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using Android.Content; using AppDuoXF.Droid.Renderers; using AppDuoXF.Droid.Utils; using AppDuoXF.Interfaces; using Google.Android.Material.BottomNavigation; using System; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using Xamarin.Forms.Platform.Android.AppCompat; [assembly: ExportRenderer(typeof(Tabbed...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Data.Persistence; using Data.Views; using Entities; using Microsoft.EntityFrameworkCore; namespace Data.Repositories.Impl { public class TerritoryRepository : Repository<Territory>, ITerritoryRepository { public Te...
using System.Threading.Tasks; using Medit1.Models; using Medit1.Models.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Medit1.Controllers { [Authorize(Roles = "Director")] public class AdministrationController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class CompanyAdd : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); protected void Page_Load(object send...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Application.Data.Models; using Newtonsoft.Json; /** * * name : TrainingViewModel.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Models { /// <summary> ...
 #region Usings using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.Windows.Media.Imaging; using Zengo.WP8.FAS.Helpers; using...
using System.Collections.Generic; using dnlib.DotNet; using dnlib.DotNet.Emit; using SharpILMixins.Annotations.Inject; using SharpILMixins.Processor.Utils; namespace SharpILMixins.Processor.Workspace.Processor.Actions.Impl.Inject.Impl { public abstract class InterestingOperandProcessor<T> : BaseInjectionProcessor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class Discipline { public string Name { get; set; } public int NbLectures { get; set; } public int NbExercises { get; set; } public string Comment { get; set; } public void PrintDisciplineName(Discip...
////////////////////////////////////////////////////////////////////////// ///This software is provided to you as-is and with not warranties!!! ///Use this software at your own risk. ///This software is Copyright by Scott Smith 2006 ///You are free to use this software as you see fit. //////////////////////////////////...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Media3D; namespace PixelSmith { class box { private double[,] visual_extents; //axis {x,y,z}, {-,+} public GeometryModel3D model; //public Point3DCollection p3dc; ...
using System; using UnityEngine; public class ConstrainedCamera : MonoBehaviour { public Transform target; public Vector3 offset; public Vector3 min; public Vector3 max; public float smoothing = 5f; private void Start() { } private void LateUpdate() { Vector3 vector = this.target.get_position() + thi...
// using IronPython; // using IronPython.Compiler; // using IronPython.Compiler.Ast; // using IronPython.Hosting; // using Microsoft.CodeAnalysis; // using Microsoft.CodeAnalysis.CSharp; // using Microsoft.CodeAnalysis.CSharp.Syntax; // using Microsoft.Scripting; // using Microsoft.Scripting.Hosting.Providers; // using...
namespace jcTM.PCL.Global { public static class Constants { public static string WEBAPI_ADDRESS = "http://jctm.azurewebsites.net/api/"; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.OleDb; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; namespace TestApp.DAL { public class QuestionsBase { public int C...
using System; using System.Globalization; using System.Windows.Data; namespace TableTopCrucible.Core.WPF.Converters { public class MinMaxModConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { try ...
namespace Mao.Relatorios.Core.PDF { public class PdfDocumentOptions { public PdfHeaderOptions HeaderOptions { get; set; } public PdfFooterOptions FooterOptions { get; set; } public PdfDocumentInfo DocumentInfo { get; set; } public PdfPageOrientation PageOrientation { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Veterinary.Models; namespace Veterinary.Controllers { public class ForumController : BaseController { public ActionResult Index() { return View(db.Categ...
