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using System; using System.Collections.Generic; using System.Text; namespace Compiler.Core.Expressions { public class ConstantExpression : TypedExpression { public ConstantExpression(Token token, Type type, string lexeme) : base(token, type) { Lexeme = lexeme; } pu...
using AssetHub.DAL; using AssetHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.ViewModels.Asset.Partial { public class AddAssetViewModel { public class PropertyEditor ...
using System; using System.Threading.Tasks; using NServiceBus; using TombRaiderESB.Shared; using System.Collections.Generic; namespace NotificationProviding { class NotificationProvider { private static GravesProvider _gravesProvider = new GravesProvider(); private static IDataProvider _DbConne...
using System; namespace RMAT3.Models { public class UserPreference { public Guid UserPreferenceId { get; set; } public string AddedByUserId { get; set; } public DateTime AddTs { get; set; } public string UpdatedByUserId { get; set; } public DateTime UpdatedTs {...
namespace MarsRoverAPI.Redis { public class AppRedisConfiguration { public string MarsSurfaceRedisCacheKey { get; set; } } }
namespace SRDebugger.Internal { public static class SRDebugApi { #if (UNITY_IPHONE || UNITY_IOS || UNITY_WEBPLAYER || UNITY_WEBGL) && !UNITY_EDITOR public const string Protocol = "https://"; #else public const string Protocol = "http://"; #endif public const string EndPoint = Protocol + "srd...
using System.Threading.Tasks; namespace Requestrr.WebApi.RequestrrBot.Movies { public interface IMovieNotificationWorkflow { Task NotifyForNewRequestAsync(string userId, Movie movie); Task NotifyForExistingRequestAsync(string userId, Movie movie); Task AddNotificationAsync(string userId...
using BusinessLaag.models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BusinessLaag.managers { public class CountryManager { public IUnitOfWork uow; public CountryManager(IUnitOfWork uow) { this.uow = uow; } ...
using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace TextAnalysis { class TextAnalysis { private static readonly object dictionaryLocker = new object(); private static Dictionary<s...
namespace DxMessaging.Core.Messages { /// <summary> /// Message from a specific entity but for any listener /// </summary> public interface IBroadcastMessage : IMessage { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class controllerHand : MonoBehaviour { public Sprite[] images; private Image image; private int posi; private Personagem personagem; void Start() { image = GetComponent<Image>();...
using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.TestsUnitaires.Persistance.Entrepots { [TestClass] public class TestEntrepotUtilisateur { private string _nomHuissier = "Uncle"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Surface Cone Type Objects /// </summary> public class PSDNObjectSurfaceCone : PSDNObjectSu...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace Peppy.Autofac.Dependency { internal static class AutofacOptionsManager { public static Assembly[] Assemblies { get; set; } } }
using System; class Program { public static void Main() { var n = int.Parse(Console.ReadLine()); var len = 0; var maxlen = 0; var prev = int.MinValue; for (int i = 0; i < n; i++) { var num = int.Parse(Cons...
using System.Collections; using System.Collections.Generic; using UnityEngine; using CT.Data; using CT.UI; using CT.Manager; using CT.Net; public class Construction : MonoBehaviour { public ConstructionData Data { get; private set; } public GameTime Countdown => countdown; public float FillRatio => 1f - ...
using AbstractFactoryPattern.Models; namespace AbstractFactoryPattern { internal class Tofu : Ingredient { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace truckeventsXamPL.Models { public class Ficha_Produto : BaseEntity { public Guid? Id_Ficha { get; set; } public Guid? Id_Produto { get; set; } public virtual P...
using UnityEngine; using System.Collections; public abstract class GridGenerator<T> : Generator<T> where T:Generatable,new() { public float spaceX = 2, spaceY = 2; public int maxX = 4, maxY = 4; public override void generate(){ for(int x = 0; x < maxX;x++){ for(int y = 0;y < maxY; y++){ instant(new Vector...
