text stringlengths 13 6.01M |
|---|
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Data.SqlClient;
using System.Data.SqlServerCe;
using System.Linq;
using System.Text.RegularExpressions;
using NPoco;
using StackExchange.Profiling.Data;
using Umbraco.Core.Persistence.FaultHandling;
using Umbraco.... |
using ResxEditor.Core.Interfaces;
namespace ResxEditor.Core.Models
{
public class ResourceModel : IResourceModel
{
public ResourceModel(string name, string value, string comment = null) {
Name = name;
Value = value;
Comment = comment;
}
public string Name {
get;
set;
}
public string Valu... |
using GeoSnap.Models;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Configuration;
namespace GeoSnap.Providers
{
public class ImageDataProvider
{
//Probably not in use
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace TwinkleStar.Common
{
/// <summary>
/// MD5工具类
/// </summary>
public class MD5Helper
{
public static string Encrypt(string text,... |
using UESPDataManager.DataService.HandlerPerQuery.Abstract;
namespace Psub.DataService.HandlerPerQuery.CatalogSectionProcess.Entities
{
public class CatalogSectionDeleteGetQuery : IQuery<CatalogSectionDeleteGetViewModel>
{
public int Id { get; set; }
}
public class CatalogSectionDeleteGetView... |
/*
* Copyright (c) 2019 Asterdite Developers
* Licensed under The MIT License, read the LICENSE file
* https://opensource.org/licenses/mit-license.php
*/
using System;
using System.Security.Cryptography;
namespace Asterdite.Secure
{
/*
* xmss-reference code
* Andreas Hülsing, Joost Rij... |
using System;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace CloudinaryDotNet.Actions
{
public class AccessControlRule
{
[JsonProperty(PropertyName = "access_type")]
[JsonConverter(typeof(StringEnumConverter))]
public AccessType A... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
private static GameController instance;
/*private void Awake()
{
if (instance != null)
{
Destroy(gameObject);
return;... |
using System;
using Microsoft.WindowsCE.Forms;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace kkmKassa
{
public partial class confScaner : Form
{
bool isOpen = true;
private Global... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Orion.Model
{
[Table("CUSTOMER", Schema = "ORION")]
public class Customer
{
[Key]
[Column("CUSTOMER_ID")]
[StringLength(25)]
[Display(Name = "Customer ID... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
usi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using System.Net;
using InvoiceClient.Properties;
using Utility;
using Model.Schema.TXN;
using InvoiceClient.Helper;
using InvoiceClient.TransferManagement;
using System.Dia... |
using PLCWebService.Public;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace PLCWebService.DAO
{
public class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Penumbra;
namespace Game1
{
public class Laser : MoveableItem
{
public... |
namespace HCL.Academy.Model
{
public class SkillCompetencyLevel
{
public int ItemID { get; set; }
public int CompetencyID { get; set; }
public string CompetencyName { get; set; }
public int SkillID { get; set; }
public string SkillName { get; set; }
public string... |
using AquaServiceSPA.Models;
namespace AquaServiceSPA.Services
{
public interface IAESKeyConverterService
{
AESKey ToAESKey(byte[] buffer);
byte[] ToByteBuffer(AESKey emailAddressSettings);
}
} |
using System.Runtime.Serialization;
namespace Azure.CosmosDB.Net.AzureDataFactory.Interfaces
{
public interface IBlobDataFactoryInitialize :IFactoryBaseInitialize
{
[DataMember]string BlobDatasetName { get; }
[DataMember]string InputBlobPath { get; }
[DataMember]string OutputBlobPat... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;//Please add references
namespace HealthCloud.DBDAL
{
/// <summary>
/// 数据访问类:Manage_Log
/// </summary>
public partial class Manage_Log
{
public Manage_Log()
{}
#region BasicMethod
/// <summary>... |
/*
* Author: Konstantin Ivanov
*
* Official site: http://konstantini.data.bg/sharpbelot
*
* */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using Belot;
namespace SharpBelot
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrbitalMove : MonoBehaviour
{
public Vector3 Center = Vector3.zero;
public Vector3 Axis = Vector3.up;
