text stringlengths 13 6.01M |
|---|
namespace ns15
{
using System;
using System.Runtime.CompilerServices;
internal class Class75 : Class73
{
[CompilerGenerated]
private Enum9 enum9_0;
public Class75(byte[] value, Enum9 binaryType) : base(value, Enum11.Binary)
{
this.Enum9_0 = binaryType;
... |
using System;
namespace RoboMiner
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("RoboMiner");
//Dot (
//Map
//Material
// |_ Gold
// |_ Silver
// |_ Cooper
//Robot
... |
using UnityEngine;
// Play a sound clip on Start
public class SoundOnStart : MonoBehaviour
{
#region -Fields-
public AudioClip clip;
#endregion
#region -MonoBehaviour-
void Start()
{
AudioManager.instance.PlaySound(clip, true);
}
#endregion
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using TemporaryEmploymentCorp.DataAccess;
namespace TemporaryEmploymentCorp.Modules
{
public class ViewModelLocator
{
private static readonly EfRepository _reposito... |
namespace Assets.src.model
{
using UnityEngine;
/// <summary>
/// Controls the grab function
/// </summary>
public abstract class Grab
{
#region Fields
/// <summary>
/// The basket.
/// </summary>
public ItemHolder basket;
/// <summary>
... |
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
using System;
namespace OmniSharp.Extensions.JsonRpc
{
public delegate IJsonRpcHandler JsonRpcHandlerFactory(IServiceProvider serviceProvider);
}
|
// Copyright (C) 2020 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
namespace Enrollment.Parameters.Expressions
{
public class YearOperatorParameters : IExpressionParameter
{
public YearOperatorParameters()
{
}
public YearOperatorParameters(IExpressionParameter operand)
{
Operand = operand;
}
public IExpress... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace MKModel
{
public interface IStat : INotifyPropertyChanged
{
StatType StatType { get; set; }
int Value { get; set; }
string Ability { get; set; }
}
} |
using System;
namespace BusinessRuleModels
{
public class RuleModel
{
public string RuleName { get; set; }
}
}
|
using System;
namespace Leave
{
class DateString
{
private DateTime date;
public DateString( object obj ) {
if( obj is DateTime ) {
this.date = ( DateTime )obj;
} else if( obj is string ) {
string dateString = obj.ToString( );
string errorMessage = "Invalid Date Format.";
if... |
using Kers.Models.Abstract;
using Kers.Models.Contexts;
using Kers.Models.Entities.KERScore;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Kers.Controllers.Reports.ViewComponents
{
publ... |
using System;
namespace Pubquiz.Logic.Messages
{
public class TeamNameUpdated
{
public Guid TeamId { get; }
public Guid GameId { get; }
public string OldTeamName { get; }
public string TeamName { get; }
public TeamNameUpdated(Guid teamId, Guid gameId, string oldTeamNam... |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended
{
public static class MatrixExtensions
{
public static bool Decompose(this Matrix matrix, out Vector2 position, out float rotation, out Vector2 scale)
{
Vector3 position3, scale3;
Quaternion rotati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Cont... |
/*
* Created by SharpDevelop.
* User: USER
* Date: 09/09/2018
* Time: 21:21
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace dal
{
/// <summary>
/// Description of errordto.
