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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { public static AudioManager instance; public AudioClip[] CollisionSounds; public AudioClip[] HoleSounds; private AudioSource audioSource; private void Awake(...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Directory { class MainControl { public static MainControl main; public DBControl dbcon = new DBControl(); public ExcelControl exlct...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Player_health : MonoBehaviour { public int player_max_health; public int player_current_health; //to indicating the player get damaged private bool flash_active; public ...
using System; using System.Collections.Generic; using System.Text; namespace Envision.MDM.Location.Infrastructure.POCO { public class POutStandingSummary { public int CompanyId { get; set; } public string PartyName { get; set; } public int PartyId { get; set; } public int Agent...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Meet_and_Copmete_Capstone.Data; using Meet_and_Copmete_Capstone.Models; using Microsoft.AspNetCore.Author...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UIFramework; using PUIType; using System; using PEventCenter; public class LoadingPanel : BasePanel { private ProgressBar bar; private const string loadingState = "loadingState"; public LoadingPanel() { resNam...
using System; namespace ClockClassLibrary { public class DigitalClock { public int Ss { get => DateTime.Now.Second; } public int Mm { get => DateTime.Now.Minute; } public int Hh { get => DateTime.Now.Hour; } } }
using DBDataProvider; using EntitiesDB; using System.Linq; namespace DbDataProvider { public class DoorStepProvider { private readonly DataContext dataContext; public DoorStepProvider() { dataContext = new DataContext(); } public DoorStep GetDoorStepByID(i...
namespace CloneDeploy_Entities.DTOs.FormData { public class AddComputerDTO { public string clientIdentifier { get; set; } public string mac { get; set; } public string name { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using cms.Models; using Microsoft.AspNet.Identity; using System.Data.Entity.Validation; using System.Diagnostics; using Microsoft.Ajax.Utilities; na...
using AutoMapper; using Whale.DAL.Models; using Whale.Shared.Models.Contact; namespace Whale.Shared.MappingProfiles { public class ContactProfile : Profile { public ContactProfile() { CreateMap<Contact, ContactDTO>().ReverseMap(); CreateMap<Contact, ContactEditDTO>().Re...
using ArcGIS.Core.CIM; using ArcGIS.Core.Data; using ArcGIS.Core.Geometry; using ArcGIS.Desktop.Framework.Threading.Tasks; using ArcGIS.Desktop.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace LiquidsHCAAddIn { internal class...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class ProcessedInvoiceConfiguration:EntityTypeConfiguration<ProcessedInvoice> { public Proc...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class control : MonoBehaviour { private string[] heroNames = new string[4] { "巫师" ,"领主","射手","战士"}; public int hero_index = 1; public GameObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GA_TSP { public class Population { // Member variables public List<Tour> p { get; private set; } public double maxFit { get; private set; } public doub...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("CollectionSetFilterDropdownItem")] public class CollectionSetFilterDropdownItem : PegUIElement { public CollectionSetFilterDropdownItem(IntPtr address) : this(address, "CollectionSetFilterDropdownItem") { ...
// Copyright 2017 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
using System; using System.IO; using System.Security; using System.Security.Policy; using System.Security.Permissions; using System.Runtime.Remoting; using System.Threading.Tasks; using Microsoft.Bot.Connector; using Microsoft.Bot.Builder.Dialogs; using System.Net.Http; using System.Text; using Newtonsoft.Json; usi...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CIS420Redux.Models; using CIS420Redux.Models.ViewModels; using CIS420Redux.Models.ViewModels.Student; namespace CIS420Redux.Contro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Twitalysis.DataAccess; using Twitalysis.Instrumentation; using TweetSharp; namespace Twitalysis { public class DependencyInjection { public IAuthenticationDatabase AuthenticationDatabase { get; set; } p...
using System; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public class UIElement { private IntPtr native_handle = IntPtr.Zero; public bool isActive { get { return get_IsActive_Internal(this.native_handle); } set { set_IsActive_Internal(this.native_handle, va...
using System; using System.Collections.Generic; namespace Adneom.CoffeMachine.Domain.Entities { public partial class TypeBoisson { public TypeBoisson() { ServiceMachine = new HashSet<ServiceMachine>(); } public int Id { get; set; } public string TypeBoisson...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace CQRS_Read_Infra.Persistence.Pessoa { public class PessoaRepository : IPessoaRepository { private static List<Pessoa> listaPessoasMemory = new List<Pessoa>(); public v...
using Pchp.Core; using System; using System.Collections.Generic; using System.Text; namespace OCP.Diagnostics { /** * Interface IQuery * * @package OCP\Diagnostics * @since 8.0.0 */ public interface IQuery { /** * @return string * @since 8.0.0 */...
