text stringlengths 13 6.01M |
|---|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public static AudioManager instance;
public AudioClip[] CollisionSounds;
public AudioClip[] HoleSounds;
private AudioSource audioSource;
private void Awake(... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Directory
{
class MainControl
{
public static MainControl main;
public DBControl dbcon = new DBControl();
public ExcelControl exlct... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player_health : MonoBehaviour
{
public int player_max_health;
public int player_current_health;
//to indicating the player get damaged
private bool flash_active;
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Envision.MDM.Location.Infrastructure.POCO
{
public class POutStandingSummary
{
public int CompanyId { get; set; }
public string PartyName { get; set; }
public int PartyId { get; set; }
public int Agent... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Meet_and_Copmete_Capstone.Data;
using Meet_and_Copmete_Capstone.Models;
using Microsoft.AspNetCore.Author... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFramework;
using PUIType;
using System;
using PEventCenter;
public class LoadingPanel : BasePanel
{
private ProgressBar bar;
private const string loadingState = "loadingState";
public LoadingPanel()
{
resNam... |
using System;
namespace ClockClassLibrary
{
public class DigitalClock
{
public int Ss { get => DateTime.Now.Second; }
public int Mm { get => DateTime.Now.Minute; }
public int Hh { get => DateTime.Now.Hour; }
}
}
|
using DBDataProvider;
using EntitiesDB;
using System.Linq;
namespace DbDataProvider
{
public class DoorStepProvider
{
private readonly DataContext dataContext;
public DoorStepProvider()
{
dataContext = new DataContext();
}
public DoorStep GetDoorStepByID(i... |
namespace CloneDeploy_Entities.DTOs.FormData
{
public class AddComputerDTO
{
public string clientIdentifier { get; set; }
public string mac { get; set; }
public string name { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using cms.Models;
using Microsoft.AspNet.Identity;
using System.Data.Entity.Validation;
using System.Diagnostics;
using Microsoft.Ajax.Utilities;
na... |
using AutoMapper;
using Whale.DAL.Models;
using Whale.Shared.Models.Contact;
namespace Whale.Shared.MappingProfiles
{
public class ContactProfile : Profile
{
public ContactProfile()
{
CreateMap<Contact, ContactDTO>().ReverseMap();
CreateMap<Contact, ContactEditDTO>().Re... |
using ArcGIS.Core.CIM;
using ArcGIS.Core.Data;
using ArcGIS.Core.Geometry;
using ArcGIS.Desktop.Framework.Threading.Tasks;
using ArcGIS.Desktop.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace LiquidsHCAAddIn
{
internal class... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class ProcessedInvoiceConfiguration:EntityTypeConfiguration<ProcessedInvoice>
{
public Proc... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class control : MonoBehaviour {
private string[] heroNames = new string[4] { "巫师" ,"领主","射手","战士"};
public int hero_index = 1;
public GameObject... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GA_TSP
{
public class Population
{
// Member variables
public List<Tour> p { get; private set; }
public double maxFit { get; private set; }
public doub... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("CollectionSetFilterDropdownItem")]
public class CollectionSetFilterDropdownItem : PegUIElement
{
public CollectionSetFilterDropdownItem(IntPtr address) : this(address, "CollectionSetFilterDropdownItem")
{
... |
// Copyright 2017 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agre... |
using System;
using System.IO;
using System.Security;
using System.Security.Policy;
using System.Security.Permissions;
using System.Runtime.Remoting;
using System.Threading.Tasks;
using Microsoft.Bot.Connector;
using Microsoft.Bot.Builder.Dialogs;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;
usi... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using CIS420Redux.Models;
using CIS420Redux.Models.ViewModels;
using CIS420Redux.Models.ViewModels.Student;
namespace CIS420Redux.Contro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Twitalysis.DataAccess;
using Twitalysis.Instrumentation;
using TweetSharp;
namespace Twitalysis
{
public class DependencyInjection
{
public IAuthenticationDatabase AuthenticationDatabase { get; set; }
p... |
