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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Pitstop { public class LUD_TestExploreWithMouseWheel : MonoBehaviour { public GameObject dialogueWheel; public Image[] displayedSentence; [Header(...
using System.IO; namespace PointAngleCS.Pattern { public class PatternArguments { public int AngleCount { get; } public int LineCount { get; } public int[] Angles { get; } public int[] Weights { get; } public int[] LineLengths { get; } private PatternArguments...
using Logic.PlayerClasses; using Logic.SpaceObjects; using Moq; using NUnit.Framework; namespace UnitTest4X { [TestFixture] public class HabitablePlanetTest { [TestCase] public void Colonize_PlanetColonized_ColonizedStateReturned() { const int expectedPopulation = 100_000; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; /* BRRtools by Bregalad. Special thanks to Kode54. Minor post-3.11 fixes by jimbo1qaz Optiroc (David Lindecrantz). BRRtools are currently the most evolved tools to convert between stan...
using System; using System.Numerics; public class OctreeNode { const int DIM_LEN = 2; public Vector3 center { get; private set; } public int size { get; private set; } public bool Initialized { get; private set; } public OctreeNode[, , ] children { get; private set; } public Chunk chunk { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Algorithm.Logic { public class Program { /// <summary> /// PROBLEMA: /// /// Implementar um algoritmo para o controle de posição de um drone num plano cartesiano...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.Module.DataModel; using System.ComponentModel; using Model.DataEntity; using Model.Security.MembershipManagement; using Business.Helper; namespace eIVOGo.Module.SA...
using System; using System.Collections.Generic; namespace _09.QueueSequenceOperations { public class QueueSequenceOperations { private const int MaxOperations = 50; public static void Main() { int n; int.TryParse(Console.ReadLine(), out n); Queue<i...
using UnityEngine; public class Projectile : MonoBehaviour { private int _distance; private bool _isPlayer; private Rigidbody _rigidbody; private Vector3 _startPos; private void Awake() { _rigidbody = GetComponent<Rigidbody>(); _startPos = transform.position; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArrayFindPivotPointInSorted { class Program { static void Main(string[] args) { int pivot = FindMe(new int[] { 4, 5, 6, 7, 8, 9, 1, 2 }); Console...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication4.Data; namespace WebApplication4.Controllers { [Route("api/[Controller]")] public class OrdersController : Controller { ...
using System; using System.Collections; namespace Aut.Lab.lab06 { public class Queue { private ArrayList arr = new ArrayList(); public int Count { get { return(arr.Count); } } public void Enque...
using buildings.food; namespace peasants.workers { class Fisherman : PeasantBehavior { public FishermanHut workplace; public State state; public enum State { } void Update() { if (peasant.state != Peasant.State.AtWork || !peasa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseInputController : MenuInputController { private bool[] m_pauseTriggerList = new bool[4]; void Start(){ for(int i = 0; i < 4; i++){ m_pauseTriggerList[i] = false; } } public override void Update() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class fishView : MonoBehaviour { public CameraSwitch camToggle; public moving baseCamMove; public gridPlaceScript manager; public Camera cam; public KeyCode activ; public float lerpSpeed; float lerpCount...
using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class Discount { public Guid IdDiscount { get; set; } public string DiscountName { get; set; } public DateTime DiscountStart { get; set; } public DateTime DiscountEnd { get; set; }...
using DeviceDetector; using LightwaveRFLinkPlusSharp; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Windows; using System.Windows.Controls; using Utilities; namespace LightwaveDaemon { ...
using System; using System.Collections.Generic; using System.Net.Http; using System.IO; using System.Web; using Rangic.Utilities.Geo; namespace Radish.Models { public class FindAPhotoMetadata : MediaMetadata { protected override IList<MetadataEntry> GetAllMetadata() { var path = Ht...
using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Ambassador.Entities { [DisplayName("Event Series")] public class EventSeries { [Key] [Required] [MaxLength(450)] public string Id { get; set; } pub...
using Blog.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Blog.WebUI.Models { public class HomeViewModel { public List<Article> Articles { get; set; } public Poll Poll { get; set; } } }
using System; namespace GenericParser.RecursiveDescentParser { /// <summary> /// Summary description for RecursiveDescentParser. /// </summary> public class RecursiveDescentParser { public RecursiveDescentParser() { // // TODO: Add constructor logic here // } } }
////////////////////////////////////////////////////////////////////////// ///This software is provided to you as-is and with not warranties!!! ///Use this software at your own risk. ///This software is Copyright by Scott Smith 2006 ///You are free to use this software as you see fit. //////////////////////////////////...
