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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // Main game and player logic public class Player : MonoBehaviour { public int points; public int currPackageIndex; public GameObject currPackage; public GameObject[] availablePackages; public Game...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; public class GameOverTracker : MonoBehaviour { [SerializeField] private SOGameObjectRef _RoadChunksRef; [SerializeField] private SOGameOverEvent _GameOverEventRef; [Serializ...
using System; using System.Data; using Microsoft.EntityFrameworkCore; namespace RunSqlScripts { public class ScriptsContext : DbContext { public IDbConnection Connection { get; set; } public ScriptsContext(DbContextOptions<ScriptsContext> options) : base(options) ...
using AspNetCoreSample.Data; using AspNetCoreSample.Services; using Hangfire; using Hangfire.MySql.Core; using Hybrid.Quartz.Dashboard; using Hybrid.Swagger; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft....
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace Sandstorm { class CameraController { private Camera _camera; private bool _mlb = false; private bool _mrb = false; private Vector2 _currentMousePos; private bool _msw = false; private ...
using NodeGraph.Model; using System; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; namespace NodeGraph.ViewModel { public class ViewModelBase : INotifyPropertyChanged { #region Overrides InotifyPropertyChanged public event...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace Information_System_MVC.Models { public class Equipment { [HiddenInput(DisplayValue = false)] public int Id { get; set; } [Re...
namespace Triton.Common.Math { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public struct Sphere { public Vector3 Center; public float Radius; public Sphere(Vector3 center, float radius) { this.Center = center...
public class AppSettings { public string ClientUrl { get; set; } public string MSConnectionString { get; set; } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using TableManagerData.Interfaces; using TableManagerData.QueryLogic; namespace TableManagerData { public class Queries : IQueries { public event Action<IEnumerable<st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebugMenu : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void OnPushDebugInvincible() ...
using System; using System.Net; using System.Text; using System.Web; using log4net; using System.Configuration; using System.Threading; namespace ICOMSProvisioningService { public class CRM4cInterfaceAccessManager { private static readonly ILog logger = LogManager.GetLogger(typeof(CRM4cInterfaceAcces...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MVCApplication.Models; using MVCApplication.ViewModels; namespace MVCApplication.Controllers { public class HomeController : Controller { st...
using System; using System.Runtime.Serialization; namespace PDTech.OA.Model { /// <summary> /// 风险防控点定义维护表 /// </summary> [Serializable] public partial class RISK_POINT_INFO { public RISK_POINT_INFO() { } #region Model private decimal _risk_point_id; pri...
using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PDV.UTIL.FORMS.F...
 #region usings using Zengo.WP8.FAS.Helpers; using System; using System.ComponentModel; using System.Data.Linq; using System.Data.Linq.Mapping; using System.Linq; #endregion namespace Zengo.WP8.FAS.Models { [Table] public class ZoneRecord : INotifyPropertyChanged, INotifyPropertyChanging { // D...
using System.Collections; using UnityEngine; namespace OpenKnife.Actors { [RequireComponent(typeof(Rotator))] public class CurveRotator : MonoBehaviour { private Rotator rotator; private float timer = 0; private float m_TimeToResetCurve = 1f; private AnimationCurve m_SpeedCu...
using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using PegaSmokeTests.Util.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TechTalk.SpecFlow; namespace DotCom.Specs.StepDefinitions { /// <summary> ...
using ProWritingAid.SDK.Model.Async; namespace ProWritingAid.SDK.Model { public partial class AsyncResponseContextualThesaurusResponse : IAsyncResponse<ContextualThesaurusResponse> { } public partial class AsyncResponseHtmlAnalysisResponse : IAsyncResponse<HtmlAnalysisResponse> { } public...
using System; namespace APIHealthChecker.Models { public class EndPoint { public string Name { get; set; } public string Description { get; set; } public string Url { get; set; } public bool IsPost { get; set; } public EndPoint() { } } }
namespace PhotoShare.Client.Core.Commands { using Models; using System; using System.Linq; using Utilities; public class CreateAlbumCommand { // CreateAlbum <username> <albumTitle> <BgColor> <tag1> <tag2>...<tagN> public string Execute(string[] data) { strin...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; /// <summary> /// Handles the movement and properties of the detective. /// </summary> public class Detective : MonoBehaviour { /// <summary> /// The z coordinate the detective should be forced to have,...