/// </summary>
public class errordto
{
public event EventHandler<noti... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Motion : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Motion o = new Motion();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using DiabloStats.Database.Model;
using DiabloStats.Database.Repository;
using DiabloStats.Diablo;
using Enigma.D3.UI;
namespace DiabloStats.Watcher
{
internal class DamageWatcher : IWatcher
{
pri... |
namespace Computers.Commands.Parsers
{
using Computers.Commands.Info;
public interface ICommandParser
{
CommandInfo Parse(string commandText);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using SincolPDV.DAL;
namespace SincolPDV.BLL
{
public class Usuario
{
UsuarioDAL Usu = new UsuarioDAL();
#region atributos
public string Tabela;
public string ColunaCod;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Exceptions;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using MediatR;
using Microsoft.Extensions.Logging;
namespace Application.P... |
/**********************************************************
CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License
****************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Text.RegularExpressions;
using System.Web.UI.WebControls;
using DataAccessLayer.basis;
using Model.DataEntity;
using Model.Helper;
using Model.InvoiceManagement.zhTW;
using Model.Locale;
u... |
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace Water2DTool
{
[CustomEditor(typeof(Water2D_Simulation))]
public class Water2D_SimulationEditor : Editor
{
SerializedProperty springSimulation;
SerializedProperty springConstant;
SerializedProperty dampin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
namespace Gestion_Stocks
{
class GSContext : DbContext
{
public DbSet<Articles> produits { get; set; }
public DbSet<References> ref_produit { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadPools
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("主线程ID={0}",Thread.CurrentThread.ManagedThreadId);... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namespace Task3
{
public class MovieStar
{
public MovieStar(string name, string surname, string sex, string nationality, DateTime dateOfbirth)
{
this.DateOfBirth = dateOfbirth;
thi... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CMPT354_TermProject
{
// Public Delegates
public delegate void delega... |
using System;
using System.IO;
using System.Text;
namespace Allvis.Kaylee.Validator.SqlServer.Writers
{
public class FileWriter : IWriter
{
private readonly TextWriter writer;
public FileWriter(string file)
{
writer = new StreamWriter(File.Open(file, FileMode.CreateNew), E... |
using kelvinho_airlines.Entities.CrewMembers;
using Xunit;
namespace Tests.Entities.CrewMembers.CommonCrew
{
public class PrisonerTests
{
[Fact]
public void constructor_should_set_name_and_incompatible_types()
{
var prisoner = new Prisoner("name");
Assert.Equal... |
using System;
namespace HT.Framework
{
/// <summary>
/// 【自动化任务】数据绑定标记,将UGUI控件双向绑定至target目标数据字段(仅可用于 UILogicBase 子类中定义的非静态、UnityEngine.EventSystems.UIBehaviour 类型字段)
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
public sealed class DataBindingAtt... |
using System;
namespace lab1
{
internal class ReflexAgent
{
private Env environment;
public ReflexAgent(Env environment)
{
this.environment = environment;
}
public int performance { get; private set; }
internal string run(int curren... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Fakebook.Models
{
public class Message
{
public int MessageID { get; set; }
public string Recipient { get; set; }
public string MessageText { get; set; }
public DateTime DateSent { ge... |
namespace UserVoiceSystem.Web.Areas.Administration.Controllers
{
using System.Web.Mvc;
using Data.Models;
using Infrastructure.Mapping;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using Services.Data.Common;
using Services.Web.Common;
using ViewModels.Comments;
[Authorize]
... |
using MKService.Updates;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MKService.ModelFactories
{
internal interface IModelFactory
{
/// <summary>
/// Gets the type that can be created by the factory.
