text stringlengths 13 6.01M |
|---|
namespace Terrasoft.Configuration
{
using System;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.ServiceModel.Activation;
using System.Web;
using Terrasoft.Core;
using AdIntegration.AD;
using Core.Scheduler;
[ServiceContract]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.ServiceModel;
using System.Data.SqlClient;
namespace BLL集团客运综合管理.UserManager
{
[ServiceContract]
class FRM_YonHuQuanXianGuanLi
{
DALPublic.DALMethod m... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
namespace Bindable.Linq.Tests.TestLanguage.Expectations
{
internal sealed class CountExpectation : IExpectation
{
private int _count;
public CountExpectation(int count)
... |
namespace CryptobotUi.Client.Model
{
public class LookupValue
{
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SiscomSoft.Models;
using System.Data.Entity;
using SiscomSoft.Controller.Helpers;
using SiscomSoft.Comun;
namespace SiscomSoft.Controller
{
public class ManejoUsuario
{
/// <summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace APICaller.Entities
{
public class ScsConfig
{
public string UrlEndPoint { get; set; }
public string CertSubjectName { get; set; }
public static ScsConfig Confi... |
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project.viewmodel
{
class StagesVM : ObservableObject, IPage
{
public StagesVM()
{
... |
namespace RealEstate.Data
{
using System.Linq;
using System.Collections.Generic;
using System.Data.Entity.Migrations;
using RealEstate.Models;
public class PropertyStatusGeneration : DataGeneration
{
public PropertyStatusGeneration(_Context context) : base(context)
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dnn.EditBar.Library.Items;
name... |
using Bindable.Linq.Dependencies.PathNavigation;
using Bindable.Linq.Interfaces.Internal;
using Bindable.Linq.Interfaces;
namespace Bindable.Linq.Dependencies
{
/// <summary>
/// This interface is implemented by items that represent a dependency.
/// </summary>
/// <remarks>
/// Dependenc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TableTopCrucible.Core.Services;
using TableTopCrucible.Data.Services;
using TableTopCrucible.Domain.Models.Sources;
using TableTopCrucible.Domain.Models.ValueTypes;
namespace TableTopCrucible.SaveFile.Services
{
public c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAnimations : MonoBehaviour {
public Animator animator;
string _currentDirection = "right";
//TIEMPO QUIETO
//public float quieto = 0.0f;
public int azar;
//EFECTOS
public GameObject sangre;
public GameObject p... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Script.Services;
using System.Web.Services;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProyectoASPEmenic.Paginas
{
public partial class Dashboard : System.Web.UI.Page
{... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Win... |
using System.Collections.Generic;
namespace SchoolDiary.Data.Entities
{
public class Teacher
{
public int Id { get; set; }
public string LastName { get; set; }
public string FirstName { get; set; }
public string MiddleName { get; set; }
public string Phone { get; set; }... |
// ----------------------------------------------------------------------------
// <copyright file="GlobalCommands.cs" company="SOGETI Spain">
// Copyright © 2015 SOGETI Spain. All rights reserved.
// Build user interfaces with Prism by Osc@rNET.
// </copyright>
// ---------------------------------------------... |
// We are given a matrix of strings of size N x M. Sequences in the matrix we define as sets of several neighbor elements located
// on the same line, column or diagonal. Write a program that finds the longest sequence of equal strings in the matrix.
using System;
class Ex03StringMatrix
{
static void ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Test2project.EditModels
{
class EditPostModel
{
}
}
|
using MrHai.Application;
using MrHai.Application.Models;
using MrHai.BMS.Controllers.Base;
using MrHai.Common.GlobalConfig;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TwinkleStar.Common;
namespace MrHai.BMS.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using SchoolDiary.Controllers;
using SchoolDiary.Data.Entities;
using SchoolDiary.Models;
using Microsoft.EntityFrameworkCore;
using Moq;
using NUnit.Framework;
namespace SchoolDiary.Tests.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace GoalBook.SharedKernel
{
public interface IRepository<T>
where T: BaseEntity, new()
{
IEnumerable<T> GetAll();
Task<T> GetByIdAsync(Guid id);
Task CreateAsync(T record);
Task<bool... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
namespace StbTool
{
public partial class MainForm : Form
{
private SocketHa... |
using System.Collections.Generic;
using System.ServiceModel;
using System.Threading.Tasks;
using ZeyrekFramework.Entities.Concrete;
namespace ZeyrekFramework.Business.Abstract
{
[ServiceContract]
public interface IParameterService
{
[OperationContract]
Task<List<Parameter>> GetParameterLis... |
using Microsoft.Extensions.Logging;
using System;
using System.IO;
using System.Collections.Generic;
using TQVaultAE.Domain.Contracts.Providers;
using TQVaultAE.Domain.Contracts.Services;
using TQVaultAE.Domain.Entities;
using TQVaultAE.Domain.Results;
using TQVaultAE.Presentation;
namespace TQVaultAE.Services
{
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Calculator1
{
public partial class Form1 : Form
{
public Form1()
{
int a= 10,b =15;
... |
using System;
using System.Collections.Generic;
using System.Globalization; //
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
u... |
namespace _7._Pascal_Triangle
{
using System;
class PascalTriangle
{
static void Main(string[] args)
{
int numberRows = int.Parse(Console.ReadLine());
long[][] triangle = new long[numberRows][];
for (int row = 0; row < numberRows; row++)
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_NavMeshHit : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