using System; using System.Windows.Forms; namespace Kino { public partial class DodajFilm : Form { public DodajFilm() { InitializeComponent(); } private void potvrdi(object sender, EventArgs e) { bool dateFlag = true; ...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace Contoso.Domain.Attributes { class ListEditorControlAttributeRewriter : AttributeRewriter { public ListEditorControlAttributeRewriter(PropertyInfo pInfo) { this.pInfo = pInfo; ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Zhouli.DbEntity.Models { public partial class ZhouLiContext : DbContext { public ZhouLiContext() { } public ZhouLiContext(DbContextOptions<ZhouLiContext> options) ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.IO; using System.Text; using System.Web.UI; using System.Web.UI.WebControls; using DotNetNuke.Framework; namespace DotNetNuke.Web.UI.WebCont...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CloneDeploy_Entities { [Table("sysprep_tags")] public class SysprepTagEntity { [Column("sysprep_tag_close")] public string ClosingTag { get; set; } [Column("sysprep_tag_conte...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Tinhtrang { public Tinhtrang() { Cosovatchat = new HashSet<Cosovatchat>(); } public string TtMa { get; set; } public string TtMota { get; set; } public v...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Xml; using System.Xml.Linq; using Grimoire.Networking; using Grimoire.Tools; namespace Grimoire.UI { public partial class PacketSpammerForm : Form { public static PacketSpammerForm Instance { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace MakaleDegerlendirmeSistemi { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HeladacWeb.Models.Params { public class MailContentParam { public string id { get; set; } public bool rawFormat { get; set; } = true; } }
using Hybrid.AspNetCore.Mvc.Models; using Hybrid.Logging; using Hybrid.Quartz.Dashboard.Models; using Hybrid.Quartz.Dashboard.Models.Dtos; using Hybrid.Quartz.Dashboard.Models.Request; using Hybrid.Quartz.Dashboard.Repositorys; using Hybrid.Quartz.Plugins.History; using Microsoft.AspNetCore.Mvc; using Quartz; using ...
using UnityEngine; using System.Collections; public class CyclopsIslandEventFunctions : IslandEventFunctions { // Use this for initialization public ResourceManager resourceManager; public GameObject defaultConversation; public ConversationManager conManager; public ChoicesManager choiceManager; ...
using System.Collections.Generic; using System.Globalization; using System.Linq; namespace NWERC.Cycling { public class CyclingSolver { public static IEnumerable<Segment> ParseSegmentsFromString(IEnumerable<string> lines) { return lines .Select(line => line.Split(' '...
using Common; using OpenTK; using OpenTK.Graphics.OpenGL4; namespace LSystemsPlants.Core.Graphics { class RenderEngine { private ShaderManager _shaders; public Matrix4 ModelView = Matrix4.Identity; public Matrix4 Projection = Matrix4.Identity; public Matrix4 ModelViewProject...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Soldier : SubAI { [SerializeField] GameObject attackRange = null; [SerializeField] GameObject useAssaultRifle = null; [SerializeField] GameObject useMissileLauncher = null; [SerializeField]...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations; using UnityEngine.InputSystem; using UnityEngine.Playables; using Debug = UnityEngine.Debug; public class PlayerStateMachine : MonoBehaviour { #region __________Vector 2&3__________ [HideInInspector] ...
using System; using System.Threading; using Serilog; using Serilog.Context; using Serilog.Events; using Serilog.Formatting.Json; using Serilog.Sinks.IOFile; namespace SerilogConsoleApp { internal class Program { protected static ILogger Log = new LoggerConfiguration() // Se...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Uxnet.Web.Module.Common; using System.Linq.Expressions; using Model.DataEntity; namespace eIVOGo.Module.SYS { public partial class UserProfileList : System.Web.UI.UserC...
namespace SGDE.Domain.Helpers { #region Using using SGDE.Domain.ViewModels; using SGDE.Domain.Supervisor; using iTextSharp.text; using iTextSharp.text.pdf; using System.IO; using System; using SGDE.Domain.Converters; using Newtonsoft.Json.Linq; using System.Collections.Generic;...
 namespace KRF.Core.Enums { public enum EstimateStatusType { New = 1, InProgress = 2, OnHold = 3, Complete = 6 } }
using System.Globalization; namespace Frontend.Core.Helpers { public static class NumberParserHelper { /// <summary> /// Tries the parse double. /// </summary> /// <param name="s">The arguments.</param> /// <param name="result">The result.</param> ...
using Extension; using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Zenject; namespace Lonely.Editor { public class GoundMaker : IInitializable, IGuiRenderable, IDisposable { #region Explicit Interface void IInitializable.Initialize() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBullet : MonoBehaviour { public float speed = 5f; public Rigidbody2D theRB; public GameObject impactEffect; public int damageGive; public GameObject bulletToFire; public bool pierce; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewSyntax { //记录类型:record类型提供了为所有只读属性赋值的默认构造方法,当然也可以手动指定可读写的属性和额外的构造方法 public record Teacher(string FirstName,string? Email,int Age) { public string LastName { get; set; }/...
