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using System; namespace Ws2008.MODEL { /// <summary> /// 软件分类实体 /// </summary> public class CategoryMODEL { public int CategoryID { get; set; } public string Name { get; set; } public string EnName { get; set; } public string Keywords { get; set; } ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SGDE.Domain.Entities; namespace SGDE.DataEFCoreSQL.Configurations { public class InvoicePaymentHistoryConfiguration { public InvoicePaymentHistoryConfiguration(EntityTypeBuilder<InvoicePaymentHistory> ent...
using ClientGUI.JCDLibrary; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ClientGUI { public partial class App : Form { List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WinCompetitionsParsing.DAL.Domain; namespace WinCompetitionsParsing.DAL.Repositories.Abstract { public interface ISubcategoryRepository { IEnumerable<Subcategory> GetAllSubcategori...
using UnityEngine; namespace Assets.Scripts.Utilities { public class PreUpdater : MonoBehaviour { public static event System.Action PreUpdate; void Update() { PreUpdate?.Invoke(); } } }
using System.Collections.Generic; using dotNetRogueLootAPI.Domain.Models; namespace dotNetRogueLootAPI.Application.Interfaces { public interface IWeaponRarityRepository { public IEnumerable<WeaponRarity> GetAllRarities(); } }
using System; using System.Collections.Generic; using System.Linq; namespace WordCount.Utils { public class KWayMerge<T> { private readonly Func<T, T, bool> _greatherThanFunc; private readonly List<IEnumerator<T>> _sortedEnumerators; private bool _mergeCalled = false; public K...
 using System; using System.Collections.Generic; using UnityEngine; using Debug = System.Diagnostics.Debug; public sealed class AxisDetector:InputDetector { bool Equals(AxisDetector other) { return _deadZone.Equals(other._deadZone) && _direction == other._direction && _...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using MyGameScore.Models; namespace MyGameScore.Controllers { public class GameScoresController : Controll...
using System.Collections.Generic; using System.Linq; using Calcifer.Engine.Components; using Calcifer.Engine.Scenegraph; using ComponentKit; using OpenTK; using OpenTK.Graphics.OpenGL; namespace Calcifer.Engine.Graphics { public class RenderService : IService { private readonly SceneNode root; ...
namespace SFA.DAS.Notifications.Infrastructure.Configuration { public class SmtpConfiguration { public string ServerName { get; set; } public string UserName { get; set; } public string Password { get; set; } public string Port { get; set; } } }
using System; using System.Windows.Forms; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; namespace MessCrypter { public partial class Form2 : Form { public Form2() { InitializeComponent(...
using System; using System.IO; using System.Reflection; using System.Runtime.Serialization; using System.Security; using System.Security.Permissions; using System.Security.Policy; using System.Threading.Tasks; using Compilify.Models; using Compilify.Services; using Roslyn.Scripting.CSharp; namespace Compi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeJam.Google { public class Skeleton { private int numberOfCases; private int caseDataLength; private string caseDependentDataLines; ...
using System; using System.IO; using System.Net; namespace EngagementHistoryAPIProject { class EngagementHistoryAPI { static void Main() { Console.WriteLine("LivePerson Engagement History API Example - LiveEngage"); EngagementHistoryAPI test = new EngagementHistoryAPI()...
using System; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Noughts_and_Crosses { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { ...
// Copyright (c) 2014 Rotorz Limited. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using UnityEngine; using System.Collections.Generic; namespace Custom { /// <summary> /// Represents an asset which manages a collection of <see cref=...
using UnityEngine; using System.Collections; using Puppet.Service; using HoldemHand; using Puppet; [PrefabAttribute(Name = "Prefabs/Dialog/Gameplay/DialogGameplayRank", Depth = 20, IsAttachedToCamera = true, IsUIPanel = true)] public class DialogGameplayRankView : BaseDialog<DialogGameplayRankModel, DialogGameplayRank...
