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namespace ns15 { using System; using System.Runtime.CompilerServices; internal class Class75 : Class73 { [CompilerGenerated] private Enum9 enum9_0; public Class75(byte[] value, Enum9 binaryType) : base(value, Enum11.Binary) { this.Enum9_0 = binaryType; ...
using System; namespace RoboMiner { class Program { static void Main(string[] args) { Console.WriteLine("RoboMiner"); //Dot ( //Map //Material // |_ Gold // |_ Silver // |_ Cooper //Robot ...
using UnityEngine; // Play a sound clip on Start public class SoundOnStart : MonoBehaviour { #region -Fields- public AudioClip clip; #endregion #region -MonoBehaviour- void Start() { AudioManager.instance.PlaySound(clip, true); } #endregion }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using TemporaryEmploymentCorp.DataAccess; namespace TemporaryEmploymentCorp.Modules { public class ViewModelLocator { private static readonly EfRepository _reposito...
namespace Assets.src.model { using UnityEngine; /// <summary> /// Controls the grab function /// </summary> public abstract class Grab { #region Fields /// <summary> /// The basket. /// </summary> public ItemHolder basket; /// <summary> ...
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
using System; namespace OmniSharp.Extensions.JsonRpc { public delegate IJsonRpcHandler JsonRpcHandlerFactory(IServiceProvider serviceProvider); }
// Copyright (C) 2020 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
namespace Enrollment.Parameters.Expressions { public class YearOperatorParameters : IExpressionParameter { public YearOperatorParameters() { } public YearOperatorParameters(IExpressionParameter operand) { Operand = operand; } public IExpress...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace MKModel { public interface IStat : INotifyPropertyChanged { StatType StatType { get; set; } int Value { get; set; } string Ability { get; set; } } }
using System; namespace BusinessRuleModels { public class RuleModel { public string RuleName { get; set; } } }
using System; namespace Leave { class DateString { private DateTime date; public DateString( object obj ) { if( obj is DateTime ) { this.date = ( DateTime )obj; } else if( obj is string ) { string dateString = obj.ToString( ); string errorMessage = "Invalid Date Format."; if...
using Kers.Models.Abstract; using Kers.Models.Contexts; using Kers.Models.Entities.KERScore; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Kers.Controllers.Reports.ViewComponents { publ...
using System; namespace Pubquiz.Logic.Messages { public class TeamNameUpdated { public Guid TeamId { get; } public Guid GameId { get; } public string OldTeamName { get; } public string TeamName { get; } public TeamNameUpdated(Guid teamId, Guid gameId, string oldTeamNam...
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended { public static class MatrixExtensions { public static bool Decompose(this Matrix matrix, out Vector2 position, out float rotation, out Vector2 scale) { Vector3 position3, scale3; Quaternion rotati...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Cont...
/* * Created by SharpDevelop. * User: USER * Date: 09/09/2018 * Time: 21:21 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace dal { /// <summary> /// Description of errordto. /// </summary> public class errordto { public event EventHandler<noti...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Motion : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Motion o = new Motion(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o);...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using DiabloStats.Database.Model; using DiabloStats.Database.Repository; using DiabloStats.Diablo; using Enigma.D3.UI; namespace DiabloStats.Watcher { internal class DamageWatcher : IWatcher { pri...
namespace Computers.Commands.Parsers { using Computers.Commands.Info; public interface ICommandParser { CommandInfo Parse(string commandText); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using SincolPDV.DAL; namespace SincolPDV.BLL { public class Usuario { UsuarioDAL Usu = new UsuarioDAL(); #region atributos public string Tabela; public string ColunaCod; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.Extensions.Logging; namespace Application.P...
/********************************************************** CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License ****************...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Text.RegularExpressions; using System.Web.UI.WebControls; using DataAccessLayer.basis; using Model.DataEntity; using Model.Helper; using Model.InvoiceManagement.zhTW; using Model.Locale; u...
using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace Water2DTool { [CustomEditor(typeof(Water2D_Simulation))] public class Water2D_SimulationEditor : Editor { SerializedProperty springSimulation; SerializedProperty springConstant; SerializedProperty dampin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace Gestion_Stocks { class GSContext : DbContext { public DbSet<Articles> produits { get; set; } public DbSet<References> ref_produit { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ThreadPools { class Program { static void Main(string[] args) { Console.WriteLine("主线程ID={0}",Thread.CurrentThread.ManagedThreadId);...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Task3 { public class MovieStar { public MovieStar(string name, string surname, string sex, string nationality, DateTime dateOfbirth) { this.DateOfBirth = dateOfbirth; thi...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CMPT354_TermProject { // Public Delegates public delegate void delega...
