text
stringlengths
13
6.01M
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 与子弹检测碰撞 /// </summary> [RequireComponent(typeof(Collider))] public abstract class AmmoDetector : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if(collision.gameObject.tag == "Ammo")...
using UnityEngine; using System.Collections; public class walk : MonoBehaviour { private bool goRight = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (goRight) { transform.Translate(new Vec...
using REQFINFO.Repository; using REQFINFO.Domain; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Business.Interfaces { public interface IWorkflowBusiness { List<WorkFlowModel> GetUserWorkf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JOToolbox.DateTimeHelper { public class JODateTime { public DateTime ConvertToDateTime(string val) { DateTime dt = DateTime.Now; if (string.IsN...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using UnityCommon; using UnityEditor; namespace Naninovel { public class ScriptAssetPostprocessor : AssetPostprocessor { private static ScriptsConfiguration configuration = default; private static EditorResources editor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections.Generic; using Newtonsoft.Json; namespace CarWash.Bot.CognitiveModels { internal class LuisEntityResponse { [JsonProperty("$instance")] internal IDictionary<string, IEnumerable<CognitiveModel>> Instance { get; set; } [JsonExtensionData] internal IDicti...
namespace Plus.Communication.Packets.Outgoing.Rooms.Session { internal class OpenConnectionComposer : MessageComposer { public OpenConnectionComposer() : base(ServerPacketHeader.OpenConnectionMessageComposer) { } public override void Compose(ServerPacket pa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSBasicfile.Model; using SKT.WMS.Web.AjaxServices.WMSRstorage; using SKT.WMS.WMSRstorage.Model; using SKT.WMS.WMSRstorage.BLL; names...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using NaturalDisa...
using DNI.Shared.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using TaskMan.Contracts.Services; namespace TaskMan.Services { public class TaskService : ITaskService { private readonly IRepository<...
using System; namespace Objects { public sealed class EmailNotification : INotification<EmailMessage> { public void Notify(EmailMessage message) { Console.WriteLine(nameof(EmailNotification)); } } }
using KPI.Model.DAO; using MvcBreadCrumbs; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace KPI.Web.Controllers { [BreadCrumb(Clear = true)] public class ListUserLevelController : BaseController { // ...
namespace OCP.AppFramework.Http.Template { /** * Class SimpleMenuAction * * @package OCP\AppFramework\Http\Template * @since 14.0.0 */ class SimpleMenuAction : IMenuAction { /** @var string */ private id; /** @var string */ private label; /** @var string */ private icon; /** @va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Windows.Forms; namespace ProiectPOO { class Administrator { public static Administrator admin;//o singura instanta care este disponibila oriunde in aplicati...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class ValidateArgumentsCorrectlyAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnaly...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node { public enum State { Untested, Open, Closed} public Vector2Int position; public bool isWalkable; public float G; public float H; public float F { get { return G + H; } } public Node parent; ...
using AutoMapper; using L7.Domain; namespace L7.Business { public class ProductMapping : Profile { public ProductMapping(){ CreateMap<Domain.Product, ProductModel>(); } } }
using Enrollment.Domain.Entities; using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.Tests.Helpers; using Enrollment.XPlatform.Services; using Enrollment.XPlatform.ViewModels.Factories; using Enrollment.XPlatform.ViewModels.Validatables; using Microsoft.Extensions.DependencyInjection; using Syst...
using MilitaryElite.Interfaces; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MilitaryElite.Models { class LeutenantGeneral : ISoldier, ILieutenantGeneral,IPrivate { public LeutenantGeneral(string id,string firstName,st...
using MaterialSurface; using System; using System.Collections.Generic; using System.Windows.Forms; using TutteeFrame2.Controller; using TutteeFrame2.Model; using TutteeFrame2.Utils; namespace TutteeFrame2.View { public partial class PunishmentView : UserControl { PunishmentController controller; ...
