text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
//Sebastian van der Est
namespace TemperatureConverter
{
public partial class FrmTemperature : Form
{
publ... |
using AquaServiceSPA.Services;
using System.ComponentModel.DataAnnotations;
namespace AquaServiceSPA.Models
{
public class CO2
{
[Required]
[Range(0, 12)]
[RegularExpression(ConstValues.DIGITS_DOUBLE_PRECISION_PATTERN)]
public double Ph { get; set; }
[Required]
... |
using System;
using System.Collections.Generic;
class MaxSum
{
static void Main(string[] args)
{
//int n = int.Parse(Console.ReadLine());
//int m= int.Parse(Console.ReadLine());
int[,] arr =
{
{1,2,3,4,5},
{3,4,5,6,3},
... |
using UnityEngine;
using System.Collections;
public class BulletsController : MonoBehaviour {
public GameObject bulletPrefab;
public GameObject player;
public float speed;
public Light light;
private AudioSource audioSource;
private bool isActive;
LineRenderer laser;
// Use this for initialization... |
//-----------------------------------------------------------------------
// <copyright file="SystCommandHandler.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
// <author>Mark Junker</author>
//-------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class And : LogicGate
{
public And() : base(2, 1) { }
public override void UpdateOutputs()
{
Outputs[0] = Input_Conns[0].State && Input_Conns[1].State;
}
}
|
using UnityEngine;
using BattleUtil;
[CreateAssetMenu(fileName = "New Item", menuName = "Item")]
public class ItemStats : ScriptableObject
{
public enum ItemType { None, Weapon, Armor, Consumable, Stat, Other, Key }
public string itemNameKey;
public string itemDescKey;
public ItemType itemType;
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercice_4
{
class Program
{
static void Main(string[] args)
{
string temp;
double saisie;
double resultat;
Console.Wri... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using FacultyV3.Web.Common;
using FacultyV3.Web.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using FacultyV3.Core.Models.Entities;
using FacultyV3.Core.Constants;
names... |
namespace W3ChampionsStatisticService.PlayerProfiles.MmrRankingStats
{
public class PlayerMmrRank
{
public int Mmr { get; set; }
public int Rank { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Minesweeper
{
enum CellState { Untouched, Marked, Uncovered };
struct Cell
{
public CellState State { get; set; }
public bool Mine { get; set; }
public C... |
using UnityEngine;
using System.Collections;
public class AirCraft : MonoBehaviour {
public GameObject _Player;
public GameObject _pod;
//thruster particles
public GameObject _Front_Thruster,_Back_Thruster,_DownThruster;
Transform _position;
void Start () {
_Player = GameObject.FindGameObjectWithTag ("Player... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Reactive.Disposables;
using FluentAssertions;
using NSubstitute;
using OmniSharp.Extensions.JsonRpc;
using Xunit;
using Xunit.Abstractions;
namespace JsonRpc.Tests
{
public class CompositeHandlersManagerTests : AutoTestBase
{
public CompositeHandlersManagerTests(ITestOutputH... |
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CloneDeploy_App.Controllers.Authorization;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class BootEntryController : Api... |
using Google.Apis.Calendar.v3.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EliteK9.Models
{
public static class EventHelper
{
// public static List<CalendarEvents> GetBasicObedience()
// {
// List<CalendarEvents> calendarEvents =... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Devices.ThePiHut.MotoZero;
using LCTP.Server;
using Unosquare.RaspberryIO;
namespace MotoZeroServer
{
class Program
{
static int Main(string[] args)
{
Console.WriteLine("MotoZero Server v0.0");
us... |
using Hastane.BLL;
using Hastane.Entity;
using Hastane.WFA.BaseForm;
using Hastanee.DAL;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static Has... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infnet.Engesoft.SysBank.Model.Dominio
{
public class TransferenciaService
{
private ContaCorrente _contaSaque;
private ContaCorrente _contaDeposito;
private decimal _valor;
... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using OmniSharp.Extensions.JsonRpc.Generators.Contexts;
