text stringlengths 13 6.01M |
|---|
using System;
namespace Ws2008.MODEL
{
/// <summary>
/// 软件分类实体
/// </summary>
public class CategoryMODEL
{
public int CategoryID { get; set; }
public string Name { get; set; }
public string EnName { get; set; }
public string Keywords { get; set; }
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using SGDE.Domain.Entities;
namespace SGDE.DataEFCoreSQL.Configurations
{
public class InvoicePaymentHistoryConfiguration
{
public InvoicePaymentHistoryConfiguration(EntityTypeBuilder<InvoicePaymentHistory> ent... |
using ClientGUI.JCDLibrary;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ClientGUI
{
public partial class App : Form
{
List... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WinCompetitionsParsing.DAL.Domain;
namespace WinCompetitionsParsing.DAL.Repositories.Abstract
{
public interface ISubcategoryRepository
{
IEnumerable<Subcategory> GetAllSubcategori... |
using UnityEngine;
namespace Assets.Scripts.Utilities {
public class PreUpdater : MonoBehaviour {
public static event System.Action PreUpdate;
void Update() {
PreUpdate?.Invoke();
}
}
} |
using System.Collections.Generic;
using dotNetRogueLootAPI.Domain.Models;
namespace dotNetRogueLootAPI.Application.Interfaces
{
public interface IWeaponRarityRepository
{
public IEnumerable<WeaponRarity> GetAllRarities();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace WordCount.Utils
{
public class KWayMerge<T>
{
private readonly Func<T, T, bool> _greatherThanFunc;
private readonly List<IEnumerator<T>> _sortedEnumerators;
private bool _mergeCalled = false;
public K... |
using System;
using System.Collections.Generic;
using UnityEngine;
using Debug = System.Diagnostics.Debug;
public sealed class AxisDetector:InputDetector
{
bool Equals(AxisDetector other)
{
return _deadZone.Equals(other._deadZone) && _direction == other._direction && _... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using MyGameScore.Models;
namespace MyGameScore.Controllers
{
public class GameScoresController : Controll... |
using System.Collections.Generic;
using System.Linq;
using Calcifer.Engine.Components;
using Calcifer.Engine.Scenegraph;
using ComponentKit;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace Calcifer.Engine.Graphics
{
public class RenderService : IService
{
private readonly SceneNode root;
... |
namespace SFA.DAS.Notifications.Infrastructure.Configuration
{
public class SmtpConfiguration
{
public string ServerName { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public string Port { get; set; }
}
}
|
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
namespace MessCrypter
{
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent(... |
using System;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization;
using System.Security;
using System.Security.Permissions;
using System.Security.Policy;
using System.Threading.Tasks;
using Compilify.Models;
using Compilify.Services;
using Roslyn.Scripting.CSharp;
namespace Compi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeJam.Google
{
public class Skeleton
{
private int numberOfCases;
private int caseDataLength;
private string caseDependentDataLines;
... |
using System;
using System.IO;
using System.Net;
namespace EngagementHistoryAPIProject
{
class EngagementHistoryAPI
{
static void Main()
{
Console.WriteLine("LivePerson Engagement History API Example - LiveEngage");
EngagementHistoryAPI test = new EngagementHistoryAPI()... |
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Noughts_and_Crosses
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
... |
// Copyright (c) 2014 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
using UnityEngine;
using System.Collections.Generic;
namespace Custom {
/// <summary>
/// Represents an asset which manages a collection of <see cref=... |
using UnityEngine;
using System.Collections;
using Puppet.Service;
using HoldemHand;
using Puppet;
[PrefabAttribute(Name = "Prefabs/Dialog/Gameplay/DialogGameplayRank", Depth = 20, IsAttachedToCamera = true, IsUIPanel = true)]
public class DialogGameplayRankView : BaseDialog<DialogGameplayRankModel, DialogGameplayRank... |
using UnityEngine;
using UnityEngine.Rendering;
using YoukiaUnity.Graphics;
using YoukiaUnity.Scene;
//环境配置
public class DemoEnvironmentSetting : EnvironmentSetting
{
public bool Hdr = true;
public bool Bloom = true;
public float HDR_WhiteBalance = 0f;
public float HDR_MiddleGrey = 0.4f;
publi... |