namespace RequireJSandCaching { public static class RequireJSHelpers { private static readonly bool _inDebug; private static readonly string _version; static RequireJSHelpers() { _inDebug = System.Web.HttpContext.Current.IsDebuggingEnabled; _version = (_...
using Logs.Web.Models.Profile; using NUnit.Framework; namespace Logs.Web.Tests.ViewModelsTests.Profile.NewLogViewModelTests { [TestFixture] public class ConstructorTests { [TestCase(1)] [TestCase(41)] [TestCase(11)] [TestCase(1231)] [TestCase(321)] [TestCase...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class EventTrigger : MonoBehaviour { public Text positionText; private Vector2 inital_position; private Vector2 mouse_position; private Vector2 touch1; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CentralitaHerencia { public class Provincial : Llamada { public enum Franja { Franja_1, Franja_2, Franja_3 } pro...
 namespace Castle.MonoRail.ViewComponents.TestSite.Controllers { using Castle.MonoRail.Framework; using Castle.MonoRail.Framework.ViewComponents; /// <summary> /// /// </summary> [Layout("default")] public class FaqController : SmartDispatcherController { /// <su...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Sciendo.Config.Service.ConfiguratorAnalyserRules; namespace Sciendo.Config.Service.IO { public class TemporaryFileWriter:IDisposable { private readonly string _actualDir; private string _fileName; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Level.Blocks { public class Disguise : MonoBehaviour { public Sprite camouflage; // the image displayed while disguised: will be exchanged after player contact public Sprit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _061_SubStringWithConcatenationOfAllWords { /// <summary> /// You are given a string, S, and a list of words, L, that are all of the same length. Find all starting indices of ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { /// <summary> /// 数据字段错误 /// </summary> public class DataModalFieldException : CodeExceptionBase { public DataModalFieldException(int e...
using System; using System.Threading.Tasks; namespace HackerNewsAppCore { public interface IAPIClient { //Get request to to external api Task<T> GetAsync<T>(string url); //Cached request Task<T> GetCachedAsync<T>(string url, TimeSpan expirationTime); } }
using FastSQL.Sync.Core.Models; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Sync.Core.Workflows { public class WorkingSchedules { private IEnumerable<ScheduleOptionModel> _workingSchedules; public void SetSchedules(IEnumerable<ScheduleOptionMo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DevDevDev.Models { public class SubmittedSessionsViewModel { public List<SessionSubmissionViewModel> Sessions { get; set; } public SubmittedSessionsViewModel() { Sessions = new L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Domain.Entity; using FluentNHibernate.Mapping; namespace PropertyManagement.Domain.Mapping.FluentHibernate { public class CountryMap : ClassMap<Country> { public CountryMap() { ...
using Plus.Communication.Encryption; using Plus.Communication.Packets.Outgoing.Handshake; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Incoming.Handshake { public class InitCryptoEvent : IPacketEvent { public void Parse(GameClient session, ClientPacket packet) ...
// This file has been generated by the GUI designer. Do not modify. namespace UsendaRemoteControl { public partial class SplashXWindow { private global::Gtk.VBox vbox1; private global::Gtk.Image image1; protected virtual void Build() { global::Stetic.Gui.Initialize(this); // Widget UsendaRemoteContro...
using Client.Helpers; using Domen; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Client.UIControllers { public class SearchProizvodjacController { //BindingList<Proi...
namespace ConsoleForum.Entities.Users { using System; using System.Collections.Generic; using System.Linq; using System.Text; using ConsoleForum.Contracts; public class Question : Post, IQuestion { private List<IAnswer> answers = new List<IAnswer>(); public string Title { ...
using Senai.HRoads.WebApi.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Senai.HRoads.WebApi.Interfaces { interface ITipoHabilidadeRepository { /// <summary> /// Uma lista de todas os tipos de Habilidades /// </summar...
using System; using System.IO; using System.Linq; using cloudfiles.contract; namespace cloudfiles.blockstore { internal class BlockGroup_operations { private readonly IKeyValueStore _cache; private readonly int _blockSize; private readonly byte[] _buffer; public BlockGroup_ope...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Text; namespace Contoso.Domain.Attributes { class DataTypeAttributeRewriter : ValidationAttributeRewriter { public DataTypeAttributeRewriter(DataTypeAttribute dataTypeA...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MyPage.Models { public class Graduacao { public long? Id { get; set; } [Required] public string Escolarid...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CapaEntidades; using CapaNegocio; namespace CapaPresentacion { public partial class FrmVenta ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CannonScript : MonoBehaviour { [SerializeField] private Rigidbody bullet; [SerializeField] private Transform fireTransform; [SerializeField] private GameObject gun; [SerializeField] pr...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; namespace XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request { //Note: Raw XML string let each c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UIHP : MonoBehaviour // HP UI { private Image imageHP; public int count = 0; public float hp = 100; public float maxHP = 10; public bool getRing; ...
