text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HHY_NETCore.Base
{
public class Common
{
public static class Roles
{
public const string DIRECTOR = "DIRECTOR";
public const string SUPERVISOR = "SUPERVISOR";
... |
using System;
using System.Collections.Generic;
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using Alabo.Industry.Offline.Order.Domain.Dtos;
using Alabo.Industry.Offline.Order.Domain.Entities;
using Alabo.Industry.Offline.Order.ViewModels;
namespace Alabo.Industry.Offline.Order.Domain.Services
{
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OsuSqliteDatabase.Model
{
public class OsuDatabaseTimings
{
public int Id { get; set; }
public int OsuDatabaseBeatmapId { get; set; }
public OsuDatabaseBeatmap OsuDatabaseBeatmap { get; set; }
public d... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ScrollingBackgroundUI : MonoBehaviour {
RawImage rImage;
RectTransform rTransform;
float xPos = 0;
// Use this for initialization
void Start () {
rImage = GetComponent<RawImage>();
rTransform = GetComponent<RectTransform>();
}
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerController : MonoBehaviour {
public Transform water;
public Transform axe;
[System.NonSerialized]
public static Vector2 moveOffset;
Vector2 targetPos;
float inputHorizontal;
float inputVertical;
bool canMove =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _5.DependencyInversionPrinciple.Service
{
public interface ICustomerService
{
void Save(object objCustomer);
}
}
|
namespace CustomerApp
{
public class CustomerRoutes
{
internal const string ApiPrefix = "api/v1";
internal const string Customers = ApiPrefix + "/customers";
internal const string Customer = Customers + "/{customerId}";
internal const string StatusUpdate = Customers + "/{custome... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
public partial class zjdengluxiugai : System.Web.UI.Page
{
public static object SqlNull(TextBox obj... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Xml.Linq;
using UnityEngine;
public class LoadNarrative : MonoBehaviour
{
GameObject narrObject;
Narrative narr;
// Use this for initialization
void Start ()
{
narrObject = GameObject.FindWithTag("Narrati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Linq;
namespace Kingdee.CAPP.Solidworks.RoutingPlugIn
{
/// <summary>
/// BusinessCategory data context
/// </summary>
public class BusinessCategoryContext: DataContext
{
public Business... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Text;
using System.IO;
namespace jaytwo.Common.Http
{
public partial class HttpClient
{
public HttpWebResponse SubmitPutJson(string url, object content)
{
return Sub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace IRAP_MaterialRequestImport.Dialogs
{
public partial class frmSelectExcelSheet : XtraForm
{
... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using EasySave.Model;
using EasySave.Model.Task;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Win... |
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.Intergration
{
public cl... |
using System;
using System.Reflection;
namespace NStandard.Reflection
{
public class TypeFieldReflector : TypeReflector
{
public readonly FieldInfo FieldInfo;
public TypeFieldReflector(Type fieldType, FieldInfo fieldInfo) : base(fieldType)
{
FieldInfo = fieldInfo;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Medindo_a_febre6
{
// O sistema de avaliação de uma determinada disciplina obedece aos seguintes criterios
//- durante o semestre são dadas três notas;
//- a nota final é ob... |
using System;
using System.Collections.Generic;
namespace SNORM
{
/// <summary>Describes an object that generically can manage data.</summary>
public interface IDataSource : IDisposable
{
#region Methods
/// <summary>Deletes the objects from the database.</summary>
/// <typeparam ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Quokka.RISCV.Integration.DTO
{
public class BaseRequest
{
}
public class BaseResponse
{
}
public class InvokeRequest : BaseRequest
{
public Guid CorrelationId { get; set; } = Guid.NewGuid();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.ORD
{
public partial class ReceiptDetail
{
#region Non O/R Mappi... |
using Newtonsoft.Json;
using Senparc.Core.Models.DataBaseModel;
using System;
using System.Collections.Generic;
using System.Text;
namespace Senparc.Mvc.Models.APIResponse
{
public class CompetitionProgramViewModel
{
public CompetitionProgramViewModel()
{
CateList = new List<FrontCa... |
using AppKit;
using BaseLib;
using BaseLib.Media;
using BaseLib.Media.Display;
using BaseLib.Media.OpenTK;
using CoreAnimation;
using CoreGraphics;
using CoreVideo;
using OpenGL;
using OpenTK.Graphics.OpenGL;
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using S... |
using AutoMapper;
using CommonDomain.Persistence;
using MediatR;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using SciVacancies.Domain.Aggregates;
using SciVacancies.Domain.DataModels;
using SciVacancies.WebApp.Infrastructure.Identity;
using SciVacancies.WebApp.Models.DataModels;
... |
using UnityEngine;
using System.Collections;
public class CombatController : MonoBehaviour {
PlayerController player;
void Start() {
player = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerController> ();
}
public void MonsterAttack(TileMonsterController monster) {
player.LoseHP (monster.at... |
//Основной класс,получающий изображение и масштабирующий его до конкретного числа пикселей.
