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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d05_abstract { public class Rectangle : Shape { public int width, length; public override void input() { while (true) { ...
using RenderTest.ActivityIndicators; using RenderTest.ContentViews; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace RenderTest { [XamlCompilation(XamlCompilationOptions.Compile)] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_053_GenRandomNumber { /* Given random generator rand(int n) . Now, design a random generator such as rand(int n, int[] except) example, n = 10, rando...
using System; namespace OmniSharp.Extensions.JsonRpc { public interface IExternalServiceProvider : IServiceProvider { } }
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class CasualProc : DbMigration { public override void Up() { CreateStoredProcedure("CostSheetEntry", @"SELECT distinct t1.RequestCode,t1.StaffCode,t1.Fu...
namespace Nm.Reservation { public class ReservationInfo { public string Id { get; set; } /// <summary> /// 预约编号 /// </summary> public string Number { get; set; } /// ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace CityInfo.API.Services { public class LocalMailService : IMailService { private string _mailTo = Startup.Configuration["mailSettings:mailToAddress"]; p...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Perpustakaan.Data; using Microsoft.AspNetCore.Http; using Perpustakaan.ViewModels; using Perpustakaan.Models; using System.Linq; namespace Perpustakaan.Controllers { public class PegawaiController : Controller ...
using System.Linq; using Vasily.Driver; namespace Microsoft.AspNetCore.Mvc { public class VasilyController<T> : Controller where T: class { protected VasilyDapper<T> SqlHandler; private ReturnResult _result; public VasilyController() { } public Va...
using Microsoft.Extensions.DependencyInjection; using Volo.Abp.AutoMapper; using Volo.Abp.Modularity; namespace Nm.Reservation { [DependsOn(typeof(ReservationApplicationContractsModule))] [DependsOn(typeof(ReservationDomainModule))] [DependsOn(typeof(AbpAutoMapperModule))] public class Reserv...
using System; using System.Runtime.InteropServices; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles { /// <summary> /// Defines a part of a line that is bounded by two distinct end points. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct LineSegment : IEquata...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.ObjectModel; namespace Microsoft.EntityFrameworkCore.TestModels.ManyToManyModel { publi...
using Assets.Scripts.Weapons.Interfaces; using System; using UnityEngine; namespace Assets.Scripts.Weapons.SpreadBeam.Segments { public class SpreadBeamSegment { //TODO: Implement 3 modes of rotation: default clamped rotation, unclamped rotation, and complex writhing //and curling behaviours ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using MAST.Component; public class CreateTile : EditorWindow { // static 선언 안하면 에러 private string str; static GameObject go = null; static EditorWindow window; private bool FIRE, WATER, EARTH, LIGHT, ...
using SharpDX.XInput; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace DroneUI { public par...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System; using System.Net.Http; using System.Text; using TourApi; using TourApi.ViewModels; using System.Threading; using Microsoft.Extensions.Configurat...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DeleteFromAnArrayWithEdgeCases { public class Program { public static void Main(string[] args) { int[] oldArray = new int[] {1,2,3 }; delete(oldArray, 0); ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using BusinessOwnerDetails; using Microsoft.Extensions.Logging; /*Grocery Stores Project Combines two JSON files. * One file na...
using Entidades; using ProyectoFinal.UI.Consultas.Reporte; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Consultas.ReportVi...
using System; using System.Collections.Generic; namespace Models { public partial class MONHOC { //public MONHOC() //{ // CTDTMONHOCs = new HashSet<CTDTMONHOC>(); // LOPMONHOCs = new HashSet<LOPMONHOC>(); //} public string MaMonHoc { get; set; } pu...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class LocalVariablesShouldNotHideSymbolsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GUI_PRJ2_WINFORMS { class AppAction { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UDM { class BadColumnForThisOperationException : Exception { } }
using BPiaoBao.Common.Enums; using GalaSoft.MvvmLight; namespace BPiaoBao.Client.DomesticTicket.Model { /// <summary> /// 乘客信息 /// </summary> public class PassengerModel : ObservableObject { #region 公开属性 public int Id { get; set; } #region IsChecked /// <summary>...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Scriptables/GameWinEvent")] public class SOGameWinEvent : ScriptableObject { public Action GameWinHappened = delegate { }; }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace libopenpvp.net { public class AMF3Encoder { /** RNG used for generating MessageIDs */ private static Random _rand = new Random(); /** Used for generating timestamps in headers */ priv...
public class ArabaConcrete2 : ArabaBuilder { public ArabaConcrete2() { _araba = new Araba { Marka = "Concrete2" }; } public override void MotorTak() { _araba.Motor = "1.8 Dizel"; } public override void LastikTak() ...
using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager gmI; // SINGLETON INSTANCE public static UI_Container UI; public static Input_Container InputContainer; public static AudioManager audioManager; // Use Awake for initialization (setting up components etc.) private void Awak...
