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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Markup; using System.Collections.Generic; namespace JKW.Tasks.User.GetRoles { class ShowRoleGrid : Window, IComponentConnector { private bool _contentLoaded; internal DataGrid grdRoles; ...
using Project_1.DAL; using Project_1.Model; using System; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project_1.BL { class MSAccess : ConvertDB { ...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketingSystem.Models; namespace TicketingSystem.API.GraphQl { public class TicketType : ObjectGraphType<Ticket> { public TicketType() { Name = "Ticket"; ...
using System; using System.Web; using System.Reflection; using System.Text.RegularExpressions; using System.Collections; using System.Text; namespace MyWeb.Module { sealed class MyHttpHandlerFactory : IHttpHandlerFactory { public static object objTypes = new object(); public static Hashtable C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class volumenMusica : MonoBehaviour { float musica; // Use this for initialization void Start () { } // Update is called once per frame void Update () { musica = PlayerPrefs.GetFloat("musica"); GetComponent<AudioSo...
using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.AppServices.DataContracts.Cashbag; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace BPiaoBao.Client.Account.ViewModel { /// <summary> /// 积分兑...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace GamesInfo.API.Entities { public class Game { [BsonId] public Ob...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; /// <summary> /// RelayCommands - All button relay commands are setup here to allow MVVM architectural pattern to be enforced. /// </summary> namespace NapierBank.Commands { ...
using MF.ApplicationSettings.Domain; using MF.ApplicationSettings.Persistence.SqlServer.Persistence; using MF.ApplicationSettings.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MF.ApplicationSettings.Persistence.SqlServer.Rep...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Rewired; public class PlayerController : FighterController { protected override void Update() { base.Update(); if (canRecordInput) { if (!recordedAlready) { if (...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ALM.Reclutamiento.Entidades { [Serializable] public class EVacante { public int IdVacante { get; set; } [Required(ErrorMessage = "Dato requerido")] [StringLength(100)] [Displa...
using System; using UnityEngine.Events; namespace Unity_Dialogue { [Serializable] // can decide which text to show and which options are triggered public class DialogueOption { // Unity events triggered by clicking on buttons in UI Canvas public string buttonText; public UnityE...
using System.IO; using LearningEnglishWeb.Services.Abstractions; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace LearningEnglishWeb.Controllers { public class AdministratorController : Controller { private readonly IImportVocabularyService _importVocabularyService; p...
using SGDE.Domain.Entities; using SGDE.Domain.ViewModels; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace SGDE.Domain.Converters { public class WorkCostConverter { public static WorkCostViewModel Convert(WorkCost workCost) { if (workCost == n...
using System; namespace MessagingExampleApp.Interfaces { public interface ICommandService<T> { bool CreateItem(T item); } }
namespace RulesFakes { public class DisbursingAgent { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class buttonNav : MonoBehaviour { public Image headerImg; public Text titleText; public Button attachButt; //public Button accessButt; public Button paintButt; public Button exitButt; ...
using System; using System.Collections.Generic; namespace human { // class Human // { // // Fields for Human // public string Name; // public int Strength; // public int Intelligence; // public int Dexterity; // private int Health; // // add a public "ge...
using System.Collections.Generic; namespace CloneDeploy_Entities.DTOs.ClientImaging { public class FileFolderCopySchema { public string Count { get; set; } public List<FileFolderCopy> FilesAndFolders { get; set; } } }
namespace Everest.Entities { public class AnuncioDetalleEntity { public int IdAnuncioDetalle { get; set; } public int IdAnuncio { get; set; } public int Metros2 { get; set; } public int CantidadHabitaciones { get; set; } public int CantidadBaños { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; /* @Auther Somin Lee(makersm, sayyo1120@gmail.com) * This is Skeleton event handler that can be handle about skeleton event. * First, you can registEventListener using delegate type. * When you regist even...
using MKModel; using MKViewModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace MKView.Views { public class MageActionE...
using UnityEngine; using System.Collections; public class Input_Script : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { MoveInputUpdate(); AttackInputUpdate(); } void MoveInputUpdate() { Move_Script move...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; namespace NUnit.Snapshot { public interface ISnapshotCache { String GetOrSaveSnapshot(String snapshot); } public class SnapshotCache : ISnapsh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; namespace Converter.UI.Helpers { /// <summary> /// Helper class for various parse operations on numbers /// </summary> public static class NumberParserHelper { ///...
using Sbidu.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sbidu.ViewModels { public class MyProfileViewModel { public List<AuctionProduct> AuctionProduct { get; set; } public List<UserAuctionProduct> UserAuctionProducts { get...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Rema1000.Data; using Rema1000.Models; namespace Rema1000.Services.CaategoryServices { public class CategorySqlService : ICategoryService { private readonly Rema10...
