text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
namespace Compiler.Core.Expressions
{
public class ConstantExpression : TypedExpression
{
public ConstantExpression(Token token, Type type, string lexeme) : base(token, type)
{
Lexeme = lexeme;
}
pu... |
using AssetHub.DAL;
using AssetHub.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AssetHub.ViewModels.Asset.Partial
{
public class AddAssetViewModel
{
public class PropertyEditor
... |
using System;
using System.Threading.Tasks;
using NServiceBus;
using TombRaiderESB.Shared;
using System.Collections.Generic;
namespace NotificationProviding
{
class NotificationProvider
{
private static GravesProvider _gravesProvider = new GravesProvider();
private static IDataProvider _DbConne... |
using System;
namespace RMAT3.Models
{
public class UserPreference
{
public Guid UserPreferenceId { get; set; }
public string AddedByUserId { get; set; }
public DateTime AddTs { get; set; }
public string UpdatedByUserId { get; set; }
public DateTime UpdatedTs {... |
namespace MarsRoverAPI.Redis
{
public class AppRedisConfiguration
{
public string MarsSurfaceRedisCacheKey { get; set; }
}
}
|
namespace SRDebugger.Internal
{
public static class SRDebugApi
{
#if (UNITY_IPHONE || UNITY_IOS || UNITY_WEBPLAYER || UNITY_WEBGL) && !UNITY_EDITOR
public const string Protocol = "https://";
#else
public const string Protocol = "http://";
#endif
public const string EndPoint = Protocol + "srd... |
using System.Threading.Tasks;
namespace Requestrr.WebApi.RequestrrBot.Movies
{
public interface IMovieNotificationWorkflow
{
Task NotifyForNewRequestAsync(string userId, Movie movie);
Task NotifyForExistingRequestAsync(string userId, Movie movie);
Task AddNotificationAsync(string userId... |
using BusinessLaag.models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BusinessLaag.managers
{
public class CountryManager
{
public IUnitOfWork uow;
public CountryManager(IUnitOfWork uow)
{
this.uow = uow;
}
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace TextAnalysis
{
class TextAnalysis
{
private static readonly object dictionaryLocker = new object();
private static Dictionary<s... |
namespace DxMessaging.Core.Messages
{
/// <summary>
/// Message from a specific entity but for any listener
/// </summary>
public interface IBroadcastMessage : IMessage
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class controllerHand : MonoBehaviour
{
public Sprite[] images;
private Image image;
private int posi;
private Personagem personagem;
void Start()
{
image = GetComponent<Image>();... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Yeasca.Metier;
using Yeasca.Mongo;
namespace Yeasca.TestsUnitaires.Persistance.Entrepots
{
[TestClass]
public class TestEntrepotUtilisateur
{
private string _nomHuissier = "Uncle";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PowerShapeDotNet.Enums;
using PowerShapeDotNet.Macros;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// class for Surface Cone Type Objects
/// </summary>
public class PSDNObjectSurfaceCone : PSDNObjectSu... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace Peppy.Autofac.Dependency
{
internal static class AutofacOptionsManager
{
public static Assembly[] Assemblies { get; set; }
}
} |
using System;
class Program
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
var len = 0;
var maxlen = 0;
var prev = int.MinValue;
for (int i = 0; i < n; i++)
{
var num = int.Parse(Cons... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CT.Data;
using CT.UI;
using CT.Manager;
using CT.Net;
public class Construction : MonoBehaviour
{
public ConstructionData Data { get; private set; }
public GameTime Countdown => countdown;
public float FillRatio => 1f - ... |
using AbstractFactoryPattern.Models;
namespace AbstractFactoryPattern
{
internal class Tofu : Ingredient
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace truckeventsXamPL.Models
{
public class Ficha_Produto : BaseEntity
{
public Guid? Id_Ficha { get; set; }
public Guid? Id_Produto { get; set; }
public virtual P... |
using UnityEngine;
using System.Collections;
public abstract class GridGenerator<T> : Generator<T> where T:Generatable,new() {
public float spaceX = 2, spaceY = 2;
public int maxX = 4, maxY = 4;
public override void generate(){
for(int x = 0; x < maxX;x++){
for(int y = 0;y < maxY; y++){
instant(new Vector... |
using Microsoft.AspNetCore.Mvc;
using ToDoList.Models;