using System; namespace VendingMachineDomain.Models { public class SoldProduct { public int Id { get; set; } public DateTime DateOfTheTranzaction { get; set; } public string Name { get; set; } public float Price { get; set; } public string PaymentMethod { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { private GameObject borderGameOver; private bool display; private SE se; // Start is called before the first frame update void Star...
using SuperSocket.SocketBase; using SuperSocket.SocketEngine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SS.Service { public class Startup { static IBootstrap bootstrap; /// <summary> ///...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Tff.Panzer.Models.Army { public class ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Windows.Data; namespace Hsp.Mvvm { public class ViewModelBase : ObservableEntity { public ViewModelBase() { // ReSharper disable once VirtualMemberCallInConstructor Initializin...
using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Items { public class BlueSoulstoneToken : PromotionalToken { public override Item CreateItemFor( Mobile from ) { if( from != null && from.Account != null ) return new BlueSoulstone( from.Account.ToString() ...
using System; using System.Collections.Generic; using System.Reflection; using EPiServer.Events; using EPiServer.Events.Remote; namespace HansKindberg.EPiServer.Events.Remote { public class EventReplicationWcfProvidersWrapper : IEventReplicationManager { #region Fields private readonly EventReplicationWCFProvi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Proyecto_Web.Modelos; using System.Data; using Proyecto_Web.Controladores; namespace Proyecto_Web.Vistas.Private.Proveedor { public partial class Previsualizacion_Provee...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Converter.UI.Settings; using Converter.UI.Helpers; namespace Converter.UI.Providers { /// <summary> /// /// </summary> public class ModFilesProvider { private ConverterOptions options...
using ICanHazDadJoke.NET; using SQLite; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Xamarin.Essentials; namespace UWCDemo { public class DadJokesService { private const int PageLimit = 20; private readonly SQLiteAsyncConnection db;...
using System; using System.Linq; using System.Linq.Expressions; using KT.DTOs.Objects; using KT.Services.Services; using NUnit.Framework; namespace KT.Services.Tests { [TestFixture] public class KtFullFlow { private KtUsersService _userService; private UserDto _admin; private UserDto _user; private KtCateg...
using Alfheim.FuzzyLogic; using Alfheim.FuzzyLogic.Fis; using Alfheim.GUI.Model; using Alfheim.GUI.Views; using MahApps.Metro.Controls; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Wind...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.ServiceModel.Channels; using System.Text; using System.Threading.Tasks; namespace TheLivingRoom { public class Client { private HttpWebRequest _request; private static Client _ins...
using DTO.Commands; using DTO.Queries; using DTO.Results; using Entities; using Fns; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespac...
namespace PermissionSystem { public class Permission { public string Pattern; public bool? Enabled; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Globalization; public partial class ImportExport_ExportPostShipment : System.Web.UI.Page { DataTable dt_PoNo = new DataTable(); DataTable d...
using Newtonsoft.Json; using Shared.Enum; using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class Cliente:Usuario { public Cliente(string email, string senha, string nome, DateTime data_nascimento, stri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GameGK { public partial class Score : Form { int top = 10; public Scor...
using System; using System.Collections.Generic; using FluentAssertions; using Newtonsoft.Json.Linq; using NSubstitute; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; usin...
#region Copyright, Author Details and Related Context //<notice lastUpdateOn="12/20/2015"> // <solution>KozasAnt</solution> // <assembly>KozasAnt.Generic</assembly> // <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description> // <copyrigh...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PickupParticleEffect : MonoBehaviour { public void SetParticlesActive(bool isActive) { transform.GetChild(0).gameObject.SetActive(isActive); } public void ChangeLocation(Vector3 targetLocation) { ...
// Copyright (c) 2008 Josh Cooley // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; namespace Nesne { class Program { static void Main(string[] args) { List<Ogrenci> ogrenciler = new List<Ogrenci>(); for (;;) { Console.WriteLine("1=> Kayıt Ekle\n2=> Kayıt Sil\n3=> Ders Ekle\n4=...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Proyecto_Web.Patrones.FactoryMethod; using Proyecto_Web.Controladores; namespace Proyecto_Web.Vistas.Private.Pruebas { public partial class Adulteraci...