using UnityEngine; using UnityEngine.Rendering; using YoukiaUnity.Graphics; using YoukiaUnity.Scene; //环境配置 public class DemoEnvironmentSetting : EnvironmentSetting { public bool Hdr = true; public bool Bloom = true; public float HDR_WhiteBalance = 0f; public float HDR_MiddleGrey = 0.4f; publi...
using Contoso.XPlatform.ViewModels.Validatables; using System.Collections.Generic; namespace Contoso.XPlatform.Validators.Rules { public record IsValueTrueRule : ValidationRuleBase<bool> { public IsValueTrueRule(string fieldName, string validationMessage, ICollection<IValidatable> allProperties) ...
using System; using Analytics; using UnityEngine; using Util; namespace Ads.Promo.Data { [Serializable] [CreateAssetMenu(menuName = "Stencil/Promo Asset")] public class PromoAsset : ScriptableObject { public string id; public string name; public CrossPromoGenre genre; pu...
using UnityEngine; using System.Collections; using System.Collections.Generic; using TouchScript; public class ftlManager : MonoBehaviour { public static Dictionary <int, List<ftlTouch>> ftlTouches = new Dictionary<int, List<ftlTouch>>(); public static Dictionary <int, AnalysisTouch> analysisTouches = new Dictiona...
namespace Athena.Data.SpreadsheetData { public class SpreadsheetStoragePlaceData { public string Name { get; set; } public string Comment { get; set; } } }
namespace MVVM_Base.ViewModels { using MVVM_Base.ViewModels.Base; using System.Threading.Tasks; using Windows.UI.Xaml.Navigation; public class MainPageViewModel : ViewModelBase { public MainPageViewModel() { } private string _helloText; public string Hell...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BussinessAccessLayer; using DataAccessLayer.Entities; using MySql.Data.MySqlClient; namespace PMS ...
/* * Script to store game progress data **/ [System.Serializable] public class GameData { // Current level public int level; // Maximum level reached public int max_level; // Get data from GameController public GameData(GameController game) { level = game.level; max_leve...
using System.Collections.Generic; using System.Data.Objects.DataClasses; using KT.DTOs; namespace KT.Services.Mappers { public interface IMapper<TDto, TEntity> where TDto: BaseDto where TEntity: EntityObject { TDto Map(TEntity entity); TEntity Map(TDto dto); IEnumerable<TDto> Map(IEnumerable<TEntity> collect...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public interface Ability { IEnumerator Execute(Action callback); }
using Microsoft.Extensions.Logging; namespace GameCloud.Core { public static class Logs { public static ILogger General { get; private set; } public static LoggerFactory Factory { get; } static Logs() { Factory = new LoggerFactory(); General = Factory....
using System; using System.Threading.Tasks; namespace AdvancedConcepts { class TaskDemo1 { static void Main() { Task task1 = new Task(Message); task1.Start(); Task task2 = new Task(Message1); task2.Start(); Console.ReadLine(); ...
using System; using UnityEngine; namespace Assets.Physics.Integration.Helper { [Serializable] public struct State { public Vector3 Position; public Vector3 Velocity; } }
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ObjectPropertyPrimitiveValue.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This...
using System; using Im.Access.GraphPortal.Data; namespace Im.Access.GraphPortal.Repositories { public class UserClaimEntity { private readonly DbUserClaim _claim; public UserClaimEntity(DbUserClaim claim) { _claim = claim; } public string ClaimType => _cla...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; using Domain.Repositories; using Domain.Entities; using System.Reflection; namespace RepositoryDB.Repositories { public abstract class BaseMongoRepository<TEntity>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.Common; using Zelo.DBModel; namespace Zelo.DBService { /// <summary> /// token服务类 /// </summary> public class TokenService:BaseService { /// <summary> /// 插入或者更新token信息 /...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="LandscapeFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------...
using AutoMapper; using Everest.Entities; using Everest.Repository.Interfaces; using Everest.Services.Interfaces; using Everest.ViewModels; using Everest.ViewModels.Request; using System.Threading.Tasks; namespace Everest.Services.Implementations { public class EvaluacionService : IEvaluacionService ...
