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using System.Collections.Generic; using Random = UnityEngine.Random; public class KruskalMazeGenerator : MazeGenerator{ private int rows = 13, cols = 13; private DisjointSet ds = new DisjointSet(); private bool[,] maze; private List<((int, int), (int, int))> edges; public override void se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace ArchsimLib { [DataContract(IsReference = true)] public class DaySchedule : LibraryComponent { [DataMember] public string Type = "Fraction"; [DataMe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; using DG.Tweening; public class WallRun : MonoBehaviour { //public GameObject thePlayer = GameObject.Find("FPSController"); public UnityStandardAssets.Characters.FirstPerson.FirstPe...
using UnityEngine; using System.Collections; public class MiniGameResults : MonoBehaviour { /// <summary> /// Окно с результатами игры /// </summary> public UISprite spriteResults; public UISprite spriteGoldMedal, spriteSilverMedal, spriteBronzeMedal; public UILabel labelTimeIsOut; /// <s...
using System; using System.Collections.Generic; using System.Text; namespace IAI_Robot_Nav { /// <summary> Uninform Search which expands each level one by one. </summary> public class BOT_BreadthFirst : Robot { /// <summary> Tree of all nodes including the unsearched frontier. </summary> p...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebStore.Models; namespace WebStore.Controllers { public class ItemsController : Controller { private ItemDB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AcademyPopcorn { class GiftBlock : Block { private char[,] giftBody = new char[,] { { '%' } }; public GiftBlock(MatrixCoords topLeft) : base(t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class Ekpaideysi { private string trainingObject; private string possibleDate; private string possibleDuration; priva...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ObjectValidator { public static class PropertyValidatorExtensions { public static IValidator<TProperty> Validator<T, TProperty>(this IPropertyValidator<T, TProperty> @th...
using LearningEnglishMobile.Core.Extensions; using LearningEnglishMobile.Core.Models.Vocabulary; using LearningEnglishMobile.Core.Services.Vocabulary; using LearningEnglishMobile.Core.ViewModels.Base; using LearningEnglishMobile.Core.Views; using System; using System.Collections.Generic; using System.Collections.Objec...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief テスト。 */ /** test17 スクロール ...
using Ghost.Extensions; using System; using UnityEngine; namespace RO { [CustomLuaClass] public class RectObject : MonoBehaviour { public Rect rect = default(Rect); public Vector2 offset { get { return this.rect.get_center(); } set { this.rect.set_center(value); } } public Vect...
using UnityEngine; public class QuestProperty: MonoBehaviour { public enum DifficultyLevel {Easy, Medium, Hard} public DifficultyLevel difficulty; public enum ZoneLocation {Forest, Lava, Ice} public ZoneLocation zone; // Use this for initialization void Start () { } // Update is called once ...
using System; using System.Linq; using System.Web.Mvc; using JqD.ILogic; using JqueryDapper.ViewModels; namespace JqueryDapper.Controllers { public class HomeController : Controller { private readonly IBlogArticleLogic _blogArticleLogic; private const string ImagePath = "/images/LoadImages/"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSExercises { //Write a program that reads the (x,y) coordinates //of two points. Compute the distance between the //two points using the formula: // Distance = Square Roo...
// Copyright (c) 2019 SceneGate // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, dist...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kaca_i_Zoka { public class Turnir { public enum VrstaTurnira { Grandslam, Masters, Drugi } int godina; String naziv; int maxBrojPoena; ...
namespace BuilderExample { public enum Farbe { KeineFarbe, Rot, Blau, Grün, Weiß } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EMAAR.ECM.Foundation.ORM.Models.sitecore.templates.Foundation.ECM.Base; using EMAAR.ECM.Foundation.ORM.Models.sitecore.templates.Project.ECM.Common.Content_Types; namespace EMAAR.ECM.Feature.SEO.I...