using System.Collections.Generic;
using System;
namespace ToDoList.Controllers
{
public class ItemsController : Controller
{
[HttpGet("/items")]
public ActionResult Index()
{
List <Item> allItems = Item.GetAll();
return View(allItems);
... |
using UnityEngine;
namespace BattleUtil
{
public static class BattleEffect
{
public enum StatusEffect
{
None,
Deaf,
Poison,
Stun
}
public enum AttackType
{
None,
Fire,
Ice,
... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
using System.Threading;
using System.Timers;
using System.Windows.Forms;
namespace SnipForMammal
{
using SimpleJson;
using Timer = System.Timers.Timer;
public partial class SnipForMammal : Form
{
... |
using UnityEditor;
using UnityEngine;
namespace HT.Framework
{
[CustomEditor(typeof(MouseRay))]
internal sealed class MouseRayInspector : HTFEditor<MouseRay>
{
protected override bool IsEnableRuntimeData
{
get
{
return false;
}
}
... |
using InterfacePlay;
using System.Net;
using Xunit;
namespace InterfacePlayTest
{
public class ConsumerSansInterfaceTest
{
[Fact]
public void ConsumerSansInterface_UseRealClient()
{
//Arrange
var consumer = new ConsumerSansInterface();
const string r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BookSys.Model;
using BookSys.DataAccess;
namespace BookSys
{
public partial class Consultar : System.Web.UI.Page
{
protected void Page_Load(obje... |
namespace E01_SortingAlgorithms
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Quicksorter<T> : ISorter<T> where T : IComparable<T>
{
public void Sort(IList<T> collection)
{
if (collection.Count > 1)
{
var m... |
namespace Task01_Students
{
using System;
using System.Collections.Generic;
using System.IO;
public class Startup
{
private const string FileName = "Students.txt";
public static void Main()
{
string line;
var courses = new SortedDictionary<string, S... |
namespace OmniSharp.Extensions.LanguageServer.Client
{
public interface IConfigureClientServer
{
void Configure(LanguageClientOptions options);
}
}
|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics;
using System.IO;
using Microsoft.AspNetCore.Mvc.Razor;
using Microsoft.AspNetCore.Mvc.Razor.Directives;
using M... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Resources;
using System.Text.RegularExpressions;
using System.Web.Hosting;
using System.Web.Script.Serialization;
using System.Web.WebPages;
using ZiZhuJY.Common.Extens... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Model.Locale;
using Model.Security.MembershipManagement;
using Model.InvoiceManagement;
using Business.Helper;
using Model.DataEntity;
using Uxnet.Web.Module.Common;
using Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using BillSystem.Models;
namespace BillSystem.Controllers
{
[ApiController]
[Route("[contr... |
using Microsoft.EntityFrameworkCore;
using ReturnOfThePioneers.Common;
namespace ReturnOfThePioneers.Infrastructure {
public class ApplicationDbContext : DbContext {
public ApplicationDbContext(DbContextOptions opt) : base(opt) { }
internal DbSet<RawData> RawData { get; set; }
}
}
|
using System.Windows.Input;
using GalaSoft.MvvmLight.CommandWpf;
namespace MvvmLigthBugExposition.ViewModels
{
public class DetailViewModel
{
private readonly bool field;
public DetailViewModel()
{
bool variable = SomeComputation();
UseVariableCommand = new Rela... |
using Library.TypeLib;
using PropertyChanged;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Windows.Input;
namespace alpha
{
[AddINotifyPropertyChangedInterface]
public class OrderModel : INotifyPropertyChanged
{
public int? ID { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Collections;
using System.Configuration.Install;
using Utility;
using System.ServiceProcess;
using System.IO;
using InvoiceClient.Properties;
using System.Threading;
using InvoiceClient.Agent;
using Model.Resour... |
using System;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Welcome.Extensions;
using Welcome.Models;
namespace Welcome.Infrastructure
{
public static class SessionVariables
{
public static Greeter GetGreeter(IServiceProvider serviceProvider)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RestaurantApp.Core;
namespace RestaurantApp.Infrastructure.Repositories
{
public class CartRepository : RestaurantApp.Core.Interfaces.ICartRepository
{
private VitualRestaurantCont... |
//
// Weather Maker for Unity
// (c) 2016 Digital Ruby, LLC
// Source code may be used for personal or commercial projects.
