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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; //Sebastian van der Est namespace TemperatureConverter { public partial class FrmTemperature : Form { publ...
using AquaServiceSPA.Services; using System.ComponentModel.DataAnnotations; namespace AquaServiceSPA.Models { public class CO2 { [Required] [Range(0, 12)] [RegularExpression(ConstValues.DIGITS_DOUBLE_PRECISION_PATTERN)] public double Ph { get; set; } [Required] ...
using System; using System.Collections.Generic; class MaxSum { static void Main(string[] args) { //int n = int.Parse(Console.ReadLine()); //int m= int.Parse(Console.ReadLine()); int[,] arr = { {1,2,3,4,5}, {3,4,5,6,3}, ...
using UnityEngine; using System.Collections; public class BulletsController : MonoBehaviour { public GameObject bulletPrefab; public GameObject player; public float speed; public Light light; private AudioSource audioSource; private bool isActive; LineRenderer laser; // Use this for initialization...
//----------------------------------------------------------------------- // <copyright file="SystCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //-------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class And : LogicGate { public And() : base(2, 1) { } public override void UpdateOutputs() { Outputs[0] = Input_Conns[0].State && Input_Conns[1].State; } }
using UnityEngine; using BattleUtil; [CreateAssetMenu(fileName = "New Item", menuName = "Item")] public class ItemStats : ScriptableObject { public enum ItemType { None, Weapon, Armor, Consumable, Stat, Other, Key } public string itemNameKey; public string itemDescKey; public ItemType itemType; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercice_4 { class Program { static void Main(string[] args) { string temp; double saisie; double resultat; Console.Wri...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using FacultyV3.Web.Common; using FacultyV3.Web.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FacultyV3.Core.Models.Entities; using FacultyV3.Core.Constants; names...
namespace W3ChampionsStatisticService.PlayerProfiles.MmrRankingStats { public class PlayerMmrRank { public int Mmr { get; set; } public int Rank { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Minesweeper { enum CellState { Untouched, Marked, Uncovered }; struct Cell { public CellState State { get; set; } public bool Mine { get; set; } public C...
using UnityEngine; using System.Collections; public class AirCraft : MonoBehaviour { public GameObject _Player; public GameObject _pod; //thruster particles public GameObject _Front_Thruster,_Back_Thruster,_DownThruster; Transform _position; void Start () { _Player = GameObject.FindGameObjectWithTag ("Player...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Reactive.Disposables; using FluentAssertions; using NSubstitute; using OmniSharp.Extensions.JsonRpc; using Xunit; using Xunit.Abstractions; namespace JsonRpc.Tests { public class CompositeHandlersManagerTests : AutoTestBase { public CompositeHandlersManagerTests(ITestOutputH...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class BootEntryController : Api...
using Google.Apis.Calendar.v3.Data; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EliteK9.Models { public static class EventHelper { // public static List<CalendarEvents> GetBasicObedience() // { // List<CalendarEvents> calendarEvents =...
using System; using System.Threading; using System.Threading.Tasks; using Devices.ThePiHut.MotoZero; using LCTP.Server; using Unosquare.RaspberryIO; namespace MotoZeroServer { class Program { static int Main(string[] args) { Console.WriteLine("MotoZero Server v0.0"); us...
using Hastane.BLL; using Hastane.Entity; using Hastane.WFA.BaseForm; using Hastanee.DAL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using static Has...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infnet.Engesoft.SysBank.Model.Dominio { public class TransferenciaService { private ContaCorrente _contaSaque; private ContaCorrente _contaDeposito; private decimal _valor; ...
using System; using System.Linq; using System.Collections.Generic; using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; using static Microsoft.CodeAnalysis.CSharp.SyntaxF...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Nop.Core.Domain.Users; using Nop.Services.Users; using Nop.Web.Framework.Security; // For more information on enabling Web API for empty proje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bezlebub { static class GameEnvironment { public static InputDevice input{ get; set; } public static OutputDevice output { get; set; } public static Action reso...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using GUIEX2PROJECT.Data; using GUIEX2PROJECT.Models; namespace GUIEX2PROJECT.Controllers { public class K...
using MongoDB.Driver; using Ninject; using ReactiveUI; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Webcorp.common; using Webcorp.Controller; using Webcorp.Dal; using Webcorp.Model; ...
using System.Collections.Generic; namespace NameSearch.Models.Domain.Api.Response.Interfaces { /// <summary> /// A Person /// </summary> /// <remarks> /// See also https://pro.whitepages.com/developer/documentation/find-person-api/ /// </remarks> public interface IPerson { /// ...
