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using System.Web.Mvc; using Base.Controllers; using NUnit.Framework; using Should; using SpecsFor; namespace gb.specs.Controllers { public class HomeControllerSpecs { public class when_viewing_index_action : SpecsFor<HomeController> { private ActionResult _result; prot...
using UnityEngine; namespace TypingGameKit { /// <summary> /// A script that will change the text of a sequence once it has been completed. /// </summary> public class TextChanger : MonoBehaviour { [SerializeField] private string[] _texts = null; [SerializeField] private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_14 { [Serializable] abstract public class Plant { public virtual void hidt() { } int hidth; string vid; DateTime age; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxQueryParams", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public partial class CxQueryParams { /// <sum...
using Beamore.Contracts.DataTransferObjects; using Beamore.Contracts.DataTransferObjects.Event; using Beamore.Contracts.DataTransferObjects.Event.EventDetail; using Beamore.WEB.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threadin...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Facebook_Test { [TestClass] public class Prueba { [TestMethod] public void TestMethod1() { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using DevExpress.XtraEditors; using System.Windows.Forms; using prjQLNK.Model; using prjQLNK.Control; using System.Data.SqlClient; using prjQLNK.QLNK; using DevExp...
namespace Contoso.Parameters.Expressions { public class NotOperatorParameters : IExpressionParameter { public NotOperatorParameters() { } public NotOperatorParameters(IExpressionParameter operand) { Operand = operand; } public IExpressionParameter Operand { get; set; } } }
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Text; using System.Collections.G...
using System.Reflection; using System.Runtime.CompilerServices; using System.Security; [assembly: AssemblyVersion("1.0")] [assembly: AllowPartiallyTrustedCallers] [assembly: AssemblyProduct("redback")] [assembly: InternalsVisibleTo("Redback.Tests")] [assembly: AssemblyInformationalVersion("")] #if DEBUG [assembly: As...
using System.Threading.Tasks; namespace OltivaHotel.PCL.Model { public interface INotificationService { void Notify(string message); Task<bool> NotifyOkCancel(string message, string caption = ""); } }
using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.UI.Interfaces { public interface IAcceptedChallengeUI { AcceptedChallenge AddAcceptedChallenge(AcceptedChallenge...
// Global using directives global using System; global using System.Collections.Generic; global using System.Collections.Specialized; global using System.Drawing; global using System.Linq; global using System.Text; global using System.Windows.Forms; global using System.Xml; global using System.Xml.XPath; global using...
using System.Collections.Generic; namespace ServerApp.DeviceType { interface IDeviceTypeRepository { /// <summary> /// Получить список типов устройств /// </summary> /// <returns></returns> List<DeviceType> Retrieve(); } }
exec("./TapperGui.gui"); if(!$TapperBinds) { $remapDivision[$remapCount] = "Tapper"; $remapName[$remapCount] = "Open TapperGUI"; $remapCmd[$remapCount] = "openTapperGui"; $remapCount++; $TapperBinds = true; } function tapperApplyScale() { %x = TapperScaleX.getValue(); %y = TapperScaleY.getValue()...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; /// <summary> /// Advent of Code - Day 6 namespace /// </summary> namespace AdventOfCodeDay6 { /// <summary> /// Node class /// </summary> public class Node : IComparable<Node> { /// <summary> //...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using GAF; using System.Diagnostics; using GAF.Operators; using GAF.Extensions; namespace Webcorp.oned.tests { /// <summary> /// Description résumée pour UnitTest2 /// </summary> [Test...
using System.Collections; using UnityEngine; using UnityEngine.Rendering; namespace Voxelizer.Rendering { /// <summary> /// Encapsulate resources needed for a specific mesh voxelization /// and trigger its generation and its rendering. /// </summary> [RequireComponent(typeof(MeshFilter))] pub...
using System; using System.Collections.Generic; using System.Text; namespace Library.TypeLib { public class ArticleOrder : ICloneable { public int ID { get; set; } public int OrdersID { get; set; } public int ArticlesID { get; set; } public int Count { get; set; } publ...