// Source code may NOT be redistributed or sold.
//
// *** A NOTE ABOUT PIRACY ***
//
// If you got this asset from a pirate site, please consider buying it from the Unity asset store at https:/... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TouchScript;
using TouchScript.Hit;
public class ftlDataGatherer : ftlManager
{
public GameObject analysisTouchObject;
public GameObject folderButton;
public GameObject displayVector;
public GameObject readout;
public GameObje... |
namespace Calcifer.Engine.Graphics.Animation
{
public abstract class Sequence
{
public abstract string Name { get; }
public abstract float Time { get; set; }
public abstract float Speed { get; set; }
public abstract float Length { get; }
public abstract bool Finished { ge... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-05-23 16:35:45 ... |
namespace RealEstate.App_Start
{
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using RealEstate.Models.Identity;
public class AccountService : UserManager<Account>
{
public AccountService(IUserStore<Account> store) : base(store)
{
thi... |
using MediatR;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using OmniSharp.Extensions.DebugAdapter.Protocol.Models;
using OmniSharp.Extensions.DebugAdapter.Protocol.Serialization;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
// ReSharper disable once CheckNamespace
na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Threading.SubThreading.Ids
{
public abstract class IsolatedTimersTimerGuid : IsolatedTimersTimerWithId<Guid>, IIsolatedThreadWithId<Guid>, IIsolatedThread
{
pu... |
////////////////////////////////////////////////////////////////////////////////
// File name: LoadSaveJSON
//
// Purpose: Saving and Loading player data
//
// Related Files: PlayerController2D.cs, Pickup.cs, SettingsMenu.cs
//
// Author: Amara Gitomer
//
// Created: 5/11/20
//
// Last Modified: 5/11/20
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Models.Custom
{
public class VehicleTrimView
{
public VehicleTrim vehicleTrim { get; set; }
public string modelName { get; set; }
public Guid makeID { get; set; }
public string ma... |
using smartpisto.Common;
using smartpisto.Model;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace smartpisto.ViewModel
{
public class CategoryViewModel : ViewModelBase
{
#region Fields
private int _CategoryId = 0;
private strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sklep.Users
{
public class EnumManager
{
public static Array GetValue(Type Enumeration)
{
Array enumList = Enum.GetValues(Enumeration);
return ... |
using System;
using System.ComponentModel.DataAnnotations;
namespace NewsApi.DataLayer.Models
{
public class News
{
[Key]
public int Id { get; set; }
[Display(Name = "عنوان خبر")]
[Required(ErrorMessage = "لطفا {0} را وارد کنید")]
public string Title { get; set; }
... |
using System;
using System.Collections.Generic;
using UnityEngine;
public partial class GameBoard {
#region simple finite state machine class
private class GameStateMachine {
// Game states
public enum State {
NoState = 0,
Input, // User input state, may also show hints during this state in the future
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Konata;
using Xamarin.Forms;
using XFApp.ViewModels;
namespace XFApp
{
public partial class MainPage : ContentPage
{
public MainPage()
{
... |
// Copyright (c) MOSA Project. Licensed under the New BSD License.
