text stringlengths 13 6.01M |
|---|
using System;
using System.IO;
namespace Grisaia.Asmodean {
/// <summary>
/// A special type of stream used to keep track of the last-opened KIFINT archive.
/// </summary>
public sealed class KifintStream : IDisposable {
#region Fields
/// <summary>
/// Getts the KIFINT archive for the currently open str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
public GameObject g1,g2,g3;
// Use this for initialization
void Start () {
g1.SetActive(true);
g2.SetActive(false);
g3.SetActive(false);
}
... |
using System;
namespace Shelly_Server
{
class InputOutput
{
public static void IO(string UserIO)
{
string Command = UserIO.ToLower();
string CommandPS = Command + " ";
// Turn to lower case and handle it
switch (Command)
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerMovement : MonoBehaviour, KinectGestures.GestureListenerInterface
{
public float n = 300f;
public static bool RunDet = false;
public float RunSpeed = 6.0F;
static public bool RunAnimFlag = true;
private bool Move... |
using HooliServices.BuildingBlocks.EventBus.Events;
namespace SimpleService.IntegrationEvents.Events
{
public class BookAddedIntegrationEvent : IntegrationEvent
{
public int BookId { get; set; }
public string Author { get; set; }
public string Title { get; set; }
publi... |
using System;
namespace console_game
{
public enum UserDirections
{
North,
West,
East,
South
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
namespace Scan_01
{
public static partial class SqlHelper
{
public readonly static string connStr = Configura... |
using System;
namespace Aliencube.ConfigurationValueConverter.Configs
{
/// <summary>
/// This specifies the product types.
/// </summary>
[Flags]
public enum ProductTypes
{
/// <summary>
/// Identifies none.
/// </summary>
None = 0,
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MvvmTest.xml;
namespace MvvmTest
{
public partial class MvvM_Demo : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace OpticalCharacterRecognition
{
public partial class OpticalCharacterRecognition : Form
{
public OpticalCharacterRecognition()
{
InitializeComponent();
}
private void Form1_Load(ob... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace AdminSchool.Models
{
public class Sport
{
public int Id { get; set; }
[Required(ErrorMessage ="Please insert again")]
[StringLength(50)]
p... |
using System;
using MessagePack;
using MessagePack.Resolvers;
namespace Share
{
public static class PackedMessage
{
[UnityEngine.RuntimeInitializeOnLoadMethod]
private static void Register()
{
StaticCompositeResolver.Instance.Register(
MessagePack.Resolvers.G... |
using UnityEngine;
using System.Collections;
//this script manages various game events, setting ships speeds for timing of runs mainly
public class GameManager : MonoBehaviour {
public GameObject Sador;
public GameObject Nell;
public GameObject Gelt;
public GameObject Cowboy;
public GameObject Valkyr;
public Gam... |
using Discovery.Client.DiscovererHomePage.DataBaseService;
using Discovery.Core.Constants;
using Discovery.Core.GlobalData;
using Discovery.Core.Model;
using Microsoft.Win32;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using System;
using System.IO;
namespace Discovery.Client.DiscovererHomePage.ViewM... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerBullet : MonoBehaviour
{
Vector3 dir = Vector3.right;//총알이 날아갈 방향값
string targetTag = "Enemy";//총알이 충돌할 대상
void Start()
{
Destroy(this.gameObject, 5.0f);//총알이 발사 됐을 때 5초 후 총알을 삭제한다
}
void ... |
namespace RoboFun
{
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Threading;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summar... |
using Ghost.Extensions;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace RO
{
[CustomLuaClass]
public class RolePart : MonoBehaviour
{
[CustomLuaClass]
public enum BlendMode
{
Opaque,
Transparent
}
public Transform[] eps;
public Transform[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bitcoin.BitcoinUtilities;
using Bitcoin.Blox.Network;
namespace Bitcoin.Blox.Protocol_Messages
{
public class GetAddresses : Message
{
public GetAddresses(P2PNetworkParameters netParams) : bas... |
using System.Diagnostics;
using System;
namespace GameOfLife
{
class Program
{
static void Main(string[] args)
{
Stopwatch stopwatch = new Stopwatch();
GameOfLife gol = new GameOfLife(1000);
stopwatch.Start();
gol.Run(100);
stopwatch... |
using System;
using System.Collections.Generic;
namespace Lib
{
public partial class Pet
{
/// <summary>