using EasyConsole; using Newtonsoft.Json; using Serilog; using System; using System.IO; using System.Net.WebSockets; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Websocket.Client; namespace DiscordClients.Helpers { public class ClientManager { public ManualRe...
namespace aspnet3.Models { public class ReponseMsg { public bool State { get; set; } public string Msg { get; set; } public string ExceptionMsg { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeclareStack : MonoBehaviour { // Use this for initialization void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Book") { other.gameObject.tag = "StackedBook"; ...
namespace OmniGui { using System; using System.Linq; using System.Reactive.Linq; using Geometry; using OmniXaml.Attributes; using Zafiro.PropertySystem.Standard; public abstract class Layout : ExtendedObject, IChild { public Platform Platform { get; } public static reado...
using Microsoft.Reporting.WebForms; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic.Paginas.Servicios { public partial class ActualizarCartaPorte : System.Web.UI.Page { ...
using System.Drawing; using System.Text.Json.Serialization; using PlatformRacing3.Common.Customization; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; internal sealed class JsonSetAccountSettingsMessage : JsonPacket { [JsonPropertyName("hat")] public Hat Hat { get; set; } [JsonPropert...
using System; using System.Collections.Generic; using System.Text; namespace TheSharkGame.Monsters { abstract class Sharks { private string name; private int hp; private string firstAtk; private int firstDmg; private string secondAtk; private int secondDmg; ...
namespace KekManager.Domain { public enum Level { Inzynierske = 1, Licencjackie = 2, Magisterskie = 3 } }
/* 5. Declare a character variable and assign it with the symbol that has Unicode code 72. * Hint: first use the Windows Calculator to find the hexadecimal representation of 72. */ using System; class UnicodeChar { static void Main() { char unicodeChar = '\u0072'; Console.WriteLine(unicodeC...
using System.Drawing; namespace WindowsFormsApp1.Properties.GameObjects { public class Money: IGameObject { private int x; private int y; private int id = 5; private Image img = Resource1.мешок_с_монетами; public int X { get { return x; } set { x = ...
using FluentNHibernate.Mapping; namespace ImmedisHCM.Data.Entities.Mappings { public class SalaryTypeMapping : ClassMap<SalaryType> { public SalaryTypeMapping() { Table("salary_type"); Id(x => x.Id) .Column("id") .GeneratedBy.Increment()...
using System; public class Ref { private int mDepth; public int depth { get { return this.mDepth; } set { this.mDepth = value; } } }
//using Microsoft.Xna.Framework; //using Microsoft.Xna.Framework.Graphics; //using MonoGame.Extended.Sprites; //using MonoGame.Extended.TextureAtlases; //using NSubstitute; //using Xunit; //namespace MonoGame.Extended.Tests.Sprites //{ // // public class SpriteTests // { // [Fact] // public vo...
namespace ContactsManager.Data.Models { public partial class ContactInformation { /// <summary> /// UserId /// </summary> public System.Guid UserId { get; set; } /// <summary> /// FirstName /// </summary> public string FirstName { get; set; } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using Telerik.Web.UI; #endregion namespace DotNetNuke.Web.UI.WebControls { public class DnnTagCloudItem : RadTagCloudItem { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Proyek_Informatika.Models; namespace Proyek_Informatika.Controllers.Utilities { public class QueryController : Controller { private SkripsiAutoContainer db = new SkripsiAutoContainer(); ...
using Hayalpc.Library.Repository; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Hayalpc.Fatura.Data.Models { [Table("dealers")] public class Dealer : HpModel { [Required]...
namespace Contoso.XPlatform.Directives { public class ReloadIf<T> : ConditionBase<T> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Doozy.Engine.UI; public class InventoryManager : MonoBehaviour { private UIView SpawnKeyView; private UIView Key1View; private UIView Key4View; private UIView Key6View; private UIView KeyExitView; private UIVi...