using NUnit.Framework; using Feilbrot.Graphics; namespace Feilbrot.Graphics.UnitTests { [TestFixture] public class ComplexRect2d_PointAtPercentShould { [Test] public void PointAtPercent_ReturnProperPoint() { ComplexPoint2d point = new ComplexPoint2d(-4M, -4M); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PhyloTunnel : MonoBehaviour { public Transform _tunnel; public AudioController_V2 aC; public float _tunnelSpeed, _cameraDistance; // Update is called once per frame void Update () { _tunnel.po...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Demo_Upload_Multiple_Images.Models; namespace Demo_Upload_Multiple_Images.Controllers { public class Sub_ImagesController...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CustomerAgenda.Business.Models { public class Customer : Entity { [Required] public Guid HostelKey { get; set; } [Required] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TwitchLib; using TwitchLib.Models.Client; using TwitchLib.Events.Client; ...
using System; namespace MA.Common { public class Class1 { } }
using System; namespace SKT.MES.Report.Model { [Serializable] public class ReportInfo { private Int32 rTId; private String rTName; private String rTDescription; private String rTContent; private String report; private String createBy; private DateTim...
using System; using System.IO; using MigraDocCore.DocumentObjectModel.MigraDoc.DocumentObjectModel.Shapes; namespace BookConverter.Custom { class CoreImageSource : ImageSource { protected override IImageSource FromBinaryImpl(string name, Func<byte[]> imageSource, int? quality = 75) { return new CoreImageSour...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Class.Interface { class Person : IPerson { private int age; public int Age { get { return age; } set { age = value; } } public Person(int age) ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter11.Listing11_28 { using System; class EntityBase<T> where T : IComparable<T> { public virtual void Method<T>(T t) where T : IComparable<T> { // ... } } class Entity<T> : EntityBase<T> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.SystemSetting { public class SMSChargeSetDto { public int ID { get; set; } /// <summary> /// 商户Code /// </summary> public string Code { get...
 using API_Test.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Threading.Tasks; namespace API_Test.Controllers { [Route("api/[cont...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter05.Listing05_43 { class Employee { public Employee(int id) { Id = id; } // ... public readonly int Id; public void SetId(int newId) { // ERROR: read-only fields cannot be se...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Special drawer for fields with the a...
using JKMWindowsService.AlertJSONGenerator; using JKMWindowsService.AlertManager; using JKMWindowsService.AlertManager.Common; using Moq; using Xunit; namespace JKMWindowsService.UnitTest { /// <summary> /// Class Name : PreMoveConfirmationNotificationsTest /// Author : Pratik Soni /// C...
using One_Sgp4; using System; using System.Collections.Generic; namespace OneSGP4_Example { class Program { static void Main(string[] args) { //Parse three line element Tle tleISS = ParserTLE.parseTle( "1 25544U 98067A 19097.23063721 -.00000469 00000-...
using DapperDB.CodeGen.Base; using System; using System.ComponentModel.DataAnnotations; namespace DapperDB.Dal.Entities { public partial class temp_Transactions : BaseModel { /// <summary> /// /// </summary> [Display(Name = "")] public Int32 ID { get; set; } /// <summary> /// /// </summary> [D...
using System; using Reciclagem.Models; using Reciclagem.Interfaces; namespace Reciclagem.Models { public class FolhaSulfite : Materiais, IlataAzul { public bool Papel() { System.Console.WriteLine("Folha sulfite é papel, portanto pertence a lata Azul"); return true; ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class UIManager : MonoBehaviour { public static UIManager instance = null; public Texture2D emptyProgressBar; public Texture2D fullProgressBar; private float progress = 100; // Minimap variables public RenderTexture ...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace SharpDirectInput { using System; using System.Runtime.InteropServices; /// <summary> /// EntryPoint to the DirectInput API, classes and functions. /// </summary> public class DirectInput : IDisposable { /// <summary> /// Latest version of DirectInput. ...
using RO; using System; using UnityEngine; public class GameRoleReadyForLogin : MonoBehaviour { private void Start() { if (InputManager.Instance != null) { InputManager.Instance.disable = true; } } private void OnDestroy() { if (InputManager.Instance != null) { InputManager.Instance.disable = fal...
using Swiddler.Common; using Swiddler.DataChunks; using System; using System.Collections.Generic; using System.Net; namespace Swiddler.Channels { /// <summary> /// For every remote EndPoint creates a new child Session /// </summary> public class RemoteChildChannel : Channel { readonly Dict...