using Contoso.XPlatform.ViewModels.Validatables;
using System.Collections.Generic;
namespace Contoso.XPlatform.Validators.Rules
{
public record IsValueTrueRule : ValidationRuleBase<bool>
{
public IsValueTrueRule(string fieldName, string validationMessage, ICollection<IValidatable> allProperties)
... |
using System;
using Analytics;
using UnityEngine;
using Util;
namespace Ads.Promo.Data
{
[Serializable]
[CreateAssetMenu(menuName = "Stencil/Promo Asset")]
public class PromoAsset : ScriptableObject
{
public string id;
public string name;
public CrossPromoGenre genre;
pu... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TouchScript;
public class ftlManager : MonoBehaviour {
public static Dictionary <int, List<ftlTouch>> ftlTouches = new Dictionary<int, List<ftlTouch>>();
public static Dictionary <int, AnalysisTouch> analysisTouches = new Dictiona... |
namespace Athena.Data.SpreadsheetData {
public class SpreadsheetStoragePlaceData {
public string Name { get; set; }
public string Comment { get; set; }
}
} |
namespace MVVM_Base.ViewModels
{
using MVVM_Base.ViewModels.Base;
using System.Threading.Tasks;
using Windows.UI.Xaml.Navigation;
public class MainPageViewModel : ViewModelBase
{
public MainPageViewModel()
{
}
private string _helloText;
public string Hell... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BussinessAccessLayer;
using DataAccessLayer.Entities;
using MySql.Data.MySqlClient;
namespace PMS
... |
/*
* Script to store game progress data
**/
[System.Serializable]
public class GameData
{
// Current level
public int level;
// Maximum level reached
public int max_level;
// Get data from GameController
public GameData(GameController game)
{
level = game.level;
max_leve... |
using System.Collections.Generic;
using System.Data.Objects.DataClasses;
using KT.DTOs;
namespace KT.Services.Mappers
{
public interface IMapper<TDto, TEntity> where TDto: BaseDto where TEntity: EntityObject
{
TDto Map(TEntity entity);
TEntity Map(TDto dto);
IEnumerable<TDto> Map(IEnumerable<TEntity> collect... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface Ability
{
IEnumerator Execute(Action callback);
}
|
using Microsoft.Extensions.Logging;
namespace GameCloud.Core
{
public static class Logs
{
public static ILogger General { get; private set; }
public static LoggerFactory Factory { get; }
static Logs()
{
Factory = new LoggerFactory();
General = Factory.... |
using System;
using System.Threading.Tasks;
namespace AdvancedConcepts
{
class TaskDemo1
{
static void Main()
{
Task task1 = new Task(Message);
task1.Start();
Task task2 = new Task(Message1);
task2.Start();
Console.ReadLine();
... |
using System;
using UnityEngine;
namespace Assets.Physics.Integration.Helper
{
[Serializable]
public struct State
{
public Vector3 Position;
public Vector3 Velocity;
}
}
|
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ObjectPropertyPrimitiveValue.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This... |
using System;
using Im.Access.GraphPortal.Data;
namespace Im.Access.GraphPortal.Repositories
{
public class UserClaimEntity
{
private readonly DbUserClaim _claim;
public UserClaimEntity(DbUserClaim claim)
{
_claim = claim;
}
public string ClaimType => _cla... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
using MongoDB.Bson;
using MongoDB.Driver;
using Domain.Repositories;
using Domain.Entities;
using System.Reflection;
namespace RepositoryDB.Repositories
{
public abstract class BaseMongoRepository<TEntity>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.Common;
using Zelo.DBModel;
namespace Zelo.DBService
{
/// <summary>
/// token服务类
/// </summary>
public class TokenService:BaseService
{
/// <summary>
/// 插入或者更新token信息
/... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="LandscapeFactory.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------... |
using AutoMapper;
using Everest.Entities;
using Everest.Repository.Interfaces;
using Everest.Services.Interfaces;
using Everest.ViewModels;
using Everest.ViewModels.Request;
using System.Threading.Tasks;
namespace Everest.Services.Implementations
{
public class EvaluacionService : IEvaluacionService
... |
namespace Char_Rotation
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class CharRotation
{
public static void Main(string[] args)
{
//read the char array;
var charArray = ... |
using MaterialSkin;
using MaterialSkin.Controls;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AntiPlagiarism
{
public partial class Mai... |