using Mosa.Runtime;
using Mosa.Runtime.x86;
namespace Mosa.Kernel.x86
{
/// <summary>
/// Panic
/// </summary>
public static class Panic
{
private static bool firstError = true;
public static uint EBP = 0;
public static uint EIP = 0;
pu... |
namespace PurificationPioneer.Network.Const
{
public static class Response
{
public const int Ok = 0;
public const int SystemError = -100;
public const int UserIsFreeze = -101;
public const int InvalidParams = -103;
public const int UnameHasExist = -104;
public c... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DriveMgr.BLL
{
/// <summary>
/// 角色菜单按钮(BLL)
/// </summary>
public class RoleMenuButton
{
//private static readonly DriveMgr.IDAL.IRoleMenuButton dal = DriveMgr.DALFactory.Factory.GetRoleMenuButtonDAL();
}
}... |
using System;
using System.Windows.Threading;
namespace K4AdotNet.Samples.Wpf
{
public interface IApp
{
Dispatcher Dispatcher { get; }
void ShowErrorMessage(string message, string title = null);
void ShowWindowForModel(object viewModel);
string BrowseFileToOpen(string filter, s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Data;
namespace RSMS
{
#region 原始API
public interface IHikClientAdviseSink
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DbfUploader
{
class BuildSql
{
public string CreateDataBase(string databaseName) {
string sql = "";
sql = "CREATE DATABASE IF NOT EXISTS " + databaseNa... |
using CYQ.Data;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace Aries.Core
{
/// <summary>
/// 反射Logic类
/// </summary>
static class InvokeLogic
{
internal const string Controller = "Controller";
internal const stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoAplicadoPC.Entidades
{
public class Ventas
{
[Key]
public int NumeroFactura { get; set; }
public string Fec... |
using System;
using System.Runtime.InteropServices;
namespace Planets
{
class Program
{
static void Main(string[] args)
{
//Creates all the planets as their own object
Planets mercury = new Planets("Mercury", 0.330, 4879, 5427, 3.7, 1407.6, 4222.6, 57.9, 88.0, 47.4, 16... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
using System.Collections.ObjectModel;
using System.Threading;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerMovement : MonoBehaviour
{
public float speed;
public Sprite idle;
public Sprite right;
public Sprite left;
public CheckGround cG;
//Floating point variable to s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NopSolutions.NopCommerce.DataAccess;
using System.Collections.Specialized;
using Microsoft.Practices.EnterpriseLibrary.Data;
using System.Data.Common;
using System.Data;
using System.Configuration.Provider;
namespace NopSoluti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LibreriaAgapea.App_Code.Modelos;
using LibreriaAgapea.App_Code.Herramientas;
using LibreriaAgapea.ControladoresObjetos;
using LibreriaAgapea.App_Code.Controladores;
namespac... |
using Enrollment.Bsl.Business.Responses.Json;
using Enrollment.Common.Configuration.Json;
using Enrollment.Domain.Json;
using Enrollment.Utils;
using System.Text.Json;
namespace Enrollment.XPlatform.Utils
{
public static class SerializationOptions
{
private static JsonSerializerOptions? _default;
... |
namespace UmbracoMapperified.Web.Infrastructure.Events
{
using System.Linq;
using Umbraco.Core;
using Umbraco.Core.Events;
using Umbraco.Core.Models;
using Umbraco.Core.Publishing;
using Umbraco.Core.Services;
public class PurgeNavigationCacheOnPublish : ApplicationEventHandler
{
... |
namespace Game.Entities.Components
{
/// <summary>
/// Use this component if you want something to have attributes.
/// </summary>
public class AttributeComponent
{
public AttributeComponent(
int damage, float damageMultiplier,
int armor, float armorMultiplier,
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace QRcodeGenerator
{
[DesignTimeVisible(false)]
public partial class MainPage : ContentPage
{
public MainPage()
{
... |
namespace OmniSharp.Extensions.JsonRpc.Server
{
public interface IRequestException
{
/// <summary>
/// The LSP / JSON-RPC request Id (if known).
/// </summary>
public object RequestId { get; }
/// <summary>
/// The LSP / JSON-RPC error code.
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
public partial class detail_ad : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
string... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
public class TextureToolWindow : EditorWindow
{
private UnityEngine.Object fbx;
Texture2D texture;
Texture2D _postProcessTexture;
bool showInv... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
namespace scaner
{
public partial class ViewCountData : Form
{
string id;
public int ... |
namespace ShopApp.Entities
{
public class ProductCategory
{
//iki tabloyu birleştiren tablo contition(cankşın)
public int CategoryId { get; set; }
public Category Category { get; set; }
public int ProductId { get; set; }
public Product Product { get; set; }
}
}
|
using yamoc.server;
namespace yamoc.stringEvaluator.value
{
public class LiteralValueEvaluator : ValueEvaluator {
public string Value { get; set; }
override public string evoluate(RequestMatchingContext context)
{
return Value;
}
public override string ... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using KT.DTOs.Objects;
using KT.ServiceInterfaces;
using KnowledgeTester.Helpers;
using KnowledgeTester.Models;
using KnowledgeTester.Ninject;
using KT.Logger;
namespace KnowledgeTester.Controllers
{
public cla... |
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved.
