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using MKModel; using System; using System.Runtime.Serialization; namespace MKService.Messages { public class MageKnightChanged : MessageBase { [DataMember] public IMageKnightModel NewModel { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CaveCollapseScript : MonoBehaviour { public GameObject Music; public GameObject BossTheme; public GameObject Player; public GameObject cam; public Sprite defaultPlayerSprite; private bool debounce = f...
namespace ShogunOptimizer.ArtifactSets { public class TenacityOfTheMillelith : ArtifactSet { public override double GetStat(StatType statType, Build build, Character character, int count) { switch (count) { case 2 when statType == StatType.HpPercent: ...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using Ws2008.MODEL; using Ws2008.BLL; using Ws2008.Common; using System.Web.Hosting; using System.IO; using System.Drawing; namespace Ws2008.WEB.Admin.special { public partial class edit : System.Web.UI.Page { prote...
using AlienEngine.Core.Game; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlienEngine { public static class Application { /// <summary> /// Stop the <see cref="Game"/>, dispose all /// resources and close ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace iTemplate.Web.Models.Data { [Table("AddressBook")] public class AddressBook : BaseEntity { public virtual int AddressTypeId { get; set; } [Required] [Display(Name = "House No/Name")] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FittSoft { class WorkoutPlanItem { public string Megnevezés { get; set; } public int Ismétlés { get; set; } public decimal Időtartam { get; set; } publi...
using Microsoft.EntityFrameworkCore.Migrations; namespace testDemo.Migrations { public partial class initial3 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Answers_AspNetUsers_ApplicationUser...
using System; using System.Runtime.Serialization; namespace Jieshai.Exceptions { [Serializable] public class EIMException : ApplicationException { protected EIMException() { this.ExceptionMessage = "操作异常!"; } public EIMException(string message) { ...
using Game.Difficult; using Game.Player.Weapon; using Preferences; using UnityAssets.Standard_Assets.CrossPlatformInput.Scripts; using UnityEngine; using UnityEngine.UI; namespace Game.Player.Controller { public class Player2DControl : MonoBehaviour { public float MoveForce = 5, _firstammo, reloadRate, sens...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SlowDrop : MonoBehaviour { float speed; Vector3 direction; float min; float max; float units = 670.0f; // Start is called before the first frame update void Start() { //Set max to curre...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class PartialShipment { public Guid PartialShipmentId { get; set; } public int Quantity { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rogue : BaseUnitFunction { // - Set range of the skill - private int[] SkillRange = { }; // - Re write skill function - public override void Unit_Skill() { base.Unit_Skill(); // Finding a n...
using System.Collections.Generic; using System.Linq; using TLBOT.DataManager; namespace TLBOT.Optimizator { public class StutterFixer : IOptimizator { static Quote[] Quotes = Program.FilterSettings.QuoteList.Unescape().Split('\n') .Where(x => x.Length == 2) .Select(x => { ...
using System; using System.Collections.Generic; namespace RecipeLibrary.Extensions { public static class EnumberableExtensions { /// <summary> // the method returns an IEnumberal of general type TSource // and by naming it DistinctBy, an existing method, we make it an extension metho...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioTrigger : MonoBehaviour { protected bool triggered = false; public virtual void OnTriggerEnter2D(Collider2D collision) { if (!triggered && collision.CompareTag("Player")) { GetCompo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SatisfactionGaugeSettings : MonoBehaviour { public static SatisfactionGaugeSettings Instance; [Header("Base path transforms")] public float MaxValue; public List<InfluenceToValue> InfluenceToValues = new List...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Collider))] public class VectorField2D : MonoBehaviour { public float strength = 0.3f; private Bounds bounds; void Awake() { bounds = gameObject.GetComponent<Collider>().bounds; } ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class CountyEventProgramCategory { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public i...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SignalR; using smartHome.Hubs; using smartHome.Models; namespace smartHome.Controllers { [Route("api/[controller]")]...
