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using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using ASTV.Services; using ASTV.Models.Generic; namespace ASTV.WebApi.Controllers { [Route("api/[controller]")] public class EducationController : Controller { private ...
/////////////////////////////////////////////////////////////////////////// // BuildServer.cs - Mother builder server for code federation // // Ver 1.0 // // Kaiqi Zhang, Jim Fawcett // // CSE681 S...
using AspNetCore.IServiceCollection.AddIUrlHelper; using FluentValidation.AspNetCore; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Authorization; using Microsoft.Extensions.Configuration; using Mi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AxisPosCore { public class AXLGiftCardAcquiring : AXLAcquiring { public override string Mnemonic { get { return "AXLGiftCard"; } } } }...
using System; using System.Diagnostics; using System.Windows; using System.Threading.Tasks; using System.Windows.Controls; namespace LogOut { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private EventHandler keyboardEventHand...
using DemoF.Core.Domain; using System.Collections.Generic; using System.Threading.Tasks; namespace DemoF.Core.Contracts { public interface IUserService { Task<List<User>> AllAsync(); Task<User> GetUserAsync(int id); Task AddAsync(User user); Task<User> UpdateAsync(int id, User ...
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Web.Mvc; namespace CurriculumManagement.Models { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainUI : MonoBehaviour { private static MainUI _instance; public static MainUI Instance { get { return _instance; } } public int score = 0; p...
namespace ApartmentApps.Api.Modules { public enum CardType : int { VISA = 0, MAST = 1, DISC = 2, AMER = 3, DINE = 4, JCB = 5, } }
namespace Samples.Lambda.HelloWorld { public class Program { public static void Main(string[] args) { } } }
using UnityEngine; using Bullet; using System.Collections; [RequireComponent(typeof(SwitchBehavior))] [RequireComponent(typeof(Light))] public class LightSensorBehavior : MonoBehaviour { [SerializeField] TypeOfLight lightType; [SerializeField] bool alwaysVisible; // if false, then sensor is only visible whe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ErrorWindowHandler : MonoBehaviour { public GameObject[] ErrorHandler; // public static void PopUpHandler(int errorIndex) // { // ErrorHandler[errorIndex].SetActive(true); // Text ErrorText = E...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Threading.Tasks; using GameAPI.Controllers; using Microsoft.AspNetCore.SignalR; namespace GameAPI.Models { [WebSocketFilter] public class GameHub : Hub<IGameClient> { public async Task Fire() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace IPAdressen.Seiten { public partial class BenutzerPage : System.Web.UI.Page { static bool neu_benutzer; static bool neu_anwendung; static...
using System; namespace SDU.ObsApi.Client.Entities { public class SemesterLesson : Lesson { public int? MeanBeforeThirdExam { get; set; } public string AlphabeticalGradeBeforeThirdExam { get; set; } } }
// <copyright file="MetamorphosisTable.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.AAT { /// <summary> /// The chain's metamorphosis subtable. /// </summary> internal sealed class Metamorphosi...
using System.Collections.Generic; namespace UseFul.Uteis { public class UfBrasil { public UfBrasil(string sigla, string nome) { Sigla = sigla; Nome = nome; } public string Sigla { get; private set; } public string Nome { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Curso.Map; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.Curso.Service { public interface ICursoService: IService<CursoMap> { Li...
using System.Configuration; namespace GatewayEDI.Logging.Configuration { /// <summary> This is the entire configuration section that defines the logging facade. The outer element label is defined in <see cref="Resolver.AppConfigFactoryResolver.configSectionName" />. The inner /// tags are defined in this ...
using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Service.Common; namespace ReactMusicStore.Core.Domain.Interfaces.Service { public interface ICartService : IService<Cart> { } }
 namespace TestQrCode { public class SimpleBitmapHandler { private enum PixelFormat { Rgb24bpp } public static System.Drawing.Image GetImage(libQrCode.Common.BitMatrix matrix) { int width = matrix.Width; int height = matrix.Height...
using DistCWebSite.Core; using DistCWebSite.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Infrastructure { public class AMJudgeByRMRespository : IAMJudgeByRM { public List<M_AMJudgeByRM> GetAM...
using _01_Alabo.Cloud.Core.AppVersion.Domain.Enums; namespace _01_Alabo.Cloud.Core.AppVersion.Dtos { public class AppVersionOutput { /// <summary> /// 升级标志 /// </summary> public AppVersionStatus Status { get; set; } /// <summary> /// 更新内容 /// </...
using SE.Money; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IndusValley.Banking { public class Reservation : IDisposable { private Account account; public readonly Guid Id; public readonly DateTimeOf...