/// <... |
using System.Collections.Generic;
using ETHotfix;
namespace ETModel
{
[ObjectSystem]
public class MatchRoomConfigComponentAwakeSystem : AwakeSystem<MatchRoomConfigComponent>
{
public override void Awake(MatchRoomConfigComponent self)
{
self.Awake();
}
}
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SmallHouseManagerDAL;
using SmallHouseManagerModel;
namespace SmallHouseManagerBLL
{
public class FixRepairBLL
{
FixRepairDAL dal=new FixRepairDAL();
public List<FixRepairModel> GetAllFixRep... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.IO;
using DotNetNuke.Common;
using DotNetNuke.Web.Mvc.Framework.ActionResults;
namespace DotNetNuke.Web.Mvc.Framework.Modules
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using AutoMapper;
using Dentist.Helpers;
using Dentist.Models;
using System.Linq;
using Dentist.Models.Doctor;
namespace Dentist.ViewModels
{
public class DoctorViewModel : PersonViewModel
{
public DoctorViewModel()
... |
using System.Linq;
namespace PromotionEngine
{
public class PromotionChecker
{//returns PromotionID and count of promotions
public static decimal GetTotalPrice(Order ord, Promotion prom)
{
decimal d = 0M;
//get count of promoted products in order
var copp = ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Data.Entity;
using System.Web.Services.Description;
using AutoMapper;
using Dentist.Enums;
using Dentist.Models.Tags... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using eIVOGo.Helper;
using eIVOGo.Module.Base;
using Model.Locale;
using Model.Security.MembershipManagement;
using Uxnet.Web... |
using System;
using System.Collections.Generic;
using System.Text;
namespace streeplijst_library
{
public class Item
{
//public String Name { get; set; }
public String Bier { get; set; }
public String Wijn { get; set; }
public String Fris { get; set; }
public String Sno... |
using System;
public class LongestSubstringWithoutRepeatingCharacters
{
public static void Main()
{
string s = Console.ReadLine();
Console.WriteLine(LengthOfLongestSubstring(s));
}
public int LengthOfLongestSubstring(string s)
{
if (s.Length <= 1)
{
return ... |
using Portal.repo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Portal
{
public partial class login : System.Web.UI.Page
{
protected usersRepo usersRepos;
public l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MrHai.Application.Models.ApiModels
{
public class ResponseDto
{
public ResponseDto(int status = 200, string msg = "")
{
this.Status = status;
th... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// SEは魔王魂から借りました
// https://maoudamashii.jokersounds.com/core.cgi?page=1&field=%E5%8A%B9%E6%9E%9C%E9%9F%B3%E7%B4%A0%E6%9D%90%3C%3E%E6%88%A6%E9%97%98
public static class SEType{
public static readonly string Click = "click";
public static... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Gestion.Forms {
public partial class Password_Salt_And_Hash : Gestion.Forms.OwnForm {
public Password_Salt_And_... |
using System;
namespace KRF.Core.Entities.Master
{
public class Fleet
{
public int FleetID { get; set; }
public string Make { get; set; }
public string Model { get; set; }
public string Year { get; set; }
public int FleetStatusID { get; set; }
public bool Active... |
// -----------------------------------------------------------------------
// <copyright file="TypeMetadataMapper.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </cop... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestCube : MonoBehaviour
{
private int songPositionInBeatsInt;
private double rangeCalc;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
v... |
namespace Standard
{
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential), SuppressMessage("Microsoft.Performance", "CA1812:AvoidUninstantiatedInternalClasses")]
internal class NOTIFYICONDATA
{
public int cbSize... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("ClassFilterHeaderButton")]
public class ClassFilterHeaderButton : PegUIElement
{
public ClassFilterHeaderButton(IntPtr address) : this(address, "ClassFilterHeaderBu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System.Windows.Shapes;
using System.Windows.Media;
using System.ComponentModel;
u... |
using System;
namespace Jell.DataLogger.Gui.Models
{
public class ViewableParData
{
public ViewableParData(DateTime time, ViewableSensorRecording sensor1, ViewableSensorRecording sensor2, ViewableSensorRecording sensor3, ViewableSensorRecording sensor4, ViewableSensorRecording sensor5, ViewableSensorR... |
using NChampions.Domain.Entities;
using System;
using System.Threading.Tasks;
namespace NChampions.Domain.Repositories
{
public interface IChampionshipRepository
{
Task Create(Championship championship);
