial class Category { [Key] public int CategoryID { get; set; } [ForeignKey("WebsiteID")] public Website Website { get; set; } ...
using System.Collections; using System.Collections.Generic; using FMOD.Studio; using Managers; using UnityEngine; using FMODUnity; using UnityEngine.UI; public class Music : MonoBehaviour { [SerializeField] [EventRef] private string _musicRef; private EventInstance _musicInstance; [SerializeField] priva...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Mi...
using System.ComponentModel.DataAnnotations; namespace Leads.Models { public class SaveViewModel { [Required] public int leadhdrid { get; set; } public string FillLead { get; set; } public string CustName { get; set; } public string CustAddress { get; set; } pu...
namespace Pirates.Services { public interface IService { void Configure(); } }
namespace MonoGame.Extended.Gui.Controls { public class Label : ContentControl { public Label() { } public Label(string text = null) { Content = text ?? string.Empty; } } }
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Linq; using System.Threading; using System.Threading.Tasks; using UnityCommon; using UnityEngine; namespace Naninovel.Commands { /// <summary> /// Modifies a [printer actor](/guide/text-printers.md). /// </summary> ...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using System; using System.Linq; using System.Threading.Tasks; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public class AllBenchmarks : RandomBenchmarksBase { ...
namespace Strategy { interface IVehicle { decimal GetCostPerKilometer(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SMSBAL; using SMSEntities.SMSDBEntities; using System.ComponentModel.DataAnnotations; namespace SMS.Models { public class SMSManagementModel { SMSManagement objSMS = new SMSManagement(); #region DEPLoymE...
using AdoLibrary; using PickUp.Dal.Interfaces; using PickUp.Dal.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; namespace PickUp.Dal.Services { public class ReservationsServices:IReservationsServices<ReservationsCustomer,ReservationUser> ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossSummonerBird : ActionBased { private readonly float actionTime; public GameObject prefab; private Vector2 position; public BossSummonerBird( Vector2 position, float actionTime = 1f) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AttackDragon.Extensions { public static class IEnumerableExtensions { public static int Multiply<TSource>(this IEnumerable<TSource> source, Func<TSource, decimal> selector) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using doob.Reflectensions; using doob.Scripter.Shared; using Esprima; using Esprima.Ast; using Jint; using Jint.Native; using Jint.Native.Function; using Jint.Runtime; using Jint.Runtime.Debugger; using Microsoft.Extension...
using System; using System.Collections.Generic; using System.Configuration.Install; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Security.Principal; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; namespace PacketBeatInstaller { ...
using JumpAndRun.Content.Blocks; using Microsoft.Xna.Framework; using System; using SkiaSharp; namespace JumpAndRun.Content.BlockDefinitions { public class LogBlockDefinition : BlockDefinition { public LogBlockDefinition() { _textures = new[] { GameLib.Helper.GetBitmapFromPath("log...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Data.Identity.Entities; using ImmedisHCM.Data.Infrastructure; using ImmedisHCM.Services.Models.Core; using ImmedisHCM.Services.Models.Identity; using Microsoft.AspNetCore.Identity; using NHibernate.Linq; using System.Linq; using System.Security.Claims;...
using System; public class Program { public static void Main() { var input = Console.ReadLine(); Console.WriteLine(Convert.ToInt32(input, 16)); } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using PromotionEngineApp; using System.Collections.Generic; namespace PromoEngineAppTestProject { [TestClass] public class ComputeEngineTest { [TestMethod] public void ComputeTest() { ComputePriceEngine o...
namespace EkwExplorer.Persistence.Entities; public class PropertyNumberEntity { public string Id { get; set; } public string BookId { get; set; } public string Number { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class IncorruptEdu_ViewTestOnlineResult : System.Web.UI.Page { public string t_rand = ""; string tId = string.Empty; string aId = string.Empty; PDTe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LibraryProjectMvc.Models.Entity; using LibraryProjectMvc.Models.Classes; namespace LibraryProjectMvc.Controllers { [AllowAnonymous] public class VitrinController : Controller { LibraryP...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Karkas.Web.Helpers.BaseClasses; using Karkas.Ornek.BsWrapper.Ornekler; using System.Data; public partial class Ornekler_OrnekDataTableBind : KarkasBasePage { ...