//Далее используя классы form2 и form3 режет изображиение на количество
//фрагментов определенных сложностью игры и выводит фрагменты на экран.
public class CutingImage : ResizingImage
{
/// Выводит изображение, режет на... |
using System;
class Program{
static void Main(string[] args){
int count = 0;
for(int i=0; i<args[0].Length; i++ )
if( int.Parse(args[0][i].ToString()) % 4 == 0)
count++;
Console.WriteLine("Thre are ({0}) Multiple of 4's in {1}", count, args[0]);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ICE_API.models
{
public class Duration
{
public int DurationID { get; set; }
public string name { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Warp : MonoBehaviour
{
public GameObject target;
void OnTriggerEnter2D(Collider2D other){
if(other.gameObject.tag == "Player"){
other.transform.position = target.transform.GetChild(0... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UglyTrivia;
namespace Trivia
{
public class GameRunner
{
private bool notAWinner;
public static void Main(String[] args)
{
var gameRunner = new G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Web_banh_ngot.Models.Entities;
using System.Net;
using PagedList;
namespace Web_banh_ngot.Controllers
{
public class HomeController : Controller
{
BanhNgotModelData db = new BanhNgotModelDa... |
namespace BettingSystem.Application.Competitions.Leagues.Commands.Edit
{
using System.Threading;
using System.Threading.Tasks;
using Application.Common;
using Application.Common.Exceptions;
using Common;
using Domain.Competitions.Repositories;
using MediatR;
public class EditLeagueComm... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace DrasCommon.Classes
{
[Serializable]
public static class ListHandler
{
public static List<int> RequestSelectionToList(string values)
{
List<int> ret = new List<int>();
List<strin... |
namespace Phenix.Business.Rules
{
/// <summary>
/// 属性有效性规则基类
/// </summary>
public abstract class EditValidationRule : Csla.Rules.PropertyRule
{
/// <summary>
/// 初始化
/// </summary>
/// <param name="propertyInfo">属性信息</param>
protected EditValidationRule(Phenix.Core.Mapping.IPropertyInf... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class RemixIDFieldScript : MonoBehaviour {
public TMP_InputField TextField;
public GameObject LoadErrorPopup;
public GameObject LoadSuccessPopup;
public GameObject ClipboardPopup;
// TODO: successful load popup
... |
using System;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Data;
using Shimakaze.Struct.Csf;
using Shimakaze.Struct.Csf.Helper;
using Shimakaze.Toolkit.Csf.ViewModel;
namespace Shimakaze.Toolkit.Csf.Data
{
public delegate Task StatusCallbackH... |
using Frank.Scheduler.Client.Configuration;
using RestSharp;
using System;
using System.Text;
namespace Frank.Scheduler.Client.Rest
{
public class AuthenticatorService
{
public AccessToken GetToken(SchedulerRestConfiguration restConfiguration, AuthenticationOptions authenticationOptions)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for BoatDTO
/// </summary>
public class BoatDTO
{
public int Id { get; set; }
public string Bezeichnung { get; set; }
public bool CheckedIn { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameTiles.Tiles;
using GameTiles.Spawns;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
namespace GameTiles
{
[Serializable()]
public struct MapF... |
using NUnit.Framework;
using OpenQA.Selenium;
using System;
using System.Threading;
namespace Project3_test
{
public class Tests
{
private IWebDriver driver;
private readonly By button_sign = By.XPath("//a[@href = 'https://openweathermap.org/home/sign_in']");
private readonly By login_f... |
using KeepTeamAutotests.Model;
using KeepTeamAutotests.Pages;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KeepTeamAutotests.AppLogic
{
public class TimeOffHelper
{
private AppManager app;
private PageManager page... |
using Microsoft.AspNetCore.Http.Internal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HHY.Models.Product
{
public class ProductView
{
public string ID { get; set; }
public string Name { get; set; }
public decimal Price { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine.BaseTypes;
namespace Game
{
partial class Program
{
public delegate ActionPlan ActionPlan(Func<ActionPlan> opponentTurn);
private ActionPlan PutNumber(int number, int to, Func<ActionPlan> oppone... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Stock_Exchange_Analyzer.Exceptions;