namespace GdNet.Common { /// <summary> /// Extension methods for <see cref="Page">Page</see> /// </summary> public static class PageExtensions { /// <summary> /// Test value of the page /// </summary> public static bool IsValid(this Page page) { r...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class HornetController : MonoBehaviour { [SerializeField] float currentSpeed = 3f; [SerializeField] float speedModifier = .5f; [SerializeField] float currentSting = 50; [SerializeField...
using System; using System.Windows.Forms; using WindowsCuotasApp.Clases.LOGUIN; namespace WindowsCuotasApp { public partial class FormPrincipal : MetroFramework.Forms.MetroForm { GestorLoguin gl; User user; public FormPrincipal() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using Library.Repository; using Library.TypeLib; using ...
using UnityEngine; public class Hovering : MonoBehaviour { Vector3 initialScale; [SerializeField][Range(0, 10)] float amount; void Awake() { initialScale = transform.localScale; } void Update() { transform.localScale = initialScale + Vector3.one * amount * Mathf.Sin(Time.time * 2); } }
using System; using System.ComponentModel.Composition; using System.IO; using Microsoft.Practices.Prism.MefExtensions.Modularity; using Microsoft.Practices.Prism.Modularity; using Raven.Client; using Raven.Client.Document; using Raven.Client.Embedded; using Torshify.Radio.Framework; namespace Torshify...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class SessionDetailPanel : MonoBehaviour { public Text scenarioNameTxt; public Text startTimeTxt; public Text endTimeTxt; public Text durationTxt; public void ShowSessionDetail(Session session) { scenarioNameTx...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
/* ************************************************************** * Copyright(c) 2014 Nevupo, All Rights Reserved. * File : AppBLL.cs * Description : 对DbContextHolderBase的简单包装,调用ClownFish底层接口访问数据 * Author : Zhaotianyu * Created : 2014-09-25 * Revision History : ***...
using System; using System.Web.Mvc; using Pes.Core; using StructureMap; namespace PESWeb.Controllers { public abstract class ApplicationController : Controller { // // GET: /Application/ private IUserSession _userSession; public ApplicationController() { ...
using System; using System.Collections.Generic; namespace Zhouli.DbEntity.Models { public partial class SysAbRelated { public string AbRelatedId { get; set; } public string AuthorityId { get; set; } public string ButtonId { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Web.Models { public class ListType { [MaxLength(10)] public string Id { get; set; } [MaxLength(128)] public string ParentId { get; set; } [Required] [MaxLength(128)] public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.Resource.Model { public class ExerciseType { public int ExerciseTypeID { get; set; } public string ExerciseTypeName { get; set; } /// <summary> /// ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Framework.Internal.Reflection { //interface to allowing mocking of System.Reflection.Assembly public interface...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class Igrica { private string Naziv; private string Sifra; private Platform Platforma; private kategorije Kategorija; private boole...
using Prism.Events; using Serilog; using Serilog.Configuration; using Serilog.Core; using Serilog.Events; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Core.Loggers { public class SlackErrorSink : ILogEventSink { IFormatProvider _formatProvider; ...
using System; using static System.Console; namespace Bme121 { static partial class Program { static Random rGen = new Random( ); static void Main( ) { // Generate a randomly sized 2D array filled with random values. int[ , ] testHost = new int[ rGen.Next( 1, 11...
using NUnit.Framework; using Strategy; using System.Collections.Generic; namespace Strategy.Tests { [TestFixture] public class NearestCard_Tests { private IStrategy strategy; [SetUp] public void SetUp() { strategy = new NearestCard(); } [Test] ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace HCL.Academy.Model { public class Checklist { public int id { get; set; } [Required(ErrorMessage = "Name is Required")] public string name { get; set; } [Required(ErrorMessage = "Internal N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NopSolutions.NopCommerce.DataAccess.Colors { [DBProviderSectionName("nopDataProviders/ColorProvider")] public abstract partial class DBColorsProvider : BaseDBProvider { #region Methods public a...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
namespace _06.RemoveOddNumberOfOccurrence { using System; using System.Collections.Generic; public class Startup { static void Main() { var list = ReadNumbersFromConsoleAndReturnList(); } static IList<int> ReadNumbersFromConsoleAndReturnList() { ...
namespace AlienEngine { /// <summary> /// Cursor states. /// </summary> public enum CursorState { /// <summary> /// Makes the cursor visible and behaving normally. /// </summary> Normal = 0x00034001, /// <summary> /// Makes the cursor invisible when ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PROJECT.SERV.Model.Adm { public class TCP_Adm_AreaPlan { public string plnpp { set; get; } public int plnpeimir { set; get; } public int plnpeigi { set; get; } public int plnpgcind { set; get; } ...