// Following RhythmTool documentation // http://hellomeow.net/wp-content/uploads/2014/02/RhythmTool%20Documentation%20v1.1.pdf using UnityEngine; using System; public class MusicController : MonoBehaviour { public RhythmTool rhythmTool; public GameObject[] buttons; public GameObject progress; public AudioClip a...
using System; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using Psub.Shared; using UESPDataManager.DataService.HandlerPerQuery.Abstract; using System.Data; namespace Psub.DataService.HandlerPerQuery.PublicationProcess.Entities { public class HomeIndexQuery : IQuery<HomeIndexViewModel> {...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_RoleRender_ChangeColor : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { RoleRender_ChangeColor o = new RoleRender_ChangeColor(); LuaObject....
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.DOC; namespace SFP.SIT.SERV.Dao.DOC { public class SIT_DOC_DOCUMENTODao ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using FindSelf.Infrastructure.Database; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FindSelf.Infrastructure.Idempotent { public interface IRequestManager { Task<bool> ExistAsync(Guid ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BIPBISHOP.ReadFileHelper { public class ExcelStatus { public string Message { get; set; } public bool Success { get { return string.IsN...
#region Usings using System; using System.Collections.Generic; #endregion namespace AGrynCo.Data.CriteriaRoutine { public class Criteria : BaseCriteria { #region Fields (private) private readonly List<BaseCriteria> _criteriaList; #endregion #region Methods (interna...
using System.Collections.Generic; using System.Linq; using System.ComponentModel.DataAnnotations; using VendorsManage.Data; using VendorsManage.Data.Models; namespace VendorsManage.Data.Models { public partial class PartnerCompany { /// <summary> /// 获取该供应商当前获得系统用户评分的平均得分 ...
using Manufacturs.Business; using Manufacturs.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Manufacturs { public class Display { private int closeOperationId = 9; private ManufacturBusiness manufacturBu...
using System; using System.Collections.Generic; using System.Linq; using PTJ; using PTJ.Base; using PTJ.Person; using PTJ.ServiceLayer; using System.Web; using System.Web.Services; using System.Web.Services.Protocols; namespace PTJ.Person.ServiceLayer { /// <summary> /// Summary description for LegecyTerm ...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class Yonetici_Admin : System.Web.UI.MasterPage { public DataTable _dtPanoMesaj; public DataTable _dtPanoHaber; public DataTable _dtPanoSiparis; Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Dentist.Helpers { public static class HttpRequestHelper { public static bool FormSaveAndCloseClicked(this HttpRequestBase httpRequestBase) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public class CameraControl : MonoBehaviour { // Start is called before the first frame update public static CameraControl instance; public CinemachineConfiner cv; public bool isbackdamping = false; pub...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_DialogOption : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { DialogOption dialogOption = default(DialogOption); LuaObject.pushValue(l, true); LuaObject.pu...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MVC_Sample_1.Models { /// <summary> /// Classes originate from weatherapi.com /// See www.weatherapi.com for documention /// Used jsonutil.com to generate c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LSKYGuestAccountControl.Model; using LSKYGuestAccountControl.Repositories; using LSKYGuestAccountControl.Static; namespace LSKYGuestAccountControl.Batch { pu...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BookManagementApp.DAL; using BookManagementApp.Models; namespace BookManagementApp.Controllers { public class InvoicesController : Control...
using System.Linq; using Microsoft.CodeAnalysis; namespace Cogent.IoC.Generators.Models { internal class FactoryRegistration { public FactoryRegistration(ITypeSymbol service) { Service = service; ImplimentationName = $"{service.Name}Impl"; Service...
using System; namespace Factory.FactoryMethod { public class SedanFactory : CarFactory { public override Car CreateCar() { return new Sedan(); } } }
using System; using System.Collections.Generic; using System.Text; namespace Core { public enum PeltiesStatusTy { OFF = 1, HEAT = 3, COOL = 2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using Blog.Api.Models; using Microsoft.EntityFrameworkCore; namespace Blog.Api.Data { public class BlogRepository<T> : IBlogRepository<T> where T:class,IBaseEntity { private r...
// ----------------------------------------------------------------------- // <copyright file="DispatchEntry.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyrigh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* * CLR版本: 4.0.30319.34014 * 文件名:SendPNRInfo * 命名空间:BPiaoBao.Client.DomesticTicket.Model * 类名:SendPNRInfo * 用户名:duanwei * 创建日期:2014/5/15 15:03:45 * 描述: */ namespace BPiaoBao.Client.DomesticTicket.Model { public class SendPNRInfo...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...