namespace Stock_Exchange_Analyzer
{
public class CurrencyExchanger
{
DateTime date;
Dictionary<string, float> dic;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class actualizarRegistro : System.Web.UI.Page
{
int Id;
string titulo;
string description;
int color_id;
int marca_id;
protected void Page_... |
namespace Zebble.Device
{
using CoreGraphics;
using Foundation;
using System;
using System.IO;
using System.Threading.Tasks;
using UIKit;
using Olive;
partial class Media
{
internal class PickerDelegate : UIImagePickerControllerDelegate
{
bool IsPickerDi... |
using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Model;
using System.Threading.Tasks;
namespace AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Services.Data.Interfaces
{
public interface IDataService<T> where T : class, IEntity
{
Task<T> AddAsync(T newEntity);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using GalaSoft.MvvmLight.Command;
using PropertyChanged;
using FuelRadar.Geo;
using FuelRadar.Model;
using FuelRadar.Requests;
using FuelRadar.UI.Toast;
using FuelRadar.Data... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HttpRequestHandler
{
class HttpRequestController
{
private static HttpRequestController httpRequestController = null;
private HttpRequest httpRequest=null;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class StudentDTO
{
public int Serial_Num { get; set; }
public int ID_Student { get; set; }
public string First_Name { get; set; }
public str... |
using System;
using System.Linq;
using System.Collections.Generic;
namespace ProblemSolving
{
public class DCP30
{
static void Main(string[] args)
{
var loop = Convert.ToInt32(Console.ReadLine());
for (int i = 0; i < loop; i++)
{
Console.Write... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Foundry.Security;
namespace Foundry.Website.Extensions
{
public class AuthorizationInformationModelBinder : IModelBinder
{
private IAuthorizationService _authorizationService;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CourseVoiliers.Classes
{
public class EnCourse
{
public int id_Voilier { get; set; }
public int id_Course { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Product.CarBooking
{
public class CarDetails
{
public CarDetails(string fromDate, string toDate, string toPlace, string fromPlace)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Gosei.Models
{
public class ModelView
{
public ModelEmployees Employee { get; set; }
public List<ModelEmployeeQua> EmployeeQu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RabbitMQPubSubSample
{
public interface IRabbitMQMessageSender
{
void SendMessage(WeatherForecast message,String queueName);
}
}
|
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Text;
using Microsoft.Extensions.Options;
namespace JobsityChallenge.CrossCutting.RabbitMQ
{
public class QueueManager : IMessageQueue
{
private readonly ConnectionFactory configuration;
public QueueManager(Connec... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using DG.Tweening;
using Newtonsoft.Json;
using System.Text.RegularExpressions;
using com.adjust.sdk;
public class GameLogic : MonoBehaviour
{
public enum GameState
{
Paused, Ongoing, Ended
}
... |
using System;
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.DB
{
public partial class Ticket
{
public Ticket()
{
TicketLog = new HashSet<TicketLog>();
}
public int TicketId { get; set; }
public int TicketTypeId { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IdomOffice.Interface.BackOffice.Users
{
public interface IUserManager
{
//TODO: Ovdje definisi metode koje trebas za Login
void AddUser(QApplikationUser user);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Accounting.Model
{
public class AppInit
{
public string Password{get;set;}
public DateTime CheckActivateDate { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using Linedata.Foundation.Domain.EventSourcing;
using Linedata.Foundation.Domain.Messaging;
namespace Accounts.Domain.Events.Private
{
public class AccountDebited : Event
{
public Identity AccountId;
public decimal Amount;
... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
namespace RestLittle
{
/// <summary>
/// Objects capable of obtaining input information.
/// </summary>
public interface IInputManager
{
/// <summary>
/// Gets the time when the user last used the mouse or the keyboard.