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class UIElement
{
private IntPtr native_handle = IntPtr.Zero;
public bool isActive
{
get { return get_IsActive_Internal(this.native_handle); }
set { set_IsActive_Internal(this.native_handle, va... |
using System;
using System.Collections.Generic;
namespace Adneom.CoffeMachine.Domain.Entities
{
public partial class TypeBoisson
{
public TypeBoisson()
{
ServiceMachine = new HashSet<ServiceMachine>();
}
public int Id { get; set; }
public string TypeBoisson... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace CQRS_Read_Infra.Persistence.Pessoa
{
public class PessoaRepository : IPessoaRepository
{
private static List<Pessoa> listaPessoasMemory = new List<Pessoa>();
public v... |
using Pchp.Core;
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Diagnostics
{
/**
* Interface IQuery
*
* @package OCP\Diagnostics
* @since 8.0.0
*/
public interface IQuery
{
/**
* @return string
* @since 8.0.0
*/... |
namespace RequireJSandCaching
{
public static class RequireJSHelpers
{
private static readonly bool _inDebug;
private static readonly string _version;
static RequireJSHelpers()
{
_inDebug = System.Web.HttpContext.Current.IsDebuggingEnabled;
_version = (_... |
using Logs.Web.Models.Profile;
using NUnit.Framework;
namespace Logs.Web.Tests.ViewModelsTests.Profile.NewLogViewModelTests
{
[TestFixture]
public class ConstructorTests
{
[TestCase(1)]
[TestCase(41)]
[TestCase(11)]
[TestCase(1231)]
[TestCase(321)]
[TestCase... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class EventTrigger : MonoBehaviour
{
public Text positionText;
private Vector2 inital_position;
private Vector2 mouse_position;
private Vector2 touch1;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CentralitaHerencia
{
public class Provincial : Llamada
{
public enum Franja
{
Franja_1,
Franja_2,
Franja_3
}
pro... |
namespace Castle.MonoRail.ViewComponents.TestSite.Controllers
{
using Castle.MonoRail.Framework;
using Castle.MonoRail.Framework.ViewComponents;
/// <summary>
///
/// </summary>
[Layout("default")]
public class FaqController : SmartDispatcherController
{
/// <su... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Sciendo.Config.Service.ConfiguratorAnalyserRules;
namespace Sciendo.Config.Service.IO
{
public class TemporaryFileWriter:IDisposable
{
private readonly string _actualDir;
private string _fileName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Level.Blocks
{
public class Disguise : MonoBehaviour
{
public Sprite camouflage; // the image displayed while disguised: will be exchanged after player contact
public Sprit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _061_SubStringWithConcatenationOfAllWords
{
/// <summary>
/// You are given a string, S, and a list of words, L, that are all of the same length. Find all starting indices of ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare
{
/// <summary>
/// 数据字段错误
/// </summary>
public class DataModalFieldException : CodeExceptionBase
{
public DataModalFieldException(int e... |
using System;
using System.Threading.Tasks;
namespace HackerNewsAppCore
{
public interface IAPIClient
{
//Get request to to external api
Task<T> GetAsync<T>(string url);
//Cached request
Task<T> GetCachedAsync<T>(string url, TimeSpan expirationTime);
}
}
|
using FastSQL.Sync.Core.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace FastSQL.Sync.Core.Workflows
{
public class WorkingSchedules
{
private IEnumerable<ScheduleOptionModel> _workingSchedules;
public void SetSchedules(IEnumerable<ScheduleOptionMo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DevDevDev.Models
{
public class SubmittedSessionsViewModel
{
public List<SessionSubmissionViewModel> Sessions { get; set; }
public SubmittedSessionsViewModel()
{
Sessions = new L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Domain.Entity;
using FluentNHibernate.Mapping;
namespace PropertyManagement.Domain.Mapping.FluentHibernate
{
public class CountryMap : ClassMap<Country>
{
public CountryMap()
{
... |
using Plus.Communication.Encryption;
using Plus.Communication.Packets.Outgoing.Handshake;
using Plus.HabboHotel.GameClients;
namespace Plus.Communication.Packets.Incoming.Handshake
{
public class InitCryptoEvent : IPacketEvent
{
public void Parse(GameClient session, ClientPacket packet)
... |
// This file has been generated by the GUI designer. Do not modify.