using CMS_Database.Entities; using CMS_Database.Interfaces; using CMS_Database.Repositories; using CMS_ShopOnline.Areas.CMS_Staff.Models; using CMS_ShopOnline.Filter; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CMS_ShopOnline.Areas.CMS_Staff.Con...
using System.Globalization; using System.IO; using Grpc.Core; using Grpc.Core.Logging; using McMaster.Extensions.CommandLineUtils; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using WagahighChoices.Ashe; using WagahighChoices.Kaoruko.GrpcServer...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Training2.Utilities; namespace Training2.PageObjects { class RegistrationPage { //inspect your elements in the Bro...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Threading; using System.Web; using System.Web.Mvc; using DotNetNuke.Entities.Users; using DotNetNuke.Web.Mvc.Framework.Controll...
using DFe.Utils; using NFe.Classes; using NFe.Classes.Servicos.Recepcao; using NFe.Danfe.Fast.NFCe; using NFe.Utils.NFe; using PDV.CONTROLER.Funcoes; using PDV.CONTROLLER.NFCE.Configuracao; using PDV.DAO.Custom; using System.Text; namespace PDV.CONTROLLER.NFCE.Impressao { public class ImpressaoNFCe : IConfigNFCe ...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using Moq; using NUnit.Framework; using SFA.DAS.Notifications.Api.Controllers; using SFA.DAS.Notifications.Api.Core; using SFA.DAS.Notifications.Api.Orchestrators; using SFA.DAS.Notifications.Api.Types; namespace SFA.DAS.Notifications.Api.UnitTest...
using System; using AlienEngine.Core.Physics.Entities; using AlienEngine.Core.Physics.Utilities; namespace AlienEngine.Core.Physics.Constraints.TwoEntity.Joints { /// <summary> /// Connects two entities with a spherical joint. Acts like an unrestricted shoulder joint. /// </summary> public class BallS...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Threading; namespace x01.Tetris { public enum BlockType { Straight, T, Square, Bent } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClearSight.RendererAbstract.Memory { public enum Format { Unknown, R32G32B32A32_Typeless, R32G32B32A32_Float, R32G32B32A32_UInt, R32G32B32A32_S...
using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.BL.Interfaces { public interface IInstitutionBL { List<Institution> getAllInstit...
using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace Model { [BsonIgnoreExtraElements] [ProtoContract] public class PlayerBaseInfo { [ProtoMember(2)] public long roleId; } [BsonIgnoreExtraElements] [ProtoContract] pub...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using CRUDelicious.Models; using Microsoft.EntityFrameworkCore; namespace CRUDelicious.Controllers { public class HomeController : Controller { pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Raiwan.Classes { class FileParameters : Packet { public int PKT = 4; public int FID; // File Id public string SRT; // Sample Rate public string FCL; // ...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.IO; using System.Collections...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; using System.Data.SqlClient; namespace RSMS { public partial class BadClientFrm : MySubDialogBase { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Text; namespace ProyectoModular { class Alquiler { public int Id { get; set; } public int IdUsuarios { get; set; } public int IdPeliculas { get; set; } public DateTime FechaAlquiler { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clases { [Serializable] public class Cog : CarPart { public int TeethNumber { get; set; } public Cog(int teethNumber, int stock) : base( stock, "C-T" + teethNumbe...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Collider), typeof(Collider))] public class VRObjectStand : MonoBehaviour { public Color targetColor = Color.red; public System.Action<Keycard> keycardInserted; public System.Action<Keycard> keycardEject...
namespace MoodCalculatorLibrary.Moods { public class JavaScript:Mood { public JavaScript(int hapinessPoints) : base(hapinessPoints) { } } }
using System; using System.Collections.Generic; //Extend the previous program to support also subtraction and multiplication of polynomials. class SubtractingPolynomials { static void Main() { int[] firstArr = { 2, 1 }; int[] secondArr = { 1, 1 }; PrintPolinom(SubstractingPolinoms(fi...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace EkspozitaPikturave.Data.Migrations { public partial class PikturatEKSMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Data.SqlClient; using System.Linq; using System.Text; using Model; namespace DAL { public partial class DALOperate { /// <summary> /// 获取用户联系人 /// </summary> /// <param name="uId">用户编号</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using camera_api.Model; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.Cosmos.Table; using Azure.Storage.Blobs; using Azure.Storage.Sas; namespace camera_api.Controllers { [Route("api/[controller]")] [ApiCon...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("VPart")] public partial class VPart:EntityBase<VPart> { #region Properties public overr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; public class ApplicationManager : MonoBehaviour { public static ApplicationManager instance; public float ESCQuitReqHoldDuration; public GameObject pauseScreen; ...