/// </summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using API.Model;
using API.BL;
namespace coucheAPI.Controllers
{
[Route("api/[controller]")]
public class CoursController : Controller
{
[HttpGet]
public List... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformParenting : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Player") {
collision.gameObject.transform.parent.parent = this.gameObject.tr... |
using BHLD.Data.Infrastructure;
using BHLD.Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Data.Repositories
{
public interface Ise_function_groupRepository : IRepository<se_function_group>
{
IEnumerable<s... |
using JetBrains.Annotations;
using System;
namespace Utilities
{
/// <summary>
/// This attribute is intended to mark publicly available API which should not be removed and so is treated as used.
/// It inherits from the JetBrains annotation but unlike the JetBrains annotation it is accessible via reflect... |
using Alabo.Extensions;
using Alabo.Users.Entities;
using System.Collections.Generic;
namespace Alabo.Data.People.Users
{
/// <summary>
/// 用户扩展
/// </summary>
public static class UserExtension
{
/// <summary>
/// To the user object.
/// 获取Url参数的中的,当前登录用户
... |
using Elmah;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CreamBell_DMS_WebApps
{
public partial class frmCustomerPartyMasterNew : System.Web.UI.Page
{
static string strid = string.Empty;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Entities;
using Microsoft.EntityFrameworkCore;
using Repository.DTOs;
using Repository.Enums;
using Repository.Interfaces;
using Repository.Utils;
namespace Repository
{
public class PatientRepository: IReposito... |
using System;
using System.Globalization;
using System.Collections.Generic;
using Course.LambdaDelegateLinq;
namespace Course
{
class Program
{
// Declarando delegate sem retorno que recebe dois double como parametros.
delegate void BinaryNumericOperation(double n1, double n2);
static... |
using Azure.Messaging.ServiceBus;
using CarsIsland.Core.Entities;
using CarsIsland.Infrastructure.Messages;
using CarsIsland.Infrastructure.Services.Integration.Interfaces;
using System;
using System.Text.Json;
using System.Threading.Tasks;
namespace CarsIsland.Infrastructure.Services.Integration
{
public class C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
namespace Quiz
{
public class DLL
{
string constring = System.Configuration.ConfigurationManager.ConnectionStrings["databasecon"].ConnectionString;
public DataS... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Wallet.Win.Common;
namespace FiiiCoin.Wallet.Win.Models.UiModels
{
public class ConfirmSendData : NotifyBase
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using EasyDev.PL;
using EasyDev.SQMS;
namespace EasyDev.BL
{
/// <summary>
/// 服务公共接口
/// </summary>
public interface IService
{
DataRow Creat... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using DevExpress.XtraBars;
usi... |
using System.Collections.Generic;
using System.Runtime.Serialization;
using Compiler.TreeStructure.Expressions;
using Compiler.TreeStructure.Visitors;
namespace Compiler.TreeStructure.MemberDeclarations
{
public class VariableDeclaration : IMemberDeclaration, IBody, IVariableDeclaration
{
public strin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace GADB
{
public partial class install_form : Form
{
//String sel_file = "", attribute = "";
//int res = -... |
using System;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public static class MyKeys
{
/// <summary>
/// 是否购买了退出黑暗模式
/// </summary>
public static bool IsBuyClearDarkness { set; get; }
/// <summary>
/// 通关... |
using System;
using KeepTeamAutotests;
using KeepTeamAutotests.Model;
using NUnit.Framework;
using KeepTeamAutotests.AppLogic;
namespace KeepTeamTests
{
[TestFixture()]
public class ImagePopupTests : InternalPageTests
{
[TearDown]
public void close_popup()
{
app.userHe... |
using Datos;
using Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Negocio {
public class PlanesNeg {
private PlanesDAL planesDAL = new PlanesDAL();
public ResultadoDTO CrearPlan(Planes dto) {
ret... |
using System;
using System.Collections.Generic;
using System.Linq;
using IPTables.Net.Iptables;
namespace IPTables.Net.Netfilter.TableSync
{
public class DefaultNetfilterSync<T> : INetfilterSync<T> where T : INetfilterRule
{
private Func<T, bool> _shouldDelete = null;
public Func<T, bool> Sho... |
using System;
using System.Collections.Generic;
using System.Media;
namespace ACTTimeline
{
class CachedSoundPlayer
{
Dictionary<string, SoundPlayer> cache;
public CachedSoundPlayer()
{