namespace UsendaRemoteControl
{
public partial class SplashXWindow
{
private global::Gtk.VBox vbox1;
private global::Gtk.Image image1;
protected virtual void Build()
{
global::Stetic.Gui.Initialize(this);
// Widget UsendaRemoteContro... |
using Client.Helpers;
using Domen;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client.UIControllers
{
public class SearchProizvodjacController
{
//BindingList<Proi... |
namespace ConsoleForum.Entities.Users
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ConsoleForum.Contracts;
public class Question : Post, IQuestion
{
private List<IAnswer> answers = new List<IAnswer>();
public string Title { ... |
using Senai.HRoads.WebApi.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Senai.HRoads.WebApi.Interfaces
{
interface ITipoHabilidadeRepository
{
/// <summary>
/// Uma lista de todas os tipos de Habilidades
/// </summar... |
using System;
using System.IO;
using System.Linq;
using cloudfiles.contract;
namespace cloudfiles.blockstore
{
internal class BlockGroup_operations
{
private readonly IKeyValueStore _cache;
private readonly int _blockSize;
private readonly byte[] _buffer;
public BlockGroup_ope... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Text;
namespace Contoso.Domain.Attributes
{
class DataTypeAttributeRewriter : ValidationAttributeRewriter
{
public DataTypeAttributeRewriter(DataTypeAttribute dataTypeA... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace MyPage.Models
{
public class Graduacao
{
public long? Id { get; set; }
[Required]
public string Escolarid... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CapaEntidades;
using CapaNegocio;
namespace CapaPresentacion
{
public partial class FrmVenta ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CannonScript : MonoBehaviour {
[SerializeField] private Rigidbody bullet;
[SerializeField] private Transform fireTransform;
[SerializeField] private GameObject gun;
[SerializeField] pr... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request
{
//Note: Raw XML string let each c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UIHP : MonoBehaviour // HP UI
{
private Image imageHP;
public int count = 0;
public float hp = 100;
public float maxHP = 10;
public bool getRing;
... |
using System;
namespace VendingMachineDomain.Models
{
public class SoldProduct
{
public int Id { get; set; }
public DateTime DateOfTheTranzaction { get; set; }
public string Name { get; set; }
public float Price { get; set; }
public string PaymentMethod { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
private GameObject borderGameOver;
private bool display;
private SE se;
// Start is called before the first frame update
void Star... |
using SuperSocket.SocketBase;
using SuperSocket.SocketEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SS.Service
{
public class Startup
{
static IBootstrap bootstrap;
/// <summary>
///... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Army
{
public class ... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Data;
namespace Hsp.Mvvm
{
public class ViewModelBase : ObservableEntity
{
public ViewModelBase()
{
// ReSharper disable once VirtualMemberCallInConstructor
Initializin... |
using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class BlueSoulstoneToken : PromotionalToken
{
public override Item CreateItemFor( Mobile from )
{
if( from != null && from.Account != null )
return new BlueSoulstone( from.Account.ToString() ... |
using System;
using System.Collections.Generic;
using System.Reflection;
using EPiServer.Events;
using EPiServer.Events.Remote;
namespace HansKindberg.EPiServer.Events.Remote
{
public class EventReplicationWcfProvidersWrapper : IEventReplicationManager
{
#region Fields
private readonly EventReplicationWCFProvi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Proyecto_Web.Modelos;
using System.Data;
using Proyecto_Web.Controladores;
namespace Proyecto_Web.Vistas.Private.Proveedor
{
public partial class Previsualizacion_Provee... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Converter.UI.Settings;
using Converter.UI.Helpers;
namespace Converter.UI.Providers
{
/// <summary>
///
/// </summary>