using WebTeste.Models; using System; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Net; using System.Net.Http; using System.Data.SqlClient; using System.Glob...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UserInfo : MonoBehaviour { public int userId; public Text txtGold; public Text txtName; public Image bloodBar; public GoldPlusEffect effect; public RectTransform flipCardTranform; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; namespace WEBLEPAPEO.Controllers { public class AdminControll...
using System.Linq; using System.Threading.Tasks; using W3ChampionsStatisticService.PadEvents; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; namespace W3ChampionsStatisticService.Ladder { public class PlayerWinrateHandler : IReadModelHandler { private readonl...
using DataAccessLayer.basis; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data.Linq; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Web; using System.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RavenConsole { class Program { public static int Main(string[] args) { var commands = new AbstractCommand[] { new ReplicateCommand() ...
using UnityEngine; using System.Collections; public class Sofa : MonoBehaviour { /// <summary> /// <c>T</c> if clue is in the sofa /// </summary> private bool hasClue = false; private HUDController HUDC; private GameObject containedClue; private bool entered; /// <summary> /// Opens the cupboard to view cont...
using MrHai.Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MrHai.Core { public abstract partial class MrHaiService { public int GetMaxAttachmentID() { var data = AttachmentRepository.GetMod...
using Microsoft.Dynamics365.UIAutomation.Api.UCI; namespace Vantage.Automation.VaultUITest.Context { public class UIContext { public WebClient WebClient; public XrmApp XrmApp; public UIContext() { WebClient = null; XrmApp = null; } } }
using HardwareInventoryManager.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HardwareInventoryManager.Helpers.ApplicationSettings { public interface IApplicationSettingsService { string GetEmailServiceUsername(); string GetEmailServiceK...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using UnityEngine; public class PlayerBehaviour : MonoBehaviour { private Rigidbody _player; public float Speed; private void Start() { _player = GetComponent<Rigidbody>(); } private void FixedUpdate() { var moveHor = Input.GetAxis("Horizontal"); var moveVert = In...
using FluentValidation; namespace Promelectro.Api.ViewModels.Validations { public class RegistrationViewModelValidator : AbstractValidator<RegistrationViewModel> { public RegistrationViewModelValidator() { RuleFor(vm => vm.Email).NotEmpty().WithMessage("поле email не может ...
using System.Data.Entity; using System.Data.Entity.ModelConfiguration; using System.ComponentModel.DataAnnotations; using VideoSite.EF.Infrastructure; using VideoSite.EF.Model; namespace VideoSite.EF.DBContexts { public class BaseContext : DbContext, IUnitOfWork { public DbSet<User> Users { get { retu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SC_Controller : MonoBehaviour { public void Btn_SinglePlayer() { SC_Logic.Instance.Btn_SinglePlayerLogic(); } public void Btn_Multiplayer() { SC_Logic.Instance.Btn_MultiplayerLogic(); } public void Btn_Student...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BusinessLogic.Common; using BusinessLogic; namespace MediathekClient.Forms { public partial class FrmMediaOverviewBase : FrmDlgBase { ...
using System; using System.Linq; using CinemaA.Data; using CinemaA.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; /* * Home Controller * View model: FilmsSessions * Functions: * 1) Show a list of films with their active sessions for current date (by default). * 2) Filter films and t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OOP4.Details; using System.Threading; using System.Reflection; namespace OOP4 { public class Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoveZhao.Framework.Cache { public interface ICacheStrategy { void Set(string key, object value); void Set(string key, object value, DateTime expiryTime); object...
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityLocalization.Data; using UnityLocalization.Shared; using UnityLocalization.Utility; namespace UnityLocalization { public class AddLocaleWindow : EditorWindow { public static void Display(LocalizationSetti...
namespace ManagedLibrary { using System.Runtime.InteropServices; [Guid("78530175-5d2a-4403-a25d-2247a8b16a72")] public interface IManagedComponent { int ManagedMethod(int s); } [Guid("b015d72f-a8ea-4f8e-925a-d95cc25c51f9")] public class ManagedComponent : IManagedComponent { ...
 using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace SessieEnSlots.Models { public class Registration { [Required] [MaxLength(50)] [DisplayName("Name")] public string Name { get; set; } [Required] [MaxLength(50)] [Displa...