NavMeshHit navMeshHit = default(NavMeshHit);
LuaObject.pushValue(l, true);
Lu... |
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
namespace CIS420Redux.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class udapplicationmodelupdate : DbMigration
{
public override void Up()
{
AlterColumn("dbo.UdApplications", "SelectProgram", c => c.String());
Alte... |
using System.Collections.Generic;
using W3ChampionsStatisticService.CommonValueObjects;
using W3ChampionsStatisticService.PlayerProfiles;
namespace W3ChampionsStatisticService.Ladder
{
public static class RankExtensions
{
public static Rank CreateUnrankedResponse(this PlayerOverallStats stats)
... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Microsoft.AspNetCore.Mvc.RazorPages.Compilation.Rewriters
{
public class AddMemberRewriter : CSharpSyntaxRewriter
{
private readonly MemberDeclarationSyntax _member;
public... |
namespace QnABot.Images
{
public class ImageProperties
{
public string Image_path { get; set; }
public string Web_path { get; set; }
public string Number { get; set; }
public string Right_answer { get; set; }
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ApplicationSeriesResult.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------... |
using Microsoft.EntityFrameworkCore;
namespace TransactionApi.DataAccess
{
public class TransactionContext : DbContext
{
public TransactionContext(DbContextOptions options) : base(options)
{
Database.EnsureCreated();
}
public DbSet<Transaction> Transactions { get; ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MVC_Library.Dto
{
public class BookDto
{
public int ID { get; set; }
[Required]
[StringLength(250)]
public string Author { get; set; }
... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the a... |
/*
* OpenAPI definition
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* The version of the OpenAPI document: v0
*
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Linq;
using System.IO;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MerchandiseSport.Models
{
public class Clubs
{
public int Id { get; set; }
public string Name { get; set; }
public String GroupIcon { get; set; }
}
}
|
using FluentValidation;
namespace SFA.DAS.Notifications.Application.Commands.SendEmail
{
public class SendEmailMediatRCommandValidator : AbstractValidator<SendEmailMediatRCommand>
{
public SendEmailMediatRCommandValidator()
{
RuleFor(model => model.TemplateId).NotEmpty();
... |
using CardinalInventoryWebApi.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CardinalInventoryWebApi.Data.EventManagement
{
public class EventCustomer
{
public Guid EventCustomerId { get; set; }
public string FirstName { ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace ComputerShop_withAuth.Models
{
public class Order
{
public int ID { get; set; }
public DateTime Date { get; set; }
public int? ... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO
{
public class SharedABRefCounter : MonoBehaviour
{
public List<string> dependsOnName;
private List<SharedLoadedAB> _dependsSABs;
public void AddDepends(string dependKey)
{
if (this.dependsOnName == null || this.dependsOnNam... |
using System.Collections.Generic;
using InfluxData.Net.InfluxDb.Constants;
namespace InfluxData.Net.InfluxDb.RequestClients
{
internal static class RequestClientUtility
{
internal static IDictionary<string, string> BuildQueryRequestParams(string query)
{
return new Dictionary<strin... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
/// <summary>
/// A class used to store information about a player's desired move
/// </summary>
public class PieceMove {
/// <summary>
/// Move types.
/// </summary>
pub... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
namespace DotNetNuke.Modules.CoreMessaging.ViewModels
{
public class NotificationViewModel
{
public int... |
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Spreadsheet;
using HCL.Academy.Model;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Web;
using Colors = HCL.Academy.Model.Colors;
namespace HCLAcademy... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using Dnn.PersonaBar.Library.DTO;
using DotNetNuke.Framework;
using DotNetNuke.Services.Personalization;
namespace Dnn.PersonaBar.Library.C... |
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using Debug = UnityEngine.Debug;
using System.IO;
using System;
using CoreEditor.Utils;
namespace CoreEditor.Drawing
{
public class Ditherer : AssetPostprocessor
{
public static readonly Dictionary<TextureFormat, string> FormatTo... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using... |
using Project.Model;
using Project_CelineGardier_2NMCT2.model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.D... |
using System.Collections.Generic;
using UnityEngine;
namespace UIControl {
/// <summary>
/// Class in charge of controlling the state of the UI, offering the functionality to close/open all the different
/// UILayouts and UIPanels
/// </summary>
public class UIStateManager : MonoBehaviour {
#region event... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Interfaces;
using Domain;
using MediatR;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using Persistence;
namespace Application.Stock
{
public class GetStocksByU... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace webapp.Models
{
public class Feedback
{
[Key]
public int ID { get; set; }
[Require... |
namespace OPAM.Model
{
public class ItemClass
{
#region Fields
/// <summary>
/// field for completed Task
/// </summary>
string completedTask;
/// <summary>
/// field for total Task
/// </summary>
string totalTask;
#endregion
... |
using System;
using System.Collections.Generic;
using System.Text;
using GrandCloud.CS.Util;
namespace GrandCloud.CS.Model
{
/// <summary>
/// The UploadPartResponse contains all the information about the
/// UploadPart method.