using static Microsoft.CodeAnalysis.CSharp.SyntaxF... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Nop.Core.Domain.Users;
using Nop.Services.Users;
using Nop.Web.Framework.Security;
// For more information on enabling Web API for empty proje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bezlebub
{
static class GameEnvironment
{
public static InputDevice input{ get; set; }
public static OutputDevice output { get; set; }
public static Action reso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using GUIEX2PROJECT.Data;
using GUIEX2PROJECT.Models;
namespace GUIEX2PROJECT.Controllers
{
public class K... |
using MongoDB.Driver;
using Ninject;
using ReactiveUI;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using Webcorp.common;
using Webcorp.Controller;
using Webcorp.Dal;
using Webcorp.Model;
... |
using System.Collections.Generic;
namespace NameSearch.Models.Domain.Api.Response.Interfaces
{
/// <summary>
/// A Person
/// </summary>
/// <remarks>
/// See also https://pro.whitepages.com/developer/documentation/find-person-api/
/// </remarks>
public interface IPerson
{
/// ... |
namespace Bomberman.Api
{
public class MeatchoperState
{
public Point Location { get; private set; }
public Move LastDirection { get; private set; }
public MeatchoperState(Point location)
{
Location = location;
LastDirection = Move.Stop;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CreditsScript : MonoBehaviour
{
public void loadCredits()
{
//Trasitions to creditScene
SceneManager.LoadScene("CreditScene");
}
}
|
using LogUrFace.Domain.Repositories;
using LogUrFace.DTOs;
using LogUrFace.Infrastructure.Security;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using Luxand;
using System.Diagnostics;
namespace LogUrFace.Services
{
publi... |
using Newtonsoft.Json;
namespace Example.Models
{
public interface ISubDivisionConfiguration : ISiteConfiguration
{
decimal AvgLotSize { get; set; }
}
public class SubDivisionConfiguration : ISubDivisionConfiguration
{
public DevelopmentType DevelopmentType { get; } = DevelopmentT... |
using RO;
using System;
using System.Collections.Generic;
using UnityEngine;
public class GrassSlopeV2 : MonoBehaviour
{
private class Force
{
private int _id;
public Vector2 direction;
public int value;
public int id
{
get
{
return this._id;
}
}
public Force(int id, Vector2 direction,... |
using Ghost.Extensions;
using Ghost.Utils;
using RO.Config;
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public static class NavMeshAdjustY
{
public static float DefaultSampleRange = 1f;
public static void Adjust(Transform transform)
{
transform.set_position(NavMeshAdjustY.Adjust(trans... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class Plane : MonoBehaviour
{
// Health
public static bool shield;
public bool canDie;
// Audio
public AudioSource[] sounds = new AudioSource[6];
// Explosions
public GameObject[] expl... |
using System.Globalization;
using BPiaoBao.AppServices.Contracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Common.Enums;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Collections.Generic;
using... |
using AutoMapper;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TwinkleStar.Common.Extensions
{
public static class AutoMapperExt
{/// <summary>
/// 类型映射
/// </summary>
public static T ... |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RenderHeads.Media.AVProVideo
{
[AddComponentMenu("AVPro Video/Display uGUI", 200), ExecuteInEditMode]
public class DisplayUGUI : MaskableGraphic
{
[SerializeField]
public MediaPlayer _mediaPlayer;
[SerializeFie... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
public class SceneSwitch : MonoBehaviour
{
void Update()
{
}
public void quit()
{
Application.Quit();
}
public void Instruc()
{
SceneManager.LoadScene(... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BearKMPCommon;
namespace BearKMPClient {
class BearDebug : Singleton<BearDebug> {
public static string logFileName = Path.Combine(KSPUtil.ApplicationRootPath, "BearKMP.log");
private static... |
using Umbraco.ModelsBuilder;
[assembly: IgnoreContentType("Folder")]
[assembly: IgnoreContentType("File")]
[assembly: IgnoreContentType("Image")]
[assembly: IgnoreContentType("Member")] |
using Webcorp.Model.Quotation;
using Webcorp.reactive;