using System; using System.Linq; using System.Web; using AutoMapper; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; namespace Umbraco.Web.Models.Mapping { /// <summary> /// Resolves a <see cref="ContentTypeBasic"/> from the <see cref="IContent"/> item and checks if the...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace Grisaia.SpriteViewer.Converters ...
using System; using System.ComponentModel; using System.Configuration.Install; using System.ServiceProcess; namespace Emanate.Service { [RunInstaller(true)] public partial class ProjectInstaller : Installer { public ProjectInstaller() { AfterInstall += StartService; ...
using System; using Minesweeper; using System.Diagnostics; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Windows.Forms; namespace MinesweeperTests { [TestClass] public class MapBrowserFormTest { [TestMethod] public void ReadLocalFilesTest() { MapBrows...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BiTreeTravers { class LowestCommonAncestorOfBinaryTree { static public BinaryTreeNode<string> LowestCommonAncestor(BinaryTreeNode<string> bFirst, BinaryTreeNode<string> bSecond) { int fi...
using System.Collections.Generic; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Interfaces { public interface IPermissaoRepository { /// <summary> /// Lista todas as permissões existentes no banco de dados. /// </summary> /// <returns>Lista de pem...
namespace MoneyBack.Enums { public enum StockBroker { Santander = 0, Etoro = 1 } }
using System.Collections.Generic; namespace MooshakPP.Models.ViewModels { public class CreateAdminViewModel { public List<ApplicationUser> allAdmins { get; set; } public ApplicationUser currentlySelected { get; set; } public ApplicationUser newAdmin { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogueObject : MonoBehaviour { public Dialogue ObjectDialogue; public Animator curtain_animation; public bool dialogue_triggered; public void OnTriggerEnter(Collider other) { if (other.tag == "P...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; namespace nguoiduado.Models { public class ModelView { readonly nguoiduado_dbEntities _nguoiduadodb = new nguoiduado_dbEntities(); public nguoiduado_dbEntities nguoiduadodb ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Rhea.Business; using Rhea.Data.Entities; namespace Rhea.UI.Areas.Estate.Controllers { /// <summary> /// 楼层控制器 /// </summary> public class FloorController : Controller { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Consola; namespace TestCases { [TestClass] public class StringTests { [TestMethod] public void stringTestSmallNumber() { string s = "Wow Example!"; string e = "WwEapeo xml!"; long n = 1; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class KeyCodeData : ScriptableObject { public abstract bool KeyDown(); public abstract bool KeyHold(); public abstract bool KeyUp(); }
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="MessageBase.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> // <author>David Eiwen</author> // <summary> // This ...
using UnityEngine; public class MovingCube : MonoBehaviour { Vector3 target; bool canMoove = true; public float mooveClock; private Vector3 rayPos; [Header("Parametres Raycast")] [Range(-1.5f, 1.5f)] public float OffsetY; [Range(0f, 10f)] public float RangeCantMove; public bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem03AnimalHierarchy { class Kitten : Cat { public Kitten() { } public Kitten(string name, int age):base(name, age, SexType.Female) { } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections.Generic; using System.Linq; using DotNetNuke.Common; using DotNetNuke.Common.Utilities; using DotNetNuke.Entitie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Reflection; using System.Text; using System.Windows.Forms; using System.Speech.Recognition; using System.Speech.Synthesis ; namespace MapaPolitico { public partial cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuickCollab.Session { public interface IConnectionRepository { IQueryable<Connection> GetActiveConnectionsInSession(string sessionName); IQueryable<Connection> GetActiv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using IES.DataBase; using Dapper; using IES.Resource.Model; namespace IES.G2S.Resource.DAL { public class ChapterDAL { #region 列表 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CaseReportal.Model; using CaseReportal.Model.Entities; using CaseReportal.Model.Mapping; using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using FluentNHibernate.Cfg; using FluentNHib...
