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using UnityEngine; using System.Collections; public class Ingame_Menu : MonoBehaviour { public Canvas pausemenu; // Use this for initialization void Start() { } // Update is called once per frame void Update() { //this works /*if (Input.GetButtonDown("Menu")) ...
using System; using System.Collections.Generic; using System.Linq; namespace battleships { class Program { static void Main(string[] args) { Game game = new Game(); game.Start(); Console.WriteLine("Press any key to exit..."); Console...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace GdNet.Common.Tests { [TestClass] public class StringExtensionsTests { [TestMethod] public void ToVietnameseNoSign() { var input = "Không Đâu"; var result = input.ToVietnameseNoSign(); ...
using System; using UnityEngine; namespace HT.Framework { /// <summary> /// 事件管理器 /// </summary> [DisallowMultipleComponent] [InternalModule(HTFrameworkModule.Event)] public sealed class EventManager : InternalModuleBase { private IEventHelper _helper; private EventManager...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.BLL { public class SwitchMMAccessSercvice:AccessBaseService<Model.Switch_Manufactory_Model> { public override void Delete(Model.Switch_Manufactory_Model entity, Func<Model.Switch_Manufactory_Model, bo...
//======================================================================= // // <copyright file="GlobalVars.cs" company="not applicable"> // Copyright (c) thaCURSEDpie. All rights reserved. // </copyright> // //----------------------------------------------------------------------- // File: Glob...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoulsLiteCharacter : Entity { public SoulsLiteController controller = null; // Start is called before the first frame update void Start() { StartCoroutine(lateInit()); } // Update is called on...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml.Controls; namespace ClassLibrary2 { public class Ljubimac { private string naziv; private string IDVlasnika; private string vrsta; private string rasa; private int staro...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using adDataWeb.Interfaces; using adDataWeb.Models; namespace adDataWeb.Controllers { [Route("api/[con...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class SpawnNextPlat : MonoBehaviour { const int MIN_GAP = 1; const int MAX_GAP = 3; const float MAX_HEIGHT_GAP = 4f; const float LOSE_HEIGHT = -25f; const int MAX_PLAT_COUNT = ...
using System.Collections; using System.Collections.Generic; namespace Columns.Types { public class ColumnString : IColumn, IEnumerable { public IList Data { get; private set; } = new List<string>(); public int DataCount { get { return Data.Count...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using FluentValidation; using MediatR; using Microsoft.Extensions.Logging; using SFA.DAS.Notifications.Application.Interfaces; using SFA.DAS.Notifications.Domain.Configuration; using SFA.DAS.Notifications.Domain.Entities; using SFA....
using System; using System.Windows; namespace Auth0.OidcClient { [Obsolete("It is recommended you leave Browser unassigned to accept the library default or assign an instance of WebBrowserBrowser if you need custom window handling.")] public class PlatformWebView : WebBrowserBrowser { public Platf...
using BPiaoBao.SystemSetting.Domain.Models.Businessmen; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.EFRepository.BusinessmenMap { public class BuyerMap : EntityTypeConfiguration<Buyer> { ...
using System.Threading.Tasks; using Grimoire.Game; namespace Grimoire.Botting.Commands.Combat { public class CmdRest : IBotCommand { public bool Full { get; set; } public async Task Execute(IBotEngine instance) { await instance.WaitUntil(() => World.IsActionAvailable(LockA...
using System; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab2 { public partial class Form1 : Form { private A...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SprintFour.HUD; using SprintFour.Player; using SprintFour.Utilities; namespace SprintFour.Collectibles { public class Rifle : DrawableGameComponent, ICollectible { private static Texture2D texture; public bool Spawnin...
using System; using System.Collections.Generic; using EchoBotForTest; using EchoBotForTest.Command.Commands; using EchoBotForTest.Commands; using Telegram.Bot; using Telegram.Bot.Args; namespace Awesome { class Program { static TelegramBotClient botClient; private static List<Command> commands...
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerAttack : MonoBehaviour { private bool attacking = false; //initialize attack to off private float attackTimer = 0; private float attackCd = 0.3f; //attack cooldown timer public Collider2D attackTrigg...