namespace Char_Rotation { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class CharRotation { public static void Main(string[] args) { //read the char array; var charArray = ...
using MaterialSkin; using MaterialSkin.Controls; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AntiPlagiarism { public partial class Mai...
using JuniorSlataTestTask.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media...
using MessagePack; namespace SharpathonTask.Contracts { /// <summary>Приложение обслуживания, оно же "конечное устройство", идентифицируемое номером телефона (msisdn)</summary> [MessagePackObject] public class TerminalDevice { /// <summary>Уникальный идентификатор приложения обслуживания</summary> [Key(0)] ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScoreDisplay : MonoBehaviour { // Use this for initialization void Start () { Text finalScore = GetComponent<Text> (); finalScore.text = ScoreKeeper.score.ToString (); } }
using sovos_ramonvalerio.core.Domain.Customers; using System.Collections.Generic; namespace sovos_ramonvalerio.core.Application.Customers { public interface ICustomerAppService { IEnumerable<Customer> Return_a_list_of_customers_without_orders(); void Add_a_new_Customer(CustomerCommand command)...
using TreeStore.Messaging; using TreeStore.Model.Base; namespace TreeStore.Model { public class Relationship : TaggedBase, Messaging.IRelationship { public Relationship(string name, Entity? from, Entity? to, params Tag[] tags) : base(name, tags) { this.From = from; ...
using MvcProjeKampi.EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MvcProjeKampi.DataAccessLayer.Concrete { public class Context:DbContext { public DbSet<About> Abouts { get; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIFighterController : FighterController { protected override void Update() { base.Update(); if (canRecordInput) { if (!recordedAlready) { CheckCommand((En...
using DemoScriptShp.Poco; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemoScriptShp { class Program { static void Main(string[] args) { try { Config cfg = CargaConfiguracio...
using BEL_BookApp; using DAL_BookApp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL_BookApp { public class Publisher_BLL { public Int32 SavePublisher(Publisher_BEL objBel) { Publisher_DAL objDal = n...
using System; namespace Swiddler.SocketSettings { public class UDPClientSettings : ClientSettingsBase { public event EventHandler<bool> IsBroadcastChanged; public event EventHandler<bool> IsMulticastChanged; public UDPClientSettings() { Protocol = System.Net.Socket...
using OcTreeRevisited.OcTree; namespace OcTreeRevisited { public static class Extensions { public static OcTreeItem FindVolume(this OcTreeItem[] items, GameObject obj) { OcTreeItem res = null; foreach (var vol in items) { if (vol != null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Bai15.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Bai15.Controllers { public class HangHoaController : Controller { private readonly MyeStoreContext ctx; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Lite_Berry_Pi.Data; using Lite_Berry_Pi.Models.Api; using Microsoft.AspNetCore.SignalR.Client; using Microsoft.EntityFrameworkCore; namespace Lite_Berry_Pi.Models.Interfaces.Services { public class DesignReposit...
using System.Drawing; using System.Text.Json.Serialization; using PlatformRacing3.Common.Customization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Match; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class Js...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace _20_WF_XML_Serialization { public class Öğrenci { public string Ad { get; set; } public string Soyad { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldCell : MonoBehaviour { public TextMesh text3D; public string Coords { set { text3D.text = value; } } public Color color { set { text3D.color = value; } get { return text3D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities { public class TKMapping { public class IJ { public int I { get; set; } public int J { get; set; } } public Dictionary...
namespace NetComModels { public static class GlobalProperties { public static int ServerMsgPort { get; set; } = 33001; public static int ClientMsgPort { get; set; } = 34002; } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace KAM.Model.DAL { public class BandDAL : DALBase { // Method for adding a band to the database public void InsertBand(Band band) { us...
using System; using ValueMail.Receive.POP3; using ValueMail.Receive.IMAP; using ValueMail.Send.SMTP; namespace ValueMail { public class ClientManager { /// <summary> /// 获得POP3协议对象 并登陆 /// </summary> /// <param name="mailAccount"></param> /// <param name="password"></p...
