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using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HHY_NETCore.Base { public class Common { public static class Roles { public const string DIRECTOR = "DIRECTOR"; public const string SUPERVISOR = "SUPERVISOR"; ...
using System; using System.Collections.Generic; using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Industry.Offline.Order.Domain.Dtos; using Alabo.Industry.Offline.Order.Domain.Entities; using Alabo.Industry.Offline.Order.ViewModels; namespace Alabo.Industry.Offline.Order.Domain.Services { pub...
using System; using System.Collections.Generic; using System.Text; namespace OsuSqliteDatabase.Model { public class OsuDatabaseTimings { public int Id { get; set; } public int OsuDatabaseBeatmapId { get; set; } public OsuDatabaseBeatmap OsuDatabaseBeatmap { get; set; } public d...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScrollingBackgroundUI : MonoBehaviour { RawImage rImage; RectTransform rTransform; float xPos = 0; // Use this for initialization void Start () { rImage = GetComponent<RawImage>(); rTransform = GetComponent<RectTransform>(); } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerController : MonoBehaviour { public Transform water; public Transform axe; [System.NonSerialized] public static Vector2 moveOffset; Vector2 targetPos; float inputHorizontal; float inputVertical; bool canMove =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _5.DependencyInversionPrinciple.Service { public interface ICustomerService { void Save(object objCustomer); } }
namespace CustomerApp { public class CustomerRoutes { internal const string ApiPrefix = "api/v1"; internal const string Customers = ApiPrefix + "/customers"; internal const string Customer = Customers + "/{customerId}"; internal const string StatusUpdate = Customers + "/{custome...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; public partial class zjdengluxiugai : System.Web.UI.Page { public static object SqlNull(TextBox obj...
using System; using System.Collections; using System.Collections.Generic; using System.Xml.Linq; using UnityEngine; public class LoadNarrative : MonoBehaviour { GameObject narrObject; Narrative narr; // Use this for initialization void Start () { narrObject = GameObject.FindWithTag("Narrati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Linq; namespace Kingdee.CAPP.Solidworks.RoutingPlugIn { /// <summary> /// BusinessCategory data context /// </summary> public class BusinessCategoryContext: DataContext { public Business...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; using System.IO; namespace jaytwo.Common.Http { public partial class HttpClient { public HttpWebResponse SubmitPutJson(string url, object content) { return Sub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; namespace IRAP_MaterialRequestImport.Dialogs { public partial class frmSelectExcelSheet : XtraForm { ...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using EasySave.Model; using EasySave.Model.Task; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Win...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Intergration { public cl...
using System; using System.Reflection; namespace NStandard.Reflection { public class TypeFieldReflector : TypeReflector { public readonly FieldInfo FieldInfo; public TypeFieldReflector(Type fieldType, FieldInfo fieldInfo) : base(fieldType) { FieldInfo = fieldInfo; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Medindo_a_febre6 { // O sistema de avaliação de uma determinada disciplina obedece aos seguintes criterios //- durante o semestre são dadas três notas; //- a nota final é ob...
using System; using System.Collections.Generic; namespace SNORM { /// <summary>Describes an object that generically can manage data.</summary> public interface IDataSource : IDisposable { #region Methods /// <summary>Deletes the objects from the database.</summary> /// <typeparam ...
using System; using System.Collections.Generic; using System.Text; namespace Quokka.RISCV.Integration.DTO { public class BaseRequest { } public class BaseResponse { } public class InvokeRequest : BaseRequest { public Guid CorrelationId { get; set; } = Guid.NewGuid(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using com.Sconit.Entity.INV; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.ORD { public partial class ReceiptDetail { #region Non O/R Mappi...
using Newtonsoft.Json; using Senparc.Core.Models.DataBaseModel; using System; using System.Collections.Generic; using System.Text; namespace Senparc.Mvc.Models.APIResponse { public class CompetitionProgramViewModel { public CompetitionProgramViewModel() { CateList = new List<FrontCa...
