text stringlengths 13 6.01M |
|---|
using System.Web.Mvc;
using Base.Controllers;
using NUnit.Framework;
using Should;
using SpecsFor;
namespace gb.specs.Controllers
{
public class HomeControllerSpecs
{
public class when_viewing_index_action : SpecsFor<HomeController>
{
private ActionResult _result;
prot... |
using UnityEngine;
namespace TypingGameKit
{
/// <summary>
/// A script that will change the text of a sequence once it has been completed.
/// </summary>
public class TextChanger : MonoBehaviour
{
[SerializeField] private string[] _texts = null;
[SerializeField] private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_14
{
[Serializable]
abstract public class Plant
{
public virtual void hidt()
{
}
int hidth;
string vid;
DateTime age;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Framework.Remote.Mobile
{
[DataContract(Name = "CxQueryParams", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")]
public partial class CxQueryParams
{
/// <sum... |
using Beamore.Contracts.DataTransferObjects;
using Beamore.Contracts.DataTransferObjects.Event;
using Beamore.Contracts.DataTransferObjects.Event.EventDetail;
using Beamore.WEB.Models;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threadin... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facebook_Test
{
[TestClass]
public class Prueba
{
[TestMethod]
public void TestMethod1()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using DevExpress.XtraEditors;
using System.Windows.Forms;
using prjQLNK.Model;
using prjQLNK.Control;
using System.Data.SqlClient;
using prjQLNK.QLNK;
using DevExp... |
namespace Contoso.Parameters.Expressions
{
public class NotOperatorParameters : IExpressionParameter
{
public NotOperatorParameters()
{
}
public NotOperatorParameters(IExpressionParameter operand)
{
Operand = operand;
}
public IExpressionParameter Operand { get; set; }
}
} |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Text;
using System.Collections.G... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
[assembly: AssemblyVersion("1.0")]
[assembly: AllowPartiallyTrustedCallers]
[assembly: AssemblyProduct("redback")]
[assembly: InternalsVisibleTo("Redback.Tests")]
[assembly: AssemblyInformationalVersion("")]
#if DEBUG
[assembly: As... |
using System.Threading.Tasks;
namespace OltivaHotel.PCL.Model
{
public interface INotificationService
{
void Notify(string message);
Task<bool> NotifyOkCancel(string message, string caption = "");
}
} |
using bot_backEnd.Models.AppModels;
using bot_backEnd.Models.DbModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.UI.Interfaces
{
public interface IAcceptedChallengeUI
{
AcceptedChallenge AddAcceptedChallenge(AcceptedChallenge... |
// Global using directives
global using System;
global using System.Collections.Generic;
global using System.Collections.Specialized;
global using System.Drawing;
global using System.Linq;
global using System.Text;
global using System.Windows.Forms;
global using System.Xml;
global using System.Xml.XPath;
global using... |
using System.Collections.Generic;
namespace ServerApp.DeviceType
{
interface IDeviceTypeRepository
{
/// <summary>
/// Получить список типов устройств
/// </summary>
/// <returns></returns>
List<DeviceType> Retrieve();
}
}
|
exec("./TapperGui.gui");
if(!$TapperBinds) {
$remapDivision[$remapCount] = "Tapper";
$remapName[$remapCount] = "Open TapperGUI";
$remapCmd[$remapCount] = "openTapperGui";
$remapCount++;
$TapperBinds = true;
}
function tapperApplyScale()
{
%x = TapperScaleX.getValue();
%y = TapperScaleY.getValue()... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
/// <summary>
/// Advent of Code - Day 6 namespace
/// </summary>
namespace AdventOfCodeDay6
{
/// <summary>
/// Node class
/// </summary>
public class Node : IComparable<Node>
{
/// <summary>
//... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using GAF;
using System.Diagnostics;
using GAF.Operators;
using GAF.Extensions;
namespace Webcorp.oned.tests
{
/// <summary>
/// Description résumée pour UnitTest2
/// </summary>
[Test... |
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
namespace Voxelizer.Rendering
{
/// <summary>
/// Encapsulate resources needed for a specific mesh voxelization
/// and trigger its generation and its rendering.