using System; namespace cn.bmob.io { /// <summary> /// 操作类。可以作用于任一对象的任何字段,这里提取出来作为公共的基类。 /// </summary> public interface IBmobOperator { IBmobOperator Increment(string column); IBmobOperator Increment(string column, int amount); IBmobOperator Add<T>(string column, System.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PVP : MonoBehaviour { public UnityEngine.UI.Text[] Info; public GameObject Game_Over; void Update () { Info[0].text = "PLAYER 1: " + PlayerPrefs.GetInt("Player1"); Info[1].text = "PLA...
using Microsoft.Extensions.DependencyInjection; using System.Windows.Forms; namespace TNBase.Forms { public partial class FormDatabaseEncryption : Form { private DatabaseManager dbManager = Program.ServiceProvider.GetService<DatabaseManager>(); public FormDatabaseEncryption() { ...
using System; using Athena.Import.Extractors; using FluentAssertions; using NUnit.Framework; namespace AthenaTests { public class AuthorExtractorTests { [Test] public void Extract_SimpleName_ShouldReturnAuthorsListWithOneElement() { // Arrange var firstName = "Andrzej"; ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SingletonPattern; using UnitTests.Util; namespace UnitTests { [TestClass] public class SingletonTests { private int SINGLETON_INSTANCES = 1; [TestMethod] public void Singleton() { ISingleton<MockSingleton> single...
using Microsoft.Bot.Builder.Luis.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MeetingRoomBot.Helpers { static public class EntityRecommendationExtension { public static String ToString(this EntityRecommendation entity) { if ...
namespace W3ChampionsStatisticService.PadEvents { internal interface ISyncable { public bool wasSyncedJustNow { get; } public int id { get; } } }
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using OzzIdentity.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OzzIdentity { public...
using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraProjectCategory { [DeserializeAs(Name = "self")] public string Self { get; set; } [DeserializeAs(Name = "id")] public string Id { get; set; } [DeserializeAs(Name = "name")] public stri...
namespace KRF.Core.Entities.ValueList { public class PermitInspection : ValueList { public int ID { get; set; } public string Inspections { get; set; } public bool Active { get; set; } } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DeckRule_DeckSize")] public class DeckRule_DeckSize : DeckRule { public DeckRule_DeckSize(IntPtr address) : this(address, "DeckRule_DeckSize") { } public DeckRule_DeckSize(IntPtr address, strin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading.Tasks; namespace MetaTags { public partial class Form1 : Form { private List<Tuple<string, stri...
using System; using System.Collections.Generic; namespace StockTradingSystem { public class ConsoleDisplay : IDisplay { public void DisplayPortfolio(Dictionary<Stock, int> portfolio, Dictionary<Stock, double> current_value) { foreach (var key in portfolio.Keys) { ...
using System; using System.IO; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Threading.Tasks; using System.Threading; using System.Runtime.Serialization.Formatters.Binary; using System.Collections.Generic; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SFB; public class Main : MonoBehaviour { public Transform pixelParent; public GameObject pixel; public GameObject classic; public GameObject tvScreen; public GameObject streetSign; public GameObject pape...
 using UnityEngine; public class PlatformMove : MonoBehaviour { public float moveForce = 200f; public Rigidbody2D rb; public GameObject platformSpawn; public GameObject platform; // Update is called once per frame void Update () { if (Input.GetButtonDown("Fire1")) ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls.Primitives; using System.Windows.Input; using Prism.Commands; using Prism.Mvvm; using P...
using AprilTag; using System; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Mathematics; using Unity.Burst; using UnityEngine; static class SystemConfig { // TODO: It can be too much for high-end multicore CPUs. public static int PreferredThread...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.IO; namespace bitcoin { class Program { static void Main(string[] args) { string url = "http://api.binance.com/api/v3/order?symbol=LTCBT...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SaveData : #if UNITY_SWITCH && !UNITY_EDITOR GenericJsonClass<SaveData, SwitchFileStorage> #elif UNITY_ANDROID && !UNITY_EDITOR GenericJsonClass<SaveData, AndroidFileStorage> #elif (UNITY_TVOS || ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class Veiculos : Form { public Veicul...