using AppKit; using BaseLib; using BaseLib.Media; using BaseLib.Media.Display; using BaseLib.Media.OpenTK; using CoreAnimation; using CoreGraphics; using CoreVideo; using OpenGL; using OpenTK.Graphics.OpenGL; using System; using System.Diagnostics; using System.Reflection; using System.Runtime.InteropServices; using S...
using AutoMapper; using CommonDomain.Persistence; using MediatR; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using SciVacancies.Domain.Aggregates; using SciVacancies.Domain.DataModels; using SciVacancies.WebApp.Infrastructure.Identity; using SciVacancies.WebApp.Models.DataModels; ...
using UnityEngine; using System.Collections; public class CombatController : MonoBehaviour { PlayerController player; void Start() { player = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerController> (); } public void MonsterAttack(TileMonsterController monster) { player.LoseHP (monster.at...
//Основной класс,получающий изображение и масштабирующий его до конкретного числа пикселей. //Далее используя классы form2 и form3 режет изображиение на количество //фрагментов определенных сложностью игры и выводит фрагменты на экран. public class CutingImage : ResizingImage { /// Выводит изображение, режет на...
using System; class Program{ static void Main(string[] args){ int count = 0; for(int i=0; i<args[0].Length; i++ ) if( int.Parse(args[0][i].ToString()) % 4 == 0) count++; Console.WriteLine("Thre are ({0}) Multiple of 4's in {1}", count, args[0]); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ICE_API.models { public class Duration { public int DurationID { get; set; } public string name { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Warp : MonoBehaviour { public GameObject target; void OnTriggerEnter2D(Collider2D other){ if(other.gameObject.tag == "Player"){ other.transform.position = target.transform.GetChild(0...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UglyTrivia; namespace Trivia { public class GameRunner { private bool notAWinner; public static void Main(String[] args) { var gameRunner = new G...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Web_banh_ngot.Models.Entities; using System.Net; using PagedList; namespace Web_banh_ngot.Controllers { public class HomeController : Controller { BanhNgotModelData db = new BanhNgotModelDa...
namespace BettingSystem.Application.Competitions.Leagues.Commands.Edit { using System.Threading; using System.Threading.Tasks; using Application.Common; using Application.Common.Exceptions; using Common; using Domain.Competitions.Repositories; using MediatR; public class EditLeagueComm...
using System; using System.Collections.Generic; using System.Linq; namespace DrasCommon.Classes { [Serializable] public static class ListHandler { public static List<int> RequestSelectionToList(string values) { List<int> ret = new List<int>(); List<strin...
namespace Phenix.Business.Rules { /// <summary> /// 属性有效性规则基类 /// </summary> public abstract class EditValidationRule : Csla.Rules.PropertyRule { /// <summary> /// 初始化 /// </summary> /// <param name="propertyInfo">属性信息</param> protected EditValidationRule(Phenix.Core.Mapping.IPropertyInf...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class RemixIDFieldScript : MonoBehaviour { public TMP_InputField TextField; public GameObject LoadErrorPopup; public GameObject LoadSuccessPopup; public GameObject ClipboardPopup; // TODO: successful load popup ...
using System; using System.ComponentModel; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows.Data; using Shimakaze.Struct.Csf; using Shimakaze.Struct.Csf.Helper; using Shimakaze.Toolkit.Csf.ViewModel; namespace Shimakaze.Toolkit.Csf.Data { public delegate Task StatusCallbackH...
using Frank.Scheduler.Client.Configuration; using RestSharp; using System; using System.Text; namespace Frank.Scheduler.Client.Rest { public class AuthenticatorService { public AccessToken GetToken(SchedulerRestConfiguration restConfiguration, AuthenticationOptions authenticationOptions) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for BoatDTO /// </summary> public class BoatDTO { public int Id { get; set; } public string Bezeichnung { get; set; } public bool CheckedIn { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GameTiles.Tiles; using GameTiles.Spawns; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; namespace GameTiles { [Serializable()] public struct MapF...
using NUnit.Framework; using OpenQA.Selenium; using System; using System.Threading; namespace Project3_test { public class Tests { private IWebDriver driver; private readonly By button_sign = By.XPath("//a[@href = 'https://openweathermap.org/home/sign_in']"); private readonly By login_f...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public class TimeOffHelper { private AppManager app; private PageManager page...