/// Explicit Impementation of Interface
/// </summary>
/// <returns></returns>
string IPet.GetDetails(){
return $" Pet ID:{id}\n Pet name:{name}\... |
using RavenExample.Infrastructure.Entities;
namespace RavenExample.Animals
{
public class Animal : Entity
{
public Animal(string name, string kind)
{
Name = name;
Kind = kind;
}
public string Name { get; }
public string Kind { get; }
}
}
|
using MKModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace MKViewModel
{
public interface IMageKnightGenerator
{
IMageKnightModel SelectedMageKnight {get;set;}
MageData Mage { get; set... |
using MahApps.Metro.Controls;
using System.Windows;
using System.Windows.Controls;
namespace MultiCommentCollector.Helper
{
public static class TabControlHelper
{
/// <summary>
/// 子ウィンドウのヘッダーサイズを設定
/// </summary>
public static void SetHeaderFontSize(DependencyObject element, d... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Text.RegularExpressions;
using System.Web;
using DotNetNuke.Common;
namespace DotNetNuke.HttpModules.Services
{
public cla... |
// Copyright (c) Daniel Crenna & Contributors. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using ActiveLogging;
using Microsoft.Extensions.DependencyInjection;
namespace ActiveApi
{
partial class Add
{
public static IService... |
using System;
using Android.Bluetooth;
using RocketLauncher.Bluetooth.LE;
namespace RocketLauncher.Droid.Bluetooth.LE
{
public class GattCallback : BluetoothGattCallback
{
public event EventHandler<DeviceConnectionEventArgs> DeviceConnected = delegate {};
public event EventHandler<DeviceConnectionEventArgs> Dev... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microso... |
using Plus.HabboHotel.Items;
namespace Plus.Communication.Packets.Outgoing.Rooms.Engine
{
internal class ItemRemoveComposer : MessageComposer
{
public int ItemId { get; }
public int UserId { get; }
public ItemRemoveComposer(Item item, int userId)
: base(ServerPac... |
using System;
namespace Emanate.Service.Admin
{
public partial class ServiceAdminView
{
private readonly ServiceAdminViewModel viewModel;
public ServiceAdminView()
{
DataContext = viewModel = new ServiceAdminViewModel();
Initialized += ViewInitialize... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FiveInARowApp.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
public ActionResult About()
... |
using SQLite;
namespace OPAM.Model
{
public class Area
{
/// <summary>
/// Default Constructor
/// </summary>
public Area()
{
}
#region Properties
/// <summary>
/// To Set the Area Id
/// </summary>
[PrimaryKey]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SDTUIController : Singleton<SDTUIController>
{
public Canvas MainMenuCanvas;
public Canvas InGameCanvas;
public List<CanvasGroup> ActiveCanvases;
private bool locked;
void Awake()
... |
using System;
namespace Exercise_1
{
class Program
{
static void Main(string[] args)
{
double USDPLN = 3.11;
double EURPLN = 4.18;
double GBPPLN = 5.01;
double amount;
string currency;
Console.Write("How much money do yo... |
using Model.Custom;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.UI.WebControls;
namespace UiCommon
{
/// <summary>
/// Collector usług
/// </summary>
public class DataController
{
//public DataControll... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Windows.Forms;
using METIER;
using DAO;
using System.Text.RegularExpressions;
namespace WF
{
public partial class FLesLapins : Form
{
private int idGerant;
private Gerant lEntraineur;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProBikeSS16
{
abstract class PEK
{
protected char prefix;
int quantity = 0;
uint id;
double price = 0;
double stockvalue = 0;
public c... |
namespace Switch.Packets
{
using System.Windows.Media;
using Identity;
public class Packet
{
private static int packetCounter = 0;
public Packet() : this(Brushes.LightBlue, 7, string.Format("{0} {1}", Properties.Resources.Frame, packetCounter))
{
packe... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GuessNumber
{
public class ConsoleUserInterface
{
public void Initialize()
{
Console.WriteLine("============ Welcome to SecretNumberGame ===============");
}
public int ReadANumber()
... |
namespace QualityMethods
{
using System;
public class Student
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string City { get; set; }
public string BornDate { get; set; }
public bool IsOlderThan(string bornDate)
{
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
namespace WebsiteBanHang.Models
{
public class UserInfo