public float Radius = 0.5f;
public float AngularVelocityDegrees = 100.0f;
Vector3 _StartPosition;
... |
using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ValueEnumerableExtensions
{
public partial struct SelectEnumerable<TEnumerable, TEnumerator, TSource, TResult, TSelector>
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public sealed class SwordTrail : MonoBehaviour {
struct Point {
public Vector3 basePos, tipPos;
public float startTime;
public int index;
public Point(Vector3 basePos, Vector3 tipPos, float startTime, int index) {
this.basePos... |
using System;
using System.IO;
using SprintFour.Utilities;
namespace SprintFour.HUD
{
public static class HighScore
{
public class HighScoreItem
{
public int Score { get; private set; }
public string Name { get; private set; }
public HighScoreItem(string na... |
using System;
using System.ServiceProcess;
namespace OfficeService
{
public partial class TaskService : ServiceBase
{
public TaskService()
{
InitializeComponent();
}
System.Timers.Timer timer; //计时器
protected override void OnStart(string[] args)
{
Main.log.Info("服务启动");
timer = new System.Time... |
using System;
using MDS.Storage.MemoryStorage;
using MDS.Storage.MsSqlStorage;
using MDS.Storage.MySqlStorage;
using MDS.Storage.SQLiteStorage;
using MDS.Settings;
using MDS.Storage.PostgreSQL;
namespace MDS.Storage
{
public static class StorageManagerFactory
{
/// <summary>
/// Creates Storag... |
using Diablo3DotNetAPI.Model.Enums;
namespace Diablo3DotNetAPI.Model
{
class Slug
{
public SlugType SlugType { get; set; }
public int Level { get; set; }
public int StepCurrent { get; set; }
public int StepMax { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SodaMachine
{
class Inventory
{
public List<Quarter> machinesquarters = new List<Quarter>();
public List<Dime> machinedimes = new List<Dime>();
public List<Nicke... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief シーン。ベース。
*/
/** NScene
*/
na... |
namespace JetBrains.Annotations
{
using System;
using System.Runtime.CompilerServices;
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)]
public sealed class MeansImplicitUseAttribute : Attribute
{
[CompilerGenerated]
private ImplicitUseKindFlags implicit... |
using UnityEngine;
using System;
using System.Collections;
namespace Minigame25
{
public class Cell : MonoBehaviour
{
#region variables
/// <summary>
/// Находится ли в клетке здание
/// </summary>
public bool isHome = false;
/// <summary>
/// Установле... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="JenkinsProjectViewModel.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project ro... |
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityWebGLSpeechDetection
{
public class Example04ProxyDictation : MonoBehaviour
{
/// <summary>
/// Reference to the text that displays detected words
/// ... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SoccerFieldServer.Core.Entities
{
public class User_GroupSoccerField
{
[Key]
[StringLength(12)]
public string UserId { get; set; }
public ApplicationUser User { get; set; ... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
namespace Queue
{
public class Queue
{
private static DoublyLinkedList _queue;
public static void Main()
{
_queue = new DoublyLinkedList();
Enqueue(8);
Enqueue(3);
Enqueue(10);
Enqueue(1);
... |
using Microsoft.AspNetCore.Http;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Sbidu.Models
{
public class Contact
{
public int Id { get; set; }
[Required]
[MaxLength(50)]
public string Title { get; set; }
[Re... |
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using UdemyDotnetCourse.Data;
using UdemyDotnetCourse.Dtos.Character;
using UdemyDotnetCourse.Dtos.Weapo... |
using Game.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Game
{
public class TicketRepository : ITicketRepos
{
private readonly GameContext _context;
public TicketReposito... |
using System;
using System.Collections.Generic;
using SQLite;
using Tekstomania.Mobile.Core.Models.Enums;
namespace Tekstomania.Mobile.Core.Models
{
[Android.Runtime.Preserve(AllMembers = true)]
public class LastSearchedItem
{
public LastSearchedItem()
{
}
[PrimaryKey, AutoIncrement]
// ReS... |
namespace HangmanGame.App.Services.Interfaces
{