class Program { static void Main() { string tape = @" string a = @""class Program { static void Main() { string tape = @"""""" + tape.Replace(""\"""", ""\""\"""") + @""""""; ""; System.Console.WriteLine(a + tape); } }"; string a = @"class Program { static ...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for _041_RemoveDuplicateItemInArrayTest and is intended ///to contain all _041_RemoveDuplicateItemInArrayTest Unit Tests ///</summary> [TestC...
using System.Xml.Linq; using PlatformRacing3.Common.User; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures; public class SearchUsers2Procedure ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter02.Listing02_48 { public class Program { public static void Main() {} } }
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using TwinkleStar.Common.ObjectId; using TwinkleStar.Data; namespace MrHai.Core.Models { /// <summary> /// 资讯 /// </summary> [Description("资讯")] public partial class Infomation : EntityBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MVC { public class Reply { public string name; public string content; public string dateTime; public string wxId; public string rpId; public string replyTo...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Custom <see cref="Document"/> editor,...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; using Voronov.Nsudotnet.BuildingCompanyIS.Entities.RelationTables; namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities { [Table("bcis.Ve...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using ItemEdit.Models; using ItemEdit.Models.profiles; using Newtonsoft.Json; using Newt...
using RobotService.Models.Robots.Contracts; using RobotService.Utilities.Messages; using System; using System.Collections.Generic; using System.Text; namespace RobotService.Models.Robots { class HouseholdRobot :Robot, IRobot { public HouseholdRobot(string name, int energy, int happiness, int procedure...
public class WeightedMove { public PieceTower piece; public TileNode dest; public int weight; //Not yet implimented public int attackValue = 0; public WeightedMove (PieceTower piece, TileNode dest, int weight) { this.piece = piece; this.dest = dest; this.weight = weight;...
// ----------------------------------------------------------------------- // <copyright file="SubgridJoinJsonConverter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. //...
using System; using Android.App; using Android.Appwidget; using Android.Content; using Java.Lang; // ReSharper disable once CheckNamespace namespace Kit.Droid { public static class ContextExtensions { public static void UpdateWidget(this Context context,Type MyAppWidgetProvider) { ...
using Grimoire.Game; using Grimoire.Game.Data; namespace Grimoire.Networking.Handlers { public class HandlerLoadShop : IJsonMessageHandler { public string[] HandledCommands { get; } = {"loadShop"}; public void Handle(JsonMessage message) { var shopInfo = message.DataObject...
using Microsoft.EntityFrameworkCore; namespace WhoManageCourses.Model { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { } public virtual DbSet<Author> Author { get; set; } publ...
using Microsoft.EntityFrameworkCore; using Peppy.Dependency; using Peppy.Domain.Entities; using Peppy.Domain.Repositories; using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; namespace Peppy....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrashBag : MonoBehaviour { // Use this for initialization void Start () { transform.rotation = Quaternion.Euler(0f, 0f, Random.Range(-10, 90)); } // Update is called once per frame void Update () { } }
namespace ChatHistoryLib { public enum ActionType { EnterRoom, LeaveRoom, Comment, HighFive, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RockPaperScissors { public interface IPlayer { public int Score { get; set; } public int Input { get; set; } public string Name { get; set; } public Mov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccessLayer.basis; using Model.DataEntity; using Model.Schema.EIVO; using System.Text.RegularExpressions; using Model.Resource; using System.Globalization; using Model.Locale; using Utility; using Model.InvoiceManagement.E...
using System.Collections.Generic; namespace IVeraControl.Model { public interface IVeraControllerList { IEnumerable<IVeraController> VeraControllers { get; } } }
using LibraryData; using LibraryData.Models; using System.Collections.Generic; using System.Linq; namespace LibraryServices { public class BookService : IBook { private LibraryContext _context; // private field to store the context. public BookService(LibraryContext context) { ...