using Infated.Tools; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Infated.CorgiEngine { /// <summary> /// This decision will return true if the Brain's current target is facing this character. /// </summary> public class AIActionWaitConversationEnd : AIDecis...
using UnityEngine; using UnityEngine.UI; namespace Submarine { public class SubControll : MonoBehaviour { private Rigidbody2D _rigidbody2D; private SpriteRenderer _spriteRenderer; public Text SpeedText; private void OnEnable() { _rigidbody2D = GetComponent...
using UnityEngine; using System.Collections.Generic; using UnityEngine.UI; public class DisplayLoot : MonoBehaviour { public Transform pickupDisplay; public List<Transform> popups; private Loot currentLoot; private Inventory inv; private bool showingLoot; private KeyCode interactionButton; v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class movimiento : MonoBehaviour { public float speed; void Update() { // transform.rotation = Quaternion.Euler(new Vector3(speed++,0,0)); transform.Rotate(speed * Time.deltaTime,0,0); } }
using System; using System.Collections.Generic; using System.Text; namespace Converter.Units { class Bit : DataUnit { protected override double UnitDevidedByByte => 0.125; public override string ToString() { return nameof(Bit); } } }
using System.Diagnostics; namespace ClearSight.Core { /// <summary> /// Provides assertion methods. Use these instead of the .net assertions for better control. /// Asserts should only be used for critical errors in the programming. They are well suited to document invarients. /// </summary> stati...
/* * Copyright © 2019 GGG KILLER <gggkiller2@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the “Software”), to deal in the Software without * restriction, including without limitation the rights to use, copy, modif...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using MusicAppWeb.Models; using MusicAppWeb.Services; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MusicAppWeb.Pages { public class IndexMode...
using System; using OpenTK; namespace Common.Utils { public static class GeometryHelper { public static bool BetweenX(this Vector3 point, Vector3 left, Vector3 right) { return left.X <= point.X && right.X >= point.X; } public static bool BetweenY(this Vector3 point...
using AutoMapper; using BLL.DTO; using DAL; namespace BLL { public class MappingProfile : Profile { public MappingProfile() { CreateMap<UserDTO, User>().ReverseMap(); CreateMap<RoleDTO, Role>().ReverseMap(); CreateMap<PermissionDTO, Permission>().ReverseMap(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class PlayerUI : MonoBehaviour { public TextMeshProUGUI m_interactText; public TextMeshProUGUI m_reactText; public TextMeshProUGUI m_paperText; p...
using System; namespace OnlyOrm { ///<summary> /// 想要让一个实体类实现ORM操作,必须继承自这个方法 ///</summary> public class OrmBaseModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using ...
using LDMApp.Services.Interfaces; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace LDMApp.Controllers { [ApiController] public class DatasetController { private readonly IDatasetApi datasetApi; publi...
using System; using System.Collections.Generic; using System.Linq; namespace Bindable.Linq.Tests.TestLanguage.EventMonitoring { /// <summary> /// A helper class for testing Bindable LINQ queries. /// </summary> internal abstract class EventMonitor<TPublisher, TEventArgs> : IDisposable ...
namespace Figure { abstract class Shape { public abstract double Area(); public abstract double Perimeter(); } }
using System; using UnityEngine; namespace FootBallKick{ public class AimTarget : MonoBehaviour { void OnTriggerEnter(Collider other){ if (other.gameObject.layer == LayerMask.NameToLayer("Ball")){ MessageHandler.instance.Send(new HitTargetMessage()); Destroy...
using System; using MathNet.Numerics.LinearAlgebra; namespace DLOCRModel.Math.Layer { /// <summary> /// ReLU層 /// </summary> /// <remarks> /// 該層屬於激活函數,並不具備學習能力 /// </remarks> public sealed class ReluDouble : IHiddenLayer<Double> { private Matrix<Double> _maskMatrix; ///...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Tabs.Actions { public interface ITabEventHandler { void TabCreated(object sender, TabEventArgs args); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Demo6.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; namespace Demo6.Controllers { public class JobController : Controller { //private readonly Registera...