/// </summary>
[RequireComponent(typeof(MeshFilter))]
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.TypeLib
{
public class ArticleOrder : ICloneable
{
public int ID { get; set; }
public int OrdersID { get; set; }
public int ArticlesID { get; set; }
public int Count { get; set; }
publ... |
using System;
namespace cn.bmob.io
{
/// <summary>
/// 操作类。可以作用于任一对象的任何字段,这里提取出来作为公共的基类。
/// </summary>
public interface IBmobOperator
{
IBmobOperator Increment(string column);
IBmobOperator Increment(string column, int amount);
IBmobOperator Add<T>(string column, System.C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PVP : MonoBehaviour {
public UnityEngine.UI.Text[] Info;
public GameObject Game_Over;
void Update () {
Info[0].text = "PLAYER 1: " + PlayerPrefs.GetInt("Player1");
Info[1].text = "PLA... |
using Microsoft.Extensions.DependencyInjection;
using System.Windows.Forms;
namespace TNBase.Forms
{
public partial class FormDatabaseEncryption : Form
{
private DatabaseManager dbManager = Program.ServiceProvider.GetService<DatabaseManager>();
public FormDatabaseEncryption()
{
... |
using System;
using Athena.Import.Extractors;
using FluentAssertions;
using NUnit.Framework;
namespace AthenaTests {
public class AuthorExtractorTests {
[Test]
public void Extract_SimpleName_ShouldReturnAuthorsListWithOneElement() {
// Arrange
var firstName = "Andrzej";
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SingletonPattern;
using UnitTests.Util;
namespace UnitTests
{
[TestClass]
public class SingletonTests
{
private int SINGLETON_INSTANCES = 1;
[TestMethod]
public void Singleton() {
ISingleton<MockSingleton> single... |
using Microsoft.Bot.Builder.Luis.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MeetingRoomBot.Helpers
{
static public class EntityRecommendationExtension
{
public static String ToString(this EntityRecommendation entity)
{
if ... |
namespace W3ChampionsStatisticService.PadEvents
{
internal interface ISyncable
{
public bool wasSyncedJustNow { get; }
public int id { get; }
}
} |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using OzzIdentity.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OzzIdentity
{
public... |
using RestSharp.Deserializers;
namespace Jira.NET.Models
{
public class JiraProjectCategory
{
[DeserializeAs(Name = "self")]
public string Self { get; set; }
[DeserializeAs(Name = "id")]
public string Id { get; set; }
[DeserializeAs(Name = "name")]
public stri... |
namespace KRF.Core.Entities.ValueList
{
public class PermitInspection : ValueList
{
public int ID { get; set; }
public string Inspections { get; set; }
public bool Active { get; set; }
}
}
|
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("DeckRule_DeckSize")]
public class DeckRule_DeckSize : DeckRule
{
public DeckRule_DeckSize(IntPtr address) : this(address, "DeckRule_DeckSize")
{
}
public DeckRule_DeckSize(IntPtr address, strin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading.Tasks;
namespace MetaTags
{
public partial class Form1 : Form
{
private List<Tuple<string, stri... |
using System;
using System.Collections.Generic;
namespace StockTradingSystem
{
public class ConsoleDisplay : IDisplay
{
public void DisplayPortfolio(Dictionary<Stock, int> portfolio, Dictionary<Stock, double> current_value)
{
foreach (var key in portfolio.Keys)
{
... |
using System;
using System.IO;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Threading.Tasks;
using System.Threading;
using System.Runtime.Serialization.Formatters.Binary;
using System.Collections.Generic;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SFB;
public class Main : MonoBehaviour {
public Transform pixelParent;
public GameObject pixel;
public GameObject classic;
public GameObject tvScreen;
public GameObject streetSign;
public GameObject pape... |
using UnityEngine;
public class PlatformMove : MonoBehaviour {
public float moveForce = 200f;
public Rigidbody2D rb;
public GameObject platformSpawn;
public GameObject platform;
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Fire1"))
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using Prism.Commands;
using Prism.Mvvm;
using P... |
using AprilTag;
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using Unity.Burst;
using UnityEngine;
static class SystemConfig
{
// TODO: It can be too much for high-end multicore CPUs.