using Microsoft.AspNetCore.Http.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HHY.Models.Product { public class ProductView { public string ID { get; set; } public string Name { get; set; } public decimal Price { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Engine.BaseTypes; namespace Game { partial class Program { public delegate ActionPlan ActionPlan(Func<ActionPlan> opponentTurn); private ActionPlan PutNumber(int number, int to, Func<ActionPlan> oppone...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Stock_Exchange_Analyzer.Exceptions; namespace Stock_Exchange_Analyzer { public class CurrencyExchanger { DateTime date; Dictionary<string, float> dic; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class actualizarRegistro : System.Web.UI.Page { int Id; string titulo; string description; int color_id; int marca_id; protected void Page_...
namespace Zebble.Device { using CoreGraphics; using Foundation; using System; using System.IO; using System.Threading.Tasks; using UIKit; using Olive; partial class Media { internal class PickerDelegate : UIImagePickerControllerDelegate { bool IsPickerDi...
using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Model; using System.Threading.Tasks; namespace AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Services.Data.Interfaces { public interface IDataService<T> where T : class, IEntity { Task<T> AddAsync(T newEntity); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using GalaSoft.MvvmLight.Command; using PropertyChanged; using FuelRadar.Geo; using FuelRadar.Model; using FuelRadar.Requests; using FuelRadar.UI.Toast; using FuelRadar.Data...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HttpRequestHandler { class HttpRequestController { private static HttpRequestController httpRequestController = null; private HttpRequest httpRequest=null; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class StudentDTO { public int Serial_Num { get; set; } public int ID_Student { get; set; } public string First_Name { get; set; } public str...
using System; using System.Linq; using System.Collections.Generic; namespace ProblemSolving { public class DCP30 { static void Main(string[] args) { var loop = Convert.ToInt32(Console.ReadLine()); for (int i = 0; i < loop; i++) { Console.Write...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Foundry.Security; namespace Foundry.Website.Extensions { public class AuthorizationInformationModelBinder : IModelBinder { private IAuthorizationService _authorizationService; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CourseVoiliers.Classes { public class EnCourse { public int id_Voilier { get; set; } public int id_Course { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.CarBooking { public class CarDetails { public CarDetails(string fromDate, string toDate, string toPlace, string fromPlace) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Gosei.Models { public class ModelView { public ModelEmployees Employee { get; set; } public List<ModelEmployeeQua> EmployeeQu...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RabbitMQPubSubSample { public interface IRabbitMQMessageSender { void SendMessage(WeatherForecast message,String queueName); } }
using RabbitMQ.Client; using RabbitMQ.Client.Events; using System; using System.Text; using Microsoft.Extensions.Options; namespace JobsityChallenge.CrossCutting.RabbitMQ { public class QueueManager : IMessageQueue { private readonly ConnectionFactory configuration; public QueueManager(Connec...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using DG.Tweening; using Newtonsoft.Json; using System.Text.RegularExpressions; using com.adjust.sdk; public class GameLogic : MonoBehaviour { public enum GameState { Paused, Ongoing, Ended } ...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class Ticket { public Ticket() { TicketLog = new HashSet<TicketLog>(); } public int TicketId { get; set; } public int TicketTypeId { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Interface.BackOffice.Users { public interface IUserManager { //TODO: Ovdje definisi metode koje trebas za Login void AddUser(QApplikationUser user); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Accounting.Model { public class AppInit { public string Password{get;set;} public DateTime CheckActivateDate { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Linedata.Foundation.Domain.EventSourcing; using Linedata.Foundation.Domain.Messaging; namespace Accounts.Domain.Events.Private { public class AccountDebited : Event { public Identity AccountId; public decimal Amount; ...
