text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using Plus.Communication.Packets.Outgoing.Catalog;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Rooms;
namespace Plus.Communication.Packets.Incoming.Catalog
{
internal class GetCatalogRoomPromotionEvent : IPacketEvent
{
public void Parse(GameClien... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Data.Core;
using LearningEnglishWeb.Areas.Training.Models;
using LearningEnglishWeb.Areas.Training.Services;
namespace LearningEnglishWeb.Areas.Training.Infrastructure.Factories.Abstractions
{
public abstract class TrainingFa... |
using System;
using System.Numerics;
namespace DigitSum
{
class Program
{
private static object DigitSum(BigInteger longNumber)
{
string text = longNumber.ToString();
var sum = 0;
foreach (char c in text)
{
sum += c - '0';
... |
//
// commercio.sdk - Sdk for Commercio Network
//
// Riccardo Costacurta
// Sep. 11, 2020
// BlockIt s.r.l.
//
/// Allows to easily create a CommercioDocReceipt
/// and perform common related operations
//
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Threading.T... |
namespace IronMan.Weapons
{
public class WeaponsAssembly
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LSKYGuestAccountControl.Model;
using LSKYGuestAccountControl.Repositories;
using LSKYGuestAccountControl.Static;
namespace LSKYGuestAccountControl.Login
{
pu... |
using System;
using System.Diagnostics;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using AppProgramming2.Models;
using Newtonsoft.Json.Linq;
using Xamarin.Essentials;
namespace AppProgramming2.Services
{
public class WeatherServices
{
public string GetWeather(double lat, d... |
using Autofac;
using System.Reflection;
using System.Linq;
namespace Student.API.Modules
{
public class ServiceModule : Autofac.Module
{
// Load Services Assembly
protected override void Load(ContainerBuilder builder)
{
builder
.RegisterAssemblyTypes(Assembl... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("BouncingBlade")]
public class BouncingBlade : SuperSpell
{
public BouncingBlade(IntPtr address) : this(address, "... |
using System;
using System.Collections.Generic;
using System.Linq;
using SubSonic.Extensions;
namespace Pes.Core
{
public partial class Pupils
{
public static Pupils GetPupilByID(int idAccount)
{
return Single(p=>p.AccountID==idAccount);
}
public stat... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Managers;
using ProConstructionsManagment.Desktop.Models;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using Serilog;
using System;
using System.Threading.Tasks;
using Syst... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Framework : MonoBehaviour
{
public enum Composition { juxtaposition, superposition, mix };
public string ensemblePath;
public int embeddingDim;
public Composition compType;
public int ensembleDim;
public int dataDim;
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SprintFour.Utilities;
namespace SprintFour.Background
{
public class BackgroundImageCollection : DrawableGameComponent
{
//list of background layers, their posiitons, and the degree of their parallax effects
//paralla... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
// Definición clase ReservaEN
namespace LePapeoGenNHibernate.EN.LePapeo
{
public partial class ReservaEN
{
/**
* Atributo registrado
*/
private LePapeoGenNHibernate.EN.LePapeo.RegistradoEN registrado;
/**
* Atributo restaurante
*/
private LePapeoGenNHibernate.EN.LePapeo.RestauranteEN restaurante;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleUI
{
class InputProcessor
{
public void ProcessInput(IEnumerable<ConsoleWindowBase> WindowList)
{
var active = WindowList.FirstOrDefault(x => x.Active);
if (active != ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace testavimoSavarankikas2
{
public class Program
{
public static string ApverstiEilute(string eilute)
{
string rezultatas = "";
for (int i = 0; i ... |
using System.Windows;
using CRVCManager.DataModels;
namespace CRVCManager
{
/// <summary>
/// Interaction logic for InvoiceViewer.xaml
/// </summary>
public partial class InvoiceViewer : Window
{
public InvoiceViewer(InvoiceDocument currentDocument)
{
InitializeComponent();
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FinalMessage : MonoBehaviour
{
public static int finalTextStep = 0;
public static Transform finalTextField;
public static Transform finalImageField;
public static void setFinalText()
{
final... |
using RestSharp;
using System.Configuration;