using Leaf.xNet; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Threading; namespace PornHubChecker { internal class CheckerHelper { public static int total; public static int bad = 0; public static int hits = 0; ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using Microsoft.CodeAnalysis; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public class DoNotCompareDateTimeWithDateTimeOffsetAnalyzerTests_MA0133 { private static ProjectBuilder CreateProjectBuilder() { return n...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System.Xml.Serialization; using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.ObjectExtensions { public class ToXml_Should { [Fact] public void ProduceXml() { var obj = new TestClass { TestBool = true, ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; namespace HashFitxers { class CrearSHA { public void Main(string entrada, string fitxer) { LlegirHASH lh = new LlegirHASH(); string path = fitxer+".s...
using System; using System.Text; //We are given an array of integers and a number S. Write a program to find if //there exists a subset of the elements of the array that has a sum S class Program { static void Main() { int[] myArray = {2, 1, 2, 4, 3, 5, 2, 6}; int wantedSum = 14; ...
using DapperEntities; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace DapperReposotity { public class UserRepository : DapperRepository<UserModel>, IUserRepository { public UserRepository(IDbConnection connection) : base(connection) { } } }
using System.Collections.Generic; using System.Threading.Tasks; using Discord.Commands; using Discord.WebSocket; using DiscordBot.Bot.Model; namespace DiscordBot.Bot.MessageHandlers { public class IssueHandler : IMessageHandler { private static readonly ICollection<Issue> issues = new List<Issue>(); ...
using System; using System.Collections.Generic; using System.Text; namespace Aula73Ref { class Calculator { public static void Triplo(ref int x) { x = x * 3; } } }
using System; using ETravel.Coffee.Service; using ServiceStack.MiniProfiler; namespace ETravel.Coffee.Site { public class Global : System.Web.HttpApplication { protected void Application_Start(object sender, EventArgs e) { CoffeeAppHost.Start(); } protected void Application_BeginRequest(object sender, E...
using SimpleVisioModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleVisioDataAccess { public interface ISimpleVisioLoader { List<VisioShape> Load(string diagramName); } }
using System; using System.Globalization; namespace EstoqueProduto { class Program { static void Main(string[] args) { Console.WriteLine("Digite o nome do produto: "); string nome = Console.ReadLine(); Console.WriteLine("Digite o pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Mogre; namespace Tachycardia { class GameCamera { public Character Character; public float Distance; public Degree Angle; public void Update() { Vector3 offset = ...
using System; using System.IO; using System.Net; namespace CloudFile { public class RequestObject { private int m_id; private HttpWebRequest m_request; private HttpWebResponse m_response; private Stream m_responseStream; private byte[] m_buffer; public int ID { get { return this.m_id; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Music_Game.Resources; using Nokia.Music; using Windows.System; using Nokia.Music....
using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.States { [OrderState(EnumOrderStatus.WaitChoosePolicy)] public class WaitChoos...
using System.Collections.Generic; namespace OPAM.Common { /// <summary> /// This is the Class to hold all the Constants /// </summary> static public class Constants { #region Configurations public static bool ServiceAvaiablity = false; public static bool CamaraAvailablity =...
using UnityEngine; using RPG.Movement; using RPG.Core; using RPG.Saving; using RPG.Resources; namespace RPG.Combat { public class Fighter : MonoBehaviour, IAction, ISaveable { // config params [SerializeField] float attackSpeed = .5f; [SerializeField] Transform rightHandTransform = nul...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets.ImageEffects; public class CrearCartasNetwork : NetworkBehaviour { public GameObject naceJugadores; public GameObject nace; public GameObject nace2; public GameObject nace3; ...
namespace WeatherApp { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class AccountsContext : DbContext { public AccountsContext() : base("name=AccountsContext") { ...