using System; using System.IO; using System.Text; namespace Allvis.Kaylee.Validator.SqlServer.Writers { public class FileWriter : IWriter { private readonly TextWriter writer; public FileWriter(string file) { writer = new StreamWriter(File.Open(file, FileMode.CreateNew), E...
using kelvinho_airlines.Entities.CrewMembers; using Xunit; namespace Tests.Entities.CrewMembers.CommonCrew { public class PrisonerTests { [Fact] public void constructor_should_set_name_and_incompatible_types() { var prisoner = new Prisoner("name"); Assert.Equal...
using System; namespace HT.Framework { /// <summary> /// 【自动化任务】数据绑定标记,将UGUI控件双向绑定至target目标数据字段(仅可用于 UILogicBase 子类中定义的非静态、UnityEngine.EventSystems.UIBehaviour 类型字段) /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = false)] public sealed class DataBindingAtt...
using System; namespace lab1 { internal class ReflexAgent { private Env environment; public ReflexAgent(Env environment) { this.environment = environment; } public int performance { get; private set; } internal string run(int curren...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Fakebook.Models { public class Message { public int MessageID { get; set; } public string Recipient { get; set; } public string MessageText { get; set; } public DateTime DateSent { ge...
namespace UserVoiceSystem.Web.Areas.Administration.Controllers { using System.Web.Mvc; using Data.Models; using Infrastructure.Mapping; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using Services.Data.Common; using Services.Web.Common; using ViewModels.Comments; [Authorize] ...
using MKService.Updates; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MKService.ModelFactories { internal interface IModelFactory { /// <summary> /// Gets the type that can be created by the factory. /// <...
using System.Collections.Generic; using ETHotfix; namespace ETModel { [ObjectSystem] public class MatchRoomConfigComponentAwakeSystem : AwakeSystem<MatchRoomConfigComponent> { public override void Awake(MatchRoomConfigComponent self) { self.Awake(); } } public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SmallHouseManagerDAL; using SmallHouseManagerModel; namespace SmallHouseManagerBLL { public class FixRepairBLL { FixRepairDAL dal=new FixRepairDAL(); public List<FixRepairModel> GetAllFixRep...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.IO; using DotNetNuke.Common; using DotNetNuke.Web.Mvc.Framework.ActionResults; namespace DotNetNuke.Web.Mvc.Framework.Modules ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using AutoMapper; using Dentist.Helpers; using Dentist.Models; using System.Linq; using Dentist.Models.Doctor; namespace Dentist.ViewModels { public class DoctorViewModel : PersonViewModel { public DoctorViewModel() ...
using System.Linq; namespace PromotionEngine { public class PromotionChecker {//returns PromotionID and count of promotions public static decimal GetTotalPrice(Order ord, Promotion prom) { decimal d = 0M; //get count of promoted products in order var copp = ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Data.Entity; using System.Web.Services.Description; using AutoMapper; using Dentist.Enums; using Dentist.Models.Tags...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using eIVOGo.Helper; using eIVOGo.Module.Base; using Model.Locale; using Model.Security.MembershipManagement; using Uxnet.Web...
using System; using System.Collections.Generic; using System.Text; namespace streeplijst_library { public class Item { //public String Name { get; set; } public String Bier { get; set; } public String Wijn { get; set; } public String Fris { get; set; } public String Sno...
using System; public class LongestSubstringWithoutRepeatingCharacters { public static void Main() { string s = Console.ReadLine(); Console.WriteLine(LengthOfLongestSubstring(s)); } public int LengthOfLongestSubstring(string s) { if (s.Length <= 1) { return ...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class login : System.Web.UI.Page { protected usersRepo usersRepos; public l...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MrHai.Application.Models.ApiModels { public class ResponseDto { public ResponseDto(int status = 200, string msg = "") { this.Status = status; th...
using System.Collections; using System.Collections.Generic; using UnityEngine; // SEは魔王魂から借りました // https://maoudamashii.jokersounds.com/core.cgi?page=1&field=%E5%8A%B9%E6%9E%9C%E9%9F%B3%E7%B4%A0%E6%9D%90%3C%3E%E6%88%A6%E9%97%98 public static class SEType{ public static readonly string Click = "click"; public static...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Gestion.Forms { public partial class Password_Salt_And_Hash : Gestion.Forms.OwnForm { public Password_Salt_And_...
using System; namespace KRF.Core.Entities.Master { public class Fleet { public int FleetID { get; set; } public string Make { get; set; } public string Model { get; set; } public string Year { get; set; } public int FleetStatusID { get; set; } public bool Active...