using NodeGraph.Model; using NodeGraph.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NodeGraph.ViewModel { [NodeFlowPortViewModel()] public class NodeFlowPortViewModel : NodePortViewModel { #region Constructor ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace apiInovaPP.Excecao { public class ParametroInvalidoException:Exception { public static string ParametroNaoInformado { get { return "Parâmetro {0} não informado."; } } public static string ParametroIn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; /* Write a program that reads a text file containing a square matrix of numbers and * finds in the matrix an area of size 2 x 2 with a maximal sum of its elements. The * fir...
using Ghost.Utils; using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_Ghost_Utils_DebugUtils : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int DrawDoubleCircle_s(IntPtr l) { int result; try { Vector3 origin; LuaObject.checkType(l, 1, out origin);...
// <copyright file="AvlTreeTTest.cs"></copyright> using System; using System.Collections.Generic; using Dsa.DataStructures; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Dsa.DataStructures { [PexClass(typeof(AvlTree<>))] /...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Reflection; using System.Xml.XPath; using DotNetNuke.Application; #endregion namespace DotNetNuke.Services.I...
using System; using System.Collections.Generic; using System.Linq; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class ComputerLogServices { private readonly UnitOfWork _uow; public ComputerLogServices() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public bool devSaveTest = false; //CHALLENGES //[HideInInspector] public List<ChallengeSystem.Challenge> c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BasicProgramDay5 { public class Alphabet { public void Vowel() { char letter; Console.WriteLine("Problem:Check alphabet is Vowel or Consonant");...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Tes4._3_Tier.DTO; namespace Tes4._3_Tier.DAL { class query_medicine_patient_DAL { private stati...
using Checkout.Payment.Gateway.Seedwork.Interfaces; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.Extensions.DependencyInjection; using Microsoft.IdentityModel.Tokens; using System; using System.Text; namespace Checkout.Payment.Gateway.Extensions { public static class AuthenticationExtensio...
using System; using System.Data.SqlClient; namespace JqD.Data { public class RepositoryException : Exception { public RepositoryException(Exception exception, string message) : base(message, exception) { } public static RepositoryException DatabaseError(SqlException sqlExcept...
using System; using System.Collections.Generic; #nullable disable namespace Crt.Data.Database.Entities { public partial class CrtProject { public CrtProject() { CrtFinTargets = new HashSet<CrtFinTarget>(); CrtNotes = new HashSet<CrtNote>(); CrtQtyAccmps = n...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SoftwareDeveloperIO.Collections.Generic.Test { [TestClass] public class AddFirstTests { [TestMethod] public void Should_ListBeNotEmpty_When_Adding1Node() { ILinkedList<int> list = new LinkedList<int...
using App.Utilities.Access; using App.Utilities.Controls; using App.Entity; using App.Entity.AttibutesProperty; using App.Logic; using App.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace App_Market.Forms { /// <seealso cref="System.Windows.Forms....
using Microsoft.AspNetCore.Mvc; namespace Rinsen.IdentityProviderWeb.Controllers { public class ManageIdentityController : Controller { } }
namespace Kers.Models.Entities.UKCAReporting { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; [Table("zCesTaxExemptEntity")] public partial class zCesTaxExemptEntity { [Key] [Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; using CommonCore; using CommonCore.ObjectActions; using CommonCore.State; using CommonCore.Rpg; using CommonCore.World; using CommonCore.Audio; using CommonCore.Messaging; using CommonCore.Dialogue; namespace World.Ext.TestIsland { pu...
using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using W3ChampionsStatisticService.PadEvents; using W3ChampionsStatisticService.W3ChampionsStats; using W3ChampionsStatisticService.W3ChampionsStats.HeroWinrate; namespace WC3ChampionsStatisticService.UnitTests { [TestFixture] public class ...