using RipplerES.CommandHandler; namespace RipplerAccountTest.AccountAggregate { public class InsufficientFunds : IAggregateError<Account> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WorkWindowFormAppliacaion { public class genList<var> { private class Node { public Node next; public int partNo; public string name...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CIS420Redux.Models.ViewModels { public class HomeIndexViewModel { public CIS420Redux.Models.Student StudentsList { get; set; } public IEnumerable<Event> TodosList { get; set; } } }
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class OptimizeLinqUsageAnalyzerDuplicateOrderByTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .Wi...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Web; namespace Utilities { public class SMSsend { public string sendSMS(string numbers, string strMessage) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score_Counter : MonoBehaviour { static int value = 0; public Text score; // Update is called once per frame void Update() { score.text = "Score: " + value.ToString("d4"); ...
using System; using System.Collections.Generic; using System.Text; namespace Main.SimUDuck { public class Constant { public static string Fly = "I'm flying with my wings"; public static string NoFly = "I can't not fly"; public static string Quack = "Quack, quack, quack!!!"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Metani.Models { public class HasilTaniJoin { public int IdHasilTani { get; set; } public JenisTani jenisTani { get; set; } public int Jumlah { get; set; } public Lokasi lokasi { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InfoPole.Core.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace InfoPole.Controllers { [Produces("application/json")] public class MainController : Controller { ...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace Gvr.DispatcherProxy.Controllers { public class HomeController : Controller { ILogger _logger; IServiceProvider _services; public HomeController(ILoggerFactory loggerFactory, IServiceProvider services) { this._logg...
namespace EqualSum { using System; using System.Collections.Generic; using System.Linq; class EqualSumProgram { static void Main() { int[] nums = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); List<int> index = new List<int>(); for (int i = 0; i < nums.Length; i++) { var left...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.VModels { public class MassageVM { public Massage Massage { get; set; } } }
using Microsoft.EntityFrameworkCore.Migrations; namespace Sbidu.Migrations { public partial class UserAuctionDeleteAndNewAdd : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_UserAuctionProducts_...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; using Tadu.NetCore.Api.Extensions; using Tadu.NetCore.Data.CustomModel; using Tadu.NetCore.Data.Services; namespace Tadu.NetCore.Api.Controllers { [ApiController] [AuthorizeExtention(Roles = "Admini...
namespace TQVaultAE.GUI.Components { using System; using System.Linq; using System.Drawing; using System.Windows.Forms; using TQVaultAE.Presentation; /// <summary> /// ComboBox class to support scaling of the fonts. /// </summary> public class ScalingCheckedListBox : System.Windows.Forms.CheckedListBox, ISca...
using WebStore.BDD.Tests.Config; namespace WebStore.BDD.Tests.User { public class UserRegisterPage : UserPageBase { public UserRegisterPage(SeleniumHelper helper) : base(helper) { } public void ClickRegisterLink() { Helper.ClickLinkText("Register"); } publ...
using UnityEngine; using System.Collections; public static class Utils { // value ∈ [min, max) public static float Mod(float value, float min, float max) { float distance = max - min; while (value < min) { value += distance; } while (value >= max) { value -= distance; } return value; } pub...
using System; using System.Threading.Tasks; using Pubquiz.Domain; using Pubquiz.Domain.Models; using Pubquiz.Logic.Messages; using Pubquiz.Logic.Tools; using Pubquiz.Persistence; using Rebus.Bus; namespace Pubquiz.Logic.Requests { /// <summary> /// Command to change the <see cref="Team"/> name. /// </summa...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ORI_uvod { public class LambdaIzrazi { /// <summary> /// https://www.dotnetperls.com/lambda /// </summary> public static void Primeri() { List<int> elements = new...
using bot_backEnd.DAL.Interfaces; using bot_backEnd.Data; using bot_backEnd.Models.DbModels; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL { public class InstitutionDAL...
namespace GameCloud.Core { public interface INetSerializable { void Serialize(NetWriter writer); void Deserialize(NetReader reader); } }
using Microsoft.EntityFrameworkCore; using Project33.Services.Models; namespace Project33.Data { public class CommentContext : DbContext { public DbSet<Comment> Comments { get; set; } public CommentContext(DbContextOptions<CommentContext> options) : base(options)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TelesalesSchedule.Models.ViewModels { public class EmployeeSchedule { public int Id { get; set; } public string FullName { get; set; } public double? Hours { get; set; } } }
/* Class Prologue: * Name: Spencer Carter * CS 1400 Section 3 * * I declare that the following code was written by me, assisted with * by the lovely people in the drop in lab, and/or provided by the instructior * for this project. I understand that copying source code from any other * source constitutes cheati...
using ProBuilder2.Common; using ProBuilder2.Math; using System; using UnityEngine; public class RuntimeEdit : MonoBehaviour { private class pb_Selection { public pb_Object pb; public pb_Face face; public pb_Selection(pb_Object _pb, pb_Face _face) { this.pb = _pb; this.face = _face; } public bool...