Task Update(Championship championship);
Task<bool> isUniqueChampionshipName(string... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameController : MonoBehaviour
{
public int pontuacao;
public Text textPontos;
void Start()
{
Time.timeScale = 1; // timeScale = 1, da play no j... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBaoTPos.Domain.Models
{
public class PosInfo
{
/// <summary>
/// Pos编号
/// </summary>
public string PosNo { get; set; }
/// <summary>
/// Pos费率
/// </sum... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace RSMS
{
public partial class FrmWebVideoAddDlg : MySubDialogBase
{
public FrmWebV... |
using OneCPO.Data.Common.Contracts;
using OneCPO.Data.Models;
using OneCPO.Data.Models.Enums;
using OneCPO.Services.Contracts;
using OneCPO.ViewModels.Input.Customer;
using System.Linq;
namespace OneCPO.Services
{
public class CustomerService : ICustomerService
{
private readonly IRepository<Customer>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AW.Pay.Core
{
public static class HTTPHelper
{
public static string Post(string url, string content, string contentType = "application/x-www-form-urlencoded")
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class cdScript : MonoBehaviour
{
public static cdScript instance { get; private set; }
public Image maskQ;
public Image maskE;
public Image maskC;
float originalSizeQ;
float originalSiz... |
namespace NBright.Providers.NBrightBuyOpenUrlRewriter
{
public class UrlRule
{
public string CultureCode { get; set; }
public bool InSitemap { get; set; }
public string Parameters { get; set; }
public string RedirectDestination { get; set; }
public int RedirectStatus { g... |
using System;
using System.Threading.Tasks;
using Unity.Interception.Serilog.Customization;
namespace Unity.Interception.Serilog.Tests.Support
{
public interface IDummy
{
// ReSharper disable once UnusedMethodReturnValue.Global - Logged through interception
string ReturnStuff(int a, string b);... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.ServiceModel;
using System.ServiceModel.Channels;
using Rest_Service;
using Contract;
using Client;
using Moq;
names... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class DynStruktur
{
public int StrukturId { get; set; }
public string Bezeichnung { get; set; }
public int? OberStrukturId { get; set; }
public int? Position { ge... |
using System.Threading.Tasks;
using W3ChampionsStatisticService.Matches;
using W3ChampionsStatisticService.PadEvents;
using W3ChampionsStatisticService.Ports;
using W3ChampionsStatisticService.ReadModelBase;
namespace W3ChampionsStatisticService.PlayerStats.HeroStats
{
public class PlayerHeroStatsHandler : IReadM... |
/// <copyright>
/// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL
/// </copyright>
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Wpf.ViewModel
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace DungeonGame
{
class Display
{
private int leftMargin = 5;
private int topMargin = 5;
/// <summary>
/// Temporary solution to dr... |
using Labs.WPF.Core;
using Labs.WPF.Core.Handlers;
using Labs.WPF.TvShowOrganizer.Data.Model;
using Labs.WPF.TvShowOrganizer.Data.Repositories.Interface;
using Labs.WPF.TvShowOrganizer.Services.Contracts;
using Prism.Commands;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net;
usi... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System.Web.Http;
using CloneDeploy_Services;
namespace CloneDeploy_App.Controllers
{
public class TokenController : ApiController
{
public string Get(string username, string password, string baseUrl)
{
return new TokenServices().GetToken(username, password,baseUrl);
... |
using NChampions.Application.ViewModels;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace NChampions.Application.Queries
{
public interface IStandingQueries
{
Task<List<StandingViewModel>> GetChampionshipStanding(Guid ChampionshipID);
}
}
|
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Buffers.Queues;
using Buffers;
using Buffers.Memory;
namespace BuffersTest
{
/// <summary>
///这是 ConcatenatedQueueTest 的测试类,旨在
///包含所有 ConcatenatedQueueTest 单元测试
///</summary>
//[TestClass()]
... |
using Autofac;
using Autofac.Core;
using Autofac.Integration.WebApi;
using Appsistencia.API.Infraestructura;
using Appsistencia.API.Modelos;
using Appsistencia.CORE.Modelos;
using Appsistencia.CORE.Repositorios;
using Appsistencia.CORE.Services;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using Syst... |
#region Copyright notice
/******************************************************************************
* Copyright (C) 2013 Colin Angus Mackay
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibSelection
{