using System; using System.Collections.Generic; using System.Text; namespace HW2 { class Exeptions { } public class PaymentServiceExeption : System.Exception { public PaymentServiceExeption() : base() { } public PaymentServiceExeption (string message) : base(message) ...
namespace _02StreingReverserer { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class StreingReverserer { static void Main(string[] args) { Console.Write("Enter a string:"); ...
using System; namespace VavilichevGD.GameServices.Purchasing { public interface IPurchaseHandler { void Purchase(object sender, Product product, Action<Product, bool> callback); } }
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TravellingSalesman { class Map { private const double MapSize = 10; private ImmutableArray<Vector> Cities { ge...
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.Windows.Forms; using System.IO; using System.Collections; using Siemens.Simatic.RfReader; using System.Threading; namespace Siemens.Simatic.RfReader.ReaderApi { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel.Description; using System.ServiceModel.Channels; using System.ServiceModel.Dispatcher; namespace ParameterValidationWithSoap { public class ValidatingBehavior : IEndpointBehavior { public vo...
namespace K4AdotNet.NativeHandles { // Defined in record/types.h: // K4A_DECLARE_HANDLE(k4a_record_t); // /// <summary>Handle to a Kinect for Azure recording opened for playback.</summary> internal sealed class PlaybackHandle : HandleBase { private PlaybackHandle() { } ...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.CMS { public class HomeBanner : BaseEntity { public string ImgUrl { get; set; } public string PrimaryText { get; set; } public string RawHtmlCode { get; set; } public string OtherText { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsServicesController { public partial class UserControlS...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Cadastro.API.Model { public class Produto { [BsonId] public ObjectId InternalId { get; set; } [BsonElement("Codig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Stack { Interface userInt = new Interface(); public int last { get; set; } public string lastQ { get; set; } //Dicti...
using DebugTools; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace SupercapController { partial class FormMain { CommandFormerClass com; /// <summary> /// Set default values for some controls to reduse agony of...
using System.Collections.Generic; using RestSharp; namespace Musher.EchoNest.Extensions { internal static class RestRequestExtensions { public static void TryAddQueryParameter(this RestRequest source, string key, string value) { if (!string.IsNullOrEmpty(value)) { ...
namespace DbLocalizationProvider.Core.AspNetSample.Resources { [LocalizedResource] public class SampleResources { public static string PageHeader => "This is page header"; public string PageHeader2 => "This is page header 2"; public static string SomeHtmlResource => "<span><b>THIS...
using System.Collections.Generic; using ReadyGamerOne.Common; namespace ReadyGamerOne.Const { public class ConstUtil<T>: Singleton<ConstUtil<T>> { protected virtual Dictionary<string, string> nameToPath => null; public string GetPath(string resName) { if (!nameToPat...
using System; namespace DayOfWeekServices { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "DayOfWeek" in code, svc and config file together. // NOTE: In order to launch WCF Test Client for testing this service, please select DayOfWeek.svc or DayOfWeek.svc.cs at the ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SummativeSums { class Program { static void Main(string[] args) { int[] intArray1 = new int[] { 1, 90, -33, -55, 67, -16, 28, -55, 15 }; int[] i...
using Core.Internal.Dependency; using System.Linq; using LightInject; using LinqToDB; using LinqToDB.Data; using NUnit.Framework; using System.Reflection; namespace Core.NUnitTest.Tests.Sequences { [TestFixture] public class EntityServiceBase_CreateEntityTests { private Scope _scope; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JoveZhao.Framework.Auth { /// <summary> /// 定义登录信息的存放方式 /// </summary> public interface IAuthInfoStroage { void Remove(string token); void Save<T>(string token,T userInfo, Action<T> exi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DisplayGoalXPosition : MonoBehaviour, CannonStateObserver { public CannonStateHandler stateHandler; public void applyChange(CannonState state){ gameObject.GetComponent<Text>().t...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using DataAccess; using Contract; using AutoMapper; namespace ShoppingMe.Controllers { public class CustomerController : BaseApiController { private CustomerRepository cus...