/*********************************************************************** * Copyright(c) * CLR 版本: 4.0.30319.34014 * 命名空间: BPiaoBao.AppServices.SystemSetting * 文 件 名:OperationLogService.cs * 创 建 人:duanwei * 创建日期:2014/11/12 10:01:17 * 备注描述: **********************************************...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using GitLabApiClient; using GitLabApiClient.Models.Users.Responses; using GitlabManager.Services.Gitlab.Model; using GitlabManager.Utils; using Newtonsoft.Json; namespace GitlabManager.Services.Gitlab.Client { //...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace ProjetoListas { class Funcionario { public int Id { get; set; } public string Nome { get; set; } public double Salario { get; private set; } public Funcionario(int id, stri...
using ScreeningTesterWebSite.Models; using System.Web.Mvc; namespace ScreeningTesterWebSite.Controllers { public class PWSFullScreeningController : Controller { #region Step 1 - The Welcome Page /// <summary> /// Step 1 - The Welcome Page /// Given the Global informat...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; /* namespace GameProgrammingPatterns { public interface ICommand { void execute(); } public class JumpCommand : ICommand { publi...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; public class ParameterNameValue { public string name = ""; public float value = 0; public ParameterNameValue(string nName, float nValue) { name = nName; value = nVal...
using System.Numerics; using Tcgv.QuantumSim.Data; using Tcgv.QuantumSim.Utility; namespace Tcgv.QuantumSim.Operations { public abstract class UnaryOperation { public void Apply(Qubit q) { q.S.MultiplyBy(this, q.Id); } public Complex[,] GetMatrix(int bitLen, int bi...
using System; using System.Collections.Generic; namespace Auction_proj.Models { public class Auction : BaseEntity { public int Auctionid { get; set; } public string ProductName { get; set; } public string Description { get; set; } public int StartingBid { get; set; } pub...
using UnityEngine; namespace PostProcess { [ExecuteInEditMode, ImageEffectAllowedInSceneView, RequireComponent(typeof(Camera))] public sealed class MotionBlur : PostProcessBase { [SerializeField] private float amount = 0.6f; [SerializeField] private bool extraBlur = false; [SerializeField][Range(2, 8)] ...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int x) { val = x; } * } */ public class Solution { public bool IsSubtree(TreeNode s, TreeNode t) { string s1 = Tree2String(s); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Team_Agile.Pages { public partial class Login : Form { public Login() ...
using SharpPcap; using SharpPcap.Packets; using SharpPcap.Protocols; using System; using System.Diagnostics; using System.Net; using System.Net.NetworkInformation; namespace TrafficDissector.PortScanning { internal class SynConnectCall { #region Private Fields private readonly int timeout; ...
using HangmanGame.Common.Enums; namespace HangmanGame.App.Services.Interfaces { internal interface IGameMediator { GameResult PlayGame(string category, string wordToGuess); } }
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TResReferencement { public TResReferencement() { TReferencePropriete = new HashSet<TReferencePropriete>(); } public int RefId { get; set; } public string Ref...
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI.Services { public interface IServiceUserGroup { void AddUserToAGroup(int idGroup, int idUser); List<Group> GetAllGroupsFromAUser(int userId); ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Diagnostics; using Microsoft.EntityFrameworkCore.Metadata; namespace Microsoft.EntityFrameworkCore.Migrations.Operations { /// <summar...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class EnemySpawner : MonoBehaviour { [SerializeField] private GameObject enemyPrefab; private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { V...
using System; using OverCR.StatX.Hooks.Keyboard; using System.Collections.Generic; namespace OverCR.StatX.Statistics { class KeyboardTracker { public int TotalKeyPresses { get; private set; } public double TotalKeypressEnergy { get; private set; } // kilograms public Dictionary<string,...
using System; namespace Nmli.Acml { class Blas : IBlas { #region Single #region Level 1 public int imax(int n, float[] x, int incX) { return Externs.isamax(n, x, incX) - 1; } public float dot(int n, float[] x, int incX, float[] y, int incY) { return Externs.sdot...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Project_CelineGardier_2NMCT2.model { class Stage { public Stage() { } // d...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using DBManager.DBASES; using System.Net; namespace DBManager { public partial class frmMySQLTunnelServerConnection : Bl...