{
public UserInfo()
{
Address = new HashSet<Address>();
Orders = new HashSet<Orders>();
EvaluationQuestions = new HashSet<Evaluatio... |
namespace Standard
{
using System;
internal enum WINDOWTHEMEATTRIBUTETYPE : uint
{
WTA_NONCLIENT = 1
}
}
|
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
namespace GetLogsClient.Commands
{
public abstract class CommandBase<T> : MarkupExtension, ICommand
where T : class, ICommand, new()
{
privat... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FinalliziedProject
{
class ColorGenerate
{
private Random rnd = new Random();
public Color generateColor()
{
... |
using Objects.Geometry;
using Speckle.Core.Kits;
using Speckle.Core.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace Objects.BuiltElements
{
public class Room : Base, IHasArea, IHasVolume, IDisplayMesh
{
public string name { get; set; }
publ... |
using System.Collections.Generic;
using System.Web;
using ShCore.Extensions;
using System;
namespace ShCore.Web.WebBase
{
/// <summary>
/// Message được dùng để truyền tải nội dung xuống client
/// </summary>
public class ResponseMessage
{
private string javaScript = string.Empty;
/... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SharedCode.Utils
{
public class SubnauticaItemUtils
{
}
}
|
namespace Triton.Common.Math
{
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential)]
public struct Vector2 : IEquatable<Vector2>
{
public float X;
public float Y;
... |
using Reception.Contracts.Common;
using System;
namespace Reception.Contracts.Reception
{
///<summary>
/// Модель элемента заказа запчастей.
/// </summary>
public class PartOrderItemDto
{
///<summary>
/// Идентификатор запчасти.
/// </summary>
public int Id { get;... |
using System;
namespace SolucaoSemOrientacaoObj {
class Program {
static void Main(string[] args) {
double a1, b1, c1;
double a2, b2, c2;
double p1, p2;
double area1, area2;
Console.WriteLine("Entre com as medidas do triângulo X:");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
namespace Library.Domain.Infrastructure
{
public class CustomPasswordValidator : PasswordValidator
{
public override async Task<IdentityResult... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DriveMgr.WebUI.admin.StudentsMgr
{
/// <summary>
/// bg_archivesHandler 的摘要说明
/// </summary>
public class bg_archivesHandler : IHttpHandler
{
public void ProcessRequest(HttpContext context)
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace iCopy.SERVICES.IServices
{
public interface IAuthService<TInsert, TUpdate, TResult, TSearch, TKey>
{
Task<TResult> InsertAsync(TInsert entity);
Task<TResult> UpdateAsync(TKey id, TUpdate entity);
Ta... |
using Logs.Web.Models.Account;
using NUnit.Framework;
namespace Logs.Web.Tests.ViewModelsTests.Account.RegisterViewModelTests
{
[TestFixture]
public class PropertiesTests
{
[TestCase("fancy-stron-password-1234")]
[TestCase("password")]
public void TestConfirmPassword_ShouldSetCorre... |
using System;
using System.Diagnostics;
using System.Text;
using System.IO;
namespace StringPermutation
{
class MainClass
{
public static int Main (string[] args)
{
if (args == null || args.Length == 0) {
Console.WriteLine("args is null"); // Check for null array
}
else
{
if (args.Length > 1... |
using Enrollment.Spa.Flow.Requests;
namespace Enrollment.Spa.Flow.Dialogs
{
public interface IDialogHandler
{
void Complete(IFlowManager flowManager, RequestBase request);
}
}
|
namespace Builder
{
internal interface ICarroceria
{
string MostrarCaracteristicas();
}
internal class CarroceriaBasica : ICarroceria
{
public string MostrarCaracteristicas()
{
return "Carroceria de metal";
}
}
internal class CarroceriaEspecial ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Peppy.Mapper
{
public static class MapperExtendsions
{
/// <summary>
/// 映射到
/// </summary>
/// <typeparam name="TSource"></typeparam>
/// <typeparam name="TTarget"></typeparam>
/// <pa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameController14 : MonoBehaviour
{
public Text Txt_mecanica;
public Text Txt_instruccion;
public Text Txt_resultado;
public GameObject Tiempo;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Tcgv.QuantumSim.Operations;
using Tcgv.QuantumSim.Utility;
namespace Tcgv.QuantumSim.Data
{
public class Qstate
{
Qstate()
{
posMap = new Dictionary<int, int>();
}
publi... |
namespace Triton.Game.Mapping
{
using System;
public enum TAG_CARDTYPE
{
INVALID,
GAME,
PLAYER,
HERO,
MINION,
SPELL,
ENCHANTMENT,
WEAPON,
ITEM,
TOKEN,
HERO_POWER