using System; namespace Master.Contract { public class JobCategoryMovement:IContract { public JobCategoryMovement() { } public Int16 BranchID { get; set; } public string Code { get; set; } public string MovementCode { get; set; } public Int16 Module { get; set; } public Int16 SeqNo {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.common { public interface IShouldDisposable { void ShouldDispose(IDisposable disposable); } }
// ~/Models/Entity.cs using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace Project.Models { public class Film { [Key] public int Id { get; set; } [Required] [StringLength(50)] [AllowHtml] public string String { get; set; } [Required] ...
 namespace Yeasca.Metier { public class RessourceValidationFrance : IRessourceValidation { public int LONGUEUR_MAX_NUMÉRO_VOIE { get { return 5; } } public int LONGUEUR_MAX_RÉPÉTITION { get { return 9; } } public string NUMÉRO_VOIE_REQUIS { get { return "Numéro de voie requis"; } }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace FodyExample2 { class Program { static void Main(string[] args) { Person person = new Per...
using System.Collections.Generic; using Zenject; namespace Lonely { public class PatrolEnemyFSM : FSM<EnemyState> { public bool hasTitanSheild { get { return _curState.hasTitanSheild; } } public PatrolEnemyFSM(List<EnemyState.Factory> stateFactoryList) : base(stateFactoryList.Conv...
namespace AjLisp.Tests { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class ValueEnvironmentTests { private ValueEnvironment environment; [TestI...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; /* * Sharp_Auto_Center * Created by Amandeep Kaur * Student no 200332905 * Created on Feb 12, 2016 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicPlayer : MonoBehaviour { [SerializeField] public AudioClip Intro; public AudioClip NormalBackground; public AudioClip ScaredBackground; public AudioClip DeadBackground; public AudioSource audioSourc...
namespace FacultyV3.Core.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initialize : DbMigration { public override void Up() { CreateTable( "dbo.About_Us", c => new { ...
using System; using System.Diagnostics; using System.Linq; using 周易; namespace Tester { internal class Program { private static readonly Random random = new Random(); private static void Main() { Console.WriteLine("Press Enter."); { Console.ReadL...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Input; using SQLite; using Xamarin.Forms; using XamarinFormsData.Database; using XamarinFormsData.Models; namespace XamarinFormsData.ViewModels { public class DatabasePageViewModel { private read...
// dnlib: See LICENSE.txt for more info using System; using System.Diagnostics; using System.Text; namespace dnlib.DotNet { /// <summary> /// Generic parameter flags. See CorHdr.h/CorGenericParamAttr /// </summary> [Flags, DebuggerDisplay("{Extensions.ToString(this),nq}")] public enum GenericParamAttributes : u...
using UnityEditor; namespace UnityUIPlayables.Editor { [CustomPropertyDrawer(typeof(CanvasGroupAnimationBehaviour))] public class CanvasGroupAnimationBehaviourDrawer : PlayableBehaviourDrawer { } }
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Diagnostics; using System.Net.Http; using System.Threading.Tasks; namespace End_to_End.Model { public class BingWebRequest { private const string JsonContentTypeHeader = "application/json"; private static r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class Periodos { private int number; private int[] annualTargets = new int[5]; private int repliedQuestionnaires; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Dynamic; using MongoDB.Driver; using MongoDB.Bson; using PCSamensteller.Models; namespace PCSamensteller.Controllers { public class DAO { public static MongoDatabase MongoConnect() { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; n...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service exposes all the methods relate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arena_Fight { class Shop { List<Weapon> weapons = new List<Weapon>(); Random rnd = new Random(); Player player = null; string name; string weap...
using System; using System.Text; namespace CVBuilder.Core.ExtensionMethods { /// <summary> /// Helper and Extension methods. /// </summary> public static class ValidationResultExtensions { /// <summary> /// ToException extension method to type ValidationResult /// </summary...
using System; using Amesc.Dominio.Pessoas; using Amesc.Dominio._Base; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nosbor.FluentBuilder.Lib; namespace Amesc.DominioTestes.Pessoas { [TestClass] public class PessoaTeste { private string _nome; private string _cpf; privat...
using LuaInterface; using RO.Net; using SLua; using System; public class Lua_RO_Net_NetUtil : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { NetUtil o = new NetUtil(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); res...
using Swiddler.Common; using Swiddler.DataChunks; using System; using System.Collections.Generic; using System.Linq; namespace Swiddler.Channels { public class RewriteRule { public byte[] Search { get; set; } public byte[] Replace { get; set; } public TrafficFlow Flow { get; set; } ...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; us...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("App.Tests")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("App.Tests")] [assembly: AssemblyCop...
using System; using System.IO; using Microsoft.Win32; namespace BukkitServiceAPI { static class Util { private const string JreKey = "HKEY_LOCAL_MACHINE\\SOFTWARE\\JavaSoft\\Java Runtime Environment"; public static readonly string StorageDir; public static readonly string ServerFilesDir; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using MvcStartFrom89.Common; namespace MvcStartFrom89.Models { [MetadataType(typeof(UserMetaData))] public partial class User { } public class Us...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomerFinderDA { [Table("AspNetUsers")] public class AspNetUser { /* [Id...