cache = new Dictionary<string,SoundPlayer>();
}
public void WarmUpCach... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebQLKhoaHoc.Controllers
{
public class ErrorController : Controller
{
// GET: Error
public ActionResult Index()
{
return View();
}
public Vi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Saato.Models
{
public class makes
{
public string make_id { get; set; }
public string make_display { get; set; }
public string make_is_common { get; set; }
public string make_country ... |
using Fbtc.Domain.Entities;
using System.Collections.Generic;
namespace Fbtc.Domain.Interfaces.Repositories
{
public interface IAnuidadeRepository
{
IEnumerable<Anuidade> GetAll();
IEnumerable<Anuidade> GetAnuidadesPendentesByPessoaId(int pessoaId);
Anuidade GetAnuidadeById(int id);
... |
using System.ComponentModel.DataAnnotations;
namespace KassaOne.Models
{
public class ShowTable
{
[Required]
public int MonthNum { get; set; }
[Required]
public string MonthlyPayment { get; set; }
[Required]
public string MainPart { get; set; } //часть погашения... |
using JhinBot.Tables.Objects;
using System.Collections.Generic;
namespace JhinBot.DiscordObjects
{
public class GuildConfig : DiscordObject, IGuildConfig
{
public ulong GuildId { get; set; } = 0;
public bool AutoDeleteGreet { get; set; } = false;
public bool SendGreetMessageOnJoin { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//checked
namespace DTO
{
class TuKhoaPhuongDTO
{
private int _MaTuKhoaPhuong;
public int MaTuKhoaPhuong
{
get { return _MaTuKhoaPhuong; }
set { _MaTuKhoaPhuo... |
using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace LuaFramework
{
public class LuaDragListener : MonoBehaviour, IBeginDragHandler, IEventSystemHandler, IDragHandler, IEndDragHandler
{
public delegate void VoidDelegate(GameObject go, float x, float y);
public LuaDragList... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MarioKart;
using ConsoleApplication1;
namespace UnitTestProject1
{
[TestClass]
public class SkyFusionTest
{
[TestMethod]
public void SkyFusionRecebeDoisEquipamentosECorredorNoobEBonusRetorna26()
{
v... |
using System;
using System.Linq;
using SharpSvn;
namespace MyLoadTest.LoadRunnerSvnAddin
{
public class ChangedPath
{
public string Path;
public string CopyFromPath;
public long CopyFromRevision;
/// <summary>
/// change action ('A','D','R' or 'M')
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OccBooking.Domain.Entities;
using OccBooking.Domain.Exceptions;
namespace OccBooking.Domain.Services
{
public class ReservationRequestService : IReservationRequestService
{
public void ValidateAcceptReservation... |
using System;
public class PathHashInfo
{
public int hash0 = 0;
public int hash1 = 0;
public int hash2 = 0;
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
PathHashInfo v = obj as PathHashInfo;
return v.hash0 == this.hash0 && v.hash1 =... |
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
public class MiniMap : MonoBehaviour {
// Use this for initialization
Camera self;
public static Toggle wall;
public static Toggle start;
public static Toggle goal;
void Start () {
self = transform.GetComponent<Camera>();
w... |
using UnityEngine;
using System.Collections;
public class ControllPump : MonoBehaviour
{
public TweenPosition tweenPos;
public TweenRotation tweenRotate;
//public static ControllPump main;
//// Use this for initialization
//void Start () {
// main = this;
//}
public void ShowPump()... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.EntityFrameworkCore.Infrastructure;
using SAAS.Framework.Orm.EfCore.UnitWork;
namespace SysBase.Domain.Models
{
public partia... |
using System;
using SFA.DAS.CommitmentsV2.Types;
namespace SFA.DAS.ProviderCommitments.Web.Models
{
public class DraftApprenticeshipOverlapAlertRequest
{
public Guid? CacheKey { get; set; }
public string DraftApprenticeshipHashedId { get; set; }
public string OverlapApprenticeshipHashe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class minimagnetic : MonoBehaviour
{
static public float r1;
static public float temp;
static public bool fieldstop = true;
public int count = 0;
public int time = 0; // 자기장 게임 시작후 멈춰있는 시간
GameObject player =... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Juicy.DirtCheapDaemons.Http
{
public class MountPointResolver
{
public MountPoint Resolve(IEnumerable<MountPoint> mountPoints, string requestedVirtualPath)
{
var mounts = from point in mountPoints
orderby point.Vir... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Forca.Classes
{
public class Palpite
{
[Key]
public int Id { get; set; ... |
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