using Contoso.Forms.Configuration; using Contoso.Forms.Configuration.DataForm; using System; using System.Collections.Generic; namespace Contoso.XPlatform.ViewModels.ReadOnlys.Factories { public interface IReadOnlyFactory { IReadOnly CreateCheckboxReadOnlyObject(string name, string templateName, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Baseball { class Fan { public Fan(Ball ball) { // hello ball, I understand that you have a BallInPlay event... // I would like to subscribe to that event. // ...
namespace testcs { #region CDoclet generated code /** * <summary> * Generated by CDoclet from test.TestIgnoreInClass. Do not edit. * </summary> */ public class TestIgnoreInClassDto<T> : testcs.TestIgnoreInClassBase<T> { public override T Test { get { return this.test; } set { this.test = value; } } } #en...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using CS.Data; using CS.Services; namespace CS.IntegrationTests { /// <summary> /// Summary description for CategoryTest /// </summary> [TestClass] public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Newtonsoft.Json; namespace MarkdownApplication { class Program { static void Main(string[] args) { Replacer r = new Replacer(); Co...
using Jell.DataLogger.Gui.Interfaces; namespace Jell.DataLogger.Gui.ViewModels { public class DisconnectedViewModel : IViewModel { } }
using UnityEngine; using System.Collections; public class BallController : MonoBehaviour { // Parameters public float speedK = 2f; public float tresh = 10f; public float angleTresh = 60f; public float minSpeed = 20f; public float maxSpeed = 100f; // Throwing hand object public GameObject hand; ...
using System; using System.Net; using System.Net.Sockets; using System.Collections; using AorBaseUtility; using YoukiaCore; // 连接建立并成功与后台握手后的回调函数 public delegate void CallBackHandle(); /** * 通讯连接类 * * @author longlingquan * */ public class Connect : IDisposable { /** 连接的默认超时时间3分钟 */ public const int TIM...
using System; using CarPool; using CarPool.Models; namespace Carpool.Tests.ServiceStubs { public class AuthenticationServiceStub : IAuthenticationService { public User Authenticate(string username, string password) { if (username == "demo" && password == "demo") ret...
using System; using CompanyDb.Data; namespace CompanyDb.ImportRandomData { public abstract class DataGenerator { private int dataCount; private RandomGenerator generator; private CompanyDbEntities dbContext; public DataGenerator(int dataCount, RandomGenerator generatorInstance...
using Prism.Commands; using Prism.Events; using Prism.Mvvm; using Prism.Navigation; using Prism.Services; using SafetyForAllApp.Messages; using SafetyForAllApp.Model; using SafetyForAllApp.Service.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SafetyForAllA...
using System; using System.Collections.Generic; using MDV.Graphics.Common; using SharpDX; using SharpDX.Toolkit.Graphics; namespace MDV.Graphics.Utils { public static class ShapeRender { private class Shape { public VertexPositionColor[] Vertices; public int LineCount; ...
using System; using System.Configuration; using System.Net; namespace RecipeOcr { public interface IOcrServiceWrapper { Task ProcessImage(byte[] data, RecognitionLanguage language); Task GetTaskStatus(Task taskId); string DownloadResult(Task task); } public class ServiceWra...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DukcapilWS.ApiServices.Entity { public class KTP { [JsonProperty("NO_KK")] public string NO_KK { get; set; } [JsonProperty("NIK")] public string NIK { get; se...
using Hotel.Web.Areas.ModulAdministracija.Controllers; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulAdministracija.ViewModels { public class NovaPogodnostZaS...
using System.Data.Common; using System.Runtime.CompilerServices; using Npgsql; using NpgsqlTypes; using PlatformRacing3.Common.Campaign; using PlatformRacing3.Common.Config; using PlatformRacing3.Common.Level; namespace PlatformRacing3.Common.Database; public class DatabaseConnection : IDisposable { private static ...
using System.Collections.Generic; namespace ElifTechAPI.Model { public interface IDbConnector { List<Company> GetAll(); Company GetById(int id); List<Company> GetByParentId(int id); int Add(Company company); bool Edit(Company company); bool DeleteById(int i...