using System.Windows; using System.Windows.Markup; [assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)] [assembly: XmlnsDefinition("https://github.com/Acorisoft/Gensokyo/Xaml", "Gensokyo.Xaml")] [assembly: XmlnsDefinition("https://github.com/Acorisoft/Gensokyo/Xaml", "Genso...
using System.Windows.Input; namespace PatientInformationSystem.Client.WPF.Library.Abstract { public abstract class BaseCommand : ICommand { public event EventHandler? CanExecuteChanged; public virtual bool CanExecute(object? parameter) { return true; } pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace JoeBob { public partial class Form1 : Form { Guy joe, bob; int bank = ...
using Volo.Abp.FeatureManagement; using Volo.Abp.Identity; using Volo.Abp.Modularity; using Volo.Abp.PermissionManagement.HttpApi; using Volo.Abp.TenantManagement; namespace SoftDeleteTest { [DependsOn( typeof(SoftDeleteTestApplicationContractsModule), typeof(AbpIdentityHttpApiModule), typ...
using MbUnit.Framework; using System; namespace FeatherWidgets.TestIntegration.Sample { [TestFixture] [Description("This is a sample class with a test that always passes.")] public class SampleTestsThatAlwaysPasses { [Test] [Category(TestCategories.Samples)] [Author("idimitrov"...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyPatrol : MonoBehaviour { public float speed = 1f; public float minX; public float maxX; public float waitingTime = 2f; private GameObject _target; // Start is called before the first frame upda...
using System; using System.Collections.Generic; using TestGame.Actions; namespace TestGame.Characters { /// <summary> /// Player class. /// </summary> public class Player:Character { public Player(string name) : base(name) { this.actions = new List<Actions....
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Installer.Log { public enum LogType { Info, Warning, Failure, StartJob, EndJ...
using JabberPoint.Domain; using JabberPoint.Domain.Content; using JabberPoint.Domain.Content.Behaviours; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; namespace J...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication { public partial class GUI_InsertBranchImportBallot : Form { public GUI_InsertBranch...
/* 10. Write a program that finds in given array of integers a sequence of given sum S (if present). * Example: {4, 3, 1, 4, 2, 5, 8}, S=11  {4, 2, 5} */ using System; class GivenSequenceSum { static void Main() { int sum = 13; int[] arr = { 4, 3, 1, 4, 2, 5, 2, 8 }; int size = ar...
using UnityEngine; using UnityEngine.SceneManagement; public class ButtonOptionsOnMenu : MonoBehaviour { public void CallOptionsMenu() { SceneManager.LoadScene(2); } }
namespace QualityMethods { using System; public class FormatNumbers { public static string DigitToDigitWord(int digit) { switch (digit) { case 0: return "zero"; case 1: return "one"; case 2: return "two"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RomperCaguama1 : MonoBehaviour { public Image Caguama1; public GameObject CaguamaRota1; //public Image CaguamaRota2; void Awake() { Caguama1 = GetComponent<Image>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class TowerPlace : MonoBehaviour,IPointerDownHandler{ [SerializeField] SocketControl panelTowerList; //change to new variant obj find [SerializeField] ...
using System; using System.Linq; using NLog; namespace Crowswood.CbusLogger { internal class LoggingCbusProcessor : CbusProcessor { #region Fields /// <summary> /// Logger for recording incoming messages. /// </summary> private static readonly Logger msglog = LogManage...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; #endregion namespace DotNetNuke.Services.Syndication { /// <summary> /// The b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.BsWrapper.Ornekler; using Karkas.Web.Helpers.BaseClasses; using Karkas.Web.Helpers; using Karkas.Web.Helpers.H...
using System; using System.Data; using System.IO; using System.Web; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Web.UI; using System.Collections; using System.Collections.Generic; using System.Text; using System.Linq; using System.Security.Cryptography; using System.Text.RegularExpre...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynAnnnotation { public int BelegId { get; set; } public int? BelegIndex { get; set; } public int BenutzerId { get; set; } public string AnnoData { get; set...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Models; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; using System; using System.Threading.Tasks; using Syst...
using System; using System.Reflection; namespace iQuest.VendingMachine.PresentationLayer.DisplayConfiguration { internal class ApplicationHeaderControl : DisplayBase { private readonly string applicationName; private readonly Version applicationVersion; public ApplicationHeaderControl...
using CFDI.grid; using CFDI.Model; using CFDI.Views; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace CFDI.ViewModel { public class LoginEmpresasViewModel: ObservableObject ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...