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namespace OmniSharp.Extensions.JsonRpc { public interface IRequestProcessIdentifier { RequestProcessType Identify(IHandlerDescriptor descriptor); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AuthProject.Models; namespace AuthProject.Helpers { public static class CreateDataBase { public static void Initialize(ProjectContext context) { if (!context.Users.Any()) ...
using Android.Widget; using Xamarin.Forms.Platform.Android; using Android.Graphics; using Liddup.Droid.Effects; using Xamarin.Forms; [assembly: ResolutionGroupName("Liddup")] [assembly: ExportEffect(typeof(AudioSliderEffect), "AudioSliderEffect")] namespace Liddup.Droid.Effects { class AudioSliderEffect : Platfor...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Script.Serialization; using System.Web.Security; using System.Web.SessionState; using UrbanScience.Si2.Mvc.InjectableServices; using Newtonsoft.Json; namespace UrbanScienc...
using System; namespace Application { class MainClass { public static void Main (string[] args) { string source = Console.ReadLine (); string[] stringSeparators = new string[] {" "}; string[] result; result = source.Split(stringSeparators, StringSplitOptions.None); float a, b, c, x; a = floa...
using System; namespace DomainDrivenDesign.Payments { public class MenuItem { public Guid Id { get; private set; } public string Name { get; private set; } public string Description { get; private set; } public decimal Price { get; private set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _14备忘录模式 { //要保存的细节 给封装在了 Memento 中,那一天要更改保存的细节 也不用影响客户端 //适用场景 : //比较适用于功能比较复杂的,但需要维护或记录属性历史的类 //,或者需要保存的属性,只是众多属性中的一小布部分时,Originator 可以根据保存的Memento //信息还原到前一状态 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NodeConn { public int n1; public int n2; public NodeConn(int n1, int n2) { this.n1 = n1; this.n2 = n2; } public override bool Equals(object obj) { // // See the full...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.PER")] public partial class Person : Entite { [...
public class GetTreated : GAction { public override bool PrePerform() { target = inventory.FindItemWithTag(ObjectTag.Cubicle); if (target == null) return false; return true; } public override bool PostPerform() { GWorld.Instance.GetWorld().ModifyState(...
using System; using System.Diagnostics; using System.Drawing; using System.IO; using System.Reactive.Linq; using System.Threading.Tasks; using McMaster.Extensions.CommandLineUtils; using WagahighChoices.Toa.Imaging; using WagahighChoices.Toa.X11; namespace WagahighChoices.Toa { public class LocalWagahighOperator ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_Lagash { public interface IControladorParquimetro { string Patente { get; } int MinutosEstacionado { get; ...
using System.Management.Automation; namespace TreeStore.PsModule.Cmdlets { [Cmdlet(VerbsCommon.New, "TreeStoreDrive", DefaultParameterSetName = "Path")] public sealed class NewTreeStoreDriveCmdlet : PSCmdlet { private string name; /// <summary> /// Gets or sets the name of the dri...
using System; using System.Collections.Generic; using System.Text; using MySql.Data.MySqlClient; namespace DataAccess { public class Conexion { //private string MysqlString = "server = 127.0.0.1; uid = root; pwd = admin; database = hospital"; private string MysqlString = "server = 127.0.0.1; u...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System; public class CharacterSaveSlot : MonoBehaviour { [SerializeField] private Image _portraitImage; [SerializeField] private Text _nameLabel; [SerializeField] private GameObject _emptyContainer; [SerializeField] private GameObjec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Endianness { class Program { static void Main(string[] args) { //Single Hexadecimal Digit == 4 Bits //0xF == 1111 //Single Byte == 8 Bits //which means 1 Byte could hold...
using Common; using Microsoft.AspNetCore.SignalR; using physics2; using Prototypist.TaskChain; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Server { public class RemoteGame { public readonly Game2 game2 = new Game2(...