using System; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Claytondus.Square.Test { internal class AsyncAssertExtension { public static async Task<T> ThrowsAsync<T>(Func<Task> task) where T : Exception { try { await task(); } catch (Exception ex) ...
using GameTimeClient.Tracking.Utility; using Newtonsoft.Json; using System; using System.Collections.Generic; namespace GameTimeClient.Tracking.IO { class Transfer { Storage storage; private Transfer() { } public Transfer(Storage _storage) { storage = _storage; ...
using System; namespace ClassesIntro { class Program { static void Main(string[] args) { Console.Clear(); Car myCar = new Car(); Car anotherCar = new Car(); myCar.Accelerate(); myCar.Accelerate(); myCar.Accelerate(); ...
using System; using System.Collections.Generic; using System.Linq; namespace CombinatorialAlgorithms { class CombinationsIteratively { private static int countOfCombo = 0; static void Main() { Console.Write("Combinations without repetition for numbers from 1 up t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Lib; namespace Team_Agile.Pages { public partial class MainPage : Form { public Ma...
using System.Collections.Generic; using DDDSouthWest.Domain.Features.Public.ProposedTalks; namespace DDDSouthWest.Website.Features.Public.ProposedTalks { public class ProposedTalksViewModel { public ProposedTalksViewModel() { ProposedTalks = new List<ProposedTalkViewModel>(); ...
using System.Diagnostics; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { [DebuggerDisplay("{" + nameof(DebuggerDisplay) + ",nq}")] public record VersionedTextDocumentIdentifier : TextDocumentIdentifier { /// <summary> /// The version number of this document. /// </s...
namespace HH.RulesEngine.Core.Interfaces { public interface IRule<T> { void ClearConditions(); void Initialize(T obj); bool IsValid(); T Apply(T obj); } }
using System; namespace BribeQueueLine.Classes { public class QueueClass { public void minimumBribes(int[] q) { bool chaos = false; int bribes = 0; for (int i = 0; i < q.Length; i++) { if(q[i] - (i + 1) > 2) { ...
using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using Microsoft.AspNet.Identity; using HardwareInventoryManager.Helpers.Account; namespace HardwareInventoryManager.Repository { public class UserRepository : IRepo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TextTemplateCode { public class TextTemplatingService : IDisposable { public void LogErrors(System.CodeDom.Compiler.CompilerErrorCollection c){ throw new NotImplementedException(); } public Boolean ...
using Lobster.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Lobster.Services { public interface ICrabService { Task<IEnumerable<Crab>> GetCrabs(); } }
using System; using System.Threading.Tasks; using FluentAssertions; using NSubstitute; using OmniSharp.Extensions.JsonRpc.Server; using OmniSharp.Extensions.JsonRpc.Testing; using Xunit; using Xunit.Abstractions; namespace JsonRpc.Tests.Server { public class ServerShouldThrowCorrectExceptions : JsonRpcServerTestB...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace ProcessHandlesManager { public partial class frmMain : Form { private ProcessEnum m_proc_enum = null; private ProcessHa...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public static class ResolutionHelper { private const int IPHONE_3_WIDTH = 480; private const int IPHONE_5_WIDTH = 1136; // iPhone 4 width 960 // iPad width 1024 public static ResolutionSize GetSize() { // Assumes portrait if(Scre...
using System; using System.Collections.Generic; using System.Text; namespace Entity { public class ChiTietPhieuEntity { public Int64 IDChiTietPhieu { get; set; } public Int64 MaPhieu { get; set; } public Int32 MaHang { get; set; } public Int32 Soluong { get; set; } public Int32 MaKieuGiat { ge...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace EatDrinkApplication.Models { public class ShoppingCart { public int ShoppingCartId { get; set; } public string Items { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DataStructures; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces { public interface I...
using System; using System.Text; using RabbitMQ.Client; using RabbitMQ.Client.Events; using Newtonsoft.Json.Linq; using Newtonsoft.Json; namespace WorkflowHandler.IPFS_EXCHANGE { class Responder: IDisposable { private readonly IConnection connection; private readonly IModel channel; pu...
namespace PhotoShare.Client.Core.Commands { using Models; using System; using System.Linq; public class PrintFriendsListCommand { // PrintFriendsList <username> public string Execute(string[] data) { string username = data[0]; User u = GetUserByUs...
using System; namespace basic13 { class Program { public static void PrintNumbers() { for (int i=1;i<=255;i++) { Console.WriteLine(i); } } public static void PrintOdds() { // Print all of the odd integers f...
using System; using Android.Views; using Android.Animation; //using Android.Views.Animations; using Android.Views.Animations; using Android.Graphics; using Ts.Core.Containers; using Android.App; namespace Ts.Core { public class FlipViewAnimation: Animation { private View _fromView, _toView; pr...
using System; using System.Collections.Generic; namespace Tetris.GameEngine { public class Piece: ICloneable { #region Private Fields private int[,] _piece; private int _initPosX; private int _initPosY; private List<int[,]> _rotationStates = null; // possible states to...