using JuniorSlataTestTask.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media... |
using MessagePack;
namespace SharpathonTask.Contracts
{
/// <summary>Приложение обслуживания, оно же "конечное устройство", идентифицируемое номером телефона (msisdn)</summary>
[MessagePackObject]
public class TerminalDevice
{
/// <summary>Уникальный идентификатор приложения обслуживания</summary>
[Key(0)]
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ScoreDisplay : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Text finalScore = GetComponent<Text> ();
finalScore.text = ScoreKeeper.score.ToString ();
}
}
|
using sovos_ramonvalerio.core.Domain.Customers;
using System.Collections.Generic;
namespace sovos_ramonvalerio.core.Application.Customers
{
public interface ICustomerAppService
{
IEnumerable<Customer> Return_a_list_of_customers_without_orders();
void Add_a_new_Customer(CustomerCommand command)... |
using TreeStore.Messaging;
using TreeStore.Model.Base;
namespace TreeStore.Model
{
public class Relationship : TaggedBase, Messaging.IRelationship
{
public Relationship(string name, Entity? from, Entity? to, params Tag[] tags)
: base(name, tags)
{
this.From = from;
... |
using MvcProjeKampi.EntityLayer.Concrete;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MvcProjeKampi.DataAccessLayer.Concrete
{
public class Context:DbContext
{
public DbSet<About> Abouts { get; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIFighterController : FighterController {
protected override void Update()
{
base.Update();
if (canRecordInput)
{
if (!recordedAlready)
{
CheckCommand((En... |
using DemoScriptShp.Poco;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DemoScriptShp
{
class Program
{
static void Main(string[] args)
{
try
{
Config cfg = CargaConfiguracio... |
using BEL_BookApp;
using DAL_BookApp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL_BookApp
{
public class Publisher_BLL
{
public Int32 SavePublisher(Publisher_BEL objBel)
{
Publisher_DAL objDal = n... |
using System;
namespace Swiddler.SocketSettings
{
public class UDPClientSettings : ClientSettingsBase
{
public event EventHandler<bool> IsBroadcastChanged;
public event EventHandler<bool> IsMulticastChanged;
public UDPClientSettings()
{
Protocol = System.Net.Socket... |
using OcTreeRevisited.OcTree;
namespace OcTreeRevisited
{
public static class Extensions
{
public static OcTreeItem FindVolume(this OcTreeItem[] items, GameObject obj)
{
OcTreeItem res = null;
foreach (var vol in items)
{
if (vol != null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Bai15.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace Bai15.Controllers
{
public class HangHoaController : Controller
{
private readonly MyeStoreContext ctx;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Lite_Berry_Pi.Data;
using Lite_Berry_Pi.Models.Api;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.EntityFrameworkCore;
namespace Lite_Berry_Pi.Models.Interfaces.Services
{
public class DesignReposit... |
using System.Drawing;
using System.Text.Json.Serialization;
using PlatformRacing3.Common.Customization;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
using PlatformRacing3.Server.Game.Match;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json;
internal sealed class Js... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace _20_WF_XML_Serialization
{
public class Öğrenci
{
public string Ad { get; set; }
public string Soyad { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorldCell : MonoBehaviour
{
public TextMesh text3D;
public string Coords
{
set { text3D.text = value; }
}
public Color color
{
set { text3D.color = value; }
get { return text3D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entities
{
public class TKMapping
{
public class IJ
{
public int I { get; set; }
public int J { get; set; }
}
public Dictionary... |
namespace NetComModels
{
public static class GlobalProperties
{
public static int ServerMsgPort { get; set; } = 33001;
public static int ClientMsgPort { get; set; } = 34002;
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace KAM.Model.DAL
{
public class BandDAL : DALBase
{
// Method for adding a band to the database
public void InsertBand(Band band)
{
us... |
using System;
using ValueMail.Receive.POP3;
using ValueMail.Receive.IMAP;
using ValueMail.Send.SMTP;
namespace ValueMail
{
public class ClientManager
{
/// <summary>
/// 获得POP3协议对象 并登陆
/// </summary>
/// <param name="mailAccount"></param>
/// <param name="password"></p... |