public static int PreferredThread... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.IO;
namespace bitcoin
{
class Program
{
static void Main(string[] args)
{
string url = "http://api.binance.com/api/v3/order?symbol=LTCBT... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class SaveData :
#if UNITY_SWITCH && !UNITY_EDITOR
GenericJsonClass<SaveData, SwitchFileStorage>
#elif UNITY_ANDROID && !UNITY_EDITOR
GenericJsonClass<SaveData, AndroidFileStorage>
#elif (UNITY_TVOS || ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace WindowsFormsApplication1
{
public partial class Veiculos : Form
{
public Veicul... |
using Application.Contract.Responses;
using Application.CQRS.Commands;
using Domain.Models;
using System.Collections.Generic;
namespace Application.Maping
{
public interface IMapper
{
List<CryptoCurrencyResponse> MapCryptoCurrencyToCryptoCurrencyResponse(List<CryptoCurrency> cryptoCurrencies);
... |
using System.Linq;
using CS.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace CS.IntegrationTests
{
[TestClass]
public class SqlCategoryRepositoryTest :TestBase
{
[TestMethod]
public void SqlCategoryRepositoryShouldReturnCategoriesAsQueryable()
{
var q... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Linked_List.Model
{
class LinkedList<T>
{
public Item<T> Head { get; private set; }
public Item<T> Tail { get; private set; }
public int Count { get; private set; }
public LinkedList()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// シーン全体
/// 追加する際はシーンの名前と一致させること
/// </summary>
public enum SceneType
{
Title,
Select,
StageSelect,
Credit,
Rezult,
Main/*,
Stage01,
S... |
using System;
using System.Web;
using System.Web.Providers.Entities;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace KarzPlus
{
public partial class SiteMaster : MasterPage
{
public bool ConsumeGlobalErrorMessage
{
get
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFramework;
using PUIType;
public class TipPanel : BasePanel
{
private const string close = "close";
public TipPanel()
{
resName = "BasePrefabs/TipPanel";
resident = false;
selfType =... |
using CHSystem.Attributes;
namespace CHSystem.ViewModels.Pager
{
/// <summary>
/// Holds information, which the corresponding view uses to calculate and render page numbers.
/// Warning! Paging View has a form in it. Don't include view in another form! It goes agains W3C specifications!
/// </summary>... |
using System;
using VeraControl.Extensions;
using VeraControl.Helper;
using VeraControl.Model.Json;
namespace VeraControl.Model.UpnpService
{
//Specification: http://upnp.org/specs/ha/UPnP-ha-SwitchPower-v1-Service.pdf
using System.Threading.Tasks;
using AutoMapper;
using IVeraControl.Model;
usin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class disassemble : MonoBehaviour
{
//liikutettavat objektit
public GameObject vasen;
public GameObject oikea;
public GameObject ylös;
public GameObject alas;
//ALoitus positio
public Vector3 startPos;
... |
namespace OptionsExampleApp.Models
{
public class MyOptionsWithDelegateConfig
{
public int Id { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingObject : MonoBehaviour
{
public GameObject cameraTwo;
public GameObject player;
public LayerMask hitMask;
public float floatHeight;
public float floatSpeed;
public float floatDownSpeed;
float ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletDrawingMono : MonoBehaviour
{
public BulletTagMono m_bulletTag;
public Color m_bulletPath = Color.green;
public Color m_bulletNext = Color.yellow;
public Color m_bulletWillBe= Color.red;
public floa... |
using Bogus;
using Everest.ViewModels.Response;
using System;
using System.Collections.Generic;
namespace Everest.ViewModels.Fakes
{
public static class EvaluacionFake
{
public static List<EvaluacionResponse> GetEvaluaciones()
{
var randomValue = new Random().Next(1, 10);
... |
using UnityEngine;
using System.Collections;
public class GenerateChunk : MonoBehaviour {
public GameObject DirtTile;
public GameObject GrassTile;
public GameObject StoneTile;
public int width;
public float heightMultiplier;
public int heightAddition;
public float smoothness;
[HideInInspector]
public flo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadAsynchroner
{
class Demo
{
// asynchron aufzurufende Methode
public string DoSomething(int x, ref long y)
{
// zeitint... |
using AutoMapper;
using iCopy.SERVICES.Attributes;
using iCopy.SERVICES.Exceptions;
using iCopy.SERVICES.IServices;
using iCopy.Web.Helper;
using iCopy.Web.Models;
using iCopy.Web.Resources;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Linq;
using System.Net;
usi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.Video;
using SimpleJSON;
public class HandTrigger : MonoBehaviour
{
[Range(0, 10)]
public int mSensitivity = 4; // dit is het getal dat de drempel ... |
using System;
using System.Data.Common;