using Microsoft.AspNetCore.Mvc; using ToDoList.Models; using System.Collections.Generic; using System; namespace ToDoList.Controllers { public class ItemsController : Controller { [HttpGet("/items")] public ActionResult Index() { List <Item> allItems = Item.GetAll(); return View(allItems); ...
using UnityEngine; namespace BattleUtil { public static class BattleEffect { public enum StatusEffect { None, Deaf, Poison, Stun } public enum AttackType { None, Fire, Ice, ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Diagnostics; using System.IO; using System.Net; using System.Reflection; using System.Threading; using System.Timers; using System.Windows.Forms; namespace SnipForMammal { using SimpleJson; using Timer = System.Timers.Timer; public partial class SnipForMammal : Form { ...
using UnityEditor; using UnityEngine; namespace HT.Framework { [CustomEditor(typeof(MouseRay))] internal sealed class MouseRayInspector : HTFEditor<MouseRay> { protected override bool IsEnableRuntimeData { get { return false; } } ...
using InterfacePlay; using System.Net; using Xunit; namespace InterfacePlayTest { public class ConsumerSansInterfaceTest { [Fact] public void ConsumerSansInterface_UseRealClient() { //Arrange var consumer = new ConsumerSansInterface(); const string r...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BookSys.Model; using BookSys.DataAccess; namespace BookSys { public partial class Consultar : System.Web.UI.Page { protected void Page_Load(obje...
namespace E01_SortingAlgorithms { using System; using System.Collections.Generic; using System.Linq; public class Quicksorter<T> : ISorter<T> where T : IComparable<T> { public void Sort(IList<T> collection) { if (collection.Count > 1) { var m...
namespace Task01_Students { using System; using System.Collections.Generic; using System.IO; public class Startup { private const string FileName = "Students.txt"; public static void Main() { string line; var courses = new SortedDictionary<string, S...
namespace OmniSharp.Extensions.LanguageServer.Client { public interface IConfigureClientServer { void Configure(LanguageClientOptions options); } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.IO; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.AspNetCore.Mvc.Razor.Directives; using M...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Resources; using System.Text.RegularExpressions; using System.Web.Hosting; using System.Web.Script.Serialization; using System.Web.WebPages; using ZiZhuJY.Common.Extens...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Locale; using Model.Security.MembershipManagement; using Model.InvoiceManagement; using Business.Helper; using Model.DataEntity; using Uxnet.Web.Module.Common; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using BillSystem.Models; namespace BillSystem.Controllers { [ApiController] [Route("[contr...
using Microsoft.EntityFrameworkCore; using ReturnOfThePioneers.Common; namespace ReturnOfThePioneers.Infrastructure { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions opt) : base(opt) { } internal DbSet<RawData> RawData { get; set; } } }
using System.Windows.Input; using GalaSoft.MvvmLight.CommandWpf; namespace MvvmLigthBugExposition.ViewModels { public class DetailViewModel { private readonly bool field; public DetailViewModel() { bool variable = SomeComputation(); UseVariableCommand = new Rela...
 using Library.TypeLib; using PropertyChanged; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Windows.Input; namespace alpha { [AddINotifyPropertyChangedInterface] public class OrderModel : INotifyPropertyChanged { public int? ID { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Collections; using System.Configuration.Install; using Utility; using System.ServiceProcess; using System.IO; using InvoiceClient.Properties; using System.Threading; using InvoiceClient.Agent; using Model.Resour...
using System; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Welcome.Extensions; using Welcome.Models; namespace Welcome.Infrastructure { public static class SessionVariables { public static Greeter GetGreeter(IServiceProvider serviceProvider) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RestaurantApp.Core; namespace RestaurantApp.Infrastructure.Repositories { public class CartRepository : RestaurantApp.Core.Interfaces.ICartRepository { private VitualRestaurantCont...