using Microsoft.AspNetCore.Identity;
using ServiceHost.Models;
using ServiceHost.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ServiceHost.Services
{
public interface IInititializeService
{
Task<bool> InitializeData();
}
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour
{
private int playerScore = 0;
private int playerHealth = 0;
private UIManager ui;
private void Awake()
{
if (FindObjectsO... |
using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace MFW.LALLib
{
public enum PropertyEnum
{
NULL, /* 0 Just ignore this enum. */
//PLCM_MF_PROP_MINSYS("MINSYS"),
SIP_PR... |
using innovation4austria.dataaccess;
using innovation4austria.logic;
using System.Web.Mvc;
namespace innovation4austria.web.Controllers
{
public class BasisController : Controller
{
protected override void OnActionExecuting(ActionExecutingContext filterContext)
{
if (Reques... |
using System;
namespace RO.Config
{
[CustomLuaClass]
[Serializable]
public class RoleActionInfo
{
public string name;
public bool showWeapon;
public bool refreshEP;
}
}
|
using bot_backEnd.Models.DbModels;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.Models.AppModels
{
public class CommentLike
{
public int CommentID { get; set; }
public ... |
namespace Store.Books.Domain.Enums
{
public enum OrderStatusEnum
{
Created = 0,
Paying = 1,
Payed = 2,
Cancelled = 3
}
} |
using Abp.Application.Services;
using eForm.Dto;
using eForm.Logging.Dto;
namespace eForm.Logging
{
public interface IWebLogAppService : IApplicationService
{
GetLatestWebLogsOutput GetLatestWebLogs();
FileDto DownloadWebLogs();
}
}
|
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class test : MonoBehaviour
{
private void Start()
{
}
}
|
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace EntityFrameWork.Models
{
[Table("clientes")]
public class Cliente
{
[Key]
[Required]
[Column("id")]
public int Id { get; set; }
[MaxLength(150)]
... |
/// <copyright>
/// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL
/// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using Common.Notification;
using Common.Wpf.ViewMo... |
using Bindable.Linq.Collections;
using Bindable.Linq.Tests.TestLanguage.EventMonitoring;
using Bindable.Linq.Tests.TestLanguage.Helpers;
using NUnit.Framework;
using System.Collections.ObjectModel;
namespace Bindable.Linq.Tests.Behaviour.Aggregators
{
/// <summary>
/// Contains unit tests for the <see... |
using DataAccessLayer.basis;
using Model.DataEntity;
using Model.Helper;
using Model.InvoiceManagement;
using Model.InvoiceManagement.ErrorHandle;
using Model.Models.ViewModel;
using Model.Schema.EIVO;
using Model.Schema.TXN;
using ModelExtension.Helper;
using System;
using System.Collections.Generic;
using System.Dat... |
using System;
using Whale.DAL.Abstraction;
namespace Whale.DAL.Models
{
public class Group : BaseEntity
{
public string Label { get; set; }
public string Description { get; set; }
public Guid? PinnedMessageId { get; set; }
public GroupMessage PinnedMessage { get; set; }
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("FixedRewardDbfRecord")]
public class FixedRewardDbfRecord : DbfRecord
{
public FixedRewardDbfRecord(IntPtr address) : this(address, "FixedRewardDbfRecord")
{
}
public FixedRewardDbfRecord(IntPt... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ReconnectMgr")]
public class ReconnectMgr : MonoBehaviour
{
public ReconnectMgr(IntPtr address) : this(address, "ReconnectMgr")
{
}
public Rec... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SebastianHaeni.ThermoClassification.TrainIdentifier;
namespace SebastianHaeni.ThermoClassification.Test
{
[TestClass]
public class GuesstimatorTest
{
[TestMethod]
public void TestEmptyList()
{
var guesstimator = ... |
using System.Threading;
using System.Threading.Tasks;
using AdvancedWorflow.Workflow.WorkflowInterfaces;
using Force;
namespace AdvancedWorflow.Workflow.Executors
{
public class AsyncRollBackExecutor<TIn> : IAsyncHandler<TIn, ErrorMessage>
{
private readonly ICanAsyncRollBack<TIn> _asyncRollBack;
... |
namespace OmniGui
{
public enum FontWeights
{
Normal,
Bold,
ExtraBold,
Light
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class Root
{
/// <summary>
/// 根节点ItemListItem
/// </summary>
public List<ItemListItem> itemList { get; set; }
public Root()
{
itemList = new List<ItemListItem>();
}
... |
using System;
using System.Collections.Generic;
using JobsityChatroom.WebAPI.Models.Command;
namespace JobsityChatroom.WebAPI.Services
