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// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Data.SqlServerCe; using System.Linq; using System.Text.RegularExpressions; using NPoco; using StackExchange.Profiling.Data; using Umbraco.Core.Persistence.FaultHandling; using Umbraco....
using ResxEditor.Core.Interfaces; namespace ResxEditor.Core.Models { public class ResourceModel : IResourceModel { public ResourceModel(string name, string value, string comment = null) { Name = name; Value = value; Comment = comment; } public string Name { get; set; } public string Valu...
using GeoSnap.Models; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Configuration; namespace GeoSnap.Providers { public class ImageDataProvider { //Probably not in use ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace TwinkleStar.Common { /// <summary> /// MD5工具类 /// </summary> public class MD5Helper { public static string Encrypt(string text,...
using UESPDataManager.DataService.HandlerPerQuery.Abstract; namespace Psub.DataService.HandlerPerQuery.CatalogSectionProcess.Entities { public class CatalogSectionDeleteGetQuery : IQuery<CatalogSectionDeleteGetViewModel> { public int Id { get; set; } } public class CatalogSectionDeleteGetView...
/* * Copyright (c) 2019 Asterdite Developers * Licensed under The MIT License, read the LICENSE file * https://opensource.org/licenses/mit-license.php */ using System; using System.Security.Cryptography; namespace Asterdite.Secure { /* * xmss-reference code * Andreas Hülsing, Joost Rij...
using System; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace CloudinaryDotNet.Actions { public class AccessControlRule { [JsonProperty(PropertyName = "access_type")] [JsonConverter(typeof(StringEnumConverter))] public AccessType A...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { private static GameController instance; /*private void Awake() { if (instance != null) { Destroy(gameObject); return;...
using System; using Microsoft.WindowsCE.Forms; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace kkmKassa { public partial class confScaner : Form { bool isOpen = true; private Global...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Orion.Model { [Table("CUSTOMER", Schema = "ORION")] public class Customer { [Key] [Column("CUSTOMER_ID")] [StringLength(25)] [Display(Name = "Customer ID...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using System.Net; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; using System.Dia...
 using PLCWebService.Public; using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace PLCWebService.DAO { public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Penumbra; namespace Game1 { public class Laser : MoveableItem { public...
namespace HCL.Academy.Model { public class SkillCompetencyLevel { public int ItemID { get; set; } public int CompetencyID { get; set; } public string CompetencyName { get; set; } public int SkillID { get; set; } public string SkillName { get; set; } public string...
using AquaServiceSPA.Models; namespace AquaServiceSPA.Services { public interface IAESKeyConverterService { AESKey ToAESKey(byte[] buffer); byte[] ToByteBuffer(AESKey emailAddressSettings); } }
using System.Runtime.Serialization; namespace Azure.CosmosDB.Net.AzureDataFactory.Interfaces { public interface IBlobDataFactoryInitialize :IFactoryBaseInitialize { [DataMember]string BlobDatasetName { get; } [DataMember]string InputBlobPath { get; } [DataMember]string OutputBlobPat...
 using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace HealthCloud.DBDAL { /// <summary> /// 数据访问类:Manage_Log /// </summary> public partial class Manage_Log { public Manage_Log() {} #region BasicMethod /// <summary>...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Text; using System.Windows.Forms; using Belot; namespace SharpBelot ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrbitalMove : MonoBehaviour { public Vector3 Center = Vector3.zero; public Vector3 Axis = Vector3.up; public float Radius = 0.5f; public float AngularVelocityDegrees = 100.0f; Vector3 _StartPosition; ...
using System; using System.CodeDom.Compiler; using System.Diagnostics; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ValueEnumerableExtensions { public partial struct SelectEnumerable<TEnumerable, TEnumerator, TSource, TResult, TSelector> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public sealed class SwordTrail : MonoBehaviour { struct Point { public Vector3 basePos, tipPos; public float startTime; public int index; public Point(Vector3 basePos, Vector3 tipPos, float startTime, int index) { this.basePos...
using System; using System.IO; using SprintFour.Utilities; namespace SprintFour.HUD { public static class HighScore { public class HighScoreItem { public int Score { get; private set; } public string Name { get; private set; } public HighScoreItem(string na...
using System; using System.ServiceProcess; namespace OfficeService { public partial class TaskService : ServiceBase { public TaskService() { InitializeComponent(); } System.Timers.Timer timer; //计时器 protected override void OnStart(string[] args) { Main.log.Info("服务启动"); timer = new System.Time...