/// </summary>
public class UploadPartResponse : CSRe... |
using System;
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Key Navigation")]
public class UIKeyNavigation : MonoBehaviour
{
public enum Constraint
{
None,
Vertical,
Horizontal,
Explicit
}
public static BetterList<UIKeyNavigation> list = new BetterList<UIKeyNavigation>();
public UIKeyNavigation... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemsTrayManager : MonoBehaviour
{
public GameObject partIconPrefab;
Dictionary<Part, UIPartController> partUIMap;
void Start()
{
this.partUIMap = new Dictionary<Part, UIPartCont... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDamage : MonoBehaviour
/*
* Script guarro tambien para que el jugador reciba daño. A mi me gusta mucho esta forma de hacerlo.
* El script se pone en los 2 brazos o en el medio de los y asi solo es 1 collide... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RentCar
{
public partial class FrmVehiculo : Form
{
VEHICULO model = new VEHIC... |
using System.Numerics;
using System.Threading.Tasks;
namespace Micro.Net.Core.Pipeline
{
public interface IPipelineStepFactory
{
BigInteger Priority { get; }
Task<IPipelineStep<TRequest, TResponse>> Create<TRequest, TResponse>();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Wi... |
using System.Collections.Generic;
using ws_seta.Models;
namespace ws_seta.Controllers
{
public class MarcaResponse
{
public List<Marca> marcas { get; set; }
}
} |
using System;
using System.Collections;
using UnityEngine;
public class AlphaTransition : MonoBehaviour
{
/// <summary>
/// Transition between 2 alpha values
/// </summary>
public float MinAlpha = 0f;
public float MaxAlpha = 1f;
public float Speed = 1f;
public bool PingPong;
public b... |
using Microsoft.AspNet.OData.Builder;
using Microsoft.AspNet.OData.Extensions;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using ... |
////////////////////////////////////////////////////////////////////////////
// Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/
//
// NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK.
//
// To contact the author with suggestions or comments, use :vlad.novick@gmail.com
//
/... |
using Android.App;
using Android.Content.PM;
using Android.OS;
using AppBase.Droid;
using OrganizationTwo.Core;
namespace OrganizationTwo.Droid
{
[Activity(Label = "OrganizationTwo.Droid", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Delegate001
{
public delegate void MyDelegate();
static class MyClass
{
public static void Method()
{
Console.WriteLine("This method has used by delega... |
using CQSR.Abstraction;
using Reception.Contracts.Reception;
namespace Reception.Handlers.Order.Queries
{
/// <summary>
/// Запрос на получение элемента реестра заказов по его идентификатору.