internal interface IVectorProvider
{
string GetFullHangmanVector();
string GetHangmanVectorByAttempt(int leftAttempts);
}
} |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.SpaServices.AngularCli;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Service.Infrastructure.Extensions;
using NLog;
using NLog.Extensions.... |
using System;
namespace SFDC
{
public class SalesforceApiException : Exception
{
public SalesforceApiException(string message) : base(message)
{
}
public SalesforceApiException(string message, Exception inner) : base(message, inner)
{
}
}
public class SalesforceConfigurationException : Exce... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using lwenctools;
namespace lwfe
{
public partial class MainForm : Form
{
private Dic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_076_To_100
{
public class _078_ConcatenationOFAllWords
{
/*
You are given a string, S, and a list of words, L, that are all of the same length. Find all starting indices of substring(s... |
namespace P10Gen.Core.UtilAdapter
{
public interface IRandomAdapter
{
int GetRandomInt(int minValue, int maxValue);
bool RandomTrueFalse();
}
}
|
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace FilmShow.Models
{
public class Favorite
{
// Favorite table PK
pu... |
/* Deposit accounts are allowed to deposit and with draw money.
* Deposit accounts have no interest if their balance is positive and less than 1000. */
namespace BankModel
{
public class DepositAccount : Account, IDepositable, IWithdrawable
{
public DepositAccount(Customer client, decimal balance, de... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//2018-12-01 宋柏慧
//---------------------------------------------------------
//这个脚本的功能为切换场景
//从而达到开始场景进入到主场景的效果
//---------------------------------------------------------
public class SceneController :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using KAM.Model.DAL;
using System.ComponentModel.DataAnnotations;
namespace KAM.Model
{
public class Service
{
private BandDAL _BandDAL;
private BandmedlemDAL _BandmedlemDAL;
private MedlemDAL _MedlemD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Text;
using System.Runtime.Serialization;
namespace EmptyWebApiProject.Models
{
/// <summary>
/// Represents a single Dial800 Call.
/// </summary>
[DataContract]
[Serializable]
public class Dial80... |
using GMS.Account.Contract;
using GMS.Web.Admin.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using GMS.Framework.Utility;
using System.Text;
using System.Data;
using GMS.Store.Contract;
namespace GMS.Web.Admin.Areas.Account.Controllers
{
[Permi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace ContactManagementApplication
{
public class BasePage : System.Web.UI.Page
{
public string ConnectionString
{
ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualDisk
{
class MoveCommand : ICommand
{
public MoveCommand()
{
cmdType = CmdType.Move;
addParam = new string[] //不支持附加参数
{
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Globalization;
// using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Threading;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace MvcApplication2
{
// Note: For instructions on enabl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
using Photon.Realtime;
using ExitGames.Client.Photon;
using UnityEngine.SceneManagement;
public class TurnBasedManager : MonoBehaviourPunCallbacks//, IOnEventCallback
{
[SerializeField]
Camer... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_RenderTextureFormat : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.RenderTextureFormat");
LuaObject.addMember(l, 0, "ARGB32");
LuaObject.addMember(l, 1, "Depth");
LuaObject.addMember(l, 2, "ARG... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Fly : MonoBehaviour
{
private Vector3 initPosition;
private float testChrono = 2f;
private float randomX;
private void Start()
{
initPosition = transform.position;
random... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParseData_Example : MonoBehaviour {
void Start () {
print(PD.DATA ["Example"] ["1"] ["id"]);
print(PD.DATA ["Example"] ["1"] ["name"]);
print(PD.DATA ["Example"] ["1"] ["price"]);
print(PD.DATA ["Example"] ["1"] ["de... |
/*
Copyright 2015 Manus VR