using System; using System.Collections.Generic; using JetBrains.Annotations; namespace alone { internal class SaveGameEditor2 : SaveGameEditor { private const short XOR_VALUE = 0x3535; public SaveGameEditor2([NotNull] Dictionary<Option, string> options) : base(options) { o...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class VirtualPrinter { /// <summary> /// Printer location (name of PC) /// </summary> public String PrinterLocationName; /// <summary> /// printer name /// </sum...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DeckRule_IsClassCardOrNeutral")] public class DeckRule_IsClassCardOrNeutral : DeckRule { public DeckRule_IsClassCardOrNeutral(IntPtr address) : this(address, "DeckRule_IsClassCardOrNeutral") { } ...
using System; using System.Collections.Generic; namespace NetFabric.Hyperlinq { public static partial class ValueEnumerableExtensions { public static Option<TSource> ElementAt<TEnumerable, TEnumerator, TSource>(this TEnumerable source, int index) where TEnumerable : IValueEnumerab...
using System.Windows; using System.Windows.Controls; namespace AcHelper.WPF.Themes { public static class PaletteControlExtension { //private static ThemeManager themeManager = ThemeManager.GetInstance(); private static readonly ResourceHandler resourceHandler = ResourceHandler.GetInstance(); ...
using System; using RestSharp; using RestSharp.Authenticators; namespace Jira.NET.Utils { public class CookieBasedAuthenticator : IAuthenticator { private readonly string _authHeader; public CookieBasedAuthenticator(string cookieName, string cookieValue) { _authHeader = $"...
using Bogus; using DotnetCoreAssignment.Models; using DotnetCoreAssignment.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DotnetCoreAssignment.Controllers { public class ...
using SimpleCryptography.Ciphers.Generic.Key_Management; namespace SimpleCryptography.Ciphers.ADFGVX.Key_Management { public interface IAdfgvxKeyManagement : ICipherKeyManagement<AdfgvxKey> { } }
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace demoUISpecTests.Pagemodels { public class VerifyAccountPage :BasePage { public VerifyAccountPage(IWebDriver webdriver):base(webdriver) { PageFactory.InitElements(webdriver, this); } [FindsB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace HabitatReStoreMobile.Models { public class DonationListItem { public string Category { get; set; } public string Description { get; set; } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestConsole.Properties { public partial class AppSettings : Uxnet.Com.Properties.AppSettings { static AppSettings() { ...
using System.Collections.Generic; using System.Linq; using ElifTechAPI.Model; using Microsoft.AspNetCore.Mvc; namespace ElifTechAPI.Controllers { [Route("[controller]")] public class CompaniesController : Controller { //GET companies [HttpGet(Name = "GetAll")] public IEnumerable<Co...
using Models.RegularGame; using strange.extensions.signal.impl; namespace Client.Signals { public class ServerUpdateRegularGameSignal : Signal<BaseRegularGame> { } }
namespace DTO { public class ND_DTO { private int iDMS; private string nguoidung; private string diadiemsd; private string diadiemth; public int IDMS { get { return iDMS; } set { ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Material : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int total = LuaDLL.lua_gettop(l); if (LuaObject.matchType(l, total, 2, typeof(Shad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace oopsconcepts { //--Reflection. // Reflectionn is the ability of inspecting an assembies metadata at runtime.It is used to //find all types in an assembly and/or dynamically...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections; namespace Fano.Tests { [TestClass] public class WordFrequencyTests { [TestMethod] public void Constructor_WordSizeEquals3_setsCorrectWordLength() { const int bitsWordLenght = 3; va...
namespace WebDataDemo.Data.Config; public static class ColumnConstants { public const int DEFAULT_NAME_LENGTH = 100; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { public float dodge, smoothing, tilt; public Vector2 startDelay, moveTime; public Boundary boundaries; private float speed, targetDirection; private Rigidbody ene...
//using System; //using System.Collections; //using System.Collections.Generic; //using System.Text; //using SQLite; //using CapstoneTravelApp.DatabaseTables; //using Xamarin.Forms; //namespace CapstoneTravelApp.HelperFolders //{ // class Dictionary // { // private static Dictionary<int, Hashtable> _trip...