#region Usings using System.Collections.Generic; #endregion Usings namespace CoreModel.Interfaces.Interfaces { public interface IDancerRepository { List<IDancer> ActiveDancers { get; } List<IDancer> InactiveDancers { get; } List<IDancer> Dancers { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// ReqStudent의 요약 설명입니다. /// </summary> public class Student { public int std_id { get; set; } public int cstd_id { get; set; } public string std_nickname { get; set; } public string sattd_attend_type {...
using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using RegionOrebroLan.EPiServer.Initialization; namespace UnitTests { [TestClass] public class ContentProviderConfigurationInitializationTest : DisableableInitializationTest<ContentProviderConfigurationInitialization> { #region Meth...
using System; using System.Collections.Generic; using System.ComponentModel; using NewsMooseClassLibrary.Models; namespace NewsMooseClassLibrary.Interfaces { public interface IViewModel : INotifyPropertyChanged { List<Publisher> Publishers { get; set; } List<NewsPaper> NewsPapers { get; set; }...
namespace Renting.Domain.Apartments { public class ApartmentId { private string _id; private ApartmentId(string apartmentId) { _id = apartmentId; } public static ApartmentId From(string apartmentId) { return new ApartmentId(apartmentId); ...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; namespace Domain.Entities { public class ShortcutCalculator { public IEnumerable<Shortcut> Shortcuts(AdjacencyMatrix matrix, int start) { var iterations = CreateIterations(matrix, start).ToLis...
using System; using System.Collections.Generic; using System.Text; namespace Sisc.Api.Common.Helpers { public class BaseQueryParams { public int PageIndex { get; set; } = 0; public int PageSize { get; set; } = 1000; public List<OrderByColumn> OrderByColumns { get; set; } = new List<Ord...
using HelperLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HelperLibrary; namespace ConnectLibrary.SQLRepository.Interfaces { public interface IGradeRepository : IRepository<GradeModel> { int AddGrade(GradeMode...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using ShoppingMall.Models; namespace ShoppingMall.Data { public class ProductContext:DbContext { internal object products; public ProductContext() : base("ShoppingContext") ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace ManageAppleStore_DAO { class DataProviderDAO { public static string strConnect = @"Data Source=DESKTOP-BKVBUBB\SQLEXPRESS;Initial Catalog=ManageApp...
using System.ComponentModel; namespace StringSearch { [Description("Returns similar strings. Whitespaces insensitive")] [StringSearchAlgorithm("Whitespaces insensitive", Version = "1.2")] public class StringSearchWhitespaceInsensitive : ASearchAlgorithm { protected override string GetN...
using System; using System.Collections.Generic; using System.Diagnostics; using Mercado.Dao; using Mercado.Model; using Mercado.Bo; namespace Mercado.Bo { public class UsuarioBo : BaseBo { public void Editar(Usuario usuario) { Log.Trace(usuario); var usuarioDao = new U...
using UnityEngine; using System.Collections; public class Beacon : MonoBehaviour { //bei Berührung wird der Spawnpunkt des Spielers auf die Position des gameObject gelegt void OnTriggerEnter(Collider collider){ if (collider.tag == "Player") { Persistent.persist.spawn = new Vector3(transform.parent.position.x...
using MyBlog.Entities.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyBlog.DAL { // Seeding database after creation public class MyBlogInitializer: DropCreateDatabaseIfModelChanges<MyBlogContext...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Raven.Client.Documents; using Raven.Client.Documents.Session; namespace BuildingBlocks.AspnetCoreIdentity.RavenDB { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Game1 { public class Textfield : GUIElement { public string text = "...
using System; using UnityEditor; using UnityEngine; class VungleBuildHelper { #if UNITY_5 [UnityEditor.MenuItem("Tools/Vungle/Prepare Windows 10 Build")] static void prepareWin10() { PluginImporter pi = (PluginImporter)PluginImporter.GetAtPath("Assets/Plugins/Metro/VungleSDKProxy.winmd"); p...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEngine; namespace EnhancedEditor { /// <summary> /// Contains multiple <see cref="LayerMask"/>-related extension met...
namespace Castle.MonoRail.ViewComponents.TestSite.Controllers { using Castle.MonoRail.Framework; [Layout("default")] public class GridController : SmartDispatcherController { public void Index() { PropertyBag["users"] = User.FindAll(); } public void Alternate() { PropertyBag["users"]...
using PracticalTest.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PracticalTest.Web.Services { public class CommonService { private readonly PracticalTestEntities _context; public CommonService(PracticalTestEntities context) ...