using System; using System.Collections.Generic; using System.Text; namespace Discovery.Core.Enums { /// <summary> /// 表示一个主题 /// </summary> public enum Theme { /// <summary> /// 默认蓝色主题 /// </summary> Default, /// <summary> /// 紫色主题 /// </summ...
using UnityEngine; using System.Collections; public class Vehicle14 : MonoBehaviour { public GameObject player; public Transform exitPoint; private CityManager manager; public LayerMask playerLayer; public float playerRange ; public bool inPlayerRange = false; public GameObject carCam14; void Start ()...
using LowLevelNetworking.Shared; using System.IO; using System.Text; using WUIShared.Objects; using WUIShared.Packets; namespace WUIServer { public class WUIGGameSaver { private GameObject world; public WUIGGameSaver(GameObject world) { this.world = world; } public vo...
using RestSharp.Deserializers; namespace Jira.NET.Models { public class JiraIssue { [DeserializeAs(Name = "expand")] public string Expand { get; set; } [DeserializeAs(Name = "id")] public string Id { get; set; } [DeserializeAs(Name = "self")] public string Sel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication4 { class Square { public static void Squared(ref int tree) { tree = tree * tree; Console.WriteLine(tree); ; } static void Main(string[] arg...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackgroundScroller : MonoBehaviour { [SerializeField] float scrollSpeed = 0.1f; Material material; Vector2 offset; void Start() { material = GetComponent<MeshRenderer>().material; offset =...
using System; using Xamarin.Forms; namespace BHSApplication { public partial class NotRelevant : ContentPage { public NotRelevant() { InitializeComponent(); } async void OnHomePage(object sender, EventArgs e) { await Navigation.Pus...
using System; using Ganss.Excel.Exceptions; using NUnit.Framework; namespace ExcelMapper.Tests.ExceptionsTests { public class ExcelMapperConvertExceptionTests { [Test] public void EmptyConstructorTest() { var ex = new ExcelMapperConvertException(); A...
namespace UserVoiceSystem.Web.ViewModels.Account { using System.Collections.Generic; using Newtonsoft.Json; public class CaptchaResponseViewModel { [JsonProperty("success")] public string Success { get; set; } [JsonProperty("error-codes")] public List<string> ErrorCode...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CsvHelper; using System.IO; using HáziKöltségNyilvántartó.ViewModels; namespace HáziKöltségNyilván...
using Core.Sources; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Test.Sources { [TestClass] public class KingDomTest { Kingdom kingdom; public KingDomTest() { kingdom = new Kingdom("LAND", "Panda"); } [TestMethod] public void Shou...
namespace CloneDeploy_Entities.DTOs { public class DpFreeSpaceDTO { public string dPPath { get; set; } public int freePercent { get; set; } public ulong freespace { get; set; } public ulong total { get; set; } public int usedPercent { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace RSMS { public partial class FrmRewritePwd : MyFrmBase { public FrmRewritePwd() { Initial...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class HealthDisplay : MonoBehaviour { [Header("Data")] public EntityData EntityData; public ColorVariable HealthColor; public ColorVariable GraceColor; public ColorVariable Grit...
// AForge Neural Net Library // AForge.NET framework // http://www.aforgenet.com/framework/ // // Copyright © AForge.NET, 2007-2012 // contacts@aforgenet.com // namespace Accord.Neuro { using System; /// <summary> /// Distance network. /// </summary> /// /// <remarks>Distance network is a neur...
namespace System.Linq { using System.Collections; using System.Collections.Generic; public static partial class FastLinq { public static IReadOnlyList<T> Empty<T>() { return new T[] { }; } } }
using System; using System.Collections.Generic; using System.Net; using System.Security; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using Authorisation; using BlockChain; using UserInterface.Command; using UserInterface.View; namespace UserInterface.ViewMod...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using userManager; using System.Net; using System.IO; using System.Runtime.Serialization.Json; using Newt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test3._1._1 { class Program { static void Main(string[] args) { Console.WriteLine("欢迎使用XXX登录系统"); Console.Write("请输入您的年龄:"); int age...