// Copyright (c) Bruno Brant. All rights reserved. using System; namespace RestLittle { /// <summary> /// Objects capable of obtaining input information. /// </summary> public interface IInputManager { /// <summary> /// Gets the time when the user last used the mouse or the keyboard. /// </summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class CoursController : Controller { [HttpGet] public List...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformParenting : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { collision.gameObject.transform.parent.parent = this.gameObject.tr...
using BHLD.Data.Infrastructure; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Data.Repositories { public interface Ise_function_groupRepository : IRepository<se_function_group> { IEnumerable<s...
using JetBrains.Annotations; using System; namespace Utilities { /// <summary> /// This attribute is intended to mark publicly available API which should not be removed and so is treated as used. /// It inherits from the JetBrains annotation but unlike the JetBrains annotation it is accessible via reflect...
using Alabo.Extensions; using Alabo.Users.Entities; using System.Collections.Generic; namespace Alabo.Data.People.Users { /// <summary> /// 用户扩展 /// </summary> public static class UserExtension { /// <summary> /// To the user object. /// 获取Url参数的中的,当前登录用户 ...
using Elmah; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CreamBell_DMS_WebApps { public partial class frmCustomerPartyMasterNew : System.Web.UI.Page { static string strid = string.Empty; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Entities; using Microsoft.EntityFrameworkCore; using Repository.DTOs; using Repository.Enums; using Repository.Interfaces; using Repository.Utils; namespace Repository { public class PatientRepository: IReposito...
 using System; using System.Globalization; using System.Collections.Generic; using Course.LambdaDelegateLinq; namespace Course { class Program { // Declarando delegate sem retorno que recebe dois double como parametros. delegate void BinaryNumericOperation(double n1, double n2); static...
using Azure.Messaging.ServiceBus; using CarsIsland.Core.Entities; using CarsIsland.Infrastructure.Messages; using CarsIsland.Infrastructure.Services.Integration.Interfaces; using System; using System.Text.Json; using System.Threading.Tasks; namespace CarsIsland.Infrastructure.Services.Integration { public class C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; namespace Quiz { public class DLL { string constring = System.Configuration.ConfigurationManager.ConnectionStrings["databasecon"].ConnectionString; public DataS...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; namespace FiiiCoin.Wallet.Win.Models.UiModels { public class ConfirmSendData : NotifyBase ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using EasyDev.PL; using EasyDev.SQMS; namespace EasyDev.BL { /// <summary> /// 服务公共接口 /// </summary> public interface IService { DataRow Creat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using DevExpress.XtraBars; usi...
using System.Collections.Generic; using System.Runtime.Serialization; using Compiler.TreeStructure.Expressions; using Compiler.TreeStructure.Visitors; namespace Compiler.TreeStructure.MemberDeclarations { public class VariableDeclaration : IMemberDeclaration, IBody, IVariableDeclaration { public strin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; namespace GADB { public partial class install_form : Form { //String sel_file = "", attribute = ""; //int res = -...
using System; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public static class MyKeys { /// <summary> /// 是否购买了退出黑暗模式 /// </summary> public static bool IsBuyClearDarkness { set; get; } /// <summary> /// 通关...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class ImagePopupTests : InternalPageTests { [TearDown] public void close_popup() { app.userHe...
using Datos; using Entidades; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Negocio { public class PlanesNeg { private PlanesDAL planesDAL = new PlanesDAL(); public ResultadoDTO CrearPlan(Planes dto) { ret...
using System; using System.Collections.Generic; using System.Linq; using IPTables.Net.Iptables; namespace IPTables.Net.Netfilter.TableSync { public class DefaultNetfilterSync<T> : INetfilterSync<T> where T : INetfilterRule { private Func<T, bool> _shouldDelete = null; public Func<T, bool> Sho...
using System; using System.Collections.Generic; using System.Media; namespace ACTTimeline { class CachedSoundPlayer { Dictionary<string, SoundPlayer> cache; public CachedSoundPlayer() { cache = new Dictionary<string,SoundPlayer>(); } public void WarmUpCach...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebQLKhoaHoc.Controllers { public class ErrorController : Controller { // GET: Error public ActionResult Index() { return View(); } public Vi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Saato.Models { public class makes { public string make_id { get; set; } public string make_display { get; set; } public string make_is_common { get; set; } public string make_country ...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Domain.Interfaces.Repositories { public interface IAnuidadeRepository { IEnumerable<Anuidade> GetAll(); IEnumerable<Anuidade> GetAnuidadesPendentesByPessoaId(int pessoaId); Anuidade GetAnuidadeById(int id); ...