// // Weather Maker for Unity // (c) 2016 Digital Ruby, LLC // Source code may be used for personal or commercial projects. // Source code may NOT be redistributed or sold. // // *** A NOTE ABOUT PIRACY *** // // If you got this asset from a pirate site, please consider buying it from the Unity asset store at https:/...
using UnityEngine; using System.Collections; using System.Collections.Generic; using TouchScript; using TouchScript.Hit; public class ftlDataGatherer : ftlManager { public GameObject analysisTouchObject; public GameObject folderButton; public GameObject displayVector; public GameObject readout; public GameObje...
namespace Calcifer.Engine.Graphics.Animation { public abstract class Sequence { public abstract string Name { get; } public abstract float Time { get; set; } public abstract float Speed { get; set; } public abstract float Length { get; } public abstract bool Finished { ge...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:35:45 ...
namespace RealEstate.App_Start { using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using RealEstate.Models.Identity; public class AccountService : UserManager<Account> { public AccountService(IUserStore<Account> store) : base(store) { thi...
using MediatR; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using OmniSharp.Extensions.DebugAdapter.Protocol.Models; using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; // ReSharper disable once CheckNamespace na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading.SubThreading.Ids { public abstract class IsolatedTimersTimerGuid : IsolatedTimersTimerWithId<Guid>, IIsolatedThreadWithId<Guid>, IIsolatedThread { pu...
//////////////////////////////////////////////////////////////////////////////// // File name: LoadSaveJSON // // Purpose: Saving and Loading player data // // Related Files: PlayerController2D.cs, Pickup.cs, SettingsMenu.cs // // Author: Amara Gitomer // // Created: 5/11/20 // // Last Modified: 5/11/20 //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Models.Custom { public class VehicleTrimView { public VehicleTrim vehicleTrim { get; set; } public string modelName { get; set; } public Guid makeID { get; set; } public string ma...
using smartpisto.Common; using smartpisto.Model; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace smartpisto.ViewModel { public class CategoryViewModel : ViewModelBase { #region Fields private int _CategoryId = 0; private strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sklep.Users { public class EnumManager { public static Array GetValue(Type Enumeration) { Array enumList = Enum.GetValues(Enumeration); return ...
using System; using System.ComponentModel.DataAnnotations; namespace NewsApi.DataLayer.Models { public class News { [Key] public int Id { get; set; } [Display(Name = "عنوان خبر")] [Required(ErrorMessage = "لطفا {0} را وارد کنید")] public string Title { get; set; } ...
using System; using System.Collections.Generic; using UnityEngine; public partial class GameBoard { #region simple finite state machine class private class GameStateMachine { // Game states public enum State { NoState = 0, Input, // User input state, may also show hints during this state in the future ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Konata; using Xamarin.Forms; using XFApp.ViewModels; namespace XFApp { public partial class MainPage : ContentPage { public MainPage() { ...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Runtime; using Mosa.Runtime.x86; namespace Mosa.Kernel.x86 { /// <summary> /// Panic /// </summary> public static class Panic { private static bool firstError = true; public static uint EBP = 0; public static uint EIP = 0; pu...
namespace PurificationPioneer.Network.Const { public static class Response { public const int Ok = 0; public const int SystemError = -100; public const int UserIsFreeze = -101; public const int InvalidParams = -103; public const int UnameHasExist = -104; public c...
using System; using System.Collections.Generic; using System.Text; namespace DriveMgr.BLL { /// <summary> /// 角色菜单按钮(BLL) /// </summary> public class RoleMenuButton { //private static readonly DriveMgr.IDAL.IRoleMenuButton dal = DriveMgr.DALFactory.Factory.GetRoleMenuButtonDAL(); } }...
