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namespace Terrasoft.Configuration { using System; using System.Linq; using System.ServiceModel; using System.ServiceModel.Web; using System.ServiceModel.Activation; using System.Web; using Terrasoft.Core; using AdIntegration.AD; using Core.Scheduler; [ServiceContract] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.ServiceModel; using System.Data.SqlClient; namespace BLL集团客运综合管理.UserManager { [ServiceContract] class FRM_YonHuQuanXianGuanLi { DALPublic.DALMethod m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; namespace Bindable.Linq.Tests.TestLanguage.Expectations { internal sealed class CountExpectation : IExpectation { private int _count; public CountExpectation(int count) ...
namespace CryptobotUi.Client.Model { public class LookupValue { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SiscomSoft.Models; using System.Data.Entity; using SiscomSoft.Controller.Helpers; using SiscomSoft.Comun; namespace SiscomSoft.Controller { public class ManejoUsuario { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace APICaller.Entities { public class ScsConfig { public string UrlEndPoint { get; set; } public string CertSubjectName { get; set; } public static ScsConfig Confi...
using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project.viewmodel { class StagesVM : ObservableObject, IPage { public StagesVM() { ...
namespace RealEstate.Data { using System.Linq; using System.Collections.Generic; using System.Data.Entity.Migrations; using RealEstate.Models; public class PropertyStatusGeneration : DataGeneration { public PropertyStatusGeneration(_Context context) : base(context) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dnn.EditBar.Library.Items; name...
using Bindable.Linq.Dependencies.PathNavigation; using Bindable.Linq.Interfaces.Internal; using Bindable.Linq.Interfaces; namespace Bindable.Linq.Dependencies { /// <summary> /// This interface is implemented by items that represent a dependency. /// </summary> /// <remarks> /// Dependenc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TableTopCrucible.Core.Services; using TableTopCrucible.Data.Services; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes; namespace TableTopCrucible.SaveFile.Services { public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAnimations : MonoBehaviour { public Animator animator; string _currentDirection = "right"; //TIEMPO QUIETO //public float quieto = 0.0f; public int azar; //EFECTOS public GameObject sangre; public GameObject p...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Script.Services; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic.Paginas { public partial class Dashboard : System.Web.UI.Page {...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Win...
using System.Collections.Generic; namespace SchoolDiary.Data.Entities { public class Teacher { public int Id { get; set; } public string LastName { get; set; } public string FirstName { get; set; } public string MiddleName { get; set; } public string Phone { get; set; }...
// ---------------------------------------------------------------------------- // <copyright file="GlobalCommands.cs" company="SOGETI Spain"> // Copyright © 2015 SOGETI Spain. All rights reserved. // Build user interfaces with Prism by Osc@rNET. // </copyright> // ---------------------------------------------...
 // We are given a matrix of strings of size N x M. Sequences in the matrix we define as sets of several neighbor elements located // on the same line, column or diagonal. Write a program that finds the longest sequence of equal strings in the matrix. using System; class Ex03StringMatrix { static void ...
using System; using System.Collections.Generic; using System.Text; namespace Test2project.EditModels { class EditPostModel { } }
using MrHai.Application; using MrHai.Application.Models; using MrHai.BMS.Controllers.Base; using MrHai.Common.GlobalConfig; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Web; using System.Web.Mvc; using TwinkleStar.Common; namespace MrHai.BMS....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using SchoolDiary.Controllers; using SchoolDiary.Data.Entities; using SchoolDiary.Models; using Microsoft.EntityFrameworkCore; using Moq; using NUnit.Framework; namespace SchoolDiary.Tests.Controllers { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace GoalBook.SharedKernel { public interface IRepository<T> where T: BaseEntity, new() { IEnumerable<T> GetAll(); Task<T> GetByIdAsync(Guid id); Task CreateAsync(T record); Task<bool...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using System.Runtime.InteropServices; namespace StbTool { public partial class MainForm : Form { private SocketHa...
using System.Collections.Generic; using System.ServiceModel; using System.Threading.Tasks; using ZeyrekFramework.Entities.Concrete; namespace ZeyrekFramework.Business.Abstract { [ServiceContract] public interface IParameterService { [OperationContract] Task<List<Parameter>> GetParameterLis...
using Microsoft.Extensions.Logging; using System; using System.IO; using System.Collections.Generic; using TQVaultAE.Domain.Contracts.Providers; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.Domain.Entities; using TQVaultAE.Domain.Results; using TQVaultAE.Presentation; namespace TQVaultAE.Services { pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Calculator1 { public partial class Form1 : Form { public Form1() { int a= 10,b =15; ...