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, s... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.AI;
public class EnemyActions : MonoBehaviour
{
[HideInInspector] public EnemyStatistics stats => GetComponent<EnemyStatistics>();
[HideInInspector] public Rigidbody rb => GetComponent<Rigidbody>();
[HideInInsp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CompleteWebApi.Data.Interface
{
public interface ICommand<T> where T : class
{
void SaveChanges();
IEnumerable<T> GetAll();
T GetById(int id);
void Create(T t);
v... |
using System;
using System.Collections.Generic;
using Master.Contract;
using Master.DataFactory;
namespace Master.BusinessFactory
{
public class HoldStatusBO
{
private HoldStatusDAL holdstatusDAL;
public HoldStatusBO()
{
holdstatusDAL = new HoldStatusDAL();
}
... |
using Microsoft.Extensions.DependencyInjection;
using PrimeNumbers.Application.Common.Interfaces;
namespace PrimeNumbers.Toolbox.Extensions
{
public static class DependencyInjection
{
public static IServiceCollection RegisterPrimerNumbersToolboxDependencies(this IServiceCollection services)
{
... |
namespace catalog.merger.api.Infrastructure
{
public static class Constants
{
public const string InputFilePath = "./InputFiles";
public const string OutputFilePath = "./OutputFiles";
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ButtonTrigger : MonoBehaviour, IPointerUpHandler, IPointerDownHandler {
public Image m_showdows;
public float m_scaleValue;
public void OnPointerDown(PointerE... |
namespace Hearthbuddy.Windows
{
using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Net;
using System.Threading;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace greenlife1
{
public class PatientQueue
{
public int Id { get; set; }
public Doctor Doctor { get; set; }
public Patient Patient { get; set; }
public str... |
using System;
namespace _2.GetMax
{
class GetMax
{
static int MaxOfTwo(int number1, int number2)
{
if (number1 > number2)
{
return number1;
}
else
{
return number2;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CrosserSpawn : MonoBehaviour
{
public GameObject crosser;
public bool returnSpawner;
private GameManager gm;
private int crosserPopulation = 0;
private float respawnTimer;
// Start is called before th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ExercicesListGenerator.Models;
using System.IO;
namespace ExercicesListGenerator.Controllers
{
public class ExerciceController : Controller
{
// GET: Exercice
[ActionName("Index")]
... |
using System;
using System.Runtime.Serialization;
namespace HangmanGame.Common.Exceptions
{
[Serializable]
public class GameAbortException : HangmanGameException
{
public GameAbortException()
: base("")
{
}
public GameAbortException(string message, Exception in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HornSystem : MonoBehaviour
{
//=======================| Variables |=================================
[SerializeField] Animator anim;
const string anim_pulse = "Pulse";
const float duration_pulse = 1.1f;
... |
using System;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
namespace McrBrowser.Data
{
public class McrDataService
{
public async Task<ImageTagData> GetTagListAsync(string imageName)
{
var jsonFeedUri = new Uri($@"https://mcr.microsoft.com/v2/{imageNa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Me... |
using UnityEngine;
using System.Collections.Generic;
namespace MagicLeap
{
/// <summary>
/// This class is responsible for creating the planet, moving the planet, and destroying the planet
/// as well as creating the bubbles
/// </summary>
public class MultiBubbleVisualizer : MonoBehaviour
{
... |
using BPiaoBao.DomesticTicket.Domain.Models.CustomerInfo;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
namespace BPiaoBao.SystemSetting.EFRepository.CustomerInfosMap
{
public class QQInfoMap : EntityTypeConfiguration<QQInfo>
... |
using System;
using System.Runtime.InteropServices;
internal partial class WINAPI
{
internal static class USER32
{
public enum WindowDisplayAffinity
{
None,
Monitor,
ExcludeFromCapture = 0x10 | Monitor
}
private const string MODULENAME = nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Football.API.Dto.QueryParams
{
public class FullPaginationQueryParams : PageableParams
{