// Accord Math Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publish...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Abstract; using Business.BusinessAspects.Autofac; using Business.Constants; using Business.ValidationRules.FluentValidation; using Core.Aspects.Autofac.Logging; using Core.Aspects.Autofac.Validation; using Core.CrossCuttingConcerns.Logging....
using System; using System.Collections.Generic; using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.DateTimeExtensions { public class NextWeekday_Should { public static IEnumerable<object[]> TestData => new List<object[]> { // We only really care to the day. ...
using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Threading.Tasks; namespace TestingEFCodeFirst.EF { public class Repository<TEntity> : IRepository<TEntity> where TEntity : class { private CustomerDbContext _customerDbContext; private...
using ShCore.Utility; using System; using System.Linq; using System.Reflection; using System.Collections.Generic; namespace ShCore.Reflectors { /// <summary> /// Reflect để lấy được danh sách PropertyInfo của một Type /// </summary> public class ReflectTypeListProperty : DictionaryCacheBase<Type, List<...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class particleSystemEmiter : MonoBehaviour, IRecalculate { public ParticleSystem MainEmit; public ParticleData data; //List<Particle> Particles = new List<Particle>(10); float AllTime; ...
 #region Usings using Zengo.WP8.FAS.Models; using System; using System.Windows; using System.Windows.Controls; #endregion namespace Zengo.WP8.FAS.Controls { public partial class PlayerStatsControl : UserControl { #region Events public event EventHandler<EventArgs> BackPressed; #end...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using HumanResourceEntityFramworkDBFirstWeb.Models; namespace Huma...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Passenger.Core.Domain; namespace Passenger.Infrastructure.Repositories { class InMemoryDriverRepository : IDriverRepository { private static ISet<Driver> _drivers = new HashSet<Driver> { ...
using System; using System.Windows.Forms; namespace Shelly_Client.Forms { public partial class Lock : Form { public Lock() { InitializeComponent(); } private void Lock_Load(object sender, EventArgs e) { FormBorderStyle = FormBorder...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data; using MySql.Data.MySqlClient; namespace AzmanSys { class customerDbConn: dbConn { public void insertCustomer(string CusFName, string CusLName, string CusTelNum, string ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using ACAD_Machine_Priority; namespace MachinePriorityControlTest { [TestClass] public class TestForm { //[TestMethod] //public void TestShowDialog() { // MachinePriority mp = new MachinePriority(); // mp.ShowDialog(); //} ...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class V22 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.ComponentModel; namespace QuestStudio { public class Condition { private byte[] originalData = null; public void setOriginalData(byte[] d) { originalData = d; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; /// <summary> /// Summary description for Globalconnection /// </summary> public class Globalconnection { public SqlConnection cn; public Globalconnection() { string sqlc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using SmallHouseManagerModel; namespace SmallHouseManagerDAL { public class AdDAL { public List<AdModel> ShowAd() { SqlDataReader dr =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; namespace AudioStream.Areas.Identity.Data { // Add profile data for application users by adding properties to the AudioStreamUser class public class AudioStreamUser : IdentityU...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
using System.Web.Http; using ws_seta.Eao; namespace ws_seta.Controllers { public class MarcasController : ApiController { ProdutoEao pEao = new ProdutoEao(); [AcceptVerbs("GET")] public MarcaResponse obterMarcas(string token) { MarcaResponse ps = new MarcaResponse...
using EWF.Util; using EWF.Util.Page; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace EWF.IServices { public interface IIcejamService : IDependency { /// <summary> /// 查询多站水温数据-未分页 /// add by Zhao /// </summary> /// <param...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TacticalMaddiAdminTool.ViewModels; namespace TacticalMaddiAdminTool.Services { public class ItemsProvider { public ItemViewModel[] LoadItems() { var itemViewMod...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerManager : MonoBehaviour{ private InputState inputState; private Walk walkBehavior; private Animator animator; private CollisionState collisionState; private Duck duckBehavior; private Rigidbody2...