// ----------------------------------------------------------------------- // <copyright file="TypeMetadataMapper.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </cop...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestCube : MonoBehaviour { private int songPositionInBeatsInt; private double rangeCalc; // Start is called before the first frame update void Start() { } // Update is called once per frame v...
namespace Standard { using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential), SuppressMessage("Microsoft.Performance", "CA1812:AvoidUninstantiatedInternalClasses")] internal class NOTIFYICONDATA { public int cbSize...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("ClassFilterHeaderButton")] public class ClassFilterHeaderButton : PegUIElement { public ClassFilterHeaderButton(IntPtr address) : this(address, "ClassFilterHeaderBu...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.Windows.Shapes; using System.Windows.Media; using System.ComponentModel; u...
using System; namespace Jell.DataLogger.Gui.Models { public class ViewableParData { public ViewableParData(DateTime time, ViewableSensorRecording sensor1, ViewableSensorRecording sensor2, ViewableSensorRecording sensor3, ViewableSensorRecording sensor4, ViewableSensorRecording sensor5, ViewableSensorR...
using NChampions.Domain.Entities; using System; using System.Threading.Tasks; namespace NChampions.Domain.Repositories { public interface IChampionshipRepository { Task Create(Championship championship); Task Update(Championship championship); Task<bool> isUniqueChampionshipName(string...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameController : MonoBehaviour { public int pontuacao; public Text textPontos; void Start() { Time.timeScale = 1; // timeScale = 1, da play no j...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBaoTPos.Domain.Models { public class PosInfo { /// <summary> /// Pos编号 /// </summary> public string PosNo { get; set; } /// <summary> /// Pos费率 /// </sum...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace RSMS { public partial class FrmWebVideoAddDlg : MySubDialogBase { public FrmWebV...
using OneCPO.Data.Common.Contracts; using OneCPO.Data.Models; using OneCPO.Data.Models.Enums; using OneCPO.Services.Contracts; using OneCPO.ViewModels.Input.Customer; using System.Linq; namespace OneCPO.Services { public class CustomerService : ICustomerService { private readonly IRepository<Customer>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AW.Pay.Core { public static class HTTPHelper { public static string Post(string url, string content, string contentType = "application/x-www-form-urlencoded") { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class cdScript : MonoBehaviour { public static cdScript instance { get; private set; } public Image maskQ; public Image maskE; public Image maskC; float originalSizeQ; float originalSiz...
namespace NBright.Providers.NBrightBuyOpenUrlRewriter { public class UrlRule { public string CultureCode { get; set; } public bool InSitemap { get; set; } public string Parameters { get; set; } public string RedirectDestination { get; set; } public int RedirectStatus { g...
using System; using System.Threading.Tasks; using Unity.Interception.Serilog.Customization; namespace Unity.Interception.Serilog.Tests.Support { public interface IDummy { // ReSharper disable once UnusedMethodReturnValue.Global - Logged through interception string ReturnStuff(int a, string b);...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.ServiceModel; using System.ServiceModel.Channels; using Rest_Service; using Contract; using Client; using Moq; names...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynStruktur { public int StrukturId { get; set; } public string Bezeichnung { get; set; } public int? OberStrukturId { get; set; } public int? Position { ge...
using System.Threading.Tasks; using W3ChampionsStatisticService.Matches; using W3ChampionsStatisticService.PadEvents; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.PlayerStats.HeroStats { public class PlayerHeroStatsHandler : IReadM...
/// <copyright> /// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL /// </copyright> using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Wpf.ViewModel { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace DungeonGame { class Display { private int leftMargin = 5; private int topMargin = 5; /// <summary> /// Temporary solution to dr...
using Labs.WPF.Core; using Labs.WPF.Core.Handlers; using Labs.WPF.TvShowOrganizer.Data.Model; using Labs.WPF.TvShowOrganizer.Data.Repositories.Interface; using Labs.WPF.TvShowOrganizer.Services.Contracts; using Prism.Commands; using System; using System.Collections.ObjectModel; using System.Linq; using System.Net; usi...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Web.Http; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class TokenController : ApiController { public string Get(string username, string password, string baseUrl) { return new TokenServices().GetToken(username, password,baseUrl); ...
using NChampions.Application.ViewModels; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace NChampions.Application.Queries { public interface IStandingQueries { Task<List<StandingViewModel>> GetChampionshipStanding(Guid ChampionshipID); } }
using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Buffers.Queues; using Buffers; using Buffers.Memory; namespace BuffersTest { /// <summary> ///这是 ConcatenatedQueueTest 的测试类,旨在 ///包含所有 ConcatenatedQueueTest 单元测试 ///</summary> //[TestClass()] ...
using Autofac; using Autofac.Core; using Autofac.Integration.WebApi; using Appsistencia.API.Infraestructura; using Appsistencia.API.Modelos; using Appsistencia.CORE.Modelos; using Appsistencia.CORE.Repositorios; using Appsistencia.CORE.Services; using Microsoft.AspNet.Identity.EntityFramework; using System; using Syst...