using System.Linq; using System.Threading.Tasks; using Xunit; namespace UWCDemo.Tests { public class HttpJokesUnitTests { public class GetJokesAsync { [Fact] public async Task CanGetASingleJoke() { // create useless things var...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Umbraco.Web.Models.ContentEditing { [DataContract(Name = "control", Namespace = "")] public class DashboardControl { [DataMember(Name = ...
using UnityEngine; using System.Collections; //this script scrolls text from bottom to top of screen like movie credits and fades them in and out via alpha settings public class ScrollerText : MonoBehaviour { public string[] intro; public float off; public float speed = 100; GUIStyle largeFont; public Font textFo...
using Learn.IRepository; using Learn.IService; using Learn.Repository; using Learn.Service; using Learn.Utility._AutoMapper; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configurati...
using System.ComponentModel.DataAnnotations; namespace OzzIdentity.Models { public class AddPhoneNumberViewModel { [Phone] [Required(ErrorMessageResourceType = typeof(Resources.ErrorStrings), ErrorMessageResourceName = "Required")] [Display(ResourceType = typeof(Resources.TitleStrings)...
using LiteDB; namespace TomDonations.Web { public class GuildMember { public ObjectId Id { get; set; } public string Name { get; set; } public int Points { get; set; } public GuildMember() { } public GuildMember(string name, int points) { Name = name; ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// 公告消息接收情况 /// </summary> public partial class OA_MESSAGE_RECEIVER { private readonly PDTech.OA.DAL.OA_MESSAGE_RECEIVER dal = new PDTec...
using AdvancedBinary; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using TLBOT.DataManager; using TLBOT.Optimizator; namespace TLBOT { static class Program { internal static Font WordwrapFont ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace _8x8_Bitmap_Image_Builder { public partial class LinkViewer : Form { public string...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Xml; using System.IO; public class ItemDatabase : MonoBehaviour { public TextAsset xmlFile; private List<Item> items = new List<Item>(); void Start() { ReadFile(); } private void ReadFile() ...
namespace _4.OpinionPoll { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var listOfPerson = new List<Person>(); var numbersOfPersons = int.Parse(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MakeSeeThrough : MonoBehaviour { void Start() { if (GetComponent<Renderer>()) { GetComponent<Renderer>().material.renderQueue = 3002; //set renderQueue to render after our Invisibl...
using System; using System.Collections.Generic; using System.Text; namespace Whale.Shared.Models.ElasticModels.Statistics { public class UpdateStatistics { public Guid MeetingId { get; set; } public string Email { get; set; } public long SpeechTime { get; set; } public long Pre...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace T22_Patrón_MVC_3 { public partial class DB_Manager : Form { public DB_Manager(...
using System.Threading.Tasks; using CurrencySaver.ExternalQueries.Dtos; using CurrencySaver.Utils; namespace CurrencySaver.ExternalQueries { public class ExternalCurrencyQuery { private const string Url = "https://www.cbr-xml-daily.ru/daily_json.js"; public ExternalCurrencies GetAll() ...
namespace PicoShelter_DesktopApp.Services.AppSettings.Enums { public enum LifetimeOptions { LIFETIME = 0, HOUR_1 = 1, HOUR_24 = 24, WEEK = 168, MONTH = 720 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class SetUpLocalPlayer : NetworkBehaviour { //[SyncVar] //public string pname = "player"; public GameObject name; public GameObject Cabeza; public GameObject Colisioncuchillo; public GameObject c...
// *** WARNING: this file was generated by pulumigen. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.Ou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Library { class Library : ILibrary { public Library() { books = new List<Book>(); books.Add(new Book { BookName = "Bilbo", Author = "Tolkin" })...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Input; namespace alpha { /// <summary> /// View/ViewModel used as a global Indexer for the other Views and ViewModels /// </summary> public class IndexViewModel : BaseViewModel { /...
using Application.Common.Extensions; using Application.Common.Interfaces; using Application.Common.Models; using Infrastructure.Auth.Models; using Infrastructure.Identity.Models; using Infrastructure.Persistence; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Optio...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Me...