using Microsoft.AspNetCore.Identity; using ServiceHost.Models; using ServiceHost.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.Services { public interface IInititializeService { Task<bool> InitializeData(); } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameState : MonoBehaviour { private int playerScore = 0; private int playerHealth = 0; private UIManager ui; private void Awake() { if (FindObjectsO...
using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace MFW.LALLib { public enum PropertyEnum { NULL, /* 0 Just ignore this enum. */ //PLCM_MF_PROP_MINSYS("MINSYS"), SIP_PR...
using innovation4austria.dataaccess; using innovation4austria.logic; using System.Web.Mvc; namespace innovation4austria.web.Controllers { public class BasisController : Controller { protected override void OnActionExecuting(ActionExecutingContext filterContext) { if (Reques...
using System; namespace RO.Config { [CustomLuaClass] [Serializable] public class RoleActionInfo { public string name; public bool showWeapon; public bool refreshEP; } }
using bot_backEnd.Models.DbModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models.AppModels { public class CommentLike { public int CommentID { get; set; } public ...
namespace Store.Books.Domain.Enums { public enum OrderStatusEnum { Created = 0, Paying = 1, Payed = 2, Cancelled = 3 } }
using Abp.Application.Services; using eForm.Dto; using eForm.Logging.Dto; namespace eForm.Logging { public interface IWebLogAppService : IApplicationService { GetLatestWebLogsOutput GetLatestWebLogs(); FileDto DownloadWebLogs(); } }
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class test : MonoBehaviour { private void Start() { } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EntityFrameWork.Models { [Table("clientes")] public class Cliente { [Key] [Required] [Column("id")] public int Id { get; set; } [MaxLength(150)] ...
/// <copyright> /// Copyright © Microsoft Corporation 2014. All rights reserved. Microsoft CONFIDENTIAL /// </copyright> using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using Common.Notification; using Common.Wpf.ViewMo...
using Bindable.Linq.Collections; using Bindable.Linq.Tests.TestLanguage.EventMonitoring; using Bindable.Linq.Tests.TestLanguage.Helpers; using NUnit.Framework; using System.Collections.ObjectModel; namespace Bindable.Linq.Tests.Behaviour.Aggregators { /// <summary> /// Contains unit tests for the <see...
using DataAccessLayer.basis; using Model.DataEntity; using Model.Helper; using Model.InvoiceManagement; using Model.InvoiceManagement.ErrorHandle; using Model.Models.ViewModel; using Model.Schema.EIVO; using Model.Schema.TXN; using ModelExtension.Helper; using System; using System.Collections.Generic; using System.Dat...
using System; using Whale.DAL.Abstraction; namespace Whale.DAL.Models { public class Group : BaseEntity { public string Label { get; set; } public string Description { get; set; } public Guid? PinnedMessageId { get; set; } public GroupMessage PinnedMessage { get; set; } ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("FixedRewardDbfRecord")] public class FixedRewardDbfRecord : DbfRecord { public FixedRewardDbfRecord(IntPtr address) : this(address, "FixedRewardDbfRecord") { } public FixedRewardDbfRecord(IntPt...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("ReconnectMgr")] public class ReconnectMgr : MonoBehaviour { public ReconnectMgr(IntPtr address) : this(address, "ReconnectMgr") { } public Rec...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SebastianHaeni.ThermoClassification.TrainIdentifier; namespace SebastianHaeni.ThermoClassification.Test { [TestClass] public class GuesstimatorTest { [TestMethod] public void TestEmptyList() { var guesstimator = ...
using System.Threading; using System.Threading.Tasks; using AdvancedWorflow.Workflow.WorkflowInterfaces; using Force; namespace AdvancedWorflow.Workflow.Executors { public class AsyncRollBackExecutor<TIn> : IAsyncHandler<TIn, ErrorMessage> { private readonly ICanAsyncRollBack<TIn> _asyncRollBack; ...