using System; using System.Text; using Model.Security.MembershipManagement; namespace Model.UploadManagement { public interface ICsvUploadManager : IDisposable { bool IsValid { get; } void ParseData(UserProfileMember userProfile, string fileName, Encoding encoding); bool Save(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace EdubranApi.Models { public class CommentPostDTO { [Required] public int project_id { get; set; } [Required] public string comment { get; s...
using System; using System.Windows; using ClickPizza.WindowsPhone.Model; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using Microsoft.Phone.Controls; namespace ClickPizza.WindowsPhone.ViewModel { public class PizzaCartItemViewModel : ViewModelBase { private PizzaCartItemModel _cartItemM...
using System; namespace SiDualMode.OutputAdapter.ConsoleAdapter { //Configuration used by the factory public class ConsoleOutputConfig { public bool ShowCti { get; set; } public ConsoleColor InsertEventColor { get; set; } public ConsoleColor CtiEventColor { get; set; } public b...
using System; using System.Linq; namespace Date { public class Date { static void Main(string[] args) { string input1 = Console.ReadLine(); string input2 = Console.ReadLine(); DateModifier modifier = new DateModifier(); modifier.CalculateDifferen...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using CryptoCollection; namespace Testing { class Program { static void Main(string[] args) { byte[] input = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief JSON。実装。 */ /** NJsonItem */ ...
using System.Collections.Generic; using MinimalExtended; using Sandbox; namespace PermissionSystem { [Library( "permission-system-info" )] public class AddonInfo : BaseAddonInfo { public override string Name => "Permission System"; public override string Description => "Adds an abstraction layer for a p...
using AutoMapper; using CheckMySymptoms.AutoMapperProfiles; using CheckMySymptoms.Domain; using CheckMySymptoms.Flow; using CheckMySymptoms.Flow.Cache; using CheckMySymptoms.Flow.Rules; using CheckMySymptoms.Forms.View; using CheckMySymptoms.Repositories; using CheckMySymptoms.Utils; using CheckMySymptoms.ViewModels; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SETLine { public partial class Menu : Form { public Menu() { ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VehiculosSanJoaquinMVC.Models.Abstract; using VehiculosSanJoaquinMVC.Models.Entities; namespace VehiculosSanJoaquinMVC.Controllers { public class ListasController : Controller ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawn_Manager : MonoBehaviour { [SerializeField] private GameObject enemyShipPrefab; [SerializeField] private GameObject[] powerups; private GameManager _gameManager; void Start() { _gameMa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.Odbc; namespace SistemaPreguntas { public partial class nuevoAlum : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PESWeb.Friends.Interface; using Pes.Core; using StructureMap; namespace PESWeb.Friends.Presenter { public class ConfirmFriendshipRequestPresenter { private IConfirmFriendshipRequest _view; p...
using Entidades; using ProyectoFinal.UI.Consultas.Reporte; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Consultas.ReportVi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletControl : MonoBehaviour { public float Speed = 7.0f; void Update () { float moveAmnt = Time.deltaTime * Speed; transform.Translate(Vector3.forward * moveAmnt); if (transform.position.z...
using System; namespace Proxy { class Program { static void Main(string[] args) { Console.WriteLine(); Console.WriteLine("-------- USANDO PATRÓN PROXY --------"); Console.WriteLine(); //Proxy.IObject proxySencillo = new Proxy.ProxySencillo(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class EnemyCountManager : MonoBehaviour { public int enemyCount; public Transform enemyList; void Start() { enemyCount = enemyList.childCount; ...
using AutoMapper; using AutoMapper.Configuration; using Demo.Employee.MVC.Core.Infrastructure; using Demo.Employee.MVC.Core.Mappers; using Demo.Employee.MVC.Core.Models; using Demo.Employee.MVC.Core.Repository.Implementations; using Demo.Employee.MVC.Core.Repository.Interfaces; using Demo.Employee.MVC.Web.Controllers;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { /// <summary> /// 对象为null错误 /// </summary> public class ObjectIsNullException : Exception { public ObjectIsNullException(string objdesc...