public class ModFilesProvider
{
private ConverterOptions options... |
using ICanHazDadJoke.NET;
using SQLite;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Xamarin.Essentials;
namespace UWCDemo
{
public class DadJokesService
{
private const int PageLimit = 20;
private readonly SQLiteAsyncConnection db;... |
using System;
using System.Linq;
using System.Linq.Expressions;
using KT.DTOs.Objects;
using KT.Services.Services;
using NUnit.Framework;
namespace KT.Services.Tests
{
[TestFixture]
public class KtFullFlow
{
private KtUsersService _userService;
private UserDto _admin;
private UserDto _user;
private KtCateg... |
using Alfheim.FuzzyLogic;
using Alfheim.FuzzyLogic.Fis;
using Alfheim.GUI.Model;
using Alfheim.GUI.Views;
using MahApps.Metro.Controls;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Wind... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.ServiceModel.Channels;
using System.Text;
using System.Threading.Tasks;
namespace TheLivingRoom
{
public class Client
{
private HttpWebRequest _request;
private static Client _ins... |
using DTO.Commands;
using DTO.Queries;
using DTO.Results;
using Entities;
using Fns;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespac... |
namespace PermissionSystem
{
public class Permission
{
public string Pattern;
public bool? Enabled;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Globalization;
public partial class ImportExport_ExportPostShipment : System.Web.UI.Page
{
DataTable dt_PoNo = new DataTable();
DataTable d... |
using Newtonsoft.Json;
using Shared.Enum;
using System;
using System.Collections.Generic;
using System.Text;
namespace Domain.Entities
{
public class Cliente:Usuario
{
public Cliente(string email,
string senha,
string nome,
DateTime data_nascimento,
stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameGK
{
public partial class Score : Form
{
int top = 10;
public Scor... |
using System;
using System.Collections.Generic;
using FluentAssertions;
using Newtonsoft.Json.Linq;
using NSubstitute;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
usin... |
#region Copyright, Author Details and Related Context
//<notice lastUpdateOn="12/20/2015">
// <solution>KozasAnt</solution>
// <assembly>KozasAnt.Generic</assembly>
// <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description>
// <copyrigh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PickupParticleEffect : MonoBehaviour
{
public void SetParticlesActive(bool isActive)
{
transform.GetChild(0).gameObject.SetActive(isActive);
}
public void ChangeLocation(Vector3 targetLocation)
{
... |
// Copyright (c) 2008 Josh Cooley
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
namespace Nesne
{
class Program
{
static void Main(string[] args)
{
List<Ogrenci> ogrenciler = new List<Ogrenci>();
for (;;)
{
Console.WriteLine("1=> Kayıt Ekle\n2=> Kayıt Sil\n3=> Ders Ekle\n4=... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Proyecto_Web.Patrones.FactoryMethod;
using Proyecto_Web.Controladores;
namespace Proyecto_Web.Vistas.Private.Pruebas
{
public partial class Adulteraci... |
// Following RhythmTool documentation
// http://hellomeow.net/wp-content/uploads/2014/02/RhythmTool%20Documentation%20v1.1.pdf
using UnityEngine;
using System;
public class MusicController : MonoBehaviour {
public RhythmTool rhythmTool;
public GameObject[] buttons;
public GameObject progress;
public AudioClip a... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using Psub.Shared;
using UESPDataManager.DataService.HandlerPerQuery.Abstract;
using System.Data;
namespace Psub.DataService.HandlerPerQuery.PublicationProcess.Entities
{
public class HomeIndexQuery : IQuery<HomeIndexViewModel>
{... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_RoleRender_ChangeColor : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
RoleRender_ChangeColor o = new RoleRender_ChangeColor();
LuaObject.... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.DOC;
namespace SFP.SIT.SERV.Dao.DOC
{
public class SIT_DOC_DOCUMENTODao ... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using FindSelf.Infrastructure.Database;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FindSelf.Infrastructure.Idempotent