using System; using MDS.Storage.MemoryStorage; using MDS.Storage.MsSqlStorage; using MDS.Storage.MySqlStorage; using MDS.Storage.SQLiteStorage; using MDS.Settings; using MDS.Storage.PostgreSQL; namespace MDS.Storage { public static class StorageManagerFactory { /// <summary> /// Creates Storag...
using Diablo3DotNetAPI.Model.Enums; namespace Diablo3DotNetAPI.Model { class Slug { public SlugType SlugType { get; set; } public int Level { get; set; } public int StepCurrent { get; set; } public int StepMax { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SodaMachine { class Inventory { public List<Quarter> machinesquarters = new List<Quarter>(); public List<Dime> machinedimes = new List<Dime>(); public List<Nicke...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief シーン。ベース。 */ /** NScene */ na...
namespace JetBrains.Annotations { using System; using System.Runtime.CompilerServices; [AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)] public sealed class MeansImplicitUseAttribute : Attribute { [CompilerGenerated] private ImplicitUseKindFlags implicit...
using UnityEngine; using System; using System.Collections; namespace Minigame25 { public class Cell : MonoBehaviour { #region variables /// <summary> /// Находится ли в клетке здание /// </summary> public bool isHome = false; /// <summary> /// Установле...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="JenkinsProjectViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project ro...
using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.UI; namespace UnityWebGLSpeechDetection { public class Example04ProxyDictation : MonoBehaviour { /// <summary> /// Reference to the text that displays detected words /// ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SoccerFieldServer.Core.Entities { public class User_GroupSoccerField { [Key] [StringLength(12)] public string UserId { get; set; } public ApplicationUser User { get; set; ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; namespace Queue { public class Queue { private static DoublyLinkedList _queue; public static void Main() { _queue = new DoublyLinkedList(); Enqueue(8); Enqueue(3); Enqueue(10); Enqueue(1); ...
using Microsoft.AspNetCore.Http; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Sbidu.Models { public class Contact { public int Id { get; set; } [Required] [MaxLength(50)] public string Title { get; set; } [Re...
using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using UdemyDotnetCourse.Data; using UdemyDotnetCourse.Dtos.Character; using UdemyDotnetCourse.Dtos.Weapo...
using Game.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Game { public class TicketRepository : ITicketRepos { private readonly GameContext _context; public TicketReposito...
using System; using System.Collections.Generic; using SQLite; using Tekstomania.Mobile.Core.Models.Enums; namespace Tekstomania.Mobile.Core.Models { [Android.Runtime.Preserve(AllMembers = true)] public class LastSearchedItem { public LastSearchedItem() { } [PrimaryKey, AutoIncrement] // ReS...
namespace HangmanGame.App.Services.Interfaces { internal interface IVectorProvider { string GetFullHangmanVector(); string GetHangmanVectorByAttempt(int leftAttempts); } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SpaServices.AngularCli; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Service.Infrastructure.Extensions; using NLog; using NLog.Extensions....
using System; namespace SFDC { public class SalesforceApiException : Exception { public SalesforceApiException(string message) : base(message) { } public SalesforceApiException(string message, Exception inner) : base(message, inner) { } } public class SalesforceConfigurationException : Exce...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; using lwenctools; namespace lwfe { public partial class MainForm : Form { private Dic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_076_To_100 { public class _078_ConcatenationOFAllWords { /* You are given a string, S, and a list of words, L, that are all of the same length. Find all starting indices of substring(s...
namespace P10Gen.Core.UtilAdapter { public interface IRandomAdapter { int GetRandomInt(int minValue, int maxValue); bool RandomTrueFalse(); } }
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FilmShow.Models { public class Favorite { // Favorite table PK pu...
/* Deposit accounts are allowed to deposit and with draw money. * Deposit accounts have no interest if their balance is positive and less than 1000. */ namespace BankModel { public class DepositAccount : Account, IDepositable, IWithdrawable { public DepositAccount(Customer client, decimal balance, de...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //2018-12-01 宋柏慧 //--------------------------------------------------------- //这个脚本的功能为切换场景 //从而达到开始场景进入到主场景的效果 //--------------------------------------------------------- public class SceneController :...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using KAM.Model.DAL; using System.ComponentModel.DataAnnotations; namespace KAM.Model { public class Service { private BandDAL _BandDAL; private BandmedlemDAL _BandmedlemDAL; private MedlemDAL _MedlemD...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using System.Runtime.Serialization; namespace EmptyWebApiProject.Models { /// <summary> /// Represents a single Dial800 Call. /// </summary> [DataContract] [Serializable] public class Dial80...