//----------------------------------------------------------------------- // <copyright file="CloudAnchorController.cs" company="Google"> // // Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with th...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.SceneManagement; using UnityEngine.AI; //should work public class LaserTurret : AudioObstacle, IDamageObstacle { private float _minLength; public float _maxLength; GameObject _energyWall; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using VendingMachineDomain; using VendingMachineDomain.Models; namespace VendingMachineAPI.Controllers { [Route("ap...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace TaskNote.Models { public class Usuario { public Guid ID { get; set; } public String NombreApellido { get; set; } public String Email { get; set; } public DateTime Nacimiento ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Entities.Users; namespace Dnn.ExportImport.Components.Interfaces { /// <summary> /// Contract to convert all the datetiem proper...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Inspinia_MVC5_SeedProject.Model...
namespace SGDE.Domain.Supervisor { #region Using using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Converters; using Entities; using ViewModels; #endregion public partial class Supervisor { public List<Type...
using P010_Libs; using Proto; using System; using System.Threading.Tasks; namespace P010_Order { public class OrderingActor : IActor { public Task ReceiveAsync(IContext context) { context.Parent.Tell(new Ship { Address = "aaabbbccc", Mobile = "025-5868-552", Shiptime = DateTime.No...
/* Equilibirium, a game simulator for balancing economic progress and environmental collapse. Copyright (C) 2014, Mad House Studios. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using aspnet3.Data; using Autofac; using Microsoft.Extensions.Logging; namespace aspnet3.Autofac { public class AutofacModule : Module { protected override void Load(ContainerBuilder builder) { ...
using System; namespace TNBase.Objects { public class DateRange { public DateTime from { get; set; } public DateTime to { get; set; } public override bool Equals(Object obj) { if ((obj == null) || !this.GetType().Equals(obj.GetType())) { ...
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.web; using BrainDuelsLib.threads; using BrainDuelsLib.view.forms; using BrainDuelsLib.view; using BrainDuelsLib.delegates; using UnityEngine; namespace BrainDuelsLib.widgets { public class GameWidget : Widget, IStoppable ...
using Language.Analyzer; namespace Language.Generator { public class MemoryPtr : IPlace { public int Offset; public SemType Type; public override string ToString() { return $"qword ptr [TMP+{Offset}]"; } } }
using System; using OpenQA.Selenium; using OpenQA.Selenium.Interactions; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Remote; namespace SeleniumDotNetCore { public enum ElementIdentifier{Id,Xpath}; class FrameworkHelper { private static IWebDriver _webDriver...
/** * Created 26/12/2020 * By: Omer Farkhand * Last Modified 12/20/2020 * By: Omer Farkhand * * Contributors: Omer Farkhand */ using UnityEngine; /* * StreptobacillusMoniliformisHead handles the logic, AI and behaviour patterns of head of the StreptobacillusMoniliformis */ public class StreptobacillusMoni...
using BPiaoBaoTPos.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBaoTPos.Domain.Services { public interface IBusinessmanClientProxy { /// <summary> /// 取Pos商户列表 /// </summary> /// <param name="businessmanName...
using EfCore_1_1_2_QuerySpeedTest.Configurations; using EfCore_1_1_2_QuerySpeedTest.Models; using Microsoft.EntityFrameworkCore; namespace EfCore_1_1_2_QuerySpeedTest { public class SampleDbContext : DbContext { private readonly string _connectionString; public DbSet<Customer> Customers { get;...
using System; using System.Configuration; using System.Data; using System.Diagnostics; using System.Reflection; using WpfIntro.DataAccessLayer.DAO; namespace WpfIntro.DataAccessLayer.Common { public class DALFactory { private static string _assemblyName; private static Assembly _dalAssembly; ...