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Dash : Card
{
// Start is called before the first frame update
public override void setCardActive(GameObject myPlayer)
{
myPlayer.GetComponent<PlayerMove>().canDash = true;
isActive = true;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cubecraft.Net.Protocol.IO;
namespace Cubecraft.Net.Protocol.Packets
{
class ServerUnloadChunkPacket : CubePacket
{
public int x { get; private set; }
public int z { get; pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace cataloguehetm.ViewModels
{
public class PanierViewModel
{
public List<ArticlePanier> articleP { get; set; }
}
} |
using UnityEngine;
using UnityEditor;
using NUnit.Framework;
using System;
public class RoomControllerTests {
RoomController testRoomcontroller;
[TestFixtureSetUp]
public void testSetup(){
testRoomcontroller = new RoomController();
}
[Test]
public void RoomControllerTest() {
try {
testRoomcontroller.ca... |
namespace Contoso.Parameters.Expressions
{
public class LessThanBinaryOperatorParameters : BinaryOperatorParameters
{
public LessThanBinaryOperatorParameters()
{
}
public LessThanBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right)
{
}
}
} |
using Model.Locale;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Schema.TurnKey.D0401
{
public static class D0401Extensions
{
}
public partial class DetailsProductItem
{
public String DataNumber;
}
... |
using Ninject.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.reactive
{
public class ReactiveModule : NinjectModule
{
public override void Load()
{
Bind<ILoggerFormatter>().To<LoggerFor... |
using FluentNHibernate.Mapping;
using GW2.Server.Worker.Data.Entities;
namespace GW2.Server.Worker.Data.Mappings
{
public abstract class GwEntityMapper<TEntity> : ClassMap<TEntity> where TEntity:GwEntity
{
protected GwEntityMapper()
{
Id(I => I.Id).GeneratedBy.Native();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FightingRobot : MonoBehaviour {
private AttackingSubject attackingSubject;
private PowerSubject powerSubject;
private float speed = 1.5f;
private float bouncingDistance = 0.5f;
private float bouncingDistanceMultiplier = ... |
using System;
using System.Collections.Generic;
namespace NetworkToolkit.Connections
{
/// <summary>
/// A collection of connection properties.
/// </summary>
public sealed class ConnectionProperties : IConnectionProperties
{
private readonly Dictionary<Type, object?> _values = new();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
using System.ServiceModel.Dispatcher;
using System.Text;
using System.Threading.Tasks;
namespace WCFConsoleRest
{
class MessageHandler : IDispatchMessageInspector
{
... |
using System;
using GaleService.DomainLayer.Managers.Models;
namespace GaleService.Controllers.ResourceModels
{
public sealed class ClientResponseResource
{
public string TimeStamp => DateTime.Now.ToString();
public string StatusCode { get; set; }
public string StatusMessage { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using Ornithology.Entity;
using Ornithology.Data;
using Ornithology.Domain;
namespace Ornithology.Services
{
public class PaisServices : IPaisServices
{
pr... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using UnityEditor;
using System.Collections;
using ViNoToolkit;
public class ViNoToolbar... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Stripe.Issuing;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspN... |
using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.TheGraveDigger
{
public class TheGraveDiggerQuest : QuestSystem
{
private static Type[] m_TypeReferenceTable = new Type[]
{
typeof( TheGraveDigger.DontOfferConversation ),
typeof( TheGraveDi... |
using System;
using Sample.Domain.Shared;
namespace Sample.Domain.V3
{
public class Customer
{
public Guid Id { get; private set; }
public FullName Name { get; private set; }
public Email Email { get; private set; }
public string Phone { get; private set; }
public Credi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
//Monobehaviour용 싱글톤
public class MonobehaviourSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
static T _instance;
public static T instance
{
get
{
... |
using System.Text.Json.Serialization;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class JsonUserListOutgoingMessage : JsonPacket
{
private protected overr... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.IO;
namespace DotNetNuke.Services.FileSystem.Internal
{
/// <summary>
/// Internal class to check file security.