using NetworkToolkit.Connections; using NetworkToolkit.Http.Primitives; using System; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace SimpleRequestSample { class Program { static async Task Main(string[] args) { await using Connec...
using System.Reflection; using Autofac; using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Windsor.Installer; using NUnit.Framework; using StructureMap; using StructureMap.Configuration.DSL; using Module = Autofac.Module; namespace A...
using System.Collections.Generic; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Sisc.Api.Data.Common; using Sisc.Api.Data.Repositories; namespace Sisc.Api.Data { public class StartUp { public void ConfigureServices(IServiceCollection services, List<string> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Numero14 { class Program { static void Main(string[] args) { Console.WriteLine("Ingrese algo:"); string ingreso1 = Console.ReadLine(); ...
using UnityEngine; using System.Collections; [System.Serializable] public class Boundary { public float xMin, xMax, yMin, yMax; } public class PlayerJetpackController : MonoBehaviour { public float jetpackForce = 5.0f; public float tilt; public Boundary boundary; Rigidbody playerRigidbody; public bool isPl...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Improve this! public class BushfireGameManager : MonoBehaviour { public enum GameState { MainMenu, InGame, GameOver } public static GameState currentState = GameState.MainMenu; float fireSpawnTimer = 0.5f; public static...
using UnityEngine; public class PlayerCollision : MonoBehaviour { public PlayerMovement movement; private void OnCollisionEnter(Collision collisionInfo) { if (collisionInfo.collider.tag.Equals("ImpossibleObstacle")) { FindObjectOfType<GameManager>().EndGame(); } else if (collision...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public static int score; public static int lines; public static int level; int topScore; public static int startLevel; int previousLines; [Seria...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.ComponentModel.DataAnnotations; using DotNetNuke.ComponentModel.DataAnnotations; namespace DotNetNuke.Entities.Content.Workflo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace csEnumSample { class MonthEnum { enum Months{ JANUARY = 1, FEBRUARY = 2, MARCH = 3, APRIL = 4, MAY = ...
using System.Threading.Tasks; using lauthai_api.DataAccessLayer.Data; using lauthai_api.DataAccessLayer.Repository.Implements; using lauthai_api.DataAccessLayer.Repository.Interfaces; namespace lauthai_api.DataAccessLayer.Repository { public class UnitOfWork : IUnitOfWork // dùng chung service { privat...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace CoreFrameWork.EventBus { /// <summary> /// 事件总线构建器 /// </summary> public class EventBusBuilder { public EventBusBuilder(IServiceCollection s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using SincolPDV.DAL; namespace SincolPDV.BLL { public class Cliente { #region atributos int codigo; string nome; string tp_pessoa; int status; string cpf; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace RemoteTech { public class FlightComputer { double torqueRAvailable, torquePYAvailable, torqueThrustPYAvailable; private int[] rapidToggleX = { 0, 0, 0, 0 }; //Array size determ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace Store_Mvc.Models { public class StoreDbContext:DbContext { //omarJaab public StoreDbContext() : base("StoreEntity") { Database.SetInitializer<StoreDbCont...
using System; using System.Collections; using System.Collections.Generic; using UI; using UnityEngine; public class Interacting : MonoBehaviour { private IInteractable _interactable = null; private bool _canInteract = false; private bool _canGrab = false; private bool _canMakeAction = false; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 张宏丹 * 创建时间 : 2014/8/27 13:30:06 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion using System; using System.Collec...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.Json; namespace FatCat.Nes.OpCodes.Repository { public class OpCodeReader { private static List<OpCodeItem> OpCodes { get; } = LoadOpCodes(); public OpCodeItem Get(byte value) => OpCodes.FirstOrDefault(i => i.Value == value)...
// <copyright file="IReaderRepository.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Repositories { using Library.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; ...