namespace Webcorp.erp.quotation.ViewModel.impl
{
public class QuotationMenuViewModel:ReactiveViewModel<Quotation>
{
public override void Initialize()
{
base.Initialize();
CanAdd = true;
CanSave = true;
... |
using SII3.Helpers;
namespace SII3.Models
{
public class NodeParams : Observable
{
private double _maxStorageCapacity = 0;
private int _releaseYear = 0;
private double _maxSpeed = 0;
private double _averageCost = 0.0f;
private bool _isGeneralPurpose = true;
priv... |
using Runpath.Dto.V1;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Runpath.Services.V1.Interfaces
{
public interface IAlbumService
{
Task<List<AlbumViewModel>> GetUserAlbums(int userId);
}
}
|
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using ECommerceApi.CustomValidators;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace ECommerceApiUnitTests.CreditCardValidation
{
public class ValidatingCreditCardNumberTests
{
[Theory]
//[InlineData("49... |
using System;
using System.Collections.Generic;
using System.Linq;
using JsonData;
namespace ConsoleApplication
{
public class Program
{
public static void Main(string[] args)
{
//Collections to work with
List<Artist> Artists = JsonToFile<Artist>.ReadJson();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadExcel : MonoBehaviour
{
public Item blankItem;
public List<Item> itemDatabase = new List<Item>();
public void LoadItemData()
{
// Clear database
itemDatabase.Clear();
// READ CSV fi... |
using strange.extensions.mediation.impl;
using UnityEngine;
using syscrawl.Game.Models.Levels;
using syscrawl.Game;
using syscrawl.Common.Extensions;
using syscrawl.Game.Views.Nodes;
using System.Linq;
using syscrawl.Common.Utils.Lerp;
using syscrawl.Game.Models;
namespace syscrawl.Game.Views.Levels
{
public clas... |
//Modificar Business e nomeação dos erros
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace api.Controllers
{
[ApiController]
[Route("[Controller]")]
public class FuncionarioControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace RestauranteOnline.Models
{
[MetadataType(typeof(RestauranteMetadado))]
public partial class Restaurante { }
public class RestauranteMetadado
{
[Required(... |
namespace NDDDSample.Interfaces.PathfinderRemoteService.Common
{
#region Usings
using System.Collections.Generic;
using System.Runtime.Serialization;
#endregion
[DataContract]
public class TransitPath
{
[DataMember] private IList<TransitEdge> transitEdges;
/// <summary>
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ProgressBar : MonoBehaviour{
Image image;
public float timeToFill = 7.0f;
private bool syncFillBar = false;
private float syncTimeUntilFillAgain = 0.0f;
void Start()
{
image = GetComponent<Image>();
image.fillAmount = 1;
}
v... |
using System;
using System.Collections.Generic;
namespace KissAnime.Models
{
/// <summary>
/// An anime.
/// </summary>
public class Anime
{
/// <summary>
/// Gets or sets the name of the anime.
/// </summary>
/// <value>The name.</value>
public string Name {
get;
set;
}
/// <summary>
/// ... |
using MvcProjeKampi.BusinessLayer.Concrete;
using MvcProjeKampi.DataAccessLayer.Concrete;
using MvcProjeKampi.DataAccessLayer.EntityFramework;
using MvcProjeKampi.EntityLayer.Concrete;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MvcProjeKampi.We... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
namespace KGViewer
{
/// <summary>
/// Класс со статическими вспомогательными методами
/// </summary>
class Methods
{
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Norm;
namespace BPiaoBao.DomesticTicket.Domain.Models
{
/// <summary>
/// 机型
/// </summary>
public class AirplainType
{
public AirplainType()
{
_id = ObjectId.NewObjectId();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GetData
{
class Classification
{
private int rsrId;
private string science;
private string field;
private string subfield;
private string weight;
... |
namespace ThemeA
{
using Microsoft.AspNetCore.Builder;
using ServiceBase.Plugins;
using System;
public class ConfigureAction : IConfigureAction
{
public void Execute(IApplicationBuilder applicationBuilder)
{
Console.WriteLine("ThemePlugin execute ConfigureActi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterNormal : MonoBehaviour {
//巡逻模式的制作
//方向的常量,上1,下2,左3,右4