using GMS.Account.Contract; using GMS.Web.Admin.Common; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using GMS.Framework.Utility; using System.Text; using System.Data; using GMS.Store.Contract; namespace GMS.Web.Admin.Areas.Account.Controllers { [Permi...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace ContactManagementApplication { public class BasePage : System.Web.UI.Page { public string ConnectionString { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VirtualDisk { class MoveCommand : ICommand { public MoveCommand() { cmdType = CmdType.Move; addParam = new string[] //不支持附加参数 { ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Globalization; // using System.Data.Entity.Infrastructure; using System.Linq; using System.Threading; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace MvcApplication2 { // Note: For instructions on enabl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; using ExitGames.Client.Photon; using UnityEngine.SceneManagement; public class TurnBasedManager : MonoBehaviourPunCallbacks//, IOnEventCallback { [SerializeField] Camer...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_RenderTextureFormat : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.RenderTextureFormat"); LuaObject.addMember(l, 0, "ARGB32"); LuaObject.addMember(l, 1, "Depth"); LuaObject.addMember(l, 2, "ARG...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class Fly : MonoBehaviour { private Vector3 initPosition; private float testChrono = 2f; private float randomX; private void Start() { initPosition = transform.position; random...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParseData_Example : MonoBehaviour { void Start () { print(PD.DATA ["Example"] ["1"] ["id"]); print(PD.DATA ["Example"] ["1"] ["name"]); print(PD.DATA ["Example"] ["1"] ["price"]); print(PD.DATA ["Example"] ["1"] ["de...
/* Copyright 2015 Manus VR Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, s...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.AI; public class EnemyActions : MonoBehaviour { [HideInInspector] public EnemyStatistics stats => GetComponent<EnemyStatistics>(); [HideInInspector] public Rigidbody rb => GetComponent<Rigidbody>(); [HideInInsp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CompleteWebApi.Data.Interface { public interface ICommand<T> where T : class { void SaveChanges(); IEnumerable<T> GetAll(); T GetById(int id); void Create(T t); v...
using System; using System.Collections.Generic; using Master.Contract; using Master.DataFactory; namespace Master.BusinessFactory { public class HoldStatusBO { private HoldStatusDAL holdstatusDAL; public HoldStatusBO() { holdstatusDAL = new HoldStatusDAL(); } ...
using Microsoft.Extensions.DependencyInjection; using PrimeNumbers.Application.Common.Interfaces; namespace PrimeNumbers.Toolbox.Extensions { public static class DependencyInjection { public static IServiceCollection RegisterPrimerNumbersToolboxDependencies(this IServiceCollection services) { ...
namespace catalog.merger.api.Infrastructure { public static class Constants { public const string InputFilePath = "./InputFiles"; public const string OutputFilePath = "./OutputFiles"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class ButtonTrigger : MonoBehaviour, IPointerUpHandler, IPointerDownHandler { public Image m_showdows; public float m_scaleValue; public void OnPointerDown(PointerE...
namespace Hearthbuddy.Windows { using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Net; using System.Threading; using System.Timers; using System.Windows; using System.Windows.Controls; using System.Windows.Documents;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace greenlife1 { public class PatientQueue { public int Id { get; set; } public Doctor Doctor { get; set; } public Patient Patient { get; set; } public str...
using System; namespace _2.GetMax { class GetMax { static int MaxOfTwo(int number1, int number2) { if (number1 > number2) { return number1; } else { return number2; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrosserSpawn : MonoBehaviour { public GameObject crosser; public bool returnSpawner; private GameManager gm; private int crosserPopulation = 0; private float respawnTimer; // Start is called before th...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ExercicesListGenerator.Models; using System.IO; namespace ExercicesListGenerator.Controllers { public class ExerciceController : Controller { // GET: Exercice [ActionName("Index")] ...
using System; using System.Runtime.Serialization; namespace HangmanGame.Common.Exceptions { [Serializable] public class GameAbortException : HangmanGameException { public GameAbortException() : base("") { } public GameAbortException(string message, Exception in...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HornSystem : MonoBehaviour { //=======================| Variables |================================= [SerializeField] Animator anim; const string anim_pulse = "Pulse"; const float duration_pulse = 1.1f; ...