using System; using System.Collections.Generic; using System.Globalization; // using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; u...
namespace _7._Pascal_Triangle { using System; class PascalTriangle { static void Main(string[] args) { int numberRows = int.Parse(Console.ReadLine()); long[][] triangle = new long[numberRows][]; for (int row = 0; row < numberRows; row++) ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_NavMeshHit : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { NavMeshHit navMeshHit = default(NavMeshHit); LuaObject.pushValue(l, true); Lu...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
namespace CIS420Redux.Migrations { using System; using System.Data.Entity.Migrations; public partial class udapplicationmodelupdate : DbMigration { public override void Up() { AlterColumn("dbo.UdApplications", "SelectProgram", c => c.String()); Alte...
using System.Collections.Generic; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.PlayerProfiles; namespace W3ChampionsStatisticService.Ladder { public static class RankExtensions { public static Rank CreateUnrankedResponse(this PlayerOverallStats stats) ...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Microsoft.AspNetCore.Mvc.RazorPages.Compilation.Rewriters { public class AddMemberRewriter : CSharpSyntaxRewriter { private readonly MemberDeclarationSyntax _member; public...
namespace QnABot.Images { public class ImageProperties { public string Image_path { get; set; } public string Web_path { get; set; } public string Number { get; set; } public string Right_answer { get; set; } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationSeriesResult.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------...
using Microsoft.EntityFrameworkCore; namespace TransactionApi.DataAccess { public class TransactionContext : DbContext { public TransactionContext(DbContextOptions options) : base(options) { Database.EnsureCreated(); } public DbSet<Transaction> Transactions { get; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MVC_Library.Dto { public class BookDto { public int ID { get; set; } [Required] [StringLength(250)] public string Author { get; set; } ...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the a...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Linq; using System.IO; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MerchandiseSport.Models { public class Clubs { public int Id { get; set; } public string Name { get; set; } public String GroupIcon { get; set; } } }
using FluentValidation; namespace SFA.DAS.Notifications.Application.Commands.SendEmail { public class SendEmailMediatRCommandValidator : AbstractValidator<SendEmailMediatRCommand> { public SendEmailMediatRCommandValidator() { RuleFor(model => model.TemplateId).NotEmpty(); ...
using CardinalInventoryWebApi.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CardinalInventoryWebApi.Data.EventManagement { public class EventCustomer { public Guid EventCustomerId { get; set; } public string FirstName { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ComputerShop_withAuth.Models { public class Order { public int ID { get; set; } public DateTime Date { get; set; } public int? ...
using System; using System.Collections.Generic; using UnityEngine; namespace RO { public class SharedABRefCounter : MonoBehaviour { public List<string> dependsOnName; private List<SharedLoadedAB> _dependsSABs; public void AddDepends(string dependKey) { if (this.dependsOnName == null || this.dependsOnNam...
using System.Collections.Generic; using InfluxData.Net.InfluxDb.Constants; namespace InfluxData.Net.InfluxDb.RequestClients { internal static class RequestClientUtility { internal static IDictionary<string, string> BuildQueryRequestParams(string query) { return new Dictionary<strin...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; /// <summary> /// A class used to store information about a player's desired move /// </summary> public class PieceMove { /// <summary> /// Move types. /// </summary> pub...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; namespace DotNetNuke.Modules.CoreMessaging.ViewModels { public class NotificationViewModel { public int...
using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Spreadsheet; using HCL.Academy.Model; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Web; using Colors = HCL.Academy.Model.Colors; namespace HCLAcademy...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using Dnn.PersonaBar.Library.DTO; using DotNetNuke.Framework; using DotNetNuke.Services.Personalization; namespace Dnn.PersonaBar.Library.C...
using UnityEngine; using UnityEditor; using System.Collections.Generic; using Debug = UnityEngine.Debug; using System.IO; using System; using CoreEditor.Utils; namespace CoreEditor.Drawing { public class Ditherer : AssetPostprocessor { public static readonly Dictionary<TextureFormat, string> FormatTo...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using...
using Project.Model; using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.D...
using System.Collections.Generic; using UnityEngine; namespace UIControl { /// <summary> /// Class in charge of controlling the state of the UI, offering the functionality to close/open all the different /// UILayouts and UIPanels /// </summary> public class UIStateManager : MonoBehaviour { #region event...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Interfaces; using Domain; using MediatR; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Persistence; namespace Application.Stock { public class GetStocksByU...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace webapp.Models { public class Feedback { [Key] public int ID { get; set; } [Require...