using System; using System.Linq; using System.Runtime.CompilerServices; namespace PizzaLibrary { public class Pizza { public IngridientType[][] Pieces { get; } public int Width { get; } public int Height { get; } public int CountTomatoes { get; protected set; } public i...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class FinishGame:MonoBehaviour { void Awake() { GetComponent<Collider2D>().isTrigger = true; } void OnTriggerEnter2D(Collider2D player) { if(player.C...
namespace Voronov.Nsudotnet.BuildingCompanyIS.Migrations { using System; using System.Data.Entity.Migrations; public partial class changeResourceResult : DbMigration { public override void Up() { AddColumn("bcis.ResourceResults", "ResourcePlanId", c => c.Int(nullable: false)); ...
using System; using System.Linq; using System.Threading.Tasks; using HardcoreHistoryBlog.Models; using HardcoreHistoryBlog.Models.Blog_Models; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using static...
using System; using System.Collections.Generic; using System.Text; namespace JT7SKU.Lib.Twitch { public class Broadcaster { public string Id { get; set; } public User User { get; set; } public BadgeInfo BadgeInfo { get; set; } = BadgeInfo.Broadcaster; public BroadcasterTyp...
using System.IO; using VsmacHelper.Shared; using Xunit; namespace VsmacHelper.Tests { public class PathHelperTests { [Fact] public void TestGetHomeDirectory() { string homeFolder = new PathHelper().GetHomeFolder(); Assert.NotEmpty(homeFolder); Assert.True(Direc...
using MediaOrganiser.Convertor; using MediaOrganiser.Media.Movies.Details; using System; using System.Collections.Generic; using System.IO.Abstractions; using System.Linq; namespace MediaOrganiser.Media.Movies { public class Movie : IMovie { private IFileSystem _fileSystem = null; private static string Organised...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.ServiceProcess; namespace Sunny.Lib { /// <summary> /// 提供windows服务的注册、反注册功能 /// </summary> public class Register { // declare APIs for service [DllImport("advapi32...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_1.classes { /// <summary> /// Simple object to increase readability. /// </summary> class variable { public double value { get; set; } public ch...
// <copyright file="OrderedSetTTest.cs"></copyright> using System; using System.Collections.Generic; using Dsa.DataStructures; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Dsa.DataStructures { [PexClass(typeof(OrderedSet<>))]...
using UnityEngine; using System.Collections; public class NPC_1 : NPC { public override void OnSetUpDialogue() { Speech.AddDialogue("0", "Hello, comrade!", "1"); Speech.AddDialogue("1", "Welcome to this lonely desert.", "2"); Speech.AddDialogue("2", "You need to help us.", "3"); Sp...
namespace ModelAndroidApp.ModelAndroid { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Cliente")] public partial class Cliente { [Key] ...
using System; using System.Collections.Generic; namespace ImmedisHCM.Services.Models.Core { public class CompanyServiceModel { public Guid Id { get; set; } public string Name { get; set; } public string LegalName { get; set; } public IList<DepartmentServiceModel> Departments { ...
using System; class CompareCharArrays { static void Main() { //Write a program that compares two char arrays lexicographically (letter by letter). Console.Write("Enter the first array: "); string firstText = Console.ReadLine(); Console.Write("...
using System; using System.Diagnostics; using System.IO; namespace Blatella.Common { /// <summary> /// Log creation functionality /// </summary> public static class Log { #region static /// <summary> /// Writes information in a log file. /// </summary> /// ...
using Net.Communication.Attributes; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Managers; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Packets.Handshake; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming.Handlers.Handshake; [Packe...
using System; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using testDemo.Data; using testDemo.Models; [assembly: HostingSt...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.Database { [System.Runtime.Serialization.D...
using EntityFrameworkCoreExample.BasicEntityFrameworkExamples; using System; namespace EntityFrameworkCoreExample { class Program { static void Main(string[] args) { var exampleToRun = ExamplesEnumeration.GetDependentDataWithLazyLoading; switch (exampleToRu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; using System.Collections.Specialized; using RequirementOne.Core.Json; using RequirementOne.Core.Helpers; using RequirementOne.SoapApiWrapper.RequirementOneApi; using umbraco.NodeFactory; using Requirement...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Identity; using Promact.Oauth.Server.Models; using Promact.Oauth.Server.Models.ApplicationClasses; using Promact.Oauth.Server.Constants; using System.Threading.Tasks; namespace Promact.Oauth.Server.Controllers { public class HomeController : Controller ...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TesteCSharp.BLL.Models; using TesteCSharp.DAL; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwli...