using Rsx = MyCashFlow.Resources.Localization.Views.Shared._Shared; using System.ComponentModel.DataAnnotations; namespace MyCashFlow.Web.ViewModels.Shared { public abstract class BaseViewModel { public BaseViewModel(string title, string header) { Title = title; Header = header; Create = Rsx.Label_Crea...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft...
using System.Collections.Generic; using System.Web.Mvc; using X.PagedList; public class Student { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } } List<Student> students = PrepareStudents(); public ActionResult Index(int?...
using System; using System.IO.Ports; using System.Windows.Forms; namespace SerialPortRpi { public partial class Form1 : Form { string selectedCOMPort = ""; public Form1() { InitializeComponent(); } private void panel2_MouseClick(object sender, MouseEventArg...
using FindSelf.Domain.Entities.UserAggregate; using FindSelf.Domain.Repositories; using FindSelf.Infrastructure.Database; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FindSelf.Infrastructure.Repositor...
using UnityEngine; namespace Scripts.Inputs { public class InputHandler : MonoBehaviour { public bool GetMousePress() { if (Input.GetMouseButtonDown(0)) return true; else return false; } } }
using System; using System.Linq; namespace HoloalphabeticSentence{ public class HoloalphabeticSentence{ public static bool IsHoloalphabeticSentence(string input, string alphabets = "abcdefghijklmnopqrstuvwxyz"){ bool[] check = new bool[26]; // For checking 26 letters int len...
using Microsoft.VisualStudio.TestTools.UnitTesting; using WorldHardestGame.Core; using System.IO; using System.Diagnostics; using System.Linq; namespace WorldHardestGame.Test { [TestClass] public class UnitTest1 { private Map Map0; private Map InitializeMap() { using va...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameFramework; using System; public class TestUI : MonoBehaviour { const string asb = "Tests/UIManagerTest"; private GameUIManager mMgr; bool hasInit = false; void Awake() { mMgr = GameUIManager.Instance;...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace LearningEnglishMobile.Core.Services.Settings { public interface ISettingsService { string AuthAccessToken { get; set; } string AuthIdToken { get; set; } bool GetValueOrDefault(st...
using Newtonsoft.Json; namespace IndependienteStaFe.Models { public class TermConds { [JsonProperty("status")] public string Status { get; set; } [JsonProperty("message")] public string Message { get; set; } [JsonProperty("data")] public Data[] data { get; set; ...
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; namespace OmniSharp.Extensions.LanguageServer.Protocol { public interface IRegistration<out TOptions, in TCapability> where TOptions : class where TCapability : ICapability { TOptions GetRegistrationOptions(TCapabil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class HoldMethod : PaymentMethod { public void Pay(PayCheck payCheck) { payCheck.SetField("Disposition", "Hold"); } } }
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_ProceduralCacheSize : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.ProceduralCacheSize"); LuaObject.addMember(l, 0, "Tiny"); LuaObject.addMember(l, 1, "Medium"); LuaObject.addMember(l, 2, "Heav...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ECSTest : MonoBehaviour { void OnFinish(AsyncOperation req) { AssetBundleCreateRequest abcreq = req as AssetBundleCreateRequest; var ab = abcreq.assetBundle; if (ab == null) ...
using System.Xml.Linq; using PlatformRacing3.Common.Level; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedure...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotationScript_Oliver : MonoBehaviour { Rigidbody rb; float rotateSpeed = 5f; float pushForce = 100f; private bool canDrop = true; string[] canRotateTag = { "Block" }; bool canRotate = false; //Ar...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; /// <summary> /// Controls the introduction sequence in a new game /// </summary> public class IntroController : MonoBehaviour { /// <summary> /// The audio source GameObject. /// </summary> public AudioSource aud...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.ComponentModel; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Users; namespace Dnn.PersonaBar.Library.Security { publ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Diagnostics; using System.Linq; using System.Security.Policy; using System.Text; using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.Da...