using Application.Contract.Responses; using Application.CQRS.Commands; using Domain.Models; using System.Collections.Generic; namespace Application.Maping { public interface IMapper { List<CryptoCurrencyResponse> MapCryptoCurrencyToCryptoCurrencyResponse(List<CryptoCurrency> cryptoCurrencies); ...
using System.Linq; using CS.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace CS.IntegrationTests { [TestClass] public class SqlCategoryRepositoryTest :TestBase { [TestMethod] public void SqlCategoryRepositoryShouldReturnCategoriesAsQueryable() { var q...
using System; using System.Collections.Generic; using System.Text; namespace Linked_List.Model { class LinkedList<T> { public Item<T> Head { get; private set; } public Item<T> Tail { get; private set; } public int Count { get; private set; } public LinkedList() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; /// <summary> /// シーン全体 /// 追加する際はシーンの名前と一致させること /// </summary> public enum SceneType { Title, Select, StageSelect, Credit, Rezult, Main/*, Stage01, S...
using System; using System.Web; using System.Web.Providers.Entities; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; namespace KarzPlus { public partial class SiteMaster : MasterPage { public bool ConsumeGlobalErrorMessage { get { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UIFramework; using PUIType; public class TipPanel : BasePanel { private const string close = "close"; public TipPanel() { resName = "BasePrefabs/TipPanel"; resident = false; selfType =...
using CHSystem.Attributes; namespace CHSystem.ViewModels.Pager { /// <summary> /// Holds information, which the corresponding view uses to calculate and render page numbers. /// Warning! Paging View has a form in it. Don't include view in another form! It goes agains W3C specifications! /// </summary>...
using System; using VeraControl.Extensions; using VeraControl.Helper; using VeraControl.Model.Json; namespace VeraControl.Model.UpnpService { //Specification: http://upnp.org/specs/ha/UPnP-ha-SwitchPower-v1-Service.pdf using System.Threading.Tasks; using AutoMapper; using IVeraControl.Model; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class disassemble : MonoBehaviour { //liikutettavat objektit public GameObject vasen; public GameObject oikea; public GameObject ylös; public GameObject alas; //ALoitus positio public Vector3 startPos; ...
namespace OptionsExampleApp.Models { public class MyOptionsWithDelegateConfig { public int Id { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingObject : MonoBehaviour { public GameObject cameraTwo; public GameObject player; public LayerMask hitMask; public float floatHeight; public float floatSpeed; public float floatDownSpeed; float ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletDrawingMono : MonoBehaviour { public BulletTagMono m_bulletTag; public Color m_bulletPath = Color.green; public Color m_bulletNext = Color.yellow; public Color m_bulletWillBe= Color.red; public floa...
using Bogus; using Everest.ViewModels.Response; using System; using System.Collections.Generic; namespace Everest.ViewModels.Fakes { public static class EvaluacionFake { public static List<EvaluacionResponse> GetEvaluaciones() { var randomValue = new Random().Next(1, 10); ...
using UnityEngine; using System.Collections; public class GenerateChunk : MonoBehaviour { public GameObject DirtTile; public GameObject GrassTile; public GameObject StoneTile; public int width; public float heightMultiplier; public int heightAddition; public float smoothness; [HideInInspector] public flo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ThreadAsynchroner { class Demo { // asynchron aufzurufende Methode public string DoSomething(int x, ref long y) { // zeitint...
using AutoMapper; using iCopy.SERVICES.Attributes; using iCopy.SERVICES.Exceptions; using iCopy.SERVICES.IServices; using iCopy.Web.Helper; using iCopy.Web.Models; using iCopy.Web.Resources; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Linq; using System.Net; usi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using UnityEngine.Video; using SimpleJSON; public class HandTrigger : MonoBehaviour { [Range(0, 10)] public int mSensitivity = 4; // dit is het getal dat de drempel ...