namespace PopulationFitness.Models.Genes { /** * Implement this to provide genes * * Created by pete.callaghan on 13/07/2017. */ public interface IGenes { /** * Builds a set of genes with none set */ void BuildEmpty(); /** * Builds a ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShapeShift : MonoBehaviour { public ControllerRandomizer randomizer; Animator animator; public AudioClip[] clips; public AudioClip tensionClip; private float t; private int lastState; // Use thi...
using System.Collections.Generic; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Web.Models.Shared { public interface IDeliveryModelSelection { List<DeliveryModel> DeliveryModels { get; set; } DeliveryModel? DeliveryModel { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Model; using BLL; using DAL; using System.Security; using System.Security.Cryptography; using System.Xml; namespace LoginFrame ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Engine.Data.Json; using Engine.Events; using Engine.Utility; public class UICustomizeSelectObject : UICustomizeObject { public int currentIndex = -1; public UIImageButton buttonCycleLeft; public UIImage...
using BlazorFullCalendar.Data; using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; namespace ServerSideSample.Pages { public class CalendarPageBase : ComponentBase { protected List<CalendarDateItem> eventList = new(); public static List<CalendarDateItem> Get...
using System; using System.Globalization; class Age { static void Main() { DateTime input = DateTime.Parse(Console.ReadLine()); DateTime current = DateTime.Today; double days = (current - input).TotalDays; double age = Math.Truncate(days / 365.25); DateTime dateInTenYea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week3CodeChallenge { class Program { //List of primes static List<long> primeList = new List<long>() { 2, 3, 5 }; static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WispFramework.Patterns; using WispFramework.Patterns.Containers; namespace Tests { public class ContainerTests { public interface IVehicle { string Name { get; ...
using System; using System.Data.Entity; namespace ConsoleAppEntityFramework.Models { public class Database: DbContext { public Database() :base(@"Server=.\SQLExpress;Database=myDataBase;User Id=sa;Password=senha;MultipleActiveResultSets=true;") { } public DbSet<Gro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FacebookClone.Controllers { public class HomeController : Controller { public ActionResult Index() { if (!User.Identity.IsAuthenticated) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.DDP { public class TipoPlanMaestroBE { public string Title { get; set; } public TipoPlanMaestroBE() { } public Tipo...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Notifications; using Xunit; namespace Pobs.Tests.Integration.N...
using System; namespace Mediator { public class SubscriptionFilter { public event EventHandler SubscriptionUpdated; public void UpdateFilter() { System.Console.WriteLine($"Subscription Filter updated to display related Subscriptions"); SubscriptionUpdated?.Invoke...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem14 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2018: 14"; } } public override string GetAnswer() { ret...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Contracts; using UnityEngine; using UnityEngine.UI; public class EnergyProgress : MonoBehaviour { public List<Sprite> sprites = new List<Sprite>(); public Sprite sp_empty = null; public Sprite sp_empty_red ...
namespace SAAS.FrameWork.Mq.Device { public class DeviceDesc { public string name; public string station; } }
using UnityEngine; using System.Collections.Generic; [System.Serializable] public class Monster : CombatCharacter { public List<Droppable> Droppables = new List<Droppable> (); [System.Serializable] public class Droppable { public int ItemID; public int Percentage; } public Monst...
using Newtonsoft.Json; using RoleManagement.Model; using RoleManagement.Service; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; namespace RoleManagementAPI.Controllers { //[BaseAuthenticationAttribut...
using HiLoSocket.Model; namespace HiLoSocket.Logger { /// <summary> /// ILogger. /// </summary> public interface ILogger { /// <summary> /// Logs the specified log model. /// </summary> /// <param name="logModel">The log model.</param> void Log( LogModel log...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.RoleAuthorize { public class RoleBusiness : BaseProvider<Role> { public IEnumerable<Role> allCache { get { return AllCache; } } ...
using System; class ExchangeValues { static void Main() { int firstValue = 5; int secondValue = 10; Console.WriteLine("If your numbers are {0} and {1}!", firstValue, secondValue); firstValue = firstValue + secondValue; seco...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.MDM { public class BatchIQCReport { public byte[] IQCReport { get; set; } } }
using Bb.Helpers; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace Bb.Wordings { /// <summary> /// word referential /// </summary> public class WordItems { /// <summary> /// Initializes a new instance of the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using System.Web.Caching; namespace mr.bBall_Lib { public static class Predpomnilnik { public static List<string> Keys = new List<string>(); public static objec...