namespace EmerchantpayPaymentSpecFlow.Utils
{
public static class RequestFactory
{
public static IRestRequest GenerateRequest(string resource, string json, Method method)
{
IRestRequest request = new RestRequest(resource, DataFormat.Jso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using BrainDuelsLib.model.entities;
using BrainDuelsLib.web;
using System.Runtime.InteropServices;
public class Utils
{
public static string FBLoginPrefix = "!!FB!!";
public static string GetFBIdFromL... |
/*
* Copyright © 2019 GGG KILLER <gggkiller2@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the “Software”), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modif... |
using System;
using System.Text.Json;
using System.Threading.Tasks;
using Amazon.Lambda.Core;
using Amazon.Lambda.SQSEvents;
using Checkout.Payment.Processor.Application.Interfaces;
using Checkout.Payment.Processor.Application.Models;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
... |
using BrighterFutures.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BrighterFutures.Models
{
public class CashFlowTransactions
{
public List<CashFlowTransaction> cashflowTransaction { get; set; }
public double TotalAmoun... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VAkteVerpacken
{
public int? LfdNr { get; set; }
public string TeilBelegBezeichnung { get; set; }
public int TeilBelegPapieraktenStatus { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Simon.Pattern.Bridge
{
/// <summary>
/// Bridge Pattern
/// 将抽象部分与它的实现部分分离,使他们都可以独立的变化
/// </summary>
public class BridgeDemo
{
public static void Run()
{
... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using MusicPlayer.Core.Models;
using MusicPlayer.ViewModels.Interfaces;
namespace MusicPlayer.ViewModels
{
public partial class SongsViewModel
{
private Point startMousePosition;
public void SongsListItem_OnMou... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shield : MonoBehaviour
{
[SerializeField] Vector3 initialPosition;
[SerializeField] Quaternion initialRotation;
public bool isGrabed;
public bool isThrown;
public bool isDamaged;
float waitTimeToDamage... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// This script is for the character customization scene.
/// Player will use mouse to select next/previous buttons and iterate through customization options.
/// Handles changes of a single sprite (examples: weapon, hair, fa... |
using EFCoreDemo.Entity;
using EFCoreDemo.service;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace EFCoreDemo
{
... |
using System;
namespace Nmli.CollectionAgnostic
{
public interface ITest<AT>
{
void Mul(int n, AT a, AT b, AT y);
}
/// <summary>
/// Vector math library functions for a generic array type
/// </summary>
/// <typeparam name="AT">Generic array type (eg pointer, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using UserStorageServices.Validation;
namespace UserStorageServices.Repositories
{
public class UserMemoryRepository : MarshalByRefObject, IUserRepository
{
private readonly UserValidator userValidator;
public UserMemoryReposit... |
using System.Collections.Generic;
using DataAccess.Repositories.Interfaces;
using VendingMachineDomain.Exceptions;
using VendingMachineDomain.Models;
using System.Linq;
using LiteDB;
namespace DataAccess.Repositories
{
public class LiteDBRepository : IProductRepository
{
private readonly ILiteCollecti... |
using Android.App;
using Android.Widget;
using Android.OS;
using Android.Support.V7.App;
using Android.Graphics;
using System.Net;
namespace TheCatApi
{
[Activity(Theme = "@style/AppTheme", MainLauncher = true, ScreenOrientation = Android.Content.PM.ScreenOrientation.Portrait)]
public class MainActivity : App... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Framework.Remote.Mobile
{
public partial class CxClientSectionMetadata
{
public CxClientSectionMetadata(Metadata.CxSlSectionMetadata sectionMetadata)
{
if (sectionMetadata == nul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sword : MonoBehaviour
{
Collider mCollider;
private float dmgRate = 1.67f;
private float nextAttack = 0.0f;
private void Start()
{
mCollider = GetComponent<Collider>();
}
private void Updat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class imageCollection : MonoBehaviour
{
public Sprite[] daduImage; //simpan all sprite
private Image displayImage;
public GameObject rollButton;
// Start is called before the first frame u... |
using JoggingDating.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Template10.Mvvm;