using System; using System.Net; using System.Net.Http; using Microsoft.Identity.Client; namespace MicrosoftGraphApplicationAuth { internal class HttpClientFactoryWithProxy: IMsalHttpClientFactory, IDisposable { private readonly HttpClient _httpClient; public HttpClientFactoryWithProxy(string ...
namespace HCL.Academy.Model { public class AcademyVideo { public string title { get; set; } public string url { get; set; } public string description { get; set; } public string isLink { get; set; } public string externalLink { get; set; } } }
using Microsoft.AspNetCore.Mvc.ModelBinding; namespace Publicon.API.Binders.BodyandRoute { public class BodyAndRouteBindingSource : BindingSource { public static readonly BindingSource BodyAndRoute = new BodyAndRouteBindingSource( "BodyAndRoute", "BodyAndRoute", tru...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazoServerGridTestrApp9.Data { public class EmployeeService { public Task<Employee[]> GetEmployees() { return Task.FromResult(new Employee[] { new Employee()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using GestDep.Services; namespace GestDep.GUI { public partial class PantallaDeInicio : Form { ...
using CustomerAgenda.Business.Interfaces; using CustomerAgenda.Business.Models; using System; using System.Linq; using System.Collections.Generic; namespace CustomerAgenda.Business.Services { public class AddressService : IAddressService { private readonly IAddressRepository _addressRepository; ...
using UnityEngine; using System.Collections; using System; public class Character : Entity, ILevelable { public Character(string name, float speed) { Name = name; CurrentHealth = 100; Speed = speed; } public override bool DrawUI() { bool clicked = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using frameWork.view.viewInterface; namespace frameWork.view.basemodel { class MessageCenter : IMessageCenter { public Object msg = null; public String msgName = ""; public List<IObserver> observe...
using System; using System.Reflection; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; namespace Client { public class TileSetAddresser { private readonly Assembly _assembly = typeof(TileSetAddresser).Assembly; public readonly Image<R...
using UnityEngine; using UnityEngine.EventSystems; public class PointInteract : MonoBehaviour { [SerializeField] private GameObject infoBoard; private void OnMouseDown() { //For Demo Only! Take out of "if" when build if (!EventSystem.current.IsPointerOverGameObject()) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _02委托到匿名函数 { public delegate string DelProStr(string name); class Program { static void Main(string[] args) { string[] name = { "ABCfgh", "IJKimn", "OPQrst", "UVWyze" }; ...
public int FindComplement(int num) { int number = 0; string s = ""; while (num > 0) { s = ((num % 2) ^ 1).ToString() + s; num /= 2; } for (int i = s.Length - 1; i >= 0; i--) number += (Convert.ToInt32(s[i]) - 48) * (int) Math.Pow(2, pow++); } return number; }
using System; using System.Data.Entity; using System.Linq; namespace iTemplate.Web.Models { public interface IApplicationDbContext :IDisposable { IQueryable<T> Query<T>() where T : class; void Add<T>(T entity) where T : class; void Update<T>(T entity) where T : class; void Remove<T>(T entity) wher...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Razor.Models; namespace Razor.Controllers { public class HomeController : Controller { public IActionResult Index() { var OrderSummarys = new List<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NHiber.Tables { class Service { public int id { get; set; } public int idAirport { get; set; } public int idPlane { get; set; } public DateTime dateStar...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Li...
using Sbidu.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sbidu.ViewModels { public class HomeViewModel { public HomePoster HomePoster { get; set; } public List<AuctionProduct> AuctionProducts { get; set; } public Lis...
namespace Factory.Library.Ingredients.Veggies { public class Onion :IVeggie { } }
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; using RealEstate.DataAccess; namespace RealEstate.BusinessLogic { public class HomeBL { #region ***** Init Methods ***** HomeDA objHome...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ExampleAPI.DataModel; using ExampleAPI.DAL; namespace ExampleAPI.Services { public class TaskRepositoryService : ITaskRepositoryService { private readonly IGenericRepository _genericRepository; public T...