#region Copyright notice /****************************************************************************** * Copyright (C) 2013 Colin Angus Mackay * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LibSelection { public partial class Selection { public static Selection Empty = new Selection(String.Empty); public string Value = string.Empty; public Selecti...
using UnityEngine; using UnityEngine.UI; namespace Architecture.ViewModel.View.CommandViews { [RequireComponent(typeof(Button))] public class CommandButton : MonoBehaviour { [SerializeField] private BindCommand _bindCommand; private Button _button; private ICommand _command; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Player : NetworkBehaviour { private AgeTrack track { get { return AgeTrack.instance; } } public MainUI MainUI { get { return MainUI.instance; } } [Syn...
using Clubber.Data; using Clubber.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clubber.services { public class ClubService { private readonly Guid _userId; public Clu...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DynamoDbDemo.Models; using DynamoDbDemo.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace DynamoDbDemo.Controllers { [ApiController] [Route("[controller]")] public class ProductRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace SupercapController { class InputValidatorHelperClass { public static byte GetChModeFromComboBox(ComboBox cb) { switch ((string)cb.SelectedItem) {...
using System; namespace DigitalInnovationOne { class Program { static void Main(string[] args) { //Console.WriteLine("Hello World!"); // int numeroDeVezes = 5; // for (int i = 0; i < numeroDeVezes; i++) // { // Console.WriteLine("...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using WpfAppAbit2.Views; namespace WpfAppAbit2.ViewModels { public interface IAbitAddViewModel : IView { IView View { get; set; } // IView IViewModel....
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class WatchInteractionInformation : ControllerFunctionalityInformation { public Action updateDisplay; public GameObject watch; public GameObject[] allParts; public bool isWatchOnFront = true; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallShoot : MonoBehaviour { Rigidbody rb; public Animator GoalAnim; public Animator Meter; bool rotate; public float angleshoot; void Start() { rotate = true; rb = GetComponent<Rigid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChartingObjects { public class DateDataPointLabel : DataPointLabel { /// <summary> /// Strongly typed "Date" data for the chart label. /// </summary> ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Special <see cref="DecoratorDrawer"/>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Reloader : MonoBehaviour { public float Delay; public string TargetScene; IEnumerator Start () { yield return new WaitForSeconds(Delay); while (true) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_026_MakePeek<T> where T:class { /* * iterator has only bool hasNext() and T next() method, write a wrapper for iterator, to support peek() . */ //h...
using System; using System.Collections.Generic; using Serilog; using StoreDB; using StoreDB.Models; using StoreDB.Repos; using StoreLib; namespace StoreUI { /// <summary> /// Shopping menu implementing IMenu interface persisting customer identity and store location /// </summary> public class ShopByLo...
using System.Linq; using StoreLite.Models; using System.Web.Mvc; using System; using System.Collections.Generic; using System.IO; namespace StoreLite.Controllers { /// <summary> /// Home Controller class /// </summary> public class HomeController : Controller { /// <summary> /// Ar...
namespace Plus.Communication.Packets.Outgoing.Inventory.Trading { internal class TradingCompleteComposer : MessageComposer { public TradingCompleteComposer() : base(ServerPacketHeader.TradingCompleteMessageComposer) { } public override void Compose(ServerPa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class hackerland_radio_transmitters : Challenge { public override void Main(string[] args) { string[] inputs = Console.ReadLine(...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CoreFrameWork.EventBus { /// <summary> /// 消息处理器接口 /// </summary> public interface IMessageHandler { } /// <summary> /// 消息处理器接口 /// </summary> public interface IMessageH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [ObjectEvent] public class UICowCreateRoomComponentEvent : ObjectEvent<UICowCreateRoomComponent>, IAwake { pub...
// Copyright (C) 2016 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TM.API.Models { public class Customer{ public int Id {get;set;} [Required] public string Name {get;set;} public string Email {get;set;} public string Phone {get;set;}...