#define SCENE_SPHERES_ONLY using UnityEngine; using UnityEngine.UI; using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; public class MInC_Player { public int clonePos = -1; public bool Missing = false; public int SeqPos_Cur = 0; // 0 i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IVeraControl.Model; namespace VeraControl.Model { public class UpnpStateVariable : IUpnpStateVariable { private readonly IVeraController _controller; private readonly IUpnp...
namespace ConsoleForum.Commands { using System; using System.Collections.Generic; using System.Linq; using ConsoleForum.Contracts; using ConsoleForum.Entities.Users; using ConsoleForum.Utility; public class ShowQuestionsCommand : AbstractCommand { public ShowQuestionsCommand(I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Road : MonoBehaviour { public Transform Node; public RoadType Type; } public enum RoadType { Straight, Curved, Merge, Slip }
using UnityEngine; public class PlayerMovement : MonoBehaviour { public Rigidbody rb; public GameObject enemy; public GameObject jumpBoost; public GameObject shieldBoost; public GameObject normal; public GameObject speedBoost; public int deathCounts; public int rateOfSpawn; int sp...
using Microsoft.Kinect; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
/* * Copyright © 2019 GGG KILLER <gggkiller2@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the “Software”), to deal in the Software without * restriction, including without limitation the rights to use, copy, modi...
using System; namespace InstagramMVC.Globals { /// <summary> /// Класс возвращает результат выполнения SQL-запросов INSERT, UPDATE, DELETE /// </summary> public class SQLReturnResult { public Globals.AppEnums.SQLExecResult Result { get; set; } public string Message { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreBoardItem : MonoBehaviour { public Text[] playerText = new Text[4]; public Text teamAPointText; public Text teamAPrevPointText; public Text teamBPointText; public Text teamBPrevP...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; namespace MonoGame.Extended.Content.Pipeline { public static class ContentWriterExtensions { public static void Write(this ContentWriter contentWriter, Color value) { contentWriter...
 using NUnit.Framework; using NunitMoq.Lib; using System; using System.Collections.Generic; using System.Dynamic; using System.Text; //using ImpromptuInterface; namespace NunitMoq.UnitTest { //FAKE!!! public class NullLog : NunitMoq.Lib.ILog { public bool Write(string msg) { re...
using System; namespace ReactRestChat.Models.QueryModels { public class ConversationMessageQueryModel { public Guid Id { get; set; } public DateTime Created { get; set; } public ApplicationUserQueryModel Sender { get; set; } public string Content { get; s...
using Domain.Interfaces.InterfaceLogSistema; using Entities.Entities; using Infrastructure.Repository.Generics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Infrastructure.Repository.Repositories { public class RepositoryLogSistema :...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityStandardAssets._2D; using DG.Tweening; using TMPro; public class YouWinMenu : MonoBehaviour { public static YouWinMenu Instance; public GameObject container; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PharmacyDatabase { public partial class Product { public IEnumerable<Supplier> Suppliers { get { DataClassesDataContext db = new...
using System; using System.Collections.Generic; using System.Linq; using System.Net; namespace Swiddler.NetworkSniffer { class TCPState { public int PurgeTimeout { get; set; } = 1000; public int Backoff { get; set; } = 1024; public uint AckedSequence = 0; public bool IsActive...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace PetSharing.Contracts.PetProfilesContract { public class PetProfileCreateContract { [Required] public string Name { get; set; } [DataType(DataType.ImageUrl)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BuilderPattern { /*DIRECTOR*/ class AssemblyLine { public void Assemble(SandwichBuilder sandwichBuilder) { sandwichBuilder.AddBread(); sandw...
using UnityEngine; using UnityEditor; class PipelineWindow : EditorWindow { [MenuItem("Tools/Generation Pipeline")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(PipelineWindow)); } void OnGUI() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.La...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SprintFour.Commands { public class CursorSelectCommand : ICommand { public void Execute() { SprintFourGame.GetInstance().cursor.SelectChoice(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; public class RecordManager : MonoBehaviour { //---------------------------------- // VARIABLES //---------------------------------- public Text nombre; public GameObject registro; ...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Proto.Commands; using Spectre.Console.Cli; using Spectre.Cli.Extensions.DependencyInjection; var serviceCollection = new ServiceCollection() .AddLogging(configure => configure .AddSimpleC...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DbExample332.Classes { class DbConnector { public static DataTable Select(string sql) { //Генерируем строку для под...