namespace Bomberman.Api { public class MeatchoperState { public Point Location { get; private set; } public Move LastDirection { get; private set; } public MeatchoperState(Point location) { Location = location; LastDirection = Move.Stop; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CreditsScript : MonoBehaviour { public void loadCredits() { //Trasitions to creditScene SceneManager.LoadScene("CreditScene"); } }
using LogUrFace.Domain.Repositories; using LogUrFace.DTOs; using LogUrFace.Infrastructure.Security; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using Luxand; using System.Diagnostics; namespace LogUrFace.Services { publi...
using Newtonsoft.Json; namespace Example.Models { public interface ISubDivisionConfiguration : ISiteConfiguration { decimal AvgLotSize { get; set; } } public class SubDivisionConfiguration : ISubDivisionConfiguration { public DevelopmentType DevelopmentType { get; } = DevelopmentT...
using RO; using System; using System.Collections.Generic; using UnityEngine; public class GrassSlopeV2 : MonoBehaviour { private class Force { private int _id; public Vector2 direction; public int value; public int id { get { return this._id; } } public Force(int id, Vector2 direction,...
using Ghost.Extensions; using Ghost.Utils; using RO.Config; using System; using UnityEngine; namespace RO { [CustomLuaClass] public static class NavMeshAdjustY { public static float DefaultSampleRange = 1f; public static void Adjust(Transform transform) { transform.set_position(NavMeshAdjustY.Adjust(trans...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class Plane : MonoBehaviour { // Health public static bool shield; public bool canDie; // Audio public AudioSource[] sounds = new AudioSource[6]; // Explosions public GameObject[] expl...
using System.Globalization; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.Client.UIExt; using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.Generic; using...
using AutoMapper; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwinkleStar.Common.Extensions { public static class AutoMapperExt {/// <summary> /// 类型映射 /// </summary> public static T ...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RenderHeads.Media.AVProVideo { [AddComponentMenu("AVPro Video/Display uGUI", 200), ExecuteInEditMode] public class DisplayUGUI : MaskableGraphic { [SerializeField] public MediaPlayer _mediaPlayer; [SerializeFie...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class SceneSwitch : MonoBehaviour { void Update() { } public void quit() { Application.Quit(); } public void Instruc() { SceneManager.LoadScene(...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using BearKMPCommon; namespace BearKMPClient { class BearDebug : Singleton<BearDebug> { public static string logFileName = Path.Combine(KSPUtil.ApplicationRootPath, "BearKMP.log"); private static...
using Umbraco.ModelsBuilder; [assembly: IgnoreContentType("Folder")] [assembly: IgnoreContentType("File")] [assembly: IgnoreContentType("Image")] [assembly: IgnoreContentType("Member")]
using Webcorp.Model.Quotation; using Webcorp.reactive; namespace Webcorp.erp.quotation.ViewModel.impl { public class QuotationMenuViewModel:ReactiveViewModel<Quotation> { public override void Initialize() { base.Initialize(); CanAdd = true; CanSave = true; ...
using SII3.Helpers; namespace SII3.Models { public class NodeParams : Observable { private double _maxStorageCapacity = 0; private int _releaseYear = 0; private double _maxSpeed = 0; private double _averageCost = 0.0f; private bool _isGeneralPurpose = true; priv...
using Runpath.Dto.V1; using System.Collections.Generic; using System.Threading.Tasks; namespace Runpath.Services.V1.Interfaces { public interface IAlbumService { Task<List<AlbumViewModel>> GetUserAlbums(int userId); } }
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using ECommerceApi.CustomValidators; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace ECommerceApiUnitTests.CreditCardValidation { public class ValidatingCreditCardNumberTests { [Theory] //[InlineData("49...
using System; using System.Collections.Generic; using System.Linq; using JsonData; namespace ConsoleApplication { public class Program { public static void Main(string[] args) { //Collections to work with List<Artist> Artists = JsonToFile<Artist>.ReadJson(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadExcel : MonoBehaviour { public Item blankItem; public List<Item> itemDatabase = new List<Item>(); public void LoadItemData() { // Clear database itemDatabase.Clear(); // READ CSV fi...
using strange.extensions.mediation.impl; using UnityEngine; using syscrawl.Game.Models.Levels; using syscrawl.Game; using syscrawl.Common.Extensions; using syscrawl.Game.Views.Nodes; using System.Linq; using syscrawl.Common.Utils.Lerp; using syscrawl.Game.Models; namespace syscrawl.Game.Views.Levels { public clas...