using Student.Model; using Student.Service; using Student.Service.interfaces; namespace Student.Repository.interfaces { public class ClassService : EntityService<Classes>, IClassService { IUnitOfWork _unitOfWork; IClassRepository _classRepository; public ClassService(IUnitOfWork unitOf...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Mail; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace EmailSMSCommunication.Controllers { [RoutePrefix("ApiCont...
using System.Collections.Generic; using UnityEngine; public class RootUI : MonoBehaviour { [SerializeField] Transform dialogsRoot; Dictionary<string, BaseDialog> dialogs = new Dictionary<string, BaseDialog>(); public T AddDialog<T>(string dialogPath) where T : BaseDialog { GameObject prefab = Resources.Load<G...
using System; public static class AlgorithmForBubbleSort { public static void BubbleSort(float[] s) { if (s != null && s.Length > 0) { for (int i = 0; i < s.Length - 1; i++) { for (int j = 1; j < s.Length - i; j++) { if (s[j - 1] > s[j]) { s[j - 1] = -s[j - 1] + s[j]; s[j] = -...
using _2C2PAssignment.Business.Dtos; using _2C2PAssignment.Business.Helper; using _2C2PAssignment.Business.Validator; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2C2PAssignment.Tests.Validators { [TestFixture...
namespace Build.Bootstrapping { public class GeneratorResult { #region Public Properties public GeneratorResultCode ResultCode { get; set; } #endregion } }
using Hybrid.Extensions; using System; using System.Linq; namespace Hybrid.Data { /// <summary> /// 业务操作结果信息类,对操作结果进行封装 /// </summary> public class OperationResult : OperationResult<object> { static OperationResult() { Success = new OperationResult(OperationResultCode....
using UnityEngine; namespace CanYouCount { public class PregameScreen : BaseScreen { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Timer { public float currentTime { get; private set; } = 0.0f; public float limitTime { get; private set; } = 0.0f; public Timer() { limitTime = 1.0f; Initialize(); } public Timer(floa...
using System; namespace Soduku { class Program { static void Main(string[] args) { Console.WriteLine("Solving a Sudoku!"); Console.WriteLine("-----------------"); new Sudoku().Solve(); Console.ReadLine(); } } }
using Autofac; using IO2.Model; namespace IO2 { public static class IoCKernel { public static Autofac.IContainer Container { get; set; } static IoCKernel() { var builder = new ContainerBuilder(); builder.RegisterType<JsonNoteRepository>().AsImplementedInterface...
using Hybrid.EventBus; using Hybrid.EventBus.Abstractions; using Hybrid.RabbitMQ; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using RabbitMQ.Client; namespace Microsoft.Extensions.DependencyInjection { /// <summary> /// 通过IOC创建单例的RabbitMQ的客户端 /// </summary> public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Options : MonoBehaviour { public UnityEngine.UI.Slider efects; public UnityEngine.UI.Slider music; public UnityEngine.UI.Slider voice; public UnityEngine.UI.Toggle blood; float efectos; float musica; float voz; flo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketShopProject.Data.Interfaces; using TicketShopProject.Data.Models; namespace TicketShopProject.Data.Mocks { public class MockCategoryRepository : ICategoryRepository // maybe small spelling will cause a pro...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; #nullable disable namespace BillingEnd.Models { public partial class Pedido { public int Id { get; set; } public decimal? Medida { get; set; } public string Marca { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SS.Service { public class RouteConfig { static Dictionary<string, ChainBuilder> DicBuilder; public static ChainBuilder FindBuilder(string RouteKey) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace UnityEngineExtended { public static class ComponentExtension { public static GameObject GetObjectWithTagInParent(this Component component, string tag) { return compone...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using MonoGame.Extended.Shapes; namespace MonoGame.Extended.Collisions { public class CollisionWorld : IDisposable, IUpdate { public CollisionWorld(Vector2 gravity) { _gravity = gravity; _acto...