using System.IO;
using Microsoft.Extensions.Configuration;
using Npgsql;
namespace PlebBot.Data
{
public class BotContext
{
public static readonly Func<DbConnection> OpenConnection = () => new NpgsqlConnection(Connection());
private static string Connec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using com.gseo.browser.urlHistory;
namespace com.gseo.browser.uri
{
/// <summary>
/// 一筆瀏覽過的歷史資源
/// </summary>
public class URL
{
public string URI { get; set; }
public s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : SimpleGameStateObserver
{
protected Rigidbody m_Rigidbody;
protected Transform m_Transform;
[Header("Life duration")]
[SerializeField]
private float m_LifeDuration;
[Header("Movement")]
[SerializeField]
prot... |
using FluentNHibernate.Mapping;
using Modelos.Cadastros.Visitantes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelos.Mappings.Cadastros.Visitantes
{
public class VisitantesMapping:ClassMap<Visitante>
{
public Visitant... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class phoneScript : MonoBehaviour
{
public AudioSource phoneCall;
public GameObject sourceOfCall;
public GameObject triggerBox;
public GameObject sourceOfRinging;
public void answerThePhone()
{
trigg... |
// By: D4823
// Program 3
// CIS 200-01
// Fall 2018
// Due: Monday, November 12 (by 11:59 PM)
// File: Prog3Form.cs
// This class creates the main GUI for Program 3. It provides a
// File menu with About and Exit items, an Insert menu with Address and
// Letter items, an Edit Address menu option, and a Report menu ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Okra.Navigation
{
public static class NavigationStackEx
{
public static void GoBackTo(this INavigationStack navigationStack, string pageName)
{
throw new No... |
using Microsoft.EntityFrameworkCore;
namespace restauranter.Models
{
public class RestContext : DbContext
{
// base() calls the parent class' constructor passing the "options" parameter along
public RestContext(DbContextOptions<RestContext> options) : base(options) { }
//<Reviews> stan... |
using PcapDotNet.Core;
using PcapDotNet.Packets;
using PcapDotNet.Packets.Ethernet;
using PcapDotNet.Packets.Http;
using PcapDotNet.Packets.IpV4;
using PcapDotNet.Packets.Transport;
using System;
using Fiddler;
using FiddlerCore;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using S... |
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using DemoCore.Models;
using Microsoft.AspNet.Mvc;
using Newtonsoft.Json;
namespace DemoCore.Controllers
{
public class CepController : Controller
{
[Route("[controller]/{cep}")]
public async Task<IActionResult... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Net;
using System.Threading.Tasks;
using System.Web.Mvc;
using _1_Presentacion_MVC.Models;
using _1_Presentacion_MVC.WebClient;
namespace _1_Presentacion_MVC.Controllers
{
public class CountriesController : Controller
{
[HttpGet... |
using System;
using System.Collections.Generic;
namespace DinoDiner.Menu
{
/// <summary>
/// Represents the Brontowurst menu item
/// </summary>
public class Brontowurst:Entree
{
//backing variables
private bool bun = true;
private bool peppers = true;
private bool ... |
using Entidades;
using Negocio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Blog
{
public partial class VerPost : System.Web.UI.Page
{
private PostNegocio postNegocio = new PostNegocio();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public enum EArticleKind
{
Venta = 0,
Sobresaliente = 1,
Oportunidad = 2
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Script.Serialization;
using AutoMapper;
using SaleShop.Model.Models;
using SaleShop.Service;
using SaleShop.Web.Infrastructure.Core;
using SaleShop.Web.Models;
namespac... |
namespace AIMA.Core.Logic.Propositional.Parsing
{
using System;
using System.Collections.Generic;
using AIMA.Core.Logic.Common;
using System.Text;
/**
* @author Ravi Mohan
*
*/
public class PELexer : Lexer
{
List<String> connectors;
public PELexer()
... |
///
/// Generated by Sybase AFX Compiler with templateJ
/// Compiler version - 2.2.6.482
/// mbs - false
///
using System;
using System.Reflection;
namespace MMSCAN
{
public class ET_CHARG : Sybase.Persistence.AbstractEntity , Sybase.Persistence.IMobileBusinessObject, Sybase.Reflection.IClassWithM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Caching;
namespace Business.Cache
{
class CacheProviderImpl : ICacheProvider
{
private ObjectCache Cache {
get
{
return MemoryCache.Default... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class catHealth : MonoBehaviour
{
[Header("Settings")]
public float maxHealth;
public float playerDamage;
public float currentHealth;
public float runAwayTime;
public int odds;
public GameObject emptyBalloonPickupObj... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicInstrumentMovement : MonoBehaviour {