{
public interface IRequestManager
{
Task<bool> ExistAsync(Guid ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BIPBISHOP.ReadFileHelper
{
public class ExcelStatus
{
public string Message { get; set; }
public bool Success
{
get
{
return string.IsN... |
#region Usings
using System;
using System.Collections.Generic;
#endregion
namespace AGrynCo.Data.CriteriaRoutine
{
public class Criteria : BaseCriteria
{
#region Fields (private)
private readonly List<BaseCriteria> _criteriaList;
#endregion
#region Methods (interna... |
using System.Collections.Generic;
using System.Linq;
using System.ComponentModel.DataAnnotations;
using VendorsManage.Data;
using VendorsManage.Data.Models;
namespace VendorsManage.Data.Models
{
public partial class PartnerCompany
{
/// <summary>
/// 获取该供应商当前获得系统用户评分的平均得分
... |
using Manufacturs.Business;
using Manufacturs.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Manufacturs
{
public class Display
{
private int closeOperationId = 9;
private ManufacturBusiness manufacturBu... |
using System;
using System.Collections.Generic;
using System.Linq;
using PTJ;
using PTJ.Base;
using PTJ.Person;
using PTJ.ServiceLayer;
using System.Web;
using System.Web.Services;
using System.Web.Services.Protocols;
namespace PTJ.Person.ServiceLayer
{
/// <summary>
/// Summary description for LegecyTerm
... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class Yonetici_Admin : System.Web.UI.MasterPage
{
public DataTable _dtPanoMesaj;
public DataTable _dtPanoHaber;
public DataTable _dtPanoSiparis;
Dat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Dentist.Helpers
{
public static class HttpRequestHelper
{
public static bool FormSaveAndCloseClicked(this HttpRequestBase httpRequestBase)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraControl : MonoBehaviour
{
// Start is called before the first frame update
public static CameraControl instance;
public CinemachineConfiner cv;
public bool isbackdamping = false;
pub... |
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_DialogOption : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
DialogOption dialogOption = default(DialogOption);
LuaObject.pushValue(l, true);
LuaObject.pu... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MVC_Sample_1.Models
{
/// <summary>
/// Classes originate from weatherapi.com
/// See www.weatherapi.com for documention
/// Used jsonutil.com to generate c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LSKYGuestAccountControl.Model;
using LSKYGuestAccountControl.Repositories;
using LSKYGuestAccountControl.Static;
namespace LSKYGuestAccountControl.Batch
{
pu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BookManagementApp.DAL;
using BookManagementApp.Models;
namespace BookManagementApp.Controllers
{
public class InvoicesController : Control... |
using System.Linq;
using Microsoft.CodeAnalysis;
namespace Cogent.IoC.Generators.Models
{
internal class FactoryRegistration
{
public FactoryRegistration(ITypeSymbol service)
{
Service = service;
ImplimentationName = $"{service.Name}Impl";
Service... |
using System;
namespace Factory.FactoryMethod
{
public class SedanFactory : CarFactory
{
public override Car CreateCar()
{
return new Sedan();
}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Core {
public enum PeltiesStatusTy {
OFF = 1,
HEAT = 3,
COOL = 2
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Blog.Api.Models;
using Microsoft.EntityFrameworkCore;
namespace Blog.Api.Data
{
public class BlogRepository<T> : IBlogRepository<T> where T:class,IBaseEntity
{
private r... |
// -----------------------------------------------------------------------
// <copyright file="DispatchEntry.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyrigh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*
* CLR版本: 4.0.30319.34014
* 文件名:SendPNRInfo
* 命名空间:BPiaoBao.Client.DomesticTicket.Model
* 类名:SendPNRInfo
* 用户名:duanwei
* 创建日期:2014/5/15 15:03:45
* 描述:
*/
namespace BPiaoBao.Client.DomesticTicket.Model
{
public class SendPNRInfo... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
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