int[] dirs = new int[] { 1,2,3,4 };
public int dir =2;
Vector2 Monster_dir;
//移动的距离格数
int[] GridCounts = new int[] {12,3,4,5,6,7,8,9,... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BLL;
namespace QLBH
{
public partial class QLHOADON : Form
{
BLL_HOADON hdbll = ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartingPause : MonoBehaviour
{
[SerializeField] private GameObject laserBlaster;
[SerializeField] private GameObject radar;
void Start()
{
StartCoroutine(waitIntro());
}
//Wait ... |
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
namespace MouseJumpUI.Helpers;
// Win32 functions required for temporary workarou... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web.UI.WebControls;
using System.Collections;
using System.Text;
public partial class Risk_newRisk : System.Web.UI.Page
{
PDTech.OA.BLL.OA_ARCHIVE_TYPE tBll = new PDTech.OA.BLL.OA_ARCHIVE_TYPE();
PDTech.OA.BLL.D... |
using ReactiveUI;
using System;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using TableTopCrucible.Core.Models.Sources;
using TableTopCrucible.Data.Models.ValueTypes;
namespace TableTopCrucible.Domain.Library.WPF.Tagging.Models
{
public class CountedTag : DisposableReactiveObjectBase, ICompar... |
using System.Threading.Tasks;
using Zillow.Core.Dto.CreateDto;
using Zillow.Core.Dto.UpdateDto;
using Zillow.Core.ViewModel;
namespace Zillow.Service.Services.ImageServices
{
public interface IImageService
{
Task<PagingViewModel> GetAll(int page, int pageSize);
Task<ImageViewModel> Get(int id... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
using System.Data.SqlClient;
namespace CAR_Web_Project.Entity
{
public class Bug
{
private int _ID;
public int ID
{
get { return _ID; }
set { _ID = value; }
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Azure.WebJobs.Host.Loggers;
using Microsoft.Azure.WebJobs.Host.Protocols;
namespac... |
using CrazyPost.Models;
using CrazyPost.Repository;
using CrazyPost.ViewModels;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CrazyPost.Controllers
{
[Produces("application/json")]
[Route("api/[controller]")]
public class CommentController : Cont... |
using System.Collections.Generic;
namespace Business.Interfaces
{
/// <summary>
/// Represents the general commands for the custom collection.
/// </summary>
/// <owner>Anton Petrenko</owner>
public interface ICustomCollection<T> : IEnumerable<T>
{
/// <summary>
/// Adds an element to the end of the collect... |
namespace Exam_Cube3D.MultidimensionalArrayExtensions
{
using System;
public static class Matrix
{
public static void Initialize<T>(this T[,] matrix, T value)
{
for (int row = 0; row < matrix.GetLength(0); row++)
{
for (int col = 0; col < matrix.Get... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace NaturalDisasterDatabaseWebsite.Models
{
public class Science_essayViewMod... |
namespace Components.User.Persistance.Repository
{
using Components.Core.DataAccess.Base.Interfaces;
using Components.User.Persistance.Poco;
internal interface IUserRepository : IRepository<User>
{
}
}
|
using System;
using System.Net;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace GetAddress
{
class Program
{
static void Main(string[] args)
{
string s = Dns.GetHostName();
Console... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Problem02BankАccounts.Customers;
namespace Problem02BankАccounts.Accounts
{
abstract class Account
{
protected Customer Holder { get; set; }
protected decimal Balance { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManageAppleStore_DTO
{
public class IMEIDTO
{
private string _StrIMEIID;
private string _StrProductID;
private int _IInvoiceID;
private int _IBillID;
... |
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Donner;
using Lnrpc;
using UnityEngine;
public class MessageEventInvoice : EventInvoice {
public void OnInvoicePaid(Invoice invoice, string sender, string[] data)
{
Debug.Log(dataToMessage(data));
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsServicesController
{
public partial class Form1 : Form... |
namespace ConsoleApp.Errors
{
using ConsoleApp.Errors.Base;
using Newtonsoft.Json;
using System.Collections.Generic;
// <summary>
/// A machine-readable format for specifying errors in HTTP API responses based on https://tools.ietf.org/html/rfc7807.