public partial class Selection
{
public static Selection Empty = new Selection(String.Empty);
public string Value = string.Empty;
public Selecti... |
using UnityEngine;
using UnityEngine.UI;
namespace Architecture.ViewModel.View.CommandViews
{
[RequireComponent(typeof(Button))]
public class CommandButton : MonoBehaviour
{
[SerializeField] private BindCommand _bindCommand;
private Button _button;
private ICommand _command;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class Player : NetworkBehaviour
{
private AgeTrack track
{
get { return AgeTrack.instance; }
}
public MainUI MainUI
{
get { return MainUI.instance; }
}
[Syn... |
using Clubber.Data;
using Clubber.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clubber.services
{
public class ClubService
{
private readonly Guid _userId;
public Clu... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DynamoDbDemo.Models;
using DynamoDbDemo.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace DynamoDbDemo.Controllers
{
[ApiController]
[Route("[controller]")]
public class ProductRe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SupercapController
{
class InputValidatorHelperClass
{
public static byte GetChModeFromComboBox(ComboBox cb)
{
switch ((string)cb.SelectedItem)
{... |
using System;
namespace DigitalInnovationOne
{
class Program
{
static void Main(string[] args)
{
//Console.WriteLine("Hello World!");
// int numeroDeVezes = 5;
// for (int i = 0; i < numeroDeVezes; i++)
// {
// Console.WriteLine("... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WpfAppAbit2.Views;
namespace WpfAppAbit2.ViewModels
{
public interface IAbitAddViewModel : IView
{
IView View { get; set; }
// IView IViewModel.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class WatchInteractionInformation : ControllerFunctionalityInformation
{
public Action updateDisplay;
public GameObject watch;
public GameObject[] allParts;
public bool isWatchOnFront = true;
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallShoot : MonoBehaviour
{
Rigidbody rb;
public Animator GoalAnim;
public Animator Meter;
bool rotate;
public float angleshoot;
void Start()
{
rotate = true;
rb = GetComponent<Rigid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ChartingObjects
{
public class DateDataPointLabel : DataPointLabel
{
/// <summary>
/// Strongly typed "Date" data for the chart label.
/// </summary>
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor {
/// <summary>
/// Special <see cref="DecoratorDrawer"/>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Reloader : MonoBehaviour
{
public float Delay;
public string TargetScene;
IEnumerator Start ()
{
yield return new WaitForSeconds(Delay);
while (true)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_026_MakePeek<T> where T:class
{
/*
* iterator has only bool hasNext() and T next() method, write a wrapper for iterator, to support peek() .
*/
//h... |
using System;
using System.Collections.Generic;
using Serilog;
using StoreDB;
using StoreDB.Models;
using StoreDB.Repos;
using StoreLib;
namespace StoreUI
{
/// <summary>
/// Shopping menu implementing IMenu interface persisting customer identity and store location
/// </summary>
public class ShopByLo... |
using System.Linq;
using StoreLite.Models;
using System.Web.Mvc;
using System;
using System.Collections.Generic;
using System.IO;
namespace StoreLite.Controllers
{
/// <summary>
/// Home Controller class
/// </summary>
public class HomeController : Controller
{
/// <summary>
/// Ar... |
namespace Plus.Communication.Packets.Outgoing.Inventory.Trading
{
internal class TradingCompleteComposer : MessageComposer
{
public TradingCompleteComposer()
: base(ServerPacketHeader.TradingCompleteMessageComposer)
{
}
public override void Compose(ServerPa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class hackerland_radio_transmitters : Challenge
{
public override void Main(string[] args)
{
string[] inputs = Console.ReadLine(... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace CoreFrameWork.EventBus
{
/// <summary>
/// 消息处理器接口
/// </summary>
public interface IMessageHandler
{
}
/// <summary>
/// 消息处理器接口
/// </summary>
public interface IMessageH... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using UnityEngine;
using UnityEngine.UI;
namespace Hotfix
{
[ObjectEvent]
public class UICowCreateRoomComponentEvent : ObjectEvent<UICowCreateRoomComponent>, IAwake
{
pub... |
// Copyright (C) 2016 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TM.API.Models
{
public class Customer{
public int Id {get;set;}
[Required]
public string Name {get;set;}
public string Email {get;set;}
public string Phone {get;set;}... |
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