{
public class ChatCommandService : IChatCommandService
{
private readonly List<string> availableCommands;
public ChatCommandService()
{
a... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace SafeSpace.core.Models
{
public class AppUserReport
{
public long Id { get; set; }
public long AppUserId { get; set; }
[MaxLength(20)]
public string Category... |
using System;
class HelloClass
{
//abstract
abstract public class A
{
public virtual void print()
{
Console.WriteLine("Call the A");
}
};
public class B: A
{
public override void print()
{
Console.WriteLine("Call the B");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chap04App
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("자연수 입력 : ");
int values;
values = int.Parse(Console... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SmartPower.Data
{
public class ERPresponse
{
public List<jobOrderResponse> jobOrders { get; set; }
public string statusCode { get; set; }
public string message { get; set; }
}... |
namespace SGDE.DataEFCoreSQL.Repositories
{
#region Using
using System.Collections.Generic;
using System.Linq;
using Domain.Entities;
using Domain.Repositories;
using Microsoft.EntityFrameworkCore;
using System;
using SGDE.Domain.Helpers;
#endregion
public class UserHiringR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MessageBoardBackend.MyModels;
using System.Net.Http;
using Newtonsoft.Json;
namespace MessageBoardBackend.Controllers
{
[Produces("application/jso... |
namespace _5_NumberToWords.Numbers
{
public class NumberConverter : MoreThanHundred
{
public string GetStringRepresentation(int number)
{
return base.GetWord(number);
}
}
}
|
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Security.Principal;
using System.Threading;
using System.Windows.Forms;
using DiscordFlooder.Class.Design.Rainbow;
using ItroublveTSC;
namespace ItroublveTSC2
{
... |
using System;
namespace exe_numeroale
{
class Program
{
static void Main(string[] args)
{
int num1 = 0;
do{
Console.Write("Insira um número: ");
num1 = int.Parse(Console.ReadLine());
}
while(num1 != 0);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DistanceCalculator.Models
{
public class Seeder
{
private ApplicationDBContext _context;
public Seeder(ApplicationDBContext context)
{
_context = context;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Caterative.Math;
namespace Caterative.Brick.Balls
{
public class Ball : MonoBehaviour
{
Rigidbody2D body;
public float speedFactor = 5f;
public int damage;
internal bool active = ... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public class Camera2D : Abstract_Camera
{
public float xScale, yScale, xTran, yTran, zRot;
public Camera2D(float xscale, float yscale, float zrot, ... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Diagnostics;
using System.Text.RegularExpressions;
namespace UnitLib {
[TestClass]
public class UnitTest1 {
[TestMethod]
public void ValueTuple... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SceneTransition : MonoBehaviour
{
public string _sceneToLoad;
public Vector2 _playerPosition;
public VectorValue _playerStorage;
public GameObject _fadeIn... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_TweenColor : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
TweenColor o = new TweenColor();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);... |
namespace Rhythm.Caching.Core.Caches
{
// Namespaces.
using Comparers;
using Enums;
using System;
using System.Collections.Generic;
using System.Threading;
/// <summary>
/// Caches instance variables by key in a dictionary-like structure.
/// </summary>
/// <typeparam name="T"... |
using FastSQL.Sync.Core;
using FastSQL.Sync.Core.Models;
using FastSQL.Sync.Core.Puller;
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.App.Events
{
public class OpenIndexPreviewPageEvent: PubSub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BE;
namespace IBl
{
public interface Idal
{
GuestRequest GetGuestRequest(int key);
void AddRequest(int key);
void UpdateRequest(GuestRequest req);
Order Ge... |
namespace DiabloStats.Meter
{
public interface IMeterOverlay
{
IMeterHandler Handler { get; set; }
void Attach(MeterCanvas canvas);
void Detach(MeterCanvas canvas);
}
} |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TrashCollectorApp.Data.Migrations
{
public partial class v12 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DeleteData(
table: "AspNetRoles",
ke... |
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