using CareerCup150.Chapter8_Recursion; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace CareerCupTest { /// <summary> ///This is a test class for _08_07_CoinsTest and is intended ///to contain all _08_07_CoinsTest Unit Tests ///</s...
namespace LiskovSubstitutionMovementAfter.Contracts { public interface IMovable { void Move(); } }
using ALM.Empresa.Datos; using ALM.Empresa.Entidades; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Text; using System.Net; using System.IO; namespace ALM.Empresa.Negocio { public class NCliente { public List<ECliente> ObtenerClientes(string razonS...
using UnityEngine; using System.Collections; public class ValoresCamaraGameOver : MonoBehaviour { public TextMesh reccord; public TextMesh puntuacionGameOver; private TextMesh marcadorPuntuacion; void Start () { } // Update is called once per frame void Update () { } void OnEnable(){ Camera.main.GetC...
using System; using System.Collections.Generic; using AorFrameworks.Tools; using UnityEditor; using UnityEngine; namespace AorFramework.editor.tools { [CanEditMultipleObjects] [CustomEditor(typeof(TransformRecorder))] public class TransformRecorderEditor : Editor { public static void ClearDat...
namespace UmbracoMapperified.Web.Infrastructure.Mapping { using Umbraco.Core.Models; using Umbraco.Web; using Zone.UmbracoMapper; /// <summary> /// Defines custom mapping for media files /// </summary> /// <remarks> /// The mapping function defined in this class isn't currently used in...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Http.ModelBinding; namespace WebApplication1.Models { public class Client { [Key] public int ClientId { get; set; } public DateTime Join {...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetSetups; using Asset.Models.Library.EntityModels.AssetsModels.AssetSetups; using AssetSqlDatabase.Library.DatabaseContext; using Core.Repository.Library.Infrastucture; namesp...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIAnchor : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int get_uiCamera(IntPtr l) { int result; try { UIAnchor uIAnchor = (UIAnchor)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DroneUI { public partial class MotorControl : UserControl { int currentPower =...
using UnityEngine; using RimWorld; using Verse; using System.Linq; using System.Text; using Verse.AI; using System.Collections.Generic; namespace Quests { public class Action_EndDialog : DialogAction { public Action_EndDialog() { } public override void DoAction() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace yaruo_anka { class SkilData { ParamData param; static int data; //ID int _ID; //Skil名 string _Name; //スキルによる変化値 int _Num...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CircleCollider2D))] public class TVSignal : MonoBehaviour { public ChannelType channelType; CircleCollider2D col; void Start () { col = GetComponent<CircleCollider2D> (); } void Update () { } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entity { public class Exam { private String examId; private String name; private int startDate; private int endDate; private int isActive; ...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace CXUtils.Components { public class AudioManager : MonoBehaviour { [SerializeField] int _audioSourceAmount = 10; [Range(0f, 1f)] [SerializeField] float _mainVolume = 1f; readonl...
using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Server { /// <summary> /// Gives your class or handler an opportunity to interact with /// the <see cr...
using System; using System.Collections.Generic; using System.IO.Pipes; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace Panacea.Interop { public class NamedPipeProcessInteropClient: ProcessInteropChannel, IProcessInteropClient { String _pipeName; ...
using SampleTracker.Assets.Theme; using Xamarin.Forms; namespace SampleTracker.Assets.Styles { public static class LabelStyle { public static TLabel HeaderStyle<TLabel>(this TLabel label) where TLabel : Label { label.FontAttributes = FontAttributes.Bold; label.FontSize ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace WorkOutTracker.workout { class SaveData { private List<CrossFit> _crossList; public List<CrossFit> CrossList ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ObjectPool<T> where T : Behaviour { public int RemainCount { get { return stack.Count; } } private Stack<T> stack = new Stack<T>(); public void Add(T instance) { stack.Push(instance); } pu...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using OfficeOpenXml.FormulaParsing.Utilities; using UnityEngine; using UnityEngine.Networking; namespace ResourceSystem { public class AssetBundleStream : IResourceReader, IResourceWrit...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HomeGunController : MonoBehaviour { // fields for recoil effect [Header("Recoil_Transform")] public Transform RecoilPositionTranform; public Transform RecoilRotationTranform; [Space(10)] [Header("Recoil...