public FilterParameters[] Filters { get; set; }
public SortableParams Sort { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Threading;
using System.Linq;
using System.Net;
using System.IO;
using System.Text;
using MenuSample.Inputs;
using MenuSample.Scenes;
using MenuSample.Scenes.Core;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Frame... |
using Airfield_Simulator.Core.Airplane;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airfield_Simulator.Core.Simulation
{
public class AircraftLandedEventArgs : EventArgs
{
public Aircraft Aircraft { get; }
publi... |
// C# Excel Writer library v2.1
// by Serhiy Perevoznyk, 2008-2018
namespace Export.XLS
{
public class Font
{
private readonly string name;
private readonly float size;
private FontStyle fontStyle;
public string Name { get { return this.name; } }
public float Size { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.Entity;
using System.Data.SqlClient;
using System.Data;
using System.Configuration;
public partial class Artikel_Jenis_Budaya : System.Web.UI.Page
{
protecte... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SSLS.Domain.Abstract;
using SSLS.Domain.Concrete;
namespace SSLS.Domain.Concrete
{
public class DatabaseOrderProcessor :IOrderProcessor
{
public void ProcessOrd... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace OtelBilgiSistemi
{
public partial class FormGiriş : Form
{
DBİşlemleri dB = D... |
using Npgsql;
using Projeto.Model;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Projeto.Controller
{
class ControllerPessoa
{
public static int getSequenciaPessoa(NpgsqlConne... |
using System.Collections.Generic;
namespace Enrollment.Common.Configuration.ExpansionDescriptors
{
public class SortCollectionDescriptor
{
public ICollection<SortDescriptionDescriptor> SortDescriptions { get; set; }
public int? Skip { get; set; }
public int? Take { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// In charge of managing the camera when user has won
public class FinishCamera : MonoBehaviour
{
void Update()
{
transform.Rotate(0,1,0,Space.World);
}
}
|
using System;
using System.Windows.Forms;
using TransportAng.TransportAng;
namespace TransportAngajati.TransportAng
{
public partial class Parola : Form
{
public Parola()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using streeplijst_library;
namespace streeplijst
{
public class DBConnect
{
private MySqlConnection connection;
private string server;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
public class Dialogue : MonoBehaviour
{
void Start()
{
GenericDialogue dialogue = GenericDialogue.Instance();
dialogue.SetTitle("Hello player!");
dialogue.SetMessage("Do you want to exchange some gems ... |
using BPiaoBao.DomesticTicket.Domain.Models.Orders;
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.EFRepository
{
public class RefundReasonRepository : BaseRepository<RefundReason>, IRefundReasonRepository
{... |
namespace Bridge.RealWorld
{
/// <summary>
///
/// </summary>
/// <seealso cref="Bridge.RealWorld.IDevice" />
class Radio : IDevice
{
/// <summary>
/// Gets or sets a value indicating whether this instance is enabled.
/// </summary>
/// <value>
/// <c>true</c> if this instance is enabled; otherwise,... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_MaritalStatus")]
public class tbl_MaritalStatus
{
[Key]
public long mrs_ID { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GITRepoManager
{
public static class MoveRepoData
{
public static string Repository_Source { get; set; }
public static string Repository_Destination { get; set; }
}... |
using Domen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SystemOperations.LekSO
{
public class UpdateLekSO : SystemOperationBase
{
protected override object ExecuteSO(IEntity entity)
{
Lek lek = (Lek)... |
using DrawService.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DrawService.DatabaseContext
{
public class DrawContext : DbContext
{
public DrawContext(DbContextOptions<DrawContext> options)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _5.EmployeesByDepartmentAndManager
{
using EF;
class EmployeesByDepartmentAndManager
{
public static void EmployeesByDepartmentAndManagerFunc(string Department... |
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