using UnityEngine.UIElements;
namespace Naninovel
{
public class ErrorLineView : ScriptLineView
{
public string CommandId { get; private set; }
private readonly LineTextField valueField;
public ErrorLineView (... |
using System;
using SQLite.Net;
using Xamarin.Forms;
using System.Linq;
using System.Collections.Generic;
using GalaSoft.MvvmLight.Ioc;
namespace NoteTaker1.Data
{
public class NoteDatabase
{
SQLiteConnection database;
public NoteDatabase ()
{
database = DependencyService.Get<ISqlite> ().GetConnection ();
... |
using UnityEngine;
using UnityEngine.UI;
namespace ANN {
public class Neuron : MonoBehaviour {
public int inputsNumber;
public int outputsNumber;
public Axon[] inputs;
public Axon[] outputs;
public double value;
public Text text;
public double lastTempSum;
public double mistake;
public double d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Qer
{
public class QerNoCarve: QerDirective
{
public override string ToString()
{
return "qer_noCarve";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Restaurant_API.Models;
namespace Restaurant_MVC.Controllers
{
public class TableCategoriesController... |
using System;
class Tekst3{
public static void Main(string[] arg){
string s="Tallinn,Tartu,Narva";
string[] linnad=s.Split(new char[]{','});
foreach(string linn in linnad){
Console.WriteLine(linn);
}
Console.WriteLine(String.Join("; ", linnad));
}
}
|
namespace Plus.Communication.Packets.Outgoing.Catalog
{
public class RecyclerRewardsComposer : MessageComposer
{
public RecyclerRewardsComposer()
: base(ServerPacketHeader.RecyclerRewardsMessageComposer)
{
}
public override void Compose(ServerPacket packet)... |
using LAP_PowerMining.Models.ViewModels.Account;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
namespace LAP_PowerMining.Core.Helpers
{
public class LoginHelper
{
public static bool LoginUser(VMLogin loginData)
{
str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class ScoreDisplay : MonoBehaviour {
public Text[] rollsText;
public Text[] framesText;
// Use this for initialization
void Start () {
rollsText[0].text = "x";
framesText[0].tex... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
namespace BASETOOL
{
public class News
{
//采集来源url
private string newsFromUrl;
//新闻来源,或供应商
private string newsSource;
//新闻时间
private DateTime newsTime;
//新闻标题
pr... |
public enum Attributes {
Strength,
Wisdom,
Cunning,
}
|
using System.Linq;
using System.Threading.Tasks;
using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.CreateNews;
using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.DeleteNews;
using DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ListNews;
using DDDSouthWest.Domain.Features.Account.Admin.ManageN... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using DotNetNuke.Entities.Users;
using DotNetNuke.Entities.Users.Social;
usi... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using MediatR;
using Microsoft.Extensions.Logging;
using Moq;
using NServiceBus;
using NUnit.Framework;
using SendEmailCommandHandler = SFA.DAS.Notifications.MessageHandlers.CommandHandlers.SendEmailComma... |
// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PoligonoInterface
{
class Quadrado : Retangulo
{
public Quadrado(int lado): base(lado, lado)
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class timer : MonoBehaviour
{
public float timePassed = 0;
public Text timeText;
public Text recordText;
public bool timerIsRunning = false;
public bool GameEnd = false;
public PauseGame... |
namespace SSU.CompetitiveTest.Play.Communicating {
using System;
[global::System.Serializable]
public sealed class TimeLimitException : Exception {
public TimeLimitException() { }
public TimeLimitException(String message) : base(message) { }
public TimeLimitException(String message, Exception inner... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessEntities.Entities
{
public class Common
{
/// <summary>
/// Class that sends generic Response used by Inbound services
/// </summary>
public class GenericResponse
{
/// <sum... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Table.BLL;
using Table.Model;
using System.Data;
using System.Timers;
using System.Threading;
using Table.Common;
using System.Runtime.InteropServices;
using System.Text... |
namespace NopSolutions.NopCommerce.Web.MasterPages
{
public partial class OneColumn : BaseNopNestedMasterPage
{
}
}
|
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