using System; using System.Globalization; namespace Tortuga.Chain.PostgreSql { public struct PostgreSqlObjectName { public static readonly PostgreSqlObjectName Empty; private readonly string m_Database; private readonly string m_Schema; private readonly string m_Name; ...
using System; using System.Collections.Generic; public class BitFlag { // Ref variant protected const int BitSize = 32; // Member variant protected List<int> _Container; protected bool _isBinary; // Indexer public virtual int this[int i] { get { return (_Container[getSafeContainIndex(i)] & getMask(i)) >> g...
using System; using System.Collections.Generic; using System.Linq; namespace SharpExercises.LINQ { internal class MultipleFrom { private static readonly char[] Figures = "23456789TJQKA".ToCharArray(); private static readonly char[] Suites = "SHDC".ToCharArray(); public static void Lin...
namespace BarberShop.Core.Entities { public class EmployeeSubordinate { public long EmployeeID { get; set; } public Employee Employee { get; set; } public long subordinateID { get; set; } public Employee Subordinate { get; set; } } }
namespace Controls { public class PasswordChangedEventArgs { public bool IsValid { get; set; } public PasswordChangedEventArgs() { } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; using KModkit; using RedHerringSL; public class RedHerring : MonoBehaviour { public KMBombInfo Bomb; public KMAudio Audio; public KMSelectable Chungun; ...
using Autofac; using Autofac.Integration.Mvc; using Autofac.Integration.WebApi; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Tasks.Infrastructure.Autofac; namespace Tasks.Infrastructure.Configuration { public sta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Model.Locale; using Model.Security.MembershipManagement; using Model.InvoiceManagement; using Business.Helper; using Model.DataEntity; using Uxnet.Web.Module.Common; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace tarea1 { class Program { static void Main(string[] args) { Console.WriteLine("digite cinco numeros enteros para saber cual es el mayor"); ...
using FlickrNet; using ModernCSApp.Services; using ModernCSApp.Views; using SumoNinjaMonkey.Framework.Controls.DrawingSurface; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; usi...
using System; using System.Security.Cryptography; using System.Text; using System.Text.Unicode; using System.Xml; namespace NobuENC { class Program { static void Main(string[] args) { bool Cont = true; while (Cont == true) { Console.WriteLin...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using static AtapyTestTask.Translator; namespace AtapyTestTask { class Program { static void Main() { List<Item> items = GetItemsList(); /* all categories and subcategories of go...
using System; using Strategy.Interface.Duckling; namespace Strategy.Quack.Duckling { class CannotQuack : IQuack { public void Quack() { Console.WriteLine("'Quack-quack'? Not today..."); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace cataloguehetm.ViewModels { public class ShopViewModel { public Shop shop { get; set; } } }
namespace Sample.Domain.Shared { public interface ICreditVerificationService { bool IsValidCreditCard(string nameOnCard, string cardNumber); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TQVaultAE.GUI.Models; internal enum CsvDelimiter { [Description(",")] Comma, [Description("\t")] Tab, [Description("|")] Pipe, [Description(":")] Colon, ...
using Xunit; namespace NullableExtensions.Test { public class NullableExtensionsTests { class PointC { public int X { get; } public int Y { get; } public PointC(int x, int y) { this.X = x; this.Y = y; } } str...
namespace E06_StringsAndObjects { using System; public class StringsAndObjects { public static void Main(string[] args) { // Declare two string variables and assign them with Hello and World. // Declare an object variable and assign it with the concatenation of ...