using Windows.UI.Xaml.Navigation;
namespace JoggingDating.ViewModels
{
class FriendPageViewModel : ViewModelBase
{
public FriendPageV... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Dojo
{
public class WordChains
{
private readonly List<string> dictionary;
public WordChains(List<string> dictionary)
{
this.dictionary = dictionary;
}
public List<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SmsCenter
{
public static class ServicePrefix
{
public const string Timetable = "расп";
public const string Informer = ".";
public const string Register = "рег";
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Globalization;
namespace DBManager
{
public partial class frmGenerateFormCode : BlueForm
{
internal string ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace HackerRank_HomeCode
{
public class LuckBalance
{
public void findLuckBalance()
{
string[] nk = Console.ReadLine().Split(' ');
int n = Convert.ToInt32(nk[0]);
//ma... |
using Glimpse.AspNet.Extensibility;
using Glimpse.Core.Extensibility;
using Glimpse.Core.Tab.Assist;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FlexLabs.Glimpse.Linq2Sql
{
public class PluginCore : AspNetTab, ITabLayout
{
public override string Name
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("HistoryChildCard")]
public class HistoryChildCard : HistoryItem
{
public HistoryChildCard(IntPtr address) : this(address, "HistoryChildCard")
{
}
public HistoryChildCard(IntPtr address, string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Owin.Security;
using Microsoft.AspNet.Identity.Owin;
u... |
namespace Sandlet.Site.Landing
{
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
[SuppressMessage("", "SA1649", Justification = "View model for a view follows special file naming convention.")]
public class LandingViewModel
{
public bool Show { get; private set; }
... |
using JKMWindowsService.MoveManager;
using Moq;
using Xunit;
namespace JKMWindowsService.UnitTest
{
public class MoveDetailsTest
{
readonly MoveDetails moveDetails;
readonly Mock<Utility.IAPIHelper> mockApiHelper;
readonly MockData.MoveData mockData = new MockData.MoveData();
p... |
//遊戲邏輯控制腳本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.SceneManagement;
using UnityEngine.Events;
public class GameController : MonoBehaviour
{
//-----------變數宣告------------------------------------------------
private st... |
// ReSharper disable ArrangeTypeModifiers
using Microsoft.AspNetCore.Blazor;
namespace BlazorUtils.Interfaces.EventArgs
{
public class LMTEventArgs : UIEventArgs
{
public bool IsPrevented { private set; get; }
public void PreventDefault()
{
IsPrevented = true;
}
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Azure.WebJobs.Host.Executors;
using Microsoft.Azure.WebJobs.Host.Protocols;
using M... |
using DevExpress.XtraBars;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PMQL
{
public partial class TrangChu : DevExpress.XtraBars.FluentDesignSystem.Flu... |
/// <summary>
/// Scribble.rs ♯ namespace
/// </summary>
namespace ScribblersSharp
{
/// <summary>
/// An interface that represents a lobby view
/// </summary>
public interface ILobbyView : IValidable
{
/// <summary>
/// Lobby ID
/// </summary>
string LobbyID { get; ... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
public class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)
{
using (BinaryWriter bw = new BinaryWriter(stream))... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CheckoutBusinessLogic
{
public class RequirementsOperation : IOperation
{
public String Execute(String url, String teamName)
{
CheckoutServicePr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebApiDAL.Entity;
using WebApiDAL.Model;
namespace WebApiDAL.ServiceManager
{
public interface ISeeker
{
Boolean BuildProfile(Tbl_SeekerProfile ProfileDetails, out string ErMsg);
... |
using NutritionalResearchBusiness.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NutritionalResearchBusiness.Dtos
{
public class InvestigationAnswerOutputDto
{
/// <summary>
/// 答案Id
/// </summary>
public Guid Id { get; se... |
namespace RPNCalculatorLib
{
using System;
[System.AttributeUsage(System.AttributeTargets.Class |
System.AttributeTargets.Struct)]
public class MathOperatorAttribute : Attribute
{
public string MathOperator { get; private set; }
public MathOperatorAttribute(stri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AboutClose : MonoBehaviour
{
public void OnClick()
{
GameObject master = GameObject.Find("MainScreen");