using System; using System.Data.Common; using System.IO; using Microsoft.Extensions.Configuration; using Npgsql; namespace PlebBot.Data { public class BotContext { public static readonly Func<DbConnection> OpenConnection = () => new NpgsqlConnection(Connection()); private static string Connec...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using com.gseo.browser.urlHistory; namespace com.gseo.browser.uri { /// <summary> /// 一筆瀏覽過的歷史資源 /// </summary> public class URL { public string URI { get; set; } public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : SimpleGameStateObserver { protected Rigidbody m_Rigidbody; protected Transform m_Transform; [Header("Life duration")] [SerializeField] private float m_LifeDuration; [Header("Movement")] [SerializeField] prot...
using FluentNHibernate.Mapping; using Modelos.Cadastros.Visitantes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelos.Mappings.Cadastros.Visitantes { public class VisitantesMapping:ClassMap<Visitante> { public Visitant...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class phoneScript : MonoBehaviour { public AudioSource phoneCall; public GameObject sourceOfCall; public GameObject triggerBox; public GameObject sourceOfRinging; public void answerThePhone() { trigg...
// By: D4823 // Program 3 // CIS 200-01 // Fall 2018 // Due: Monday, November 12 (by 11:59 PM) // File: Prog3Form.cs // This class creates the main GUI for Program 3. It provides a // File menu with About and Exit items, an Insert menu with Address and // Letter items, an Edit Address menu option, and a Report menu ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Okra.Navigation { public static class NavigationStackEx { public static void GoBackTo(this INavigationStack navigationStack, string pageName) { throw new No...
using Microsoft.EntityFrameworkCore; namespace restauranter.Models { public class RestContext : DbContext { // base() calls the parent class' constructor passing the "options" parameter along public RestContext(DbContextOptions<RestContext> options) : base(options) { } //<Reviews> stan...
using PcapDotNet.Core; using PcapDotNet.Packets; using PcapDotNet.Packets.Ethernet; using PcapDotNet.Packets.Http; using PcapDotNet.Packets.IpV4; using PcapDotNet.Packets.Transport; using System; using Fiddler; using FiddlerCore; using System.Collections.Generic; using System.ComponentModel; using System.Data; using S...
using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using DemoCore.Models; using Microsoft.AspNet.Mvc; using Newtonsoft.Json; namespace DemoCore.Controllers { public class CepController : Controller { [Route("[controller]/{cep}")] public async Task<IActionResult...
using System.Collections.Generic; using System.Data.Entity; using System.Net; using System.Threading.Tasks; using System.Web.Mvc; using _1_Presentacion_MVC.Models; using _1_Presentacion_MVC.WebClient; namespace _1_Presentacion_MVC.Controllers { public class CountriesController : Controller { [HttpGet...
using System; using System.Collections.Generic; namespace DinoDiner.Menu { /// <summary> /// Represents the Brontowurst menu item /// </summary> public class Brontowurst:Entree { //backing variables private bool bun = true; private bool peppers = true; private bool ...
using Entidades; using Negocio; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Blog { public partial class VerPost : System.Web.UI.Page { private PostNegocio postNegocio = new PostNegocio(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; namespace WebApplication1.Models { public enum EArticleKind { Venta = 0, Sobresaliente = 1, Oportunidad = 2 } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using AutoMapper; using SaleShop.Model.Models; using SaleShop.Service; using SaleShop.Web.Infrastructure.Core; using SaleShop.Web.Models; namespac...
namespace AIMA.Core.Logic.Propositional.Parsing { using System; using System.Collections.Generic; using AIMA.Core.Logic.Common; using System.Text; /** * @author Ravi Mohan * */ public class PELexer : Lexer { List<String> connectors; public PELexer() ...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class ET_CHARG : Sybase.Persistence.AbstractEntity , Sybase.Persistence.IMobileBusinessObject, Sybase.Reflection.IClassWithM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Caching; namespace Business.Cache { class CacheProviderImpl : ICacheProvider { private ObjectCache Cache { get { return MemoryCache.Default...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class catHealth : MonoBehaviour { [Header("Settings")] public float maxHealth; public float playerDamage; public float currentHealth; public float runAwayTime; public int odds; public GameObject emptyBalloonPickupObj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicInstrumentMovement : MonoBehaviour { // Reference to which instrument will be floating public GameObject instrument; // Determine what range the instrument will float within public float amplitude = 0.0...