using lauthai_api.Models; using Microsoft.EntityFrameworkCore; namespace lauthai_api.DataAccessLayer.Data { public class LauThaiDbContext : DbContext // tạo thử 2 : Entity framework core và là nơi lấy dữ liệu từ sql lên { // contructor khởi tạo public LauThaiDbContext(DbContextOptions<LauTha...
using System; using UnityEngine; namespace RO { public interface IABManagement { int LoadedSAB { get; } int CachedBundle { get; } bool IsLoaded(BundleInfo key); SharedLoadedAB AddLoadedBundle(BundleInfo key, AssetBundle ab, bool asyncMode); void UnLoadBundle(BundleInfo key, bool b); Sh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using Model.DataEntity; using Model.Security.MembershipManagement; using Utility; using Uxnet.Web.WebUI; using System.Drawing; using Mode...
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Example2.ViewModel { public class UserVM:ViewModelBase { private string name; private ObservableCollecti...
public interface IVehicle { string Start(); string Accerlate(); string Stop(); }
namespace OmniGui { using Zafiro.PropertySystem; public class OmniGuiPropertyEngine : PropertyEngine { public OmniGuiPropertyEngine() : base(o => ((IChild)o).Parent) { } } }
using System; using System.Diagnostics; using System.Windows; using System.Windows.Documents; using Microsoft.Win32; namespace dotnetCampus.YmlTool { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { ...
using System; using gdalconst_csharp_core; namespace OSGeo.GDAL { public class ColorTable : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; protected object swigParentRef; public ColorTable(IntPtr cPtr, bool cMemoryOwn, object parent) { this.swigCMemOwn = cMemoryOwn; this.swi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Transform target; public Vector3 cameraOffset; public float smoothFactor = 0.4f; private void Start() { cameraOffset = transform.position - target.transf...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1 { class MapTools { public static float getXMultiplier() { return (float)Math.Round(Vector2.Transform(WorldI...
using UnityEngine; [ExecuteInEditMode] public class NormalVisualizerWithGizmo : MonoBehaviour { #region Enum public enum Type { Vertex, Surface } #endregion Enum #region Field public Type drawType = NormalVisualizerWithGizmo.Type.Surface; [Range(0f, 1)] public f...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Inspinia_MVC5_SeedProject.Models; namespace Inspinia_MVC5_SeedProject.CodeTempl...
namespace Umbraco.Core.Components { [RuntimeLevel(MinLevel = RuntimeLevel.Run)] public sealed class RelateOnCopyComposer : ICoreComposer { public void Compose(Composition composition) { composition.Components().Append<RelateOnCopyComponent>(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using Karkas.Ornek.Bs.Ornekler; using Karkas.Ornek.Dal.Ornekler; namespace Karkas.Ornek.ConsoleApp.Testler { [TestFixture] public class TransactionOrnekMusteriTest { public voi...
using System; namespace ShogunOptimizer.Characters { public class Itto : Character { public bool BurstActive; public Itto() { BaseHp = 13707; BaseAtk = 191; BaseDef = 930; AscensionStat = .242; AscensionStatType = StatType.C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ex_Polynômes { class Monome //classe Monome { // deux variables d'instance private double _coefficient; private int _exposant; public Monome _precedent; public...
using System; using System.Data.Entity; namespace jcTM.WebAPI.DataLayer.Entities { public partial class jctmEntities { public override int SaveChanges() { foreach (var item in ChangeTracker.Entries()) { switch (item.State) { case EntityState.Deleted: ...
namespace Emanate.Delcom.Admin.Profiles { /// <summary> /// Interaction logic for ProfileControl.xaml /// </summary> public partial class DelcomProfileView { public DelcomProfileView() { InitializeComponent(); } } }
using System; using System.Linq; using UnityEditor; using UnityEngine; public class CreateSpecialField : EditorWindow { internal static string baseTypeName; internal static string targetId; private string[] typeNames; private Type[] types; private int ind = 0; void Awake() { t...