using System; using System.Windows.Threading; namespace K4AdotNet.Samples.Wpf { public interface IApp { Dispatcher Dispatcher { get; } void ShowErrorMessage(string message, string title = null); void ShowWindowForModel(object viewModel); string BrowseFileToOpen(string filter, s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Threading; using System.IO; using System.Windows.Forms; using System.Data.SqlClient; using System.Data; namespace RSMS { #region 原始API public interface IHikClientAdviseSink ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DbfUploader { class BuildSql { public string CreateDataBase(string databaseName) { string sql = ""; sql = "CREATE DATABASE IF NOT EXISTS " + databaseNa...
using CYQ.Data; using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace Aries.Core { /// <summary> /// 反射Logic类 /// </summary> static class InvokeLogic { internal const string Controller = "Controller"; internal const stri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoAplicadoPC.Entidades { public class Ventas { [Key] public int NumeroFactura { get; set; } public string Fec...
using System; using System.Runtime.InteropServices; namespace Planets { class Program { static void Main(string[] args) { //Creates all the planets as their own object Planets mercury = new Planets("Mercury", 0.330, 4879, 5427, 3.7, 1407.6, 4222.6, 57.9, 88.0, 47.4, 16...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Collections.ObjectModel; using System.Threading;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerMovement : MonoBehaviour { public float speed; public Sprite idle; public Sprite right; public Sprite left; public CheckGround cG; //Floating point variable to s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NopSolutions.NopCommerce.DataAccess; using System.Collections.Specialized; using Microsoft.Practices.EnterpriseLibrary.Data; using System.Data.Common; using System.Data; using System.Configuration.Provider; namespace NopSoluti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LibreriaAgapea.App_Code.Modelos; using LibreriaAgapea.App_Code.Herramientas; using LibreriaAgapea.ControladoresObjetos; using LibreriaAgapea.App_Code.Controladores; namespac...
using Enrollment.Bsl.Business.Responses.Json; using Enrollment.Common.Configuration.Json; using Enrollment.Domain.Json; using Enrollment.Utils; using System.Text.Json; namespace Enrollment.XPlatform.Utils { public static class SerializationOptions { private static JsonSerializerOptions? _default; ...
namespace UmbracoMapperified.Web.Infrastructure.Events { using System.Linq; using Umbraco.Core; using Umbraco.Core.Events; using Umbraco.Core.Models; using Umbraco.Core.Publishing; using Umbraco.Core.Services; public class PurgeNavigationCacheOnPublish : ApplicationEventHandler { ...
namespace Game.Entities.Components { /// <summary> /// Use this component if you want something to have attributes. /// </summary> public class AttributeComponent { public AttributeComponent( int damage, float damageMultiplier, int armor, float armorMultiplier, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace QRcodeGenerator { [DesignTimeVisible(false)] public partial class MainPage : ContentPage { public MainPage() { ...
namespace OmniSharp.Extensions.JsonRpc.Server { public interface IRequestException { /// <summary> /// The LSP / JSON-RPC request Id (if known). /// </summary> public object RequestId { get; } /// <summary> /// The LSP / JSON-RPC error code. /// </summary...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class detail_ad : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using UnityEditor; using UnityEngine; public class TextureToolWindow : EditorWindow { private UnityEngine.Object fbx; Texture2D texture; Texture2D _postProcessTexture; bool showInv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Reflection; namespace scaner { public partial class ViewCountData : Form { string id; public int ...
 namespace ShopApp.Entities { public class ProductCategory { //iki tabloyu birleştiren tablo contition(cankşın) public int CategoryId { get; set; } public Category Category { get; set; } public int ProductId { get; set; } public Product Product { get; set; } } }
using yamoc.server; namespace yamoc.stringEvaluator.value { public class LiteralValueEvaluator : ValueEvaluator { public string Value { get; set; } override public string evoluate(RequestMatchingContext context) { return Value; } public override string ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using KT.DTOs.Objects; using KT.ServiceInterfaces; using KnowledgeTester.Helpers; using KnowledgeTester.Models; using KnowledgeTester.Ninject; using KT.Logger; namespace KnowledgeTester.Controllers { public cla...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using UnityEngine.UIElements; namespace Naninovel { public class ErrorLineView : ScriptLineView { public string CommandId { get; private set; } private readonly LineTextField valueField; public ErrorLineView (...