/// Contains 'extended members' which are al... |
using System;
using Restaurant_System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace RestaurantSystemTests
{
[TestClass]
public class RestaurantSystemTests
{
[TestMethod]
public void ShouldCreateFood()
{
var controller = new RestaurantController();
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SkillsGardenApi.Models
{
public class Beacon
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
p... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using AirCaddy.Domain.Services.Privileges;
using Moq;
using NUnit.Framework;
using AirCaddy.Data.Repositories;
using AirCa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public class OportunidadDao : GenericDao<crmOportunidad>, IOportunidadDao
{
/// <summary>
/// Obtiene la todas las oportunidades en un estado... |
namespace nuru.Palette
{
public interface IRGBLookup
{
RGB LookupRGB(byte index);
}
}
|
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Services.Abstractions;
namespace Data
{
public static class DatabaseServiceCollectionExtensions
{
public static IServiceCollection AddDatabaseStores(this IServiceCollect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Travel.Web.Models
{
public class TravelViewModel
{
public int Id { get; set; }
public UniClassWithIdName To { get; set; }
public UniClassWithIdName From { get; set; }
public int Ni... |
using Acme.Core.Repositories;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading.Tasks;
using Acme.Core.Models;
namespace Acme.Data.Repositories
{
public sealed class AcquirerRepository : IAcquirerRepository
{
private static readonly ConcurrentBag<Acquirer> Acquirers = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct LootItems
{
public LootItems(int gold)
{
this.gold = gold;
this.items = new List<int>();
}
public int gold;
public List<int> items;
}
public class LootSystem
{
public static LootSyste... |
using System;
namespace Aula7_Propriedades
{
public class MensalidadeNegativaException: Exception
{
public MensalidadeNegativaException(string message):
base(message)
{
}
}
public enum TipoAluno
{
Regular, Especial
}
public class Aluno
{
... |
using System;
namespace EP.CrudModalDDD.Domain.Commands.Inputs
{
public class AtualizaClienteCommand : ClienteCommand
{
public AtualizaClienteCommand(Guid clienteId, string nome, string emailAddress, string cpfNumero, DateTime? dataNascimento, bool ativo)
{
ClienteId = clienteId;
... |
using System.Collections.Generic;
using DocumentFormat.OpenXml.Spreadsheet;
namespace BIPBISHOP.ReadFileHelper
{
public class ExcelData
{
public ExcelStatus Status { get; set; }
public Columns ColumnConfigurations { get; set; }
public List<string> Headers { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapter8_Recursion
{
public class _08_06_PaintAll
{
/*
* Implement the “paint fill” function that one might see on many image editing programs.
* That is, given a screen (rep... |
/**********************************************************
CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License
****************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using CONSULS_SYSTEM.DATA;
using CONSULS_SYSTEM.Models;
namespace CONSULS_SYSTEM.Controllers
{
public clas... |
using RestauranteHotel.Domain.Contracts;
using RestauranteHotel.Domain.Entity;
using RestauranteHotel.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
namespace RestauranteHotel.Aplication.Test.Dobles.RepositoriesFake
{
class ProductoCompuestoR... |
using MailerQ.Conventions;
using Microsoft.Extensions.Options;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace MailerQ.MessageStore
{
// TODO: convert to a MessageStorageFactory
/// <summary>
/// A MailerQ MIME message storage
/// </summary>
public class MessageStora... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Game1
{
public class StaticEnemy : Enemy
{
Animation animation = n... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
namespace MonoGame.Extended.Tiled
{
public enum TiledMapOrientation
{
Orthogonal,
Isometric,
Staggered
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
/*
* orignal postion start from left-up coner
*
*/
namespace ElementChaos
{
class Game
{
// store scence data
public ConsoleCanvas stagecanvas;
// public ConsoleCanvas gameMsgCanvas;
// public ConsoleCanvas p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FiveOhFirstDataCore.Core.Extensions
{
public static class StringExtensions
{
public static bool IsAlphabetical(this string value)
{
int nums = 0;
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using MiHomeLibrary.Communication;
using MiHomeLibrary.Communication.Responses;
namespace MiHomeLibrary.Devices
{
public interface IDevicesKeeper
{
IEnumerable<BaseDevice> GetDevices();
Task UpdateDevicesList(DiscoverDeviceRsp res... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.