//Modificar Business e nomeação dos erros using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace api.Controllers { [ApiController] [Route("[Controller]")] public class FuncionarioControll...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace RestauranteOnline.Models { [MetadataType(typeof(RestauranteMetadado))] public partial class Restaurante { } public class RestauranteMetadado { [Required(...
namespace NDDDSample.Interfaces.PathfinderRemoteService.Common { #region Usings using System.Collections.Generic; using System.Runtime.Serialization; #endregion [DataContract] public class TransitPath { [DataMember] private IList<TransitEdge> transitEdges; /// <summary> ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ProgressBar : MonoBehaviour{ Image image; public float timeToFill = 7.0f; private bool syncFillBar = false; private float syncTimeUntilFillAgain = 0.0f; void Start() { image = GetComponent<Image>(); image.fillAmount = 1; } v...
using System; using System.Collections.Generic; namespace KissAnime.Models { /// <summary> /// An anime. /// </summary> public class Anime { /// <summary> /// Gets or sets the name of the anime. /// </summary> /// <value>The name.</value> public string Name { get; set; } /// <summary> /// ...
using MvcProjeKampi.BusinessLayer.Concrete; using MvcProjeKampi.DataAccessLayer.Concrete; using MvcProjeKampi.DataAccessLayer.EntityFramework; using MvcProjeKampi.EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MvcProjeKampi.We...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Net; using System.Text.RegularExpressions; using Newtonsoft.Json; namespace KGViewer { /// <summary> /// Класс со статическими вспомогательными методами /// </summary> class Methods { /// <s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Norm; namespace BPiaoBao.DomesticTicket.Domain.Models { /// <summary> /// 机型 /// </summary> public class AirplainType { public AirplainType() { _id = ObjectId.NewObjectId(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GetData { class Classification { private int rsrId; private string science; private string field; private string subfield; private string weight; ...
namespace ThemeA { using Microsoft.AspNetCore.Builder; using ServiceBase.Plugins; using System; public class ConfigureAction : IConfigureAction { public void Execute(IApplicationBuilder applicationBuilder) { Console.WriteLine("ThemePlugin execute ConfigureActi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterNormal : MonoBehaviour { //巡逻模式的制作 //方向的常量,上1,下2,左3,右4 int[] dirs = new int[] { 1,2,3,4 }; public int dir =2; Vector2 Monster_dir; //移动的距离格数 int[] GridCounts = new int[] {12,3,4,5,6,7,8,9,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL; namespace QLBH { public partial class QLHOADON : Form { BLL_HOADON hdbll = ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartingPause : MonoBehaviour { [SerializeField] private GameObject laserBlaster; [SerializeField] private GameObject radar; void Start() { StartCoroutine(waitIntro()); } //Wait ...
// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.InteropServices; namespace MouseJumpUI.Helpers; // Win32 functions required for temporary workarou...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web.UI.WebControls; using System.Collections; using System.Text; public partial class Risk_newRisk : System.Web.UI.Page { PDTech.OA.BLL.OA_ARCHIVE_TYPE tBll = new PDTech.OA.BLL.OA_ARCHIVE_TYPE(); PDTech.OA.BLL.D...
using ReactiveUI; using System; using System.Reactive.Disposables; using System.Reactive.Linq; using TableTopCrucible.Core.Models.Sources; using TableTopCrucible.Data.Models.ValueTypes; namespace TableTopCrucible.Domain.Library.WPF.Tagging.Models { public class CountedTag : DisposableReactiveObjectBase, ICompar...
using System.Threading.Tasks; using Zillow.Core.Dto.CreateDto; using Zillow.Core.Dto.UpdateDto; using Zillow.Core.ViewModel; namespace Zillow.Service.Services.ImageServices { public interface IImageService { Task<PagingViewModel> GetAll(int page, int pageSize); Task<ImageViewModel> Get(int id...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; namespace CAR_Web_Project.Entity { public class Bug { private int _ID; public int ID { get { return _ID; } set { _ID = value; } ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Azure.WebJobs.Host.Loggers; using Microsoft.Azure.WebJobs.Host.Protocols; namespac...
using CrazyPost.Models; using CrazyPost.Repository; using CrazyPost.ViewModels; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Threading.Tasks; namespace CrazyPost.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class CommentController : Cont...
using System.Collections.Generic; namespace Business.Interfaces { /// <summary> /// Represents the general commands for the custom collection. /// </summary> /// <owner>Anton Petrenko</owner> public interface ICustomCollection<T> : IEnumerable<T> { /// <summary> /// Adds an element to the end of the collect...
namespace Exam_Cube3D.MultidimensionalArrayExtensions { using System; public static class Matrix { public static void Initialize<T>(this T[,] matrix, T value) { for (int row = 0; row < matrix.GetLength(0); row++) { for (int col = 0; col < matrix.Get...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace NaturalDisasterDatabaseWebsite.Models { public class Science_essayViewMod...