using Android.App; using Android.Content.PM; using Android.OS; using Caliburn.Micro; using CN.Jpush.Android.Api; using Xamarin.Forms.Platform.Android; namespace RRExpress.Droid { [Activity(Label = "RRExpress", Theme = "@style/MyTheme", Icon = "@drawable/icon", MainLauncher = false, ConfigurationChanges = ConfigC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Docller.Core.Services; namespace Docller.UnitTests.Mocks { public class MockTransmittalNotification:TransmittalNotification { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OptionsToggle : MonoBehaviour { public GameObject Menu; public void ToggleMenu() { Debug.Log("Toggled" + Menu.activeSelf+" => "+ !Menu.activeSelf); Men...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Windows.Forms; namespace Автошкола { public class AbstractConnection { private SqlConnection conn; public AbstractConnection(SqlConnect...
using System; class Program { static void Main() { int x = 1; float y = 1.1f; short z = 1; Console.WriteLine((float)x + y * z - (x += (short)y)); } }
using System.Linq; namespace DelftTools.TestUtils.TestReferenceHelper { public class ReferenceLink { public ReferenceLink(ReferenceNode from, ReferenceNode to, string name) { From = from; To = to; Name = name; } public ReferenceNode From { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace OE.Service { public class ServiceContainer { object processlocker = new object(); bool isprocess = false; CommandHelper cmdhelper = new CommandHelper(); priva...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class HoseSegment : MonoBehaviour { public HoseType myType; // PROBABLY AN EASIER WAY TO DO THIS??? // [System.NonSerialized] public PlayerController player; WaterSpray waterSpray; public bool willSpray; // Use this for in...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; using Syst...
using System.Web; using System.Web.Optimization; namespace stpwomenssoccer2 { public class BundleConfig { // For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System; using System.Xml; using System.Collections; using Microsoft.master2.model; namespace Microsoft.master2.xml { class ReadXml { public ArrayList readModelFromF...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Clock : MonoBehaviour { public static Clock Instance { get; private set; } private float timeStart; public Text hstimer; private void Awake() { if (Instance == ...
using System; using System.IO; using Xamarin.Forms; using ProctorCreekGreenwayApp.Droid; [assembly: Dependency(typeof(DBFileHelper))] namespace ProctorCreekGreenwayApp.Droid { public class DBFileHelper: IDBFileHelper { public string GetLocalFilePath(string filename) { string path =...
namespace QStore.Core.Structs { internal class StateSignature { internal QSetTransition[] Transitions; public StateSignature(QSetTransition[] transitions) { this.Transitions = transitions; } } }
using System; using System.Collections.Generic; using Uintra.Attributes; using Uintra.Core.Activity.Models; using Uintra.Features.LinkPreview.Models; using Uintra.Features.Media; using Uintra.Features.Media.Contracts; namespace Uintra.Features.Social.Models { public class SocialEditModel : IntranetActivityEditMod...
using FtpProxy.Connections; using FtpProxy.Core.Resolvers; using FtpProxy.Entity; namespace FtpProxy.Core.Commands { public class UserCommand : Command { private readonly ICommandArgsResolver _commandArgsResolver; public UserCommand(IExecutorState executorState, IFtpMessage ftpMe...
using System; namespace canopyws.Models { public class PayFrequencyModel { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public string GlCode { get; set; } public int StandardHours { get; set; } public int Pa...
namespace RosPurcell.Web.ViewModels.Pages { using System.Collections.Generic; using System.Linq; using System.Web; using RosPurcell.Web.Helpers.Extensions; using RosPurcell.Web.ViewModels.Forms; using RosPurcell.Web.ViewModels.Modules; using RosPurcell.Web.ViewModels.Navigation; using ...
using Umbraco.Core.Events; using Umbraco.Core.Models; using Umbraco.Core.Services; namespace Uintra.Core.UmbracoEvents.Services.Contracts { public interface IUmbracoMediaSavingEventService { void ProcessMediaSaving(IMediaService sender, SaveEventArgs<IMedia> args); } }
using UnityEngine; using System.Collections; public class MovingPlatform : MonoBehaviour { public float normalizedTime = 0; public float speed = 1; // Use this for initialization void Start () { var animator = GetComponent<Animator>(); animator.speed = speed; animator.Play("platform...
using gView.DataSources.Fdb.MSAccess; using gView.Framework.Data; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.UI.Dialogs; using System.Collections.Generic; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.DataSources.Fdb.UI { internal class SpatialIndexShr...
using UnityEngine; using System.Collections; public class CameraMgr : MonoBehaviour { public int m_size = 9; public int m_width = 1024; public int m_height = 576; private void Awake() { /*//Get camera component and set ortho size Camera camera = GetComponent("Camera") as Camera; ...
using System; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Timers; namespace SoliditySHA3Miner.Miner { public class CUDA : IMiner { #region P/Invoke interface public static class Solver { public const string SOLVER_NAME = "CudaSo...