using System; using System.Collections.Generic; using CursoCSharp.Fundamentos; using CursoCSharp.EstruturasDeControle; namespace CursoCSharp { class Program { static void Main(string[] args) { var central = new CentralDeExercicios(new Dictionary<string, Action>() { {"E...
namespace E01_ClassChefInCSharp { using System; public class Chef { private KitchenUtensils bowl; public void Cook(Vegetable currentVegetable) { bowl = GetBowl(); currentVegetable = Cut(currentVegetable); currentVegetable = Peel(cur...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LePapeo.Models { public class RegistradoViewModel { [ScaffoldColumn(false)] public int id { get; set; } [Display(Prompt = "Email del registrado", ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GOLRule { private int inst1; private int inst2; private int inst3; private int inst4; private int[] instructions = new int[4]; // aliveNeighbours < inst0 >>> future dead // inst0 <= aliveNeighbour...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Block : MonoBehaviour { [SerializeField] AudioClip breakSound; [SerializeField] GameObject blockSparklesVFX; [SerializeField] float sparklesDestroy = 2.0f; [SerializeField] Sprite[] hitSprites; ...
using Newtonsoft.Json; namespace CarWash.ClassLibrary.Models { /// <summary> /// Storage queue email message. /// </summary> public class Email { /// <summary> /// Gets or sets the recipient of the email. /// </summary> [JsonProperty("to")] public string To ...
using UnityEngine; using System.Collections; [System.Serializable] public class HitCsv : CsvBase { public bool interrupt; public int damage; public int[] buff; public float[] buffTime; }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ReflexConfigurationTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class finishTrigger : MonoBehaviour { private GameObject _gm; private bool triggered = false; private void Start() { _gm = GameObject.Find("_GM"); } private void OnTriggerEnter(Collider other) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Delegatai { class Calculator { //private delegate double MyOperation(double x, double y); // private Dictionary<string, MyOperation> operations = new Dictionary<string,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace GameShop.Models { public class GameShopContext : DbContext { public virtual DbSet<Publishers> Publishers { get; set; } public virtual DbSet<GamesPubli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml.Serialization; namespace Shooter { class SaveLoad { public static void SaveData(object obj, string filename) { XmlSerializer sr = ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace problem6_1 { class Program { static void Main(string[] args) { Random r = new Random(); MinMax m = new MinMax(); var a = r.Next(1, 5...
using System; using UnityEngine; using System.Diagnostics; using System.Reflection; using System.Text; namespace OzLib.Log { [SLua.CustomLuaClass] public class LoggerHelper { public static LogLevel CurrentLogLevels = LogLevel.NONE | LogLevel.DEBUG | LogLevel.INFO | LogLevel.WARNING | LogLevel.ERROR...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponModel { public int Id { get; set; }//武器编号 public string Name { get; set; }//武器名字 public WeaponType Type { get; set; }//武器类型 public string Description { get; set; } public int Atk { get; set; }//武器攻击力...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using eIVOGo.Helper; using Model.DataEntity; using Model.InvoiceManagement; using Model.Locale; using Model.Security.Membe...
using System; using System.IO; using SqlFileizer.Data; namespace SqlFileizer.Commands { public class GenerateSampleConfigCommand : ICommand { /// <summary> /// The folder for our sample config files. /// </summary> private static string _sampleConfigFolder = "SampleConfigs"; ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
namespace Eyefinity.PracticeManagement.Controllers.Api { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Net.Http; using System.Text.RegularExpressions; using System.Web.Http; using System.Web.Mvc; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Accord.Neuro; using Accord.Neuro.Networks; using Accord.Neuro.Learning; using Accord.Neuro.ActivationFunctions; using Accord.Math; using Accord.Statistics; namespace DeepLearning.MachineLearning {...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Лаба_10 { class Collection : IEnumerator { List<Worker> elements = new List<Worker>(); int position = -1; public void Add(params Worke...