// Reference to which instrument will be floating
public GameObject instrument;
// Determine what range the instrument will float within
public float amplitude = 0.0... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Data.Views;
using Entities.Identity;
using Services.Descriptors;
namespace Services.Services
{
public interface IUserService
{
Task<int> GetUserCountAsync();
Task CreateAdministratorAsync(AdminDescriptor descriptor);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Zillow.Core.ViewModel
{
public class ApiResponseViewModel
{
public ApiResponseViewModel(bool status, string message, object data)
{
Status = status;
Message = message;
Data = data;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace CONSULS_SYSTEM.Models
{
public partial class MT_AboutUS
{
public int ID { get; set; }
[StringLength(200)]
[Required]
[Displ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace SözTabani.Entities
{
public class Kisiler
{
[Key]
public int kisi_id { get; set; }
public string kisi_resim { get; set; }
public string kis... |
using System;
namespace Calcifer.Engine
{
class EngineException: Exception
{
public EngineException(string message): base(message)
{}
}
}
|
using MvvmCross.Platform.Plugins;
namespace EsMo.Android.WeiBo.Bootstrap
{
public class LocationPluginBootstrap
: MvxPluginBootstrapAction<global::MvvmCross.Plugins.Location.PluginLoader>
{
}
} |
using YourProjectDBConnection;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Resources;
using System.Threading.Tasks;
namespace ProjectModel.DLL
{
public class ProjectContext
{
#region Variable Declarations
public static ... |
using Hayalpc.Fatura.Panel.External.Models;
using Hayalpc.Library.Common.Models;
using Hayalpc.Library.Common.Results;
namespace Hayalpc.Fatura.Panel.External.Services.Interfaces
{
public interface IUserService : IBaseService<UserVM>
{
IDataResult<Fatura.Common.Models.SessionModel> Login(LoginRequest ... |
using KekManager.Data.Models;
using KekManager.Domain;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace KekManager.Data.Contexts
{
public static class MainContextModelFluentConfiguration
{
public static void OnModelCreating(ModelBuilder ... |
using System.Collections.Generic;
namespace TQVaultAE.Config.Tags;
public class TagMapItem
{
public string player;
public bool isTQIT;
public bool isMod;
public List<string> tags = new();
} |
namespace ExpressionFilter
{
public enum DataType
{
Expression,
Integer,
String,
Decimal,
Double,
Boolean,
DateTime,
Guid,
Enum
}
} |
// Author:
// Alexander Corrado (alexander.corrado@gmail.com)
// Andreia Gaita (shana@spoiledcat.net)
// Zoltan Varga <vargaz@gmail.com>
//
// Copyright (C) 2011 Novell Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateInverse : MonoBehaviour {
float roll = 0;
float rollPrev = 0;
private float qW = 0;
private float qY = 0;
private float qX = 0;
private float qZ = 0;
private float zAngle = 0f;
private f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Building : MonoBehaviour
{
public string requestedPackageType;
public Player player;
public GameObject timerPrefab;
public Transform timerPosition;
public GameObject timer;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace NBTM.ViewModels
{
public class ADViewModel
{
public string UserName { get; set; }
public string Email { get; set; }
public string GroupName { get; set; }
public string SAMAccountName ... |
using UnityEngine;
using System.Collections;
using MoLiFrameWork.UI;
public class StartGame : MonoBehaviour
{
// Use this for initialization
void Start ()
{
UIManager.Instance.OpenUI(EnumUIType.TestOne);
//UIResManager.Instance.Test();
//UIManager.Instance.Init();
//GameObject ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web.UI;
using System.Web.UI.WebControls;
using DotNetNuke.Entities.Modules.Actions;
using DotNetNuke.Entities.... |
using System;
using System.Reactive;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Progress
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FeedBackPlatformWeb.Models.Surveys
{
public class ShowResultItem
{
public int SurveyId { get; set; }
public double NegativeRespinse { get; set; }
public double PositiveResponse { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace TaskManager.Models
{
//Reapplies sorting critera after an element has been modified or added
public class ReSorter
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class SubtractMultiply
{
static void SubtractPol(int[] arr1, int[] arr2)
{
int len = Math.Max(arr1.Length, arr2.Length);
int[] sub = new int[len];
for (int i = 0; i < len; i++)
{
s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Data;
using System.Windows.Forms;
namespace OpenMiracle.BLL
{
public class PayHeadBll
{
PayHeadInfo InfoPayHead = new PayHeadInfo();
PayHeadSP SPPayHead = new... |
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