using System.Collections.Generic; using System.Threading.Tasks; using Data.Views; using Entities.Identity; using Services.Descriptors; namespace Services.Services { public interface IUserService { Task<int> GetUserCountAsync(); Task CreateAdministratorAsync(AdminDescriptor descriptor); ...
using System; using System.Collections.Generic; using System.Text; namespace Zillow.Core.ViewModel { public class ApiResponseViewModel { public ApiResponseViewModel(bool status, string message, object data) { Status = status; Message = message; Data = data; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CONSULS_SYSTEM.Models { public partial class MT_AboutUS { public int ID { get; set; } [StringLength(200)] [Required] [Displ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SözTabani.Entities { public class Kisiler { [Key] public int kisi_id { get; set; } public string kisi_resim { get; set; } public string kis...
using System; namespace Calcifer.Engine { class EngineException: Exception { public EngineException(string message): base(message) {} } }
using MvvmCross.Platform.Plugins; namespace EsMo.Android.WeiBo.Bootstrap { public class LocationPluginBootstrap : MvxPluginBootstrapAction<global::MvvmCross.Plugins.Location.PluginLoader> { } }
using YourProjectDBConnection; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Resources; using System.Threading.Tasks; namespace ProjectModel.DLL { public class ProjectContext { #region Variable Declarations public static ...
using Hayalpc.Fatura.Panel.External.Models; using Hayalpc.Library.Common.Models; using Hayalpc.Library.Common.Results; namespace Hayalpc.Fatura.Panel.External.Services.Interfaces { public interface IUserService : IBaseService<UserVM> { IDataResult<Fatura.Common.Models.SessionModel> Login(LoginRequest ...
using KekManager.Data.Models; using KekManager.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace KekManager.Data.Contexts { public static class MainContextModelFluentConfiguration { public static void OnModelCreating(ModelBuilder ...
using System.Collections.Generic; namespace TQVaultAE.Config.Tags; public class TagMapItem { public string player; public bool isTQIT; public bool isMod; public List<string> tags = new(); }
namespace ExpressionFilter { public enum DataType { Expression, Integer, String, Decimal, Double, Boolean, DateTime, Guid, Enum } }
// Author: // Alexander Corrado (alexander.corrado@gmail.com) // Andreia Gaita (shana@spoiledcat.net) // Zoltan Varga <vargaz@gmail.com> // // Copyright (C) 2011 Novell Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateInverse : MonoBehaviour { float roll = 0; float rollPrev = 0; private float qW = 0; private float qY = 0; private float qX = 0; private float qZ = 0; private float zAngle = 0f; private f...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Building : MonoBehaviour { public string requestedPackageType; public Player player; public GameObject timerPrefab; public Transform timerPosition; public GameObject timer; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace NBTM.ViewModels { public class ADViewModel { public string UserName { get; set; } public string Email { get; set; } public string GroupName { get; set; } public string SAMAccountName ...
using UnityEngine; using System.Collections; using MoLiFrameWork.UI; public class StartGame : MonoBehaviour { // Use this for initialization void Start () { UIManager.Instance.OpenUI(EnumUIType.TestOne); //UIResManager.Instance.Test(); //UIManager.Instance.Init(); //GameObject ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web.UI; using System.Web.UI.WebControls; using DotNetNuke.Entities.Modules.Actions; using DotNetNuke.Entities....
using System; using System.Reactive; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Progress {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models.Surveys { public class ShowResultItem { public int SurveyId { get; set; } public double NegativeRespinse { get; set; } public double PositiveResponse { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; namespace TaskManager.Models { //Reapplies sorting critera after an element has been modified or added public class ReSorter { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class SubtractMultiply { static void SubtractPol(int[] arr1, int[] arr2) { int len = Math.Max(arr1.Length, arr2.Length); int[] sub = new int[len]; for (int i = 0; i < len; i++) { s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class PayHeadBll { PayHeadInfo InfoPayHead = new PayHeadInfo(); PayHeadSP SPPayHead = new...