using System.Collections.Generic; using WebApplication.Data.Infrastructure; namespace WebApplication.Data.DataModels.Configurations { public class ConfigurationType { public int Id { get; set; } public ConfigurationTypeEnum TypeName { get; set; } public IList<ConfigurationItem> Configur...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; /// <summary> /// A tower of pieces /// </summary> public class PieceTower { private static readonly float baseY = 20f; /// <summary> /// The pieces. /// </summary> ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Common.Utilities; using DotNetNuke.Common; #endregion namespace DotNetNuke.Services.Log.EventLog { [...
// ----------------------------------------------------------------------- // <copyright file="CSharpProxyCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </...
using Microsoft.Practices.Prism.Events; namespace Torshify.Radio.Framework.Events { public class AlbumRelatedCommandBarPayload { #region Constructors public AlbumRelatedCommandBarPayload(string artistName, string albumName, ICommandBar commandBar) { ArtistName = artistName;...
using Assets.blackwhite_side_scroller.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RadioHitProjectile : Projectile { public LayerMask HitLayers; public GameObject WeaponShootPrefab; public GameObject BulletHitEnvironmentPrefab; public f...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using Project.Extension; namespace Project.Converter { class DoubleToPriceConverter : IValueConverter { public object Convert(objec...
using System; using System.Collections.Generic; using Umbraco.Core.Media; using Umbraco.Web.Mvc; using Umbraco.Web.Trees; using Umbraco.Web.WebApi; using Umbraco.Core.Composing; namespace Umbraco.Web { /// <summary> /// Extension methods for the PluginTypemgr /// </summary> public static class TypeLo...
using ScribblersPad.Controllers; using ScribblersSharp; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; /// <summary> /// Scribble.rs Pad triggers namespace /// </summary> namespace ScribblersPad.Triggers { /// <summary> /// A classd that describes a brush size slider trigger script /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProject { class Magazine : Book { public int IssueNumber { get; set; } public Magazine(int IssueNumber, string Title, int PageCount, string MediaType) : base(Page...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades.Exceptions { public class ValidacionEntidadException: Exception { public ValidacionEntidadException(string mensaje): base(mensaje) { } } }
using Godot; using System; public class Selected : Node2D { public override void _Ready() { } public override void _Process(float delta) { Godot.Camera cam = GetTree().GetRoot().GetCamera(); if (cam != null) { var target = GetParent<PhysicalEntity>(); GetNode<Label>("Info").SetText(target.GetTargetting...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using CarRentalWeb.Domain; using CarRentalWeb.ViewModels; namespace CarRentalWeb { public static class DomainExtensions { public static Car ConvertToDomain(this InsertCarViewModel insertCarViewModel) { Car...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ReinforcementCalc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReinforcementCalc.Tests { [TestClass()] public class BeamTests { [TestMethod()] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; namespace DoE.Quota.Web.Api { public static class Ide...
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { class Item : GameObject { Sprite sprite; public Vector2f Position { get { return sprite.Position; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Microsoft.Maui.Controls; namespace Contoso.XPlatform.Converters { public class FirstValidationErrorConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInf...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.VModels { public class OrderViewModel { public int Id { get; set; } public int OrderId { get; set; } public int Quantity { get; set; } public DateTime OrderDate { get; set; } publ...
using UnityEngine; using System.Collections; public class scene2 : MonoBehaviour { SimpleGameManager GM; void Awake () { GM = SimpleGameManager.Instance; GM.OnStateChange += HandleOnStateChange; Debug.Log("Current game state when Awakes: " + GM.gameState); } void Start () { Debug.Log("Current game state when Start...
using Business.Abstract; using Business.Constants; using Business.ValidationRules.FluentValidation; using Core.Aspects.Autofac.Caching; using Core.Aspects.Autofac.Validation; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concrete; using Entities.DTOs; using System; using System.Collections.Ge...