namespace OPAM.Model { public class ItemClass { #region Fields /// <summary> /// field for completed Task /// </summary> string completedTask; /// <summary> /// field for total Task /// </summary> string totalTask; #endregion ...
 using System; using System.Collections.Generic; using System.Text; using GrandCloud.CS.Util; namespace GrandCloud.CS.Model { /// <summary> /// The UploadPartResponse contains all the information about the /// UploadPart method. /// </summary> public class UploadPartResponse : CSRe...
using System; using UnityEngine; [AddComponentMenu("NGUI/Interaction/Key Navigation")] public class UIKeyNavigation : MonoBehaviour { public enum Constraint { None, Vertical, Horizontal, Explicit } public static BetterList<UIKeyNavigation> list = new BetterList<UIKeyNavigation>(); public UIKeyNavigation...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemsTrayManager : MonoBehaviour { public GameObject partIconPrefab; Dictionary<Part, UIPartController> partUIMap; void Start() { this.partUIMap = new Dictionary<Part, UIPartCont...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyDamage : MonoBehaviour /* * Script guarro tambien para que el jugador reciba daño. A mi me gusta mucho esta forma de hacerlo. * El script se pone en los 2 brazos o en el medio de los y asi solo es 1 collide...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RentCar { public partial class FrmVehiculo : Form { VEHICULO model = new VEHIC...
using System.Numerics; using System.Threading.Tasks; namespace Micro.Net.Core.Pipeline { public interface IPipelineStepFactory { BigInteger Priority { get; } Task<IPipelineStep<TRequest, TResponse>> Create<TRequest, TResponse>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using System.Collections.Generic; using ws_seta.Models; namespace ws_seta.Controllers { public class MarcaResponse { public List<Marca> marcas { get; set; } } }
using System; using System.Collections; using UnityEngine; public class AlphaTransition : MonoBehaviour { /// <summary> /// Transition between 2 alpha values /// </summary> public float MinAlpha = 0f; public float MaxAlpha = 1f; public float Speed = 1f; public bool PingPong; public b...
using Microsoft.AspNet.OData.Builder; using Microsoft.AspNet.OData.Extensions; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using ...
//////////////////////////////////////////////////////////////////////////// // Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/ // // NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK. // // To contact the author with suggestions or comments, use :vlad.novick@gmail.com // /...
using Android.App; using Android.Content.PM; using Android.OS; using AppBase.Droid; using OrganizationTwo.Core; namespace OrganizationTwo.Droid { [Activity(Label = "OrganizationTwo.Droid", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Delegate001 { public delegate void MyDelegate(); static class MyClass { public static void Method() { Console.WriteLine("This method has used by delega...
using CQSR.Abstraction; using Reception.Contracts.Reception; namespace Reception.Handlers.Order.Queries { /// <summary> /// Запрос на получение элемента реестра заказов по его идентификатору. /// </summary> public class GetOrderByIdQuery: IQuery<OrderRegistryItem> { /// <summary> /...
using QuestomAssets.AssetsChanger; using QuestomAssets.BeatSaber; using System; using System.Collections.Generic; using System.Linq; using System.Text; using static QuestomAssets.MusicConfigCache; namespace QuestomAssets.AssetOps { public class SortPlaylistOp : AssetOp { public override bool IsWriteOp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using CsvUploader.Data; using CsvUploader.Utility; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft....
using System.Collections.Generic; using SharpML.Recurrent.Models; using System; namespace SharpML.Recurrent.Networks { public interface ILayer { Matrix Activate(Matrix input, Graph g); void ResetState(); List<Matrix> GetParameters(); void GenerateDropout(bool training); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Neo; using Neo.Network.P2P.Payloads; using Neo.Network.RPC; using Neo.Network.RPC.Models; using Neo.Persistence; using Neo.SmartContract; using Neo.Wallets; namespace NeoExpress { static class E...