using System; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; namespace McrBrowser.Data { public class McrDataService { public async Task<ImageTagData> GetTagListAsync(string imageName) { var jsonFeedUri = new Uri($@"https://mcr.microsoft.com/v2/{imageNa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
using UnityEngine; using System.Collections.Generic; namespace MagicLeap { /// <summary> /// This class is responsible for creating the planet, moving the planet, and destroying the planet /// as well as creating the bubbles /// </summary> public class MultiBubbleVisualizer : MonoBehaviour { ...
using BPiaoBao.DomesticTicket.Domain.Models.CustomerInfo; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.EFRepository.CustomerInfosMap { public class QQInfoMap : EntityTypeConfiguration<QQInfo> ...
using System; using System.Runtime.InteropServices; internal partial class WINAPI { internal static class USER32 { public enum WindowDisplayAffinity { None, Monitor, ExcludeFromCapture = 0x10 | Monitor } private const string MODULENAME = nam...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Football.API.Dto.QueryParams { public class FullPaginationQueryParams : PageableParams { public FilterParameters[] Filters { get; set; } public SortableParams Sort { get; set; } } }
using System; using System.Collections.Generic; using System.Threading; using System.Linq; using System.Net; using System.IO; using System.Text; using MenuSample.Inputs; using MenuSample.Scenes; using MenuSample.Scenes.Core; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Frame...
using Airfield_Simulator.Core.Airplane; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Simulation { public class AircraftLandedEventArgs : EventArgs { public Aircraft Aircraft { get; } publi...
// C# Excel Writer library v2.1 // by Serhiy Perevoznyk, 2008-2018 namespace Export.XLS { public class Font { private readonly string name; private readonly float size; private FontStyle fontStyle; public string Name { get { return this.name; } } public float Size { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.Entity; using System.Data.SqlClient; using System.Data; using System.Configuration; public partial class Artikel_Jenis_Budaya : System.Web.UI.Page { protecte...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SSLS.Domain.Abstract; using SSLS.Domain.Concrete; namespace SSLS.Domain.Concrete { public class DatabaseOrderProcessor :IOrderProcessor { public void ProcessOrd...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelBilgiSistemi { public partial class FormGiriş : Form { DBİşlemleri dB = D...
using Npgsql; using Projeto.Model; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Projeto.Controller { class ControllerPessoa { public static int getSequenciaPessoa(NpgsqlConne...
using System.Collections.Generic; namespace Enrollment.Common.Configuration.ExpansionDescriptors { public class SortCollectionDescriptor { public ICollection<SortDescriptionDescriptor> SortDescriptions { get; set; } public int? Skip { get; set; } public int? Take { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; // In charge of managing the camera when user has won public class FinishCamera : MonoBehaviour { void Update() { transform.Rotate(0,1,0,Space.World); } }
using System; using System.Windows.Forms; using TransportAng.TransportAng; namespace TransportAngajati.TransportAng { public partial class Parola : Form { public Parola() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using streeplijst_library; namespace streeplijst { public class DBConnect { private MySqlConnection connection; private string server; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* public class Dialogue : MonoBehaviour { void Start() { GenericDialogue dialogue = GenericDialogue.Instance(); dialogue.SetTitle("Hello player!"); dialogue.SetMessage("Do you want to exchange some gems ...
using BPiaoBao.DomesticTicket.Domain.Models.Orders; using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository { public class RefundReasonRepository : BaseRepository<RefundReason>, IRefundReasonRepository {...
namespace Bridge.RealWorld { /// <summary> /// /// </summary> /// <seealso cref="Bridge.RealWorld.IDevice" /> class Radio : IDevice { /// <summary> /// Gets or sets a value indicating whether this instance is enabled. /// </summary> /// <value> /// <c>true</c> if this instance is enabled; otherwise,...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_MaritalStatus")] public class tbl_MaritalStatus { [Key] public long mrs_ID { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GITRepoManager { public static class MoveRepoData { public static string Repository_Source { get; set; } public static string Repository_Destination { get; set; } }...
using Domen; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SystemOperations.LekSO { public class UpdateLekSO : SystemOperationBase { protected override object ExecuteSO(IEntity entity) { Lek lek = (Lek)...
using DrawService.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DrawService.DatabaseContext { public class DrawContext : DbContext { public DrawContext(DbContextOptions<DrawContext> options) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _5.EmployeesByDepartmentAndManager { using EF; class EmployeesByDepartmentAndManager { public static void EmployeesByDepartmentAndManagerFunc(string Department...