using System.ComponentModel.DataAnnotations; namespace KassaOne.Models { public class ShowTable { [Required] public int MonthNum { get; set; } [Required] public string MonthlyPayment { get; set; } [Required] public string MainPart { get; set; } //часть погашения...
using JhinBot.Tables.Objects; using System.Collections.Generic; namespace JhinBot.DiscordObjects { public class GuildConfig : DiscordObject, IGuildConfig { public ulong GuildId { get; set; } = 0; public bool AutoDeleteGreet { get; set; } = false; public bool SendGreetMessageOnJoin { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //checked namespace DTO { class TuKhoaPhuongDTO { private int _MaTuKhoaPhuong; public int MaTuKhoaPhuong { get { return _MaTuKhoaPhuong; } set { _MaTuKhoaPhuo...
using System; using UnityEngine; using UnityEngine.EventSystems; namespace LuaFramework { public class LuaDragListener : MonoBehaviour, IBeginDragHandler, IEventSystemHandler, IDragHandler, IEndDragHandler { public delegate void VoidDelegate(GameObject go, float x, float y); public LuaDragList...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using MarioKart; using ConsoleApplication1; namespace UnitTestProject1 { [TestClass] public class SkyFusionTest { [TestMethod] public void SkyFusionRecebeDoisEquipamentosECorredorNoobEBonusRetorna26() { v...
using System; using System.Linq; using SharpSvn; namespace MyLoadTest.LoadRunnerSvnAddin { public class ChangedPath { public string Path; public string CopyFromPath; public long CopyFromRevision; /// <summary> /// change action ('A','D','R' or 'M') /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OccBooking.Domain.Entities; using OccBooking.Domain.Exceptions; namespace OccBooking.Domain.Services { public class ReservationRequestService : IReservationRequestService { public void ValidateAcceptReservation...
using System; public class PathHashInfo { public int hash0 = 0; public int hash1 = 0; public int hash2 = 0; public override int GetHashCode() { return base.GetHashCode(); } public override bool Equals(object obj) { PathHashInfo v = obj as PathHashInfo; return v.hash0 == this.hash0 && v.hash1 =...
using UnityEngine; using UnityEngine.UI; using System; using System.Collections; public class MiniMap : MonoBehaviour { // Use this for initialization Camera self; public static Toggle wall; public static Toggle start; public static Toggle goal; void Start () { self = transform.GetComponent<Camera>(); w...
using UnityEngine; using System.Collections; public class ControllPump : MonoBehaviour { public TweenPosition tweenPos; public TweenRotation tweenRotate; //public static ControllPump main; //// Use this for initialization //void Start () { // main = this; //} public void ShowPump()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.EntityFrameworkCore.Infrastructure; using SAAS.Framework.Orm.EfCore.UnitWork; namespace SysBase.Domain.Models { public partia...
using System; using SFA.DAS.CommitmentsV2.Types; namespace SFA.DAS.ProviderCommitments.Web.Models { public class DraftApprenticeshipOverlapAlertRequest { public Guid? CacheKey { get; set; } public string DraftApprenticeshipHashedId { get; set; } public string OverlapApprenticeshipHashe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class minimagnetic : MonoBehaviour { static public float r1; static public float temp; static public bool fieldstop = true; public int count = 0; public int time = 0; // 자기장 게임 시작후 멈춰있는 시간 GameObject player =...
using System; using System.Collections.Generic; using System.Linq; namespace Juicy.DirtCheapDaemons.Http { public class MountPointResolver { public MountPoint Resolve(IEnumerable<MountPoint> mountPoints, string requestedVirtualPath) { var mounts = from point in mountPoints orderby point.Vir...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca.Classes { public class Palpite { [Key] public int Id { get; set; ...