using System; using SQLite.Net; using Xamarin.Forms; using System.Linq; using System.Collections.Generic; using GalaSoft.MvvmLight.Ioc; namespace NoteTaker1.Data { public class NoteDatabase { SQLiteConnection database; public NoteDatabase () { database = DependencyService.Get<ISqlite> ().GetConnection (); ...
using UnityEngine; using UnityEngine.UI; namespace ANN { public class Neuron : MonoBehaviour { public int inputsNumber; public int outputsNumber; public Axon[] inputs; public Axon[] outputs; public double value; public Text text; public double lastTempSum; public double mistake; public double d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Qer { public class QerNoCarve: QerDirective { public override string ToString() { return "qer_noCarve"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Restaurant_API.Models; namespace Restaurant_MVC.Controllers { public class TableCategoriesController...
using System; class Tekst3{ public static void Main(string[] arg){ string s="Tallinn,Tartu,Narva"; string[] linnad=s.Split(new char[]{','}); foreach(string linn in linnad){ Console.WriteLine(linn); } Console.WriteLine(String.Join("; ", linnad)); } }
namespace Plus.Communication.Packets.Outgoing.Catalog { public class RecyclerRewardsComposer : MessageComposer { public RecyclerRewardsComposer() : base(ServerPacketHeader.RecyclerRewardsMessageComposer) { } public override void Compose(ServerPacket packet)...
using LAP_PowerMining.Models.ViewModels.Account; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; namespace LAP_PowerMining.Core.Helpers { public class LoginHelper { public static bool LoginUser(VMLogin loginData) { str...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class ScoreDisplay : MonoBehaviour { public Text[] rollsText; public Text[] framesText; // Use this for initialization void Start () { rollsText[0].text = "x"; framesText[0].tex...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
using System; using System.Collections.Generic; using System.Text; using System.Data; namespace BASETOOL { public class News { //采集来源url private string newsFromUrl; //新闻来源,或供应商 private string newsSource; //新闻时间 private DateTime newsTime; //新闻标题 pr...
 public enum Attributes { Strength, Wisdom, Cunning, }
using System.Linq; using System.Threading.Tasks; using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.CreateNews; using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.DeleteNews; using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ListNews; using DDDSouthWest.Domain.Features.Account.Admin.ManageN...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Net; using System.Net.Http; using System.Web.Http; using DotNetNuke.Entities.Users; using DotNetNuke.Entities.Users.Social; usi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Threading.Tasks; using MediatR; using Microsoft.Extensions.Logging; using Moq; using NServiceBus; using NUnit.Framework; using SendEmailCommandHandler = SFA.DAS.Notifications.MessageHandlers.CommandHandlers.SendEmailComma...
// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using System; using System.Collections.Generic; using System.Text; namespace PoligonoInterface { class Quadrado : Retangulo { public Quadrado(int lado): base(lado, lado) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class timer : MonoBehaviour { public float timePassed = 0; public Text timeText; public Text recordText; public bool timerIsRunning = false; public bool GameEnd = false; public PauseGame...
namespace SSU.CompetitiveTest.Play.Communicating { using System; [global::System.Serializable] public sealed class TimeLimitException : Exception { public TimeLimitException() { } public TimeLimitException(String message) : base(message) { } public TimeLimitException(String message, Exception inner...
using System; using System.Collections.Generic; using System.Text; namespace BusinessEntities.Entities { public class Common { /// <summary> /// Class that sends generic Response used by Inbound services /// </summary> public class GenericResponse { /// <sum...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using Table.BLL; using Table.Model; using System.Data; using System.Timers; using System.Threading; using Table.Common; using System.Runtime.InteropServices; using System.Text...
namespace NopSolutions.NopCommerce.Web.MasterPages { public partial class OneColumn : BaseNopNestedMasterPage { } }