using System; using System.Collections.Generic; using System.Linq.Expressions; namespace Arch.Data.Orm.partially { public interface IUpdatePartial<TTable> { /// <summary> /// 使用时请注意,IUpdatePartial在传入BaseDao执行后,SetColumns将是空集合 /// </summary> IEnumerable<String> SetCol...
using System; namespace Problem1 { class Program { static void Main(string[] args) { double n1 = double.Parse(Console.ReadLine()); double n2 = double.Parse(Console.ReadLine()); double n3 = double.Parse(Console.ReadLine()); double n4 = double.Pars...
using Autofac; namespace ZeyrekFramework.Business.DependencyResolvers.Autofac { public class IocServiceResolver { public static IContainer Container; public static T Get<T>() { using (var scope = Container.BeginLifetimeScope()) return scope.Resolve<T>(); ...
using System.Collections.Generic; using System.Threading.Tasks; using DynamoDbDemo.Models; namespace DynamoDbDemo.Services { public interface IProductReviewService { Task AddAsync(int userId, ProductReviewRequest request); Task<IEnumerable<ProductReviewResponse>> GetAllReviewsAsync(); ...
#region // =============================================================================== // Project Name : _08观察值_Observer_设计模式 // Project Description : // =============================================================================== // Class Name : Alarm // Class Version : v1.0.0...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Dentist.Models.Tags; namespace Dentist.ViewModels { public class VitalSignViewModel : IModelWithId { [Editable(false)] public int Id { get; set; } [UIHint("Integer")] [Display(Name = ...
using Ploeh.AutoFixture.Xunit2; using Xunit; namespace DocxTemplate.Tests { public class ContentParserTests { [Theory, AutoData] public void Parse_GivenEmptyObject_ReturnsStringWithoutChanges(string testString, object testObject) { //arrange var sut = new Conten...
using Microsoft.EntityFrameworkCore; using newPrideMore.Models; public class newPrideMoreContext : DbContext { public newPrideMoreContext (DbContextOptions<newPrideMoreContext> options) : base(options) { } public DbSet<ProfessionalType> ProfessionalType { get; set;...
using System; using System.Collections; using PITPhysics; public static class NumericalMethods { public static double NewtonForKepler(Func<double, double, double> Function, Func<double, double> DFunction, double x0, double M, out int iterations, double epsilon = PSettings.EpsilonNumMethods) { iterati...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace SteelSeriesGameSenseDotNet.Exceptions { public class GameSenseException : Exception { public GameSenseException(string message, Exception innerException ...
using System; using System.Linq; using System.Collections.Generic; public interface ISwimming { double WaterSpeed { get; set; } string Mechanism { get; set; } void Swim(); } public interface IFlying { double AirSpeed { get; set; } string Mechanism { get; set; } void Fly(); }...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using NetCode.Payloads; namespace NetCode.Connection.UDP { public class UDPServer : IDisposable { public int Port { get; protected set; } public int IncomingConnection...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class airBubble : MonoBehaviour { void OnTriggerStay2D(Collider2D col){ if (col.transform.GetComponent<Player> ()) { col.transform.GetComponent<Player> ().getAir (); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.DataVisualization.Charting; using System.Drawing; using HairPeaceWebsite.PeaceReference; namespace HairPeaceWebsite { public partial class Reports : System...
using System; namespace RecipeOcr { public class TaskId : IEquatable<TaskId> { private readonly string _id; public TaskId(string id) { _id = id; } public override string ToString() { return _id; } public override...
using System; namespace RO { [Serializable] public class DataVO { public int id; public int typeID; public string name; public int priority; public DataType dataType; public bool isPercent; public bool CanbeCalculate { get { return this.dataType != DataType.Bool; } } public s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VocabularyApi.Models { public class WordSet { public int Id { get; set; } public string Title { get; set; } public byte[] Image { get; set; } public ICollection<WordSe...