/// </summary>
... |
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace EnumComparedByEqualsAnalyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class EnumCo... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.DebugAdapter.Protocol.Models;
using OmniSharp.Extensions.DebugAdapter.Protocol.R... |
using Requestrr.WebApi.RequestrrBot.DownloadClients.Ombi;
using Requestrr.WebApi.RequestrrBot.DownloadClients.Overseerr;
using Requestrr.WebApi.RequestrrBot.DownloadClients.Radarr;
using Requestrr.WebApi.RequestrrBot.DownloadClients.Sonarr;
namespace Requestrr.WebApi.config
{
public class DownloadClientsSettings
... |
using IdentityProvider.Security;
using IdentityProvider.Services;
using IdentityServer3.Core.Configuration;
using IdentityServer3.Core.Services;
using Microsoft.Owin;
using Owin;
[assembly: OwinStartup(typeof(IdentityProvider.Startup))]
namespace IdentityProvider
{
public class Startup
{
public voi... |
namespace Peppy.RabbitMQ
{
public class PeppyRabbitMQOptions
{
/// <summary>
/// RabbitMQ connection host
/// </summary>
public string HostName { get; set; }
/// <summary>
/// RabbitMQ connection port
/// </summary>
public int Port { get; set; } ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using DotNetNuke.Common.Lists;
using DotNetNuke.Framework;
using DotNetNuke.Services.Installer.Packages;
#endregion
namespace DotNetNuke... |
using UnityEngine;
using UnityEditor;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
namespace PixelCrushers.DialogueSystem.PlayMaker {
[CustomActionEditor(typeof(RunLua))]
public class CustomActionEditorRunLua : CustomActionEditor {
private LuaScriptWizard luaWizard = null;
public ov... |
using System.Collections.Generic;
namespace SpaceEngineersCalculator.Models
{
class Ore
{
public string Name { get; private set; }
public List<Refinery> Refineries { get; private set; }
public Ore(string name)
{
this.Name = name;
}
public void Add... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class OptimizeStartsWithAnalyzerTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.WithAnalyzer<Opti... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namesp... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PowerString.Data;
namespace PowerString.UnitTest
{
[TestClass]
public class UnitTest1
{
/*[TestMethod]
public void UpdateTest()
{
Tester tester = new Tester();
tester.TesterId = 4;
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TestTask.Core;
namespace TestTask.Infrastructure
{
public class DatabaseContext : DbContext
{
public DbSet<User> Users { get; set; }
public DbSet<... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using CGCN.Framework;
using Npgsql;
using NpgsqlTypes;
using CGCN.DataAccess;
namespace PhieuNhapKho.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng tblphieunhapkho
/// Cung cấp các hàm xử lý, thao tác với bảng tb... |
using PDV.DAO.DB.Controller;
using System;
using System.Data;
namespace PDV.CONTROLER.FuncoesRelatorios
{
public class FuncoesFluxoCaixa
{
public static DataTable GetDados_FluxoCaixa(decimal IDUsuario, decimal IDFluxoCaixa)
{
using (SQLQuery oSQL = new SQLQuery())
{
... |
using UnityEngine;
public class TrajectoryRender : MonoBehaviour
{
private LineRenderer LineRenderer;
void Start()
{
LineRenderer = GetComponent<LineRenderer>();
}
public void ShowTrajectory(Vector2 origin, Vector2 endPoint)
{
LineRenderer.SetPosition(0, origin);
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Web_Site.Classes;
using Web_Site.Models;
namespace Web_Site.Controllers
{
public class HomeController : Controller
{
private ApplicationDbContext db = new Applicat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FibingerBrankoStambeniObjekt
{
class StambeniControll
{
public StambeniObjekt kreirajStambeniObjekt(double duzina, double sirina,
double visina, int brojK... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class PlayerCustomPropertiesCleaner : MonoBehaviour {
[SerializeField]
bool cleanOnAwake;
[SerializeField]
bool cleanOnDestroy;
void Awake () {
if ( cleanOnAwake )
ClearProperties();
}
vo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace QuestomAssets.AssetsChanger
{
public class BundleMap : Map<string, AssetInfo>
{
public BundleMap(AssetsFile assetsFile, AssetsObject owner, AssetsReader reader)
{
Parse(assetsFile, owner, reader);
... |
using HotChocolate.AspNetCore.Authorization;
using HotChocolate.Types;
namespace ServiceDesk.Api.Queries
{
[ExtendObjectType(Name = "Queries")]
public class TestQueries
{
public string TestQuery()
{
return "Test response";
}
[Authorize]
public s... |
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