using UnityEngine; using System.Collections.Generic; using Jolly; public class Hero : MonoBehaviour { public float MaxSpeed; public float MoveForce; public float JumpForce; public GameObject GroundDetector; public GameObject ScreenEdgeDetector; public GameObject ProjectileEmitLocator; public GameObject Projec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToMenu : MonoBehaviour { // Start is called before the first frame update private void Awake() { UnityEngine.SceneManagement.SceneManager.LoadScene(0); } }
using System; using System.Collections.Generic; using System.Text; using OCP.FullTextSearch.Model; namespace OCP.FullTextSearch.Service { /** * Interface ISearchService * * @since 15.0.0 * * @package OCP\FullTextSearch\Service */ interface ISearchService { /** * generate a search request,...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; namespace EnterpriseDistributedApplication { [DataContract] public class User { public ObjectId _id; [DataMember] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InputSystem : MonoBehaviour { float _x; InputMapper _inputMapper; // Start is called before the first frame update void Start() { _inputMapper = GetComponent<InputMapper>(); _x=T...
namespace Howff.Navigation { public class NavigationConfig : INavigationConfig { public NavigationConfig( int startLevel = 0, int endLevel = 0, IncludeItemsMode includeRootLevelItems = IncludeItemsMode.All, IncludeItemsMode includeChildItems = IncludeItemsMode.InSelectedPath, IncludeItemsMode include...
namespace AIMA.Core.Util.DataStructure { using System; using System.Collections.Generic; using System.Linq; /** * Artificial Intelligence A Modern Approach (3rd Edition): pg 80.<br> * * Last-in, first-out or LIFO queue (also known as a stack), which pops the newest element of the queue;...
using Fundamentals.Controllers; using Fundamentals.Utility; namespace Fundamentals.Migrations { using System; using System.Data.Entity.Migrations; public partial class SeedRoles : DbMigration { public override void Up() { Sql($"INSERT INTO [dbo].[AspNetRoles] ([Id],[Nam...
using System; using System.Linq; using System.Runtime.CompilerServices; using Microsoft.AspNet.Identity; namespace LearningSignalR.Identity.Cryptography { /// <summary> /// https://github.com/brockallen/BrockAllen.IdentityReboot/blob/master/source/BrockAllen.IdentityReboot/PasswordHasher/AdaptivePasswordHashe...
using System.Threading.Tasks; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; namespace Forms.Plugin.CardForm.Platforms.Helpers { public class ImageHelper { private static IImageSourceHandler GetHandler(ImageSource source) { IImageSourceHandler returnValue = nul...
using System; using System.Collections.Generic; namespace Zhouli.DbEntity.Models { public partial class BlogLable { public int LableId { get; set; } public string LableName { get; set; } public int LableSortValue { get; set; } public long LableClickNum { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArmadaEngine.UI; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace ArmadaEngine.Scenes.Sagey.UI.Bank { class BankListItem : UIListItem { public UILabe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fibonacci { class Fibonacci { static void Main(string[] args) { #region FIBONACCI INSTRUCTIONS /* * Write a program that outputs ...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using SLua; using System; using System.Collections.Generic; using UnityEngine; [CustomLuaClass] public class Deleg : MonoBehaviour { public delegate bool GetBundleInfoDelegate(string path, out string url, out int ver); public delegate void SimpleDelegate(string path, GameObject g); public static Deleg.GetBundleIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.unite { public partial class Force { /// <summary> /// Implements the operator /. /// </summary> /// <param name="x"> The x. </param> ...
using System; using System.Collections.Generic; using System.Text; namespace IndexArb.CommonModel { interface IIndexData { DateTime Date { get; set; } decimal Price { get; set; } decimal Open { get; set; } decimal High { get; set; } decimal Low { get; set; } lon...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("BnetInvitationId")] public class BnetInvitationId : MonoClass { public BnetInvitationId(IntPtr address) : this(address, "BnetInvitationId") { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManagerSoftware.CoreEngine { internal class Director : Employee { Queue<Archive> queu = new Queue<Archive>(); Queue<Archive> newQueue; public Director(string n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Reflection; using System.Text; namespace Blatella.Common {/// public static class Extensions { public static int LevenshteinDistance(this string str...
using System; using System.IO; using System.Linq; using System.Text; namespace programmersdigest.MT940Parser.Parsing { internal static class StreamReaderExtensions { internal static void Find(this StreamReader reader, string needle) { if (reader == null) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace Regexer.Model { public class RegexManager { private IRex Rex; public RegexType Type { get; private set; } public string...
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Runtime.Serialization; using System.Xml.Linq; namespace Radex.Tsp { [DataContract] public class Node { public int Id { get; set; } public int Seq { get; set...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UserLogProvider.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------------...
using Enrollment.Parameters.Expressions; using LogicBuilder.Attributes; using System.Collections.Generic; namespace Enrollment.Forms.Parameters.Common { public class ListFormSettingsParameters { public ListFormSettingsParameters() { } public ListFormSettingsParameters ...