namespace OmniGui { public enum FontWeights { Normal, Bold, ExtraBold, Light } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class Root { /// <summary> /// 根节点ItemListItem /// </summary> public List<ItemListItem> itemList { get; set; } public Root() { itemList = new List<ItemListItem>(); } ...
using System; using System.Collections.Generic; using JobsityChatroom.WebAPI.Models.Command; namespace JobsityChatroom.WebAPI.Services { public class ChatCommandService : IChatCommandService { private readonly List<string> availableCommands; public ChatCommandService() { a...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace SafeSpace.core.Models { public class AppUserReport { public long Id { get; set; } public long AppUserId { get; set; } [MaxLength(20)] public string Category...
using System; class HelloClass { //abstract abstract public class A { public virtual void print() { Console.WriteLine("Call the A"); } }; public class B: A { public override void print() { Console.WriteLine("Call the B"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chap04App { class Program { static void Main(string[] args) { Console.WriteLine("자연수 입력 : "); int values; values = int.Parse(Console...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SmartPower.Data { public class ERPresponse { public List<jobOrderResponse> jobOrders { get; set; } public string statusCode { get; set; } public string message { get; set; } }...
namespace SGDE.DataEFCoreSQL.Repositories { #region Using using System.Collections.Generic; using System.Linq; using Domain.Entities; using Domain.Repositories; using Microsoft.EntityFrameworkCore; using System; using SGDE.Domain.Helpers; #endregion public class UserHiringR...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MessageBoardBackend.MyModels; using System.Net.Http; using Newtonsoft.Json; namespace MessageBoardBackend.Controllers { [Produces("application/jso...
namespace _5_NumberToWords.Numbers { public class NumberConverter : MoreThanHundred { public string GetStringRepresentation(int number) { return base.GetWord(number); } } }
using System; using System.Diagnostics; using System.Drawing; using System.IO; using System.Security.Cryptography.X509Certificates; using System.Security.Principal; using System.Threading; using System.Windows.Forms; using DiscordFlooder.Class.Design.Rainbow; using ItroublveTSC; namespace ItroublveTSC2 { ...
using System; namespace exe_numeroale { class Program { static void Main(string[] args) { int num1 = 0; do{ Console.Write("Insira um número: "); num1 = int.Parse(Console.ReadLine()); } while(num1 != 0); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DistanceCalculator.Models { public class Seeder { private ApplicationDBContext _context; public Seeder(ApplicationDBContext context) { _context = context; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Caterative.Math; namespace Caterative.Brick.Balls { public class Ball : MonoBehaviour { Rigidbody2D body; public float speedFactor = 5f; public int damage; internal bool active = ...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class Camera2D : Abstract_Camera { public float xScale, yScale, xTran, yTran, zRot; public Camera2D(float xscale, float yscale, float zrot, ...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Diagnostics; using System.Text.RegularExpressions; namespace UnitLib { [TestClass] public class UnitTest1 { [TestMethod] public void ValueTuple...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class SceneTransition : MonoBehaviour { public string _sceneToLoad; public Vector2 _playerPosition; public VectorValue _playerStorage; public GameObject _fadeIn...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_TweenColor : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { TweenColor o = new TweenColor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o);...
namespace Rhythm.Caching.Core.Caches { // Namespaces. using Comparers; using Enums; using System; using System.Collections.Generic; using System.Threading; /// <summary> /// Caches instance variables by key in a dictionary-like structure. /// </summary> /// <typeparam name="T"...
using FastSQL.Sync.Core; using FastSQL.Sync.Core.Models; using FastSQL.Sync.Core.Puller; using Prism.Events; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastSQL.App.Events { public class OpenIndexPreviewPageEvent: PubSub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BE; namespace IBl { public interface Idal { GuestRequest GetGuestRequest(int key); void AddRequest(int key); void UpdateRequest(GuestRequest req); Order Ge...
namespace DiabloStats.Meter { public interface IMeterOverlay { IMeterHandler Handler { get; set; } void Attach(MeterCanvas canvas); void Detach(MeterCanvas canvas); } }
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class v12 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...