/* 4. Write an expression that checks for given integer if its third digit (right-to-left) is 7. E. g. 1732 -> true. */ using System; class ThirdDigitCheck { static void Main() { int test = 732; for (int i = 0; i < 2; i++) { test /= 10; } bool isSeven = (te...
using System; namespace VavilichevGD.GameServices.Purchasing { [Serializable] public class ProductState { public string productId; public bool isViewed; public ProductState(string productId) { this.productId = productId; this.isViewed = false; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DS1.Mantenimientos { public partial class MunicipioForm : Form { CedulaEntitie...
namespace RESTcursos { public class RequestEstudiante { public string DNI { get; set; } public int estado{get; set;} } }
using UnityEngine; using System.Collections; using UnityEditor; namespace Dcl { [ExecuteInEditMode] [DisallowMultipleComponent] [AddComponentMenu("DclObject", 0)] public class DclObject : MonoBehaviour { public bool visible = true; [Tooltip("Only available for primitives")] ...
#if UNITY_EDITOR_WIN using System.Collections.Generic; using System.Linq; using System; using System.Collections; using UnityEngine; using UnityEngine.Windows.Speech; public class TakeObject : MonoBehaviour { public string objectName; public GameObject turnOff; public GameObject turnOn; AudioSource ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; ///<summary> ///将挂载的物体放在只会加载一次的场景中,以避免重复生成 ///<\summary> public class ItemList : MonoBehaviour { public List<Item> list; public int pageCount = 0; public GameObject statement; private void Awake() ...
namespace UnityEngine.Rendering.PostProcessing { public static class PostProcessExtention { static RenderTextureFormat depthTextureFormat = RenderTextureFormat.Depth; static Shader _depthCopyShader; public static Shader depthCopyShader { get { if (_depthCopySha...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using WebApp1.Pages; using Microsoft.EntityFrameworkCore; using System.ComponentModel.DataAnnotations; using WebApp1.Model; using System.Componen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FieldTalk.Modbus.Master; using System.IO; using System.IO.Ports; using System.Globalization; using System.Threading; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PackageBallCatcher : MonoBehaviour { public string filterTag; void OnTriggerEnter(Collider collider) { if(filterTag.Length == 0 || collider.tag.Equals(filterTag)) { GetComponentInParent<...
using Newtonsoft.Json; using System; using System.Xml.Serialization; using XMLApiProject.Services.Models.PaymentService.XML.RequestService.Request; using XMLApiProject.Services.Utilities.Constants; namespace XMLApiProject.Services.Models.XML.RequestService.Request { /// <summary> /// Payment Service request w...
using BoardGame; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTests { [TestClass] public class PlayerTests { [TestMethod()] public void PlayerNamesInit() { var jonny = new HumanPlayer("Jonny"); var papa = new HumanPlayer("Papa"); Assert.AreEqual(jonny.Name, "Jonny"); Assert....
public class ScriptEngineParams { } public class MouseClickParams : ScriptEngineParams { public enum clicktype { single_click=0, double_click}; public clicktype click { get; set; } } public class SelectWindowParams : ScriptEngineParams { public string window { get; set; } } public class SetCursorParams :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace robotsVDinosResubmit { class Blaster : Weapon { public Blaster() { type = "Blaster"; attackPower = 30; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace UdemyMurat.Models.Sınıflar { public class KargoTakip { [Key] public int KargoTakipId { get; set; } ...
using System; namespace AccountApi.Core.Services.Responses { public class AccountResponse { public Guid CustomerId { get; set; } public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Net; public enum HttpVerb { GET, POST, PUT, DELETE } namespace PetClientWindowsApplication { class RESTClient { public string EndPoint { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class PI_Print_Setting { public PI_Print_Setting() { } #region Fields /// <summary> /// /// </summary> //private int intSettingID = 0; ...
namespace WagahighChoices.Kaoruko.GrpcServer { public class AsheServerOptions { public bool Screenshot { get; set; } } }