/************************************************************************************************** FILE STANDARDIZOR CTRL **************************************************************************************************/ #region Using using System; using System.Collections.Generic; using System.ComponentM...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace BuildSWSRC { public partial class Form1 : Form { private stri...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using TwojePrzedszkole.API.Models; namespace TwojePrzedszkole.API.Data { public class UserRepository : GenericRepository, IUserRepository { private readonly DataContext _context; public UserRep...
namespace Appnotics.Slideshow.Interfaces { public interface IMediaObject { } }
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.ML; using Microsoft.Extensions.Logging; using Swashbuckle.AspNetCore.Swagger; using D...
using RusticiSoftware.HostedEngine.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerFerret.ScormHelper.Extensions { public static class ReportingServiceExtensions { public static string GetReportUrl(this Reporti...
using System.Threading; namespace Union.Gateway.Metadata { /// <summary> /// 原子计数器 /// <see cref="Grpc.Core.Internal"/> /// </summary> internal class UnionAtomicCounter { long counter = 0; public UnionAtomicCounter(long initialCount = 0) { this.counter = in...
using System; using ServiceDesk.Infrastructure; namespace ServiceDesk.Ticketing.CommandStack.Commands { public class UpdateTicketCommand : Command { public int TicketNo { get; private set; } public string Title { get; private set; } public string Description { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Capa_de_Datos_ONG_SYS; using System.Data; namespace Capa_de_Negocios_ONG_SYS { public class CN_Clientefacturacion { private CD_Clientefactura objetoCl = new CD_Clientefactura(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Quartz; using Quartz.Impl; namespace CEMAPI.Models { public class SAPReceiptJobScheduler { public static void Start() { IScheduler scheduler = StdSchedulerFactory.GetDefaultScheduler(); ...
using Access.Primitives.IO; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using StackUnderflow.EF.Models; using Access.Primitives.Extensions.ObjectExtensions; using System.Linq; namespace StackUnderflow.Domain.Core.Contexts.Question.CreateQuestion { class CreateQ...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.Repositorios { public class RepositorioMunicipios: RepositorioBase<Municipi...
using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.UI.Mvvm.Dependency { [AttributeUsage(AttributeTargets.Property, Inherited = false, AllowMultiple = false)] public sealed class DependencyPropertyAttribute : Attribute { public string Name { get; set; ...
using System; using m_tools.Models; using m_tools.Util.Base64; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace m_tools.Controllers.Base64 { [Route("api/base64")] [ApiController] public class Base64Controller : ControllerBase { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Models { public class DCDYTB:XZC { public string BSM { get; set; } public string TBBH { get; set; } public string DCDYLX { get; set; } /// <summary> /// 用户填写...
using UnityEngine; using System.Collections; public class EnemyRespawner : MonoBehaviour { public GameObject spawnEnemy = null; private float respawnTime = 0.0f; void OnEnable() { EnemyControllerScript.enemyDied += scheduleRespawn; } void OnDisable() { EnemyControllerScri...
using SFA.DAS.Encoding; using System.Collections.Generic; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Extensions; using System.Linq; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests; using SFA.DAS.ProviderCommitments.Interfaces; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.IO; namespace Bai_TH_Lab_04 { public partial class Lab04_Bai_03_views...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.SessionState; namespace AMS { public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) {...
using UnityEngine; using System.Collections; public class TouchObject : MonoBehaviour { private bool isAvailable = false; private const string PLAYER_TAG = "Player"; // Use this for initialization void Start () { this.isAvailable = true; } // Update is called once per frame void Update () { } void...
using BLL; using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service { public class Service { public IProdutoBLL Produtos { get; set; } public Service() { IProdutoDAL _repo = new Produto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Arch.Data.Test.OtherTest.MyRightManageDesign.RightManagers.Model { //授权类型 public enum GrantType { Deny=0,//拒绝 Allow=1,//允许 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using AbilityClasses; using MapClasses; using AudioClasses; using System; namespace EntityClasses { [Serializable] public class Enemy : Entity { public bool InCombat { get; set; } public Direction Target { get;...
using System.Collections.Generic; using ConsoleApplication1.Models; namespace ConsoleApplication1.Interfaces { public interface IMakelaarDomainModelIListConverter { IEnumerable<MakelaarPartialViewModel> ToMakelaarPartialViewModels(IList<MakelaarDomainModel> domainModels); } }
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: CS1400 Lab 11 // Date: 10/03/2013 // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I wi...
using DuckGame; using JetBrains.Annotations; namespace OgtDgLib { /// <summary> /// Material equivalent to Nothing /// </summary> [PublicAPI] public sealed class MaterialDot : MaterialThing { /// <inheritdoc /> public MaterialDot(float x, float y) : base(x, y) { ...
using DevTask.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DevTask.DAL { public class AccountRepository { public List<Region> PopulateRegion() { try { using (var context = new Context()) ...