GameObject startPanel = master.transform.Find("StartPanel").gameObject;
GameObject aboutPa... |
using System;
using System.Collections.Generic;
using System.Linq;
using AlternateLife.MongoMigration.Tests.SampleMigrations;
using AlternateLife.MongoMigration.DatabaseModels;
using AlternateLife.MongoMigration.Interfaces;
using MongoDB.Driver;
using Moq;
using NUnit.Framework;
namespace AlternateLife.MongoMigration... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
/* JS 傳值 */
form1.InnerHtml = "";
Label... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
using System.Collections.ObjectModel;
namespace solution1
{... |
using ProjeCv.Models;
using ProjeCv.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data.Entity;
namespace ProjeCv.Controllers
{
public class AwardController : Controller
{
// GET: Award
DatabaseContext conte... |
using System.Text.RegularExpressions;
namespace Labs.WPF.TorrentDownload.Model
{
public class ShowInfo
{
#region Constructor
public ShowInfo(string fileFullPath)
{
this.ProcessFileFullPath(fileFullPath);
}
#endregion
#region Fields
privat... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO.Compression;
namespace SW2ExplorerWV
{
public class HOGPFile
{
public class FileEntry
{
public string name;
public UInt32... |
using Blogg.Migrations;
using Blogg.Models;
using Microsoft.Owin;
using Owin;
using System.Data.Entity;
[assembly: OwinStartupAttribute(typeof(Blogg.Startup))]
namespace Blogg
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
Database.SetInitializer(
... |
namespace E18_RemoveElementsFromArray
{
using System;
using System.Collections.Generic;
using System.Linq;
public class RemoveElementsFromArray
{
public static void Main(string[] args)
{
// Write a program that reads an array of integers and
// removes from... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class shop : MonoBehaviour {
gameData data;
public GUIContent scrollView;
float w;
float h;
// Use thi... |
using ShadowAPI.Services;
namespace ShadowAPI.Models
{
public enum Metatype : byte
{
Human,
Elf,
Dwarf,
Orc,
Troll
}
class MyClass
{
public void bla()
{
Metatype.Dwarf.GetName();
}
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
namespace CoreComponents.Items
{
public class RestrictedQueue<T> : IEnumerable<T>, ICloneable<RestrictedQueue<T>>
{
public event EventInfoHandler<T> MaximumReached;
public event EventInfoHandler<T> Enqueued;
publ... |
using System;
namespace BreakAway.Models
{
public class PagingInfo
{
public PagingInfo(int currentPageIndex, int totalItems, int pageSize)
{
CurrentPageIndex = currentPageIndex;
TotalItems = totalItems;
TotalPages = (int)Math.Ceiling((double)totalItems / page... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL;
using DTO;
using System.Data;
namespace BUS
{
public class BUS_BookingRoom
{
Data da = new Data();
public DataTable show_BookingRoom()
{
string sql... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xadrez.PecasXadrez;
using Xadrez.TabuleiroEntities;
using Xadrez.TabuleiroEntities.XadrezExceptions;
namespace Xadrez
{
class Program
{
static void Main(string[] args)
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using talnet.Models;
namespace talnet.Controllers
{
[ApiController]
[Route("api/[controller]")]
public class Produc... |
using System;
using System.Collections.Generic;
namespace SANTI_WEB.Models
{
public partial class ProductsSuccessStories
{
public int PkProductsSuccessStories { get; set; }
public string Description { get; set; }
public string Language { get; set; }
public int? FkProducts { get... |
namespace QRCodeLeitor.Carousel
{
internal class prop
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Sasarman_Andra_Proiect1.Data;
using Sasarman_Andra_Proiect1.Mo... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using xy3d.tstd.lib.battleHeroTools;
public class CreateDamageNumPrefab {
[MenuItem("zhangwenxin/构造伤害数字prefab")]
public static void Start()
{
Vector3[] vertices;
Vector3[] normals;
Vector2[] uvs;
Vector4[] tangen... |
using System;
using SQLite;
namespace Practical_Assignment
{
public class objTaskSet
{
public objTaskSet()
{
}
/// <summary>
/// Object contining basic information about the project
/// </summary>
/// <param name="dueDate">Date the project must be completed by</param>
/// <param name="estimatedHour... |
using Microsoft.Owin;
using Owin;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
[assembly: OwinStartupAttribute(typeof(DoE.Lsm.Web.Startup))]
namespace DoE.Lsm.Web