namespace Components.User.Persistance.Repository { using Components.Core.DataAccess.Base.Interfaces; using Components.User.Persistance.Poco; internal interface IUserRepository : IRepository<User> { } }
using System; using System.Net; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace GetAddress { class Program { static void Main(string[] args) { string s = Dns.GetHostName(); Console...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Problem02BankАccounts.Customers; namespace Problem02BankАccounts.Accounts { abstract class Account { protected Customer Holder { get; set; } protected decimal Balance { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageAppleStore_DTO { public class IMEIDTO { private string _StrIMEIID; private string _StrProductID; private int _IInvoiceID; private int _IBillID; ...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using Donner; using Lnrpc; using UnityEngine; public class MessageEventInvoice : EventInvoice { public void OnInvoicePaid(Invoice invoice, string sender, string[] data) { Debug.Log(dataToMessage(data)); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsServicesController { public partial class Form1 : Form...
namespace ConsoleApp.Errors { using ConsoleApp.Errors.Base; using Newtonsoft.Json; using System.Collections.Generic; // <summary> /// A machine-readable format for specifying errors in HTTP API responses based on https://tools.ietf.org/html/rfc7807. /// Contains 'extended members' which are al...
using System; using Restaurant_System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace RestaurantSystemTests { [TestClass] public class RestaurantSystemTests { [TestMethod] public void ShouldCreateFood() { var controller = new RestaurantController(); ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SkillsGardenApi.Models { public class Beacon { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] p...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; using AirCaddy.Domain.Services.Privileges; using Moq; using NUnit.Framework; using AirCaddy.Data.Repositories; using AirCa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public class OportunidadDao : GenericDao<crmOportunidad>, IOportunidadDao { /// <summary> /// Obtiene la todas las oportunidades en un estado...
namespace nuru.Palette { public interface IRGBLookup { RGB LookupRGB(byte index); } }
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Services.Abstractions; namespace Data { public static class DatabaseServiceCollectionExtensions { public static IServiceCollection AddDatabaseStores(this IServiceCollect...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Travel.Web.Models { public class TravelViewModel { public int Id { get; set; } public UniClassWithIdName To { get; set; } public UniClassWithIdName From { get; set; } public int Ni...
using Acme.Core.Repositories; using System.Collections.Concurrent; using System.Linq; using System.Threading.Tasks; using Acme.Core.Models; namespace Acme.Data.Repositories { public sealed class AcquirerRepository : IAcquirerRepository { private static readonly ConcurrentBag<Acquirer> Acquirers = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public struct LootItems { public LootItems(int gold) { this.gold = gold; this.items = new List<int>(); } public int gold; public List<int> items; } public class LootSystem { public static LootSyste...
using System; namespace Aula7_Propriedades { public class MensalidadeNegativaException: Exception { public MensalidadeNegativaException(string message): base(message) { } } public enum TipoAluno { Regular, Especial } public class Aluno { ...
using System; namespace EP.CrudModalDDD.Domain.Commands.Inputs { public class AtualizaClienteCommand : ClienteCommand { public AtualizaClienteCommand(Guid clienteId, string nome, string emailAddress, string cpfNumero, DateTime? dataNascimento, bool ativo) { ClienteId = clienteId; ...
using System.Collections.Generic; using DocumentFormat.OpenXml.Spreadsheet; namespace BIPBISHOP.ReadFileHelper { public class ExcelData { public ExcelStatus Status { get; set; } public Columns ColumnConfigurations { get; set; } public List<string> Headers { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter8_Recursion { public class _08_06_PaintAll { /* * Implement the “paint fill” function that one might see on many image editing programs. * That is, given a screen (rep...
/********************************************************** CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License ****************...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CONSULS_SYSTEM.DATA; using CONSULS_SYSTEM.Models; namespace CONSULS_SYSTEM.Controllers { public clas...
using RestauranteHotel.Domain.Contracts; using RestauranteHotel.Domain.Entity; using RestauranteHotel.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace RestauranteHotel.Aplication.Test.Dobles.RepositoriesFake { class ProductoCompuestoR...
using MailerQ.Conventions; using Microsoft.Extensions.Options; using System; using System.Threading; using System.Threading.Tasks; namespace MailerQ.MessageStore { // TODO: convert to a MessageStorageFactory /// <summary> /// A MailerQ MIME message storage /// </summary> public class MessageStora...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Game1 { public class StaticEnemy : Enemy { Animation animation = n...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace MonoGame.Extended.Tiled { public enum TiledMapOrientation { Orthogonal, Isometric, Staggered } }
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; /* * orignal postion start from left-up coner * */ namespace ElementChaos { class Game { // store scence data public ConsoleCanvas stagecanvas; // public ConsoleCanvas gameMsgCanvas; // public ConsoleCanvas p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Extensions { public static class StringExtensions { public static bool IsAlphabetical(this string value) { int nums = 0; ...
using System.Collections.Generic; using System.Threading.Tasks; using MiHomeLibrary.Communication; using MiHomeLibrary.Communication.Responses; namespace MiHomeLibrary.Devices { public interface IDevicesKeeper { IEnumerable<BaseDevice> GetDevices(); Task UpdateDevicesList(DiscoverDeviceRsp res...