/// </summary>
public class GetOrderByIdQuery: IQuery<OrderRegistryItem>
{
/// <summary>
/... |
using QuestomAssets.AssetsChanger;
using QuestomAssets.BeatSaber;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using static QuestomAssets.MusicConfigCache;
namespace QuestomAssets.AssetOps
{
public class SortPlaylistOp : AssetOp
{
public override bool IsWriteOp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CsvUploader.Data;
using CsvUploader.Utility;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.... |
using System.Collections.Generic;
using SharpML.Recurrent.Models;
using System;
namespace SharpML.Recurrent.Networks
{
public interface ILayer
{
Matrix Activate(Matrix input, Graph g);
void ResetState();
List<Matrix> GetParameters();
void GenerateDropout(bool training);
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Neo;
using Neo.Network.P2P.Payloads;
using Neo.Network.RPC;
using Neo.Network.RPC.Models;
using Neo.Persistence;
using Neo.SmartContract;
using Neo.Wallets;
namespace NeoExpress
{
static class E... |
using UnityEngine;
using System.Collections.Generic;
using Jolly;
public class Hero : MonoBehaviour {
public float MaxSpeed;
public float MoveForce;
public float JumpForce;
public GameObject GroundDetector;
public GameObject ScreenEdgeDetector;
public GameObject ProjectileEmitLocator;
public GameObject Projec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToMenu : MonoBehaviour
{
// Start is called before the first frame update
private void Awake() {
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using OCP.FullTextSearch.Model;
namespace OCP.FullTextSearch.Service
{
/**
* Interface ISearchService
*
* @since 15.0.0
*
* @package OCP\FullTextSearch\Service
*/
interface ISearchService {
/**
* generate a search request,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using MongoDB.Bson;
namespace EnterpriseDistributedApplication
{
[DataContract]
public class User
{
public ObjectId _id;
[DataMember]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputSystem : MonoBehaviour
{
float _x;
InputMapper _inputMapper;
// Start is called before the first frame update
void Start()
{
_inputMapper = GetComponent<InputMapper>();
_x=T... |
namespace Howff.Navigation {
public class NavigationConfig : INavigationConfig {
public NavigationConfig(
int startLevel = 0,
int endLevel = 0,
IncludeItemsMode includeRootLevelItems = IncludeItemsMode.All,
IncludeItemsMode includeChildItems = IncludeItemsMode.InSelectedPath,
IncludeItemsMode include... |
namespace AIMA.Core.Util.DataStructure
{
using System;
using System.Collections.Generic;
using System.Linq;
/**
* Artificial Intelligence A Modern Approach (3rd Edition): pg 80.<br>
*
* Last-in, first-out or LIFO queue (also known as a stack), which pops the newest element of the queue;... |
using Fundamentals.Controllers;
using Fundamentals.Utility;
namespace Fundamentals.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class SeedRoles : DbMigration
{
public override void Up()
{
Sql($"INSERT INTO [dbo].[AspNetRoles] ([Id],[Nam... |
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using Microsoft.AspNet.Identity;
namespace LearningSignalR.Identity.Cryptography
{
/// <summary>
/// https://github.com/brockallen/BrockAllen.IdentityReboot/blob/master/source/BrockAllen.IdentityReboot/PasswordHasher/AdaptivePasswordHashe... |
using System.Threading.Tasks;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
namespace Forms.Plugin.CardForm.Platforms.Helpers
{
public class ImageHelper
{
private static IImageSourceHandler GetHandler(ImageSource source)
{
IImageSourceHandler returnValue = nul... |
using System;
using System.Collections.Generic;
namespace Zhouli.DbEntity.Models
{
public partial class BlogLable
{
public int LableId { get; set; }
public string LableName { get; set; }
public int LableSortValue { get; set; }
public long LableClickNum { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArmadaEngine.UI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ArmadaEngine.Scenes.Sagey.UI.Bank
{
class BankListItem : UIListItem
{
public UILabe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fibonacci
{
class Fibonacci
{
static void Main(string[] args)
{
#region FIBONACCI INSTRUCTIONS
/*
* Write a program that outputs ... |
#region License
/*
Copyright (c) 2009 - 2013 Fatjon Sakiqi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, ... |
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
[CustomLuaClass]
public class Deleg : MonoBehaviour
{
public delegate bool GetBundleInfoDelegate(string path, out string url, out int ver);
public delegate void SimpleDelegate(string path, GameObject g);
public static Deleg.GetBundleIn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.unite
{
public partial class Force
{
/// <summary>
/// Implements the operator /.
/// </summary>
/// <param name="x"> The x. </param>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IndexArb.CommonModel
{
interface IIndexData
{
DateTime Date { get; set; }
decimal Price { get; set; }
decimal Open { get; set; }
decimal High { get; set; }
decimal Low { get; set; }
lon... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("BnetInvitationId")]
public class BnetInvitationId : MonoClass
{
public BnetInvitationId(IntPtr address) : this(address, "BnetInvitationId")
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManagerSoftware.CoreEngine
{
internal class Director : Employee
{
Queue<Archive> queu = new Queue<Archive>();
Queue<Archive> newQueue;
public Director(string n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Blatella.Common
{///
public static class Extensions
{
public static int LevenshteinDistance(this string str... |
using System;
using System.IO;
using System.Linq;
using System.Text;
namespace programmersdigest.MT940Parser.Parsing
{
internal static class StreamReaderExtensions
{
internal static void Find(this StreamReader reader, string needle)
{
if (reader == null)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
namespace Regexer.Model
{
public class RegexManager
{
private IRex Rex;
public RegexType Type { get; private set; }
public string... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Runtime.Serialization;
using System.Xml.Linq;
namespace Radex.Tsp
{
[DataContract]
public class Node
{
public int Id { get; set; }
public int Seq { get; set... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UserLogProvider.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------... |
using Enrollment.Parameters.Expressions;
using LogicBuilder.Attributes;
using System.Collections.Generic;
namespace Enrollment.Forms.Parameters.Common
{
public class ListFormSettingsParameters
{
public ListFormSettingsParameters()
{
}
public ListFormSettingsParameters
... |
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