//----------------------------------------------------------------------- // <copyright file="ScalingComboBox.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GU...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SearchFight.Interfaces { public interface ISearchEngine { int Search(string querys); } }
using OpenQA.Selenium; namespace SeleniumSample.PageObjectModels { public abstract class Page { protected readonly IWebDriver driver; public Page(IWebDriver driver) { this.driver = driver; } } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Whale.DAL.Migrations { public partial class AddUnreadMessageIds : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "UnreadMessageId...
using UnityEngine; using UnityEngine.UI; public class MaxDiscount : MonoBehaviour { [SerializeField] private InputField amountText; private int amount; public void overLimit() { int.TryParse(amountText.text, out amount); if (amount > 1200) { amount...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Ambassador.Entities { [DisplayName("User")] public class User : IdentityUser { [MaxLength(450)] public string Ambas...
namespace Exam_SequencesOfBits { using System; public class IO { public static int[] ReadInput() { int numLinesInput = int.Parse(Console.ReadLine()); int[] numbers = new int[numLinesInput]; for (int index = 0; index < numbers.Length; index++) ...
// Copyright (c) Microsoft. All rights reserved. // using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Windows.Foundation.Metadata; namespace Microsoft.IoT.Connections.Azure.EventHubs { public seal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChartControl { public class SeriesPoint { public double Argument { set; get; } public DateTime DateTimeValue { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Estructuras__De__Datos { public class Lista<T> { public Nodo<T> Inicial; public Nodo<T> Final; public Lista() { Inicial = nu...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class GameManager : MonoBehaviour { public TextMeshProUGUI chronoText; public TextMeshProUGUI checkpointTimes; public GameObject endScreen; publi...
using System.Globalization; using UnityEngine; public static class ColorExtensions { public static Color Parse(this Color color, string hex) { var r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber); var g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber); var b = byte....
using Core.Domain; using Core.Interface; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace Api.Controllers { [ApiController] [Route("api/emails")] public class EmailController : ControllerBase ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OscillatingMovement : MonoBehaviour { public Vector3 translationOscillation, rotationOscillation; public float oscillateSpeed; private Vector3 startingPosition, startingRotation; // Use this for initialization void Star...
using System; using System.Text; namespace FixStringCase { class Program { static void Main(string[] args) { string lowerUpperLetters = "COde"; Console.WriteLine(Solve(lowerUpperLetters)); } public static string Solve(string s) { in...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.Linq; using System.Threading.Tasks; using EchoNest; using EchoNest.Artist; using Microsoft.Practices.Prism.Commands; using Microsoft.Practices.Prism.Logging; using Microsoft.Pra...
using QDot.API.Client.BaseAPI.Request; using System; using System.Collections.Generic; using System.Text; using QDot.API.Client.BaseAPI; using QDot.Infraestructure.Models; namespace QDot.API.Client.QDotAPI.Requests { public class GetAllDevelopersRequest : IAPIRequest<List<Developer>> { public HttpMeth...
using System; using System.Drawing; using PDV.DAO.Entidades; using PDV.CONTROLER.Funcoes; using System.IO; using System.Data; using PDV.DAO.QueryModels; namespace PDV.REPORTS.Reports.Email_Gestor { public partial class ResumoVendasPorProdutoGenerico : DevExpress.XtraReports.UI.XtraReport { DataTable d...
using UnityEngine; using System.Collections; public class monsterSpawner : MonoBehaviour { private PlayerPhysics playerPhysics; //kill count and waves public int curKillCount = 0; public int waveComplete = 10; public int lastKillCount = 0; //spawning limits public int cap = 2; //current spawned public ...
using Business.Abstract; using Business.BusinessAspects.Autofac; using Business.Constant; using Business.DependencyResolvers.ValidationRules.FluentValidator; using Core.Aspects.Autofac.Caching; using Core.Aspects.Autofac.Performance; using Core.Aspects.Autofac.Transaction; using Core.Aspects.Autofac.Validation; using ...
using System; using System.Net; namespace SnipForMammal { class WebClientWithShortTimeout : WebClient { // How many seconds before webclient times out and moves on. private const int WebClientTimeoutSeconds = 10; protected override WebRequest GetWebRequest(Uri address) { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Reflection; using Harmony; /*public class Controller : MonoBehaviour { public void setPYR(Vector3 PitchYawRoll) ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class BarracksUp : MonoBehaviour { public int PriceUpLvl; public float SpeedTrainigLvl2; public float AddArmor2Lvl; public float AddPAtck2Lvl; public float AddSpeed21Lvl; public float AddAtkSpd2Lvl; public float A...