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
Con... |
using System;
using System.Collections.Generic;
namespace AppLayer.DrawingComponents
{
public class ClassDiagramFactory
{
private static ClassDiagramFactory _instance;
private static readonly object MyLock = new object();
private ClassDiagramFactory() { }
public static ClassD... |
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace AnimeViewer.Models
{
public class Episode
{
[PrimaryKey]
[AutoIncrement]
public int Id { get; set; }
[ForeignKey(typeof(Anime))]
public int AnimeId { get; set; }
[ManyToOne]
p... |
using SkillsGardenApi.Models;
using SkillsGardenApi.Utils;
using SkillsGardenDTO;
using System;
namespace SkillsGardenApiTests.Factory
{
public static class UserFactory
{
public static User CreateNormalUser(int id = 1, string email = "pete@mail.com")
{
byte[] salt = EncryptionUtil.... |
using Blazing.Dialog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Blazing.Sample.Pages
{
public partial class ConfirmationDialog
{
DialogAccess<bool> dialog = new DialogAccess<bool>();
string message;
async Task ShowAsy... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
namespace ToyTwoToolbox {
public class F_Save : F_Base {
public FileProcessor.FileTypes FileType { get; } = FileProcessor.FileTypes.Save;
/// <summary>
/// Used when a file name isnt provided
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class chatsend : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
lblname.Text = Session["se_name"].ToString()... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class DataManager : MonoBehaviour
{
public static DataManager Instance;
public static string nickname;
public static string score_nickname;
public static int score;
private void Awake()
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
// ReSharper disable InconsistentNaming
using System;
namespace Dnn.ExportImport.Dto.Roles
{
public class ExportRoleSetting : BasicExportImportDto
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d02_statements
{
class DemoLoop
{
internal void testFOR()
{
Console.Write("nhap 1 so nguyen N >=0: ");
int n = int.Parse(Console.ReadLine().Trim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Moonmile.HtmlDom
{
/// <summary>
/// HTML attribute class
/// </summary>
public class HtmlAttr
{
public string Key { get; set; }
public string Value { get; set; }
public HtmlAttr()
{
}
public HtmlAttr(st... |
namespace Game.ConsoleUI.Infrastructure
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using global::Game.ConsoleUI.Game.Services;
using Helpers;
using Interfaces;
using Microsoft.Extensions.Options;
using Serilog;
public class ... |
using mTransport.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
public static int PlayerScore1 = 0;
public static int PlayerScore2 = 0;
public Text Scoretext1;
public Text Scoretext2;
private void Start()
{... |
using Microsoft.Extensions.DependencyInjection;
using System;
namespace Hybrid.Dependency
{
/// <summary>
/// Lazy延迟加载解析器
/// </summary>
internal class Lazier<T> : Lazy<T> where T : class
{
/// <summary>
/// 初始化一个<see cref="Lazier{T}"/>类型的新实例
/// </summary>
public ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IntegrationQueryTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------... |
/*
* Copyright (c) The Game Learner
* https://connect.unity.com/u/rishabh-jain-1-1-1
* https://www.linkedin.com/in/rishabh-jain-266081b7/
*
* created on - #CREATIONDATE#
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider))]
public class LazerTur... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SelectionMode.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotator : MonoBehaviour
{
// Script for camera to follow the player in a Third Person Perspective without rolling with the player
void Update ()
{
transform.Rotate(new Vector3(15, 30, 45) * Time.deltaTime);
... |
using UnityEngine;
public class ShopEvent : MonoBehaviour
{
private bool hasOpened = false;
public ShopTemplate shop;
public GameObject shopUIPrefab;
private ShopUI activeShopUI;
public void Update()
{
if (!hasOpened)
{
Canvas canvas = FindObjectOfType<Canvas>();
if (activeShopUI != null)
{
... |
using System;
using Sitecore.Data.Items;
namespace Aqueduct.SitecoreLib.DataAccess
{
public class ConcreteTypeNeededEventArgs : EventArgs
{
public Type ConcreteType { get; set; }
public Item Item { get; private set; }
public ConcreteTypeNeededEventArgs(Item item)
{
... |
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