using Enrollment.Forms.Configuration.Navigation; using System; using System.Collections.ObjectModel; namespace Enrollment.XPlatform.ViewModels { public class MainPageViewModel : ViewModelBase { private ObservableCollection<FlyoutMenuItem> _menuItems = new(); public ObservableCollection<FlyoutM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemoLibrary { public class Emailer : IMessageSender { public void SendMessage(IPerson owner, string v) { Console.WriteLine($"Simulating sending an email to {owner.EmailAddres...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { public abstract class BuildingData : ScriptableObject { new public string name; //public Sprite icon; public Faction.Type faction; public Faction Faction => Faction.GetFaction(fac...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VocabularyApi.Models; namespace VocabularyApi.Infrastructure.DataAccess { public class VocabularyContext : DbContext { public DbSet<UserVocabularyWord> UserVocabu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitedPigeonAirlines.Data.Entities.CartAggregate { public class CartLine { public int PigeonId { get; set; } public int Quantity { get; set; } } }
using System; namespace SKT.WMS.WMSBasicfile.Model { [Serializable] public class WMSBatchGroupInfo { private Int32 id; private String ruleName; private String cinvName; private String cinvCode; private Int32 cinvType; private String cnumber; private ...
using OrderService.Data; using OrderService.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OrderService.Repositories { public class OrderRepository : IOrderRepository { private readonly OrderDbContext _context; public OrderRe...
using System; namespace NopSolutions.NopCommerce.DataAccess.Orders { /// <summary> /// Acts as a base class for deriving custom shopping cart provider /// </summary> [DBProviderSectionName("nopDataProviders/ViewedItemProvider")] public abstract partial class DBViewedItemProvider : BaseDBProvider ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Text; namespace EWF.Util.Config { public class ConfigCommon { public ...
using umbraco; using Umbraco.Core.IO; using Umbraco.Web.Composing; using Umbraco.Web.Models.Trees; using Umbraco.Web.Mvc; using Umbraco.Web.WebApi.Filters; using Constants = Umbraco.Core.Constants; namespace Umbraco.Web.Trees { /// <summary> /// Tree for displaying partial views in the settings app /// </...
using bot_backEnd.BL.Interfaces; using bot_backEnd.Models.AppModels; using bot_backEnd.Models.DbModels; using bot_backEnd.UI.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.UI { public class InstitutionUI : IInstitutionUI { ...
 using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using Odmnet.Application.ViewModel; using Omdnet.Business; using System; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Se...
using System; using System.Collections.Generic; namespace PersonsLibrary { public class Person { public string Name { get; set; } public string SurName { get; set; } public int Age { get; set; } public Person(string name, string surname, int age) { Name = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SmallHouseManagerDAL; using SmallHouseManagerModel; namespace SmallHouseManagerBLL { public class UsersBLL { UsersDAL dal = new UsersDAL(); public List<UserModel> UserLogin(string userName, ...
using System; using System.Threading; using System.Threading.Tasks; using Dapper; using FluentValidation; using MediatR; using Npgsql; namespace DDDSouthWest.Domain.Features.Account.Admin.ManagePages.UpdateExistingPage { public class UpdateExistingPage { public class Command : IRequest { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QLBH.Object { class ChiTietHDobj { string mahd, mahh; public string MaHangHoa { get { return mahh; } set { mahh = value;...
using KRF.Core.DTO.Master; using KRF.Core.Entities.AccessControl; using KRF.Core.Entities.MISC; using KRF.Core.Enums; using KRF.Core.Repository; using KRF.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace KRF.Web.Controllers { public class RolePermissio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cappta.Gp.Api.Com.Sample.Model { internal enum TipoInformacaoPinpad { Cpf = 1, Telefone = 2, Senha = 3 } }